<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hoodedhorse.com/Cataclismo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198107421680</id>
	<title>Cataclismo Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Cataclismo/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198107421680"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/Special:Contributions/76561198107421680"/>
	<updated>2026-10-24T18:14:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=File:Endless_mode_unlocks.png&amp;diff=775</id>
		<title>File:Endless mode unlocks.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=File:Endless_mode_unlocks.png&amp;diff=775"/>
		<updated>2025-03-20T09:20:51Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: 76561198107421680 uploaded a new version of File:Endless mode unlocks.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Survival_mode&amp;diff=774</id>
		<title>Survival mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Survival_mode&amp;diff=774"/>
		<updated>2025-03-20T09:14:17Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Endless mode unlocks.png|thumb|330px|The unlocks menu]]&lt;br /&gt;
Survival mode is always played on Medium difficulty and features procedurally-generated maps of the chosen terrain. Only the most basic units, buildings and pieces start available, with the rest having to be unlocked using points. Military Capacity is upgraded with points too. All aspects of the map generation can be customized.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
There are two types of objectives in Survival Mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main objectives&#039;&#039;&#039; reward progression levels, which are necessary for more advanced unlocks. The following main objectives are possible:&lt;br /&gt;
* Survive 15 waves&lt;br /&gt;
* Destroy all Broodnests&lt;br /&gt;
* Kill all day horrors&lt;br /&gt;
* Control 5 units&lt;br /&gt;
* Collect 5 pieces of salvage&lt;br /&gt;
* Gather 500 Wood per minutes&lt;br /&gt;
* Gather 250 Minerals per minutes&lt;br /&gt;
* Build 5000 pieces&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hogar requests&#039;&#039;&#039; reward points. They can be rerolled but each reroll costs 25 more oxygen than the previous one. One of the rewards reduces the cost to half. 3 Hogar requests are present at any time, and the number can be increased by rewards. The following Hogar requests are possible:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hogar request&lt;br /&gt;
! Points&lt;br /&gt;
|-&lt;br /&gt;
| Build 250 Wood pieces || 2&lt;br /&gt;
|-&lt;br /&gt;
| Build 250 Stone pieces || 2&lt;br /&gt;
|-&lt;br /&gt;
| Build 40 city buildings || 3&lt;br /&gt;
|-&lt;br /&gt;
| Train 10 units || 3&lt;br /&gt;
|-&lt;br /&gt;
| Hunt down 50 horrors with Bowman || 3&lt;br /&gt;
|-&lt;br /&gt;
| Hunt down 50 horrors with Iris || 5&lt;br /&gt;
|-&lt;br /&gt;
| Do not lose 20 pieces in the next ways || 5&lt;br /&gt;
|-&lt;br /&gt;
| Survive 2 waves without losing any unit || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Waves ==&lt;br /&gt;
Progressively harder waves of enemies appear each night, with grant points when defeated. The number of directions horrors come from is random each wave but tends to increase over time. After each wave, you will have the option to choose one of three random rewards. You can refuse to pick a reward in order to gain one point, or spend one point to reroll the reward choices. The unit UI will feature a new button to see all currently active boosts from rewards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wave&lt;br /&gt;
! Horrors&lt;br /&gt;
! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination, [[File:ExplosivePortrait.png|25px]] Blister&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Survival_mode&amp;diff=773</id>
		<title>Survival mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Survival_mode&amp;diff=773"/>
		<updated>2025-03-20T09:13:58Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Endless mode unlocks.png|thumb|330px|The unlocks menu]]&lt;br /&gt;
Survival mode is always played on Medium difficulty and features procedurally-generated maps of the chosen terrain. Only the most basic units, buildings and pieces start available, with the rest having to be unlocked using points. Military Capacity is upgraded with points too. All aspects of the map generation can be customized.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
There are two types of objectives in Survival Mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main objectives&#039;&#039;&#039; reward progression levels, which are necessary for more advanced unlocks. The following main objectives are possible:&lt;br /&gt;
* Survive 15 waves&lt;br /&gt;
* Destroy all Broodnests&lt;br /&gt;
* Kill all day horrors&lt;br /&gt;
* Control 5 units&lt;br /&gt;
* Collect 5 salvage&lt;br /&gt;
* Gather 500 Wood per minutes&lt;br /&gt;
* Gather 250 Minerals per minutes&lt;br /&gt;
* Build 5000 pieces&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hogar requests&#039;&#039;&#039; reward points. They can be rerolled but each reroll costs 25 more oxygen than the previous one. One of the rewards reduces the cost to half. 3 Hogar requests are present at any time, and the number can be increased by rewards. The following Hogar requests are possible:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hogar request&lt;br /&gt;
! Points&lt;br /&gt;
|-&lt;br /&gt;
| Build 250 Wood pieces || 2&lt;br /&gt;
|-&lt;br /&gt;
| Build 250 Stone pieces || 2&lt;br /&gt;
|-&lt;br /&gt;
| Build 40 city buildings || 3&lt;br /&gt;
|-&lt;br /&gt;
| Train 10 units || 3&lt;br /&gt;
|-&lt;br /&gt;
| Hunt down 50 horrors with Bowman || 3&lt;br /&gt;
|-&lt;br /&gt;
| Hunt down 50 horrors with Iris || 5&lt;br /&gt;
|-&lt;br /&gt;
| Do not lose 20 pieces in the next ways || 5&lt;br /&gt;
|-&lt;br /&gt;
| Survive 2 waves without losing any unit || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Waves ==&lt;br /&gt;
Progressively harder waves of enemies appear each night, with grant points when defeated. The number of directions horrors come from is random each wave but tends to increase over time. After each wave, you will have the option to choose one of three random rewards. You can refuse to pick a reward in order to gain one point, or spend one point to reroll the reward choices. The unit UI will feature a new button to see all currently active boosts from rewards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wave&lt;br /&gt;
! Horrors&lt;br /&gt;
! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination, [[File:ExplosivePortrait.png|25px]] Blister&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Survival_mode&amp;diff=772</id>
		<title>Survival mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Survival_mode&amp;diff=772"/>
		<updated>2025-03-20T09:13:31Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Endless mode unlocks.png|thumb|330px|The unlocks menu]]&lt;br /&gt;
Survival mode is always played on Medium difficulty and features procedurally-generated maps of the chosen terrain. Only the most basic units, buildings and pieces start available, with the rest having to be unlocked using points. Military Capacity is upgraded with points too. All aspects of the map generation can be customized.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
There are two types of objectives in Survival Mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main objectives&#039;&#039;&#039; reward progression levels, which are necessary for more advanced unlocks. The following main objectives are possible:&lt;br /&gt;
* Survive 15 waves&lt;br /&gt;
* Destroy all Broodnests&lt;br /&gt;
* Kill all day horrors&lt;br /&gt;
* Control 5 units&lt;br /&gt;
* Collect 5 salvage&lt;br /&gt;
* Gather 500 Wood per minutes&lt;br /&gt;
* Gather 250 Minerals per minutes&lt;br /&gt;
* Build 5000 pieces&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hogar requests&#039;&#039;&#039; reward points. They can be rerolled but each reroll costs 25 more oxygen than the previous one. One of the rewards reduces the cost to half. 3 Hogar requests are present at any time, and the number can be increased by rewards. The following Hogar requests are possible:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hogar request&lt;br /&gt;
! Points&lt;br /&gt;
|-&lt;br /&gt;
| Build 250 Wood pieces || 2&lt;br /&gt;
|-&lt;br /&gt;
| Build 250 Stone pieces || 2&lt;br /&gt;
|-&lt;br /&gt;
| Build 40 city buildings || 3&lt;br /&gt;
|-&lt;br /&gt;
| Train 10 units || 3&lt;br /&gt;
|-&lt;br /&gt;
| Hunt down horrors with Bowman || 3&lt;br /&gt;
|-&lt;br /&gt;
| Hunt down 50 horrors with Iris || 5&lt;br /&gt;
|-&lt;br /&gt;
| Do not lose 20 pieces in the next ways || 5&lt;br /&gt;
|-&lt;br /&gt;
| Survive 2 waves without losing any unit || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Waves ==&lt;br /&gt;
Progressively harder waves of enemies appear each night, with grant points when defeated. The number of directions horrors come from is random each wave but tends to increase over time. After each wave, you will have the option to choose one of three random rewards. You can refuse to pick a reward in order to gain one point, or spend one point to reroll the reward choices. The unit UI will feature a new button to see all currently active boosts from rewards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wave&lt;br /&gt;
! Horrors&lt;br /&gt;
! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination, [[File:ExplosivePortrait.png|25px]] Blister&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Game_modes&amp;diff=771</id>
		<title>Game modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Game_modes&amp;diff=771"/>
		<updated>2025-03-20T09:12:24Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cataclismo features four game modes:&lt;br /&gt;
# &#039;&#039;&#039;Campaign&#039;&#039;&#039; is the game&#039;s main story. Units, pieces and buildings are unlocked as the campaign progresses through missions and Military Capacity is upgraded via a Citadel improvement line. The Book of Insight is available. Each mission has different mechanics depending on the mission type.&lt;br /&gt;
# &#039;&#039;&#039;Skirmish&#039;&#039;&#039; contains two missions that last 4 nights each: Forgotten Glade and The Torrents. Everything starts unlocked but needs a high enough Prosperity level and Military Capacity is upgraded via a Citadel improvement line.&lt;br /&gt;
# &#039;&#039;&#039;Survival mode&#039;&#039;&#039; can be set to use either procedurally-generated maps of the chosen terrain or existing city building maps from the other game modes. Only the most basic units, buildings and pieces start available, with the rest having to be unlocked using points. Military Capacity is upgraded with points too. Progressively harder waves of enemies appear each night, with reward points and one of three random rewards. Random objectives will appear, which reward progression levels or points. All aspects of the map generation can be customized.&lt;br /&gt;
# &#039;&#039;&#039;Sandbox mode&#039;&#039;&#039; allows all buildings, units and horrors to be placed instantly and for free. There are no resources, maintenance or nights and there is a menu to enable invincibility or remove all horrors. Difficulty is locked to Normal.&lt;br /&gt;
&lt;br /&gt;
Skirmish, Survival and Sandbox mode features two selectable terrains: Highlands, Wetlands, and Depths. In Wetlands, rain makes units have a chance to miss with their attacks unless they&#039;re sheltered. In Depths, unit sight range is vastly reduced.&lt;br /&gt;
&lt;br /&gt;
Campaign, Skirmish and Survival mode feature five difficulty levels, which affect the health of horrors and units as well as the maintenance costs. Units will not automatically heal in the Hard and Extreme difficulties.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Horror health&lt;br /&gt;
! Unit health&lt;br /&gt;
! Maintenance&lt;br /&gt;
! Shack citizens&lt;br /&gt;
! Iris resurrection time&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
