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	<id>https://wiki.hoodedhorse.com/Clanfolk/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198201116991</id>
	<title>Clanfolk Official Wiki - User contributions [en]</title>
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	<updated>2026-10-03T19:23:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Clanfellow&amp;diff=758</id>
		<title>Clanfellow</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Clanfellow&amp;diff=758"/>
		<updated>2025-06-11T22:33:10Z</updated>

		<summary type="html">&lt;p&gt;76561198201116991: /* Animals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Clanfellow.png|thumb|A Clanfellow]]&lt;br /&gt;
The Clanfellow are the characters of the game, each one with its unique personality, likes, dislikes, traits and abilities. While Clanfolk cannot be commanded to do a task, they can be commanded to walk to a certain place, which may impact which task is selected next.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Each Clanfellow has the following stats:&lt;br /&gt;
* &#039;&#039;&#039;Mood:&#039;&#039;&#039; When 10000 (100%), greatly increases Work and XP gain. When above 7500 (75%), increases Work and XP gain and Clanfolk can reproduce. When below 2500 (25%), decreases XP gain.&lt;br /&gt;
* &#039;&#039;&#039;Work:&#039;&#039;&#039; Affects how fast the Clanfellow works. Does not appear on Baby Clanfolk.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Determines the Clanfellow&#039;s Age. Once a Clanfellow reaches Senior Age the bar will show the remaining lifespan.&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; When below 80%, decreases Mood and Work. When below 40%, greatly decreases Mood and Work. When 0, Clanfellow dies.&lt;br /&gt;
* &#039;&#039;&#039;Food:&#039;&#039;&#039; When above 50%, increases Mood, Work and Health. When below 25%, decreases Mood and Work. When 0, decreases Health.&lt;br /&gt;
* &#039;&#039;&#039;Water:&#039;&#039;&#039; When below 25%, decreases Mood and Work. When 0, decreases Health.&lt;br /&gt;
* &#039;&#039;&#039;Sleep:&#039;&#039;&#039; When 0, Clanfellow forcefully falls asleep.&lt;br /&gt;
* &#039;&#039;&#039;Warmth:&#039;&#039;&#039; When below 35%, decreases Mood, Work and Food. When below 15%, greatly decreases Mood, Work, Food and Health. When 0, event greater decrease to everything.&lt;br /&gt;
* &#039;&#039;&#039;Cleanliness:&#039;&#039;&#039; When 0, decreases Mood and Work.&lt;br /&gt;
* &#039;&#039;&#039;Bathroom:&#039;&#039;&#039; When below 10%, decreases Mood and Work. When 0, it rises to 10% and lowers Cleanliness by 10%.&lt;br /&gt;
* &#039;&#039;&#039;Social:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Fun:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Environment:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Plaid:&#039;&#039;&#039; Increases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Pregnancy:&#039;&#039;&#039; Only appears on pregnant female Clanfolk. It shows how long it takes until they give birth. Lasts 20 days.&lt;br /&gt;
* &#039;&#039;&#039;Satisfaction:&#039;&#039;&#039; Only appears for Clanfolk from other Clans. Determines how Reputation with the Clanfellow&#039;s Clan changes after the Clanfellow leaves. At 10000 (100%),if the Clanfellow is a Worker and there is an unwed Clanfellow of opposite gender present, they will offer to marry into the Clan.&lt;br /&gt;
* &#039;&#039;&#039;Care:&#039;&#039;&#039; Only appears on animals, same effects as Mood.&lt;br /&gt;
* &#039;&#039;&#039;Manure:&#039;&#039;&#039; Only appears on animals, when it reaches 100 the animal will produce Manure.&lt;br /&gt;
&lt;br /&gt;
== Work modes ==&lt;br /&gt;
Each Clanfellow can be assigned one of three work modes:&lt;br /&gt;
* &#039;&#039;&#039;Normal:&#039;&#039;&#039; Clanfellow will work a regular amount of time and then try to refill their Attribute bars.&lt;br /&gt;
* &#039;&#039;&#039;Overwork:&#039;&#039;&#039; Clanfellow will work until exhausted and will lose Mood when working after hours.&lt;br /&gt;
* &#039;&#039;&#039;Time Off:&#039;&#039;&#039; Clanfellow will not work but will gain Mood and may even take a Nap to regain some Sleep.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
All Clanfolk have 14 Skills, which determines how good they are at certain tasks. Each Clanfellow will also like and dislike certain Skills, causing them to gain or lose Mood when doing tasks that require them. Juvenile Clanfolk develop skills 4 times faster than Adult and Senior Clanfolk. Juvenile Clanfolk start the game with most Skills at level 1, Adult Clanfolk start with most Skills at level 2 or 3 and Senior Clanfolk start with most Skills at level 4. The 14 Skills, ranked by default Skill Priority from most important to least important, are:&lt;br /&gt;
# [[File:Icon Doctor.png|25px]] Doctor / Baby Care&lt;br /&gt;
# [[File:Icon Repair.png|25px]] Repair&lt;br /&gt;
# [[File:Work Gather.png|25px]] Gathering&lt;br /&gt;
# [[File:Work Harvest.png|25px]] Harvest&lt;br /&gt;
# [[File:Work Hunt.png|25px]] Hunting&lt;br /&gt;
# [[File:Work Axe.png|25px]] Lumber&lt;br /&gt;
# [[File:Work Mine.png|25px]] Mining&lt;br /&gt;
# [[File:Root Build.png|25px]] Building&lt;br /&gt;
# [[File:Icon CookingPot.png|25px]] Cooking&lt;br /&gt;
# [[File:Root Plants.png|25px]] Farming&lt;br /&gt;
# [[File:Objects Industry.png|25px]] Crafting&lt;br /&gt;
# [[File:Objects Textiles.png|25px]] Clothes&lt;br /&gt;
# [[File:Stockpile General.png|25px]] Hauling&lt;br /&gt;
# [[File:Icon Cleaning.png|25px]] Cleaning.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Each time a Clanfellow ages it has a chance to gain or lose traits, which may grant various bonuses or penalties to them. Depending on their effects, traits come in pair of two: one positive and one negative. A Clanfellow may not have two opposite traits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Positive trait&lt;br /&gt;
! colspan=2 | Negative trait&lt;br /&gt;
|-&lt;br /&gt;
! Trait&lt;br /&gt;
! Effect&lt;br /&gt;
! Trait&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hard Worker&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&lt;br /&gt;
| &#039;&#039;&#039;Lazy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Healthy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sickness Chance&lt;br /&gt;
| &#039;&#039;&#039;Sickly&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sickness Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jolly&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fun&lt;br /&gt;
| &#039;&#039;&#039;Gloomy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fun&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Optimist&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Mood&lt;br /&gt;
| &#039;&#039;&#039;Pessimist&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Mood&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tireless&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep&lt;br /&gt;
| &#039;&#039;&#039;Weary&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Sleeper&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Noise does not disturb sleep&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Afraid of the Dark&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mood in dark&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep in dark&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fast Metabolism&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Movement Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &#039;&#039;&#039;Slow Metabolism&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Movement Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pregnancy ==&lt;br /&gt;
For a female Clanfellow to become pregnant, the following conditions must be met:&lt;br /&gt;
* She is sleeping in a [[File:StrawBedDouble.png|25px]] Straw Double Bed or Double Sleep Mat with a Clanfellow who is her Partner&lt;br /&gt;
* Both Clanfolk have at least 7500 (75%) Mood&lt;br /&gt;
* She has not been pregnant within the last 10 days&lt;br /&gt;
* She is not a Senior&lt;br /&gt;
* She is not hungry&lt;br /&gt;
Pregnancy lasts 20 days until the woman gives birth. For the next 20 days the baby will require a lot of attention and the woman will be able to spend less time working than usual. Her [[File:Icon Doctor.png|25px]] Baby Care skill will be used in the care for her child until the Baby becomes a Juvenile.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
Animals can only be obtained at the start of the game or bought from Traders. During Winter they require Food, Water, and Shelter, while during the other seasons they can eat Grass and drink Water from Lakes on their own. If two opposite-gendered animals of the same species spend time near each other, the female may get pregnant. Most animals live 5 days as Baby, 10 days and Juvenile, 48-72 days as Adult and 4-5 days as Senior.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Animal&lt;br /&gt;
! rowspan=2 | Price&lt;br /&gt;
! rowspan=2 | Produce&lt;br /&gt;
! colspan=2 | [[File:ButcherBlock.png|25px]] Slaughter resources&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Meat Raw.png|25px]] Raw Meat&lt;br /&gt;
! [[File:Skin Fresh.png|25px]] Fresh Skin&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chicken C001 FAS F.png|25px]] Hen&lt;br /&gt;
| 75&lt;br /&gt;
| [[File:Egg.png|25px ]] Egg&lt;br /&gt;
| rowspan=2 | 5 if Baby&amp;lt;br&amp;gt;7 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chicken C001 MAS F.png|25px]] Rooster&lt;br /&gt;
| 50&lt;br /&gt;
| [[File:Egg Fertile.png|25px ]] Fertilized Egg&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cattle C001 FAS F.png|25px]] Cow&lt;br /&gt;
| 225&lt;br /&gt;
| [[File:Bucket Milk.png|25px]] Milk (requires bucket)&lt;br /&gt;
| rowspan=2 | 61 if Baby&amp;lt;br&amp;gt;68 if Juvenile&amp;lt;br&amp;gt;100 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 12 if Baby&amp;lt;br&amp;gt;13 if Juvenile&amp;lt;br&amp;gt;20 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cattle C001 MAS F.png|25px]] Bull&lt;br /&gt;
| 150&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goat C001 FA F.png|25px]] Nanny Goat&lt;br /&gt;
| 150&lt;br /&gt;
| [[File:Bucket Milk.png|25px]] Milk (requires bucket)&lt;br /&gt;
| rowspan=2 | 21 if Baby&amp;lt;br&amp;gt;22 if Juvenile&amp;lt;br&amp;gt;30 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goat C001 MA F.png|25px]] Billy Goat&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pig C001 FAS F.png|25px]] Sow&lt;br /&gt;
| 120&lt;br /&gt;
| [[File:Pig C001 FAS F.png|25px]] Larger litters&lt;br /&gt;
| rowspan=2 | 36 if Baby&amp;lt;br&amp;gt;43 if Juvenile&amp;lt;br&amp;gt;60 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 4 if Baby&amp;lt;br&amp;gt;5 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pig C001 MAS F.png|25px]] Boar&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sheep C001 FAS F.png|25px]] Ewe&lt;br /&gt;
| 150&lt;br /&gt;
| [[File:Wool Raw.png|25px]] Raw Wool (requires Shears)&lt;br /&gt;
| rowspan=2 | 21 if Baby&amp;lt;br&amp;gt;22 if Juvenile&amp;lt;br&amp;gt;30 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sheep C001 MAS F.png|25px]] Ram&lt;br /&gt;
| 100&lt;br /&gt;
| [[File:Wool Raw.png|25px]] Raw Wool (requires Shears)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cat C001 MJAS F.png|25px]] Queen&lt;br /&gt;
| 225&lt;br /&gt;
| Kills Rats&lt;br /&gt;
| rowspan=2 | 4 if Baby&amp;lt;br&amp;gt;5 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cat C001 MJAS F.png|25px]] Tomcat&lt;br /&gt;
| 150&lt;br /&gt;
| Kills Rats&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198201116991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Clanfellow&amp;diff=757</id>
		<title>Clanfellow</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Clanfellow&amp;diff=757"/>
		<updated>2025-06-11T22:30:43Z</updated>

		<summary type="html">&lt;p&gt;76561198201116991: /* Animals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Clanfellow.png|thumb|A Clanfellow]]&lt;br /&gt;
The Clanfellow are the characters of the game, each one with its unique personality, likes, dislikes, traits and abilities. While Clanfolk cannot be commanded to do a task, they can be commanded to walk to a certain place, which may impact which task is selected next.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Each Clanfellow has the following stats:&lt;br /&gt;
