Improvements: Difference between revisions

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|-
| '''Leather Gauntlets'''
| '''Leather Gauntlets'''
| Increased Lobber Health
| Increases Lobber Health
| [[File:Oxygen.png|25px]] 180 Oxygen<br>[[File:Wood.png|25px]] 25 Wood<br>[[File:Minerals.png|25px]] 5 Minerals
| [[File:Oxygen.png|25px]] 180 Oxygen<br>[[File:Wood.png|25px]] 25 Wood<br>[[File:Minerals.png|25px]] 5 Minerals
| 24 Seconds
| 24 Seconds
Line 86: Line 86:
|-
|-
| '''Refined Powder'''
| '''Refined Powder'''
| Increases the Cannoneer area blast
| Increases the Cannoneer attack area-of-effect
| [[File:Oxygen.png|25px]] 360 Oxygen<br>[[File:Wood.png|25px]] 45 Wood<br>[[File:Minerals.png|25px]] 20 Minerals
| [[File:Oxygen.png|25px]] 360 Oxygen<br>[[File:Wood.png|25px]] 45 Wood<br>[[File:Minerals.png|25px]] 20 Minerals
| 33 Seconds
| 33 Seconds
Line 107: Line 107:
|-
|-
| '''Extended Lodgings'''
| '''Extended Lodgings'''
| UNITCAP
| +10 Military Capacity
| [[File:Oxygen.png|25px]] 810 Oxygen<br>[[File:Wood.png|25px]] 70 Wood<br>[[File:Minerals.png|25px]] 40 Minerals<br>[[File:Stone.png|25px]] 240 Stone
| [[File:Oxygen.png|25px]] 810 Oxygen<br>[[File:Wood.png|25px]] 70 Wood<br>[[File:Minerals.png|25px]] 40 Minerals<br>[[File:Stone.png|25px]] 240 Stone
| 42 Seconds
| 42 Seconds
| Citadel
| Citadel
| IV
|-
| '''Masterful Masonry'''
| +20% Toughness Health Bonus
| [[File:Oxygen.png|25px]] 990 Oxygen<br>[[File:Minerals.png|25px]] 75 Minerals<br>[[File:Stone.png|25px]] 675 Stone
| 45 Seconds
| Masonry Guild
| IV
|-
| '''Ballistae Overhaul'''
| Increases the Ballista attack area-of-effect
| [[File:Oxygen.png|25px]] 810 Oxygen<br>[[File:Wood.png|25px]] 70 Wood<br>[[File:Minerals.png|25px]] 40 Minerals
| 42 Seconds
| Bomber's Workshop
| IV
| IV
|}
|}
HOW MUCH LOBBER HEALTH

Revision as of 15:54, 3 August 2024

Improvements are purchased from various buildings to give permanent bonuses for the current mission.

Improvement Effects Cost Time Building Prosperity Level
Basic Dormitory +5 Military Capacity 180 Oxygen
25 Wood
5 Minerals
42 Seconds Citadel I
Leather Bow Grip +4 Bowman Damage 180 Oxygen
25 Wood
5 Minerals
24 Seconds Barracks I
Leather Gauntlets Increases Lobber Health 180 Oxygen
25 Wood
5 Minerals
24 Seconds Barracks I
Intense Training +3 Range and Line of Sight for all Barracks units 180 Oxygen
25 Wood
10 Minerals
24 Seconds Barracks I
Advanced Bunkhouse +5 Military Capacity 360 Oxygen
45 Wood
20 Minerals
120 Stone
42 Seconds Citadel II
Weighted Net + 2 Horrors hit by Captor attacks 360 Oxygen
45 Wood
20 Minerals
42 Seconds Barracks II
Improved Masonry +20% Toughness Health Bonus 540 Oxygen
30 Minerals
150 Stone
33 Seconds Masonry Guild II
Mistful Lanterns Increases the sight radius of buildings 360 Oxygen
45 Wood
20 Minerals
120 Stone
33 Seconds Masonry Guild II
Large Sleeping Quarters +10 Military Capacity 810 Oxygen
70 Wood
40 Minerals
240 Stone
42 Seconds Citadel III
Reinforced Traps 15 Trap Health 810 Oxygen
70 Wood
60 Minerals
240 Stone
42 Seconds Masonry Guild III
Expert Masonry +20% Toughness Health Bonus 720 Oxygen
50 Minerals
315 Stone
42 Seconds Masonry Guild III
Refined Powder Increases the Cannoneer attack area-of-effect 360 Oxygen
45 Wood
20 Minerals
33 Seconds Bomber's Workshop III
Double-Filter Masks -10% Unit Maintenance 180 Oxygen
25 Wood
10 Minerals
24 Air Silo III
Triple-Filter Masks -10% Unit Maintenance 360 Oxygen
45 Wood
20 Minerals
120 Stone
33 Air Silo III
Extended Lodgings +10 Military Capacity 810 Oxygen
70 Wood
40 Minerals
240 Stone
42 Seconds Citadel IV
Masterful Masonry +20% Toughness Health Bonus 990 Oxygen
75 Minerals
675 Stone
45 Seconds Masonry Guild IV
Ballistae Overhaul Increases the Ballista attack area-of-effect 810 Oxygen
70 Wood
40 Minerals
42 Seconds Bomber's Workshop IV

HOW MUCH LOBBER HEALTH