Improvements: Difference between revisions

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Upgrades are purchased from various buildings to give permanent bonuses for the current mission.
Improvements are purchased from various buildings to give permanent bonuses for the current mission. Citadel improvements are not available in Survival mode, where Military Capacity is instead unlocked using points.
{| class="wikitable"
{| class="wikitable sortable"
! Upgrade
! Improvement
! Effects
! Effects
! Cost
! Cost
! Time
! width=1% | Time (seconds)
! Building
! Building
! Prosperity Level
! width=1% | Prosperity Level
|-
|-
| '''Basic Dormitory'''
| [[File:EconomyImprovementPortrait Military-01.png|30px]] '''Basic Dormitory'''
| +5 Military Capacity
| +5 Military Capacity
| [[File:Oxygen.png|25px]] 180 Oxygen<br>[[File:Wood.png|25px]] 25 Wood<br>[[File:Minerals.png|25px]] 5 Minerals
| [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 25<br>[[File:Minerals.png|25px]] 5
| 42 Seconds
| 42
| Citadel
| [[File:Citadel.png|35px]] Citadel
| I
| I
|-
|-
| '''Leather Bow Grip'''
| [[File:UnitImprovementPortrait-Archer 01.png|30px]] '''Leather Bow Grip'''
| +4 Bowman Damage
| +4 Bowman Damage
| [[File:Oxygen.png|25px]] 180 Oxygen<br>[[File:Wood.png|25px]] 25 Wood<br>[[File:Minerals.png|25px]] 5 Minerals
| [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 25<br>[[File:Minerals.png|25px]] 5
| 24 Seconds
| 24
| Barracks
| [[File:Barracks.png|35px]] Barracks
| I
| I
|-
|-
| '''Leather Gauntlets'''
| [[File:UnitImprovementPortrait-Bowler 01.png|30px]] '''Leather Gauntlets'''
| Increased Lobber Health
| +40 Lobber Health
| [[File:Oxygen.png|25px]] 180 Oxygen<br>[[File:Wood.png|25px]] 25 Wood<br>[[File:Minerals.png|25px]] 5 Minerals
| [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 25<br>[[File:Minerals.png|25px]] 5
| 24 Seconds
| 24
| Barracks
| [[File:Barracks.png|35px]] Barracks
| I
| I
|-
|-
| '''Intense Training'''
| [[File:UnitImprovementPortrait-BarrackUnits 01.png|30px]] '''Intense Training'''
| +3 Range and Line of Sight for all Barracks units
| +3 Range and Line of Sight for all Barracks units
| [[File:Oxygen.png|25px]] 180 Oxygen<br>[[File:Wood.png|25px]] 25 Wood<br>[[File:Minerals.png|25px]] 10 Minerals
| [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 25<br>[[File:Minerals.png|25px]] 10
| 24 Seconds
| 24
| Barracks
| [[File:Barracks.png|35px]] Barracks
| I
| I
|-
|-
| '''Advanced Bunkhouse'''
| [[File:EconomyImprovementPortrait Military-02.png|30px]] '''Advanced Bunkhouse'''
| +5 Military Capacity
| +5 Military Capacity
| [[File:Oxygen.png|25px]] 360 Oxygen<br>[[File:Wood.png|25px]] 45 Wood<br>[[File:Minerals.png|25px]] 20 Minerals<br>[[File:Stone.png|25px]] 120 Stone
| [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20<br>[[File:Stone.png|25px]] 120
| 42 Seconds
| 42
| Citadel
| [[File:Citadel.png|35px]] Citadel
| II
| II
|-
|-
| '''Weighted Net'''
| [[File:UnitImprovementPortrait-Retiarius 01.png|30px]] '''Weighted Net'''
| + 2 Horrors hit by Captor attacks
| + 2 Horrors hit by Captor attacks
| [[File:Oxygen.png|25px]] 360 Oxygen<br>[[File:Wood.png|25px]] 45 Wood<br>[[File:Minerals.png|25px]] 20 Minerals
| [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20
| 42 Seconds
| 42
| Barracks
| [[File:Barracks.png|35px]] Barracks
| II
| II
|-
|-
| '''Improved Masonry'''
| [[File:DefenseImprovementPortrait RobustnessMaxHealth-01.png|30px]] '''Improved Masonry'''
| Increases the Toughness granted to higher walls
| +20% Toughness Health Bonus
| [[File:Oxygen.png|25px]] 540 Oxygen<br>[[File:Minerals.png|25px]] 30 Minerals<br>[[File:Stone.png|25px]] 150 Stone
| [[File:Oxygen.png|25px]] 540<br>[[File:Minerals.png|25px]] 30<br>[[File:Stone.png|25px]] 150
| 33 Seconds
| 33
