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	<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?action=history&amp;feed=atom&amp;title=Game_Creation</id>
	<title>Game Creation - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?action=history&amp;feed=atom&amp;title=Game_Creation"/>
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	<updated>2026-10-03T21:55:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Game_Creation&amp;diff=1166&amp;oldid=prev</id>
		<title>76561198007574838: adding images, minor elaboration</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Game_Creation&amp;diff=1166&amp;oldid=prev"/>
		<updated>2025-08-06T06:52:14Z</updated>

		<summary type="html">&lt;p&gt;adding images, minor elaboration&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:52, 6 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Title Page ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Title Page ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Clanfolk game loads to a title screen with options across the bottom. And a welcoming message in the top right with some more information.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Clanfolk game loads to a title screen with options across the bottom. And a welcoming message in the top right with some more information. &amp;lt;br&amp;gt; Language selection is possible under the box of welcome text. The game has been at least partially translated into 13 languages aside from English.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Language selection is possible under the box of welcome text. The game has been at least partially translated into 13 languages aside from English.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Continue&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;- will load the game that was saved most recently.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Continue - will load the game that was saved most recently.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;New Game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;- gives many options for how the world will be set up (detailed below).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New Game - gives many options for how the world will be set up (detailed below).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Load&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;- allows the player to choose which previously saved game they continue playing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Load - allows the player to choose which previously saved game they continue playing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Settings&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;- allows altering visual and audio options etc.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Settings - allows altering visual and audio options etc.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Quit&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;- leaves the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Quit - leaves the game.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;N.B. Continue and Load will not be present until a game save exists&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;N.B. Continue and Load will not be present until a game save exists&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== New Game ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== New Game ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New Game brings up a &#039;&#039;&#039;World Settings&#039;&#039;&#039; page with options for customising the map that the game will take place on.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;New Game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;brings up a &#039;&#039;&#039;World Settings&#039;&#039;&#039; page with options for customising the map that the game will take place on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sliders - The player is given 5 &#039;points&#039; to manipulate the characteristics of the map &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that will be played on&lt;/del&gt;. Each of the following seven items starts at 0 and can be increased or decreased. With a range of &quot;-3&quot; to &quot;+3&quot; where &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the higher &lt;/del&gt;number will produce more of that thing on the map. (It is possible to minimise all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;six &lt;/del&gt;of these values, the resulting map will be very lacking in useable features.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sliders - The player is given 5 &#039;points&#039; to manipulate the characteristics of the map. Each of the following seven items starts at 0 and can be increased or decreased. With a range of &quot;-3&quot; to &quot;+3&quot; where &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a positive &lt;/ins&gt;number will produce more of that thing on the map. (It is possible to minimise all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seven &lt;/ins&gt;of these values, the resulting map will be very lacking in useable features.