* &#039;&#039;&#039;Mood:&#039;&#039;&#039; When 10000 (100%), greatly increases Work and XP gain. When above 7500 (75%), increases Work and XP gain and Clanfolk can reproduce. When below 2500 (25%), decreases XP gain.&lt;br /&gt;
* &#039;&#039;&#039;Work:&#039;&#039;&#039; Affects how fast the Clanfellow works. Does not appear on Baby Clanfolk.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Determines the Clanfellow&#039;s Age. Once a Clanfellow reaches Senior Age the bar will show the remaining lifespan.&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; When below 80%, decreases Mood and Work. When below 40%, greatly decreases Mood and Work. When 0, Clanfellow dies.&lt;br /&gt;
* &#039;&#039;&#039;Food:&#039;&#039;&#039; When above 50%, increases Mood, Work and Health. When below 25%, decreases Mood and Work. When 0, decreases Health.&lt;br /&gt;
* &#039;&#039;&#039;Water:&#039;&#039;&#039; When below 25%, decreases Mood and Work. When 0, decreases Health.&lt;br /&gt;
* &#039;&#039;&#039;Sleep:&#039;&#039;&#039; When 0, Clanfellow forcefully falls asleep.&lt;br /&gt;
* &#039;&#039;&#039;Warmth:&#039;&#039;&#039; When below 35%, decreases Mood, Work and Food. When below 15%, greatly decreases Mood, Work, Food and Health. When 0, event greater decrease to everything.&lt;br /&gt;
* &#039;&#039;&#039;Cleanliness:&#039;&#039;&#039; When 0, decreases Mood and Work.&lt;br /&gt;
* &#039;&#039;&#039;Bathroom:&#039;&#039;&#039; When below 10%, decreases Mood and Work. When 0, it rises to 10% and lowers Cleanliness by 10%.&lt;br /&gt;
* &#039;&#039;&#039;Social:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Fun:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Environment:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Plaid:&#039;&#039;&#039; Increases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Pregnancy:&#039;&#039;&#039; Only appears on pregnant female Clanfolk. It shows how long it takes until they give birth. Lasts 20 days.&lt;br /&gt;
* &#039;&#039;&#039;Satisfaction:&#039;&#039;&#039; Only appears for Clanfolk from other Clans. Determines how Reputation with the Clanfellow&#039;s Clan changes after the Clanfellow leaves. At 10000 (100%),if the Clanfellow is a Worker and there is an unwed Clanfellow of opposite gender present, they will offer to marry into the Clan.&lt;br /&gt;
* &#039;&#039;&#039;Care:&#039;&#039;&#039; Only appears on animals, same effects as Mood.&lt;br /&gt;
* &#039;&#039;&#039;Manure:&#039;&#039;&#039; Only appears on animals, when it reaches 100 the animal will produce Manure.&lt;br /&gt;
&lt;br /&gt;
== Work modes ==&lt;br /&gt;
Each Clanfellow can be assigned one of three work modes:&lt;br /&gt;
* &#039;&#039;&#039;Normal:&#039;&#039;&#039; Clanfellow will work a regular amount of time and then try to refill their Attribute bars.&lt;br /&gt;
* &#039;&#039;&#039;Overwork:&#039;&#039;&#039; Clanfellow will work until exhausted and will lose Mood when working after hours.&lt;br /&gt;
* &#039;&#039;&#039;Time Off:&#039;&#039;&#039; Clanfellow will not work but will gain Mood and may even take a Nap to regain some Sleep.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
All Clanfolk have 14 Skills, which determines how good they are at certain tasks. Each Clanfellow will also like and dislike certain Skills, causing them to gain or lose Mood when doing tasks that require them. Juvenile Clanfolk develop skills 4 times faster than Adult and Senior Clanfolk. Juvenile Clanfolk start the game with most Skills at level 1, Adult Clanfolk start with most Skills at level 2 or 3 and Senior Clanfolk start with most Skills at level 4. The 14 Skills, ranked by default Skill Priority from most important to least important, are:&lt;br /&gt;
# [[File:Icon Doctor.png|25px]] Doctor / Baby Care&lt;br /&gt;
# [[File:Icon Repair.png|25px]] Repair&lt;br /&gt;
# [[File:Work Gather.png|25px]] Gathering&lt;br /&gt;
# [[File:Work Harvest.png|25px]] Harvest&lt;br /&gt;
# [[File:Work Hunt.png|25px]] Hunting&lt;br /&gt;
# [[File:Work Axe.png|25px]] Lumber&lt;br /&gt;
# [[File:Work Mine.png|25px]] Mining&lt;br /&gt;
# [[File:Root Build.png|25px]] Building&lt;br /&gt;
# [[File:Icon CookingPot.png|25px]] Cooking&lt;br /&gt;
# [[File:Root Plants.png|25px]] Farming&lt;br /&gt;
# [[File:Objects Industry.png|25px]] Crafting&lt;br /&gt;
# [[File:Objects Textiles.png|25px]] Clothes&lt;br /&gt;
# [[File:Stockpile General.png|25px]] Hauling&lt;br /&gt;
# [[File:Icon Cleaning.png|25px]] Cleaning.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Each time a Clanfellow ages it has a chance to gain or lose traits, which may grant various bonuses or penalties to them. Depending on their effects, traits come in pair of two: one positive and one negative. A Clanfellow may not have two opposite traits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Positive trait&lt;br /&gt;
! colspan=2 | Negative trait&lt;br /&gt;
|-&lt;br /&gt;
! Trait&lt;br /&gt;
! Effect&lt;br /&gt;
! Trait&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hard Worker&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&lt;br /&gt;
| &#039;&#039;&#039;Lazy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Healthy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sickness Chance&lt;br /&gt;
| &#039;&#039;&#039;Sickly&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sickness Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jolly&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fun&lt;br /&gt;
| &#039;&#039;&#039;Gloomy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fun&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Optimist&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Mood&lt;br /&gt;
| &#039;&#039;&#039;Pessimist&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Mood&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tireless&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep&lt;br /&gt;
| &#039;&#039;&#039;Weary&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Sleeper&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Noise does not disturb sleep&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Afraid of the Dark&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mood in dark&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep in dark&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fast Metabolism&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Movement Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &#039;&#039;&#039;Slow Metabolism&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Movement Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pregnancy ==&lt;br /&gt;
For a female Clanfellow to become pregnant, the following conditions must be met:&lt;br /&gt;
* She is sleeping in a [[File:StrawBedDouble.png|25px]] Straw Double Bed or Double Sleep Mat with a Clanfellow who is her Partner&lt;br /&gt;
* Both Clanfolk have at least 7500 (75%) Mood&lt;br /&gt;
* She has not been pregnant within the last 10 days&lt;br /&gt;
* She is not a Senior&lt;br /&gt;
* She is not hungry&lt;br /&gt;
Pregnancy lasts 20 days until the woman gives birth. For the next 20 days the baby will require a lot of attention and the woman will be able to spend less time working than usual. Her [[File:Icon Doctor.png|25px]] Baby Care skill will be used in the care for her child until the Baby becomes a Juvenile.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
Animals can only be obtained at the start of the game or bought from Traders. During Winter they require Food, Water, and Shelter, while during the other seasons they can eat Grass and drink Water from Lakes on their own. If two opposite-gendered animals of the same species spend time near each other, the female may get pregnant. Most animals live 5 days as Baby, 10 days and Juvenile, 48-72 days as Adult and 4-5 days as Senior.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Animal&lt;br /&gt;
! rowspan=2 | Price&lt;br /&gt;
! rowspan=2 | Produce&lt;br /&gt;
! colspan=2 | [[File:ButcherBlock.png|25px]] Slaughter resources&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Meat Raw.png|25px]] Raw Meat&lt;br /&gt;
! Pluck (Organ Meats)&lt;br /&gt;
! [[File:Skin Fresh.png|25px]] Fresh Skin&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chicken C001 FAS F.png|25px]] Hen&lt;br /&gt;
| 75&lt;br /&gt;
| [[File:Egg.png|25px ]] Egg&lt;br /&gt;
| rowspan=2 | 5 if Baby&amp;lt;br&amp;gt;7 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chicken C001 MAS F.png|25px]] Rooster&lt;br /&gt;
| 50&lt;br /&gt;
| [[File:Egg Fertile.png|25px ]] Fertilized Egg&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cattle C001 FAS F.png|25px]] Cow&lt;br /&gt;
| 225&lt;br /&gt;
| [[File:Bucket Milk.png|25px]] Milk (requires bucket)&lt;br /&gt;
| rowspan=2 | 61 if Baby&amp;lt;br&amp;gt;68 if Juvenile&amp;lt;br&amp;gt;100 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 12 if Baby&amp;lt;br&amp;gt;13 if Juvenile&amp;lt;br&amp;gt;20 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cattle C001 MAS F.png|25px]] Bull&lt;br /&gt;
| 150&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goat C001 FA F.png|25px]] Nanny Goat&lt;br /&gt;
| 150&lt;br /&gt;
| [[File:Bucket Milk.png|25px]] Milk (requires bucket)&lt;br /&gt;
| rowspan=2 | 21 if Baby&amp;lt;br&amp;gt;22 if Juvenile&amp;lt;br&amp;gt;30 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goat C001 MA F.png|25px]] Billy Goat&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pig C001 FAS F.png|25px]] Sow&lt;br /&gt;
| 120&lt;br /&gt;
| [[File:Pig C001 FAS F.png|25px]] Larger litters&lt;br /&gt;
| rowspan=2 | 36 if Baby&amp;lt;br&amp;gt;43 if Juvenile&amp;lt;br&amp;gt;60 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 4 if Baby&amp;lt;br&amp;gt;5 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pig C001 MAS F.png|25px]] Boar&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sheep C001 FAS F.png|25px]] Ewe&lt;br /&gt;
| 150&lt;br /&gt;
| [[File:Wool Raw.png|25px]] Raw Wool (requires Shears)&lt;br /&gt;
| rowspan=2 | 21 if Baby&amp;lt;br&amp;gt;22 if Juvenile&amp;lt;br&amp;gt;30 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sheep C001 MAS F.png|25px]] Ram&lt;br /&gt;
| 100&lt;br /&gt;
| [[File:Wool Raw.png|25px]] Raw Wool (requires Shears)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cat C001 MJAS F.png|25px]] Queen&lt;br /&gt;
| 225&lt;br /&gt;
| Kills Rats&lt;br /&gt;
| rowspan=2 | 4 if Baby&amp;lt;br&amp;gt;5 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cat C001 MJAS F.png|25px]] Tomcat&lt;br /&gt;
| 150&lt;br /&gt;
| Kills Rats&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198201116991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Clanfellow&amp;diff=756</id>
		<title>Clanfellow</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Clanfellow&amp;diff=756"/>
		<updated>2025-06-11T22:26:11Z</updated>

		<summary type="html">&lt;p&gt;76561198201116991: /* Pregnancy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Clanfellow.png|thumb|A Clanfellow]]&lt;br /&gt;
The Clanfellow are the characters of the game, each one with its unique personality, likes, dislikes, traits and abilities. While Clanfolk cannot be commanded to do a task, they can be commanded to walk to a certain place, which may impact which task is selected next.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Each Clanfellow has the following stats:&lt;br /&gt;
* &#039;&#039;&#039;Mood:&#039;&#039;&#039; When 10000 (100%), greatly increases Work and XP gain. When above 7500 (75%), increases Work and XP gain and Clanfolk can reproduce. When below 2500 (25%), decreases XP gain.&lt;br /&gt;
* &#039;&#039;&#039;Work:&#039;&#039;&#039; Affects how fast the Clanfellow works. Does not appear on Baby Clanfolk.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Determines the Clanfellow&#039;s Age. Once a Clanfellow reaches Senior Age the bar will show the remaining lifespan.&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; When below 80%, decreases Mood and Work. When below 40%, greatly decreases Mood and Work. When 0, Clanfellow dies.&lt;br /&gt;
* &#039;&#039;&#039;Food:&#039;&#039;&#039; When above 50%, increases Mood, Work and Health. When below 25%, decreases Mood and Work. When 0, decreases Health.&lt;br /&gt;
* &#039;&#039;&#039;Water:&#039;&#039;&#039; When below 25%, decreases Mood and Work. When 0, decreases Health.&lt;br /&gt;
