Improvements: Difference between revisions

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Improvements are purchased from various buildings to give permanent bonuses for the current mission.
Improvements are purchased from various buildings to give permanent bonuses for the current mission.
{| class="wikitable"
{| class="wikitable"
! Upgrade
! Improvement
! Effects
! Effects
! Cost
! Cost

Revision as of 14:52, 3 August 2024

Improvements are purchased from various buildings to give permanent bonuses for the current mission.

Improvement Effects Cost Time Building Prosperity Level
Basic Dormitory +5 Military Capacity 180 Oxygen
25 Wood
5 Minerals
42 Seconds Citadel I
Leather Bow Grip +4 Bowman Damage 180 Oxygen
25 Wood
5 Minerals
24 Seconds Barracks I
Leather Gauntlets Increased Lobber Health 180 Oxygen
25 Wood
5 Minerals
24 Seconds Barracks I
Intense Training +3 Range and Line of Sight for all Barracks units 180 Oxygen
25 Wood
10 Minerals
24 Seconds Barracks I
Advanced Bunkhouse +5 Military Capacity 360 Oxygen
45 Wood
20 Minerals
120 Stone
42 Seconds Citadel II
Weighted Net + 2 Horrors hit by Captor attacks 360 Oxygen
45 Wood
20 Minerals
42 Seconds Barracks II
Improved Masonry +20% Toughness health bonus 540 Oxygen
30 Minerals
150 Stone
33 Seconds Masonry Guild II