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lakes&lt;/del&gt;&#039;&#039;&#039; - also adds to Rivers which connect Lakes across the Map&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Lake]]s&lt;/ins&gt;&#039;&#039;&#039; - also adds to Rivers which connect Lakes across the Map &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(source of early food, Eels)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;Peat Bogs&#039;&#039;&#039; - typically near Lakes/Rivers and may look to overlap some Rivers&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;Peat Bogs&#039;&#039;&#039; - typically near Lakes/Rivers and may look to overlap some Rivers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Iron and Peat)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;Flood Plains&#039;&#039;&#039; - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soil ground &lt;/del&gt;that will flood with heavy Rain&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;Flood Plains&#039;&#039;&#039; - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ground &lt;/ins&gt;that will flood with heavy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Rain&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mountains&lt;/del&gt;&#039;&#039;&#039; - Possibility of caves&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Mountain]]s&lt;/ins&gt;&#039;&#039;&#039; - Possibility of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;natural &lt;/ins&gt;caves&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, can can be mined&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Forest&amp;#039;&amp;#039;&amp;#039; - Soil that has Trees and Berry Bushes growing on it&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Forest&amp;#039;&amp;#039;&amp;#039; - Soil that has Trees and Berry Bushes growing on it&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Grassland&amp;#039;&amp;#039;&amp;#039; - Soil that has a variety of Crops growing on it&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;#039;&amp;#039;&amp;#039;Grassland&amp;#039;&amp;#039;&amp;#039; - Soil that has a variety of Crops growing on it&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;Wildlife&#039;&#039;&#039; - How many &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wild Animals &lt;/del&gt;that will be available for Hunting&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &#039;&#039;&#039;Wildlife&#039;&#039;&#039; - How many &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wild [[Animal]]s &lt;/ins&gt;that will be available for Hunting&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Seed - is a 9 digit number used to randomise the map. Using the same seed and the same values for the prior seven entries should create the same map on the same release version. (2025 May saw release 17) A randomise button exists for the seed number.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Seed - is a 9 digit number used to randomise the map. Using the same seed and the same values for the prior seven entries should create the same map on the same release version. (2025 May saw release 17) A randomise button &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Reroll.png|20px]] &lt;/ins&gt;exists for the seed number.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;World Map Mode&amp;#039;&amp;#039; (In Development) - Alters some of the ways a Clan obtains technology, and introduces a way for a Clanfellow to leave the main Map and return.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;World Map Mode&amp;#039;&amp;#039; (In Development) - Alters some of the ways a Clan obtains technology, and introduces a way for a Clanfellow to leave the main Map and return.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;Idea Points Mode&#039;&#039; - adds another requirement to access many new Ideas during play (probably best avoided in a first game as it slows progress).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;Idea Points Mode&#039;&#039; - adds another requirement to access many new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Ideas&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;during play (probably best avoided in a first game as it slows progress).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;Variable Skill Potential&#039;&#039; - Each Clanfellow has a variety of maximum Skill levels across the 16 Skills. Without this selected each Clanfellow will have only one skill that doesn&#039;t max at 10.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;Variable Skill Potential&#039;&#039; - Each Clanfellow has a variety of maximum Skill levels across the 16 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Skills&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. Without this selected each Clanfellow will have only one skill that doesn&#039;t max at 10.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;World Name&amp;#039;&amp;#039; - allows naming the world to make distinguishing Saves easier.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;World Name&amp;#039;&amp;#039; - allows naming the world to make distinguishing Saves easier.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Clicking on Build World will create the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map &lt;/del&gt;and provide more options.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Clicking on Build World will create the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Map &lt;/ins&gt;and provide more options.