| Masonry Guild
| [[File:Masonry Guild.png|35px]] Masonry Guild
| II
| II
|-
| [[File:DefenseImprovementPortrait FoWRange Lamps-01.png|30px]] '''Mistfuel Lanterns'''
| Increases the sight radius of buildings
| [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20<br>[[File:Stone.png|25px]] 120
| 33
| [[File:Masonry Guild.png|35px]] Masonry Guild
| II
|-
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Wood MaxProduction Upgrade-01.png|30px]] '''Crosscut Saws'''
| Increases Wood harvesting rate
| [[File:Oxygen.png|25px]] 225<br>[[File:Wood.png|25px]] 18<br>[[File:Minerals.png|25px]] 5
| 24
| [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse
| II
|-
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Stone MaxProduction Upgrade-01.png|30px]] '''Steel Pickaxes'''
| Increases Stone harvesting rate
| [[File:Oxygen.png|25px]] 135<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20
| 24
| [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse
| II
|-
| [[File:EconomyImprovementPortrait Military-03.png|30px]] '''Large Sleeping Quarters'''
| +10 Military Capacity
| [[File:Oxygen.png|25px]] 810<br>[[File:Wood.png|25px]] 70<br>[[File:Minerals.png|25px]] 40<br>[[File:Stone.png|25px]] 240
| 42
| [[File:Citadel.png|35px]] Citadel
| III
|-
| [[File:DefenseImprovementPortrait Traps-01.png|30px]] '''Reinforced Traps'''
| 15 Trap Health
| [[File:Oxygen.png|25px]] 810<br>[[File:Wood.png|25px]] 70<br>[[File:Minerals.png|25px]] 60<br>[[File:Stone.png|25px]] 240
| 42
| [[File:Masonry Guild.png|35px]] Masonry Guild
| III
|-
| [[File:DefenseImprovementPortrait RobustnessMaxHealth-02.png|30px]] '''Expert Masonry'''
| +20% Toughness Health Bonus
| [[File:Oxygen.png|25px]] 720<br>[[File:Minerals.png|25px]] 50<br>[[File:Stone.png|25px]] 315
| 42
| [[File:Masonry Guild.png|35px]] Masonry Guild
| III
|-
| [[File:UnitImprovementPortrait-Cannon 01.png|30px]] '''Refined Powder'''
| Increases the Cannoneer attack area-of-effect
| [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20
| 33
| [[File:Bomber's Workshop.png|35px]] Bomber's Workshop
| III
|-
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Stone MaxProduction Upgrade-02.png|30px]] '''Mechanized Pickaxes'''
| Increases Stone harvesting rate
| [[File:Oxygen.png|25px]] 315<br>[[File:Wood.png|25px]] 90<br>[[File:Minerals.png|25px]] 35<br>[[File:Stone.png|25px]] 60
| 33
| [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse
| III
|-
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Mineral MaxProduction Upgrade-01.png|30px]] '''Mineral Trollies'''
| Increases Minerals harvesting rate
| [[File:Oxygen.png|25px]] 540<br>[[File:Wood.png|25px]] 60<br>[[File:Minerals.png|25px]] 10<br>[[File:Stone.png|25px]] 180
| 33
| [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse
| III
|-
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Wood MaxProduction Upgrade-02.png|30px]] '''Two-Man Saws'''
| Increases Wood harvesting rate
| [[File:Oxygen.png|25px]] 400<br>[[File:Wood.png|25px]] 30<br>[[File:Minerals.png|25px]] 10<br>[[File:Stone.png|25px]] 180
| 33
| [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse
| III
|-
| [[File:EconomyImprovementPortrait InifinteResourceGenerationPerformance Units OxygenIntake-01.png|30px]] '''Double-Filter Masks'''
| -10% Unit Maintenance
| [[File:Oxygen.png|25px]] 180<br>[[File:Wood.png|25px]] 25<br>[[File:Minerals.png|25px]] 10
| 24
| [[File:Air Silo.png|35px]] Air Silo
| III
|-
| [[File:EconomyImprovementPortrait InifinteResourceGenerationPerformance Units OxygenIntake-02.png|30px]] '''Triple-Filter Masks'''
| -10% Unit Maintenance
| [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 45<br>[[File:Minerals.png|25px]] 20<br>[[File:Stone.png|25px]] 120
| 33
| [[File:Air Silo.png|35px]] Air Silo
| III
|-
