Prosperity: Difference between revisions
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| [[File:Oxygen.png|25px]] 540<br>[[File:Wood.png|25px]] 285<br>[[File:Stone.png|25px]] 120<br>[[File:Minerals.png|25px]] 35 | | [[File:Oxygen.png|25px]] 540<br>[[File:Wood.png|25px]] 285<br>[[File:Stone.png|25px]] 120<br>[[File:Minerals.png|25px]] 35 | ||
| [[File:CannoneerPortrait.png|30px]] Cannoneer | | [[File:CannoneerPortrait.png|30px]] Cannoneer | ||
| [[File:Bomber's Workshop.png|25px]] Bomber's Workshop<br>[[File:Master Sawmill.png|25px]] Master Sawmill<br>[[File:Master Quarry.png|25px]] Master Quarry<br>[[File:Bulk Air Filter.png|25px]] Bulk Air Filter<br>[[File:Air Silo.png|25px]] Air Silo<br>[[File:Airtight Insulation.png|25px]] Airtight Insulation<br>[[File:Autonomous Pump.png|25px]] Autonomous Pump | | [[File:Bomber's Workshop.png|25px]] Bomber's Workshop<br>[[File:Warehouse.png|25px]] Warehouse<br>[[File:Master Sawmill.png|25px]] Master Sawmill<br>[[File:Master Quarry.png|25px]] Master Quarry<br>[[File:Bulk Air Filter.png|25px]] Bulk Air Filter<br>[[File:Air Silo.png|25px]] Air Silo<br>[[File:Airtight Insulation.png|25px]] Airtight Insulation<br>[[File:Autonomous Pump.png|25px]] Autonomous Pump | ||
| Reinforced Spikes<br>Bomber's Spark | | Reinforced Spikes<br>Bomber's Spark | ||
| Large Sleeping Quarters<br>Reinforced Traps<br>Expert Masonry<br>Refined Powder<br>Mechanized Pickaxes<br>Mineral Trollies<br>Two-Man Saws<br>Double-Filter Masks<br>Triple-Filter Masks | | Large Sleeping Quarters<br>Reinforced Traps<br>Expert Masonry<br>Refined Powder<br>Mechanized Pickaxes<br>Mineral Trollies<br>Two-Man Saws<br>Double-Filter Masks<br>Triple-Filter Masks | ||
Revision as of 12:38, 15 March 2025

Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new units, buildings, pieces and upgrades, and increase Military Cap by 5.
Once the cost is paid, Prosperity needs time to upgrade, and the upgrading is paused during the night.


