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	<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?action=history&amp;feed=atom&amp;title=Main_Toolbar</id>
	<title>Main Toolbar - Revision history</title>
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	<updated>2026-10-03T21:55:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Main_Toolbar&amp;diff=1192&amp;oldid=prev</id>
		<title>76561198007574838 at 06:15, 31 October 2025</title>
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		<updated>2025-10-31T06:15:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:15, 31 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Main Toolbar&amp;#039;&amp;#039;&amp;#039; is where the player will give most commands from.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Main Toolbar&amp;#039;&amp;#039;&amp;#039; is where the player will give most commands from.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the game begins (i.e. after [[Game Creation]] is complete and the player clicks Start) most of the buttons will be present in a bar at the bottom left of the screen, a small number are added as progress is made and things unlock from the Ideas listing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the game begins (i.e. after [[Game Creation]] is complete and the player clicks Start) most of the buttons will be present in a bar &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;starting &lt;/ins&gt;at the bottom left of the screen, a small number are added as progress is made and things unlock from the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Ideas&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] [[List of Ideas|&lt;/ins&gt;listing&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]. &amp;lt;br&amp;gt; Some of the buttons will bring up a secondary row of buttons for more commands, Some of the buttons bring up an overlay showing the relevant information. Select and current Coin are not buttons&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:Select.png|50px]] || [[File:Buildings.png|50px]] || [[File:Objects.png|50px]] || [[File:Planting.png|50px]] || [[File:Jobs.png|50px]] || [[File:Stockpiles.png|50px]] || [[File:Zones.png|50px]] || [[File:Inventory.png|50px]] || [[File:Task_List.png|50px]] || [[File:Ideas.png|50px]] || [[File:Skills.png|50px]] || [[File:Family_Tree.png|50px]] || [[File:Clans.png|50px]] || [[File:Coin.png|50px]] &amp;amp;nbsp; &amp;amp;nbsp; &amp;lt;big&amp;gt;20&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:Select.png|50px]] || [[File:Buildings.png|50px]] || [[File:Objects.png|50px]] || [[File:Planting.png|50px]] || [[File:Jobs.png|50px]] || [[File:Stockpiles.png|50px]] || [[File:Zones.png|50px]] || [[File:Inventory.png|50px]] || [[File:Task_List.png|50px]] || [[File:Ideas.png|50px]] || [[File:Skills.png|50px]] || [[File:Family_Tree.png|50px]] || [[File:Clans.png|50px]] || [[File:Coin.png|50px]] &amp;amp;nbsp; &amp;amp;nbsp; &amp;lt;big&amp;gt;20&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Stockpiles]]&amp;#039;&amp;#039;&amp;#039;: Designate tiles on the Map to be used for Storage by the Clanfolk. Or anti-storage with the two Blockers. Stockpiles don&amp;#039;t always unlock with the first Item that could be stored in them (e.g. Tools Stockpile unlocks with the Stone Pick, even though the Sickle is made first.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Stockpiles]]&amp;#039;&amp;#039;&amp;#039;: Designate tiles on the Map to be used for Storage by the Clanfolk. Or anti-storage with the two Blockers. Stockpiles don&amp;#039;t always unlock with the first Item that could be stored in them (e.g. Tools Stockpile unlocks with the Stone Pick, even though the Sickle is made first.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Zones]]&amp;#039;&amp;#039;&amp;#039;: Create &amp;#039;&amp;#039;Work&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Home&amp;#039;&amp;#039; Zones for the Clanfolk, greatly curtailing how much of the Map the will travel over. Completely optional, often ignored, useful for fine control of Clanfellow home and work life.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Zones]]&amp;#039;&amp;#039;&amp;#039;: Create &amp;#039;&amp;#039;Work&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Home&amp;#039;&amp;#039; Zones for the Clanfolk, greatly curtailing how much of the Map the will travel over. Completely optional, often ignored, useful for fine control of Clanfellow home and work life.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Inventory]]&#039;&#039;&#039;: Cycle through all Items of a particular type, allowing the player to find lost [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brick&lt;/del&gt;]]s, [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meat&lt;/del&gt;]], etc. Also aides the player in adding to the top of screen Item listing. No Items &quot;out in the wild&quot; are added to the Inventory, they must be in a Storage or Stockpile first.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Inventory]]&#039;&#039;&#039;: Cycle through all Items of a particular type, allowing the player to find lost [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tool&lt;/ins&gt;]]s, [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clothes&lt;/ins&gt;]], etc. Also aides the player in adding to the top of screen Item listing. No Items &quot;out in the wild&quot; are added to the Inventory, they must be in a Storage or Stockpile first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Task List]]&amp;#039;&amp;#039;&amp;#039;: Shows the player all Jobs that the Clanfolk have on their to-do listing. Ordered by which are considered most likely to be completed next. The icon will have a number on it showing the total count of pending Jobs. Auto-Jobs are also automatically added to the list as are tasks from Crafting Objects (e.g. Cook food).