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Pieces are constructed instantly and nlike buildings pieces can be constructed anywhere. If you hold and drag with left mouse button pressed you can build multiple pieces in a straight line. A piece can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported pieces may collapse. When time is paused a piece won't collapse without Support and will be highlighted red. Pieces that are in danger of breaking will glow red as well.
Pieces are constructed instantly and unlike buildings pieces can be constructed anywhere. If you hold and drag with left mouse button pressed you can build multiple pieces in a straight line. A piece can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported pieces and the units on them may collapse. If a unit falls into mist it is instantly killed. When time is paused a piece won't collapse without Support and will be highlighted red. Pieces that are in danger of breaking will glow red as well.


You can recycle placed pieces by pressing the recycle button below the build menu and then clicking on the buildings you want recycled.
You can recycle placed pieces by pressing the recycle button below the build menu and then clicking on the buildings you want recycled.


Pieces may be placed in two ways depending on the current mission.
Pieces may be placed in two ways depending on the current mission.
* On Skirmish, Endless, Sandbox and Campaign city building missions pieces are constructed with resources like buildings.
* On Skirmish, Survival, Sandbox and Campaign city building missions pieces are constructed with resources.
* On campaign expedition and tower defense missions pieces must be obtained from caches on the map and may only be built in a limited number.
* On campaign expedition and tower defense missions pieces must be obtained from caches on the map and may only be built in a limited number.


== Toughness ==
== Toughness ==
[[File:Stacking.png|thumb|300px|Stone Pieces changing appearance as their Toughness increases]]
[[File:Stacking.png|thumb|300px|Stone Pieces changing appearance as their Toughness increases]]
Pieces made primarily of Stone have a Toughness rating. If there are at least 3, 6 or 12 other pieces made primarily of stone underneath or above them the Toughness of the column will upgrade, giving it a massive increase in health and visibly changing its appearance. The health bonus can be increased further with certain improvements at the Masonry Guild.
Pieces made primarily of Stone have a Toughness rating. If there are enough pieces made primarily of stone underneath or above them the Toughness of the column will upgrade, giving it a massive increase in health and visibly changing its appearance. The health bonus can be increased further with certain improvements at the Masonry Guild.


The health multiplier provided by each Toughness rating depends on the game difficulty.
The health multiplier provided by each Toughness rating depends on the game difficulty.
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== Wood and Stone Pieces ==
== Wood and Stone Pieces ==
[[File:Wood bridge.png|thumb|300px|A gap made traversable with wood pieces]]
[[File:Wood bridge.png|thumb|300px|A gap made traversable with wood pieces]]
Wood Pieces require less Support but their health is minimal. Their purpose is in aiding travel, either across caps or to reach the top of Stone Pieces. Wood Pieces do not require any level of Prosperity to be constructed but some must be unlocked with skills from the Book of Insight.
Wood Pieces require less Support but their health is minimal. Their purpose is in aiding travel, either across caps or to reach the top of Stone Pieces. Stone Pieces have more health and gain Toughness but require more Support.


Stone Pieces have more health and gain Toughness but require more Support. Stone Pieces do not require any level of Prosperity to be constructed but some must be unlocked with skills from the Book of Insight.
Wood and Stone pieces do not require any level of Prosperity to be constructed but some must be unlocked with skills from the Book of Insight.


== Advanced Pieces ==
== Advanced Pieces ==
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=== Roofs ===
=== Roofs ===
Roofs are only available on maps that have rain and will give units shelter from its debuff. All of them cost 1 Wood.
Roofs give units shelter from its the rain debuff. All of them cost 1 Wood.


=== Lanterns ===
=== Lanterns ===
Lanterns are only available in Sandbox and Endless modes and in the latter need to be unlocked with points. They light up the fog of war in an area around them.
Lanterns light up the fog of war in an area around them.


=== Bridges ===
=== Bridges ===
Bridges are only available in Sandbox and Endless modes and in the latter need to be unlocked with points. They allow gaps to be crossed easily but units cannot be stationed on them.
Bridges are unlocked at Prosperity level II and allow gaps to be crossed easily but units cannot be stationed on them.