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player needs to select Back if unhappy with the generated landscape (to change the Seed or Sliders)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player needs to select Back if unhappy with the generated landscape (to change the Seed or Sliders) &amp;lt;br&amp;gt; A Difficulty popup may be accessed before proceeding to Build Clan. A small number of presets exist in a dropdown menu, further specificity is possible. Each of the following options &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/ins&gt;a tick box to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(de)&lt;/ins&gt;select&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. All are expected to make the game harder&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;A Difficulty popup may be accessed before proceeding to Build Clan. A small number of presets exist in a dropdown menu, further specificity is possible. Each of the following options &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;a tick box to select.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Heavy Rain/Snow Mode&amp;#039;&amp;#039; - Rain becomes much more likely and lasts longer with shorter dry spells. Also removes the guaranteed three days rain free at start of gameplay.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Heavy Rain/Snow Mode&amp;#039;&amp;#039; - Rain becomes much more likely and lasts longer with shorter dry spells. Also removes the guaranteed three days rain free at start of gameplay.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Extra Flooding&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Extra Flooding&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Provides a blank slate for the player to add Clanfolk, animals, food, and manage coin. (The player is given 2000 coin and must spend for all additions to what will be their initial clan.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Provides a blank slate for the player to add Clanfolk, animals, food, and manage coin. (The player is given 2000 coin and must spend for all additions to what will be their initial clan.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Family &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;customisation &lt;/del&gt;====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Family &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Customisation &lt;/ins&gt;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once a setting has been chosen the player gets to see the random family/individual. (Custom remains blank.) Survival chance is given near the top left of screen, this updates as Clanfolk and Animals are added or removed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once a setting has been chosen the player gets to see the random family/individual. (Custom remains blank.) Survival chance is given near the top left of screen, this updates as Clanfolk and Animals are added or removed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Adding a person to the Clan takes 250 coin, they start as a baby (unless added as spouse) and can be aged up. However, all displayed Clanfolk are aged at the same time so deciding that a couple should have had a second child after ageing everyone up may require resetting. Any adult can have a spouse added, married couples that are not seniors can have children added.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Adding a person to the Clan takes 250 coin, they start as a baby (unless added as spouse) and can be aged up. However, all displayed Clanfolk are aged at the same time so deciding that a couple should have had a second child after ageing everyone up may require resetting. Any adult can have a spouse added, married couples that are not seniors can have children added.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Any Clanfolk that aren&#039;t babies will have [[Skills]] icons beside their picture. One with 1-3 smiley faces, one with 1-3 sad faces, and one with a multiplier (the smiley and multiplier may be on the same Skill such that only two icons are present). A variety of liked and multiplier skills across the individuals is more beneficial than repeating the same &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skill&lt;/del&gt;. As is ensuring that a disliked Skill is not common.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Any Clanfolk that aren&#039;t babies will have [[Skills]] icons beside their picture. One with 1-3 smiley faces, one with 1-3 sad faces, and one with a multiplier (the smiley and multiplier may be on the same Skill such that only two icons are present). A variety of liked and multiplier skills across the individuals is more beneficial than repeating the same &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Skill&lt;/ins&gt;. As is ensuring that a disliked Skill is not common.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Most of the Adults will have at least one [[Trait]], Babies will only have Afraid of the Dark.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Most of the Adults will have at least one [[Trait]], Babies will only have Afraid of the Dark.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before progressing the player may choose to reroll any Clanfellow for a progressively increasing cost in coin (5, 10, 15, etc.). Spouses not born to the clan can be removed and replaced without extra cost (children vanish if this is done), removing direct descendants will remove the spouse of that individual, along with any children.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before progressing the player may choose to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Reroll.png|20px]] &lt;/ins&gt;reroll any Clanfellow for a progressively increasing cost in coin (5, 10, 15, etc.). Spouses not born to the clan can be removed and replaced without extra cost (children vanish if this is done), removing direct descendants &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the Clan Patriarch/Matriarch &lt;/ins&gt;will remove the spouse of that individual, along with any children.