| 20%&lt;br /&gt;
| 200%&lt;br /&gt;
| 50%&lt;br /&gt;
| 5&lt;br /&gt;
| Instant&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
| 50%&lt;br /&gt;
| 150%&lt;br /&gt;
| 100%&lt;br /&gt;
| 4&lt;br /&gt;
| Instant&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| 4&lt;br /&gt;
| 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
| 150%&lt;br /&gt;
| 50%&lt;br /&gt;
| 120%&lt;br /&gt;
| 4&lt;br /&gt;
| 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Extreme&#039;&#039;&#039;&lt;br /&gt;
| 200%&lt;br /&gt;
| 1%&lt;br /&gt;
| 120%&lt;br /&gt;
| 3&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|}&lt;br /&gt;
Feeble Vermin horrors do not increase their health beyond Normal like the other horrors.&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Game_modes&amp;diff=770</id>
		<title>Game modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Game_modes&amp;diff=770"/>
		<updated>2025-03-20T09:11:19Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cataclismo features four game modes:&lt;br /&gt;
# &#039;&#039;&#039;Campaign&#039;&#039;&#039; is the game&#039;s main story. Units, pieces and buildings are unlocked as the campaign progresses through missions and Military Capacity is upgraded via a Citadel improvement line. The Book of Insight is available. Each mission has different mechanics depending on the mission type.&lt;br /&gt;
# &#039;&#039;&#039;Skirmish&#039;&#039;&#039; contains two missions that last 4 nights each: Forgotten Glade and The Torrents. Everything starts unlocked but needs a high enough Prosperity level and Military Capacity is upgraded via a Citadel improvement line.&lt;br /&gt;
# &#039;&#039;&#039;Survival mode&#039;&#039;&#039; can be set to use either procedurally-generated maps of the chosen terrain or existing city building maps from the other game modes. Only the most basic units, buildings and pieces start available, with the rest having to be unlocked using points. Military Capacity is upgraded with points too. Progressively harder waves of enemies appear each night, with grant points. Random objectives will appear, which reward progression levels or points. All aspects of the map generation can be customized.&lt;br /&gt;
# &#039;&#039;&#039;Sandbox mode&#039;&#039;&#039; allows all buildings, units and horrors to be placed instantly and for free. There are no resources, maintenance or nights and there is a menu to enable invincibility or remove all horrors. Difficulty is locked to Normal.&lt;br /&gt;
&lt;br /&gt;
Skirmish, Survival and Sandbox mode features two selectable terrains: Highlands, Wetlands, and Depths. In Wetlands, rain makes units have a chance to miss with their attacks unless they&#039;re sheltered. In Depths, unit sight range is vastly reduced.&lt;br /&gt;
&lt;br /&gt;
Campaign, Skirmish and Survival mode feature five difficulty levels, which affect the health of horrors and units as well as the maintenance costs. Units will not automatically heal in the Hard and Extreme difficulties.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Horror health&lt;br /&gt;
! Unit health&lt;br /&gt;
! Maintenance&lt;br /&gt;
! Shack citizens&lt;br /&gt;
! Iris resurrection time&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
| 20%&lt;br /&gt;
| 200%&lt;br /&gt;
| 50%&lt;br /&gt;
| 5&lt;br /&gt;
| Instant&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
| 50%&lt;br /&gt;
| 150%&lt;br /&gt;
| 100%&lt;br /&gt;
| 4&lt;br /&gt;
| Instant&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| 4&lt;br /&gt;
| 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
| 150%&lt;br /&gt;
| 50%&lt;br /&gt;
| 120%&lt;br /&gt;
| 4&lt;br /&gt;
| 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Extreme&#039;&#039;&#039;&lt;br /&gt;
| 200%&lt;br /&gt;
| 1%&lt;br /&gt;
| 120%&lt;br /&gt;
| 3&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|}&lt;br /&gt;
Feeble Vermin horrors do not increase their health beyond Normal like the other horrors.&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Survival_mode&amp;diff=769</id>
		<title>Survival mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Survival_mode&amp;diff=769"/>
		<updated>2025-03-20T09:09:05Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Endless mode unlocks.png|thumb|330px|The unlocks menu]]&lt;br /&gt;
Survival mode is always played on Medium difficulty and features procedurally-generated maps of the chosen terrain. Only the most basic units, buildings and pieces start available, with the rest having to be unlocked using points. Military Capacity is upgraded with points too. All aspects of the map generation can be customized.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
There are two types of objectives in Survival Mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main objectives&#039;&#039;&#039; reward progression levels, which are necessary for more advanced unlocks. The following main objectives are possible:&lt;br /&gt;
* Survive 15 waves&lt;br /&gt;
* Destroy all Broodnests&lt;br /&gt;
* Kill all day horrors&lt;br /&gt;
* Control 5 units&lt;br /&gt;
* Gather 500 Wood per minutes&lt;br /&gt;
* Gather 250 Minerals per minutes&lt;br /&gt;
* Build 5000 pieces&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hogar requests&#039;&#039;&#039; reward points. They can be rerolled but each reroll costs 25 more oxygen than the previous one. One of the rewards reduces the cost to half. 3 Hogar requests are present at any time, and the number can be increased by rewards. The following Hogar requests are possible:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hogar request&lt;br /&gt;
! Points&lt;br /&gt;
|-&lt;br /&gt;
| Build 250 Wood pieces || 2&lt;br /&gt;
|-&lt;br /&gt;
| Build 250 Stone pieces || 2&lt;br /&gt;
|-&lt;br /&gt;
| Build 40 city buildings || 3&lt;br /&gt;
|-&lt;br /&gt;
| Train 10 units || 3&lt;br /&gt;
|-&lt;br /&gt;
| Hunt down horrors with Bowman || 3&lt;br /&gt;
|-&lt;br /&gt;
| Hunt down horrors with Iris || 5&lt;br /&gt;
|-&lt;br /&gt;
| Do not lose 20 pieces in the next ways || 5&lt;br /&gt;
|-&lt;br /&gt;
| Survive 2 waves without losing any unit || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Waves ==&lt;br /&gt;
Progressively harder waves of enemies appear each night, with grant points when defeated. The number of directions horrors come from is random each wave but tends to increase over time. After each wave, you will have the option to choose one of three random rewards. You can refuse to pick a reward in order to gain one point, or spend one point to reroll the reward choices. The unit UI will feature a new button to see all currently active boosts from rewards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wave&lt;br /&gt;
! Horrors&lt;br /&gt;
! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination, [[File:ExplosivePortrait.png|25px]] Blister&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Survival_mode&amp;diff=768</id>
		<title>Survival mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Survival_mode&amp;diff=768"/>
		<updated>2025-03-20T08:59:41Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Endless mode unlocks.png|thumb|330px|The unlocks menu]]&lt;br /&gt;
Survival mode is always played on Medium difficulty and features procedurally-generated maps of the chosen terrain. Only the most basic units, buildings and pieces start available, with the rest having to be unlocked using points. Military Capacity is upgraded with points too. There are resource caches scattered around the map but the biggest caches are guarded by Broodnests.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
There are two types of objectives in Survival Mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main objectives&#039;&#039;&#039; reward progression levels, which are necessary for more advanced unlocks. The following main objectives are possible:&lt;br /&gt;
* Survive 15 waves&lt;br /&gt;
* Destroy all Broodnests&lt;br /&gt;
* Kill all day horrors&lt;br /&gt;
* Control 5 units&lt;br /&gt;
* Gather 500 Wood per minutes&lt;br /&gt;
* Gather 250 Minerals per minutes&lt;br /&gt;
* Build 5000 pieces&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hogar requests&#039;&#039;&#039; reward points. They can be rerolled but each reroll costs 25 more oxygen than the previous one. One of the rewards reduces the cost to half. 3 Hogar requests are present at any time, and the number can be increased by rewards. The following Hogar requests are possible:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hogar request&lt;br /&gt;
! Points&lt;br /&gt;
|-&lt;br /&gt;
| Build 250 Wood pieces || 2&lt;br /&gt;
|-&lt;br /&gt;
| Build 250 Stone pieces || 2&lt;br /&gt;
|-&lt;br /&gt;
| Build 40 city buildings || 3&lt;br /&gt;
|-&lt;br /&gt;
| Train 10 units || 3&lt;br /&gt;
|-&lt;br /&gt;
| Hunt down horrors with Bowman || 3&lt;br /&gt;
|-&lt;br /&gt;
| Hunt down horrors with Iris || 5&lt;br /&gt;
|-&lt;br /&gt;
| Do not lose 20 pieces in the next ways || 5&lt;br /&gt;
|-&lt;br /&gt;
| Survive 2 waves without losing any unit || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Waves ==&lt;br /&gt;
Progressively harder waves of enemies appear each night, with grant points when defeated. The number of directions horrors come from is random each wave but tends to increase over time. After each wave, you will have the option to choose one of three random rewards. You can refuse to pick a reward in order to gain one point, or spend one point to reroll the reward choices. The unit UI will feature a new button to see all currently active boosts from rewards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wave&lt;br /&gt;
! Horrors&lt;br /&gt;
! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination, [[File:ExplosivePortrait.png|25px]] Blister&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Survival_mode&amp;diff=767</id>
		<title>Survival mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Survival_mode&amp;diff=767"/>
		<updated>2025-03-20T08:59:21Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Endless mode unlocks.png|thumb|330px|The unlocks menu]]&lt;br /&gt;
Survival mode is always played on Medium difficulty and features procedurally-generated maps of the chosen terrain. Only the most basic units, buildings and pieces start available, with the rest having to be unlocked using points. Military Capacity is upgraded with points too. There are resource caches scattered around the map but the biggest caches are guarded by Broodnests.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
There are two types of objectives in Survival Mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main objectives&#039;&#039;&#039; reward progression levels, which are necessary for more advanced unlocks. The following main objectives are possible:&lt;br /&gt;
* Survive 15 waves&lt;br /&gt;
* Destroy all Broodnests&lt;br /&gt;
* Kill all day horrors&lt;br /&gt;
* Control 5 units&lt;br /&gt;
* Gather 500 Wood per minutes&lt;br /&gt;
* Gather 250 Minerals per minutes&lt;br /&gt;
* Build 5000 pieces&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hogar requests&#039;&#039;&#039; reward points. They can be rerolled but each reroll costs 25 more oxygen than the previous one. One of the rewards reduces the cost to half. 3 Hogar requests are present at any time, and the number can be increased by rewards. The following Hogar requests are possible:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hogar request&lt;br /&gt;
! Points&lt;br /&gt;
|-&lt;br /&gt;
| Build 250 Wood pieces || 2&lt;br /&gt;
| Build 250 Stone pieces || 2&lt;br /&gt;
| Build 40 city buildings || 3&lt;br /&gt;
| Train 10 units || 3&lt;br /&gt;
| Hunt down horrors with Bowman || 3&lt;br /&gt;
| Hunt down horrors with Iris || 5&lt;br /&gt;
| Do not lose 20 pieces in the next ways || 5&lt;br /&gt;
| Survive 2 waves without losing any unit || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Waves ==&lt;br /&gt;
