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== Game modes ==
Cataclismo features four game modes:
Cataclismo features four game modes:
# '''Campaign''' is the game's main story. Units, pieces and buildings are unlocked as the campaign progresses through missions and the Book of Insight is available.
# '''Campaign''' is the game's main story. Units, pieces and buildings are unlocked as the campaign progresses through missions and Military Capacity is upgraded via a Citadel improvement line. The Book of Insight is available. Each mission has different mechanics depending on the mission type.
# '''Skirmish''' contains two missions that last 4 nights each: Forgotten Glade and The Torrents. Everything starts unlocked.
# '''Skirmish''' contains two missions that last 4 nights each: Forgotten Glade and The Torrents. Everything starts unlocked but needs a high enough Prosperity level and Military Capacity is upgraded via a Citadel improvement line.
# '''Endless mode''' features procedurally-generated maps of the chosen terrain. Only the most basic things start available, and everything else has to be unlocked using points. Progressively harder waves of enemies appear each night, with each wave granting a point.
# '''Survival mode''' can be set to use either procedurally-generated maps of the chosen terrain or existing city building maps from the other game modes. Only the most basic units, buildings and pieces start available, with the rest having to be unlocked using points. Military Capacity is upgraded with points too. Progressively harder waves of enemies appear each night, with reward points and one of three random rewards. Random objectives will appear, which reward progression levels or points. All aspects of the map generation can be customized.
# '''Sandbox mode''' allows all buildings and units to be placed instantly and for free.
# '''Sandbox mode''' allows all buildings, units and horrors to be placed instantly and for free. There are no resources, maintenance or nights and there is a menu to enable invincibility or remove all horrors. Difficulty is locked to Normal.


== Prosperity ==
Skirmish, Survival and Sandbox mode features two selectable terrains: Highlands, Wetlands, and Depths. In Wetlands, rain makes units have a chance to miss with their attacks unless they're sheltered. In Depths, unit sight range is vastly reduced.
Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new buildings and increase Military Cap by 5.
 
{| class="wikitable"
Campaign, Skirmish and Survival mode feature five difficulty levels, which affect the health of horrors and units as well as the maintenance costs. Units will not automatically heal in the Hard and Extreme difficulties.
! rowspan=2 | Level
{| class="wikitable" style="text-align: center;"
! colspan=2 | Requirements
! Difficulty
! rowspan=2 | Cost
! Horror health
! rowspan=2 | Unlocked units
! Unit health
! rowspan=2 width=17% | Unlocked pieces
! Maintenance
! rowspan=2 width=17% | Unlocked buildings
! Shack citizens
! rowspan=2 width=20% | Unlocked improvements
! Iris resurrection time
|-
| '''Story'''
| 20%
| 200%
| 50%
| 5
| Instant
|-
|-
! Building
| '''Easy'''
! Points
| 50%
| 150%
| 100%
| 4
| Instant
|-
|-
| II
| '''Normal'''
| [[File:Barracks.png|50px]] Barracks
| 100%
| 50
| 100%
| [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 195<br>[[File:Stone.png|25px]] 45
| 100%
| [[File:RetiariusPortrait.png|30px]] Captor
| 4
| All Windows<br>Fire Arrows<br>Throwing Poison<br>Mounted Fire Arrows<br>Mounted Poison
| 15 seconds
| Masonry Guild<br>Air Trader<br>Homestead<br>Home Extension
| Advanced Bunkhouse, Weighted Net, Improved Masonry, Mistfuel Lanterns, Crosscut Saws, Steel Pickaxes
|-
|-
| III
| '''Hard'''
| [[File:Masonry Guild.png|50px]] Masonry Guild
| 150%
| 250
| 50%
| [[File:Oxygen.png|25px]] 540<br>[[File:Wood.png|25px]] 285<br>[[File:Stone.png|25px]] 120<br>[[File:Minerals.png|25px]] 35
| 120%
| [[File:CannoneerPortrait.png|30px]] Cannoneer
| 4
| Reinforced Spikes<br>Bomber's Spark
| 45 seconds
| Bomber's Workshop, Master Sawmill, Master Quarry, Bulk Air Filter, Air Silo, Airtight Insulation, Autonomous Pump
| Large Sleeping Quarters, Reinforced Traps, Expert Masonry, Refined Powder, Mechanized Pickaxes, Mineral Trollies, Two-Man Saws, Double-Filter Masks, Triple-Filter Masks
|-
|-
| IV
| '''Extreme'''
| [[File:Bomber's Workshop.png|50px]] Bomber's Workshop
| 200%
| 400
| 1%
| [[File:Oxygen.png|25px]] 990<br>[[File:Wood.png|25px]] 420<br>[[File:Stone.png|25px]] 285<br>[[File:Minerals.png|25px]] 70
| 120%
| [[File:BallistaPortrait.png|30px]] Ballista<br>[[File:ScoutPortrait.png|30px]] Hunter<br>[[File:CrusaderPortrait.png|30px]] Partisan<br>(Skirmish only)
| 3
| Tactician's Nook, Grand Banner, Decoy, Hell Arrows, Hell Poison, Hell Spark, Mounted Hell Arrows, Mounted Hell Poison
| 120 seconds
| Elite's Quarters<br>Master Warehouse<br>Intake Duct
| Extended Lodgings, Masterful Masonry, Ballistae Overhaul, Mineral Conveyors, Wax-Treated Hoods
|}
|}
Feeble Vermin horrors do not increase their health beyond Normal like the other horrors.

Latest revision as of 09:12, 20 March 2025

Cataclismo features four game modes:

  1. Campaign is the game's main story. Units, pieces and buildings are unlocked as the campaign progresses through missions and Military Capacity is upgraded via a Citadel improvement line. The Book of Insight is available. Each mission has different mechanics depending on the mission type.
  2. Skirmish contains two missions that last 4 nights each: Forgotten Glade and The Torrents. Everything starts unlocked but needs a high enough Prosperity level and Military Capacity is upgraded via a Citadel improvement line.
  3. Survival mode can be set to use either procedurally-generated maps of the chosen terrain or existing city building maps from the other game modes. Only the most basic units, buildings and pieces start available, with the rest having to be unlocked using points. Military Capacity is upgraded with points too. Progressively harder waves of enemies appear each night, with reward points and one of three random rewards. Random objectives will appear, which reward progression levels or points. All aspects of the map generation can be customized.
  4. Sandbox mode allows all buildings, units and horrors to be placed instantly and for free. There are no resources, maintenance or nights and there is a menu to enable invincibility or remove all horrors. Difficulty is locked to Normal.

Skirmish, Survival and Sandbox mode features two selectable terrains: Highlands, Wetlands, and Depths. In Wetlands, rain makes units have a chance to miss with their attacks unless they're sheltered. In Depths, unit sight range is vastly reduced.

Campaign, Skirmish and Survival mode feature five difficulty levels, which affect the health of horrors and units as well as the maintenance costs. Units will not automatically heal in the Hard and Extreme difficulties.

Difficulty Horror health Unit health Maintenance Shack citizens Iris resurrection time
Story 20% 200% 50% 5 Instant
Easy 50% 150% 100% 4 Instant
Normal 100% 100% 100% 4 15 seconds
Hard 150% 50% 120% 4 45 seconds
Extreme 200% 1% 120% 3 120 seconds

Feeble Vermin horrors do not increase their health beyond Normal like the other horrors.