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A [[Tutorial]] option is auto-checked just above the &amp;#039;&amp;#039;&amp;#039;Start Game&amp;#039;&amp;#039;&amp;#039; option, there is no ability to toggle the tutorial once the game begins.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A [[Tutorial]] option is auto-checked just above the &amp;#039;&amp;#039;&amp;#039;Start Game&amp;#039;&amp;#039;&amp;#039; option, there is no ability to toggle the tutorial once the game begins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Animal / Food purchase ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Animal&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;/ Food purchase ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Livestock and Pets can be purchased (or sold if not wanted) before progressing further, with the male of each species costing two thirds what the female will cost. All &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Animal]]s &lt;/del&gt;are purchased as new Adults. Each species of animal may provide a particular benefit as the days in game pass, they also require feeding and shelter to survive during winter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Livestock and Pets can be purchased (or sold if not wanted) before progressing further, with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Male.png|20px]] &lt;/ins&gt;male of each species costing two thirds what the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Female.png|20px]] &lt;/ins&gt;female will cost. All &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Animals &lt;/ins&gt;are purchased as new Adults. Each species of animal may provide a particular benefit as the days in game pass, they also require feeding and shelter to survive during winter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Cattle : Require the most food, Cows will provide Milk once Buckets are available.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Cattle_C001_FAS_F.png|25px]] [[File:Cattle_C001_MAS_F.png|25px]] &lt;/ins&gt;Cattle : Require the most food, Cows will provide Milk once Buckets are available.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Chickens : Chickens provide Eggs frequently.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Chicken_C001_FAS_F.png|25px]] [[File:Chicken_C001_MAS_F.png|25px]] &lt;/ins&gt;Chickens : Chickens provide Eggs frequently.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Goats : Nanny Goats provide Milk half as fast as Cows.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Goat_C001_FA_F.png|25px]] [[File:Goat_C001_MA_F.png|25px]] &lt;/ins&gt;Goats : Nanny Goats provide Milk half as fast as Cows.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Pigs : Provide no extra product, but have larger litters so provide meat quicker.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Pig_C001_FAS_F.png|25px]] [[File:Pig_C001_MAS_F.png|25px]] &lt;/ins&gt;Pigs : Provide no extra product, but have larger litters so provide meat quicker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sheep : Adults and Seniors provide Wool once a year.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Sheep_C001_FAS_F.png|25px]] [[File:Sheep_C001_MAS_F.png|25px]] &lt;/ins&gt;Sheep : Adults and Seniors provide Wool once a year.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Cats : Will hunt Rats, reducing impact on Food Rot.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Cat_C001_MJAS_F.png|25px]] &lt;/ins&gt;Cats : Will hunt Rats, reducing impact on Food Rot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Deerhound : Will aid in hunting Wildlife, especially Wolves. Can also guard the Livestock.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Deerhound : Will aid in hunting Wildlife, especially Wolves. Can also guard the Livestock.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Food (Dried Mushrooms and Smoked Meat) may be purchased to reduce the need for gathering food in the early days of game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Food (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Mushroom_Dried.png|20px]] &lt;/ins&gt;Dried Mushrooms and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:SmokedMeat.png|20px]] &lt;/ins&gt;Smoked Meat) may be purchased to reduce the need for gathering food in the early days of game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Start Game ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Start Game ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the Start Game option is selected the screen reverts to the map the player should have already seen and zooms in to where the Clanfolk have been placed. (This should be near a Lake and some Berry Bushes, probably in the middle area of the map if possible.) If the player is happy with the location they can start ordering [[Jobs]] and placing Basic Needs [[Objects]], otherwise they will need to give the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CLanfolk &lt;/del&gt;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Walk Here&lt;/del&gt;&#039;&#039; orders in the area they want the Clanfolk to settle and hope that Items are carried there once Stockpiles are placed (and animals follow). Especially for a first game the player should probably just accept the location and start issuing orders there. (If the Lake the Clanfolk have been placed beside is one of the 2x2 Lakes it will be important to move them to a larger Lake.