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	<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?action=history&amp;feed=atom&amp;title=Environment</id>
	<title>Environment - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?action=history&amp;feed=atom&amp;title=Environment"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Environment&amp;action=history"/>
	<updated>2026-10-03T21:45:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Environment&amp;diff=1189&amp;oldid=prev</id>
		<title>76561198007574838 at 03:28, 31 October 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Environment&amp;diff=1189&amp;oldid=prev"/>
		<updated>2025-10-31T03:28:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:28, 31 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Environment&amp;#039;&amp;#039;&amp;#039; is an indication of how nice Clanfolk believe their surroundings to be.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Environment&amp;#039;&amp;#039;&amp;#039; is an indication of how nice Clanfolk believe their surroundings to be.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a Clanfellow cannot see (due to nighttime or an enclosed Room without light) they are not impacted by Environment ratings.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Clanfellow&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;cannot see (due to nighttime or an enclosed Room without light) they are not impacted by Environment ratings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Possible meanings ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Possible meanings ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term &amp;quot;Environment&amp;quot; is used in various contexts in Game:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term &amp;quot;Environment&amp;quot; is used in various contexts in Game:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Environment value of an outside area or a Room (displayed as &quot;Local Area&quot; or &quot;Room&quot; respectively, in the top-left &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;info &lt;/del&gt;box of the Main Game Screen)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Environment value of an outside area or a Room (displayed as &quot;Local Area&quot; or &quot;Room&quot; respectively, in the top-left &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stats &lt;/ins&gt;box of the Main Game Screen)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* That of a specific tile (&quot;Environment&quot; in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;info &lt;/del&gt;box)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* That of a specific tile (&quot;Environment&quot; in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stats &lt;/ins&gt;box)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* That of [[Buildings]], [[Items]], or [[Objects]], which will apply to the tile they are placed on (See table below)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* That of [[Buildings]], [[Items]], or [[Objects]], which will apply to the tile&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(s) &lt;/ins&gt;they are placed on (See table below)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* And lastly, the eponymous [[Attribute]] for each &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Clanfellow&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;. The Environment Attribute ranges from -5000 to +5000, and directly impacts Mood, such that 2 Environment points = 1 Mood point, whether positive or negative.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* And lastly, the eponymous [[Attribute]] for each Clanfellow. The Environment Attribute ranges from -5000 to +5000, and directly impacts Mood, such that 2 Environment points = 1 Mood point, whether positive or negative.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A good Environment score will improve the Mood of all Clanfolk in the area, including [[Visitor]]s from other [[Clans]]. Mood of Workers and Travellers will influence their [[Satisfaction]], as well as the Work Speed of Workers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A good Environment score will improve the Mood of all Clanfolk in the area, including [[Visitor]]s from other [[Clans]]. Mood of Workers and Travellers will influence their [[Satisfaction]], as well as the Work Speed of Workers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key CLAN_:diff:1.41:old-854:rev-1189:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>76561198007574838</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Environment&amp;diff=854&amp;oldid=prev</id>
		<title>76561198007574838: page creation: lifted from the from the other wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Environment&amp;diff=854&amp;oldid=prev"/>
		<updated>2025-07-07T12:22:32Z</updated>

