Units: Difference between revisions

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Line 19: Line 19:
! Speed
! Speed
! Cost
! Cost
! Maintenance
! Recruited at
! Recruited at
! width=15% | Notes
! width=15% | Notes
Line 29: Line 30:
| Normal
| Normal
| [[File:Oxygen.png|25px]] 45<br>[[File:Wood.png|25px]] 60<br>[[File:Minerals.png|25px]] 1<br>[[File:Citizens.png|25px]] 1
| [[File:Oxygen.png|25px]] 45<br>[[File:Wood.png|25px]] 60<br>[[File:Minerals.png|25px]] 1<br>[[File:Citizens.png|25px]] 1
| 15 (Easy)<br>30 (E/M/H)
| [[File:Barracks.png|40px]] Barracks<br>(Prosperity I)
| [[File:Barracks.png|40px]] Barracks<br>(Prosperity I)
|  
|  
Line 39: Line 41:
| Normal
| Normal
| [[File:Oxygen.png|25px]] 60<br>[[File:Wood.png|25px]] 60<br>[[File:Minerals.png|25px]] 4<br>[[File:Citizens.png|25px]] 2
| [[File:Oxygen.png|25px]] 60<br>[[File:Wood.png|25px]] 60<br>[[File:Minerals.png|25px]] 4<br>[[File:Citizens.png|25px]] 2
| 15 (Easy)<br>30 (E/M/H)
| [[File:Barracks.png|40px]] Barracks<br>(Prosperity I)
| [[File:Barracks.png|40px]] Barracks<br>(Prosperity I)
|  
|  
Line 49: Line 52:
| Normal
| Normal
| [[File:Oxygen.png|25px]] 60<br>[[File:Wood.png|25px]] 90<br>[[File:Minerals.png|25px]] 6<br>[[File:Citizens.png|25px]] 2
| [[File:Oxygen.png|25px]] 60<br>[[File:Wood.png|25px]] 90<br>[[File:Minerals.png|25px]] 6<br>[[File:Citizens.png|25px]] 2
| 15 (Easy)<br>30 (E/M/H)
| [[File:Barracks.png|40px]] Barracks<br>(Prosperity II)
| [[File:Barracks.png|40px]] Barracks<br>(Prosperity II)
| Attacks slow down horrors
| Attacks slow down horrors
Line 59: Line 63:
| Slow
| Slow
| [[File:Oxygen.png|25px]] 90<br>[[File:Wood.png|25px]] 15<br>[[File:Minerals.png|25px]] 15<br>[[File:Citizens.png|25px]] 3<br>[[File:Mistfuel.png|25px]] 2
| [[File:Oxygen.png|25px]] 90<br>[[File:Wood.png|25px]] 15<br>[[File:Minerals.png|25px]] 15<br>[[File:Citizens.png|25px]] 3<br>[[File:Mistfuel.png|25px]] 2
| 30 (Easy)<br>60 (E/M/H)
| [[File:Bomber's Workshop.png|40px]] Bomber's Workshop<br>(Prosperity II)
| [[File:Bomber's Workshop.png|40px]] Bomber's Workshop<br>(Prosperity II)
|  
|  
Line 69: Line 74:
| Slow
| Slow
| [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 90<br>[[File:Minerals.png|25px]] 40<br>[[File:Citizens.png|25px]] 3<br>[[File:Mistfuel.png|25px]] 2
| [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 90<br>[[File:Minerals.png|25px]] 40<br>[[File:Citizens.png|25px]] 3<br>[[File:Mistfuel.png|25px]] 2
| 30 (Easy)<br>60 (E/M/H)
| [[File:Bomber's Workshop.png|40px]] Bomber's Workshop<br>(Prosperity IV)
| [[File:Bomber's Workshop.png|40px]] Bomber's Workshop<br>(Prosperity IV)
| Attacks hit all horrors in a long line
| Attacks hit all horrors in a long line
Line 79: Line 85:
| Fast
| Fast
| [[File:Oxygen.png|25px]] 90<br>[[File:Wood.png|25px]] 150<br>[[File:Minerals.png|25px]] 10<br>[[File:Citizens.png|25px]] 2
| [[File:Oxygen.png|25px]] 90<br>[[File:Wood.png|25px]] 150<br>[[File:Minerals.png|25px]] 10<br>[[File:Citizens.png|25px]] 2
| 23 (Easy)<br>45 (E/M/H)
| [[File:Elite's Quarters.png|40px]] Elite's Quarters<br>(Prosperity IV)
| [[File:Elite's Quarters.png|40px]] Elite's Quarters<br>(Prosperity IV)
|  
|  
Line 89: Line 96:
| Slow
| Slow
| [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 135<br>[[File:Minerals.png|25px]] 25<br>[[File:Citizens.png|25px]] 2
| [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 135<br>[[File:Minerals.png|25px]] 25<br>[[File:Citizens.png|25px]] 2
| 23 (Easy)<br>45 (E/M/H)
| [[File:Elite's Quarters.png|40px]] Elite's Quarters<br>(Prosperity IV)
| [[File:Elite's Quarters.png|40px]] Elite's Quarters<br>(Prosperity IV)
| At low height attacks multiple enemies<br>At high height uses a single powerful attack
| At low height attacks multiple enemies<br>At high height uses a single powerful attack
|}
|}