* &#039;&#039;&#039;Sleep:&#039;&#039;&#039; When 0, Clanfellow forcefully falls asleep.&lt;br /&gt;
* &#039;&#039;&#039;Warmth:&#039;&#039;&#039; When below 35%, decreases Mood, Work and Food. When below 15%, greatly decreases Mood, Work, Food and Health. When 0, event greater decrease to everything.&lt;br /&gt;
* &#039;&#039;&#039;Cleanliness:&#039;&#039;&#039; When 0, decreases Mood and Work.&lt;br /&gt;
* &#039;&#039;&#039;Bathroom:&#039;&#039;&#039; When below 10%, decreases Mood and Work. When 0, it rises to 10% and lowers Cleanliness by 10%.&lt;br /&gt;
* &#039;&#039;&#039;Social:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Fun:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Environment:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Plaid:&#039;&#039;&#039; Increases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Pregnancy:&#039;&#039;&#039; Only appears on pregnant female Clanfolk. It shows how long it takes until they give birth. Lasts 20 days.&lt;br /&gt;
* &#039;&#039;&#039;Satisfaction:&#039;&#039;&#039; Only appears for Clanfolk from other Clans. Determines how Reputation with the Clanfellow&#039;s Clan changes after the Clanfellow leaves. At 10000 (100%),if the Clanfellow is a Worker and there is an unwed Clanfellow of opposite gender present, they will offer to marry into the Clan.&lt;br /&gt;
* &#039;&#039;&#039;Care:&#039;&#039;&#039; Only appears on animals, same effects as Mood.&lt;br /&gt;
* &#039;&#039;&#039;Manure:&#039;&#039;&#039; Only appears on animals, when it reaches 100 the animal will produce Manure.&lt;br /&gt;
&lt;br /&gt;
== Work modes ==&lt;br /&gt;
Each Clanfellow can be assigned one of three work modes:&lt;br /&gt;
* &#039;&#039;&#039;Normal:&#039;&#039;&#039; Clanfellow will work a regular amount of time and then try to refill their Attribute bars.&lt;br /&gt;
* &#039;&#039;&#039;Overwork:&#039;&#039;&#039; Clanfellow will work until exhausted and will lose Mood when working after hours.&lt;br /&gt;
* &#039;&#039;&#039;Time Off:&#039;&#039;&#039; Clanfellow will not work but will gain Mood and may even take a Nap to regain some Sleep.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
All Clanfolk have 14 Skills, which determines how good they are at certain tasks. Each Clanfellow will also like and dislike certain Skills, causing them to gain or lose Mood when doing tasks that require them. Juvenile Clanfolk develop skills 4 times faster than Adult and Senior Clanfolk. Juvenile Clanfolk start the game with most Skills at level 1, Adult Clanfolk start with most Skills at level 2 or 3 and Senior Clanfolk start with most Skills at level 4. The 14 Skills, ranked by default Skill Priority from most important to least important, are:&lt;br /&gt;
# [[File:Icon Doctor.png|25px]] Doctor / Baby Care&lt;br /&gt;
# [[File:Icon Repair.png|25px]] Repair&lt;br /&gt;
# [[File:Work Gather.png|25px]] Gathering&lt;br /&gt;
# [[File:Work Harvest.png|25px]] Harvest&lt;br /&gt;
# [[File:Work Hunt.png|25px]] Hunting&lt;br /&gt;
# [[File:Work Axe.png|25px]] Lumber&lt;br /&gt;
# [[File:Work Mine.png|25px]] Mining&lt;br /&gt;
# [[File:Root Build.png|25px]] Building&lt;br /&gt;
# [[File:Icon CookingPot.png|25px]] Cooking&lt;br /&gt;
# [[File:Root Plants.png|25px]] Farming&lt;br /&gt;
# [[File:Objects Industry.png|25px]] Crafting&lt;br /&gt;
# [[File:Objects Textiles.png|25px]] Clothes&lt;br /&gt;
# [[File:Stockpile General.png|25px]] Hauling&lt;br /&gt;
# [[File:Icon Cleaning.png|25px]] Cleaning.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Each time a Clanfellow ages it has a chance to gain or lose traits, which may grant various bonuses or penalties to them. Depending on their effects, traits come in pair of two: one positive and one negative. A Clanfellow may not have two opposite traits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Positive trait&lt;br /&gt;
! colspan=2 | Negative trait&lt;br /&gt;
|-&lt;br /&gt;
! Trait&lt;br /&gt;
! Effect&lt;br /&gt;
! Trait&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hard Worker&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&lt;br /&gt;
| &#039;&#039;&#039;Lazy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Healthy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sickness Chance&lt;br /&gt;
| &#039;&#039;&#039;Sickly&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sickness Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jolly&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fun&lt;br /&gt;
| &#039;&#039;&#039;Gloomy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fun&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Optimist&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Mood&lt;br /&gt;
| &#039;&#039;&#039;Pessimist&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Mood&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tireless&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep&lt;br /&gt;
| &#039;&#039;&#039;Weary&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Sleeper&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Noise does not disturb sleep&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Afraid of the Dark&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mood in dark&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep in dark&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fast Metabolism&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Movement Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &#039;&#039;&#039;Slow Metabolism&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Movement Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pregnancy ==&lt;br /&gt;
For a female Clanfellow to become pregnant, the following conditions must be met:&lt;br /&gt;
* She is sleeping in a [[File:StrawBedDouble.png|25px]] Straw Double Bed or Double Sleep Mat with a Clanfellow who is her Partner&lt;br /&gt;
* Both Clanfolk have at least 7500 (75%) Mood&lt;br /&gt;
* She has not been pregnant within the last 10 days&lt;br /&gt;
* She is not a Senior&lt;br /&gt;
* She is not hungry&lt;br /&gt;
Pregnancy lasts 20 days until the woman gives birth. For the next 20 days the baby will require a lot of attention and the woman will be able to spend less time working than usual. Her [[File:Icon Doctor.png|25px]] Baby Care skill will be used in the care for her child until the Baby becomes a Juvenile.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
Animals can only be obtained at the start of the game or bought from Traders. During Winter they require Food, Water, and Shelter, while during the other seasons they can eat Grass and drink Water from Lakes on their own. If two opposite-gendered animals of the same species spend time near each other, the female may get pregnant. Most animals live 5 days as Baby, 10 days and Juvenile, 48-72 days as Adult and 4-5 days as Senior.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Animal&lt;br /&gt;
! rowspan=2 | Price&lt;br /&gt;
! rowspan=2 | Produce&lt;br /&gt;
! colspan=2 | [[File:ButcherBlock.png|25px]] Slaughter resources&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Meat Raw.png|25px]] Raw Meat&lt;br /&gt;
! [[File:Skin Fresh.png|25px]] Fresh Skin&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chicken C001 FAS F.png|25px]] Hen&lt;br /&gt;
| 75&lt;br /&gt;
| [[File:Egg.png|25px ]] Egg&lt;br /&gt;
| rowspan=2 | 5 if Baby&amp;lt;br&amp;gt;7 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chicken C001 MAS F.png|25px]] Rooster&lt;br /&gt;
| 50&lt;br /&gt;
| [[File:Egg Fertile.png|25px ]] Fertilized Egg&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cattle C001 FAS F.png|25px]] Cow&lt;br /&gt;
| 225&lt;br /&gt;
| [[File:Bucket Milk.png|25px]] Milk (requires bucket)&lt;br /&gt;
| rowspan=2 | 61 if Baby&amp;lt;br&amp;gt;68 if Juvenile&amp;lt;br&amp;gt;100 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 12 if Baby&amp;lt;br&amp;gt;13 if Juvenile&amp;lt;br&amp;gt;20 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cattle C001 MAS F.png|25px]] Bull&lt;br /&gt;
| 150&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goat C001 FA F.png|25px]] Nanny Goat&lt;br /&gt;
| 150&lt;br /&gt;
| [[File:Bucket Milk.png|25px]] Milk (requires bucket)&lt;br /&gt;
| rowspan=2 | 21 if Baby&amp;lt;br&amp;gt;22 if Juvenile&amp;lt;br&amp;gt;30 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goat C001 MA F.png|25px]] Billy Goat&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pig C001 FAS F.png|25px]] Sow&lt;br /&gt;
| 120&lt;br /&gt;
| [[File:Pig C001 FAS F.png|25px]] Larger litters&lt;br /&gt;
| rowspan=2 | 36 if Baby&amp;lt;br&amp;gt;43 if Juvenile&amp;lt;br&amp;gt;60 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 4 if Baby&amp;lt;br&amp;gt;5 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pig C001 MAS F.png|25px]] Boar&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sheep C001 FAS F.png|25px]] Ewe&lt;br /&gt;
| 150&lt;br /&gt;
| [[File:Wool Raw.png|25px]] Raw Wool (requires Shears)&lt;br /&gt;
| rowspan=2 | 21 if Baby&amp;lt;br&amp;gt;22 if Juvenile&amp;lt;br&amp;gt;30 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sheep C001 MAS F.png|25px]] Ram&lt;br /&gt;
| 100&lt;br /&gt;
| [[File:Wool Raw.png|25px]] Raw Wool (requires Shears)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cat C001 MJAS F.png|25px]] Queen&lt;br /&gt;
| 225&lt;br /&gt;
| Kills Rats&lt;br /&gt;
| rowspan=2 | 4 if Baby&amp;lt;br&amp;gt;5 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cat C001 MJAS F.png|25px]] Tomcat&lt;br /&gt;
| 150&lt;br /&gt;
| Kills Rats&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198201116991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Clanfellow&amp;diff=755</id>
		<title>Clanfellow</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Clanfellow&amp;diff=755"/>
		<updated>2025-06-11T22:22:35Z</updated>

		<summary type="html">&lt;p&gt;76561198201116991: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Clanfellow.png|thumb|A Clanfellow]]&lt;br /&gt;
The Clanfellow are the characters of the game, each one with its unique personality, likes, dislikes, traits and abilities. While Clanfolk cannot be commanded to do a task, they can be commanded to walk to a certain place, which may impact which task is selected next.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Each Clanfellow has the following stats:&lt;br /&gt;
* &#039;&#039;&#039;Mood:&#039;&#039;&#039; When 10000 (100%), greatly increases Work and XP gain. When above 7500 (75%), increases Work and XP gain and Clanfolk can reproduce. When below 2500 (25%), decreases XP gain.&lt;br /&gt;
* &#039;&#039;&#039;Work:&#039;&#039;&#039; Affects how fast the Clanfellow works. Does not appear on Baby Clanfolk.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Determines the Clanfellow&#039;s Age. Once a Clanfellow reaches Senior Age the bar will show the remaining lifespan.&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; When below 80%, decreases Mood and Work. When below 40%, greatly decreases Mood and Work. When 0, Clanfellow dies.&lt;br /&gt;
* &#039;&#039;&#039;Food:&#039;&#039;&#039; When above 50%, increases Mood, Work and Health. When below 25%, decreases Mood and Work. When 0, decreases Health.&lt;br /&gt;
* &#039;&#039;&#039;Water:&#039;&#039;&#039; When below 25%, decreases Mood and Work. When 0, decreases Health.&lt;br /&gt;
* &#039;&#039;&#039;Sleep:&#039;&#039;&#039; When 0, Clanfellow forcefully falls asleep.&lt;br /&gt;
* &#039;&#039;&#039;Warmth:&#039;&#039;&#039; When below 35%, decreases Mood, Work and Food. When below 15%, greatly decreases Mood, Work, Food and Health. When 0, event greater decrease to everything.&lt;br /&gt;
* &#039;&#039;&#039;Cleanliness:&#039;&#039;&#039; When 0, decreases Mood and Work.&lt;br /&gt;
* &#039;&#039;&#039;Bathroom:&#039;&#039;&#039; When below 10%, decreases Mood and Work. When 0, it rises to 10% and lowers Cleanliness by 10%.&lt;br /&gt;
* &#039;&#039;&#039;Social:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Fun:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Environment:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Plaid:&#039;&#039;&#039; Increases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Pregnancy:&#039;&#039;&#039; Only appears on pregnant female Clanfolk. It shows how long it takes until they give birth. Lasts 20 days.&lt;br /&gt;