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Task List]]&amp;#039;&amp;#039;&amp;#039;: Shows the player all Jobs that the Clanfolk have on their to-do listing. Ordered by which are considered most likely to be completed next. The icon will have a number on it showing the total count of pending Jobs. Auto-Jobs are also automatically added to the list as are tasks from Crafting Objects (e.g. Cook food).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Ideas]]&#039;&#039;&#039;: Brings up an overlay screen showing the games analogue of a tech tree. Discovered Ideas are shown in colour, nearly discovered Ideas are greyed out and can be hovered over to show what else needs done. Other Ideas will be shown as a grey padlock.&amp;lt;br&amp;gt;Newly discovered ideas are shown in a column at left with a blue padlock on each.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Ideas]]&#039;&#039;&#039;: Brings up an overlay screen showing the games analogue of a tech tree. Discovered Ideas are shown in colour, nearly discovered Ideas are greyed out and can be hovered over to show what else needs done. Other Ideas will be shown as a grey padlock.&amp;lt;br&amp;gt;Newly discovered ideas are shown in a column at left with a blue padlock on each. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(When using Idea Points the icon has a progress bar underneath.)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Skills]]&amp;#039;&amp;#039;&amp;#039;: Brings up a table of all (non-Baby) Clanfolk in the colony, including [[Worker]]s. Each Clanfellow can have their priorities altered individually. And the player can see where each Skill is at across all Clanfolk, to try and ensure all Job types will get done.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Skills]]&amp;#039;&amp;#039;&amp;#039;: Brings up a table of all (non-Baby) Clanfolk in the colony, including [[Worker]]s. Each Clanfellow can have their priorities altered individually. And the player can see where each Skill is at across all Clanfolk, to try and ensure all Job types will get done.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Family Tree]]&amp;#039;&amp;#039;&amp;#039;: Shows an up to date version of the Family Tree that was displayed during Game Creation, with current ages, marriages, new children, etc. Also displays [[Clan Chief]] information.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Family Tree]]&amp;#039;&amp;#039;&amp;#039;: Shows an up to date version of the Family Tree that was displayed during Game Creation, with current ages, marriages, new children, etc. Also displays [[Clan Chief]] information.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Clans]]&amp;#039;&amp;#039;&amp;#039;: Shows the player the [[Reputation]] their colony has with each of the four neighbouring Clans. And what that means for [[Visitor]] likelihood.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Clans]]&amp;#039;&amp;#039;&amp;#039;: Shows the player the [[Reputation]] their colony has with each of the four neighbouring Clans. And what that means for [[Visitor]] likelihood.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Current Coin]]&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gives &lt;/del&gt;the current Colony wealth. Relevant for dealing with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Visitors &lt;/del&gt;from other Clans. N.B. No physical treasury exists on the Map.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Current Coin]]&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Displays &lt;/ins&gt;the current Colony wealth. Relevant for dealing with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Visitor]]s &lt;/ins&gt;from other Clans &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(and Expeditions when active)&lt;/ins&gt;. N.B. No physical treasury exists on the Map&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The version 17 update to the game has added another button to the Toolbar. &amp;lt;br&amp;gt; &#039;&#039;&#039;[[Expeditions]]&#039;&#039;&#039; allows the player to temporarily send a Clanfellow away for a small span of days to try and find new technology or for other purpose on a World Map. Appears between Clans and Current Coin.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When playing with the [[Tutorial]] enabled the Toolbar is abbreviated at game start, buttons being added as progress happens&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The version 17 update to the game has added another button. &#039;&#039;&#039;Expeditions&#039;&#039;&#039; allows the player to send one Clanfellow away for a small span of days to try and find new technology or for other purpose. Appears near the end of the row.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Main Toolbar]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key CLAN_:diff:1.41:old-1061:rev-1192:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>76561198007574838</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Main_Toolbar&amp;diff=1061&amp;oldid=prev</id>
		<title>76561198007574838: image linking</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Main_Toolbar&amp;diff=1061&amp;oldid=prev"/>
		<updated>2025-07-24T00:44:03Z</updated>