Progressively harder waves of enemies appear each night, with grant points when defeated. The number of directions horrors come from is random each wave but tends to increase over time. After each wave, you will have the option to choose one of three random rewards. You can refuse to pick a reward in order to gain one point, or spend one point to reroll the reward choices. The unit UI will feature a new button to see all currently active boosts from rewards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wave&lt;br /&gt;
! Horrors&lt;br /&gt;
! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination, [[File:ExplosivePortrait.png|25px]] Blister&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Survival_mode&amp;diff=766</id>
		<title>Survival mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Survival_mode&amp;diff=766"/>
		<updated>2025-03-20T08:58:49Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Survival mode is always played on Medium difficulty and features procedurally-generated maps of the chosen terrain. Only the most basic units, buildings and pieces start available, with the rest having to be unlocked using points. Military Capacity is upgraded with points too. There are resource caches scattered around the map but the biggest caches are guarded by Broodnests.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
There are two types of objectives in Survival Mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main objectives&#039;&#039;&#039; reward progression levels, which are necessary for more advanced unlocks. The following main objectives are possible:&lt;br /&gt;
* Survive 15 waves&lt;br /&gt;
* Destroy all Broodnests&lt;br /&gt;
* Kill all day horrors&lt;br /&gt;
* Control 5 units&lt;br /&gt;
* Gather 500 Wood per minutes&lt;br /&gt;
* Gather 250 Minerals per minutes&lt;br /&gt;
* Build 5000 pieces&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hogar requests&#039;&#039;&#039; reward points. They can be rerolled but each reroll costs 25 more oxygen than the previous one. One of the rewards reduces the cost to half. 3 Hogar requests are present at any time, and the number can be increased by rewards. The following Hogar requests are possible:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hogar request&lt;br /&gt;
! Points&lt;br /&gt;
|-&lt;br /&gt;
| Build 250 Wood pieces || 2&lt;br /&gt;
| Build 250 Stone pieces || 2&lt;br /&gt;
| Build 40 city buildings || 3&lt;br /&gt;
| Train 10 units || 3&lt;br /&gt;
| Hunt down horrors with Bowman || 3&lt;br /&gt;
| Hunt down horrors with Iris || 5&lt;br /&gt;
| Do not lose 20 pieces in the next ways || 5&lt;br /&gt;
| Survive 2 waves without losing any unit || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Waves ==&lt;br /&gt;
Progressively harder waves of enemies appear each night, with grant points when defeated. The number of directions horrors come from is random each wave but tends to increase over time. After each wave, you will have the option to choose one of three random rewards. You can refuse to pick a reward in order to gain one point, or spend one point to reroll the reward choices. The unit UI will feature a new button to see all currently active boosts from rewards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wave&lt;br /&gt;
! Horrors&lt;br /&gt;
! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination, [[File:ExplosivePortrait.png|25px]] Blister&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Book_of_Insight&amp;diff=765</id>
		<title>Book of Insight</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Book_of_Insight&amp;diff=765"/>
		<updated>2025-03-20T08:57:39Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Book of Insight.png|thumb|350px|The Book of Insight]]&lt;br /&gt;
The Book of Insight is accessible between Campaign missions. In it you can spend Knowledge Points on skills. Skill can improve units or the citadel, unlock new pieces or give new passive or active abilities to Iris. Purchased skills can be refunded at any point.&lt;br /&gt;
&lt;br /&gt;
Certain skills require a higher Expedition Level before they can be unlocked. Level II (Prodigy) requires 5 Knowledge Points and Level III (Master) requires 10 Knowledge Points.&lt;br /&gt;
&lt;br /&gt;
== Citadel ==&lt;br /&gt;
Citadel skills improve the citadel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
! Type&lt;br /&gt;
! Expedition Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill core irisdeath.png|25px]] Perla Escape&lt;br /&gt;
| Iris automatically teleports to the Citadel when her health is low&lt;br /&gt;
| Passive&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill core wave.png|25px]] Headquarters Defense I&lt;br /&gt;
| Generates a field of damage that hurts all Horrors near the Citadel&lt;br /&gt;
| Active&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced Stonework.png|25px]] Reinforced Stonework I&lt;br /&gt;
| Citadel gains +250 health&lt;br /&gt;
| Passive&lt;br /&gt;
| Prodigy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill core teleport.png|25px]] Mistleap&lt;br /&gt;
| Teleports all units in the arte&#039;s field to the Citadel&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill core wave.png|25px]] Headquarters Defense II&lt;br /&gt;
| Generates a stronger field of damage that hurts all Horrors near the Citadel&lt;br /&gt;
| Active&lt;br /&gt;
| Sage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced Stonework.png|25px]] Reinforced Stonework II&lt;br /&gt;
| Citadel gains +500 health&lt;br /&gt;
| Passive&lt;br /&gt;
| Sage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
Units skills improve the attacks of one the units.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
! Expedition Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill archer melenaus.png|25px]] Bowman: Menelaus Shot&lt;br /&gt;
| Bowman attacks 3 horrors at once&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill bowler loadedprojectile.png|25px]] Lobber: Powder Ball&lt;br /&gt;
| Lobber attacks hit a larger area&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill retiarius pearlwebs.png|25px]] Captor: Pearl Web&lt;br /&gt;
| Captor attacks stun horrors&lt;br /&gt;
| Prodigy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill cannon loadedcannonball.png|25px]] Cannoneer: Volatile Cannonball&lt;br /&gt;
| Cannoneer attacks hit a larger area&lt;br /&gt;
| Prodigy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill ballista clusterbomb.png|25px]] Ballista: Cluster Bomb&lt;br /&gt;
| Ballista attacks hit a larger area&lt;br /&gt;
| Master&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill scout execution.png|25px]] Hunter: Execution&lt;br /&gt;
| Hunter attacks instantly kill low-health enemies&lt;br /&gt;
| Master&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill crusader termitegrenade.png|25px]] Partisan: Mistfuel Grenade&lt;br /&gt;
| Partisans gain a secondary area attack that removes enamel&lt;br /&gt;
| Sage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pieces ==&lt;br /&gt;
Pieces skills unlock new pieces.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Unlocked pieces&lt;br /&gt;
! Expedition Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Advanced Stone Pieces.png|25px]] Advanced Stone Pieces I&lt;br /&gt;
| 1x3 Stone Brick, Stone Rampart, Stone Arches&amp;lt;br&amp;gt;Mounted Fire Arrows, Mounted Poison, Mounted Hell Arrows, Mounted Hell Poison&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Advanced Wood Pieces.png|25px]] Advanced Wood Pieces I&lt;br /&gt;
| 1x3 Wood Strut, Wood Scaffold, Mounted Banner, Grand Mounted Banner&lt;br /&gt;
| Prodigy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Advanced Wood Pieces.png|25px]] Advanced Wood Pieces II&lt;br /&gt;
| Wood Steps, Claw Trap&lt;br /&gt;
| Master&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Advanced Stone Pieces.png|25px]] Advanced Stone Pieces II&lt;br /&gt;
| Stone Corner, Mounted Spark, Mounted Hell Spark&lt;br /&gt;
| Sage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Iris ==&lt;br /&gt;
Iris skills improve Iris&#039; capabilities and unlike other skills they come in mutually-exclusive groups of two as well as two levels each.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
! Type&lt;br /&gt;
! width=1% | Expedition Level&lt;br /&gt;
! Excludes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palido Darts.png|25px]] Arte: Palido Darts I&lt;br /&gt;
| Iris&#039; attack strikes up to 4 horrors and deals 30 damage&lt;br /&gt;
| Passive&lt;br /&gt;
| Bookworm&lt;br /&gt;
| [[File:Palido Impact.png|25px]] Arte: Palido Impact&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palido Impact.png|25px]] Arte: Palido Impact I&lt;br /&gt;
| Iris&#039; attack deals 36 damage&lt;br /&gt;
| Passive&lt;br /&gt;
| Bookworm&lt;br /&gt;
| [[File:Palido Darts.png|25px]] Arte: Palido Darts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris stormA.png|25px]] Arte: Sunderbolt I&lt;br /&gt;
| Deals damage in one attack in a large area&lt;br /&gt;
| Active&lt;br /&gt;
| Bookworm&lt;br /&gt;
| [[File:Action button skill iris stormB.png|25px]] Arte: Tempest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris stormB.png|25px]] Arte: Tempest I&lt;br /&gt;
| Deals damage in multiple attacks in a large area&lt;br /&gt;
| Active&lt;br /&gt;
| Bookworm&lt;br /&gt;
| [[File:Action button skill iris stormA.png|25px]] Arte: Sunderbolt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Undershirt.png|25px]] Leather Undershirt&lt;br /&gt;
| Increases Iris&#039; health&lt;br /&gt;
| Passive&lt;br /&gt;
| Prodigy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil I&lt;br /&gt;
| Reduces damage to buildings by 50% and restores health to buildings&lt;br /&gt;
| Active&lt;br /&gt;
| Prodigy&lt;br /&gt;
| [[File:Action button skill iris shieldB.png|25px]] Arte: Pounding Veil&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris shieldB.png|25px]] Arte: Pounding Veil I&lt;br /&gt;
| Reduces damage to buildings by 30% and damages horrors in the area&lt;br /&gt;
| Active&lt;br /&gt;
| Prodigy&lt;br /&gt;
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palido Darts.png|25px]] Arte: Palido Darts II&lt;br /&gt;
| Iris&#039; attack strikes up to 7 horrors and deals 30 damage&lt;br /&gt;
| Passive&lt;br /&gt;
| Prodigy&lt;br /&gt;
| [[File:Palido Impact.png|25px]] Arte: Palido Impact&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palido Impact.png|25px]] Arte: Palido Impact II&lt;br /&gt;
| Iris&#039; attack deals 48 damage&lt;br /&gt;
| Passive&lt;br /&gt;
| Prodigy&lt;br /&gt;
| [[File:Palido Darts.png|25px]] Arte: Palido Darts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris stormA.png|25px]] Arte: Sunderbolt II&lt;br /&gt;
| Deals damage in one attack in a large area and inflicts Stunned and Burning&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
| [[File:Action button skill iris stormB.png|25px]] Arte: Tempest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris stormB.png|25px]] Arte: Tempest II&lt;br /&gt;
| Deals heavy damage in multiple attacks in a very large area&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
| [[File:Action button skill iris stormA.png|25px]] Arte: Sunderbolt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil II&lt;br /&gt;
| Reduces damage to buildings by 100% and restores health to buildings for a long time&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
| [[File:Action button skill iris shieldB.png|25px]] Arte: Pounding Veil&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris shieldB.png|25px]] Arte: Pounding Veil II&lt;br /&gt;
| Slightly reduces damage to buildings and damages horrors in the area for a long time&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Undershirt.png|25px]] Chainmail Undershirt&lt;br /&gt;
| Increases Iris&#039; health&lt;br /&gt;
| Passive&lt;br /&gt;
| Master&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill core irisdeath.png|25px]] Arte: Enfeebling Aura&lt;br /&gt;
| Horrors near Iris suffer more damage from all sources&lt;br /&gt;
| Passive&lt;br /&gt;
| Sage&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Echo artes ===&lt;br /&gt;
