Units

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Horrors

Every night swarms of horrors will attack the settlement. Every night before the attack red arrows will show the directions of the attacking swarms and a curved bar on top will show the remaining time until they attack. Hovering over the attack direction arrow will list the attacking units. After surviving the first night the horrors will know about the settlement and individual ones can attack during the day as well.

Horrors can also create Broodnests to take control of an area. Broodnests erupt during night or if attacked, releasing horrors. Horrors can also defile an Ancient Beacon, making it impossible to build nearby.

Units

All units fight from distance and hovering over a human will display its range. Each unit has its own preferred height compared to the enemy and will receive increased bonuses when attacking from their preferred height. The amount of health units have depends on game difficulty.

The number of units that can be trained is limited by the Military Capacity, which starts at 10 and is increased at the Citadel. A rally point can be set by selected by selecting a building that produces units and right-clicking where newly recruited units should move.

All units have an Oxygen maintenance cost that scales with the game difficulty. Units received as reinforcements during a mission do not have maintenance.

Each unit has one upgrade in the building they're recruited from and one skill in the Book of Insight.

Unit Attack Size Height Prosperity Unlock chapter Cost Train time Recruited at Notes
Iris
Damage: 24
Area: 1
Cooldown: 2.3
1 Any 1 2 Free Automatically If killed resurrects at the Citadel after a short time
Bowman
Damage: 12
Area: 1
Cooldown: 2.8
1 High
(5m)
1 2 45 Oxygen
60 Wood
1 Minerals
1 Citizens
30 Barracks
Lobber
Damage: 8
Area: 2
Cooldown: 2.8
1 Low
(0-4m)
1 2 60 Oxygen
60 Wood
4 Minerals
2 Citizens
30 Barracks
Captor
Damage: 4
Area: 2
Cooldown: 2.8
1 Low
(0-4m)
2 3 60 Oxygen
90 Wood
6 Minerals
2 Citizens
39 Barracks Attacks slow down horrors
Cannoneer
Damage: 20
Area: 9
Cooldown: 4.5
2 Low
(0-4m)
3 5 90 Oxygen
15 Wood
15 Minerals
3 Citizens
2 Mistfuel
49 Bomber's Workshop Attack area can be upgraded
Ballista
Damage: 32
Area: 9
Cooldown: 4
2 High
(5m)
4 10 180 Oxygen
90 Wood
40 Minerals
3 Citizens
2 Mistfuel
55 Bomber's Workshop Attack area can be upgraded
Hunter
Damage: 40
Area: 1
Cooldown: 4.8
1 Very High
(10m)
4 10 90 Oxygen
150 Wood
10 Minerals
2 Citizens
40 Elite's Quarters