* &#039;&#039;&#039;Satisfaction:&#039;&#039;&#039; Only appears for Clanfolk from other Clans. Determines how Reputation with the Clanfellow&#039;s Clan changes after the Clanfellow leaves. At 10000 (100%),if the Clanfellow is a Worker and there is an unwed Clanfellow of opposite gender present, they will offer to marry into the Clan.&lt;br /&gt;
* &#039;&#039;&#039;Care:&#039;&#039;&#039; Only appears on animals, same effects as Mood.&lt;br /&gt;
* &#039;&#039;&#039;Manure:&#039;&#039;&#039; Only appears on animals, when it reaches 100 the animal will produce Manure.&lt;br /&gt;
&lt;br /&gt;
== Work modes ==&lt;br /&gt;
Each Clanfellow can be assigned one of three work modes:&lt;br /&gt;
* &#039;&#039;&#039;Normal:&#039;&#039;&#039; Clanfellow will work a regular amount of time and then try to refill their Attribute bars.&lt;br /&gt;
* &#039;&#039;&#039;Overwork:&#039;&#039;&#039; Clanfellow will work until exhausted and will lose Mood when working after hours.&lt;br /&gt;
* &#039;&#039;&#039;Time Off:&#039;&#039;&#039; Clanfellow will not work but will gain Mood and may even take a Nap to regain some Sleep.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
All Clanfolk have 14 Skills, which determines how good they are at certain tasks. Each Clanfellow will also like and dislike certain Skills, causing them to gain or lose Mood when doing tasks that require them. Juvenile Clanfolk develop skills 4 times faster than Adult and Senior Clanfolk. Juvenile Clanfolk start the game with most Skills at level 1, Adult Clanfolk start with most Skills at level 2 or 3 and Senior Clanfolk start with most Skills at level 4. The 14 Skills, ranked by default Skill Priority from most important to least important, are:&lt;br /&gt;
# [[File:Icon Doctor.png|25px]] Doctor / Baby Care&lt;br /&gt;
# [[File:Icon Repair.png|25px]] Repair&lt;br /&gt;
# [[File:Work Gather.png|25px]] Gathering&lt;br /&gt;
# [[File:Work Harvest.png|25px]] Harvest&lt;br /&gt;
# [[File:Work Hunt.png|25px]] Hunting&lt;br /&gt;
# [[File:Work Axe.png|25px]] Lumber&lt;br /&gt;
# [[File:Work Mine.png|25px]] Mining&lt;br /&gt;
# [[File:Root Build.png|25px]] Building&lt;br /&gt;
# [[File:Icon CookingPot.png|25px]] Cooking&lt;br /&gt;
# [[File:Root Plants.png|25px]] Farming&lt;br /&gt;
# [[File:Objects Industry.png|25px]] Crafting&lt;br /&gt;
# [[File:Objects Textiles.png|25px]] Clothes&lt;br /&gt;
# [[File:Stockpile General.png|25px]] Hauling&lt;br /&gt;
# [[File:Icon Cleaning.png|25px]] Cleaning.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Each time a Clanfellow ages it has a chance to gain or lose traits, which may grant various bonuses or penalties to them. Depending on their effects, traits come in pair of two: one positive and one negative. A Clanfellow may not have two opposite traits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Positive trait&lt;br /&gt;
! colspan=2 | Negative trait&lt;br /&gt;
|-&lt;br /&gt;
! Trait&lt;br /&gt;
! Effect&lt;br /&gt;
! Trait&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hard Worker&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&lt;br /&gt;
| &#039;&#039;&#039;Lazy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Healthy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sickness Chance&lt;br /&gt;
| &#039;&#039;&#039;Sickly&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sickness Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jolly&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fun&lt;br /&gt;
| &#039;&#039;&#039;Gloomy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fun&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Optimist&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Mood&lt;br /&gt;
| &#039;&#039;&#039;Pessimist&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Mood&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tireless&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep&lt;br /&gt;
| &#039;&#039;&#039;Weary&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Sleeper&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Noise does not disturb sleep&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Afraid of the Dark&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mood in dark&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep in dark&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fast Metabolism&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Movement Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &#039;&#039;&#039;Slow Metabolism&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Movement Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pregnancy ==&lt;br /&gt;
For a female Clanfellow to become pregnant, the following conditions must be met:&lt;br /&gt;
* She is sleeping in a [[File:StrawBedDouble.png|25px]] Straw Double Bed with a Clanfellow who is her Partner&lt;br /&gt;
* She has not been pregnant within the last 10 days&lt;br /&gt;
* She is not a Senior&lt;br /&gt;
* She is not hungry&lt;br /&gt;
* Both Clanfolk have 75% Mood&lt;br /&gt;
Pregnancy lasts 20 days until the woman gives birth. For the next 20 days the baby will require a lot of attention and the woman will be able to spend less time working than usual. Her [[File:Icon Doctor.png|25px]] Baby Care skill will be used in the care for her child until the Baby becomes a Juvenile.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
Animals can only be obtained at the start of the game or bought from Traders. During Winter they require Food, Water, and Shelter, while during the other seasons they can eat Grass and drink Water from Lakes on their own. If two opposite-gendered animals of the same species spend time near each other, the female may get pregnant. Most animals live 5 days as Baby, 10 days and Juvenile, 48-72 days as Adult and 4-5 days as Senior.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Animal&lt;br /&gt;
! rowspan=2 | Price&lt;br /&gt;
! rowspan=2 | Produce&lt;br /&gt;
! colspan=2 | [[File:ButcherBlock.png|25px]] Slaughter resources&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Meat Raw.png|25px]] Raw Meat&lt;br /&gt;
! [[File:Skin Fresh.png|25px]] Fresh Skin&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chicken C001 FAS F.png|25px]] Hen&lt;br /&gt;
| 75&lt;br /&gt;
| [[File:Egg.png|25px ]] Egg&lt;br /&gt;
| rowspan=2 | 5 if Baby&amp;lt;br&amp;gt;7 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chicken C001 MAS F.png|25px]] Rooster&lt;br /&gt;
| 50&lt;br /&gt;
| [[File:Egg Fertile.png|25px ]] Fertilized Egg&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cattle C001 FAS F.png|25px]] Cow&lt;br /&gt;
| 225&lt;br /&gt;
| [[File:Bucket Milk.png|25px]] Milk (requires bucket)&lt;br /&gt;
| rowspan=2 | 61 if Baby&amp;lt;br&amp;gt;68 if Juvenile&amp;lt;br&amp;gt;100 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 12 if Baby&amp;lt;br&amp;gt;13 if Juvenile&amp;lt;br&amp;gt;20 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cattle C001 MAS F.png|25px]] Bull&lt;br /&gt;
| 150&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goat C001 FA F.png|25px]] Nanny Goat&lt;br /&gt;
| 150&lt;br /&gt;
| [[File:Bucket Milk.png|25px]] Milk (requires bucket)&lt;br /&gt;
| rowspan=2 | 21 if Baby&amp;lt;br&amp;gt;22 if Juvenile&amp;lt;br&amp;gt;30 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goat C001 MA F.png|25px]] Billy Goat&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pig C001 FAS F.png|25px]] Sow&lt;br /&gt;
| 120&lt;br /&gt;
| [[File:Pig C001 FAS F.png|25px]] Larger litters&lt;br /&gt;
| rowspan=2 | 36 if Baby&amp;lt;br&amp;gt;43 if Juvenile&amp;lt;br&amp;gt;60 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 4 if Baby&amp;lt;br&amp;gt;5 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pig C001 MAS F.png|25px]] Boar&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sheep C001 FAS F.png|25px]] Ewe&lt;br /&gt;
| 150&lt;br /&gt;
| [[File:Wool Raw.png|25px]] Raw Wool (requires Shears)&lt;br /&gt;
| rowspan=2 | 21 if Baby&amp;lt;br&amp;gt;22 if Juvenile&amp;lt;br&amp;gt;30 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sheep C001 MAS F.png|25px]] Ram&lt;br /&gt;
| 100&lt;br /&gt;
| [[File:Wool Raw.png|25px]] Raw Wool (requires Shears)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cat C001 MJAS F.png|25px]] Queen&lt;br /&gt;
| 225&lt;br /&gt;
| Kills Rats&lt;br /&gt;
| rowspan=2 | 4 if Baby&amp;lt;br&amp;gt;5 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cat C001 MJAS F.png|25px]] Tomcat&lt;br /&gt;
| 150&lt;br /&gt;
| Kills Rats&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198201116991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Clanfellow&amp;diff=754</id>
		<title>Clanfellow</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Clanfellow&amp;diff=754"/>
		<updated>2025-06-11T22:21:14Z</updated>

		<summary type="html">&lt;p&gt;76561198201116991: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Clanfellow.png|thumb|A Clanfellow]]&lt;br /&gt;
The Clanfellow are the characters of the game, each one with its unique personality, likes, dislikes, traits and abilities. While Clanfolk cannot be commanded to do a task, they can be commanded to walk to a certain place, which may impact which task is selected next.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Each Clanfellow has the following stats:&lt;br /&gt;
* &#039;&#039;&#039;Mood:&#039;&#039;&#039; When 10000 (100%), greatly increases Work and XP gain. When above 7500 (75%), increases Work and XP gain and Clanfolk can reproduce. When below 2500 (25%), decreases XP gain.&lt;br /&gt;
* &#039;&#039;&#039;Work:&#039;&#039;&#039; Affects how fast the Clanfellow works. Does not appear on Baby Clanfolk.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Determines the Clanfellow&#039;s Age. Once a Clanfellow reaches Senior Age the bar will show the remaining lifespan.&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; When below 80%, decreases Mood and Work. When below 40%, greatly decreases Mood and Work. When 0, Clanfellow dies.&lt;br /&gt;
* &#039;&#039;&#039;Food:&#039;&#039;&#039; When above 50%, increases Mood, Work and Health. When below 25%, decreases Mood and Work. When 0, decreases Health.&lt;br /&gt;
* &#039;&#039;&#039;Water:&#039;&#039;&#039; When below 25%, decreases Mood and Work. When 0, decreases Health.&lt;br /&gt;
* &#039;&#039;&#039;Sleep:&#039;&#039;&#039; When 0, Clanfellow forcefully falls asleep.&lt;br /&gt;
* &#039;&#039;&#039;Warmth:&#039;&#039;&#039; When below 35%, decreases Mood, Work and Food. When below 15%, greatly decreases Mood, Work, Food and Health. When 0, event greater decrease to everything.&lt;br /&gt;
* &#039;&#039;&#039;Cleanliness:&#039;&#039;&#039; When 0, decreases Mood and Work.&lt;br /&gt;
* &#039;&#039;&#039;Bathroom:&#039;&#039;&#039; When below 10%, decreases Mood and Work. When 0, it rises to 10% and lowers Cleanliness by 10%.&lt;br /&gt;
* &#039;&#039;&#039;Social:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Fun:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Environment:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Plaid:&#039;&#039;&#039; Increases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Pregnancy:&#039;&#039;&#039; Only appears on pregnant female Clanfolk. It shows how long it takes until they give birth. Lasts 20 days.&lt;br /&gt;
* &#039;&#039;&#039;Satisfaction:&#039;&#039;&#039; Only appears for Clanfolk from other Clans. Determines how Reputation with the Clanfellow&#039;s Clan changes after the Clanfellow leaves. At 10000 (100%),if the Clanfellow is a Worker and there is an unwed Clanfellow of opposite gender present, they will offer to marry into the Clan.&lt;br /&gt;
* &#039;&#039;&#039;Care:&#039;&#039;&#039; Only appears on animals, same effects as Mood.&lt;br /&gt;
* &#039;&#039;&#039;Manure:&#039;&#039;&#039; Only appears on animals, when it reaches 100 the animal will produce Manure.&lt;br /&gt;
&lt;br /&gt;
== Work modes ==&lt;br /&gt;
Each Clanfellow can be assigned one of three work modes:&lt;br /&gt;
* &#039;&#039;&#039;Normal:&#039;&#039;&#039; Clanfellow will work a regular amount of time and then try to refill their Attribute bars.&lt;br /&gt;
* &#039;&#039;&#039;Overwork:&#039;&#039;&#039; Clanfellow will work until exhausted and will lose Mood when working after hours.&lt;br /&gt;
* &#039;&#039;&#039;Time Off:&#039;&#039;&#039; Clanfellow will not work but will gain Mood and may even take a Nap to regain some Sleep.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