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the Start Game option is selected the screen reverts to the map the player should have already seen and zooms in to where the Clanfolk have been placed. (This should be near a Lake and some Berry Bushes, probably in the middle area of the map if possible.) If the player is happy with the location they can start ordering [[Jobs]] and placing Basic Needs [[Objects]], otherwise they will need to give the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Clanfolk [[File:Move_To.png|20px]] &lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Move To&lt;/ins&gt;&#039;&#039; orders in the area they want the Clanfolk to settle and hope that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Items&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;are carried there once &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Stockpiles&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;are placed (and animals follow). Especially for a first game the player should probably just accept the location and start issuing orders there. (If the Lake the Clanfolk have been placed beside is one of the 2x2 Lakes it will be important to move them to a larger Lake.) &amp;lt;br&amp;gt; If the Tutorial was selected it will begin as soon as the zoom in has finished.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt; If the Tutorial was selected it will begin as soon as the zoom in has finished.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>76561198007574838</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Game_Creation&amp;diff=994&amp;oldid=prev</id>
		<title>76561198007574838: food/animal purchase at setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Game_Creation&amp;diff=994&amp;oldid=prev"/>
		<updated>2025-07-21T05:43:59Z</updated>

		<summary type="html">&lt;p&gt;food/animal purchase at setup&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:43, 21 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Family customisation ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Family customisation ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once a setting has been chosen the player gets to see the random family/individual. Survival chance is given near the top left of screen, this updates as Clanfolk and Animals are added or removed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once a setting has been chosen the player gets to see the random family/individual. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Custom remains blank.) &lt;/ins&gt;Survival chance is given near the top left of screen, this updates as Clanfolk and Animals are added or removed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Adding a person to the Clan takes 250 coin, they start as a baby (unless added as spouse) and can be aged up. However, all displayed Clanfolk are aged at the same time so deciding that a couple should have had a second child after ageing everyone up may require resetting. Any adult can have a spouse added, married couples that are not seniors can have children added.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Adding a person to the Clan takes 250 coin, they start as a baby (unless added as spouse) and can be aged up. However, all displayed Clanfolk are aged at the same time so deciding that a couple should have had a second child after ageing everyone up may require resetting. Any adult can have a spouse added, married couples that are not seniors can have children added.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Any Clanfolk that aren&amp;#039;t babies will have [[Skills]] icons beside their picture. One with 1-3 smiley faces, one with 1-3 sad faces, and one with a multiplier (the smiley and multiplier may be on the same Skill such that only two icons are present). A variety of liked and multiplier skills across the individuals is more beneficial than repeating the same skill. As is ensuring that a disliked Skill is not common.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Any Clanfolk that aren&amp;#039;t babies will have [[Skills]] icons beside their picture. One with 1-3 smiley faces, one with 1-3 sad faces, and one with a multiplier (the smiley and multiplier may be on the same Skill such that only two icons are present). A variety of liked and multiplier skills across the individuals is more beneficial than repeating the same skill. As is ensuring that a disliked Skill is not common.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Almost every Clanfellow &lt;/del&gt;will have at least one [[Trait]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(maybe all will) although &lt;/del&gt;Babies will only have Afraid of the Dark&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most of the Adults &lt;/ins&gt;will have at least one [[Trait]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;Babies will only have Afraid of the Dark.