Starting with chapter 12, Iris can use an active ability to summon units with 1 health known as echoes. Echo artes are mutually exclusive and cannot be used in earlier chapters.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
! Expedition Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris summonA.png|25px]] Arte: Bowmen Echo I&lt;br /&gt;
| Summons 2 Bowmen Echo units that last for half of the ability cooldown&lt;br /&gt;
| Master&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris summonB.png|25px]] Arte: Hunter Echo I&lt;br /&gt;
| Summons 1 Hunter Echo unit that lasts for half of the ability cooldown&lt;br /&gt;
| Master&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris summonA.png|25px]] Arte: Bowmen Echo II&lt;br /&gt;
| Summons 3 Bowmen Echo units that last for two thirds of the ability cooldown&lt;br /&gt;
| Sage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris summonB.png|25px]] Arte: Hunter Echo II&lt;br /&gt;
| Summons 1 Hunter Echo unit that lasts as long as the ability cooldown&lt;br /&gt;
| Sage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Pieces&amp;diff=764</id>
		<title>Pieces</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Pieces&amp;diff=764"/>
		<updated>2025-03-20T08:57:12Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pieces are constructed instantly and unlike buildings pieces can be constructed anywhere. If you hold and drag with left mouse button pressed you can build multiple pieces in a straight line. A piece can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported pieces and the units on them may collapse. If a unit falls into mist it is instantly killed. When time is paused a piece won&#039;t collapse without Support and will be highlighted red. Pieces that are in danger of breaking will glow red as well.&lt;br /&gt;
&lt;br /&gt;
You can recycle placed pieces by pressing the recycle button below the build menu and then clicking on the buildings you want recycled.&lt;br /&gt;
&lt;br /&gt;
Pieces may be placed in two ways depending on the current mission.&lt;br /&gt;
* On Skirmish, Survival, Sandbox and Campaign city building missions pieces are constructed with resources.&lt;br /&gt;
* On campaign expedition and tower defense missions pieces must be obtained from caches on the map and may only be built in a limited number.&lt;br /&gt;
&lt;br /&gt;
== Toughness ==&lt;br /&gt;
[[File:Stacking.png|thumb|300px|Stone Pieces changing appearance as their Toughness increases]]&lt;br /&gt;
Pieces made primarily of Stone have a Toughness rating. If there are enough pieces made primarily of stone underneath or above them the Toughness of the column will upgrade, giving it a massive increase in health and visibly changing its appearance. The health bonus can be increased further with certain improvements at the Masonry Guild.&lt;br /&gt;
&lt;br /&gt;
The health multiplier provided by each Toughness rating depends on the game difficulty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=2 | Height&lt;br /&gt;
! colspan=5 | Health&lt;br /&gt;
|-&lt;br /&gt;
! Story !! Easy !! Medium !! Hard-Extreme&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 4-6 || 25 || 15 || 10 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 7-12 || 60 || 38 || 25 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 13+ || 120 || 76 || 50 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wood and Stone Pieces ==&lt;br /&gt;
[[File:Wood bridge.png|thumb|300px|A gap made traversable with wood pieces]]&lt;br /&gt;
Wood Pieces require less Support but their health is minimal. Their purpose is in aiding travel, either across caps or to reach the top of Stone Pieces. Stone Pieces have more health and gain Toughness but require more Support.&lt;br /&gt;
&lt;br /&gt;
Wood and Stone pieces do not require any level of Prosperity to be constructed but some must be unlocked with skills from the Book of Insight.&lt;br /&gt;
&lt;br /&gt;
== Advanced Pieces ==&lt;br /&gt;
=== Doors ===&lt;br /&gt;
Doors are available from the start and allow units to pass through walls. They allow other buildings to be constructed above them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Door&lt;br /&gt;
! Effect&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Door.png|45px]] &#039;&#039;&#039;Door&#039;&#039;&#039;&lt;br /&gt;
| Allows only human units to pass&lt;br /&gt;
| 6&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 24 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 4 Minerals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Door.png|45px]] &#039;&#039;&#039;Double Door&#039;&#039;&#039;&lt;br /&gt;
| Allows only human units to pass&lt;br /&gt;
| 8&lt;br /&gt;
| [[File:Stone.png|25px]] 25 Stone&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 36 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 6 Minerals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arch Doorway 1x1.png|45px]] &#039;&#039;&#039;Arch Doorway (1x1)&#039;&#039;&#039;&lt;br /&gt;
| Allows all units to pass&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Stone.png|25px]] 6 Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arch Doorway 1x2.png|45px]] &#039;&#039;&#039;Arch Doorway (1x2)&#039;&#039;&#039;&lt;br /&gt;
| Allows all units to pass&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
Windows are unlocked at Prosperity level II and boost the range of units behind it. They allow other buildings to be constructed above them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Window&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Window.png|25px]] &#039;&#039;&#039;Window&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wide Window.png|25px]] &#039;&#039;&#039;Wide Window&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corner Window.png|25px]] &#039;&#039;&#039;Corner Window&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Roofs ===&lt;br /&gt;
Roofs give units shelter from its the rain debuff. All of them cost 1 Wood.&lt;br /&gt;
&lt;br /&gt;
=== Lanterns ===&lt;br /&gt;
Lanterns light up the fog of war in an area around them.&lt;br /&gt;
&lt;br /&gt;
=== Bridges ===&lt;br /&gt;
Bridges are unlocked at Prosperity level II and allow gaps to be crossed easily but units cannot be stationed on them.&lt;br /&gt;
&lt;br /&gt;
== Tactical Pieces ==&lt;br /&gt;
=== General Boosts ===&lt;br /&gt;
General Boosts provide benefits to nearby defenses or units next to them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tactical Piece&lt;br /&gt;
! Effect&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merlon.png|50px]] &#039;&#039;&#039;Merlon&#039;&#039;&#039;&lt;br /&gt;
| Boosts the range of any unit behind it&amp;lt;br&amp;gt;Upgrades the Toughness of stone pieces below it&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 6 Stone&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merlon (interior corner).png|50px]] &#039;&#039;&#039;Merlon (interior corner)&#039;&#039;&#039;&lt;br /&gt;
| Boosts the range of any unit behind it&amp;lt;br&amp;gt;Upgrades the Toughness of stone pieces below it&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merlon (exterior corner).png|50px]] &#039;&#039;&#039;Merlon (exterior corner)&#039;&#039;&#039;&lt;br /&gt;
| Boosts the range of any unit behind it&amp;lt;br&amp;gt;Upgrades the Toughness of stone pieces below it&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 6 Stone&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Banner.png|50px]] &#039;&#039;&#039;Banner&#039;&#039;&#039;&lt;br /&gt;
| Increases attack damage of adjacent units by 25%.&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tactician&#039;s Nook.png|50px]] &#039;&#039;&#039;Tactician&#039;s Nook&#039;&#039;&#039;&lt;br /&gt;
| Reduces the cooldown of units&#039; special skills by 20%.&amp;lt;br&amp;gt;Must be placed on a wall&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 25 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grand Banner.png|50px]] &#039;&#039;&#039;Grand Banner&#039;&#039;&#039;&lt;br /&gt;
| Increases attack damage of adjacent units by 50%.&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
Traps can be set up to damage approaching horrors but lose health in the process and do not recover it outside combat. Unlike other buildings recycling them does not refund resources. Their health can be improved at the Masonry Guild.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trap&lt;br /&gt;
! width=50% | Effect&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
! width=1% | Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spikes.png|50px]] &#039;&#039;&#039;Spikes&#039;&#039;&#039;&lt;br /&gt;
| Deals damage to any horror walking through it&lt;br /&gt;
| 30&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced Spikes.png|50px]] &#039;&#039;&#039;Reinforced Spikes&#039;&#039;&#039;&lt;br /&gt;
| Deals high damage to any horror walking through it&lt;br /&gt;
| 60&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 20 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 2 Minerals&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decoy.png|50px]] &#039;&#039;&#039;Decoy&#039;&#039;&#039;&lt;br /&gt;
| Attracts nearby horrors and explodes when destroyed, inflicting Burning on all attacking horrors&lt;br /&gt;
| 75&lt;br /&gt;
| [[File:Wood.png|25px]] 120 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 12 Minerals&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specialist Boosts ===&lt;br /&gt;
Specialist Boosts give adjacent units basic attack bonuses and will not affect unit skills. More compact versions can be unlocked via the Book of Insight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist Boost&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! width=1% | Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Arrows.png|50px]] &#039;&#039;&#039;Fire Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 18 damage over 3 seconds. &amp;lt;br&amp;gt; Does not deal armour damage. &amp;lt;br&amp;gt; Can be upgraded into Hell Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Throwing Poison.png|50px]] &#039;&#039;&#039;Throwing Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 12 damage over 3 seconds and will deal a maximum of 6 armour damage. &amp;lt;br&amp;gt; Can be upgraded into Hell Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber&#039;s Spark.png|50px]] &#039;&#039;&#039;Bomber&#039;s Spark&#039;&#039;&#039;&lt;br /&gt;
| Cannoneer and Ballista basic attacks cause horrors to damage up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;Spark explosion will deal 4 damage to each nearby horror and will deal 2 armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Spark for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 18 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 30 Minerals&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell Arrows.png|50px]] &#039;&#039;&#039;Hell Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 32 damage over 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Does not deal armour damage. &amp;lt;br&amp;gt;Can also be upgraded from Fire Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 45 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell Poison.png|50px]] &#039;&#039;&#039;Hell Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 24 damage over 4 seconds and will deal a maximum of 16 armour damage. &amp;lt;br&amp;gt;Can also be upgraded from Throwing Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 75 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 50 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell Spark.png|50px]] &#039;&#039;&#039;Hell Spark&#039;&#039;&#039;&lt;br /&gt;
| Cannoneer and Ballista attacks cause horrors to damage up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;Spark explosion will deal 6 damage to each nearby horror and will deal 3 armour damage. &amp;lt;br&amp;gt;Can also be upgraded from Bomber&#039;s Spark for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 81 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 58 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mounted Specialist Boosts ====&lt;br /&gt;
