Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new buildings and increase Military Cap by 5.
| Level
|
Requirements
|
Cost
|
Unlocked units
|
Unlocked pieces
|
Unlocked buildings
|
Unlocked improvements
|
| Building
|
Points
|
| II
|
Barracks
|
50
|
360
195
45
|
Captor
|
All Windows Fire Arrows Throwing Poison Mounted Fire Arrows Mounted Poison
|
Masonry Guild Air Trader Homestead Home Extension
|
Advanced Bunkhouse Weighted Net Improved Masonry Mistfuel Lanterns Crosscut Saws Steel Pickaxes
|
| III
|
Masonry Guild
|
250
|
540
285
120
35
|
Cannoneer
|
Reinforced Spikes Bomber's Spark
|
Bomber's Workshop Master Sawmill Master Quarry Bulk Air Filter Air Silo Airtight Insulation Autonomous Pump
|
Large Sleeping Quarters, Reinforced Traps, Expert Masonry, Refined Powder, Mechanized Pickaxes, Mineral Trollies, Two-Man Saws, Double-Filter Masks, Triple-Filter Masks
|
| IV
|
Bomber's Workshop
|
400
|
990
420
285
70
|
Ballista
Hunter
Partisan (Skirmish only)
|
Tactician's Nook, Grand Banner, Decoy, Hell Arrows, Hell Poison, Hell Spark, Mounted Hell Arrows, Mounted Hell Poison
|
Elite's Quarters Master Warehouse Intake Duct
|
Extended Lodgings Masterful Masonry Ballistae Overhaul Mineral Conveyors Wax-Treated Hoods
|