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Livestock can be purchased with the male of each species costing two thirds what the female will cost. All Animals are purchased as new Adults. Each species of animal will potentially provide a particular benefit as the days in game pass (e.g. Hens may provide Eggs, Sheep can provide Wool), they also require feeding and shelter to survive (especially during winter)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before progressing the player may choose to reroll any Clanfellow for a progressively increasing cost in coin (5, 10, 15, etc.). Spouses not born to the clan can be removed and replaced without extra cost (children vanish if this is done), removing direct descendants will remove the spouse of that individual, along with any children.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Before progressing the player may choose to reroll any Clanfellow for a progressively increasing cost in coin (5, 10, 15, etc.). Spouses not born to the clan can be removed and replaced without extra cost (children vanish if this is done), removing direct descendants will remove the spouse of that individual, along with any children.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A [[Tutorial]] option is auto-checked just above the &amp;#039;&amp;#039;&amp;#039;Start Game&amp;#039;&amp;#039;&amp;#039; option, there is no ability to toggle the tutorial once the game begins.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A [[Tutorial]] option is auto-checked just above the &amp;#039;&amp;#039;&amp;#039;Start Game&amp;#039;&amp;#039;&amp;#039; option, there is no ability to toggle the tutorial once the game begins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== Animal / Food purchase ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Livestock and Pets can be purchased (or sold if not wanted) before progressing further, with the male of each species costing two thirds what the female will cost. All [[Animal]]s are purchased as new Adults. Each species of animal may provide a particular benefit as the days in game pass, they also require feeding and shelter to survive during winter.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Cattle : Require the most food, Cows will provide Milk once Buckets are available.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Chickens : Chickens provide Eggs frequently.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Goats : Nanny Goats provide Milk half as fast as Cows.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Pigs : Provide no extra product, but have larger litters so provide meat quicker.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Sheep : Adults and Seniors provide Wool once a year.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Cats : Will hunt Rats, reducing impact on Food Rot.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Deerhound : Will aid in hunting Wildlife, especially Wolves. Can also guard the Livestock.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Food (Dried Mushrooms and Smoked Meat) may be purchased to reduce the need for gathering food in the early days of game.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Start Game ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Start Game ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the Start Game option is selected the screen reverts to the map the player should have already seen and zooms in to where the Clanfolk have been placed. (This should be near a Lake and some Berry Bushes, probably in the middle area of the map if possible.) If the player is happy with the location they can start ordering [[Jobs]] and placing Basic Needs [[Objects]], otherwise they will need to give the CLanfolk &amp;#039;&amp;#039;Walk Here&amp;#039;&amp;#039; orders in the area they want the Clanfolk to settle and hope that Items are carried there once Stockpiles are placed (and animals follow). Especially for a first game the player should probably just accept the location and start issuing orders there. (If the Lake the Clanfolk have been placed beside is one of the 2x2 Lakes it will be important to move them to a larger Lake.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once the Start Game option is selected the screen reverts to the map the player should have already seen and zooms in to where the Clanfolk have been placed. (This should be near a Lake and some Berry Bushes, probably in the middle area of the map if possible.) If the player is happy with the location they can start ordering [[Jobs]] and placing Basic Needs [[Objects]], otherwise they will need to give the CLanfolk &amp;#039;&amp;#039;Walk Here&amp;#039;&amp;#039; orders in the area they want the Clanfolk to settle and hope that Items are carried there once Stockpiles are placed (and animals follow). Especially for a first game the player should probably just accept the location and start issuing orders there. (If the Lake the Clanfolk have been placed beside is one of the 2x2 Lakes it will be important to move them to a larger Lake.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt; If the Tutorial was selected it will begin as soon as the zoom in has finished.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt; If the Tutorial was selected it will begin as soon as the zoom in has finished.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key CLAN_:diff:1.41:old-821:rev-994:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>76561198007574838</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Game_Creation&amp;diff=821&amp;oldid=prev</id>
		<title>76561198007574838: page creation: largely lifted from the page I wrote for the other wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Game_Creation&amp;diff=821&amp;oldid=prev"/>
		<updated>2025-07-01T11:38:46Z</updated>

