Buildings: Difference between revisions
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You can recycle placed buildings to recover their resources by pressing the recycle button below the build menu and then clicking on the buildings you want recycled. | You can recycle placed buildings to recover their resources by pressing the recycle button below the build menu and then clicking on the buildings you want recycled. | ||
== Citadel == | == The Citadel == | ||
[[File:The Citadel.png|thumb|300px|The Citadel]] | [[File:The Citadel.png|thumb|300px|The Citadel]] | ||
Every settlement will begin with a Citadel, which produces 180 Oxygen, stores 720 Oxygen, 400 Wood, 400 Stone and 200 Minerals, and projects territory around it. It produces 10 Military Capacity and can be upgraded to produce more. It also comes with two towers where buildings may be placed, ideally Air Filters. All buildings need a path to the Citadel to function and will shut down if pieces facilitating this are destroyed or recycled. If the Citadel is destroyed the mission is lost. | Every settlement will begin with a Citadel, which produces 180 Oxygen, stores 720 Oxygen, 400 Wood, 400 Stone and 200 Minerals, and projects territory around it. It produces 10 Military Capacity and can be upgraded to produce more. It also comes with two towers where buildings may be placed, ideally Air Filters. All buildings need a path to the Citadel to function and will shut down if pieces facilitating this are destroyed or recycled. If the Citadel is destroyed the mission is lost. | ||
The Citadel has a health of 400, which is increased to 650 with the Reinforced Stonework skill | The Citadel has a health of 400, which is increased to 650 with the Reinforced Stonework skill and to 1150 with the Reinforced Stonework II skill. | ||
The Citadel produces 10 Citizens on Story difficulty, 8 Citizens on Easy/Normal/Hard difficulty and 6 Citizens on Extreme difficulty. | The Citadel produces 10 Citizens on Story difficulty, 8 Citizens on Easy/Normal/Hard difficulty and 6 Citizens on Extreme difficulty. | ||
| Line 20: | Line 20: | ||
Resource Gathering buildings are used to produce resources. | Resource Gathering buildings are used to produce resources. | ||
=== Raw Materials === | === Raw Materials === | ||
Raw Materials buildings | Raw Materials buildings use workers who carry materials from the resource gathering building to the nearest Warehouse or Citadel. The shorter the distance, the faster resources will be gathered. The buildings come in two levels and can be upgraded for the cost difference once the required Prosperity is reached. | ||
Each building has one worker and can have as many additional workers assigned as there are Citizens available. The optimal number of workers depends on the number of resources around and the distance to the nearest warehouse or the citadel. | |||
* If the number of workers is colored white, additional workers will increase production. | |||
* If the number of workers is colored green, the building has the optimal amount of workers assigned for maximum production. | |||
* If the number of workers is colored red, the building has more workers assigned than necessary for maximum production. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Building | ! Building | ||
! Max. Production | ! Max. Production | ||
! Cost | ! Cost | ||
! Maintenance Cost | |||
! Build Time | ! Build Time | ||
! Prosperity Level | ! Prosperity Level | ||
|- | |- | ||
| [[File:Sawmill.png|70px]] '''Sawmill''' | | [[File:Sawmill.png|70px]] '''Sawmill''' | ||
