Units: Difference between revisions

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== Units ==
[[File:Unit controls.png|thumb|500px|The unit controls panel]]
All units fight from distance and hovering over a human will display its range. Each unit has its own preferred height compared to the enemy and will receive increased bonuses when attacking from their preferred height. The amount of health units have depends on game difficulty.
All units fight from distance and hovering over a human will display its range. Each unit has its own preferred height compared to the enemy and will receive increased bonuses when attacking from their preferred height.


The number of units that can be trained is limited by the Military Capacity, which starts at 10 and is increased at the Citadel. A rally point can be set by selected by selecting a building that produces units and right-clicking where newly recruited units should move.
All units have an Oxygen maintenance cost that scales with the game difficulty. Units received as reinforcements during a mission do not have maintenance.


All units have an Oxygen maintenance cost that scales with the game difficulty. Units received as reinforcements during a mission do not have maintenance. The time it takes to train a unit also scales with game difficulty.
== Iris ==
During all missions except tower defense Iris will be playable as a special unit. Iris can gain various passive and active skills via the Book of Insight. If she is killed on Expedition mission the mission fails. If she is killed on City Building missions she can be resurrected at the Citadel at the cost of 100 Oxygen. Resurrecting Iris is instant on Story and Easy and takes 15 seconds on Normal, 45 on Hard and 120 on Extreme. Iris' appearance changes as the story continues.


Each unit has one upgrade in the building they're recruited from and one skill in the Book of Insight.
== Trainable units ==
The number of units that can be trained is limited by the Military Capacity, which starts at 10 and is increased at the Citadel. A rally point can be set by selected by selecting a building that produces units and right-clicking where newly recruited units should move. The time it takes to train a unit scales with game difficulty.