		<summary type="html">&lt;p&gt;page creation: lifted from the from the other wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Environment&amp;#039;&amp;#039;&amp;#039; is an indication of how nice Clanfolk believe their surroundings to be.&lt;br /&gt;
&lt;br /&gt;
If a Clanfellow cannot see (due to nighttime or an enclosed Room without light) they are not impacted by Environment ratings.&lt;br /&gt;
&lt;br /&gt;
== Possible meanings ==&lt;br /&gt;
The term &amp;quot;Environment&amp;quot; is used in various contexts in Game:&lt;br /&gt;
* The Environment value of an outside area or a Room (displayed as &amp;quot;Local Area&amp;quot; or &amp;quot;Room&amp;quot; respectively, in the top-left info box of the Main Game Screen)&lt;br /&gt;
* That of a specific tile (&amp;quot;Environment&amp;quot; in the info box)&lt;br /&gt;
* That of [[Buildings]], [[Items]], or [[Objects]], which will apply to the tile they are placed on (See table below)&lt;br /&gt;
* And lastly, the eponymous [[Attribute]] for each [[Clanfellow]]. The Environment Attribute ranges from -5000 to +5000, and directly impacts Mood, such that 2 Environment points = 1 Mood point, whether positive or negative.&lt;br /&gt;
&lt;br /&gt;
A good Environment score will improve the Mood of all Clanfolk in the area, including [[Visitor]]s from other [[Clans]]. Mood of Workers and Travellers will influence their [[Satisfaction]], as well as the Work Speed of Workers.&lt;br /&gt;
&lt;br /&gt;
To the top-right of the [[Main Game Screen]], the Environment Overlay can be toggled on/off; it colours all tiles on the map (red is ugly and cyan is beautiful). This can aid the player in finding what areas would benefit most from [[Decoration]]s such as Heather Wreaths and Rugs.&lt;br /&gt;
&lt;br /&gt;
== Environmental Factors ==&lt;br /&gt;
Many factors have an impact on the Environment of an area, and some have different values when Inside as opposed to Outside. The majority of Items and Objects have no impact on Environment; a few notable ones that do are listed below. (Not a complete list.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Just like in-game, environment values in the table below are displayed between [brackets] for the indoors value, if it differs from the outdoors value.&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Selection of Environmental factors&lt;br /&gt;
|-&lt;br /&gt;
! Factor !! Negative !! Neutral !! Positive&lt;br /&gt;
|-&lt;br /&gt;
| [[Room]] Size || Tiny Room (1-2 tiles) -500 Max&amp;lt;br&amp;gt;Small Room (3-5 tiles) -200 Max || Medium Room (6-14 tiles) || Large Room (15-34 tiles) +200 Max&amp;lt;br&amp;gt;Huge Room (35+ tiles) +500 Max&lt;br /&gt;
|-&lt;br /&gt;
| [[Buildings#Floors|Floors]] &amp;lt;br&amp;gt; (also see [[Terrain]]) || Dirt Path -10 (Indoors) &amp;lt;br&amp;gt; Terrain|Soil, Clay (Terrain), and Gravel Ground [-10] (Indoors) &amp;lt;br&amp;gt; Peat Bog [-20]] (Indoors) || Dirt Path (Outdoors) &amp;lt;br&amp;gt; Fancy Tile Floor (Outdoors) &amp;lt;br&amp;gt; Gravel Ground and Peat Bog (Outdoors) || Brick Floor +10 &amp;lt;br&amp;gt; Fancy Tile Floor +20 (Indoors) &amp;lt;br&amp;gt; Soil and Clay (Terrain) +5 (Outdoors)&lt;br /&gt;
|-&lt;br /&gt;
| [[Buildings#Walls|Walls]] || Iron Ore (Wall) [-10] (indoors) &amp;lt;br&amp;gt; Fences [-4] (Indoors) &amp;lt;br&amp;gt; Wattle Wall -2 || || Gold Ore (Wall) +20 &amp;lt;br&amp;gt; Iron Ore (Wall) +5 (outdoors) &amp;lt;br&amp;gt; Fences +4 (Outdoors) &amp;lt;br&amp;gt; Brick Wall +10&lt;br /&gt;
|-&lt;br /&gt;
| [[Buildings#Other|Other Buildings]]  ||  || All other windows, doors and vents || Iron Clad Door +100 &amp;lt;br&amp;gt; Stone Window +50 &amp;lt;br&amp;gt; Wood Door and Wood Window +25 &amp;lt;br&amp;gt; Straw Door and Straw Window +10&lt;br /&gt;
|-&lt;br /&gt;
| [[Objects]] || Poop Hole, Grave, and Pet Grave [-500] -100 &amp;lt;br&amp;gt; Compost [-100] -20 &amp;lt;br&amp;gt; Toilet -50 &amp;lt;br&amp;gt; Floor Mat [-5] -2 || All(?) other objects &amp;lt;br&amp;gt; (Many new Objects in update 17 have not yet been considered) || &amp;lt;abbr title=&amp;quot;All except tables and the Standing Banner&amp;quot;&amp;gt;Most Decorations&amp;lt;/abbr&amp;gt;: +15 to [+200] &amp;lt;br&amp;gt; Stone Fireplace [25] 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Items]] || Human Corpses [-4000] -2000 &amp;lt;br&amp;gt; Animal Corpses [-100] -50 &amp;lt;br&amp;gt; Full Chamber Pot [-200] -50 &amp;lt;br&amp;gt; Manure Basket [-100] -20 (even when empty) &amp;lt;br&amp;gt; Iron Ore and Gold Ore [-10] (Indoors) &amp;lt;br&amp;gt; Large Rock [-20] -5 &amp;lt;br&amp;gt; Poop &amp;lt;br&amp;gt; Spoiled food &amp;lt;br&amp;gt; All Raw Meat: -2 to -10 ||  || Gold Ingot +50 &amp;lt;br&amp;gt; Decorative Tartan and Decorative Hide [+25] (Indoors) &amp;lt;br&amp;gt; Rushlight Kit [+10] (Indoors) &amp;lt;br&amp;gt; Heather +10 &amp;lt;br&amp;gt; Thistle +5 &amp;lt;br&amp;gt; Beans, Kail, Onions, Neeps, and their seeds: +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>76561198007574838</name></author>
	</entry>
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