Prosperity: Difference between revisions

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Created page with "Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new buildings and increase Military Cap by 5. {| class="wikitable" ! rowspan=2 | Level ! colspan=2 | Requirements ! rowspan=2 | Cost ! rowspan=2 | Unlocked units ! rowspan=2 width=19% | Unlocked pieces ! rowspan=2 width=15% | Unlocked buildings ! rowspan=2 width=20% | Unlocked improvemen..."
 
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Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new buildings and increase Military Cap by 5.
[[File:Prosperity.png|thumb|250px|The Prosperity Level]]
Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new units, buildings, pieces and upgrades, and increase Military Cap by 5.
 
Once the cost is paid, Prosperity needs time to upgrade, and the upgrading is paused during the night.
<div style="clear:{{{1|both}}};"></div>
{| class="wikitable"
{| class="wikitable"
! rowspan=2 | Level
! rowspan=2 | Level
Line 5: Line 9:
! rowspan=2 | Cost
! rowspan=2 | Cost
! rowspan=2 | Unlocked units
! rowspan=2 | Unlocked units
! rowspan=2 width=19% | Unlocked pieces
! rowspan=2 | Unlocked buildings
! rowspan=2 width=15% | Unlocked buildings
! rowspan=2 | Unlocked pieces
! rowspan=2 width=20% | Unlocked improvements
|-
|-
! Building
! Building
Line 17: Line 20:
| [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 195<br>[[File:Stone.png|25px]] 45
| [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 195<br>[[File:Stone.png|25px]] 45
| [[File:RetiariusPortrait.png|30px]] Captor
| [[File:RetiariusPortrait.png|30px]] Captor
| [[File:Masonry Guild.png|25px]] Masonry Guild<br>[[File:Air Trader.png|25px]] Air Trader<br>[[File:Homestead.png|25px]] Homestead<br>[[File:Home Extension.png|25px]] Home Extension
| All Windows<br>Fire Arrows<br>Throwing Poison<br>Mounted Fire Arrows<br>Mounted Poison
| All Windows<br>Fire Arrows<br>Throwing Poison<br>Mounted Fire Arrows<br>Mounted Poison
| Masonry Guild<br>Air Trader<br>Homestead<br>Home Extension
| Advanced Bunkhouse<br>Weighted Net<br>Improved Masonry<br>Mistfuel Lanterns<br>Crosscut Saws<br>Steel Pickaxes
|-
|-
| III
| III
Line 26: Line 28:
| [[File:Oxygen.png|25px]] 540<br>[[File:Wood.png|25px]] 285<br>[[File:Stone.png|25px]] 120<br>[[File:Minerals.png|25px]] 35
| [[File:Oxygen.png|25px]] 540<br>[[File:Wood.png|25px]] 285<br>[[File:Stone.png|25px]] 120<br>[[File:Minerals.png|25px]] 35
| [[File:CannoneerPortrait.png|30px]] Cannoneer
| [[File:CannoneerPortrait.png|30px]] Cannoneer
| [[File:Bomber's Workshop.png|25px]] Bomber's Workshop<br>[[File:Warehouse.png|25px]] Warehouse<br>[[File:Master Sawmill.png|25px]] Master Sawmill<br>[[File:Master Quarry.png|25px]] Master Quarry<br>[[File:Bulk Air Filter.png|25px]] Bulk Air Filter<br>[[File:Air Silo.png|25px]] Air Silo<br>[[File:Improved Hardware Supplies.png|25px]] Improved Hardware Supplies<br>[[File:Airtight Insulation.png|25px]] Airtight Insulation<br>[[File:Autonomous Pump.png|25px]] Autonomous Pump
| Reinforced Spikes<br>Bomber's Spark
| Reinforced Spikes<br>Bomber's Spark
| Bomber's Workshop<br>Master Sawmill<br>Master Quarry<br>Bulk Air Filter<br>Air Silo<br>Airtight Insulation<br>Autonomous Pump
| Large Sleeping Quarters, Reinforced Traps, Expert Masonry, Refined Powder, Mechanized Pickaxes, Mineral Trollies, Two-Man Saws, Double-Filter Masks, Triple-Filter Masks
|-
|-
| IV
| IV
Line 34: Line 35:
| 400
| 400
| [[File:Oxygen.png|25px]] 990<br>[[File:Wood.png|25px]] 420<br>[[File:Stone.png|25px]] 285<br>[[File:Minerals.png|25px]] 70
| [[File:Oxygen.png|25px]] 990<br>[[File:Wood.png|25px]] 420<br>[[File:Stone.png|25px]] 285<br>[[File:Minerals.png|25px]] 70
| [[File:BallistaPortrait.png|30px]] Ballista<br>[[File:ScoutPortrait.png|30px]] Hunter<br>[[File:CrusaderPortrait.png|30px]] Partisan<br>(Skirmish only)
| [[File:BallistaPortrait.png|30px]] Ballista<br>[[File:ScoutPortrait.png|30px]] Hunter<br>[[File:CrusaderPortrait.png|30px]] Partisan
| Tactician's Nook, Grand Banner, Decoy, Hell Arrows, Hell Poison, Hell Spark, Mounted Hell Arrows, Mounted Hell Poison
| [[File:Elite's Quarters.png|25px]] Elite's Quarters<br>[[File:Master Warehouse.png|25px]] Master Warehouse<br>[[File:Intake Duct.png|25px]] Intake Duct
| Elite's Quarters<br>Master Warehouse<br>Intake Duct
| Decoy<br>Tactician's Nook<br>Grand Banner<br>Hell Arrows<br>Hell Poison<br>Hell Spark<br>Mounted Hell Arrows<br>Mounted Hell Poison
| Extended Lodgings<br>Masterful Masonry<br>Ballistae Overhaul<br>Mineral Conveyors<br>Wax-Treated Hoods
|}
|}

Latest revision as of 22:09, 15 March 2025

The Prosperity Level

Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new units, buildings, pieces and upgrades, and increase Military Cap by 5.

Once the cost is paid, Prosperity needs time to upgrade, and the upgrading is paused during the night.

Level Requirements Cost Unlocked units Unlocked buildings Unlocked pieces
Building Points
II Barracks 50 360
195
45
Captor Masonry Guild
Air Trader
Homestead
Home Extension
All Windows
Fire Arrows
Throwing Poison
Mounted Fire Arrows
Mounted Poison
III Masonry Guild 250 540
285
120
35
Cannoneer Bomber's Workshop
Warehouse
Master Sawmill
Master Quarry
Bulk Air Filter
Air Silo
Improved Hardware Supplies
Airtight Insulation
Autonomous Pump
Reinforced Spikes
Bomber's Spark
IV Bomber's Workshop 400 990
420
285
70
Ballista
Hunter
Partisan
Elite's Quarters
Master Warehouse
Intake Duct
Decoy
Tactician's Nook
Grand Banner
Hell Arrows
Hell Poison
Hell Spark
Mounted Hell Arrows
Mounted Hell Poison