Improvements: Difference between revisions

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| [[File:UnitImprovementPortrait-BarrackUnits 01.png|30px]] '''Intense Training'''
| [[File:UnitImprovementPortrait-BarrackUnits 01.png|30px]] '''Intense Training'''
| +3 Range and Line of Sight for all Barracks units
| +3 Range and Line of Sight for Barracks units
| [[File:Oxygen.png|25px]] 180 Oxygen<br>[[File:Wood.png|25px]] 25 Wood<br>[[File:Minerals.png|25px]] 10 Minerals
| [[File:Oxygen.png|25px]] 180 Oxygen<br>[[File:Wood.png|25px]] 25 Wood<br>[[File:Minerals.png|25px]] 10 Minerals
| 24
| 24

Revision as of 20:39, 4 August 2024

Improvements are purchased from various buildings to give permanent bonuses for the current mission. Citadel improvements are not available in Endless mode, where Military Capacity is instead unlocked using points.

Improvement Effects Cost Time (seconds) Building Prosperity Level
Basic Dormitory +5 Military Capacity 180 Oxygen
25 Wood
5 Minerals
42 Citadel I
Leather Bow Grip +4 Bowman Damage 180 Oxygen
25 Wood
5 Minerals
24 Barracks I
Leather Gauntlets +40 Lobber Health 180 Oxygen
25 Wood
5 Minerals
24 Barracks I
Intense Training +3 Range and Line of Sight for Barracks units 180 Oxygen
25 Wood
10 Minerals
24 Barracks I
Advanced Bunkhouse +5 Military Capacity 360 Oxygen
45 Wood
20 Minerals
120 Stone
42 Citadel II
Weighted Net + 2 Horrors hit by Captor attacks 360 Oxygen
45 Wood
20 Minerals
42 Barracks II
Improved Masonry +20% Toughness Health Bonus 540 Oxygen
30 Minerals
150 Stone
33 Masonry Guild II
Mistfuel Lanterns Increases the sight radius of buildings 360 Oxygen
45 Wood
20 Minerals
120 Stone
33 Masonry Guild II
Crosscut Saws Increases Wood harvesting rate 225 Oxygen
18 Wood
5 Minerals
24 Warehouse
Master Warehouse
II
Steel Pickaxes Increases Stone harvesting rate 135 Oxygen
45 Wood
20 Minerals
24 Warehouse
Master Warehouse
II
Large Sleeping Quarters +10 Military Capacity 810 Oxygen
70 Wood
40 Minerals
240 Stone
42 Citadel III
Reinforced Traps 15 Trap Health 810 Oxygen
70 Wood
60 Minerals
240 Stone
42 Masonry Guild III
Expert Masonry +20% Toughness Health Bonus 720 Oxygen
50 Minerals
315 Stone
42 Masonry Guild III
Refined Powder Increases the Cannoneer attack area-of-effect 360 Oxygen
45 Wood
20 Minerals
33 Bomber's Workshop III
Mechanized Pickaxes Increases Stone harvesting rate 315 Oxygen
90 Wood
35 Minerals
60 Stone
33 Warehouse
Master Warehouse
III
Mineral Trollies Increases Minerals harvesting rate 540 Oxygen
60 Wood
10 Minerals
180 Stone
33 Warehouse
Master Warehouse
III
Two-Man Saws Increases Wood harvesting rate 400 Oxygen
30 Wood
10 Minerals
180 Stone
33 Warehouse
Master Warehouse
III
Double-Filter Masks -10% Unit Maintenance 180 Oxygen
25 Wood
10 Minerals
24 Air Silo III
Triple-Filter Masks -10% Unit Maintenance 360 Oxygen
45 Wood
20 Minerals
120 Stone
33 Air Silo III
Extended Lodgings +10 Military Capacity 810 Oxygen
70 Wood
40 Minerals
240 Stone
42 Citadel IV
Masterful Masonry +20% Toughness Health Bonus 990 Oxygen
75 Minerals
675 Stone
45 Masonry Guild IV
Ballistae Overhaul Increases the Ballista attack area-of-effect 810 Oxygen
70 Wood
40 Minerals
42 Bomber's Workshop IV
Mineral Conveyors Increases Minerals harvesting rate 900 Oxygen
120 Wood
15 Minerals
300 Stone
42 Warehouse
Master Warehouse
IV
Wax-Treated Hoods +8 Hunter Damage
+5 Hunter Range
810 Oxygen
70 Wood
30 Minerals
42 Elite's Quarters IV