		<summary type="html">&lt;p&gt;page creation: largely lifted from the page I wrote for the other wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; can be a matter of clicks, or carefully optioned.&lt;br /&gt;
&lt;br /&gt;
The settings detailed below are set for each game once it begins, and cannot be changed once the game has begun.&lt;br /&gt;
&lt;br /&gt;
== Title Page ==&lt;br /&gt;
The Clanfolk game loads to a title screen with options across the bottom. And a welcoming message in the top right with some more information.&lt;br /&gt;
&amp;lt;br&amp;gt;Language selection is possible under the box of welcome text. The game has been at least partially translated into 13 languages aside from English.&lt;br /&gt;
* Continue - will load the game that was saved most recently.&lt;br /&gt;
* New Game - gives many options for how the world will be set up (detailed below).&lt;br /&gt;
* Load - allows the player to choose which previously saved game they continue playing.&lt;br /&gt;
* Settings - allows altering visual and audio options etc.&lt;br /&gt;
* Quit - leaves the game.&lt;br /&gt;
&lt;br /&gt;
N.B. Continue and Load will not be present until a game save exists&lt;br /&gt;
&lt;br /&gt;
== New Game ==&lt;br /&gt;
New Game brings up a &amp;#039;&amp;#039;&amp;#039;World Settings&amp;#039;&amp;#039;&amp;#039; page with options for customising the map that the game will take place on.&lt;br /&gt;
* Sliders - The player is given 5 &amp;#039;points&amp;#039; to manipulate the characteristics of the map that will be played on. Each of the following seven items starts at 0 and can be increased or decreased. With a range of &amp;quot;-3&amp;quot; to &amp;quot;+3&amp;quot; where the higher number will produce more of that thing on the map. (It is possible to minimise all six of these values, the resulting map will be very lacking in useable features.)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Lakes&amp;#039;&amp;#039;&amp;#039; - also adds to Rivers which connect Lakes across the Map&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Peat Bogs&amp;#039;&amp;#039;&amp;#039; - typically near Lakes/Rivers and may look to overlap some Rivers&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Flood Plains&amp;#039;&amp;#039;&amp;#039; - Soil ground that will flood with heavy Rain&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Mountains&amp;#039;&amp;#039;&amp;#039; - Possibility of caves&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Forest&amp;#039;&amp;#039;&amp;#039; - Soil that has Trees and Berry Bushes growing on it&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Grassland&amp;#039;&amp;#039;&amp;#039; - Soil that has a variety of Crops growing on it&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Wildlife&amp;#039;&amp;#039;&amp;#039; - How many wild Animals that will be available for Hunting&lt;br /&gt;
* Seed - is a 9 digit number used to randomise the map. Using the same seed and the same values for the prior seven entries should create the same map on the same release version. (2025 May saw release 17) A randomise button exists for the seed number.&lt;br /&gt;
* &amp;#039;&amp;#039;World Map Mode&amp;#039;&amp;#039; (In Development) - Alters some of the ways a Clan obtains technology, and introduces a way for a Clanfellow to leave the main Map and return.&lt;br /&gt;
* &amp;#039;&amp;#039;Idea Points Mode&amp;#039;&amp;#039; - adds another requirement to access many new Ideas during play (probably best avoided in a first game as it slows progress).&lt;br /&gt;
* &amp;#039;&amp;#039;Variable Skill Potential&amp;#039;&amp;#039; - Each Clanfellow has a variety of maximum Skill levels across the 16 Skills. Without this selected each Clanfellow will have only one skill that doesn&amp;#039;t max at 10.&lt;br /&gt;
* &amp;#039;&amp;#039;World Name&amp;#039;&amp;#039; - allows naming the world to make distinguishing Saves easier.&lt;br /&gt;
Clicking on Build World will create the map and provide more options.&lt;br /&gt;
&lt;br /&gt;
The player needs to select Back if unhappy with the generated landscape (to change the Seed or Sliders)&lt;br /&gt;
&amp;lt;br&amp;gt;A Difficulty popup may be accessed before proceeding to Build Clan. A small number of presets exist in a dropdown menu, further specificity is possible. Each of the following options is a tick box to select.&lt;br /&gt;
* &amp;#039;&amp;#039;Heavy Rain/Snow Mode&amp;#039;&amp;#039; - Rain becomes much more likely and lasts longer with shorter dry spells. Also removes the guaranteed three days rain free at start of gameplay.&lt;br /&gt;
* &amp;#039;&amp;#039;Extra Flooding&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;Epic Storms&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;Dangerous Lightning&amp;#039;&amp;#039; - higher chance of fire starting after lightning strikes&lt;br /&gt;
* &amp;#039;&amp;#039;Colder Winters&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;Chilling Winds&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;High Flammability&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;Slower Plant Growth&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;Slower Skill Progression&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;Work Takes Longer&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;Longer Lifespans&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;Fewer Traders&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;Scarce Resources&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;Expiring Cold Rooms&amp;#039;&amp;#039; - makes it harder to maintain &amp;#039;&amp;#039;Freezers&amp;#039;&amp;#039;&lt;br /&gt;