| [[File:Wood.png|25px]] 15 Wood/ | | [[File:Wood.png|25px]] 15 Wood/worker | ||
| [[File:Oxygen.png|25px]] 75 Oxygen | | [[File:Oxygen.png|25px]] 75 Oxygen | ||
| [[File:Oxygen.png|25px]] 30 Oxygen/min | |||
| 35 Seconds | | 35 Seconds | ||
| I | | I | ||
|- | |- | ||
| [[File:Quarry.png|70px]] '''Quarry''' | | [[File:Quarry.png|70px]] '''Quarry''' | ||
| [[File:Stone.png|25px]] 15 Stone/ | | [[File:Stone.png|25px]] 15 Stone/worker<br>[[File:Minerals.png|25px]] 15 Minerals/worker | ||
| [[File:Oxygen.png|25px]] 90 Oxygen<br>[[File:Wood.png|25px]] 75 Wood<br>[[File:Citizens.png|25px]] 3 Citizens | | [[File:Oxygen.png|25px]] 90 Oxygen<br>[[File:Wood.png|25px]] 75 Wood<br>[[File:Citizens.png|25px]] 3 Citizens | ||
| [[File:Oxygen.png|25px]] 45 Oxygen/min | |||
| 35 Seconds | | 35 Seconds | ||
| I | | I | ||
|- | |- | ||
| [[File:Warehouse.png|70px]] '''Warehouse''' | | [[File:Warehouse.png|70px]] '''Warehouse''' | ||
| | | 600 Wood and Stone Storage<br>300 Minerals Storage<br>Drop-off point for resources<br>Researches improvements for resource gathering | ||
| [[File:Oxygen.png|25px]] | | [[File:Oxygen.png|25px]] 360 Oxygen<br>[[File:Wood.png|25px]] 90 Wood<br>[[File:Minerals.png|25px]] 40 Minerals<br>[[File:Citizens.png|25px]] 6 Citizens<br>[[File:Mistfuel.png|25px]] 2 Mistfuel | ||
| [[File:Oxygen.png|25px]] 120 Oxygen/min | |||
| 63 Seconds | | 63 Seconds | ||
| | | III | ||
|- | |- | ||
| [[File:Master Sawmill.png|70px]] '''Master Sawmill''' | | [[File:Master Sawmill.png|70px]] '''Master Sawmill''' | ||
| [[File:Wood.png|25px]] 15 Wood/ | | [[File:Wood.png|25px]] 15 Wood/worker | ||
| [[File:Oxygen.png|25px]] 310 Oxygen<br>[[File:Minerals.png|25px]] 30 Minerals | | [[File:Oxygen.png|25px]] 310 Oxygen<br>[[File:Minerals.png|25px]] 30 Minerals | ||
| [[File:Oxygen.png|25px]] 30 Oxygen/min | |||
| 35 Seconds | | 35 Seconds | ||
| III | | III | ||
|- | |- | ||
| [[File:Master Quarry.png|70px]] '''Master Quarry''' | | [[File:Master Quarry.png|70px]] '''Master Quarry''' | ||
| [[File:Stone.png|25px]] 15 Stone/ | | [[File:Stone.png|25px]] 15 Stone/worker<br>[[File:Minerals.png|25px]] 15 Minerals/worker | ||
| [[File:Oxygen.png|25px]] 395 Oxygen<br>[[File:Wood.png|25px]] 140 Wood<br>[[File:Minerals.png|25px]] 18 Minerals<br>[[File:Citizens.png|25px]] 3 Citizens | | [[File:Oxygen.png|25px]] 395 Oxygen<br>[[File:Wood.png|25px]] 140 Wood<br>[[File:Minerals.png|25px]] 18 Minerals<br>[[File:Citizens.png|25px]] 3 Citizens | ||
| [[File:Oxygen.png|25px]] 45 Oxygen/min | |||
| 35 Seconds | | 35 Seconds | ||
| III | | III | ||
|- | |- | ||
| [[File:Master Warehouse.png|70px]] '''Master Warehouse''' | | [[File:Master Warehouse.png|70px]] '''Master Warehouse''' | ||
| | | 800 Wood and Stone Storage<br>450 Minerals Storage<br>Drop-off point for resources<br>Researches improvements for resource gathering | ||
| [[File:Oxygen.png|25px]] 540 Oxygen<br>[[File:Wood.png|25px]] 225 Wood<br>[[File:Minerals.png|25px]] 25 Minerals<br>[[File:Citizens.png|25px]] | | [[File:Oxygen.png|25px]] 540 Oxygen<br>[[File:Wood.png|25px]] 225 Wood<br>[[File:Minerals.png|25px]] 25 Minerals<br>[[File:Citizens.png|25px]] 6 Citizens<br>[[File:Mistfuel.png|25px]] 2 Mistfuel | ||
| [[File:Oxygen.png|25px]] 120 Oxygen/min | |||
| 63 Seconds | | 63 Seconds | ||
| IV | | IV | ||
| Line 66: | Line 78: | ||
=== Air Filtering === | === Air Filtering === | ||
Air Filtering buildings produce Oxygen and do not have maintenance costs. | Air Filtering buildings produce Oxygen and do not have maintenance costs. Production buildings must be placed high to function. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Building | ! Building | ||