All Clanfolk have 14 Skills, which determines how good they are at certain tasks. Each Clanfellow will also like and dislike certain Skills, causing them to gain or lose Mood when doing tasks that require them. Juvenile Clanfolk develop skills 4 times faster than Adult and Senior Clanfolk. Juvenile Clanfolk start the game with most Skills at level 1, Adult Clanfolk start with most Skills at level 2 or 3 and Senior Clanfolk start with most Skills at level 4. The 14 Skills, ranked by default Skill Priority from most important to least important, are:&lt;br /&gt;
# [[File:Icon Doctor.png|25px]] Doctor / Baby Care&lt;br /&gt;
# [[File:Icon Repair.png|25px]] Repair&lt;br /&gt;
# [[File:Work Gather.png|25px]] Gathering&lt;br /&gt;
# [[File:Work Harvest.png|25px]] Harvest&lt;br /&gt;
# [[File:Work Hunt.png|25px]] Hunting&lt;br /&gt;
# [[File:Work Axe.png|25px]] Lumber&lt;br /&gt;
# [[File:Work Mine.png|25px]] Mining&lt;br /&gt;
# [[File:Root Build.png|25px]] Building&lt;br /&gt;
# [[File:Icon CookingPot.png|25px]] Cooking&lt;br /&gt;
# [[File:Root Plants.png|25px]] Farming&lt;br /&gt;
# [[File:Objects Industry.png|25px]] Crafting&lt;br /&gt;
# [[File:Objects Textiles.png|25px]] Clothes&lt;br /&gt;
# [[File:Stockpile General.png|25px]] Hauling&lt;br /&gt;
# [[File:Icon Cleaning.png|25px]] Cleaning.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Each time a Clanfellow ages it has a chance to gain or lose traits, which may grant various bonuses or penalties to them. Depending on their effects, trains come in pair of two: one positive and one negative. A Clanfellow may not have two opposite traits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Positive trait&lt;br /&gt;
! colspan=2 | Negative trait&lt;br /&gt;
|-&lt;br /&gt;
! Trait&lt;br /&gt;
! Effect&lt;br /&gt;
! Trait&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hard Worker&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&lt;br /&gt;
| &#039;&#039;&#039;Lazy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Healthy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sickness Chance&lt;br /&gt;
| &#039;&#039;&#039;Sickly&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sickness Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jolly&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fun&lt;br /&gt;
| &#039;&#039;&#039;Gloomy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fun&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Optimist&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Mood&lt;br /&gt;
| &#039;&#039;&#039;Pessimist&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Mood&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tireless&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep&lt;br /&gt;
| &#039;&#039;&#039;Weary&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Sleeper&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Noise does not disturb sleep&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Afraid of the Dark&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mood in dark&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep in dark&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fast Metabolism&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Movement Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &#039;&#039;&#039;Slow Metabolism&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Movement Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pregnancy ==&lt;br /&gt;
For a female Clanfellow to become pregnant, the following conditions must be met:&lt;br /&gt;
* She is sleeping in a [[File:StrawBedDouble.png|25px]] Straw Double Bed with a Clanfellow who is her Partner&lt;br /&gt;
* She has not been pregnant within the last 10 days&lt;br /&gt;
* She is not a Senior&lt;br /&gt;
* She is not hungry&lt;br /&gt;
* Both Clanfolk have 75% Mood&lt;br /&gt;
Pregnancy lasts 20 days until the woman gives birth. For the next 20 days the baby will require a lot of attention and the woman will be able to spend less time working than usual. Her [[File:Icon Doctor.png|25px]] Baby Care skill will be used in the care for her child until the Baby becomes a Juvenile.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
Animals can only be obtained at the start of the game or bought from Traders. During Winter they require Food, Water, and Shelter, while during the other seasons they can eat Grass and drink Water from Lakes on their own. If two opposite-gendered animals of the same species spend time near each other, the female may get pregnant. Most animals live 5 days as Baby, 10 days and Juvenile, 48-72 days as Adult and 4-5 days as Senior.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Animal&lt;br /&gt;
! rowspan=2 | Price&lt;br /&gt;
! rowspan=2 | Produce&lt;br /&gt;
! colspan=2 | [[File:ButcherBlock.png|25px]] Slaughter resources&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Meat Raw.png|25px]] Raw Meat&lt;br /&gt;
! [[File:Skin Fresh.png|25px]] Fresh Skin&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chicken C001 FAS F.png|25px]] Hen&lt;br /&gt;
| 75&lt;br /&gt;
| [[File:Egg.png|25px ]] Egg&lt;br /&gt;
| rowspan=2 | 5 if Baby&amp;lt;br&amp;gt;7 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chicken C001 MAS F.png|25px]] Rooster&lt;br /&gt;
| 50&lt;br /&gt;
| [[File:Egg Fertile.png|25px ]] Fertilized Egg&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cattle C001 FAS F.png|25px]] Cow&lt;br /&gt;
| 225&lt;br /&gt;
| [[File:Bucket Milk.png|25px]] Milk (requires bucket)&lt;br /&gt;
| rowspan=2 | 61 if Baby&amp;lt;br&amp;gt;68 if Juvenile&amp;lt;br&amp;gt;100 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 12 if Baby&amp;lt;br&amp;gt;13 if Juvenile&amp;lt;br&amp;gt;20 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cattle C001 MAS F.png|25px]] Bull&lt;br /&gt;
| 150&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goat C001 FA F.png|25px]] Nanny Goat&lt;br /&gt;
| 150&lt;br /&gt;
| [[File:Bucket Milk.png|25px]] Milk (requires bucket)&lt;br /&gt;
| rowspan=2 | 21 if Baby&amp;lt;br&amp;gt;22 if Juvenile&amp;lt;br&amp;gt;30 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goat C001 MA F.png|25px]] Billy Goat&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pig C001 FAS F.png|25px]] Sow&lt;br /&gt;
| 120&lt;br /&gt;
| [[File:Pig C001 FAS F.png|25px]] Larger litters&lt;br /&gt;
| rowspan=2 | 36 if Baby&amp;lt;br&amp;gt;43 if Juvenile&amp;lt;br&amp;gt;60 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 4 if Baby&amp;lt;br&amp;gt;5 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pig C001 MAS F.png|25px]] Boar&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sheep C001 FAS F.png|25px]] Ewe&lt;br /&gt;
| 150&lt;br /&gt;
| [[File:Wool Raw.png|25px]] Raw Wool (requires Shears)&lt;br /&gt;
| rowspan=2 | 21 if Baby&amp;lt;br&amp;gt;22 if Juvenile&amp;lt;br&amp;gt;30 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sheep C001 MAS F.png|25px]] Ram&lt;br /&gt;
| 100&lt;br /&gt;
| [[File:Wool Raw.png|25px]] Raw Wool (requires Shears)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cat C001 MJAS F.png|25px]] Queen&lt;br /&gt;
| 225&lt;br /&gt;
| Kills Rats&lt;br /&gt;
| rowspan=2 | 4 if Baby&amp;lt;br&amp;gt;5 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cat C001 MJAS F.png|25px]] Tomcat&lt;br /&gt;
| 150&lt;br /&gt;
| Kills Rats&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198201116991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Clanfellow&amp;diff=753</id>
		<title>Clanfellow</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Clanfellow&amp;diff=753"/>
		<updated>2025-06-11T22:19:53Z</updated>

		<summary type="html">&lt;p&gt;76561198201116991: /* Work modes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Clanfellow.png|thumb|A Clanfellow]]&lt;br /&gt;
The Clanfellow are the characters of the game, each one with its unique personality, likes, dislikes, traits and abilities. While Clanfolk cannot be commanded to do a task, they can be commanded to walk to a certain place, which may impact which task is selected next.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Each Clanfellow has the following stats:&lt;br /&gt;
* &#039;&#039;&#039;Mood:&#039;&#039;&#039; When 10000 (100%), greatly increases Work and XP gain. When above 7500 (75%), increases Work and XP gain and Clanfolk can reproduce. When below 2500 (25%), decreases XP gain.&lt;br /&gt;
* &#039;&#039;&#039;Work:&#039;&#039;&#039; Affects how fast the Clanfellow works. Does not appear on Baby Clanfolk.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Determines the Clanfellow&#039;s Age. Once a Clanfellow reaches Senior Age the bar will show the remaining lifespan.&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; When below 80%, decreases Mood and Work. When below 40%, greatly decreases Mood and Work. When 0, Clanfellow dies.&lt;br /&gt;
* &#039;&#039;&#039;Food:&#039;&#039;&#039; When above 50%, increases Mood, Work and Health. When below 25%, decreases Mood and Work. When 0, decreases Health.&lt;br /&gt;
* &#039;&#039;&#039;Water:&#039;&#039;&#039; When below 25%, decreases Mood and Work. When 0, decreases Health.&lt;br /&gt;
* &#039;&#039;&#039;Sleep:&#039;&#039;&#039; When 0, Clanfellow forcefully falls asleep.&lt;br /&gt;
* &#039;&#039;&#039;Warmth:&#039;&#039;&#039; When below 35%, decreases Mood, Work and Food. When below 15%, greatly decreases Mood, Work, Food and Health. When 0, event greater decrease to everything.&lt;br /&gt;
* &#039;&#039;&#039;Cleanliness:&#039;&#039;&#039; When 0, decreases Mood and Work.&lt;br /&gt;
* &#039;&#039;&#039;Bathroom:&#039;&#039;&#039; When below 10%, decreases Mood and Work. When 0, it rises to 10% and lowers Cleanliness by 10%.&lt;br /&gt;
* &#039;&#039;&#039;Social:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Fun:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Environment:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Plaid:&#039;&#039;&#039; Increases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Pregnancy:&#039;&#039;&#039; Only appears on pregnant female Clanfolk. It shows how long it takes until they give birth. Lasts 20 days.&lt;br /&gt;
* &#039;&#039;&#039;Satisfaction:&#039;&#039;&#039; Only appears for Clanfolk from other Clans. Determines how Reputation with the Clanfellow&#039;s Clan changes after the Clanfellow leaves. At 10000 (100%),if the Clanfellow is a Worker and there is an unwed Clanfellow of opposite gender present, they will offer to marry into the Clan.&lt;br /&gt;
* &#039;&#039;&#039;Care:&#039;&#039;&#039; Only appears on animals, same effects as Mood.&lt;br /&gt;
* &#039;&#039;&#039;Manure:&#039;&#039;&#039; Only appears on animals, when it reaches 100 the animal will produce Manure.&lt;br /&gt;
&lt;br /&gt;
== Work modes ==&lt;br /&gt;
Each Clanfellow can be assigned one of three work modes:&lt;br /&gt;
* &#039;&#039;&#039;Normal:&#039;&#039;&#039; Clanfellow will work a regular amount of time and then try to refill their Attribute bars.&lt;br /&gt;
* &#039;&#039;&#039;Overwork:&#039;&#039;&#039; Clanfellow will work until exhausted and will lose Mood when working after hours.&lt;br /&gt;
* &#039;&#039;&#039;Time Off:&#039;&#039;&#039; Clanfellow will not work but will gain Mood and may even take a Nap to regain some Sleep.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
All Clanfolk have 14 Skills, which determines how good they are at certain tasks. Each Clanfellow will also like and dislike certain Skills, causing them to gain or lose Mood when doing tasks that require them. Juvenile Clanfolk develop skills 4 times faster and Adult and Senior Clanfolk. Juvenile Clanfolk start the game with most Skills at level 1, Adult Clanfolk start with most Skills at level 2 or 3 and Senior Clanfolk start with most Skills at level 4. The 14 Skills, ranked by default Skill Priority from most important to least important, are:&lt;br /&gt;