Clicking Build Clan proceeds.&lt;br /&gt;
&lt;br /&gt;
=== Build Clan ===&lt;br /&gt;
In excess of 70 Tartans across the top of the screen (no apparent in game effect), one will have to be chosen before proceeding past this screen.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;A Fresh Start&amp;#039;&amp;#039;&amp;#039; - A clan builds their first homestead. &amp;#039;&amp;#039;Recommended&amp;#039;&amp;#039;&lt;br /&gt;
** Gives the player an extended family of two married Seniors, one Adult child of those Seniors along with the spouse of that Adult, and three children of that Adult couple, two Juveniles and a Baby. Some Chickens, Food, and Coin is also included in this set up. (One of the Seniors and their Adult child will start with Plaid.)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Schepehird&amp;#039;&amp;#039;&amp;#039; - A family just starting out tries their hand at managing a flock of sheep &amp;#039;&amp;#039;Difficult&amp;#039;&amp;#039;&lt;br /&gt;
** Gives an Adult couple with Baby, and a large number of sheep.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Orphans&amp;#039;&amp;#039;&amp;#039; - Their parents are gone, and all they have are a few coins, the chickens they could carry, and each other &amp;#039;&amp;#039;Very Difficult&amp;#039;&amp;#039;&lt;br /&gt;
** Gives the player a small number of Juveniles taking care of at least one baby (typically 3 Juveniles and 3 Babies). Along with some chickens.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hermit&amp;#039;&amp;#039;&amp;#039; - Her only company is a clowder of cats and a spirit of adventure &amp;#039;&amp;#039;Very Difficult&amp;#039;&amp;#039;&lt;br /&gt;
** One Adult, with two adult cats and four kittens.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Custom&amp;#039;&amp;#039;&amp;#039; - Build your own Clan from Nothing &amp;#039;&amp;#039;Try After Surviving Winter&amp;#039;&amp;#039;&lt;br /&gt;
** Provides a blank slate for the player to add Clanfolk, animals, food, and manage coin. (The player is given 2000 coin and must spend for all additions to what will be their initial clan.)&lt;br /&gt;
&lt;br /&gt;
==== Family customisation ====&lt;br /&gt;
Once a setting has been chosen the player gets to see the random family/individual. Survival chance is given near the top left of screen, this updates as Clanfolk and Animals are added or removed.&lt;br /&gt;
* Adding a person to the Clan takes 250 coin, they start as a baby (unless added as spouse) and can be aged up. However, all displayed Clanfolk are aged at the same time so deciding that a couple should have had a second child after ageing everyone up may require resetting. Any adult can have a spouse added, married couples that are not seniors can have children added.&lt;br /&gt;
* Any Clanfolk that aren&amp;#039;t babies will have [[Skills]] icons beside their picture. One with 1-3 smiley faces, one with 1-3 sad faces, and one with a multiplier (the smiley and multiplier may be on the same Skill such that only two icons are present). A variety of liked and multiplier skills across the individuals is more beneficial than repeating the same skill. As is ensuring that a disliked Skill is not common.&lt;br /&gt;
* Almost every Clanfellow will have at least one [[Trait]] (maybe all will) although Babies will only have Afraid of the Dark.&lt;br /&gt;
* Livestock can be purchased with the male of each species costing two thirds what the female will cost. All Animals are purchased as new Adults. Each species of animal will potentially provide a particular benefit as the days in game pass (e.g. Hens may provide Eggs, Sheep can provide Wool), they also require feeding and shelter to survive (especially during winter).&lt;br /&gt;
* Before progressing the player may choose to reroll any Clanfellow for a progressively increasing cost in coin (5, 10, 15, etc.). Spouses not born to the clan can be removed and replaced without extra cost (children vanish if this is done), removing direct descendants will remove the spouse of that individual, along with any children.&lt;br /&gt;
* A [[Tutorial]] option is auto-checked just above the &amp;#039;&amp;#039;&amp;#039;Start Game&amp;#039;&amp;#039;&amp;#039; option, there is no ability to toggle the tutorial once the game begins.&lt;br /&gt;
&lt;br /&gt;
== Start Game ==&lt;br /&gt;
Once the Start Game option is selected the screen reverts to the map the player should have already seen and zooms in to where the Clanfolk have been placed. (This should be near a Lake and some Berry Bushes, probably in the middle area of the map if possible.) If the player is happy with the location they can start ordering [[Jobs]] and placing Basic Needs [[Objects]], otherwise they will need to give the CLanfolk &amp;#039;&amp;#039;Walk Here&amp;#039;&amp;#039; orders in the area they want the Clanfolk to settle and hope that Items are carried there once Stockpiles are placed (and animals follow). Especially for a first game the player should probably just accept the location and start issuing orders there. (If the Lake the Clanfolk have been placed beside is one of the 2x2 Lakes it will be important to move them to a larger Lake.)&lt;br /&gt;
&amp;lt;br&amp;gt; If the Tutorial was selected it will begin as soon as the zoom in has finished.&lt;/div&gt;</summary>
		<author><name>76561198007574838</name></author>
	</entry>
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