		<summary type="html">&lt;p&gt;image linking&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:44, 24 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;small&amp;gt;Select&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Buildings]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Objects]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Planting]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Jobs]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Stockpiles]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Zones]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Inventory]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Task List]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Ideas]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Skills]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Family Tree]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Clans]]&amp;lt;/small&amp;gt; || colspan=&amp;quot;2&amp;quot; | &amp;lt;small&amp;gt;[[Current Coin]]&amp;lt;/small&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;lt;small&amp;gt;Select&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Buildings]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Objects]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Planting]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Jobs]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Stockpiles]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Zones]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Inventory]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Task List]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Ideas]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Skills]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Family Tree]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Clans]]&amp;lt;/small&amp;gt; || colspan=&amp;quot;2&amp;quot; | &amp;lt;small&amp;gt;[[Current Coin]]&amp;lt;/small&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- &lt;/del&gt;[[File:Select.png|50px]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt; &lt;/del&gt;|| [[File:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Root Construction&lt;/del&gt;.png|50px]] || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- &lt;/del&gt;[[File:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Root &lt;/del&gt;Objects.png|50px]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt; &lt;/del&gt;|| [[File:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Root Plants&lt;/del&gt;.png|50px]] || [[File:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Work Harvest&lt;/del&gt;.png|50px]] || [[File:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stockpile General&lt;/del&gt;.png|50px]] || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- &lt;/del&gt;[[File:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Root &lt;/del&gt;Zones.png|50px]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt; &lt;/del&gt;|| [[File:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Root Storage&lt;/del&gt;.png|50px]] || [[File:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Root Work&lt;/del&gt;.png|50px]] || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- &lt;/del&gt;[[File:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Root &lt;/del&gt;Ideas.png|50px]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt; &lt;/del&gt;|| [[File:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Icon SkillsIndex&lt;/del&gt;.png|50px]] || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!-- &lt;/del&gt;[[File:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Family Tree&lt;/del&gt;.png|50px]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt; &lt;/del&gt;|| [[File:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Root &lt;/del&gt;Clans.png|50px]] || &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &amp;lt;!-- &lt;/del&gt;[[File:Coin.png|50px]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt; &amp;amp;nbsp; &amp;amp;nbsp; &lt;/del&gt;&amp;amp;nbsp; &amp;amp;nbsp; &amp;lt;big&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;155&lt;/del&gt;&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[File:Select.png|50px]] || [[File:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Buildings&lt;/ins&gt;.png|50px]] || [[File:Objects.png|50px]] || [[File:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Planting&lt;/ins&gt;.png|50px]] || [[File:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jobs&lt;/ins&gt;.png|50px]] || [[File:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stockpiles&lt;/ins&gt;.png|50px]] || [[File:Zones.png|50px]] || [[File:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inventory&lt;/ins&gt;.png|50px]] || [[File:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Task_List&lt;/ins&gt;.png|50px]] || [[File:Ideas.png|50px]] || [[File:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skills&lt;/ins&gt;.png|50px]] || [[File:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Family_Tree&lt;/ins&gt;.png|50px]] || [[File:Clans.png|50px]] || [[File:Coin.png|50px]] &amp;amp;nbsp; &amp;amp;nbsp; &amp;lt;big&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20&lt;/ins&gt;&amp;lt;/big&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Select&#039;&#039;&#039;: returns the cursor to default use&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Select&#039;&#039;&#039;: returns the cursor to default use&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Right click will often do the same.