During most missions Iris will be playable as a special unit. Iris can gain various passive and active skills via the Book of Insight. If she is killed she resurrects at the Citadel after a short time.
Each time a unit hits attacks, it gains experience. After it gains enough experience it becomes a Veteran and gains +20% Attack Damage and -15% Attack Cooldown. Each unit also has one upgrade in the building they're recruited from and one skill in the Book of Insight.
{| class="wikitable"
{| class="wikitable"
! Unit
! Unit
! Health
! Attack
! Attack
! Size
! Size
! Height
! width=1% | Height
! Speed
! Speed
! Prosperity
! Unlock chapter
! Cost
! Cost
! Maintenance
! Recruited at
! Recruited at
! width=15% | Notes
! width=15% | Notes
|-
|-
| '''Bowman'''<br>[[File:ArcherPortrait.png|75px]]
| '''Bowman'''<br>[[File:ArcherPortrait.png|75px]]
| Damage: 12<br>Area: 1<br>Cooldown: 2.8<br>Range: 11
| 20 (Story)<br>15 (Easy)<br>10 (Normal)<br>5 (Hard)<br>1 (Extreme)
| Damage: 12<br>Area: 1<br>Cooldown: 2.8<br>Range: 11<br>Experience: 1%
| 1
| 1
| High<br>(5m)
| High (5m)
| Normal
| Normal
| 1
| [[File:Oxygen.png|25px]] 45<br>[[File:Wood.png|25px]] 60<br>[[File:Minerals.png|25px]] 1<br>[[File:Citizens.png|25px]] 1
| 2
| 15 (Story)<br>30 (Easy/Nor)<br>38 (Hard/Ext)
| [[File:Oxygen.png|25px]] 45 Oxygen<br>[[File:Wood.png|25px]] 60 Wood<br>[[File:Minerals.png|25px]] 1 Minerals<br>[[File:Citizens.png|25px]] 1 Citizens
| [[File:Barracks.png|40px]] Barracks
| [[File:Barracks.png|40px]] Barracks
|  
| Menelaus Shot upgrade does not grant additional experience
|-
|-
| '''Lobber'''<br>[[File:BowlerPortrait.png|75px]]
| '''Lobber'''<br>[[File:BowlerPortrait.png|75px]]
| Damage: 8<br>Area: 2<br>Cooldown: 2.8<br>Range: 7
| 70 (Story)<br>55 (Easy)<br>35 (Normal)<br>15 (Hard)<br>1 (Extreme)
| Damage: 8<br>Area: 2<br>Cooldown: 2.8<br>Range: 7<br>Experience: 1%
| 1
| 1
| Low<br>(0-4m)
| Low (0-4m)
| Normal
| Normal
| 1
| [[File:Oxygen.png|25px]] 60<br>[[File:Wood.png|25px]] 60<br>[[File:Minerals.png|25px]] 4<br>[[File:Citizens.png|25px]] 2
| 2
| 15 (Story)<br>30 (Easy/Nor)<br>38 (Hard/Ext)
| [[File:Oxygen.png|25px]] 60 Oxygen<br>[[File:Wood.png|25px]] 60 Wood<br>[[File:Minerals.png|25px]] 4 Minerals<br>[[File:Citizens.png|25px]] 2 Citizens
| [[File:Barracks.png|40px]] Barracks
| [[File:Barracks.png|40px]] Barracks
|  
|  
|-
|-
| '''Captor'''<br>[[File:RetiariusPortrait.png|75px]]
| '''Captor'''<br>[[File:RetiariusPortrait.png|75px]]
| Damage: 4<br>Area: 2<br>Cooldown: 2.8<br>Range: 7
| 20 (Story)<br>15 (Easy)<br>10 (Normal)<br>5 (Hard)<br>1 (Extreme)
| Damage: 4<br>Area: 2<br>Cooldown: 2.8<br>Range: 7<br>Experience: 1%
| 1
| 1
| Low<br>(0-4m)
| Low (0-4m)
| Normal
| Normal
| 2
| [[File:Oxygen.png|25px]] 60<br>[[File:Wood.png|25px]] 90<br>[[File:Minerals.png|25px]] 6<br>[[File:Citizens.png|25px]] 2
| 3
| 15 (Story)<br>30 (Easy/Nor)<br>38 (Hard/Ext)
| [[File:Oxygen.png|25px]] 60 Oxygen<br>[[File:Wood.png|25px]] 90 Wood<br>[[File:Minerals.png|25px]] 6 Minerals<br>[[File:Citizens.png|25px]] 2 Citizens
| [[File:Barracks.png|40px]] Barracks
| [[File:Barracks.png|40px]] Barracks
| Attacks slow down horrors
| Attacks slow down horrors by 66% if placed <5m and by 50% if placed >5m
|-
|-
| '''Cannoneer'''<br>[[File:CannoneerPortrait.png|75px]]
| '''Cannoneer'''<br>[[File:CannoneerPortrait.png|75px]]
| Damage: 20<br>Area: 9<br>Cooldown: 4.5<br>Range: 11
| 70 (Story)<br>55 (Easy)<br>35 (Normal)<br>15 (Hard)<br>1 (Extreme)
| Damage: 20<br>Area: 9<br>Cooldown: 4.5<br>Range: 11<br>Experience: 2%
| 2
| 2
| Low<br>(0-4m)
| Low (0-4m)
| Slow
| Slow
| 3
| [[File:Oxygen.png|25px]] 90<br>[[File:Wood.png|25px]] 15<br>[[File:Minerals.png|25px]] 15<br>[[File:Citizens.png|25px]] 3<br>[[File:Mistfuel.png|25px]] 2
| 5
| 30 (Story)<br>60 (Easy/Nor)<br>75 (Hard/Ext)
| [[File:Oxygen.png|25px]] 90 Oxygen<br>[[File:Wood.png|25px]] 15 Wood<br>[[File:Minerals.png|25px]] 15 Minerals<br>[[File:Citizens.png|25px]] 3 Citizens<br>[[File:Mistfuel.png|25px]] 2 Mistfuel
| [[File:Bomber's Workshop.png|40px]] Bomber's Workshop
| [[File:Bomber's Workshop.png|40px]] Bomber's Workshop
|  
| Attacks slow down horrors by 33% if placed <5m.
|-
|-
| '''Ballista'''<br>[[File:BallistaPortrait.png|75px]]
| '''Ballista'''<br>[[File:BallistaPortrait.png|75px]]
| Damage: 32<br>Area: Line<br>Cooldown: 4<br>Range: 16
| 70 (Story)<br>55 (Easy)<br>35 (Normal)<br>15 (Hard)<br>1 (Extreme)
| Damage: 32<br>Area: Line<br>Cooldown: 4<br>Range: 16<br>Experience: 2%
| 2
| 2
| High<br>(5m)
| High (5m)
| Slow
| Slow
| 4
| [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 90<br>[[File:Minerals.png|25px]] 40<br>[[File:Citizens.png|25px]] 3<br>[[File:Mistfuel.png|25px]] 2
| 10
| 30 (Story)<br>60 (Easy/Nor)<br>75 (Hard/Ext)
| [[File:Oxygen.png|25px]] 180 Oxygen<br>[[File:Wood.png|25px]] 90 Wood<br>[[File:Minerals.png|25px]] 40 Minerals<br>[[File:Citizens.png|25px]] 3 Citizens<br>[[File:Mistfuel.png|25px]] 2 Mistfuel
| [[File:Bomber's Workshop.png|40px]] Bomber's Workshop
| [[File:Bomber's Workshop.png|40px]] Bomber's Workshop
| Attacks hit all horrors in a long line
| Attacks hit all horrors in a long line
|-
|-
| '''Hunter'''<br>[[File:ScoutPortrait.png|75px]]
| '''Hunter'''<br>[[File:ScoutPortrait.png|75px]]
| Damage: 40<br>Area: 1<br>Cooldown: 4.8<br>Range: 16
| 20 (Story)<br>15 (Easy)<br>10 (Normal)<br>5 (Hard)<br>1 (Extreme)
| Damage: 40<br>Area: 1<br>Cooldown: 4.8<br>Range: 16<br>Experience: 2.5%
| 1
| 1
| Very High<br>(10m)
| Very High (10m)
| Fast
| Fast
| 4
| [[File:Oxygen.png|25px]] 90<br>[[File:Wood.png|25px]] 150<br>[[File:Minerals.png|25px]] 10<br>[[File:Citizens.png|25px]] 2
| 10
| 23 (Story)<br>45 (Easy/Nor)<br>56 (Hard/Ext)
| [[File:Oxygen.png|25px]] 90 Oxygen<br>[[File:Wood.png|25px]] 150 Wood<br>[[File:Minerals.png|25px]] 10 Minerals<br>[[File:Citizens.png|25px]] 2 Citizens
| [[File:Elite's Quarters.png|40px]] Elite's Quarters
| [[File:Elite's Quarters.png|40px]] Elite's Quarters
|  
| Execute upgrade ignores Enamel skin
|}
 