== Tactical Pieces ==
== Tactical Pieces ==
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|-
|-
| [[File:Tactician's Nook.png|50px]] '''Tactician's Nook'''
| [[File:Tactician's Nook.png|50px]] '''Tactician's Nook'''
| Reduces the cooldown of special skills<br>Must be placed on a wall
| Reduces the cooldown of units' special skills by 20%.<br>Must be placed on a wall
| Scales with wall
| Scales with wall
| [[File:Stone.png|25px]] 25 Stone<br>[[File:Minerals.png|25px]] 25 Minerals<br>[[File:Mistfuel.png|25px]] 2 Mistfuel
| [[File:Stone.png|25px]] 25 Stone<br>[[File:Minerals.png|25px]] 25 Minerals<br>[[File:Mistfuel.png|25px]] 2 Mistfuel
Line 168: Line 168:


=== Specialist Boosts ===
=== Specialist Boosts ===
Specialist Boosts give adjacent units attack bonuses. More compact versions can be unlocked via the Book of Insight.
Specialist Boosts give adjacent units basic attack bonuses and will not affect unit skills. More compact versions can be unlocked via the Book of Insight.
{| class="wikitable"
{| class="wikitable"
! Specialist Boost
! Specialist Boost
Line 176: Line 176:
|-
|-
| [[File:Fire Arrows.png|50px]] '''Fire Arrows'''
| [[File:Fire Arrows.png|50px]] '''Fire Arrows'''
| Bowman, Hunter and Partisan attacks cause damage over time<br>Can be upgraded into Hell Arrows for the cost difference
| Bowman, Hunter and Partisan basic attacks cause 18 damage over 3 seconds. <br> Does not deal armour damage. <br> Can be upgraded into Hell Arrows for the cost difference.
| [[File:Stone.png|25px]] 15 Stone<br>[[File:Minerals.png|25px]] 25 Minerals
| [[File:Stone.png|25px]] 15 Stone<br>[[File:Minerals.png|25px]] 25 Minerals
| II
| II
|-
|-
| [[File:Throwing Poison.png|50px]] '''Throwing Poison'''
| [[File:Throwing Poison.png|50px]] '''Throwing Poison'''
| Lobber and Captor attacks cause horrors to inflict Slowed and Corroding on nearby horrors when killed<br>Can be upgraded into Hell Poison for the cost difference
| Lobber and Captor basic attacks cause horrors to inflict ''Slowed'' and ''Corroding'' up to 5 nearby horrors when killed. <br>''Corroding'' causes 12 damage over 3 seconds and will deal a maximum of 6 armour damage. <br> Can be upgraded into Hell Poison for the cost difference.
| [[File:Stone.png|25px]] 15 Stone<br>[[File:Minerals.png|25px]] 25 Minerals
| [[File:Stone.png|25px]] 15 Stone<br>[[File:Minerals.png|25px]] 25 Minerals
| II
| II
|-
|-
| [[File:Bomber's Spark.png|50px]] '''Bomber's Spark'''
| [[File:Bomber's Spark.png|50px]] '''Bomber's Spark'''
| Cannoneer and Ballista attacks cause horrors to damage nearby horrors when killed<br>Can be upgraded into Hell Spark for the cost difference
| Cannoneer and Ballista basic attacks cause horrors to damage up to 5 nearby horrors when killed. <br>Spark explosion will deal 4 damage to each nearby horror and will deal 2 armour damage. <br>Can be upgraded into Hell Spark for the cost difference.
| [[File:Stone.png|25px]] 18 Stone<br>[[File:Minerals.png|25px]] 30 Minerals<br>[[File:Mistfuel.png|25px]] 2 Mistfuel
| [[File:Stone.png|25px]] 18 Stone<br>[[File:Minerals.png|25px]] 30 Minerals<br>[[File:Mistfuel.png|25px]] 2 Mistfuel
| III
| III
|-
|-
| [[File:Hell Arrows.png|50px]] '''Hell Arrows'''
| [[File:Hell Arrows.png|50px]] '''Hell Arrows'''
| Bowman, Hunter and Partisan attacks cause damage over time<br>Can also be upgraded from Fire Arrows for the cost difference
| Bowman, Hunter and Partisan basic attacks cause 32 damage over 4 seconds.<br>
Does not deal armour damage. <br>Can also be upgraded from Fire Arrows for the cost difference.
| [[File:Stone.png|25px]] 60 Stone<br>[[File:Minerals.png|25px]] 45 Minerals<br>[[File:Oxygen.png|25px]] 90 Oxygen
| [[File:Stone.png|25px]] 60 Stone<br>[[File:Minerals.png|25px]] 45 Minerals<br>[[File:Oxygen.png|25px]] 90 Oxygen
| IV
| IV
|-
|-
| [[File:Hell Poison.png|50px]] '''Hell Poison'''
| [[File:Hell Poison.png|50px]] '''Hell Poison'''
| Lobber and Captor attacks cause horrors to inflict Slowed and Corroding on nearby horrors when killed<br>Can also be upgraded from Throwing Poison for the cost difference
| Lobber and Captor basic attacks cause horrors to inflict ''Slowed'' and ''Corroding'' up to 5 nearby horrors when killed. <br>''Corroding'' causes 24 damage over 4 seconds and will deal a maximum of 16 armour damage. <br>Can also be upgraded from Throwing Poison for the cost difference.
| [[File:Stone.png|25px]] 75 Stone<br>[[File:Minerals.png|25px]] 50 Minerals<br>[[File:Oxygen.png|25px]] 90 Oxygen