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Buildings]]&amp;#039;&amp;#039;&amp;#039;: Brings up a secondary Toolbar with four Building options (Floors, Walls, Roofs, Other), each of those will bring up a third Toolbar. Until Ideas unlock the player is simply shown second level buttons with no specific Floors etc. to build.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Buildings]]&amp;#039;&amp;#039;&amp;#039;: Brings up a secondary Toolbar with four Building options (Floors, Walls, Roofs, Other), each of those will bring up a third Toolbar. Until Ideas unlock the player is simply shown second level buttons with no specific Floors etc. to build.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Objects]]&amp;#039;&amp;#039;&amp;#039;: Brings up a secondary Toolbar with various Object categories, each brings up a third level of buttons (Basic Needs, Crafting, ...) that expands as Ideas unlock. Only Basic Needs has options to start.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Objects]]&amp;#039;&amp;#039;&amp;#039;: Brings up a secondary Toolbar with various Object categories, each brings up a third level of buttons (Basic Needs, Crafting, ...) that expands as Ideas unlock. Only Basic Needs has options to start.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Planting]]&amp;#039;&amp;#039;&amp;#039;: Brings up three options (Soil, Crops, Trees) on a Sub Menu, largely unusable during Autumn / Winter as no planting is possible then.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Planting]]&amp;#039;&amp;#039;&amp;#039;: Brings up three options (Soil, Crops, Trees) on a Sub Menu, largely unusable during Autumn / Winter as no planting is possible then.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Jobs]]&amp;#039;&amp;#039;&amp;#039;: Second level tool bar with 20 Jobs once all are discovered, only five are available at game start. Most unlock upon creation of a relevant [[Tool]]. Most can be unlocked on Day 1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Jobs]]&amp;#039;&amp;#039;&amp;#039;: Second level tool bar with 20 Jobs once all are discovered, only five are available at game start. Most unlock upon creation of a relevant [[Tool]]. Most can be unlocked on Day 1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Stockpiles]]&#039;&#039;&#039;: Designate tiles on the Map to be used for Storage by the Clanfolk. Or anti-storage with the two Blockers. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Don&lt;/del&gt;&#039;t always unlock with the first Item that could be stored in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it, &lt;/del&gt;(Tools unlocks with Pick, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/del&gt;Sickle.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Stockpiles]]&#039;&#039;&#039;: Designate tiles on the Map to be used for Storage by the Clanfolk. Or anti-storage with the two Blockers. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stockpiles don&lt;/ins&gt;&#039;t always unlock with the first Item that could be stored in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e.g. &lt;/ins&gt;Tools &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stockpile &lt;/ins&gt;unlocks with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Stone &lt;/ins&gt;Pick, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even though the &lt;/ins&gt;Sickle &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is made first&lt;/ins&gt;.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Zones]]&amp;#039;&amp;#039;&amp;#039;: Create &amp;#039;&amp;#039;Work&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Home&amp;#039;&amp;#039; Zones for the Clanfolk, greatly curtailing how much of the Map the will travel over. Completely optional, often ignored, useful for fine control of Clanfellow home and work life.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Zones]]&amp;#039;&amp;#039;&amp;#039;: Create &amp;#039;&amp;#039;Work&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Home&amp;#039;&amp;#039; Zones for the Clanfolk, greatly curtailing how much of the Map the will travel over. Completely optional, often ignored, useful for fine control of Clanfellow home and work life.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Inventory]]&amp;#039;&amp;#039;&amp;#039;: Cycle through all Items of a particular type, allowing the player to find lost [[Brick]]s, [[Meat]], etc. Also aides the player in adding to the top of screen Item listing. No Items &amp;quot;out in the wild&amp;quot; are added to the Inventory, they must be in a Storage or Stockpile first.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Inventory]]&amp;#039;&amp;#039;&amp;#039;: Cycle through all Items of a particular type, allowing the player to find lost [[Brick]]s, [[Meat]], etc. Also aides the player in adding to the top of screen Item listing. No Items &amp;quot;out in the wild&amp;quot; are added to the Inventory, they must be in a Storage or Stockpile first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key CLAN_:diff:1.41:old-803:rev-1061:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>76561198007574838</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Main_Toolbar&amp;diff=803&amp;oldid=prev</id>
		<title>76561198007574838: limited expansion, linking</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Main_Toolbar&amp;diff=803&amp;oldid=prev"/>
		<updated>2025-07-01T00:31:17Z</updated>