# [[File:Icon Doctor.png|25px]] Doctor / Baby Care&lt;br /&gt;
# [[File:Icon Repair.png|25px]] Repair&lt;br /&gt;
# [[File:Work Gather.png|25px]] Gathering&lt;br /&gt;
# [[File:Work Harvest.png|25px]] Harvest&lt;br /&gt;
# [[File:Work Hunt.png|25px]] Hunting&lt;br /&gt;
# [[File:Work Axe.png|25px]] Lumber&lt;br /&gt;
# [[File:Work Mine.png|25px]] Mining&lt;br /&gt;
# [[File:Root Build.png|25px]] Building&lt;br /&gt;
# [[File:Icon CookingPot.png|25px]] Cooking&lt;br /&gt;
# [[File:Root Plants.png|25px]] Farming&lt;br /&gt;
# [[File:Objects Industry.png|25px]] Crafting&lt;br /&gt;
# [[File:Objects Textiles.png|25px]] Clothes&lt;br /&gt;
# [[File:Stockpile General.png|25px]] Hauling&lt;br /&gt;
# [[File:Icon Cleaning.png|25px]] Cleaning.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Each time a Clanfellow ages it has a chance to gain or lose traits, which may grant various bonuses or penalties to them. Depending on their effects, trains come in pair of two: one positive and one negative. A Clanfellow may not have two opposite traits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Positive trait&lt;br /&gt;
! colspan=2 | Negative trait&lt;br /&gt;
|-&lt;br /&gt;
! Trait&lt;br /&gt;
! Effect&lt;br /&gt;
! Trait&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hard Worker&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&lt;br /&gt;
| &#039;&#039;&#039;Lazy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Healthy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sickness Chance&lt;br /&gt;
| &#039;&#039;&#039;Sickly&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sickness Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jolly&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fun&lt;br /&gt;
| &#039;&#039;&#039;Gloomy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fun&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Optimist&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Mood&lt;br /&gt;
| &#039;&#039;&#039;Pessimist&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Mood&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tireless&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep&lt;br /&gt;
| &#039;&#039;&#039;Weary&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Sleeper&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Noise does not disturb sleep&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Afraid of the Dark&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mood in dark&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep in dark&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fast Metabolism&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Movement Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &#039;&#039;&#039;Slow Metabolism&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Movement Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pregnancy ==&lt;br /&gt;
For a female Clanfellow to become pregnant, the following conditions must be met:&lt;br /&gt;
* She is sleeping in a [[File:StrawBedDouble.png|25px]] Straw Double Bed with a Clanfellow who is her Partner&lt;br /&gt;
* She has not been pregnant within the last 10 days&lt;br /&gt;
* She is not a Senior&lt;br /&gt;
* She is not hungry&lt;br /&gt;
* Both Clanfolk have 75% Mood&lt;br /&gt;
Pregnancy lasts 20 days until the woman gives birth. For the next 20 days the baby will require a lot of attention and the woman will be able to spend less time working than usual. Her [[File:Icon Doctor.png|25px]] Baby Care skill will be used in the care for her child until the Baby becomes a Juvenile.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
Animals can only be obtained at the start of the game or bought from Traders. During Winter they require Food, Water, and Shelter, while during the other seasons they can eat Grass and drink Water from Lakes on their own. If two opposite-gendered animals of the same species spend time near each other, the female may get pregnant. Most animals live 5 days as Baby, 10 days and Juvenile, 48-72 days as Adult and 4-5 days as Senior.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Animal&lt;br /&gt;
! rowspan=2 | Price&lt;br /&gt;
! rowspan=2 | Produce&lt;br /&gt;
! colspan=2 | [[File:ButcherBlock.png|25px]] Slaughter resources&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Meat Raw.png|25px]] Raw Meat&lt;br /&gt;
! [[File:Skin Fresh.png|25px]] Fresh Skin&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chicken C001 FAS F.png|25px]] Hen&lt;br /&gt;
| 75&lt;br /&gt;
| [[File:Egg.png|25px ]] Egg&lt;br /&gt;
| rowspan=2 | 5 if Baby&amp;lt;br&amp;gt;7 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chicken C001 MAS F.png|25px]] Rooster&lt;br /&gt;
| 50&lt;br /&gt;
| [[File:Egg Fertile.png|25px ]] Fertilized Egg&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cattle C001 FAS F.png|25px]] Cow&lt;br /&gt;
| 225&lt;br /&gt;
| [[File:Bucket Milk.png|25px]] Milk (requires bucket)&lt;br /&gt;
| rowspan=2 | 61 if Baby&amp;lt;br&amp;gt;68 if Juvenile&amp;lt;br&amp;gt;100 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 12 if Baby&amp;lt;br&amp;gt;13 if Juvenile&amp;lt;br&amp;gt;20 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cattle C001 MAS F.png|25px]] Bull&lt;br /&gt;
| 150&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goat C001 FA F.png|25px]] Nanny Goat&lt;br /&gt;
| 150&lt;br /&gt;
| [[File:Bucket Milk.png|25px]] Milk (requires bucket)&lt;br /&gt;
| rowspan=2 | 21 if Baby&amp;lt;br&amp;gt;22 if Juvenile&amp;lt;br&amp;gt;30 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goat C001 MA F.png|25px]] Billy Goat&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pig C001 FAS F.png|25px]] Sow&lt;br /&gt;
| 120&lt;br /&gt;
| [[File:Pig C001 FAS F.png|25px]] Larger litters&lt;br /&gt;
| rowspan=2 | 36 if Baby&amp;lt;br&amp;gt;43 if Juvenile&amp;lt;br&amp;gt;60 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 4 if Baby&amp;lt;br&amp;gt;5 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pig C001 MAS F.png|25px]] Boar&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sheep C001 FAS F.png|25px]] Ewe&lt;br /&gt;
| 150&lt;br /&gt;
| [[File:Wool Raw.png|25px]] Raw Wool (requires Shears)&lt;br /&gt;
| rowspan=2 | 21 if Baby&amp;lt;br&amp;gt;22 if Juvenile&amp;lt;br&amp;gt;30 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sheep C001 MAS F.png|25px]] Ram&lt;br /&gt;
| 100&lt;br /&gt;
| [[File:Wool Raw.png|25px]] Raw Wool (requires Shears)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cat C001 MJAS F.png|25px]] Queen&lt;br /&gt;
| 225&lt;br /&gt;
| Kills Rats&lt;br /&gt;
| rowspan=2 | 4 if Baby&amp;lt;br&amp;gt;5 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cat C001 MJAS F.png|25px]] Tomcat&lt;br /&gt;
| 150&lt;br /&gt;
| Kills Rats&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198201116991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Clanfellow&amp;diff=752</id>
		<title>Clanfellow</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Clanfellow&amp;diff=752"/>
		<updated>2025-06-11T22:19:08Z</updated>

		<summary type="html">&lt;p&gt;76561198201116991: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Clanfellow.png|thumb|A Clanfellow]]&lt;br /&gt;
The Clanfellow are the characters of the game, each one with its unique personality, likes, dislikes, traits and abilities. While Clanfolk cannot be commanded to do a task, they can be commanded to walk to a certain place, which may impact which task is selected next.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Each Clanfellow has the following stats:&lt;br /&gt;
* &#039;&#039;&#039;Mood:&#039;&#039;&#039; When 10000 (100%), greatly increases Work and XP gain. When above 7500 (75%), increases Work and XP gain and Clanfolk can reproduce. When below 2500 (25%), decreases XP gain.&lt;br /&gt;
* &#039;&#039;&#039;Work:&#039;&#039;&#039; Affects how fast the Clanfellow works. Does not appear on Baby Clanfolk.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Determines the Clanfellow&#039;s Age. Once a Clanfellow reaches Senior Age the bar will show the remaining lifespan.&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; When below 80%, decreases Mood and Work. When below 40%, greatly decreases Mood and Work. When 0, Clanfellow dies.&lt;br /&gt;
* &#039;&#039;&#039;Food:&#039;&#039;&#039; When above 50%, increases Mood, Work and Health. When below 25%, decreases Mood and Work. When 0, decreases Health.&lt;br /&gt;
* &#039;&#039;&#039;Water:&#039;&#039;&#039; When below 25%, decreases Mood and Work. When 0, decreases Health.&lt;br /&gt;
* &#039;&#039;&#039;Sleep:&#039;&#039;&#039; When 0, Clanfellow forcefully falls asleep.&lt;br /&gt;
* &#039;&#039;&#039;Warmth:&#039;&#039;&#039; When below 35%, decreases Mood, Work and Food. When below 15%, greatly decreases Mood, Work, Food and Health. When 0, event greater decrease to everything.&lt;br /&gt;
* &#039;&#039;&#039;Cleanliness:&#039;&#039;&#039; When 0, decreases Mood and Work.&lt;br /&gt;
* &#039;&#039;&#039;Bathroom:&#039;&#039;&#039; When below 10%, decreases Mood and Work. When 0, it rises to 10% and lowers Cleanliness by 10%.&lt;br /&gt;
* &#039;&#039;&#039;Social:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Fun:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Environment:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Plaid:&#039;&#039;&#039; Increases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Pregnancy:&#039;&#039;&#039; Only appears on pregnant female Clanfolk. It shows how long it takes until they give birth. Lasts 20 days.&lt;br /&gt;
* &#039;&#039;&#039;Satisfaction:&#039;&#039;&#039; Only appears for Clanfolk from other Clans. Determines how Reputation with the Clanfellow&#039;s Clan changes after the Clanfellow leaves. At 10000 (100%),if the Clanfellow is a Worker and there is an unwed Clanfellow of opposite gender present, they will offer to marry into the Clan.&lt;br /&gt;
* &#039;&#039;&#039;Care:&#039;&#039;&#039; Only appears on animals, same effects as Mood.&lt;br /&gt;
* &#039;&#039;&#039;Manure:&#039;&#039;&#039; Only appears on animals, when it reaches 100 the animal will produce Manure.&lt;br /&gt;
&lt;br /&gt;
== Work modes ==&lt;br /&gt;
Each Clanfellow can be assigned one of three work modes:&lt;br /&gt;
* &#039;&#039;&#039;Normal:&#039;&#039;&#039; Clanfellow will work a regular amount of time and then try to refill their Attribute bars.&lt;br /&gt;
* &#039;&#039;&#039;Overwork:&#039;&#039;&#039; Clanfellow will work until exhausted and will lose Mood when working after hours.&lt;br /&gt;
* &#039;&#039;&#039;Time Off:&#039;&#039;&#039; Clanfellow will not work but will lain Mood and may even take a Nap to regain some Sleep.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
All Clanfolk have 14 Skills, which determines how good they are at certain tasks. Each Clanfellow will also like and dislike certain Skills, causing them to gain or lose Mood when doing tasks that require them. Juvenile Clanfolk develop skills 4 times faster and Adult and Senior Clanfolk. Juvenile Clanfolk start the game with most Skills at level 1, Adult Clanfolk start with most Skills at level 2 or 3 and Senior Clanfolk start with most Skills at level 4. The 14 Skills, ranked by default Skill Priority from most important to least important, are:&lt;br /&gt;
# [[File:Icon Doctor.png|25px]] Doctor / Baby Care&lt;br /&gt;
# [[File:Icon Repair.png|25px]] Repair&lt;br /&gt;
# [[File:Work Gather.png|25px]] Gathering&lt;br /&gt;
# [[File:Work Harvest.png|25px]] Harvest&lt;br /&gt;
# [[File:Work Hunt.png|25px]] Hunting&lt;br /&gt;
# [[File:Work Axe.png|25px]] Lumber&lt;br /&gt;
# [[File:Work Mine.png|25px]] Mining&lt;br /&gt;
# [[File:Root Build.png|25px]] Building&lt;br /&gt;
# [[File:Icon CookingPot.png|25px]] Cooking&lt;br /&gt;
# [[File:Root Plants.png|25px]] Farming&lt;br /&gt;
# [[File:Objects Industry.png|25px]] Crafting&lt;br /&gt;
# [[File:Objects Textiles.png|25px]] Clothes&lt;br /&gt;
# [[File:Stockpile General.png|25px]] Hauling&lt;br /&gt;
# [[File:Icon Cleaning.png|25px]] Cleaning.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Each time a Clanfellow ages it has a chance to gain or lose traits, which may grant various bonuses or penalties to them. Depending on their effects, trains come in pair of two: one positive and one negative. A Clanfellow may not have two opposite traits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Positive trait&lt;br /&gt;
! colspan=2 | Negative trait&lt;br /&gt;
|-&lt;br /&gt;
! Trait&lt;br /&gt;
! Effect&lt;br /&gt;
! Trait&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hard Worker&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&lt;br /&gt;
| &#039;&#039;&#039;Lazy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Healthy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sickness Chance&lt;br /&gt;
| &#039;&#039;&#039;Sickly&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sickness Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jolly&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fun&lt;br /&gt;