Mounted Specialist Boosts can only be built after purchasing the Advanced Stone Pieces skill in the Book of Insight. They have the same boost effect as basic Specialist Boosts but are cheaper, more compact and affect a smaller area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist Boost&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! width=1% | Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Fire Arrows.png|50px]] &#039;&#039;&#039;Mounted Fire Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 18 damage over 3 seconds. &amp;lt;br&amp;gt;Does not deal armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Poison.png|50px]] &#039;&#039;&#039;Mounted Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 12 damage over 3 seconds and will deal a maximum of 6 armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Hell Arrows.png|50px]] &#039;&#039;&#039;Mounted Hell Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 32 damage over 4 seconds. &amp;lt;br&amp;gt;Does not deal armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 31 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 23 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 45 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Hell Poison.png|50px]] &#039;&#039;&#039;Mounted Hell Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 24 damage over 4 seconds and will deal a maximum of 16 armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 39 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 45 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Buildings&amp;diff=763</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Buildings&amp;diff=763"/>
		<updated>2025-03-20T08:56:51Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Military Growth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Buildings must be placed within owned territory, which is projected around the Citadel and Beacons. Pieces can be built anywhere.&lt;br /&gt;
&lt;br /&gt;
Each building has an Oxygen maintenance cost that depends on the game difficulty.&lt;br /&gt;
&lt;br /&gt;
A building can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported building may collapse. When time is paused a building won&#039;t collapse without Support and will be highlighted red.&lt;br /&gt;
&lt;br /&gt;
You can recycle placed buildings to recover their resources by pressing the recycle button below the build menu and then clicking on the buildings you want recycled.&lt;br /&gt;
&lt;br /&gt;
== The Citadel ==&lt;br /&gt;
[[File:The Citadel.png|thumb|300px|The Citadel]]&lt;br /&gt;
Every settlement will begin with a Citadel, which produces 180 Oxygen, stores 720 Oxygen, 400 Wood, 400 Stone and 200 Minerals, and projects territory around it. It produces 10 Military Capacity and can be upgraded to produce more. It also comes with two towers where buildings may be placed, ideally Air Filters. All buildings need a path to the Citadel to function and will shut down if pieces facilitating this are destroyed or recycled. If the Citadel is destroyed the mission is lost. &lt;br /&gt;
&lt;br /&gt;
The Citadel has a health of 400, which is increased to 650 with the Reinforced Stonework skill and to 1150 with the Reinforced Stonework II skill.&lt;br /&gt;
&lt;br /&gt;
The Citadel produces 10 Citizens on Story difficulty, 8 Citizens on Easy/Normal/Hard difficulty and 6 Citizens on Extreme difficulty.&lt;br /&gt;
&lt;br /&gt;
With the Headquarters Defense skill from the Book of Insight the Citadel gains an ability to damage all horrors around it. With the Mistleap skill from the Book of Insight the Citadel gains an ability to teleport all units in the selected area to the Citadel.&lt;br /&gt;
&lt;br /&gt;
== Resource Gathering ==&lt;br /&gt;
Resource Gathering buildings are used to produce resources.&lt;br /&gt;
=== Raw Materials ===&lt;br /&gt;
Raw Materials buildings use workers who carry materials from the resource gathering building to the nearest Warehouse or Citadel. The shorter the distance, the faster resources will be gathered. The buildings come in two levels and can be upgraded for the cost difference once the required Prosperity is reached.&lt;br /&gt;
&lt;br /&gt;
Each building has one worker and can have as many additional workers assigned as there are Citizens available. The optimal number of workers depends on the number of resources around and the distance to the nearest warehouse or the citadel.&lt;br /&gt;
* If the number of workers is colored white, additional workers will increase production.&lt;br /&gt;
* If the number of workers is colored green, the building has the optimal amount of workers assigned for maximum production.&lt;br /&gt;
* If the number of workers is colored red, the building has more workers assigned than necessary for maximum production.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Max. Production&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sawmill.png|70px]] &#039;&#039;&#039;Sawmill&#039;&#039;&#039;&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 75 Oxygen&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarry.png|70px]] &#039;&#039;&#039;Quarry&#039;&#039;&#039;&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone/worker&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 90 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 75 Wood&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 3 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warehouse.png|70px]] &#039;&#039;&#039;Warehouse&#039;&#039;&#039;&lt;br /&gt;
| 600 Wood and Stone Storage&amp;lt;br&amp;gt;300 Minerals Storage&amp;lt;br&amp;gt;Drop-off point for resources&amp;lt;br&amp;gt;Researches improvements for resource gathering&lt;br /&gt;
| [[File:Oxygen.png|25px]] 360 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 90 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 40 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 6 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 63 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master Sawmill.png|70px]] &#039;&#039;&#039;Master Sawmill&#039;&#039;&#039;&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 310 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 30 Minerals&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master Quarry.png|70px]] &#039;&#039;&#039;Master Quarry&#039;&#039;&#039;&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone/worker&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 395 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 140 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 18 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 3 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master Warehouse.png|70px]] &#039;&#039;&#039;Master Warehouse&#039;&#039;&#039;&lt;br /&gt;
| 800 Wood and Stone Storage&amp;lt;br&amp;gt;450 Minerals Storage&amp;lt;br&amp;gt;Drop-off point for resources&amp;lt;br&amp;gt;Researches improvements for resource gathering&lt;br /&gt;
| [[File:Oxygen.png|25px]] 540 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 225 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 6 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 63 Seconds&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Air Filtering ===&lt;br /&gt;
Air Filtering buildings produce Oxygen and do not have maintenance costs. Production buildings must be placed high to function.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Max. Production&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air Filter.png|60px]] &#039;&#039;&#039;Air Filter&#039;&#039;&#039;&lt;br /&gt;
| [[File:Oxygen.png|25px]] 180 Oxygen/min&lt;br /&gt;
| [[File:Wood.png|25px]] 48 Wood&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 2 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bulk Air Filter.png|60px]] &#039;&#039;&#039;Bulk Air Filter&#039;&#039;&#039;&lt;br /&gt;
| [[File:Oxygen.png|25px]] 270 Oxygen/min&lt;br /&gt;
| [[File:Wood.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 2 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air Silo.png|60px]] &#039;&#039;&#039;Air Silo&#039;&#039;&#039;&lt;br /&gt;
| 900 Oxygen storage&amp;lt;br&amp;gt;Researches improvements for unit maintenance&lt;br /&gt;
| [[File:Wood.png|25px]] 105 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 270 Oxygen&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 10 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 49 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mist Condensing ===&lt;br /&gt;
The Mist Condenser is unlocked at Prosperity level III, produces up to 10 Mistfuel and requires Mist. Cost: 200 Oxygen, 180 Wood, 20 Minerals, 6 Citizens. Build Time: 35 Seconds.&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
=== City Growth ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png|70px]] &#039;&#039;&#039;Beacon&#039;&#039;&#039;&lt;br /&gt;
| Expands the settlement&#039;s territory in a large radius&amp;lt;br&amp;gt;Favored target of horrors&lt;br /&gt;
| [[File:Wood.png|25px]] 24 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 100 Oxygen&lt;br /&gt;
| 28 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shack.png|70px]] &#039;&#039;&#039;Shack&#039;&#039;&#039;&lt;br /&gt;
| Gives 5 Citizens on Story difficulty&amp;lt;br&amp;gt;Gives 4 Citizens on Easy/Normal/Hard difficulty&amp;lt;br&amp;gt;Gives 3 Citizens on Extreme difficulty&amp;lt;br&amp;gt;Comes with a support area on top&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air Trader.png|70px]] &#039;&#039;&#039;Air Trader&#039;&#039;&#039;&lt;br /&gt;
| Enables buying Wood and Stone with Oxygen&lt;br /&gt;
| [[File:Wood.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 340 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 7 Citizens&lt;br /&gt;
| 56 Seconds&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Masonry Guild.png|70px]] &#039;&#039;&#039;Masonry Guild&#039;&#039;&#039;&lt;br /&gt;
| Researches improvements for pieces and buildings&lt;br /&gt;
| [[File:Wood.png|25px]] 195 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 500 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 18 Citizens&lt;br /&gt;
| 49 Seconds&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Homestead.png|70px]] &#039;&#039;&#039;Homestead&#039;&#039;&#039;&lt;br /&gt;
| Gives 9 Citizens on Story difficulty&amp;lt;br&amp;gt;Gives 8 Citizens on Easy/Normal/Hard difficulty&amp;lt;br&amp;gt;Gives 7 Citizens on Extreme difficulty&amp;lt;br&amp;gt;Comes with a support area on top&amp;lt;br&amp;gt;Can also be upgraded from Shack for the cost difference&lt;br /&gt;
| [[File:Wood.png|25px]] 110 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Military Growth ===&lt;br /&gt;
Military Growth are used to recruit and upgrade units.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Trains and upgrades&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barracks.png|70px]] &#039;&#039;&#039;Barracks&#039;&#039;&#039;&lt;br /&gt;
| [[File:ArcherPortrait.png|25px]] Bowman&amp;lt;br&amp;gt;[[File:BowlerPortrait.png|25px]] Lobber&amp;lt;br&amp;gt;[[File:RetiariusPortrait.png|25px]] Captor&lt;br /&gt;
| [[File:Oxygen.png|25px]] 225 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 120 Wood&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 10 Citizens&lt;br /&gt;
| 42 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber&#039;s Workshop.png|70px]] &#039;&#039;&#039;Bomber&#039;s Workshop&#039;&#039;&#039;&lt;br /&gt;
| [[File:CannoneerPortrait.png|25px]] Cannoneer&amp;lt;br&amp;gt;[[File:BallistaPortrait.png|25px]] Ballista&lt;br /&gt;
| [[File:Oxygen.png|25px]] 680 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 240 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 40 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 18 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 56 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elite&#039;s Quarters.png|70px]] &#039;&#039;&#039;Elite&#039;s Quarters&#039;&#039;&#039;&lt;br /&gt;
| [[File:ScoutPortrait.png|25px]] Hunter&amp;lt;br&amp;gt;[[File:CrusaderPortrait.png|25px]] Partisan&lt;br /&gt;