== Horrors ==
Every night swarms of horrors will attack the settlement. Every night before the attack red arrows will show the directions of the attacking swarms and a curved bar on top will show the remaining time until they attack. Hovering over the attack direction arrow will list the attacking units. After surviving the first night the horrors will know about the settlement and individual ones can attack during the day as well.
 
Horrors can also create Broodnests to take control of an area. Broodnests erupt during night or if attacked, releasing horrors. Horrors can also defile an Ancient Beacon, making it impossible to build nearby.
 
{| class="wikitable"
! Horror
! Attack Damage
! Attack Cooldown
! Speed
! First chapter
! Notes
|-
|-
| [[File:VerminPOrtrait.png|50px]] '''Vermin: The Swarmer''' || 2 || 1.25 || Slow || 1 || Created by Broodnests
| '''Partisan'''<br>[[File:CrusaderPortrait.png|75px]]
|-
| 100 (Story)<br>75 (Easy)<br>50 (Normal)<br>25 (Hard)<br>1 (Extreme)
| [[File:WeakVerminPOrtrait.png|50px]] '''Feeble Vermin: The Swarmer''' || 1 || 2.5 || Slow || 2 ||
| Damage: 80<br>Area: 1<br>Cooldown: 3.25<br>Range: 11<br>Experience: 2%
|-
| 1
| [[File:SpiderPortrait.png|50px]] '''Fury: The Sprinter''' || 5 || 0.9 || Fast || 4 ||  
| Any
|-
| Slow
| '''Centaur: The Wrecker''' || 5 || 1.5 || Normal || 6 || Splits into 2-4 Vermin when killed<br>Does more damage to walls
| [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 135<br>[[File:Minerals.png|25px]] 25<br>[[File:Citizens.png|25px]] 2
|-
| 23 (Story)<br>45 (Easy/Nor)<br>56 (Hard/Ext)
| '''Abomination: The Breeder''' || 0 || 14 || Slow || 8 || Attack creates 9 Vermin
| [[File:Elite's Quarters.png|40px]] Elite's Quarters
|-
| At low height attacks remove Enamel<br>At high height attacks deal more damage
| '''Sirenna: The Annihilator''' || 30 || 1 || N/A || 8 || Massive health<br>Uses various attacks depending on the situation<br>Each time it emerges from the ground spawns 45 Vermin
|}
|}

Latest revision as of 08:56, 20 March 2025

The unit controls panel

All units fight from distance and hovering over a human will display its range. Each unit has its own preferred height compared to the enemy and will receive increased bonuses when attacking from their preferred height.