| Line 87: | Line 99: | ||
|- | |- | ||
| [[File:Air Silo.png|60px]] '''Air Silo''' | | [[File:Air Silo.png|60px]] '''Air Silo''' | ||
| 900 Oxygen storage<br> | | 900 Oxygen storage<br>Researches improvements for unit maintenance | ||
| [[File:Wood.png|25px]] 105 Wood<br>[[File:Minerals.png|25px]] 25 Minerals<br>[[File:Oxygen.png|25px]] 270 Oxygen<br>[[File:Citizens.png|25px]] 10 Citizens<br>[[File:Mistfuel.png|25px]] 2 Mistfuel | | [[File:Wood.png|25px]] 105 Wood<br>[[File:Minerals.png|25px]] 25 Minerals<br>[[File:Oxygen.png|25px]] 270 Oxygen<br>[[File:Citizens.png|25px]] 10 Citizens<br>[[File:Mistfuel.png|25px]] 2 Mistfuel | ||
| 49 Seconds | | 49 Seconds | ||
| Line 102: | Line 114: | ||
! Effect | ! Effect | ||
! Cost | ! Cost | ||
! Maintenance Cost | |||
! Build Time | ! Build Time | ||
! Prosperity Level | ! Prosperity Level | ||
| Line 108: | Line 121: | ||
| Expands the settlement's territory in a large radius<br>Favored target of horrors | | Expands the settlement's territory in a large radius<br>Favored target of horrors | ||
| [[File:Wood.png|25px]] 24 Wood<br>[[File:Oxygen.png|25px]] 100 Oxygen | | [[File:Wood.png|25px]] 24 Wood<br>[[File:Oxygen.png|25px]] 100 Oxygen | ||
| [[File:Oxygen.png|25px]] 5 Oxygen/min | |||
| 28 Seconds | | 28 Seconds | ||
| I | | I | ||
| Line 114: | Line 128: | ||
| Gives 5 Citizens on Story difficulty<br>Gives 4 Citizens on Easy/Normal/Hard difficulty<br>Gives 3 Citizens on Extreme difficulty<br>Comes with a support area on top | | Gives 5 Citizens on Story difficulty<br>Gives 4 Citizens on Easy/Normal/Hard difficulty<br>Gives 3 Citizens on Extreme difficulty<br>Comes with a support area on top | ||
| [[File:Wood.png|25px]] 30 Wood | | [[File:Wood.png|25px]] 30 Wood | ||
| [[File:Oxygen.png|25px]] 15 Oxygen/min | |||
| 35 Seconds | | 35 Seconds | ||
| I | | I | ||
| Line 120: | Line 135: | ||
| Enables buying Wood and Stone with Oxygen | | Enables buying Wood and Stone with Oxygen | ||
| [[File:Wood.png|25px]] 100 Wood<br>[[File:Oxygen.png|25px]] 340 Oxygen<br>[[File:Minerals.png|25px]] 15 Minerals<br>[[File:Citizens.png|25px]] 7 Citizens | | [[File:Wood.png|25px]] 100 Wood<br>[[File:Oxygen.png|25px]] 340 Oxygen<br>[[File:Minerals.png|25px]] 15 Minerals<br>[[File:Citizens.png|25px]] 7 Citizens | ||
| None | |||
| 56 Seconds | | 56 Seconds | ||
| II | | II | ||
|- | |- | ||
| [[File:Masonry Guild.png|70px]] '''Masonry Guild''' | | [[File:Masonry Guild.png|70px]] '''Masonry Guild''' | ||
| | | Researches improvements for pieces and buildings | ||
| [[File:Wood.png|25px]] 195 Wood<br>[[File:Oxygen.png|25px]] 500 Oxygen<br>[[File:Minerals.png|25px]] 25 Minerals<br>[[File:Citizens.png|25px]] 18 Citizens | | [[File:Wood.png|25px]] 195 Wood<br>[[File:Oxygen.png|25px]] 500 Oxygen<br>[[File:Minerals.png|25px]] 25 Minerals<br>[[File:Citizens.png|25px]] 18 Citizens | ||
| [[File:Oxygen.png|25px]] 90 Oxygen/min | |||
| 49 Seconds | | 49 Seconds | ||
| II | | II | ||
| Line 132: | Line 149: | ||
| Gives 9 Citizens on Story difficulty<br>Gives 8 Citizens on Easy/Normal/Hard difficulty<br>Gives 7 Citizens on Extreme difficulty<br>Comes with a support area on top<br>Can also be upgraded from Shack for the cost difference | | Gives 9 Citizens on Story difficulty<br>Gives 8 Citizens on Easy/Normal/Hard difficulty<br>Gives 7 Citizens on Extreme difficulty<br>Comes with a support area on top<br>Can also be upgraded from Shack for the cost difference | ||
