Book of Insight: Difference between revisions

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Certain skills require a higher Expedition Level before they can be unlocked. Level II (Prodigy) requires 5 Knowledge Points and Level III (Master) requires 10 Knowledge Points.
Certain skills require a higher Expedition Level before they can be unlocked. Level II (Prodigy) requires 5 Knowledge Points and Level III (Master) requires 10 Knowledge Points.
The Book of Insight is not available in other game modes. In Skirmish and Sandbox everything is unlocked while in Endless skills are bought using points instead.


== Citadel ==
== Citadel ==
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| Bookworm
| Bookworm
|-
|-
| [[File:Action button skill core wave.png|25px]] Headquarters Defense
| [[File:Action button skill core wave.png|25px]] Headquarters Defense I
| Generates a field of damage that hurts all Horrors near the Citadel
| Generates a field of damage that hurts all Horrors near the Citadel
| Active
| Active
| Bookworm
| Bookworm
|-
|-
| [[File:Reinforced Stonework.png|25px]] Reinforced Stonework
| [[File:Reinforced Stonework.png|25px]] Reinforced Stonework I
| Citadel gains +250 health
| Citadel gains +250 health
| Passive
| Passive
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| Active
| Active
| Master
| Master
|-
| [[File:Action button skill core wave.png|25px]] Headquarters Defense II
| Generates a stronger field of damage that hurts all Horrors near the Citadel
| Active
| Sage
|-
| [[File:Reinforced Stonework.png|25px]] Reinforced Stonework II
| Citadel gains +500 health
| Passive
| Sage
|}
|}


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|-
|-
| [[File:Action button skill archer melenaus.png|25px]] Bowman: Menelaus Shot
| [[File:Action button skill archer melenaus.png|25px]] Bowman: Menelaus Shot
| Bowman attacks 3 horrors at once.
| Bowman attacks 3 horrors at once
| Bookworm
| Bookworm
|-
|-
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| Hunter attacks instantly kill low-health enemies
| Hunter attacks instantly kill low-health enemies
| Master
| Master
|-
| [[File:Action button skill crusader termitegrenade.png|25px]] Partisan: Mistfuel Grenade
| Partisans gain a secondary area attack that removes enamel
| Sage
|}
|}


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! Expedition Level
! Expedition Level
|-
|-
| [[File:Advanced Stone Pieces.png|25px]] Advanced Stone Pieces
| [[File:Advanced Stone Pieces.png|25px]] Advanced Stone Pieces I
| 1x3 Stone Brick, Stone Rampart, Stone Arches<br>Mounted Fire Arrows, Mounted Poison, Mounted Hell Arrows, Mounted Hell Poison
| 1x3 Stone Brick, Stone Rampart, Stone Arches<br>Mounted Fire Arrows, Mounted Poison, Mounted Hell Arrows, Mounted Hell Poison
| Bookworm
| Bookworm
|-
|-
| [[File:Advanced Wood Pieces.png|25px]] Advanced Wood Pieces I
| [[File:Advanced Wood Pieces.png|25px]] Advanced Wood Pieces I
| 1x3 Stone Strut, Wood Scaffold, Mounted Banner, Grand Mounted Banner
| 1x3 Wood Strut, Wood Scaffold, Mounted Banner, Grand Mounted Banner
| Prodigy
| Prodigy
|-
|-
| [[File:Advanced Wood Pieces.png|25px]] Advanced Wood Pieces II
| [[File:Advanced Wood Pieces.png|25px]] Advanced Wood Pieces II
| Claw Trap
| Wood Steps, Claw Trap
| Master
| Master
|-
| [[File:Advanced Stone Pieces.png|25px]] Advanced Stone Pieces II
| Stone Corner, Mounted Spark, Mounted Hell Spark
| Sage
|}
|}


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! Effect
! Effect
! Type
! Type
! Expedition Level
! width=1% | Expedition Level
! Excludes
! Excludes
|-
| Perla Attack
| Iris gains a basic attack
| Passive
| Bookworm
|
|-
|-
| [[File:Palido Darts.png|25px]] Arte: Palido Darts I
| [[File:Palido Darts.png|25px]] Arte: Palido Darts I
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|-
|-
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil I
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil I
| Reduces damage to buildings and restores health to buildings
| Reduces damage to buildings by 50% and restores health to buildings
| Active
| Active
| Prodigy
| Prodigy
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|-
|-
| [[File:Action button skill iris shieldB.png|25px]] Arte: Pounding Veil I
| [[File:Action button skill iris shieldB.png|25px]] Arte: Pounding Veil I
| Slightly reduces damage to buildings and damages horrors in the area
| Reduces damage to buildings by 30% and damages horrors in the area
| Active
| Active
| Prodigy
| Prodigy
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|-
|-
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil II
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil II
| Greatly reduces damage to buildings and restores health to buildings for a long time
| Reduces damage to buildings by 100% and restores health to buildings for a long time
| Active
| Active
| Master
| Master
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| Master
| Master
|  
|  
|-
| [[File:Action button skill core irisdeath.png|25px]] Arte: Enfeebling Aura
| Horrors near Iris suffer more damage from all sources
| Passive
| Sage
|
|}
=== Echo artes ===
Starting with chapter 12, Iris can use an active ability to summon units with 1 health known as echoes. Echo artes are mutually exclusive and cannot be used in earlier chapters.
{| class="wikitable"
! Skill
! Effect
! Expedition Level
|-
| [[File:Action button skill iris summonA.png|25px]] Arte: Bowmen Echo I
| Summons 2 Bowmen Echo units that last for half of the ability cooldown
| Master
|-
| [[File:Action button skill iris summonB.png|25px]] Arte: Hunter Echo I
| Summons 1 Hunter Echo unit that lasts for half of the ability cooldown
| Master
|-
| [[File:Action button skill iris summonA.png|25px]] Arte: Bowmen Echo II
| Summons 3 Bowmen Echo units that last for two thirds of the ability cooldown
| Sage
|-
| [[File:Action button skill iris summonB.png|25px]] Arte: Hunter Echo II
| Summons 1 Hunter Echo unit that lasts as long as the ability cooldown
| Sage
|}
|}