| &#039;&#039;&#039;Gloomy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fun&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Optimist&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Mood&lt;br /&gt;
| &#039;&#039;&#039;Pessimist&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Mood&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tireless&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep&lt;br /&gt;
| &#039;&#039;&#039;Weary&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Sleeper&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Noise does not disturb sleep&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Afraid of the Dark&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mood in dark&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep in dark&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fast Metabolism&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Movement Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &#039;&#039;&#039;Slow Metabolism&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Movement Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pregnancy ==&lt;br /&gt;
For a female Clanfellow to become pregnant, the following conditions must be met:&lt;br /&gt;
* She is sleeping in a [[File:StrawBedDouble.png|25px]] Straw Double Bed with a Clanfellow who is her Partner&lt;br /&gt;
* She has not been pregnant within the last 10 days&lt;br /&gt;
* She is not a Senior&lt;br /&gt;
* She is not hungry&lt;br /&gt;
* Both Clanfolk have 75% Mood&lt;br /&gt;
Pregnancy lasts 20 days until the woman gives birth. For the next 20 days the baby will require a lot of attention and the woman will be able to spend less time working than usual. Her [[File:Icon Doctor.png|25px]] Baby Care skill will be used in the care for her child until the Baby becomes a Juvenile.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
Animals can only be obtained at the start of the game or bought from Traders. During Winter they require Food, Water, and Shelter, while during the other seasons they can eat Grass and drink Water from Lakes on their own. If two opposite-gendered animals of the same species spend time near each other, the female may get pregnant. Most animals live 5 days as Baby, 10 days and Juvenile, 48-72 days as Adult and 4-5 days as Senior.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Animal&lt;br /&gt;
! rowspan=2 | Price&lt;br /&gt;
! rowspan=2 | Produce&lt;br /&gt;
! colspan=2 | [[File:ButcherBlock.png|25px]] Slaughter resources&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Meat Raw.png|25px]] Raw Meat&lt;br /&gt;
! [[File:Skin Fresh.png|25px]] Fresh Skin&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chicken C001 FAS F.png|25px]] Hen&lt;br /&gt;
| 75&lt;br /&gt;
| [[File:Egg.png|25px ]] Egg&lt;br /&gt;
| rowspan=2 | 5 if Baby&amp;lt;br&amp;gt;7 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chicken C001 MAS F.png|25px]] Rooster&lt;br /&gt;
| 50&lt;br /&gt;
| [[File:Egg Fertile.png|25px ]] Fertilized Egg&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cattle C001 FAS F.png|25px]] Cow&lt;br /&gt;
| 225&lt;br /&gt;
| [[File:Bucket Milk.png|25px]] Milk (requires bucket)&lt;br /&gt;
| rowspan=2 | 61 if Baby&amp;lt;br&amp;gt;68 if Juvenile&amp;lt;br&amp;gt;100 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 12 if Baby&amp;lt;br&amp;gt;13 if Juvenile&amp;lt;br&amp;gt;20 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cattle C001 MAS F.png|25px]] Bull&lt;br /&gt;
| 150&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goat C001 FA F.png|25px]] Nanny Goat&lt;br /&gt;
| 150&lt;br /&gt;
| [[File:Bucket Milk.png|25px]] Milk (requires bucket)&lt;br /&gt;
| rowspan=2 | 21 if Baby&amp;lt;br&amp;gt;22 if Juvenile&amp;lt;br&amp;gt;30 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goat C001 MA F.png|25px]] Billy Goat&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pig C001 FAS F.png|25px]] Sow&lt;br /&gt;
| 120&lt;br /&gt;
| [[File:Pig C001 FAS F.png|25px]] Larger litters&lt;br /&gt;
| rowspan=2 | 36 if Baby&amp;lt;br&amp;gt;43 if Juvenile&amp;lt;br&amp;gt;60 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 4 if Baby&amp;lt;br&amp;gt;5 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pig C001 MAS F.png|25px]] Boar&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sheep C001 FAS F.png|25px]] Ewe&lt;br /&gt;
| 150&lt;br /&gt;
| [[File:Wool Raw.png|25px]] Raw Wool (requires Shears)&lt;br /&gt;
| rowspan=2 | 21 if Baby&amp;lt;br&amp;gt;22 if Juvenile&amp;lt;br&amp;gt;30 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sheep C001 MAS F.png|25px]] Ram&lt;br /&gt;
| 100&lt;br /&gt;
| [[File:Wool Raw.png|25px]] Raw Wool (requires Shears)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cat C001 MJAS F.png|25px]] Queen&lt;br /&gt;
| 225&lt;br /&gt;
| Kills Rats&lt;br /&gt;
| rowspan=2 | 4 if Baby&amp;lt;br&amp;gt;5 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cat C001 MJAS F.png|25px]] Tomcat&lt;br /&gt;
| 150&lt;br /&gt;
| Kills Rats&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198201116991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Clanfellow&amp;diff=751</id>
		<title>Clanfellow</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Clanfellow&amp;diff=751"/>
		<updated>2025-06-11T22:15:20Z</updated>

		<summary type="html">&lt;p&gt;76561198201116991: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Clanfellow.png|thumb|A Clanfellow]]&lt;br /&gt;
The Clanfellow are the characters of the game, each one with its unique personality, likes, dislikes, traits and abilities. While Clanfolk cannot be commanded to do a task, they can be commanded to walk to a certain place, which may impact which task is selected next.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Each Clanfellow has the following stats:&lt;br /&gt;
* &#039;&#039;&#039;Mood:&#039;&#039;&#039; When 100, greatly increases Work and XP gain. When above 75%, increases Work and XP gain and Clanfolk can reproduce. When below 25%, decreases XP gain.&lt;br /&gt;
* &#039;&#039;&#039;Work:&#039;&#039;&#039; Affects how fast the Clanfellow works. Does not appear on Baby Clanfolk.&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; Determines the Clanfellow&#039;s Age. Once a Clanfellow reaches Senior Age the bar will show the remaining lifespan.&lt;br /&gt;
* &#039;&#039;&#039;Health:&#039;&#039;&#039; When below 80%, decreases Mood and Work. When below 40%, greatly decreases Mood and Work. When 0, Clanfellow dies.&lt;br /&gt;
* &#039;&#039;&#039;Food:&#039;&#039;&#039; When above 50%, increases Mood, Work and Health. When below 25%, decreases Mood and Work. When 0, decreases Health.&lt;br /&gt;
* &#039;&#039;&#039;Water:&#039;&#039;&#039; When below 25%, decreases Mood and Work. When 0, decreases Health.&lt;br /&gt;
* &#039;&#039;&#039;Sleep:&#039;&#039;&#039; When 0, Clanfellow forcefully falls asleep.&lt;br /&gt;
* &#039;&#039;&#039;Warmth:&#039;&#039;&#039; When below 35%, decreases Mood, Work and Food. When below 15%, greatly decreases Mood, Work, Food and Health. When 0, event greater decrease to everything.&lt;br /&gt;
* &#039;&#039;&#039;Cleanliness:&#039;&#039;&#039; When 0, decreases Mood and Work.&lt;br /&gt;
* &#039;&#039;&#039;Bathroom:&#039;&#039;&#039; When below 10%, decreases Mood and Work. When 0, it rises to 10% and lowers Cleanliness by 10%.&lt;br /&gt;
* &#039;&#039;&#039;Social:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Fun:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Environment:&#039;&#039;&#039; When above 50%, increases Mood. When below 50%, decreases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Plaid:&#039;&#039;&#039; Increases Mood.&lt;br /&gt;
* &#039;&#039;&#039;Pregnancy:&#039;&#039;&#039; Only appears on pregnant female Clanfolk. It shows how long it takes until they give birth. Lasts 20 days.&lt;br /&gt;
* &#039;&#039;&#039;Satisfaction:&#039;&#039;&#039; Only appears for Clanfolk from other Clans. Determines how Reputation with the Clanfellow&#039;s Clan changes after the Clanfellow leaves. At 100% if the Clanfellow is a Worker and there is an unwed Clanfellow of opposite gender present, they will offer to marry into the Clan.&lt;br /&gt;
* &#039;&#039;&#039;Care:&#039;&#039;&#039; Only appears on animals, same effects as Mood.&lt;br /&gt;
* &#039;&#039;&#039;Manure:&#039;&#039;&#039; Only appears on animals, when it reaches 100 the animal will produce Manure.&lt;br /&gt;
&lt;br /&gt;
== Work modes ==&lt;br /&gt;
Each Clanfellow can be assigned one of three work modes:&lt;br /&gt;
* &#039;&#039;&#039;Normal:&#039;&#039;&#039; Clanfellow will work a regular amount of time and then try to refill their Attribute bars.&lt;br /&gt;
* &#039;&#039;&#039;Overwork:&#039;&#039;&#039; Clanfellow will work until exhausted and will lose Mood when working after hours.&lt;br /&gt;
* &#039;&#039;&#039;Time Off:&#039;&#039;&#039; Clanfellow will not work but will lain Mood and may even take a Nap to regain some Sleep.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
All Clanfolk have 14 Skills, which determines how good they are at certain tasks. Each Clanfellow will also like and dislike certain Skills, causing them to gain or lose Mood when doing tasks that require them. Juvenile Clanfolk develop skills 4 times faster and Adult and Senior Clanfolk. Juvenile Clanfolk start the game with most Skills at level 1, Adult Clanfolk start with most Skills at level 2 or 3 and Senior Clanfolk start with most Skills at level 4. The 14 Skills, ranked by default Skill Priority from most important to least important, are:&lt;br /&gt;
# [[File:Icon Doctor.png|25px]] Doctor / Baby Care&lt;br /&gt;
# [[File:Icon Repair.png|25px]] Repair&lt;br /&gt;
# [[File:Work Gather.png|25px]] Gathering&lt;br /&gt;
# [[File:Work Harvest.png|25px]] Harvest&lt;br /&gt;
# [[File:Work Hunt.png|25px]] Hunting&lt;br /&gt;
# [[File:Work Axe.png|25px]] Lumber&lt;br /&gt;
# [[File:Work Mine.png|25px]] Mining&lt;br /&gt;
# [[File:Root Build.png|25px]] Building&lt;br /&gt;
# [[File:Icon CookingPot.png|25px]] Cooking&lt;br /&gt;
# [[File:Root Plants.png|25px]] Farming&lt;br /&gt;
# [[File:Objects Industry.png|25px]] Crafting&lt;br /&gt;
# [[File:Objects Textiles.png|25px]] Clothes&lt;br /&gt;
# [[File:Stockpile General.png|25px]] Hauling&lt;br /&gt;
# [[File:Icon Cleaning.png|25px]] Cleaning.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
Each time a Clanfellow ages it has a chance to gain or lose traits, which may grant various bonuses or penalties to them. Depending on their effects, trains come in pair of two: one positive and one negative. A Clanfellow may not have two opposite traits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Positive trait&lt;br /&gt;
! colspan=2 | Negative trait&lt;br /&gt;
|-&lt;br /&gt;
! Trait&lt;br /&gt;
! Effect&lt;br /&gt;
! Trait&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hard Worker&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&lt;br /&gt;
| &#039;&#039;&#039;Lazy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Healthy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;-50%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sickness Chance&lt;br /&gt;
| &#039;&#039;&#039;Sickly&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;+100%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sickness Chance&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jolly&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fun&lt;br /&gt;
| &#039;&#039;&#039;Gloomy&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fun&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Optimist&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Mood&lt;br /&gt;
| &#039;&#039;&#039;Pessimist&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Mood&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tireless&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep&lt;br /&gt;