| [[File:EconomyImprovementPortrait Military-04.png|30px]] '''Extended Lodgings'''
| +10 Military Capacity
| [[File:Oxygen.png|25px]] 810<br>[[File:Wood.png|25px]] 70<br>[[File:Minerals.png|25px]] 40<br>[[File:Stone.png|25px]] 240
| 42
| [[File:Citadel.png|35px]] Citadel
| IV
|-
| [[File:DefenseImprovementPortrait RobustnessMaxHealth-03.png|30px]] '''Masterful Masonry'''
| +20% Toughness Health Bonus
| [[File:Oxygen.png|25px]] 990<br>[[File:Minerals.png|25px]] 75<br>[[File:Stone.png|25px]] 675
| 45
| [[File:Masonry Guild.png|35px]] Masonry Guild
| IV
|-
| [[File:UnitImprovementPortrait-Ballista 01.png|30px]] '''Ballistae Overhaul'''
| Increases the Ballista attack area-of-effect
| [[File:Oxygen.png|25px]] 810<br>[[File:Wood.png|25px]] 70<br>[[File:Minerals.png|25px]] 40
| 42
| [[File:Bomber's Workshop.png|35px]] Bomber's Workshop
| IV
|-
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Mineral MaxProduction Upgrade-02.png|30px]] '''Mineral Conveyors'''
| Increases Minerals harvesting rate
| [[File:Oxygen.png|25px]] 900<br>[[File:Wood.png|25px]] 120<br>[[File:Minerals.png|25px]] 15<br>[[File:Stone.png|25px]] 300
| 42
| [[File:Warehouse.png|35px]] Warehouse<br>[[File:Master Warehouse.png|35px]] Master Warehouse
| IV
|-
| [[File:UnitImprovementPortrait-Hunter 01.png|30px]] '''Wax-Treated Hoods'''
| +8 Hunter Damage<br>+5 Hunter Range
| [[File:Oxygen.png|25px]] 810<br>[[File:Wood.png|25px]] 70<br>[[File:Minerals.png|25px]] 30
| 42
| [[File:Elite's Quarters.png|30px]] Elite's Quarters
| IV
|}
|}

Latest revision as of 08:56, 20 March 2025

Improvements are purchased from various buildings to give permanent bonuses for the current mission. Citadel improvements are not available in Survival mode, where Military Capacity is instead unlocked using points.

Improvement Effects Cost Time (seconds) Building Prosperity Level
Basic Dormitory +5 Military Capacity 180
25
5
42 Citadel I
Leather Bow Grip +4 Bowman Damage 180
25
5
24 Barracks I
Leather Gauntlets +40 Lobber Health 180
25
5
24 Barracks I
Intense Training +3 Range and Line of Sight for all Barracks units 180
25
10
24 Barracks I
Advanced Bunkhouse +5 Military Capacity 360
45
20
120
42 Citadel II
Weighted Net + 2 Horrors hit by Captor attacks 360
45
20
42 Barracks II
Improved Masonry +20% Toughness Health Bonus 540
30
150
33 Masonry Guild II
Mistfuel Lanterns Increases the sight radius of buildings 360
45
20
120
33 Masonry Guild II
Crosscut Saws Increases Wood harvesting rate 225
18
5
24 Warehouse
Master Warehouse
II
Steel Pickaxes Increases Stone harvesting rate 135
45
20
24 Warehouse
Master Warehouse
II
Large Sleeping Quarters +10 Military Capacity 810
70
40
240
42 Citadel III
Reinforced Traps 15 Trap Health 810
70
60
240
42 Masonry Guild III
Expert Masonry +20% Toughness Health Bonus 720
50
315
42 Masonry Guild III
Refined Powder Increases the Cannoneer attack area-of-effect 360
45
20
33 Bomber's Workshop III
Mechanized Pickaxes Increases Stone harvesting rate 315
90
35
60
33 Warehouse
Master Warehouse
III
Mineral Trollies Increases Minerals harvesting rate 540
60
10
180
33 Warehouse
Master Warehouse
III
Two-Man Saws Increases Wood harvesting rate 400
30
10
180
33 Warehouse
Master Warehouse
III
Double-Filter Masks -10% Unit Maintenance 180
25
10
24 Air Silo III
Triple-Filter Masks -10% Unit Maintenance 360
45
20
120
33 Air Silo III
Extended Lodgings +10 Military Capacity 810
70
40
240
42 Citadel IV
Masterful Masonry +20% Toughness Health Bonus 990
75
675
45 Masonry Guild IV
Ballistae Overhaul Increases the Ballista attack area-of-effect 810
70
40
42 Bomber's Workshop IV
Mineral Conveyors Increases Minerals harvesting rate 900
120
15
300
42 Warehouse
Master Warehouse
IV
Wax-Treated Hoods +8 Hunter Damage
+5 Hunter Range
810
70
30
42 Elite's Quarters IV