Game modes: Difference between revisions

From Cataclismo Official Wiki
Aether (talk | contribs)
No edit summary
Aether (talk | contribs)
No edit summary
 
(45 intermediate revisions by 2 users not shown)
Line 1: Line 1:
The world has been covered by a strange Mist. Dense patches of it are not passable.
Cataclismo features four game modes:
# '''Campaign''' is the game's main story. Units, pieces and buildings are unlocked as the campaign progresses through missions and Military Capacity is upgraded via a Citadel improvement line. The Book of Insight is available. Each mission has different mechanics depending on the mission type.
# '''Skirmish''' contains two missions that last 4 nights each: Forgotten Glade and The Torrents. Everything starts unlocked but needs a high enough Prosperity level and Military Capacity is upgraded via a Citadel improvement line.
# '''Survival mode''' can be set to use either procedurally-generated maps of the chosen terrain or existing city building maps from the other game modes. Only the most basic units, buildings and pieces start available, with the rest having to be unlocked using points. Military Capacity is upgraded with points too. Progressively harder waves of enemies appear each night, with reward points and one of three random rewards. Random objectives will appear, which reward progression levels or points. All aspects of the map generation can be customized.
# '''Sandbox mode''' allows all buildings, units and horrors to be placed instantly and for free. There are no resources, maintenance or nights and there is a menu to enable invincibility or remove all horrors. Difficulty is locked to Normal.


Both units and buildings will recover health outside combat.
Skirmish, Survival and Sandbox mode features two selectable terrains: Highlands, Wetlands, and Depths. In Wetlands, rain makes units have a chance to miss with their attacks unless they're sheltered. In Depths, unit sight range is vastly reduced.


== Prosperity ==
Campaign, Skirmish and Survival mode feature five difficulty levels, which affect the health of horrors and units as well as the maintenance costs. Units will not automatically heal in the Hard and Extreme difficulties.
Each settlement has a level of Prosperity, which starts at 1. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased.
{| class="wikitable" style="text-align: center;"
 
! Difficulty
Prosperity level II requires a Barracks and 50 points. Upgrading costs 360 Oxygen, 195 Wood and 45 Stone.
! Horror health
 
! Unit health
Prosperity level III requires a Masonry Guild and 250 points. Upgrading costs 540 Oxygen, 285 Wood, 120 Stone and 35 Minerals.
! Maintenance
 
! Shack citizens
Prosperity level IV requires a Bomber's Workshop and 400 points. Upgrading costs 990 Oxygen, 420 Wood, 285 Stone and 70 Minerals.
! Iris resurrection time
|-
| '''Story'''
| 20%
| 200%
| 50%
| 5
| Instant
|-
| '''Easy'''
| 50%
| 150%
| 100%
| 4
| Instant
|-
| '''Normal'''
| 100%
| 100%
| 100%
| 4
| 15 seconds
|-
| '''Hard'''
| 150%
| 50%
| 120%
| 4
| 45 seconds
|-
| '''Extreme'''
| 200%
| 1%
| 120%
| 3
| 120 seconds
|}
Feeble Vermin horrors do not increase their health beyond Normal like the other horrors.

Latest revision as of 09:12, 20 March 2025

Cataclismo features four game modes:

  1. Campaign is the game's main story. Units, pieces and buildings are unlocked as the campaign progresses through missions and Military Capacity is upgraded via a Citadel improvement line. The Book of Insight is available. Each mission has different mechanics depending on the mission type.
  2. Skirmish contains two missions that last 4 nights each: Forgotten Glade and The Torrents. Everything starts unlocked but needs a high enough Prosperity level and Military Capacity is upgraded via a Citadel improvement line.
  3. Survival mode can be set to use either procedurally-generated maps of the chosen terrain or existing city building maps from the other game modes. Only the most basic units, buildings and pieces start available, with the rest having to be unlocked using points. Military Capacity is upgraded with points too. Progressively harder waves of enemies appear each night, with reward points and one of three random rewards. Random objectives will appear, which reward progression levels or points. All aspects of the map generation can be customized.
  4. Sandbox mode allows all buildings, units and horrors to be placed instantly and for free. There are no resources, maintenance or nights and there is a menu to enable invincibility or remove all horrors. Difficulty is locked to Normal.

Skirmish, Survival and Sandbox mode features two selectable terrains: Highlands, Wetlands, and Depths. In Wetlands, rain makes units have a chance to miss with their attacks unless they're sheltered. In Depths, unit sight range is vastly reduced.

Campaign, Skirmish and Survival mode feature five difficulty levels, which affect the health of horrors and units as well as the maintenance costs. Units will not automatically heal in the Hard and Extreme difficulties.

Difficulty Horror health Unit health Maintenance Shack citizens Iris resurrection time
Story 20% 200% 50% 5 Instant
Easy 50% 150% 100% 4 Instant
Normal 100% 100% 100% 4 15 seconds
Hard 150% 50% 120% 4 45 seconds
Extreme 200% 1% 120% 3 120 seconds

Feeble Vermin horrors do not increase their health beyond Normal like the other horrors.