		<summary type="html">&lt;p&gt;limited expansion, linking&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:31, 1 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Select&amp;#039;&amp;#039;&amp;#039;: returns the cursor to default use&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Select&amp;#039;&amp;#039;&amp;#039;: returns the cursor to default use&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Buildings&#039;&#039;&#039;: Brings up a secondary Toolbar with four Building options (Floors, Walls, Roofs, Other), each of those will bring up a third Toolbar&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Buildings&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039;: Brings up a secondary Toolbar with four Building options (Floors, Walls, Roofs, Other), each of those will bring up a third Toolbar&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Until Ideas unlock the player is simply shown second level buttons with no specific Floors etc. to build.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Objects&#039;&#039;&#039;: Brings up a secondary Toolbar with various Object categories, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most will be empty at game &lt;/del&gt;start.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Objects&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039;: Brings up a secondary Toolbar with various Object categories, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each brings up a third level of buttons (Basic Needs, Crafting, ...) that expands as Ideas unlock. Only Basic Needs has options to &lt;/ins&gt;start.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Planting&#039;&#039;&#039;: Brings up three options on a Sub Menu, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inaccessible &lt;/del&gt;during Autumn / Winter as no planting is possible then.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Planting&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039;: Brings up three options &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Soil, Crops, Trees) &lt;/ins&gt;on a Sub Menu, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;largely unusable &lt;/ins&gt;during Autumn / Winter as no planting is possible then.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Jobs&#039;&#039;&#039;: Second level tool bar with 20 Jobs once all are discovered, only five are available at game start. Most unlock upon creation of a relevant [[Tool]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Jobs&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039;: Second level tool bar with 20 Jobs once all are discovered, only five are available at game start. Most unlock upon creation of a relevant [[Tool]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Most can be unlocked on Day 1.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Stockpiles&#039;&#039;&#039;: Designate tiles on the Map to be used for Storage by the Clanfolk. Or anti-storage with the two Blockers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Stockpiles&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039;: Designate tiles on the Map to be used for Storage by the Clanfolk. Or anti-storage with the two Blockers. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Don&#039;t always unlock with the first Item that could be stored in it, (Tools unlocks with Pick, not Sickle.)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Zones&#039;&#039;&#039;: Create &#039;&#039;Work&#039;&#039; or &#039;&#039;Home&#039;&#039; Zones for the Clanfolk, greatly curtailing how much of the Map the will travel over.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Zones&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039;: Create &#039;&#039;Work&#039;&#039; or &#039;&#039;Home&#039;&#039; Zones for the Clanfolk, greatly curtailing how much of the Map the will travel over&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Completely optional, often ignored, useful for fine control of Clanfellow home and work life&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Inventory&#039;&#039;&#039;: Cycle through all Items of a particular type, allowing the player to find lost [[Brick]]s, [[Meat]], etc. Also aides the player in adding to the top of screen Item listing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Inventory&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039;: Cycle through all Items of a particular type, allowing the player to find lost [[Brick]]s, [[Meat]], etc. Also aides the player in adding to the top of screen Item listing&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. No Items &quot;out in the wild&quot; are added to the Inventory, they must be in a Storage or Stockpile first&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Task List&#039;&#039;&#039;: Shows the player all Jobs that the Clanfolk have on their to-do listing. Ordered by which are considered most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;important&lt;/del&gt;. The icon will have a number on it showing the total count of pending &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jobs&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Task List&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039;: Shows the player all Jobs that the Clanfolk have on their to-do listing. Ordered by which are considered most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely to be completed next&lt;/ins&gt;. The icon will have a number on it showing the total count of pending &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jobs. Auto-Jobs are also automatically added to the list as are tasks from Crafting Objects (e.g. Cook food)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Ideas&#039;&#039;&#039;: Brings up an overlay screen showing the games &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equivalent &lt;/del&gt;of a tech tree. Discovered Ideas are shown in colour, nearly discovered Ideas are greyed out and can be hovered over to show what else needs done. Other Ideas will be shown as a grey padlock.