| [[File:Stone.png|25px]] 75 Stone<br>[[File:Minerals.png|25px]] 50 Minerals<br>[[File:Oxygen.png|25px]] 90 Oxygen
| IV
| IV
|-
|-
| [[File:Hell Spark.png|50px]] '''Hell Spark'''
| [[File:Hell Spark.png|50px]] '''Hell Spark'''
| Cannoneer and Ballista attacks cause horrors to damage nearby horrors when killed<br>Can also be upgraded from Bomber's Spark for the cost difference
| Cannoneer and Ballista attacks cause horrors to damage up to 5 nearby horrors when killed. <br>Spark explosion will deal 6 damage to each nearby horror and will deal 3 armour damage. <br>Can also be upgraded from Bomber's Spark for the cost difference.
| [[File:Stone.png|25px]] 81 Stone<br>[[File:Minerals.png|25px]] 58 Minerals<br>[[File:Oxygen.png|25px]] 90 Oxygen<br>[[File:Mistfuel.png|25px]] 2 Mistfuel
| [[File:Stone.png|25px]] 81 Stone<br>[[File:Minerals.png|25px]] 58 Minerals<br>[[File:Oxygen.png|25px]] 90 Oxygen<br>[[File:Mistfuel.png|25px]] 2 Mistfuel
| IV
| IV
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==== Mounted Specialist Boosts ====
==== Mounted Specialist Boosts ====
Mounted Specialist Boosts can only be built after purchasing the Advanced Stone Pieces skill in the Book of Insight. They are similar to the basic Specialist Boosts but cheaper and more compact.
Mounted Specialist Boosts can only be built after purchasing the Advanced Stone Pieces skill in the Book of Insight. They have the same boost effect as basic Specialist Boosts but are cheaper, more compact and affect a smaller area.
{| class="wikitable"
{| class="wikitable"
! Specialist Boost
! Specialist Boost
Line 215: Line 216:
|-
|-
| [[File:Mounted Fire Arrows.png|50px]] '''Mounted Fire Arrows'''
| [[File:Mounted Fire Arrows.png|50px]] '''Mounted Fire Arrows'''
| Bowman, Hunter and Partisan attacks cause damage over time<br>Can be upgraded into Hell Arrows for the cost difference
| Bowman, Hunter and Partisan basic attacks cause 18 damage over 3 seconds. <br>Does not deal armour damage. <br>Can be upgraded into Hell Arrows for the cost difference.
| [[File:Stone.png|25px]] 8 Stone<br>[[File:Minerals.png|25px]] 10 Minerals
| [[File:Stone.png|25px]] 8 Stone<br>[[File:Minerals.png|25px]] 10 Minerals
| II
| II
|-
|-
| [[File:Mounted Poison.png|50px]] '''Mounted Poison'''
| [[File:Mounted Poison.png|50px]] '''Mounted Poison'''
| Lobber and Captor attacks cause horrors to inflict Slowed and Corroding on nearby horrors when killed<br>Can be upgraded into Hell Poison for the cost difference
| Lobber and Captor basic attacks cause horrors to inflict ''Slowed'' and ''Corroding'' up to 5 nearby horrors when killed. <br>''Corroding'' causes 12 damage over 3 seconds and will deal a maximum of 6 armour damage. <br>Can be upgraded into Hell Poison for the cost difference.
| [[File:Stone.png|25px]] 8 Stone<br>[[File:Minerals.png|25px]] 10 Minerals
| [[File:Stone.png|25px]] 8 Stone<br>[[File:Minerals.png|25px]] 10 Minerals
| II
| II
|-
|-
| [[File:Mounted Hell Arrows.png|50px]] '''Mounted Hell Arrows'''
| [[File:Mounted Hell Arrows.png|50px]] '''Mounted Hell Arrows'''
| Bowman, Hunter and Partisan attacks cause damage over time<br>Can also be upgraded from Fire Arrows for the cost difference
| Bowman, Hunter and Partisan basic attacks cause 32 damage over 4 seconds. <br>Does not deal armour damage. <br>Can be upgraded into Hell Arrows for the cost difference.
| [[File:Stone.png|25px]] 31 Stone<br>[[File:Minerals.png|25px]] 23 Minerals<br>[[File:Oxygen.png|25px]] 45 Oxygen
| [[File:Stone.png|25px]] 31 Stone<br>[[File:Minerals.png|25px]] 23 Minerals<br>[[File:Oxygen.png|25px]] 45 Oxygen
| IV
| IV
|-
|-
| [[File:Mounted Hell Poison.png|50px]] '''Mounted Hell Poison'''
| [[File:Mounted Hell Poison.png|50px]] '''Mounted Hell Poison'''
| Lobber and Captor attacks cause horrors to inflict Slowed and Corroding on nearby horrors when killed<br>Can also be upgraded from Throwing Poison for the cost difference
| Lobber and Captor basic attacks cause horrors to inflict ''Slowed'' and ''Corroding'' up to 5 nearby horrors when killed. <br>''Corroding'' causes 24 damage over 4 seconds and will deal a maximum of 16 armour damage. <br>Can be upgraded into Hell Poison for the cost difference.
| [[File:Stone.png|25px]] 39 Stone<br>[[File:Minerals.png|25px]] 25 Minerals<br>[[File:Oxygen.png|25px]] 45 Oxygen
| [[File:Stone.png|25px]] 39 Stone<br>[[File:Minerals.png|25px]] 25 Minerals<br>[[File:Oxygen.png|25px]] 45 Oxygen
| IV
| IV
|}
|}

