Buildings must be placed within owned territory, which is projected around the Citadel and Beacons. Pieces can be built anywhere.
Each building has an Oxygen maintenance cost that depends on the game difficulty.
A building can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported building may collapse. When time is paused a building won't collapse without Support and will be highlighted red.
You can recycle placed buildings to recover their resources by pressing the recycle button below the build menu and then clicking on the buildings you want recycled.
Every settlement will begin with a Citadel, which produces 180 Oxygen, stores 720 Oxygen, 400 Wood, 400 Stone and 200 Minerals, and projects territory around it. It produces 10 Military Capacity and can be upgraded to produce more. It also comes with two towers where buildings may be placed, ideally Air Filters. All buildings need a path to the Citadel to function and will shut down if pieces facilitating this are destroyed or recycled. If the Citadel is destroyed the mission is lost.
The Citadel has a health of 400, which is increased to 650 with the Reinforced Stonework skill and to 1150 with the Reinforced Stonework II skill.
The Citadel produces 10 Citizens on Story difficulty, 8 Citizens on Easy/Normal/Hard difficulty and 6 Citizens on Extreme difficulty.
With the Headquarters Defense skill from the Book of Insight the Citadel gains an ability to damage all horrors around it. With the Mistleap skill from the Book of Insight the Citadel gains an ability to teleport all units in the selected area to the Citadel.
Resource Gathering
Resource Gathering buildings are used to produce resources.
Raw Materials
Raw Materials buildings use workers who carry materials from the resource gathering building to the nearest Warehouse or Citadel. The shorter the distance, the faster resources will be gathered. The buildings come in two levels and can be upgraded for the cost difference once the required Prosperity is reached.
Each building has one worker and can have as many additional workers assigned as there are Citizens available. The optimal number of workers depends on the number of resources around and the distance to the nearest warehouse or the citadel.
If the number of workers is colored white, additional workers will increase production.
If the number of workers is colored green, the building has the optimal amount of workers assigned for maximum production.
If the number of workers is colored red, the building has more workers assigned than necessary for maximum production.
Building
Max. Production
Cost
Maintenance Cost
Build Time
Prosperity Level
Sawmill
15 Wood/worker
75 Oxygen
30 Oxygen/min
35 Seconds
I
Quarry
15 Stone/worker 15 Minerals/worker
90 Oxygen 75 Wood 3 Citizens
45 Oxygen/min
35 Seconds
I
Warehouse
600 Wood and Stone Storage 300 Minerals Storage Drop-off point for resources Researches improvements for resource gathering
The Mist Condenser is unlocked at Prosperity level III, produces up to 10 Mistfuel and requires Mist. Cost: 200 Oxygen, 180 Wood, 20 Minerals, 6 Citizens. Build Time: 35 Seconds.
City Buildings
City Growth
Building
Effect
Cost
Maintenance Cost
Build Time
Prosperity Level
Beacon
Expands the settlement's territory in a large radius Favored target of horrors
24 Wood 100 Oxygen
5 Oxygen/min
28 Seconds
I
Shack
Gives 5 Citizens on Story difficulty Gives 4 Citizens on Easy/Normal/Hard difficulty Gives 3 Citizens on Extreme difficulty Comes with a support area on top
30 Wood
15 Oxygen/min
35 Seconds
I
Air Trader
Enables buying Wood and Stone with Oxygen
100 Wood 340 Oxygen 15 Minerals 7 Citizens
None
56 Seconds
II
Masonry Guild
Researches improvements for pieces and buildings
195 Wood 500 Oxygen 25 Minerals 18 Citizens
90 Oxygen/min
49 Seconds
II
Homestead
Gives 9 Citizens on Story difficulty Gives 8 Citizens on Easy/Normal/Hard difficulty Gives 7 Citizens on Extreme difficulty Comes with a support area on top Can also be upgraded from Shack for the cost difference
110 Wood 90 Oxygen 15 Minerals
15 Oxygen/min
35 Seconds
III
Military Growth
Military Growth are used to recruit and upgrade units.