All units have an Oxygen maintenance cost that scales with the game difficulty. Units received as reinforcements during a mission do not have maintenance.

Iris

During all missions except tower defense Iris will be playable as a special unit. Iris can gain various passive and active skills via the Book of Insight. If she is killed on Expedition mission the mission fails. If she is killed on City Building missions she can be resurrected at the Citadel at the cost of 100 Oxygen. Resurrecting Iris is instant on Story and Easy and takes 15 seconds on Normal, 45 on Hard and 120 on Extreme. Iris' appearance changes as the story continues.

Trainable units

The number of units that can be trained is limited by the Military Capacity, which starts at 10 and is increased at the Citadel. A rally point can be set by selected by selecting a building that produces units and right-clicking where newly recruited units should move. The time it takes to train a unit scales with game difficulty.

Each time a unit hits attacks, it gains experience. After it gains enough experience it becomes a Veteran and gains +20% Attack Damage and -15% Attack Cooldown. Each unit also has one upgrade in the building they're recruited from and one skill in the Book of Insight.

Unit Health Attack Size Height Speed Cost Maintenance Recruited at Notes
Bowman
20 (Story)
15 (Easy)
10 (Normal)
5 (Hard)
1 (Extreme)
Damage: 12
Area: 1
Cooldown: 2.8
Range: 11
Experience: 1%
1 High (5m) Normal 45
60
1
1
15 (Story)
30 (Easy/Nor)
38 (Hard/Ext)
Barracks Menelaus Shot upgrade does not grant additional experience
Lobber
70 (Story)
55 (Easy)
35 (Normal)
15 (Hard)
1 (Extreme)
Damage: 8
Area: 2
Cooldown: 2.8
Range: 7
Experience: 1%
1 Low (0-4m) Normal 60
60
4
2
15 (Story)
30 (Easy/Nor)
38 (Hard/Ext)
Barracks
Captor
20 (Story)
15 (Easy)
10 (Normal)
5 (Hard)
1 (Extreme)
Damage: 4
Area: 2
Cooldown: 2.8
Range: 7
Experience: 1%
1 Low (0-4m) Normal 60
90
6
2
15 (Story)
30 (Easy/Nor)
38 (Hard/Ext)
Barracks Attacks slow down horrors by 66% if placed <5m and by 50% if placed >5m
Cannoneer
70 (Story)
55 (Easy)
35 (Normal)
15 (Hard)
1 (Extreme)
Damage: 20
Area: 9
Cooldown: 4.5
Range: 11
Experience: 2%
2 Low (0-4m) Slow 90
15
15
3
2
30 (Story)
60 (Easy/Nor)
75 (Hard/Ext)
Bomber's Workshop Attacks slow down horrors by 33% if placed <5m.
Ballista
70 (Story)
55 (Easy)
35 (Normal)
15 (Hard)
1 (Extreme)
Damage: 32
Area: Line
Cooldown: 4
Range: 16
Experience: 2%
2 High (5m) Slow 180
90
40
3
2
30 (Story)
60 (Easy/Nor)
75 (Hard/Ext)
Bomber's Workshop Attacks hit all horrors in a long line
Hunter
20 (Story)
15 (Easy)
10 (Normal)
5 (Hard)
1 (Extreme)
Damage: 40
Area: 1
Cooldown: 4.8
Range: 16
Experience: 2.5%
1 Very High (10m) Fast 90
150
10
2
23 (Story)
45 (Easy/Nor)
56 (Hard/Ext)
Elite's Quarters Execute upgrade ignores Enamel skin
Partisan
100 (Story)
75 (Easy)
50 (Normal)
25 (Hard)
1 (Extreme)
Damage: 80
Area: 1
Cooldown: 3.25
Range: 11
Experience: 2%
1 Any Slow 180
135
25
2
23 (Story)
45 (Easy/Nor)
56 (Hard/Ext)
Elite's Quarters At low height attacks remove Enamel
At high height attacks deal more damage