The Book of Insight is accessible between Campaign missions. In it you can spend Knowledge Points on skills. Skill can improve units or the citadel, unlock new pieces or give new passive or active abilities to Iris. Purchased skills can be refunded at any point.
Certain skills require a higher Expedition Level before they can be unlocked. Level II (Prodigy) requires 5 Knowledge Points and Level III (Master) requires 10 Knowledge Points.
Iris automatically teleports to the Citadel when her health is low
Passive
Bookworm
Headquarters Defense I
Generates a field of damage that hurts all Horrors near the Citadel
Active
Bookworm
Reinforced Stonework I
Citadel gains +250 health
Passive
Prodigy
Mistleap
Teleports all units in the arte's field to the Citadel
Active
Master
Headquarters Defense II
Generates a stronger field of damage that hurts all Horrors near the Citadel
Active
Sage
Reinforced Stonework II
Citadel gains +500 health
Passive
Sage
Units
Units skills improve the attacks of one the units.
Skill
Effect
Expedition Level
Bowman: Menelaus Shot
Bowman attacks 3 horrors at once
Bookworm
Lobber: Powder Ball
Lobber attacks hit a larger area
Bookworm
Captor: Pearl Web
Captor attacks stun horrors
Prodigy
Cannoneer: Volatile Cannonball
Cannoneer attacks hit a larger area
Prodigy
Ballista: Cluster Bomb
Ballista attacks hit a larger area
Master
Hunter: Execution
Hunter attacks instantly kill low-health enemies
Master
Partisan: Mistfuel Grenade
Partisans gain a secondary area attack that removes enamel
Sage
Pieces
Pieces skills unlock new pieces.
Skill
Unlocked pieces
Expedition Level
Advanced Stone Pieces I
1x3 Stone Brick, Stone Rampart, Stone Arches Mounted Fire Arrows, Mounted Poison, Mounted Hell Arrows, Mounted Hell Poison
Bookworm
Advanced Wood Pieces I
1x3 Wood Strut, Wood Scaffold, Mounted Banner, Grand Mounted Banner
Prodigy
Advanced Wood Pieces II
Wood Steps, Claw Trap
Master
Advanced Stone Pieces II
Stone Corner, Mounted Spark, Mounted Hell Spark
Sage
Iris
Iris skills improve Iris' capabilities and unlike other skills they come in mutually-exclusive groups of two as well as two levels each.
Skill
Effect
Type
Expedition Level
Excludes
Arte: Palido Darts I
Iris' attack strikes up to 4 horrors and deals 30 damage
Passive
Bookworm
Arte: Palido Impact
Arte: Palido Impact I
Iris' attack deals 36 damage
Passive
Bookworm
Arte: Palido Darts
Arte: Sunderbolt I
Deals damage in one attack in a large area
Active
Bookworm
Arte: Tempest
Arte: Tempest I
Deals damage in multiple attacks in a large area
Active
Bookworm
Arte: Sunderbolt
Leather Undershirt
Increases Iris' health
Passive
Prodigy
Arte: Healing Veil I
Reduces damage to buildings by 50% and restores health to buildings
Active
Prodigy
Arte: Pounding Veil
Arte: Pounding Veil I
Reduces damage to buildings by 30% and damages horrors in the area
Active
Prodigy
Arte: Healing Veil
Arte: Palido Darts II
Iris' attack strikes up to 7 horrors and deals 30 damage
Passive
Prodigy
Arte: Palido Impact
Arte: Palido Impact II
Iris' attack deals 48 damage
Passive
Prodigy
Arte: Palido Darts
Arte: Sunderbolt II
Deals damage in one attack in a large area and inflicts Stunned and Burning
Active
Master
Arte: Tempest
Arte: Tempest II
Deals heavy damage in multiple attacks in a very large area
Active
Master
Arte: Sunderbolt
Arte: Healing Veil II
Reduces damage to buildings by 100% and restores health to buildings for a long time
Active
Master
Arte: Pounding Veil
Arte: Pounding Veil II
Slightly reduces damage to buildings and damages horrors in the area for a long time
Active
Master
Arte: Healing Veil
Chainmail Undershirt
Increases Iris' health
Passive
Master
Arte: Enfeebling Aura
Horrors near Iris suffer more damage from all sources
Passive
Sage
Echo artes
Starting with chapter 12, Iris can use an active ability to summon units with 1 health known as echoes. Echo artes are mutually exclusive and cannot be used in earlier chapters.
Skill
Effect
Expedition Level
Arte: Bowmen Echo I
Summons 2 Bowmen Echo units that last for half of the ability cooldown
Master
Arte: Hunter Echo I
Summons 1 Hunter Echo unit that lasts for half of the ability cooldown
Master
Arte: Bowmen Echo II
Summons 3 Bowmen Echo units that last for two thirds of the ability cooldown
Sage
Arte: Hunter Echo II
Summons 1 Hunter Echo unit that lasts as long as the ability cooldown