&amp;lt;br&amp;gt;Newly discovered ideas are shown in a column at left with a blue padlock on each.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Ideas&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039;: Brings up an overlay screen showing the games &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;analogue &lt;/ins&gt;of a tech tree. Discovered Ideas are shown in colour, nearly discovered Ideas are greyed out and can be hovered over to show what else needs done. Other Ideas will be shown as a grey padlock.&amp;lt;br&amp;gt;Newly discovered ideas are shown in a column at left with a blue padlock on each.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Skills&#039;&#039;&#039;: Brings up a table of all (non-Baby) Clanfolk in the colony, including [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Workers&lt;/del&gt;]]. Each Clanfellow can have their priorities altered individually. And the player can see where&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, for example, [[Cooking]] &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/del&gt;all Clanfolk, to try and ensure all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;job &lt;/del&gt;types will get done.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Skills&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039;: Brings up a table of all (non-Baby) Clanfolk in the colony, including [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Worker&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/ins&gt;. Each Clanfellow can have their priorities altered individually. And the player can see where &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each Skill &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at across &lt;/ins&gt;all Clanfolk, to try and ensure all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Job &lt;/ins&gt;types will get done.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Family Tree&#039;&#039;&#039;: Shows an up to date version of the Family Tree that was displayed during Game Creation, with current ages, marriages, new children, etc. Also displays Clan Chief information.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Family Tree&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039;: Shows an up to date version of the Family Tree that was displayed during Game Creation, with current ages, marriages, new children, etc. Also displays &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Clan Chief&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;information.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Clans&#039;&#039;&#039;: Shows the player the [[Reputation]] their colony has with each of the four neighbouring Clans. And what that means for [[Visitor]] likelihood.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Clans&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039;: Shows the player the [[Reputation]] their colony has with each of the four neighbouring Clans. And what that means for [[Visitor]] likelihood.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Current Coin&#039;&#039;&#039;: Gives the current Colony wealth. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;N.B. No physical treasury exists on the Map&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Current Coin&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;&#039;: Gives the current Colony wealth. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Relevant for dealing with the Visitors from other Clans. &lt;/ins&gt;N.B. No physical treasury exists on the Map&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The version 17 update to the game has added another button. &#039;&#039;&#039;Expeditions&#039;&#039;&#039; allows the player to send one Clanfellow away for a small span of days to try and find new technology or for other purpose.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The version 17 update to the game has added another button. &#039;&#039;&#039;Expeditions&#039;&#039;&#039; allows the player to send one Clanfellow away for a small span of days to try and find new technology or for other purpose&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Appears near the end of the row&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key CLAN_:diff:1.41:old-763:rev-803:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>76561198007574838</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Main_Toolbar&amp;diff=763&amp;oldid=prev</id>
		<title>76561198007574838: page creation, many missing icons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Main_Toolbar&amp;diff=763&amp;oldid=prev"/>
		<updated>2025-06-15T07:08:45Z</updated>

		<summary type="html">&lt;p&gt;page creation, many missing icons&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Main Toolbar&amp;#039;&amp;#039;&amp;#039; is where the player will give most commands from.&lt;br /&gt;
&lt;br /&gt;