Latest revision as of 08:57, 20 March 2025

Pieces are constructed instantly and unlike buildings pieces can be constructed anywhere. If you hold and drag with left mouse button pressed you can build multiple pieces in a straight line. A piece can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported pieces and the units on them may collapse. If a unit falls into mist it is instantly killed. When time is paused a piece won't collapse without Support and will be highlighted red. Pieces that are in danger of breaking will glow red as well.

You can recycle placed pieces by pressing the recycle button below the build menu and then clicking on the buildings you want recycled.

Pieces may be placed in two ways depending on the current mission.

  • On Skirmish, Survival, Sandbox and Campaign city building missions pieces are constructed with resources.
  • On campaign expedition and tower defense missions pieces must be obtained from caches on the map and may only be built in a limited number.

Toughness

Stone Pieces changing appearance as their Toughness increases

Pieces made primarily of Stone have a Toughness rating. If there are enough pieces made primarily of stone underneath or above them the Toughness of the column will upgrade, giving it a massive increase in health and visibly changing its appearance. The health bonus can be increased further with certain improvements at the Masonry Guild.

The health multiplier provided by each Toughness rating depends on the game difficulty.

Height Health
Story Easy Medium Hard-Extreme
1-3 1 1 1 1
4-6 25 15 10 6
7-12 60 38 25 18
13+ 120 76 50 36

Wood and Stone Pieces

A gap made traversable with wood pieces

Wood Pieces require less Support but their health is minimal. Their purpose is in aiding travel, either across caps or to reach the top of Stone Pieces. Stone Pieces have more health and gain Toughness but require more Support.

Wood and Stone pieces do not require any level of Prosperity to be constructed but some must be unlocked with skills from the Book of Insight.

Advanced Pieces

Doors

Doors are available from the start and allow units to pass through walls. They allow other buildings to be constructed above them.

Door Effect Health Cost
Door Allows only human units to pass 6 15 Stone
24 Wood
4 Minerals
Double Door Allows only human units to pass 8 25 Stone
36 Wood
6 Minerals
Arch Doorway (1x1) Allows all units to pass 2 6 Stone
Arch Doorway (1x2) Allows all units to pass 3 12 Stone

Windows

Windows are unlocked at Prosperity level II and boost the range of units behind it. They allow other buildings to be constructed above them.

Window Health Cost
Window 2 8 Stone
Wide Window 3 12 Stone
Corner Window 2 8 Stone

Roofs

Roofs give units shelter from its the rain debuff. All of them cost 1 Wood.

Lanterns

Lanterns light up the fog of war in an area around them.

Bridges

Bridges are unlocked at Prosperity level II and allow gaps to be crossed easily but units cannot be stationed on them.

Tactical Pieces

General Boosts

General Boosts provide benefits to nearby defenses or units next to them.