| [[File:Oxygen.png|25px]] 920 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 300 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 60 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 22 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 8 Mistfuel&lt;br /&gt;
| 63 Seconds&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Building Supplements ===&lt;br /&gt;
Building supplements provide bonuses to buildings that are adjacent or underneath them. All of them take 18 seconds to build.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building Supplement&lt;br /&gt;
! Effects&lt;br /&gt;
! Cost&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hardware Supplies.png|40px]] &#039;&#039;&#039;Hardware Supplies&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Sawmills and Quarries workers collect 22% more resources&lt;br /&gt;
| [[File:Wood.png|25px]] 105 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Home Extension.png|40px]] &#039;&#039;&#039;Home Extension&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Shacks and Homesteads gain +1 Citizen&amp;lt;br&amp;gt;Has a 2x2 construction area on top&lt;br /&gt;
| [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Improved Hardware Supplies.png|40px]] &#039;&#039;&#039;Improved Hardware Supplies&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Sawmills and Quarries workers collect 100% more resources&lt;br /&gt;
| [[File:Wood.png|25px]] 270 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 60 Minerals&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Airtight Insulation.png|40px]] &#039;&#039;&#039;Airtight Insulation&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Shacks and Homesteads gain -20% Oxygen maintenance&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 8 Minerals&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Autonomous Pump.png|40px]] &#039;&#039;&#039;Autonomous Pump&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Air Filters and Bulk Air Filters gain -1 Citizen cost&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 8 Minerals&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intake Duct.png|40px]] &#039;&#039;&#039;Intake Duct&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Air Filters produce +54 more Oxygen&amp;lt;br&amp;gt;Adjacent Bulk Air Filters produce +81 more Oxygen&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 14 Minerals&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Units&amp;diff=762</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Units&amp;diff=762"/>
		<updated>2025-03-20T08:56:27Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Trainable units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Unit controls.png|thumb|500px|The unit controls panel]]&lt;br /&gt;
All units fight from distance and hovering over a human will display its range. Each unit has its own preferred height compared to the enemy and will receive increased bonuses when attacking from their preferred height.&lt;br /&gt;
&lt;br /&gt;
All units have an Oxygen maintenance cost that scales with the game difficulty. Units received as reinforcements during a mission do not have maintenance.&lt;br /&gt;
&lt;br /&gt;
== Iris ==&lt;br /&gt;
During all missions except tower defense Iris will be playable as a special unit. Iris can gain various passive and active skills via the Book of Insight. If she is killed on Expedition mission the mission fails. If she is killed on City Building missions she can be resurrected at the Citadel at the cost of 100 Oxygen. Resurrecting Iris is instant on Story and Easy and takes 15 seconds on Normal, 45 on Hard and 120 on Extreme. Iris&#039; appearance changes as the story continues.&lt;br /&gt;
&lt;br /&gt;
== Trainable units ==&lt;br /&gt;
The number of units that can be trained is limited by the Military Capacity, which starts at 10 and is increased at the Citadel. A rally point can be set by selected by selecting a building that produces units and right-clicking where newly recruited units should move. The time it takes to train a unit scales with game difficulty.&lt;br /&gt;
&lt;br /&gt;
Each time a unit hits attacks, it gains experience. After it gains enough experience it becomes a Veteran and gains +20% Attack Damage and -15% Attack Cooldown. Each unit also has one upgrade in the building they&#039;re recruited from and one skill in the Book of Insight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Health&lt;br /&gt;
! Attack&lt;br /&gt;
! Size&lt;br /&gt;
! width=1% | Height&lt;br /&gt;
! Speed&lt;br /&gt;
! Cost&lt;br /&gt;
! Maintenance&lt;br /&gt;
! Recruited at&lt;br /&gt;
! width=15% | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bowman&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ArcherPortrait.png|75px]]&lt;br /&gt;
| 20 (Story)&amp;lt;br&amp;gt;15 (Easy)&amp;lt;br&amp;gt;10 (Normal)&amp;lt;br&amp;gt;5 (Hard)&amp;lt;br&amp;gt;1 (Extreme)&lt;br /&gt;
| Damage: 12&amp;lt;br&amp;gt;Area: 1&amp;lt;br&amp;gt;Cooldown: 2.8&amp;lt;br&amp;gt;Range: 11&amp;lt;br&amp;gt;Experience: 1%&lt;br /&gt;
| 1&lt;br /&gt;
| High (5m)&lt;br /&gt;
| Normal&lt;br /&gt;
| [[File:Oxygen.png|25px]] 45&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 60&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 1&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 1&lt;br /&gt;
| 15 (Story)&amp;lt;br&amp;gt;30 (Easy/Nor)&amp;lt;br&amp;gt;38 (Hard/Ext)&lt;br /&gt;
| [[File:Barracks.png|40px]] Barracks&lt;br /&gt;
| Menelaus Shot upgrade does not grant additional experience&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lobber&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:BowlerPortrait.png|75px]]&lt;br /&gt;
| 70 (Story)&amp;lt;br&amp;gt;55 (Easy)&amp;lt;br&amp;gt;35 (Normal)&amp;lt;br&amp;gt;15 (Hard)&amp;lt;br&amp;gt;1 (Extreme)&lt;br /&gt;
| Damage: 8&amp;lt;br&amp;gt;Area: 2&amp;lt;br&amp;gt;Cooldown: 2.8&amp;lt;br&amp;gt;Range: 7&amp;lt;br&amp;gt;Experience: 1%&lt;br /&gt;
| 1&lt;br /&gt;
| Low (0-4m)&lt;br /&gt;
| Normal&lt;br /&gt;
| [[File:Oxygen.png|25px]] 60&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 60&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 4&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 2&lt;br /&gt;
| 15 (Story)&amp;lt;br&amp;gt;30 (Easy/Nor)&amp;lt;br&amp;gt;38 (Hard/Ext)&lt;br /&gt;
| [[File:Barracks.png|40px]] Barracks&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Captor&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RetiariusPortrait.png|75px]]&lt;br /&gt;
| 20 (Story)&amp;lt;br&amp;gt;15 (Easy)&amp;lt;br&amp;gt;10 (Normal)&amp;lt;br&amp;gt;5 (Hard)&amp;lt;br&amp;gt;1 (Extreme)&lt;br /&gt;
| Damage: 4&amp;lt;br&amp;gt;Area: 2&amp;lt;br&amp;gt;Cooldown: 2.8&amp;lt;br&amp;gt;Range: 7&amp;lt;br&amp;gt;Experience: 1%&lt;br /&gt;
| 1&lt;br /&gt;
| Low (0-4m)&lt;br /&gt;
| Normal&lt;br /&gt;
| [[File:Oxygen.png|25px]] 60&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 90&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 6&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 2&lt;br /&gt;
| 15 (Story)&amp;lt;br&amp;gt;30 (Easy/Nor)&amp;lt;br&amp;gt;38 (Hard/Ext)&lt;br /&gt;
| [[File:Barracks.png|40px]] Barracks&lt;br /&gt;
| Attacks slow down horrors by 66% if placed &amp;lt;5m and by 50% if placed &amp;gt;5m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cannoneer&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:CannoneerPortrait.png|75px]]&lt;br /&gt;
| 70 (Story)&amp;lt;br&amp;gt;55 (Easy)&amp;lt;br&amp;gt;35 (Normal)&amp;lt;br&amp;gt;15 (Hard)&amp;lt;br&amp;gt;1 (Extreme)&lt;br /&gt;
| Damage: 20&amp;lt;br&amp;gt;Area: 9&amp;lt;br&amp;gt;Cooldown: 4.5&amp;lt;br&amp;gt;Range: 11&amp;lt;br&amp;gt;Experience: 2%&lt;br /&gt;
| 2&lt;br /&gt;
| Low (0-4m)&lt;br /&gt;
| Slow&lt;br /&gt;
| [[File:Oxygen.png|25px]] 90&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 15&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 3&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2&lt;br /&gt;
| 30 (Story)&amp;lt;br&amp;gt;60 (Easy/Nor)&amp;lt;br&amp;gt;75 (Hard/Ext)&lt;br /&gt;
| [[File:Bomber&#039;s Workshop.png|40px]] Bomber&#039;s Workshop&lt;br /&gt;
| Attacks slow down horrors by 33% if placed &amp;lt;5m.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ballista&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:BallistaPortrait.png|75px]]&lt;br /&gt;
| 70 (Story)&amp;lt;br&amp;gt;55 (Easy)&amp;lt;br&amp;gt;35 (Normal)&amp;lt;br&amp;gt;15 (Hard)&amp;lt;br&amp;gt;1 (Extreme)&lt;br /&gt;
| Damage: 32&amp;lt;br&amp;gt;Area: Line&amp;lt;br&amp;gt;Cooldown: 4&amp;lt;br&amp;gt;Range: 16&amp;lt;br&amp;gt;Experience: 2%&lt;br /&gt;
| 2&lt;br /&gt;
| High (5m)&lt;br /&gt;
| Slow&lt;br /&gt;
| [[File:Oxygen.png|25px]] 180&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 90&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 40&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 3&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2&lt;br /&gt;
| 30 (Story)&amp;lt;br&amp;gt;60 (Easy/Nor)&amp;lt;br&amp;gt;75 (Hard/Ext)&lt;br /&gt;
| [[File:Bomber&#039;s Workshop.png|40px]] Bomber&#039;s Workshop&lt;br /&gt;
| Attacks hit all horrors in a long line&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ScoutPortrait.png|75px]]&lt;br /&gt;
| 20 (Story)&amp;lt;br&amp;gt;15 (Easy)&amp;lt;br&amp;gt;10 (Normal)&amp;lt;br&amp;gt;5 (Hard)&amp;lt;br&amp;gt;1 (Extreme)&lt;br /&gt;
| Damage: 40&amp;lt;br&amp;gt;Area: 1&amp;lt;br&amp;gt;Cooldown: 4.8&amp;lt;br&amp;gt;Range: 16&amp;lt;br&amp;gt;Experience: 2.5%&lt;br /&gt;
| 1&lt;br /&gt;
| Very High (10m)&lt;br /&gt;
| Fast&lt;br /&gt;
| [[File:Oxygen.png|25px]] 90&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 150&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 2&lt;br /&gt;
| 23 (Story)&amp;lt;br&amp;gt;45 (Easy/Nor)&amp;lt;br&amp;gt;56 (Hard/Ext)&lt;br /&gt;
| [[File:Elite&#039;s Quarters.png|40px]] Elite&#039;s Quarters&lt;br /&gt;
| Execute upgrade ignores Enamel skin&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Partisan&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:CrusaderPortrait.png|75px]]&lt;br /&gt;
| 100 (Story)&amp;lt;br&amp;gt;75 (Easy)&amp;lt;br&amp;gt;50 (Normal)&amp;lt;br&amp;gt;25 (Hard)&amp;lt;br&amp;gt;1 (Extreme)&lt;br /&gt;
| Damage: 80&amp;lt;br&amp;gt;Area: 1&amp;lt;br&amp;gt;Cooldown: 3.25&amp;lt;br&amp;gt;Range: 11&amp;lt;br&amp;gt;Experience: 2%&lt;br /&gt;
| 1&lt;br /&gt;
| Any&lt;br /&gt;
| Slow&lt;br /&gt;
| [[File:Oxygen.png|25px]] 180&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 135&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 2&lt;br /&gt;
| 23 (Story)&amp;lt;br&amp;gt;45 (Easy/Nor)&amp;lt;br&amp;gt;56 (Hard/Ext)&lt;br /&gt;
| [[File:Elite&#039;s Quarters.png|40px]] Elite&#039;s Quarters&lt;br /&gt;
| At low height attacks remove Enamel&amp;lt;br&amp;gt;At high height attacks deal more damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Improvements&amp;diff=761</id>
		<title>Improvements</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Improvements&amp;diff=761"/>
		<updated>2025-03-20T08:56:17Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Improvements are purchased from various buildings to give permanent bonuses for the current mission. Citadel improvements are not available in Survival mode, where Military Capacity is instead unlocked using points.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Improvement&lt;br /&gt;
! Effects&lt;br /&gt;
! Cost&lt;br /&gt;
! width=1% | Time (seconds)&lt;br /&gt;
! Building&lt;br /&gt;
! width=1% | Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EconomyImprovementPortrait Military-01.png|30px]] &#039;&#039;&#039;Basic Dormitory&#039;&#039;&#039;&lt;br /&gt;
| +5 Military Capacity&lt;br /&gt;
| [[File:Oxygen.png|25px]] 180&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 25&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 5&lt;br /&gt;
| 42&lt;br /&gt;
| [[File:Citadel.png|35px]] Citadel&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnitImprovementPortrait-Archer 01.png|30px]] &#039;&#039;&#039;Leather Bow Grip&#039;&#039;&#039;&lt;br /&gt;
| +4 Bowman Damage&lt;br /&gt;