| &#039;&#039;&#039;Weary&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Heavy Sleeper&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;Noise does not disturb sleep&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Afraid of the Dark&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1500&#039;&#039;&#039;&amp;lt;/span&amp;gt; Mood in dark&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-1/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Sleep in dark&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fast Metabolism&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+1000&#039;&#039;&#039;&amp;lt;/span&amp;gt; Max Work&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Movement Speed&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &#039;&#039;&#039;Slow Metabolism&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;+2/s&#039;&#039;&#039;&amp;lt;/span&amp;gt; Food&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;-10%&#039;&#039;&#039;&amp;lt;/span&amp;gt; Movement Speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pregnancy ==&lt;br /&gt;
For a female Clanfellow to become pregnant, the following conditions must be met:&lt;br /&gt;
* She is sleeping in a [[File:StrawBedDouble.png|25px]] Straw Double Bed with a Clanfellow who is her Partner&lt;br /&gt;
* She has not been pregnant within the last 10 days&lt;br /&gt;
* She is not a Senior&lt;br /&gt;
* She is not hungry&lt;br /&gt;
* Both Clanfolk have 75% Mood&lt;br /&gt;
Pregnancy lasts 20 days until the woman gives birth. For the next 20 days the baby will require a lot of attention and the woman will be able to spend less time working than usual. Her [[File:Icon Doctor.png|25px]] Baby Care skill will be used in the care for her child until the Baby becomes a Juvenile.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
Animals can only be obtained at the start of the game or bought from Traders. During Winter they require Food, Water, and Shelter, while during the other seasons they can eat Grass and drink Water from Lakes on their own. If two opposite-gendered animals of the same species spend time near each other, the female may get pregnant. Most animals live 5 days as Baby, 10 days and Juvenile, 48-72 days as Adult and 4-5 days as Senior.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Animal&lt;br /&gt;
! rowspan=2 | Price&lt;br /&gt;
! rowspan=2 | Produce&lt;br /&gt;
! colspan=2 | [[File:ButcherBlock.png|25px]] Slaughter resources&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Meat Raw.png|25px]] Raw Meat&lt;br /&gt;
! [[File:Skin Fresh.png|25px]] Fresh Skin&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chicken C001 FAS F.png|25px]] Hen&lt;br /&gt;
| 75&lt;br /&gt;
| [[File:Egg.png|25px ]] Egg&lt;br /&gt;
| rowspan=2 | 5 if Baby&amp;lt;br&amp;gt;7 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chicken C001 MAS F.png|25px]] Rooster&lt;br /&gt;
| 50&lt;br /&gt;
| [[File:Egg Fertile.png|25px ]] Fertilized Egg&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cattle C001 FAS F.png|25px]] Cow&lt;br /&gt;
| 225&lt;br /&gt;
| [[File:Bucket Milk.png|25px]] Milk (requires bucket)&lt;br /&gt;
| rowspan=2 | 61 if Baby&amp;lt;br&amp;gt;68 if Juvenile&amp;lt;br&amp;gt;100 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 12 if Baby&amp;lt;br&amp;gt;13 if Juvenile&amp;lt;br&amp;gt;20 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cattle C001 MAS F.png|25px]] Bull&lt;br /&gt;
| 150&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goat C001 FA F.png|25px]] Nanny Goat&lt;br /&gt;
| 150&lt;br /&gt;
| [[File:Bucket Milk.png|25px]] Milk (requires bucket)&lt;br /&gt;
| rowspan=2 | 21 if Baby&amp;lt;br&amp;gt;22 if Juvenile&amp;lt;br&amp;gt;30 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Goat C001 MA F.png|25px]] Billy Goat&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pig C001 FAS F.png|25px]] Sow&lt;br /&gt;
| 120&lt;br /&gt;
| [[File:Pig C001 FAS F.png|25px]] Larger litters&lt;br /&gt;
| rowspan=2 | 36 if Baby&amp;lt;br&amp;gt;43 if Juvenile&amp;lt;br&amp;gt;60 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 4 if Baby&amp;lt;br&amp;gt;5 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pig C001 MAS F.png|25px]] Boar&lt;br /&gt;
| 80&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sheep C001 FAS F.png|25px]] Ewe&lt;br /&gt;
| 150&lt;br /&gt;
| [[File:Wool Raw.png|25px]] Raw Wool (requires Shears)&lt;br /&gt;
| rowspan=2 | 21 if Baby&amp;lt;br&amp;gt;22 if Juvenile&amp;lt;br&amp;gt;30 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sheep C001 MAS F.png|25px]] Ram&lt;br /&gt;
| 100&lt;br /&gt;
| [[File:Wool Raw.png|25px]] Raw Wool (requires Shears)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cat C001 MJAS F.png|25px]] Queen&lt;br /&gt;
| 225&lt;br /&gt;
| Kills Rats&lt;br /&gt;
| rowspan=2 | 4 if Baby&amp;lt;br&amp;gt;5 if Juvenile&amp;lt;br&amp;gt;8 if Adult or Senior&lt;br /&gt;
| rowspan=2 | 3 if Baby&amp;lt;br&amp;gt;3 if Juvenile&amp;lt;br&amp;gt;5 if Adult or Senior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cat C001 MJAS F.png|25px]] Tomcat&lt;br /&gt;
| 150&lt;br /&gt;
| Kills Rats&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198201116991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Beginner%27s_Guide&amp;diff=750</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Beginner%27s_Guide&amp;diff=750"/>
		<updated>2025-06-11T22:14:17Z</updated>

		<summary type="html">&lt;p&gt;76561198201116991: /* Rats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Work priority ==&lt;br /&gt;
There are two types of priorities in Clanfolk: Skill Priority (unique to each Clanfellow) and Task Priority (unique to each workplace). Clanfolk will like, dislike, or be extra good at certain jobs. Tasks can also be Emergency Boosted from the game menu, ensuring that task will be done first by any available Clanfellow.&lt;br /&gt;
*Note: Emergency Boosting a task forces it to be prioritized before all other tasks including a Clanfellow&#039;s own personal needs. It will also allow the task to be &amp;quot;claimed&amp;quot; and completed by the first available Clanfellow rather than the one best suited for the task. Doing this may lead to less than optimal circumstances, especially when done in large amounts.&lt;br /&gt;
&lt;br /&gt;
Each Clanfellow can be given Strict Priority.&lt;br /&gt;
* When Strict Priority is On tasks are picked based on Skill Priority, followed by Task Priority within that skill type. This option works best when there are many Clanfolk.&lt;br /&gt;
* When Strict Priority is Off tasks are picked based on a combination of Skill Priority and Task Priority second. This option works best when there are few Clanfolk.&lt;br /&gt;
Keeping a low task count will allow Clanfolk to complete a wider variety of tasks from many different skills.&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
[[File:Ideas tree.png|thumb|320px|The Ideas Tree]]&lt;br /&gt;
The Ideas menu will display all the resources, items, jobs and objects currently unlocked as well as what can be unlocked next.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
Jobs can be created either by selecting the Job from the Jobs menu and designating an area, or by clicking on a resource that can be harvested by a job and then selecting the job.&lt;br /&gt;
&lt;br /&gt;
== Stockpiles ==&lt;br /&gt;
Stockpiles designate an area where resources can be stored. Each stockpile can be set to allow of exclude certain items. Clicking on an existing stockpile when placing a new one will expand the area of the existing stockpile instead. Blockers will do the opposite, preventing Clanfolk from dropping items in the designated area. This is useful around fires.&lt;br /&gt;
&lt;br /&gt;
== Lakes ==&lt;br /&gt;
All Lakes have a Fishing percentage, depending on the size of the Lake, which determines for fast Eels and Fish are caught. Catching an Eel will reduce it by 2% and catching a Fish will reduce it by 2.5%. Fishing will slowly regenerate a rate of 30% of the current amount (not maximum amount). Overfishing can be avoided by limiting catch to a certain amount, adding a Wait Until Tomorrow command to the build queue and then putting the build queue on repeat.&lt;br /&gt;
&lt;br /&gt;
Clanfolk can swim, although moving by swimming is very slow. They will do it if it is still the quickest way to reach a destination.&lt;br /&gt;
&lt;br /&gt;
== Rats ==&lt;br /&gt;
Rats will begin to appear on Day 3 after the Clanfolk start reaping plants (Reed, Grass, Flax, Oats). They will try to make their way to any stored Food resources and have the ability to pass under doors. Rats can be hunted with a [[File:Bow.png|25px]] Simple Bow. They will also be lured and killed by any [[File:RatTrap Ready.png|25px]] Rat Trap that comes in their way. Dead Rats can be butchered for 2 [[File:Meat Raw.png|25px]] Raw Meat. [[File:Cat C001 MJAS F.png|25px]] Cats will also kill Rats and eat their dead bodies for Food.&lt;/div&gt;</summary>
		<author><name>76561198201116991</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Beginner%27s_Guide&amp;diff=749</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Beginner%27s_Guide&amp;diff=749"/>
		<updated>2025-06-11T22:11:53Z</updated>

		<summary type="html">&lt;p&gt;76561198201116991: /* Work priority */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Work priority ==&lt;br /&gt;
There are two types of priorities in Clanfolk: Skill Priority (unique to each Clanfellow) and Task Priority (unique to each workplace). Clanfolk will like, dislike, or be extra good at certain jobs. Tasks can also be Emergency Boosted from the game menu, ensuring that task will be done first by any available Clanfellow.&lt;br /&gt;
*Note: Emergency Boosting a task forces it to be prioritized before all other tasks including a Clanfellow&#039;s own personal needs. It will also allow the task to be &amp;quot;claimed&amp;quot; and completed by the first available Clanfellow rather than the one best suited for the task. Doing this may lead to less than optimal circumstances, especially when done in large amounts.&lt;br /&gt;
&lt;br /&gt;
Each Clanfellow can be given Strict Priority.&lt;br /&gt;
* When Strict Priority is On tasks are picked based on Skill Priority, followed by Task Priority within that skill type. This option works best when there are many Clanfolk.&lt;br /&gt;
* When Strict Priority is Off tasks are picked based on a combination of Skill Priority and Task Priority second. This option works best when there are few Clanfolk.&lt;br /&gt;
Keeping a low task count will allow Clanfolk to complete a wider variety of tasks from many different skills.&lt;br /&gt;
&lt;br /&gt;
== Ideas ==&lt;br /&gt;
[[File:Ideas tree.png|thumb|320px|The Ideas Tree]]&lt;br /&gt;
The Ideas menu will display all the resources, items, jobs and objects currently unlocked as well as what can be unlocked next.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
Jobs can be created either by selecting the Job from the Jobs menu and designating an area, or by clicking on a resource that can be harvested by a job and then selecting the job.&lt;br /&gt;
&lt;br /&gt;
== Stockpiles ==&lt;br /&gt;
Stockpiles designate an area where resources can be stored. Each stockpile can be set to allow of exclude certain items. Clicking on an existing stockpile when placing a new one will expand the area of the existing stockpile instead. Blockers will do the opposite, preventing Clanfolk from dropping items in the designated area. This is useful around fires.&lt;br /&gt;
&lt;br /&gt;
== Lakes ==&lt;br /&gt;
All Lakes have a Fishing percentage, depending on the size of the Lake, which determines for fast Eels and Fish are caught. Catching an Eel will reduce it by 2% and catching a Fish will reduce it by 2.5%. Fishing will slowly regenerate a rate of 30% of the current amount (not maximum amount). Overfishing can be avoided by limiting catch to a certain amount, adding a Wait Until Tomorrow command to the build queue and then putting the build queue on repeat.&lt;br /&gt;
&lt;br /&gt;
Clanfolk can swim, although moving by swimming is very slow. They will do it if it is still the quickest way to reach a destination.&lt;br /&gt;
&lt;br /&gt;
== Rats ==&lt;br /&gt;
Rats will begin to appear after the Clanfolk start reaping plants (Reed, Grass, Flax, Oats). They will try to make their way to any stored Food resources and have the ability to pass under doors. Rats can be hunted with a [[File:Bow.png|25px]] Simple Bow. They will also be lured and killed by any [[File:RatTrap Ready.png|25px]] Rat Trap that comes in their way. Dead Rats can be butchered for 2 [[File:Meat Raw.png|25px]] Raw Meat. [[File:Cat C001 MJAS F.png|25px]] Cats will also kill Rats and eat their dead bodies for Food.&lt;/div&gt;</summary>
		<author><name>76561198201116991</name></author>
	</entry>
</feed>