Campaign: Difference between revisions

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There are four mission types in the campaign:
There are four mission types in the campaign:
* '''Tutorial''' missions teach how to play the game.
* '''Tutorial''' missions teach how to play the game.
* '''City building''' missions use resources, building, prosperity and day-night cycle mechanics. Your objective is to survive all the nights. Iris is playable and if she dies she resurrects at the citadel after a short time.
* '''City building''' missions use resources, building, prosperity and day-night cycle mechanics. Your objective is to survive all the nights. Iris is playable and if she dies she can be resurrected at the citadel.
* '''Expedition''' missions give you a limited number of units to complete the objectives. Pieces are available in limited numbers based on caches salvaged on the map. Iris is playable and if she dies the mission fails.
* '''Expedition''' missions give you a limited number of units to complete the objectives. Pieces are available in limited numbers based on caches salvaged on the map. Iris is playable and if she dies the mission fails.
* '''Tower defense''' missions limited number of units and pieces are available in a limited number given at the beginning of the mission.  The objective is to kill all horrors before they reach and destroy the stronghold on the opposite end of the map and there is also an optional objective to kill all horrors before they reach and destroy the ancient beacon in the middle of the map. Night can only be triggered manually. Iris is not playable.
* '''Tower defense''' missions have a limited number of units and pieces are available in a limited number given at the beginning of the mission.  The objective is to kill all horrors before they reach and destroy the stronghold on the opposite end of the map and there is also an optional objective to kill all horrors before they reach and destroy the ancient beacon in the middle of the map. Night can only be triggered manually. Iris is not playable.
{| class="wikitable"
{| class="wikitable"
! width=1% | Mission
! width=1% | Mission
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| [[File:BallistaPortrait.png|25px]] Ballista
| [[File:BallistaPortrait.png|25px]] Ballista
|-
|-
| '''Chapter 11<br>Horrors of the Bog'''
| '''Chapter 11<br>'''Horrors of the Bog'''
| Tower defense
| Tower defense
| Wetlands
| Wetlands
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|-
|-
| '''Chapter 12<br>Into the Depths'''
| '''Chapter 12<br>Into the Depths'''
| Expedition
| Depths
| 0
| Explore the Depths in search of the Alta Perl<br>Keep Lady Iris alive
| Pick up a Lost Page
| [[File:CrusaderPortrait.png|25px]] Partisan
|-
| '''Chapter 13<br>Perl of Truth'''
| Expedition
| Depths
| 1
| Defend Iris as she seeks knowledge from the perla
| Pick up salvage
|
|-
| '''Chapter 14<br>The Order Avails'''
| City building
| Wetlands
| 3
| Prepare your defenses<br>Defend the Citadel at all costs
| Pick up a Lost Page
|
|-
| '''Chapter 15<br>Abyssal Defense'''
| Tower defense
| Depths
| 2
| Defend the Stronghold from horrors
| Protect an Ancient Beacon from all attacks
|
|-
| '''Chapter 16<br>Memorial'''
| Expedition
| Depths
| 0
| Investigate the cave
| Pick up a Lost Page
|
|-
| '''Chapter 17<br>The Alta Perl'''
| City building
| Abyss
| 4
| Defend the Strongholds protecting lesser perlas<br>Take control of the Alta Perl
|
|
|}
|}

Latest revision as of 08:54, 20 March 2025

The War Table

There are four mission types in the campaign:

  • Tutorial missions teach how to play the game.
  • City building missions use resources, building, prosperity and day-night cycle mechanics. Your objective is to survive all the nights. Iris is playable and if she dies she can be resurrected at the citadel.
  • Expedition missions give you a limited number of units to complete the objectives. Pieces are available in limited numbers based on caches salvaged on the map. Iris is playable and if she dies the mission fails.
  • Tower defense missions have a limited number of units and pieces are available in a limited number given at the beginning of the mission. The objective is to kill all horrors before they reach and destroy the stronghold on the opposite end of the map and there is also an optional objective to kill all horrors before they reach and destroy the ancient beacon in the middle of the map. Night can only be triggered manually. Iris is not playable.
Mission Type Terrain Nights Main objectives Optional objectives Introduced unit
Chapter 1
A Herald's Message
Tutorial Outskirts 0 Tutorial: Basics
Keep the Herald alive
Deliver the message
Chapter 2
The Sola Gate
Tutorial Hogar 2 Tutorial: Building defenses
Don't let the Sola Gate fall
Keep Lady Iris alive
Iris
Bowman
Lobber
Chapter 3
The Forest Garrison
Tutorial Outskirts 2 Tutorial: Settlement economy
Defend the Citadel at all costs
Chapter 4
A Fearful Frontier
City building Highlands 3 Hunt down a Broodnest
Defend the Citadel at all costs
Destroy Broodnests
Seek greater Prosperity for your settlement
Captor
Chapter 5
Lost Pages
Expedition Highlands 0 Explore the nearby ruins
Chapter 6
Mistfuel Firepower
City building Highlands 3 Defend the Citadel at all costs Establish a Bomber's Workshop
Pick up a Lost Page
Cannoneer
Chapter 7
A Convenient Chasm
Tower defense Highlands 2 Defend the Stronghold from horrors Protect an Ancient Beacon from all attacks
Chapter 8
Downpour
Expedition Wetlands 1 Face the Sirena in the downpour
Find the recruit troops
Pick up a Lost Page
Pick up a Lost Page Hunter
Chapter 9
Home and Heartache
Expedition Hogar 0 Reach the city walls
Chapter 10
The Defense of Hogar
City building Hogar 3 Don't let the Sola Gate fall Build quarries Ballista
Chapter 11
Horrors of the Bog
Tower defense Wetlands 2 Defend the Stronghold from horrors Protect an Ancient Beacon from all attacks
Chapter 12
Into the Depths
Expedition Depths 0 Explore the Depths in search of the Alta Perl
Keep Lady Iris alive
Pick up a Lost Page Partisan
Chapter 13
Perl of Truth
Expedition Depths 1 Defend Iris as she seeks knowledge from the perla Pick up salvage
Chapter 14
The Order Avails
City building Wetlands 3 Prepare your defenses
Defend the Citadel at all costs
Pick up a Lost Page
Chapter 15
Abyssal Defense
Tower defense Depths 2 Defend the Stronghold from horrors Protect an Ancient Beacon from all attacks
Chapter 16
Memorial
Expedition Depths 0 Investigate the cave Pick up a Lost Page
Chapter 17
The Alta Perl
City building Abyss 4 Defend the Strongholds protecting lesser perlas
Take control of the Alta Perl