Latest revision as of 08:57, 20 March 2025

The Book of Insight

The Book of Insight is accessible between Campaign missions. In it you can spend Knowledge Points on skills. Skill can improve units or the citadel, unlock new pieces or give new passive or active abilities to Iris. Purchased skills can be refunded at any point.

Certain skills require a higher Expedition Level before they can be unlocked. Level II (Prodigy) requires 5 Knowledge Points and Level III (Master) requires 10 Knowledge Points.

Citadel

Citadel skills improve the citadel.

Skill Effect Type Expedition Level
Perla Escape Iris automatically teleports to the Citadel when her health is low Passive Bookworm
Headquarters Defense I Generates a field of damage that hurts all Horrors near the Citadel Active Bookworm
Reinforced Stonework I Citadel gains +250 health Passive Prodigy
Mistleap Teleports all units in the arte's field to the Citadel Active Master
Headquarters Defense II Generates a stronger field of damage that hurts all Horrors near the Citadel Active Sage
Reinforced Stonework II Citadel gains +500 health Passive Sage

Units

Units skills improve the attacks of one the units.

Skill Effect Expedition Level
Bowman: Menelaus Shot Bowman attacks 3 horrors at once Bookworm
Lobber: Powder Ball Lobber attacks hit a larger area Bookworm
Captor: Pearl Web Captor attacks stun horrors Prodigy
Cannoneer: Volatile Cannonball Cannoneer attacks hit a larger area Prodigy
Ballista: Cluster Bomb Ballista attacks hit a larger area Master
Hunter: Execution Hunter attacks instantly kill low-health enemies Master
Partisan: Mistfuel Grenade Partisans gain a secondary area attack that removes enamel Sage

Pieces

Pieces skills unlock new pieces.

Skill Unlocked pieces Expedition Level
Advanced Stone Pieces I 1x3 Stone Brick, Stone Rampart, Stone Arches
Mounted Fire Arrows, Mounted Poison, Mounted Hell Arrows, Mounted Hell Poison
Bookworm
Advanced Wood Pieces I 1x3 Wood Strut, Wood Scaffold, Mounted Banner, Grand Mounted Banner Prodigy
Advanced Wood Pieces II Wood Steps, Claw Trap Master
Advanced Stone Pieces II Stone Corner, Mounted Spark, Mounted Hell Spark Sage

Iris

Iris skills improve Iris' capabilities and unlike other skills they come in mutually-exclusive groups of two as well as two levels each.

Skill Effect Type Expedition Level Excludes
Arte: Palido Darts I Iris' attack strikes up to 4 horrors and deals 30 damage Passive Bookworm Arte: Palido Impact
Arte: Palido Impact I Iris' attack deals 36 damage Passive Bookworm Arte: Palido Darts
Arte: Sunderbolt I Deals damage in one attack in a large area Active Bookworm Arte: Tempest
Arte: Tempest I Deals damage in multiple attacks in a large area Active Bookworm Arte: Sunderbolt
Leather Undershirt Increases Iris' health Passive Prodigy
Arte: Healing Veil I Reduces damage to buildings by 50% and restores health to buildings Active Prodigy Arte: Pounding Veil
Arte: Pounding Veil I Reduces damage to buildings by 30% and damages horrors in the area Active Prodigy Arte: Healing Veil
Arte: Palido Darts II Iris' attack strikes up to 7 horrors and deals 30 damage Passive Prodigy Arte: Palido Impact
Arte: Palido Impact II Iris' attack deals 48 damage Passive Prodigy Arte: Palido Darts
Arte: Sunderbolt II Deals damage in one attack in a large area and inflicts Stunned and Burning Active Master Arte: Tempest
Arte: Tempest II Deals heavy damage in multiple attacks in a very large area Active Master Arte: Sunderbolt
Arte: Healing Veil II Reduces damage to buildings by 100% and restores health to buildings for a long time Active Master Arte: Pounding Veil
Arte: Pounding Veil II Slightly reduces damage to buildings and damages horrors in the area for a long time Active Master Arte: Healing Veil
Chainmail Undershirt Increases Iris' health Passive Master
Arte: Enfeebling Aura Horrors near Iris suffer more damage from all sources Passive Sage

Echo artes

Starting with chapter 12, Iris can use an active ability to summon units with 1 health known as echoes. Echo artes are mutually exclusive and cannot be used in earlier chapters.

Skill Effect Expedition Level
Arte: Bowmen Echo I Summons 2 Bowmen Echo units that last for half of the ability cooldown Master
Arte: Hunter Echo I Summons 1 Hunter Echo unit that lasts for half of the ability cooldown Master
Arte: Bowmen Echo II Summons 3 Bowmen Echo units that last for two thirds of the ability cooldown Sage
Arte: Hunter Echo II Summons 1 Hunter Echo unit that lasts as long as the ability cooldown Sage