| [[File:Wood.png|25px]] 110 Wood<br>[[File:Oxygen.png|25px]] 90 Oxygen<br>[[File:Minerals.png|25px]] 15 Minerals | | [[File:Wood.png|25px]] 110 Wood<br>[[File:Oxygen.png|25px]] 90 Oxygen<br>[[File:Minerals.png|25px]] 15 Minerals | ||
| [[File:Oxygen.png|25px]] 15 Oxygen/min | |||
| 35 Seconds | | 35 Seconds | ||
| III | | III | ||
| Line 142: | Line 160: | ||
! Trains and upgrades | ! Trains and upgrades | ||
! Cost | ! Cost | ||
! Maintenance Cost | |||
! Build Time | ! Build Time | ||
! Prosperity Level | ! Prosperity Level | ||
| Line 148: | Line 167: | ||
| [[File:ArcherPortrait.png|25px]] Bowman<br>[[File:BowlerPortrait.png|25px]] Lobber<br>[[File:RetiariusPortrait.png|25px]] Captor | | [[File:ArcherPortrait.png|25px]] Bowman<br>[[File:BowlerPortrait.png|25px]] Lobber<br>[[File:RetiariusPortrait.png|25px]] Captor | ||
| [[File:Oxygen.png|25px]] 225 Oxygen<br>[[File:Wood.png|25px]] 120 Wood<br>[[File:Citizens.png|25px]] 10 Citizens | | [[File:Oxygen.png|25px]] 225 Oxygen<br>[[File:Wood.png|25px]] 120 Wood<br>[[File:Citizens.png|25px]] 10 Citizens | ||
| [[File:Oxygen.png|25px]] 90 Oxygen/min | |||
| 42 Seconds | | 42 Seconds | ||
| I | | I | ||
| Line 154: | Line 174: | ||
| [[File:CannoneerPortrait.png|25px]] Cannoneer<br>[[File:BallistaPortrait.png|25px]] Ballista | | [[File:CannoneerPortrait.png|25px]] Cannoneer<br>[[File:BallistaPortrait.png|25px]] Ballista | ||
| [[File:Oxygen.png|25px]] 680 Oxygen<br>[[File:Wood.png|25px]] 240 Wood<br>[[File:Minerals.png|25px]] 40 Minerals<br>[[File:Citizens.png|25px]] 18 Citizens<br>[[File:Mistfuel.png|25px]] 2 Mistfuel | | [[File:Oxygen.png|25px]] 680 Oxygen<br>[[File:Wood.png|25px]] 240 Wood<br>[[File:Minerals.png|25px]] 40 Minerals<br>[[File:Citizens.png|25px]] 18 Citizens<br>[[File:Mistfuel.png|25px]] 2 Mistfuel | ||
| [[File:Oxygen.png|25px]] 180 Oxygen/min | |||
| 56 Seconds | | 56 Seconds | ||
| III | | III | ||
|- | |- | ||
| [[File:Elite's Quarters.png|70px]] '''Elite's Quarters''' | | [[File:Elite's Quarters.png|70px]] '''Elite's Quarters''' | ||
| [[File:ScoutPortrait.png|25px]] Hunter | | [[File:ScoutPortrait.png|25px]] Hunter<br>[[File:CrusaderPortrait.png|25px]] Partisan | ||
| [[File:Oxygen.png|25px]] 920 Oxygen<br>[[File:Wood.png|25px]] 300 Wood<br>[[File:Minerals.png|25px]] 60 Minerals<br>[[File:Citizens.png|25px]] 22 Citizens<br>[[File:Mistfuel.png|25px]] 8 Mistfuel | | [[File:Oxygen.png|25px]] 920 Oxygen<br>[[File:Wood.png|25px]] 300 Wood<br>[[File:Minerals.png|25px]] 60 Minerals<br>[[File:Citizens.png|25px]] 22 Citizens<br>[[File:Mistfuel.png|25px]] 8 Mistfuel | ||
| [[File:Oxygen.png|25px]] 270 Oxygen/min | |||
| 63 Seconds | | 63 Seconds | ||
| IV | | IV | ||
| Line 171: | Line 193: | ||
! Cost | ! Cost | ||
! Prosperity Level | ! Prosperity Level | ||
|- | |||
| [[File:Hardware Supplies.png|40px]] '''Hardware Supplies''' | |||
| Adjacent Sawmills and Quarries workers collect 22% more resources | |||
| [[File:Wood.png|25px]] 105 Wood<br>[[File:Minerals.png|25px]] 25 Minerals | |||
| I | |||
|- | |- | ||
| [[File:Home Extension.png|40px]] '''Home Extension''' | | [[File:Home Extension.png|40px]] '''Home Extension''' | ||
| Adjacent Shacks and Homesteads gain +1 Citizen<br>Has a 2x2 construction area on top | | Adjacent Shacks and Homesteads gain +1 Citizen<br>Has a 2x2 construction area on top | ||
| [[File:Wood.png|25px]] 10 Wood<br>[[File:Minerals.png|25px]] | | [[File:Wood.png|25px]] 10 Wood<br>[[File:Minerals.png|25px]] 25 Minerals | ||
| II | | II | ||
|- | |||
| [[File:Improved Hardware Supplies.png|40px]] '''Improved Hardware Supplies''' | |||