| [[File:Oxygen.png|25px]] 180&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 25&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 5&lt;br /&gt;
| 24&lt;br /&gt;
| [[File:Barracks.png|35px]] Barracks&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnitImprovementPortrait-Bowler 01.png|30px]] &#039;&#039;&#039;Leather Gauntlets&#039;&#039;&#039;&lt;br /&gt;
| +40 Lobber Health&lt;br /&gt;
| [[File:Oxygen.png|25px]] 180&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 25&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 5&lt;br /&gt;
| 24&lt;br /&gt;
| [[File:Barracks.png|35px]] Barracks&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnitImprovementPortrait-BarrackUnits 01.png|30px]] &#039;&#039;&#039;Intense Training&#039;&#039;&#039;&lt;br /&gt;
| +3 Range and Line of Sight for all Barracks units&lt;br /&gt;
| [[File:Oxygen.png|25px]] 180&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 25&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10&lt;br /&gt;
| 24&lt;br /&gt;
| [[File:Barracks.png|35px]] Barracks&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EconomyImprovementPortrait Military-02.png|30px]] &#039;&#039;&#039;Advanced Bunkhouse&#039;&#039;&#039;&lt;br /&gt;
| +5 Military Capacity&lt;br /&gt;
| [[File:Oxygen.png|25px]] 360&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 45&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 20&amp;lt;br&amp;gt;[[File:Stone.png|25px]] 120&lt;br /&gt;
| 42&lt;br /&gt;
| [[File:Citadel.png|35px]] Citadel&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnitImprovementPortrait-Retiarius 01.png|30px]] &#039;&#039;&#039;Weighted Net&#039;&#039;&#039;&lt;br /&gt;
| + 2 Horrors hit by Captor attacks&lt;br /&gt;
| [[File:Oxygen.png|25px]] 360&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 45&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 20&lt;br /&gt;
| 42&lt;br /&gt;
| [[File:Barracks.png|35px]] Barracks&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DefenseImprovementPortrait RobustnessMaxHealth-01.png|30px]] &#039;&#039;&#039;Improved Masonry&#039;&#039;&#039;&lt;br /&gt;
| +20% Toughness Health Bonus&lt;br /&gt;
| [[File:Oxygen.png|25px]] 540&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 30&amp;lt;br&amp;gt;[[File:Stone.png|25px]] 150&lt;br /&gt;
| 33&lt;br /&gt;
| [[File:Masonry Guild.png|35px]] Masonry Guild&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DefenseImprovementPortrait FoWRange Lamps-01.png|30px]] &#039;&#039;&#039;Mistfuel Lanterns&#039;&#039;&#039;&lt;br /&gt;
| Increases the sight radius of buildings&lt;br /&gt;
| [[File:Oxygen.png|25px]] 360&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 45&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 20&amp;lt;br&amp;gt;[[File:Stone.png|25px]] 120&lt;br /&gt;
| 33&lt;br /&gt;
| [[File:Masonry Guild.png|35px]] Masonry Guild&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Wood MaxProduction Upgrade-01.png|30px]] &#039;&#039;&#039;Crosscut Saws&#039;&#039;&#039;&lt;br /&gt;
| Increases Wood harvesting rate&lt;br /&gt;
| [[File:Oxygen.png|25px]] 225&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 18&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 5&lt;br /&gt;
| 24&lt;br /&gt;
| [[File:Warehouse.png|35px]] Warehouse&amp;lt;br&amp;gt;[[File:Master Warehouse.png|35px]] Master Warehouse&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Stone MaxProduction Upgrade-01.png|30px]] &#039;&#039;&#039;Steel Pickaxes&#039;&#039;&#039;&lt;br /&gt;
| Increases Stone harvesting rate&lt;br /&gt;
| [[File:Oxygen.png|25px]] 135&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 45&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 20&lt;br /&gt;
| 24&lt;br /&gt;
| [[File:Warehouse.png|35px]] Warehouse&amp;lt;br&amp;gt;[[File:Master Warehouse.png|35px]] Master Warehouse&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EconomyImprovementPortrait Military-03.png|30px]] &#039;&#039;&#039;Large Sleeping Quarters&#039;&#039;&#039;&lt;br /&gt;
| +10 Military Capacity&lt;br /&gt;
| [[File:Oxygen.png|25px]] 810&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 70&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 40&amp;lt;br&amp;gt;[[File:Stone.png|25px]] 240&lt;br /&gt;
| 42&lt;br /&gt;
| [[File:Citadel.png|35px]] Citadel&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DefenseImprovementPortrait Traps-01.png|30px]] &#039;&#039;&#039;Reinforced Traps&#039;&#039;&#039;&lt;br /&gt;
| 15 Trap Health&lt;br /&gt;
| [[File:Oxygen.png|25px]] 810&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 70&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 60&amp;lt;br&amp;gt;[[File:Stone.png|25px]] 240&lt;br /&gt;
| 42&lt;br /&gt;
| [[File:Masonry Guild.png|35px]] Masonry Guild&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DefenseImprovementPortrait RobustnessMaxHealth-02.png|30px]] &#039;&#039;&#039;Expert Masonry&#039;&#039;&#039;&lt;br /&gt;
| +20% Toughness Health Bonus&lt;br /&gt;
| [[File:Oxygen.png|25px]] 720&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 50&amp;lt;br&amp;gt;[[File:Stone.png|25px]] 315&lt;br /&gt;
| 42&lt;br /&gt;
| [[File:Masonry Guild.png|35px]] Masonry Guild&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnitImprovementPortrait-Cannon 01.png|30px]] &#039;&#039;&#039;Refined Powder&#039;&#039;&#039;&lt;br /&gt;
| Increases the Cannoneer attack area-of-effect&lt;br /&gt;
| [[File:Oxygen.png|25px]] 360&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 45&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 20&lt;br /&gt;
| 33&lt;br /&gt;
| [[File:Bomber&#039;s Workshop.png|35px]] Bomber&#039;s Workshop&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Stone MaxProduction Upgrade-02.png|30px]] &#039;&#039;&#039;Mechanized Pickaxes&#039;&#039;&#039;&lt;br /&gt;
| Increases Stone harvesting rate&lt;br /&gt;
| [[File:Oxygen.png|25px]] 315&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 90&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 35&amp;lt;br&amp;gt;[[File:Stone.png|25px]] 60&lt;br /&gt;
| 33&lt;br /&gt;
| [[File:Warehouse.png|35px]] Warehouse&amp;lt;br&amp;gt;[[File:Master Warehouse.png|35px]] Master Warehouse&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Mineral MaxProduction Upgrade-01.png|30px]] &#039;&#039;&#039;Mineral Trollies&#039;&#039;&#039;&lt;br /&gt;
| Increases Minerals harvesting rate&lt;br /&gt;
| [[File:Oxygen.png|25px]] 540&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 60&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10&amp;lt;br&amp;gt;[[File:Stone.png|25px]] 180&lt;br /&gt;
| 33&lt;br /&gt;
| [[File:Warehouse.png|35px]] Warehouse&amp;lt;br&amp;gt;[[File:Master Warehouse.png|35px]] Master Warehouse&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Wood MaxProduction Upgrade-02.png|30px]] &#039;&#039;&#039;Two-Man Saws&#039;&#039;&#039;&lt;br /&gt;
| Increases Wood harvesting rate&lt;br /&gt;
| [[File:Oxygen.png|25px]] 400&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 30&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10&amp;lt;br&amp;gt;[[File:Stone.png|25px]] 180&lt;br /&gt;
| 33&lt;br /&gt;
| [[File:Warehouse.png|35px]] Warehouse&amp;lt;br&amp;gt;[[File:Master Warehouse.png|35px]] Master Warehouse&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EconomyImprovementPortrait InifinteResourceGenerationPerformance Units OxygenIntake-01.png|30px]] &#039;&#039;&#039;Double-Filter Masks&#039;&#039;&#039;&lt;br /&gt;
| -10% Unit Maintenance&lt;br /&gt;
| [[File:Oxygen.png|25px]] 180&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 25&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10&lt;br /&gt;
| 24&lt;br /&gt;
| [[File:Air Silo.png|35px]] Air Silo&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EconomyImprovementPortrait InifinteResourceGenerationPerformance Units OxygenIntake-02.png|30px]] &#039;&#039;&#039;Triple-Filter Masks&#039;&#039;&#039;&lt;br /&gt;
| -10% Unit Maintenance&lt;br /&gt;
| [[File:Oxygen.png|25px]] 360&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 45&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 20&amp;lt;br&amp;gt;[[File:Stone.png|25px]] 120&lt;br /&gt;
| 33&lt;br /&gt;
| [[File:Air Silo.png|35px]] Air Silo&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EconomyImprovementPortrait Military-04.png|30px]] &#039;&#039;&#039;Extended Lodgings&#039;&#039;&#039;&lt;br /&gt;
| +10 Military Capacity&lt;br /&gt;
| [[File:Oxygen.png|25px]] 810&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 70&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 40&amp;lt;br&amp;gt;[[File:Stone.png|25px]] 240&lt;br /&gt;
| 42&lt;br /&gt;
| [[File:Citadel.png|35px]] Citadel&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DefenseImprovementPortrait RobustnessMaxHealth-03.png|30px]] &#039;&#039;&#039;Masterful Masonry&#039;&#039;&#039;&lt;br /&gt;
| +20% Toughness Health Bonus&lt;br /&gt;
| [[File:Oxygen.png|25px]] 990&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 75&amp;lt;br&amp;gt;[[File:Stone.png|25px]] 675&lt;br /&gt;
| 45&lt;br /&gt;
| [[File:Masonry Guild.png|35px]] Masonry Guild&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnitImprovementPortrait-Ballista 01.png|30px]] &#039;&#039;&#039;Ballistae Overhaul&#039;&#039;&#039;&lt;br /&gt;
| Increases the Ballista attack area-of-effect&lt;br /&gt;
| [[File:Oxygen.png|25px]] 810&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 70&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 40&lt;br /&gt;
| 42&lt;br /&gt;
| [[File:Bomber&#039;s Workshop.png|35px]] Bomber&#039;s Workshop&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Mineral MaxProduction Upgrade-02.png|30px]] &#039;&#039;&#039;Mineral Conveyors&#039;&#039;&#039;&lt;br /&gt;
| Increases Minerals harvesting rate&lt;br /&gt;
| [[File:Oxygen.png|25px]] 900&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 120&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15&amp;lt;br&amp;gt;[[File:Stone.png|25px]] 300&lt;br /&gt;
| 42&lt;br /&gt;
| [[File:Warehouse.png|35px]] Warehouse&amp;lt;br&amp;gt;[[File:Master Warehouse.png|35px]] Master Warehouse&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UnitImprovementPortrait-Hunter 01.png|30px]] &#039;&#039;&#039;Wax-Treated Hoods&#039;&#039;&#039;&lt;br /&gt;
| +8 Hunter Damage&amp;lt;br&amp;gt;+5 Hunter Range&lt;br /&gt;
| [[File:Oxygen.png|25px]] 810&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 70&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 30&lt;br /&gt;
| 42&lt;br /&gt;
| [[File:Elite&#039;s Quarters.png|30px]] Elite&#039;s Quarters&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Survival_mode&amp;diff=760</id>
		<title>Survival mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Survival_mode&amp;diff=760"/>
		<updated>2025-03-20T08:55:54Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Endless mode unlocks.png|thumb|330px|The unlocks menu]]&lt;br /&gt;
Survival mode features procedurally-generated maps of the chosen terrain. Only the most basic units, buildings and pieces start available, with the rest having to be unlocked using points. Military Capacity is upgraded with points too. There are resource caches scattered around the map but the biggest caches are guarded by Broodnests.&lt;br /&gt;
&lt;br /&gt;
Progressively harder waves of enemies appear each night, with grant points when defeated. The number of directions horrors come from is random each wave but tends to increase over time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wave&lt;br /&gt;
! Horrors&lt;br /&gt;
! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination, [[File:ExplosivePortrait.png|25px]] Blister&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Game_modes&amp;diff=759</id>
		<title>Game modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Game_modes&amp;diff=759"/>
		<updated>2025-03-20T08:55:34Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cataclismo features four game modes:&lt;br /&gt;