Revision as of 21:34, 4 August 2024

The unit controls panel

All units fight from distance and hovering over a human will display its range. Each unit has its own preferred height compared to the enemy and will receive increased bonuses when attacking from their preferred height. The amount of health units have depends on game difficulty.

The number of units that can be trained is limited by the Military Capacity, which starts at 10 and is increased at the Citadel. A rally point can be set by selected by selecting a building that produces units and right-clicking where newly recruited units should move.

All units have an Oxygen maintenance cost that scales with the game difficulty. Units received as reinforcements during a mission do not have maintenance. The time it takes to train a unit also scales with game difficulty.

Each unit has one upgrade in the building they're recruited from and one skill in the Book of Insight.

During all missions except tower defense Iris will be playable as a special unit. Iris can gain various passive and active skills via the Book of Insight. If she is killed on City Building missions she resurrects at the Citadel after a short time. If she is killed on Expedition mission the mission fails.

The Partisan is only available in Skirmish, Endless and Sandbox.

Unit Health Attack Size Height Speed Cost Maintenance Recruited at Notes
Bowman
20 (Story)
15 (Easy)
10 (Normal)
5 (Hard)
1 (Extreme)
Damage: 12
Area: 1
Cooldown: 2.8
Range: 11
1 High (5m) Normal 45
60
1
1
15 (Easy)
30 (E/M/H)
Barracks
(Prosperity I)
Lobber
70 (Story)
55 (Easy)
35 (Normal)
15 (Hard)
1 (Extreme)
Damage: 8
Area: 2
Cooldown: 2.8
Range: 7
1 Low (0-4m) Normal 60
60
4
2
15 (Easy)
30 (E/M/H)
Barracks
(Prosperity I)
Captor
20 (Story)
15 (Easy)
10 (Normal)
5 (Hard)
1 (Extreme)
Damage: 4
Area: 2
Cooldown: 2.8
Range: 7
1 Low (0-4m) Normal 60
90
6
2
15 (Easy)
30 (E/M/H)
Barracks
(Prosperity II)
Attacks slow down horrors
Cannoneer
70 (Story)
55 (Easy)
35 (Normal)
15 (Hard)
1 (Extreme)
Damage: 20
Area: 9
Cooldown: 4.5
Range: 11
2 Low (0-4m) Slow 90
15
15
3
2
30 (Easy)
60 (E/M/H)
Bomber's Workshop
(Prosperity II)
Ballista
70 (Story)
55 (Easy)
35 (Normal)
15 (Hard)
1 (Extreme)
Damage: 32
Area: Line
Cooldown: 4
Range: 16
2 High (5m) Slow 180
90
40
3
2
30 (Easy)
60 (E/M/H)
Bomber's Workshop
(Prosperity IV)
Attacks hit all horrors in a long line
Hunter
20 (Story)
15 (Easy)
10 (Normal)
5 (Hard)
1 (Extreme)
Damage: 40
Area: 1
Cooldown: 4.8
Range: 16
1 Very High (10m) Fast 90
150
10
2
23 (Easy)
45 (E/M/H)
Elite's Quarters
(Prosperity IV)
Partisan
100 (Story)
75 (Easy)
50 (Normal)
25 (Hard)
1 (Extreme)
Damage: 80
Area: 1
Cooldown: 3.25
Range: 11
1 Any Slow 180
135
25
2
23 (Easy)
45 (E/M/H)
Elite's Quarters
(Prosperity IV)
At low height attacks multiple enemies
At high height uses a single powerful attack