As the game begins (i.e. after [[Game Creation]] is complete and the player clicks Start) most of the buttons will be present in a bar at the bottom left of the screen, a small number are added as progress is made and things unlock from the Ideas listing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Full display&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;Select&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Buildings]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Objects]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Planting]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Jobs]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Stockpiles]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Zones]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Inventory]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Task List]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Ideas]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Skills]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Family Tree]]&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;[[Clans]]&amp;lt;/small&amp;gt; || colspan=&amp;quot;2&amp;quot; | &amp;lt;small&amp;gt;[[Current Coin]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!-- [[File:Select.png|50px]] --&amp;gt; || [[File:Root Construction.png|50px]] || &amp;lt;!-- [[File:Root Objects.png|50px]] --&amp;gt; || [[File:Root Plants.png|50px]] || [[File:Work Harvest.png|50px]] || [[File:Stockpile General.png|50px]] || &amp;lt;!-- [[File:Root Zones.png|50px]] --&amp;gt; || [[File:Root Storage.png|50px]] || [[File:Root Work.png|50px]] || &amp;lt;!-- [[File:Root Ideas.png|50px]] --&amp;gt; || [[File:Icon SkillsIndex.png|50px]] || &amp;lt;!-- [[File:Family Tree.png|50px]] --&amp;gt; || [[File:Root Clans.png|50px]] ||  &amp;lt;!-- [[File:Coin.png|50px]] --&amp;gt; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;lt;big&amp;gt;155&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Select&amp;#039;&amp;#039;&amp;#039;: returns the cursor to default use&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Buildings&amp;#039;&amp;#039;&amp;#039;: Brings up a secondary Toolbar with four Building options (Floors, Walls, Roofs, Other), each of those will bring up a third Toolbar&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Objects&amp;#039;&amp;#039;&amp;#039;: Brings up a secondary Toolbar with various Object categories, most will be empty at game start. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Planting&amp;#039;&amp;#039;&amp;#039;: Brings up three options on a Sub Menu, inaccessible during Autumn / Winter as no planting is possible then.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Jobs&amp;#039;&amp;#039;&amp;#039;: Second level tool bar with 20 Jobs once all are discovered, only five are available at game start. Most unlock upon creation of a relevant [[Tool]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stockpiles&amp;#039;&amp;#039;&amp;#039;: Designate tiles on the Map to be used for Storage by the Clanfolk. Or anti-storage with the two Blockers.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Zones&amp;#039;&amp;#039;&amp;#039;: Create &amp;#039;&amp;#039;Work&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Home&amp;#039;&amp;#039; Zones for the Clanfolk, greatly curtailing how much of the Map the will travel over.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Inventory&amp;#039;&amp;#039;&amp;#039;: Cycle through all Items of a particular type, allowing the player to find lost [[Brick]]s, [[Meat]], etc. Also aides the player in adding to the top of screen Item listing.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Task List&amp;#039;&amp;#039;&amp;#039;: Shows the player all Jobs that the Clanfolk have on their to-do listing. Ordered by which are considered most important. The icon will have a number on it showing the total count of pending jobs.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ideas&amp;#039;&amp;#039;&amp;#039;: Brings up an overlay screen showing the games equivalent of a tech tree. Discovered Ideas are shown in colour, nearly discovered Ideas are greyed out and can be hovered over to show what else needs done. Other Ideas will be shown as a grey padlock.&amp;lt;br&amp;gt;Newly discovered ideas are shown in a column at left with a blue padlock on each.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Skills&amp;#039;&amp;#039;&amp;#039;: Brings up a table of all (non-Baby) Clanfolk in the colony, including [[Workers]]. Each Clanfellow can have their priorities altered individually. And the player can see where, for example, [[Cooking]] is for all Clanfolk, to try and ensure all job types will get done.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Family Tree&amp;#039;&amp;#039;&amp;#039;: Shows an up to date version of the Family Tree that was displayed during Game Creation, with current ages, marriages, new children, etc. Also displays Clan Chief information.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Clans&amp;#039;&amp;#039;&amp;#039;: Shows the player the [[Reputation]] their colony has with each of the four neighbouring Clans. And what that means for [[Visitor]] likelihood.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Current Coin&amp;#039;&amp;#039;&amp;#039;: Gives the current Colony wealth.  N.B. No physical treasury exists on the Map&lt;br /&gt;
&lt;br /&gt;
The version 17 update to the game has added another button. &amp;#039;&amp;#039;&amp;#039;Expeditions&amp;#039;&amp;#039;&amp;#039; allows the player to send one Clanfellow away for a small span of days to try and find new technology or for other purpose.&lt;/div&gt;</summary>
		<author><name>76561198007574838</name></author>
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