| Adjacent Sawmills and Quarries workers collect 100% more resources | |||
| [[File:Wood.png|25px]] 270 Wood<br>[[File:Minerals.png|25px]] 60 Minerals | |||
| III | |||
|- | |- | ||
| [[File:Airtight Insulation.png|40px]] '''Airtight Insulation''' | | [[File:Airtight Insulation.png|40px]] '''Airtight Insulation''' | ||
Latest revision as of 14:15, 17 June 2026
Buildings must be placed within owned territory, which is projected around the Citadel and Beacons. Pieces can be built anywhere.
Each building has an Oxygen maintenance cost that depends on the game difficulty.
A building can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported building may collapse. When time is paused a building won't collapse without Support and will be highlighted red.
You can recycle placed buildings to recover their resources by pressing the recycle button below the build menu and then clicking on the buildings you want recycled.
The Citadel

Every settlement will begin with a Citadel, which produces 180 Oxygen, stores 720 Oxygen, 400 Wood, 400 Stone and 200 Minerals, and projects territory around it. It produces 10 Military Capacity and can be upgraded to produce more. It also comes with two towers where buildings may be placed, ideally Air Filters. All buildings need a path to the Citadel to function and will shut down if pieces facilitating this are destroyed or recycled. If the Citadel is destroyed the mission is lost.
The Citadel has a health of 400, which is increased to 650 with the Reinforced Stonework skill and to 1150 with the Reinforced Stonework II skill.
The Citadel produces 10 Citizens on Story difficulty, 8 Citizens on Easy/Normal/Hard difficulty and 6 Citizens on Extreme difficulty.
With the Headquarters Defense skill from the Book of Insight the Citadel gains an ability to damage all horrors around it. With the Mistleap skill from the Book of Insight the Citadel gains an ability to teleport all units in the selected area to the Citadel.
Resource Gathering
Resource Gathering buildings are used to produce resources.
Raw Materials
Raw Materials buildings use workers who carry materials from the resource gathering building to the nearest Warehouse or Citadel. The shorter the distance, the faster resources will be gathered. The buildings come in two levels and can be upgraded for the cost difference once the required Prosperity is reached.
Each building has one worker and can have as many additional workers assigned as there are Citizens available. The optimal number of workers depends on the number of resources around and the distance to the nearest warehouse or the citadel.
- If the number of workers is colored white, additional workers will increase production.
- If the number of workers is colored green, the building has the optimal amount of workers assigned for maximum production.
- If the number of workers is colored red, the building has more workers assigned than necessary for maximum production.
Air Filtering
Air Filtering buildings produce Oxygen and do not have maintenance costs. Production buildings must be placed high to function.
Mist Condensing
The Mist Condenser is unlocked at Prosperity level III, produces up to 10 Mistfuel and requires Mist. Cost: 200 Oxygen, 180 Wood, 20 Minerals, 6 Citizens. Build Time: 35 Seconds.
City Buildings
City Growth
Military Growth
Military Growth are used to recruit and upgrade units.
Building Supplements
Building supplements provide bonuses to buildings that are adjacent or underneath them. All of them take 18 seconds to build.