Tactical Piece Effect Health Cost Prosperity Level
Merlon Boosts the range of any unit behind it
Upgrades the Toughness of stone pieces below it
Scales with wall 6 Stone I
Merlon (interior corner) Boosts the range of any unit behind it
Upgrades the Toughness of stone pieces below it
Scales with wall 15 Stone I
Merlon (exterior corner) Boosts the range of any unit behind it
Upgrades the Toughness of stone pieces below it
Scales with wall 6 Stone I
Banner Increases attack damage of adjacent units by 25%. 1 12 Stone
10 Minerals
I
Tactician's Nook Reduces the cooldown of units' special skills by 20%.
Must be placed on a wall
Scales with wall 25 Stone
25 Minerals
2 Mistfuel
IV
Grand Banner Increases attack damage of adjacent units by 50%. 1 12 Stone
10 Minerals
IV

Traps

Traps can be set up to damage approaching horrors but lose health in the process and do not recover it outside combat. Unlike other buildings recycling them does not refund resources. Their health can be improved at the Masonry Guild.

Trap Effect Health Cost Prosperity Level
Spikes Deals damage to any horror walking through it 30 15 Wood I
Reinforced Spikes Deals high damage to any horror walking through it 60 30 Wood
20 Oxygen
2 Minerals
III
Decoy Attracts nearby horrors and explodes when destroyed, inflicting Burning on all attacking horrors 75 120 Wood
12 Minerals
2 Mistfuel
IV

Specialist Boosts

Specialist Boosts give adjacent units basic attack bonuses and will not affect unit skills. More compact versions can be unlocked via the Book of Insight.

Specialist Boost Effect Cost Prosperity Level
Fire Arrows Bowman, Hunter and Partisan basic attacks cause 18 damage over 3 seconds.
Does not deal armour damage.
Can be upgraded into Hell Arrows for the cost difference.
15 Stone
25 Minerals
II
Throwing Poison Lobber and Captor basic attacks cause horrors to inflict Slowed and Corroding up to 5 nearby horrors when killed.
Corroding causes 12 damage over 3 seconds and will deal a maximum of 6 armour damage.
Can be upgraded into Hell Poison for the cost difference.
15 Stone
25 Minerals
II
Bomber's Spark Cannoneer and Ballista basic attacks cause horrors to damage up to 5 nearby horrors when killed.
Spark explosion will deal 4 damage to each nearby horror and will deal 2 armour damage.
Can be upgraded into Hell Spark for the cost difference.
18 Stone
30 Minerals
2 Mistfuel
III
Hell Arrows Bowman, Hunter and Partisan basic attacks cause 32 damage over 4 seconds.

Does not deal armour damage.
Can also be upgraded from Fire Arrows for the cost difference.

60 Stone
45 Minerals
90 Oxygen
IV
Hell Poison Lobber and Captor basic attacks cause horrors to inflict Slowed and Corroding up to 5 nearby horrors when killed.
Corroding causes 24 damage over 4 seconds and will deal a maximum of 16 armour damage.
Can also be upgraded from Throwing Poison for the cost difference.
75 Stone
50 Minerals
90 Oxygen
IV
Hell Spark Cannoneer and Ballista attacks cause horrors to damage up to 5 nearby horrors when killed.
Spark explosion will deal 6 damage to each nearby horror and will deal 3 armour damage.
Can also be upgraded from Bomber's Spark for the cost difference.
81 Stone
58 Minerals
90 Oxygen
2 Mistfuel
IV

Mounted Specialist Boosts

Mounted Specialist Boosts can only be built after purchasing the Advanced Stone Pieces skill in the Book of Insight. They have the same boost effect as basic Specialist Boosts but are cheaper, more compact and affect a smaller area.

Specialist Boost Effect Cost Prosperity Level
Mounted Fire Arrows Bowman, Hunter and Partisan basic attacks cause 18 damage over 3 seconds.
Does not deal armour damage.
Can be upgraded into Hell Arrows for the cost difference.
8 Stone
10 Minerals
II
Mounted Poison Lobber and Captor basic attacks cause horrors to inflict Slowed and Corroding up to 5 nearby horrors when killed.
Corroding causes 12 damage over 3 seconds and will deal a maximum of 6 armour damage.
Can be upgraded into Hell Poison for the cost difference.
8 Stone
10 Minerals
II
Mounted Hell Arrows Bowman, Hunter and Partisan basic attacks cause 32 damage over 4 seconds.
Does not deal armour damage.
Can be upgraded into Hell Arrows for the cost difference.
31 Stone
23 Minerals
45 Oxygen
IV
Mounted Hell Poison Lobber and Captor basic attacks cause horrors to inflict Slowed and Corroding up to 5 nearby horrors when killed.
Corroding causes 24 damage over 4 seconds and will deal a maximum of 16 armour damage.
Can be upgraded into Hell Poison for the cost difference.
39 Stone
25 Minerals
45 Oxygen
IV