Units

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Units

All units fight from distance and hovering over a human will display its range. Each unit has its own preferred height compared to the enemy and will receive increased bonuses when attacking from their preferred height. The amount of health units have depends on game difficulty.

The number of units that can be trained is limited by the Military Capacity, which starts at 10 and is increased at the Citadel. A rally point can be set by selected by selecting a building that produces units and right-clicking where newly recruited units should move.

All units have an Oxygen maintenance cost that scales with the game difficulty. Units received as reinforcements during a mission do not have maintenance. The time it takes to train a unit also scales with game difficulty.

Each unit has one upgrade in the building they're recruited from and one skill in the Book of Insight.

During most missions Iris will be playable as a special unit. Iris can gain various passive and active skills via the Book of Insight. If she is killed she resurrects at the Citadel after a short time.

Unit Attack Size Height Speed Prosperity Unlock chapter Cost Recruited at Notes
Bowman
Damage: 12
Area: 1
Cooldown: 2.8
Range: 11
1 High
(5m)
Normal I 2 45 Oxygen
60 Wood
1 Minerals
1 Citizens
Barracks
Lobber
Damage: 8
Area: 2
Cooldown: 2.8
Range: 7
1 Low
(0-4m)
Normal I 2 60 Oxygen
60 Wood
4 Minerals
2 Citizens
Barracks
Captor
Damage: 4
Area: 2
Cooldown: 2.8
Range: 7
1 Low
(0-4m)
Normal II 3 60 Oxygen
90 Wood
6 Minerals
2 Citizens
Barracks Attacks slow down horrors
Cannoneer
Damage: 20
Area: 9
Cooldown: 4.5
Range: 11
2 Low
(0-4m)
Slow III 5 90 Oxygen
15 Wood
15 Minerals
3 Citizens
2 Mistfuel
Bomber's Workshop
Ballista
Damage: 32
Area: Line
Cooldown: 4
Range: 16
2 High
(5m)
Slow IV 10 180 Oxygen
90 Wood
40 Minerals
3 Citizens
2 Mistfuel
Bomber's Workshop Attacks hit all horrors in a long line
Hunter
Damage: 40
Area: 1
Cooldown: 4.8
Range: 16
1 Very High
(10m)
Fast IV 10 90 Oxygen
150 Wood
10 Minerals
2 Citizens
Elite's Quarters
Partisan
Damage: 80
Area: 1
Cooldown: 3.25
Range: 11
1 Any Slow IV Sandbox & Endless only 180 Oxygen
135 Wood
25 Minerals
2 Citizens
Elite's Quarters At low height attacks multiple enemies
At high height uses a single powerful attack

Horrors

Every night swarms of horrors will attack the settlement. Every night before the attack red arrows will show the directions of the attacking swarms and a curved bar on top will show the remaining time until they attack. Hovering over the attack direction arrow will list the attacking units. After surviving the first night the horrors will know about the settlement and individual ones can attack during the day as well.

Some maps have Broodnests, which prevent building near them and spawn additional horrors during the final night. Broodnests will also spawn horrors if attacked.

Horror Attack Damage Attack Cooldown Speed First chapter Notes
Vermin: The Swarmer 2 1.25 Slow 1 Created by Broodnests
Feeble Vermin: The Swarmer 1 2.5 Slow 2
Fury: The Sprinter 5 0.9 Fast 4
Centaur: The Wrecker 5 1.5 Normal 6 Splits into 2-4 Vermin when killed
Does more damage to walls
Abomination: The Breeder 0 14 Slow 8 Attack creates 9 Vermin
Sirena: The Annihilator 30 1 N/A 8 Massive health
Uses various attacks depending on the situation
Each time it emerges from the ground spawns 45 Vermin