# &#039;&#039;&#039;Campaign&#039;&#039;&#039; is the game&#039;s main story. Units, pieces and buildings are unlocked as the campaign progresses through missions and Military Capacity is upgraded via a Citadel improvement line. The Book of Insight is available. Each mission has different mechanics depending on the mission type.&lt;br /&gt;
# &#039;&#039;&#039;Skirmish&#039;&#039;&#039; contains two missions that last 4 nights each: Forgotten Glade and The Torrents. Everything starts unlocked but needs a high enough Prosperity level and Military Capacity is upgraded via a Citadel improvement line.&lt;br /&gt;
# &#039;&#039;&#039;Survival mode&#039;&#039;&#039; can be set to use either procedurally-generated maps of the chosen terrain or existing city building maps from the other game modes. Only the most basic units, buildings and pieces start available, with the rest having to be unlocked using points. Military Capacity is upgraded with points too. Progressively harder waves of enemies appear each night, with grant points. There are resource caches scattered around the map but the biggest caches are guarded by Broodnests.&lt;br /&gt;
# &#039;&#039;&#039;Sandbox mode&#039;&#039;&#039; allows all buildings, units and horrors to be placed instantly and for free. There are no resources, maintenance or nights and there is a menu to enable invincibility or remove all horrors. Difficulty is locked to Normal.&lt;br /&gt;
&lt;br /&gt;
Skirmish, Survival and Sandbox mode features two selectable terrains: Highlands, Wetlands, and Depths. In Wetlands, rain makes units have a chance to miss with their attacks unless they&#039;re sheltered. In Depths, unit sight range is vastly reduced.&lt;br /&gt;
&lt;br /&gt;
Campaign, Skirmish and Survival mode feature five difficulty levels, which affect the health of horrors and units as well as the maintenance costs. Units will not automatically heal in the Hard and Extreme difficulties.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Horror health&lt;br /&gt;
! Unit health&lt;br /&gt;
! Maintenance&lt;br /&gt;
! Shack citizens&lt;br /&gt;
! Iris resurrection time&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
| 20%&lt;br /&gt;
| 200%&lt;br /&gt;
| 50%&lt;br /&gt;
| 5&lt;br /&gt;
| Instant&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
| 50%&lt;br /&gt;
| 150%&lt;br /&gt;
| 100%&lt;br /&gt;
| 4&lt;br /&gt;
| Instant&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| 4&lt;br /&gt;
| 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
| 150%&lt;br /&gt;
| 50%&lt;br /&gt;
| 120%&lt;br /&gt;
| 4&lt;br /&gt;
| 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Extreme&#039;&#039;&#039;&lt;br /&gt;
| 200%&lt;br /&gt;
| 1%&lt;br /&gt;
| 120%&lt;br /&gt;
| 3&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|}&lt;br /&gt;
Feeble Vermin horrors do not increase their health beyond Normal like the other horrors.&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Campaign&amp;diff=758</id>
		<title>Campaign</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Campaign&amp;diff=758"/>
		<updated>2025-03-20T08:54:32Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:War Table.png|thumb|300px|The War Table]]&lt;br /&gt;
There are four mission types in the campaign:&lt;br /&gt;
* &#039;&#039;&#039;Tutorial&#039;&#039;&#039; missions teach how to play the game.&lt;br /&gt;
* &#039;&#039;&#039;City building&#039;&#039;&#039; missions use resources, building, prosperity and day-night cycle mechanics. Your objective is to survive all the nights. Iris is playable and if she dies she can be resurrected at the citadel.&lt;br /&gt;
* &#039;&#039;&#039;Expedition&#039;&#039;&#039; missions give you a limited number of units to complete the objectives. Pieces are available in limited numbers based on caches salvaged on the map. Iris is playable and if she dies the mission fails.&lt;br /&gt;
* &#039;&#039;&#039;Tower defense&#039;&#039;&#039; missions have a limited number of units and pieces are available in a limited number given at the beginning of the mission.  The objective is to kill all horrors before they reach and destroy the stronghold on the opposite end of the map and there is also an optional objective to kill all horrors before they reach and destroy the ancient beacon in the middle of the map. Night can only be triggered manually. Iris is not playable.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=1% | Mission&lt;br /&gt;
! width=1% | Type&lt;br /&gt;
! Terrain&lt;br /&gt;
! Nights&lt;br /&gt;
! Main objectives&lt;br /&gt;
! Optional objectives&lt;br /&gt;
! Introduced unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 1&amp;lt;br&amp;gt;A Herald&#039;s Message&#039;&#039;&#039;&lt;br /&gt;
| Tutorial&lt;br /&gt;
| Outskirts&lt;br /&gt;
| 0&lt;br /&gt;
| Tutorial: Basics&amp;lt;br&amp;gt;Keep the Herald alive&amp;lt;br&amp;gt;Deliver the message&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 2&amp;lt;br&amp;gt;The Sola Gate&#039;&#039;&#039;&lt;br /&gt;
| Tutorial&lt;br /&gt;
| Hogar&lt;br /&gt;
| 2&lt;br /&gt;
| Tutorial: Building defenses&amp;lt;br&amp;gt;Don&#039;t let the Sola Gate fall&amp;lt;br&amp;gt;Keep Lady Iris alive&lt;br /&gt;
| &lt;br /&gt;
| [[File:IrisPortrait.png|25px]] Iris&amp;lt;br&amp;gt;[[File:ArcherPortrait.png|25px]] Bowman&amp;lt;br&amp;gt;[[File:BowlerPortrait.png|25px]] Lobber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 3&amp;lt;br&amp;gt;The Forest Garrison&#039;&#039;&#039;&lt;br /&gt;
| Tutorial&lt;br /&gt;
| Outskirts&lt;br /&gt;
| 2&lt;br /&gt;
| Tutorial: Settlement economy&amp;lt;br&amp;gt;Defend the Citadel at all costs&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 4&amp;lt;br&amp;gt;A Fearful Frontier&#039;&#039;&#039;&lt;br /&gt;
| City building&lt;br /&gt;
| Highlands&lt;br /&gt;
| 3&lt;br /&gt;
| Hunt down a Broodnest&amp;lt;br&amp;gt;Defend the Citadel at all costs&lt;br /&gt;
| Destroy Broodnests&amp;lt;br&amp;gt;Seek greater Prosperity for your settlement&lt;br /&gt;
| [[File:RetiariusPortrait.png|25px]] Captor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 5&amp;lt;br&amp;gt;Lost Pages&#039;&#039;&#039;&lt;br /&gt;
| Expedition&lt;br /&gt;
| Highlands&lt;br /&gt;
| 0&lt;br /&gt;
| Explore the nearby ruins&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 6&amp;lt;br&amp;gt;Mistfuel Firepower&#039;&#039;&#039;&lt;br /&gt;
| City building&lt;br /&gt;
| Highlands&lt;br /&gt;
| 3&lt;br /&gt;
| Defend the Citadel at all costs&lt;br /&gt;
| Establish a Bomber&#039;s Workshop&amp;lt;br&amp;gt;Pick up a Lost Page&lt;br /&gt;
| [[File:CannoneerPortrait.png|25px]] Cannoneer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 7&amp;lt;br&amp;gt;A Convenient Chasm&#039;&#039;&#039;&lt;br /&gt;
| Tower defense&lt;br /&gt;
| Highlands&lt;br /&gt;
| 2&lt;br /&gt;
| Defend the Stronghold from horrors&lt;br /&gt;
| Protect an Ancient Beacon from all attacks&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 8&amp;lt;br&amp;gt;Downpour&#039;&#039;&#039;&lt;br /&gt;
| Expedition&lt;br /&gt;
| Wetlands&lt;br /&gt;
| 1&lt;br /&gt;
| Face the Sirena in the downpour&amp;lt;br&amp;gt;Find the recruit troops&amp;lt;br&amp;gt;Pick up a Lost Page&lt;br /&gt;
| Pick up a Lost Page&lt;br /&gt;
| [[File:ScoutPortrait.png|25px]] Hunter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 9&amp;lt;br&amp;gt;Home and Heartache&#039;&#039;&#039;&lt;br /&gt;
| Expedition&lt;br /&gt;
| Hogar&lt;br /&gt;
| 0&lt;br /&gt;
| Reach the city walls&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 10&amp;lt;br&amp;gt;The Defense of Hogar&#039;&#039;&#039;&lt;br /&gt;
| City building&lt;br /&gt;
| Hogar&lt;br /&gt;
| 3&lt;br /&gt;
| Don&#039;t let the Sola Gate fall&lt;br /&gt;
| Build quarries&lt;br /&gt;
| [[File:BallistaPortrait.png|25px]] Ballista&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 11&amp;lt;br&amp;gt;&#039;&#039;&#039;Horrors of the Bog&#039;&#039;&#039;&lt;br /&gt;
| Tower defense&lt;br /&gt;
| Wetlands&lt;br /&gt;
| 2&lt;br /&gt;
| Defend the Stronghold from horrors&lt;br /&gt;
| Protect an Ancient Beacon from all attacks&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 12&amp;lt;br&amp;gt;Into the Depths&#039;&#039;&#039;&lt;br /&gt;
| Expedition&lt;br /&gt;
| Depths&lt;br /&gt;
| 0&lt;br /&gt;
| Explore the Depths in search of the Alta Perl&amp;lt;br&amp;gt;Keep Lady Iris alive&lt;br /&gt;
| Pick up a Lost Page&lt;br /&gt;
| [[File:CrusaderPortrait.png|25px]] Partisan&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 13&amp;lt;br&amp;gt;Perl of Truth&#039;&#039;&#039;&lt;br /&gt;
| Expedition&lt;br /&gt;
| Depths&lt;br /&gt;
| 1&lt;br /&gt;
| Defend Iris as she seeks knowledge from the perla&lt;br /&gt;
| Pick up salvage&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 14&amp;lt;br&amp;gt;The Order Avails&#039;&#039;&#039;&lt;br /&gt;
| City building&lt;br /&gt;
| Wetlands&lt;br /&gt;
| 3&lt;br /&gt;
| Prepare your defenses&amp;lt;br&amp;gt;Defend the Citadel at all costs&lt;br /&gt;
| Pick up a Lost Page&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 15&amp;lt;br&amp;gt;Abyssal Defense&#039;&#039;&#039;&lt;br /&gt;
| Tower defense&lt;br /&gt;
| Depths&lt;br /&gt;
| 2&lt;br /&gt;
| Defend the Stronghold from horrors&lt;br /&gt;
| Protect an Ancient Beacon from all attacks&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 16&amp;lt;br&amp;gt;Memorial&#039;&#039;&#039;&lt;br /&gt;
| Expedition&lt;br /&gt;
| Depths&lt;br /&gt;
| 0&lt;br /&gt;
| Investigate the cave&lt;br /&gt;
| Pick up a Lost Page&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 17&amp;lt;br&amp;gt;The Alta Perl&#039;&#039;&#039;&lt;br /&gt;
| City building&lt;br /&gt;
| Abyss&lt;br /&gt;
| 4&lt;br /&gt;
| Defend the Strongholds protecting lesser perlas&amp;lt;br&amp;gt;Take control of the Alta Perl&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Cataclismo_Official_Wiki&amp;diff=757</id>
		<title>Cataclismo Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Cataclismo_Official_Wiki&amp;diff=757"/>
		<updated>2025-03-20T08:53:34Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
&lt;br /&gt;
| about_title = About this site&lt;br /&gt;
| about_content = &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Cataclismo]]&#039;&#039;&#039;&#039;&#039; is a real-time strategy tower defense video game. Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and [https://discord.com/invite/KJKN939Zae find our chat room on Discord]!&lt;br /&gt;
&lt;br /&gt;
* [https://store.steampowered.com/app/1422440/Cataclismo/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/BFWrAfxd2H Developer&#039;s Discord]&lt;br /&gt;
* [https://discord.com/invite/KJKN939Zae Wiki-specific Discord chat room]&lt;br /&gt;
&lt;br /&gt;
| sections_title = Important Pages&lt;br /&gt;
| sections_content = {{Mainbox&lt;br /&gt;
|title=Getting Started&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Action button skill iris shieldB.png|35px|link=]] [[Game modes]] • [[File:Action button skill core wave.png|35px|link=]] [[Prosperity]] • [[File:Palido Darts.png|35px|link=]] [[Survival mode]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=Units&lt;br /&gt;
|content=&lt;br /&gt;
[[File:ArcherPortrait.png|35px|link=]] [[Units]] • [[File:WeakVerminPortrait.png|35px|link=]] [[Horrors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=Construction&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Reinforced Stonework.png|35px|link=]] [[Pieces]] • [[File:Advanced Stone Pieces.png|35px|link=]] [[Buildings]] • [[File:Action button skill archer melenaus.png|35px|link=]] [[Improvements]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=Campaign&lt;br /&gt;
|content=&lt;br /&gt;
[[File:IrisPortrait.png|35px|link=]] [[Campaign]] • [[File:Action button skill core irisdeath.png|35px|link=]] [[Book of Insight]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| featured_title= Want to help improve the wiki?&lt;br /&gt;
| featured_content= Anyone can contribute to the wiki. If you want to become a contributor please register and check out the &#039;&#039;&#039;[[Project:Work needed|work needed page]]&#039;&#039;&#039;. If you spot anything in need of improvement, don&#039;t hesitate to make an edit. If you plan on making any major changes it is recommended you read the &#039;&#039;&#039;[[Project:Style|style guidelines]]&#039;&#039;&#039; first.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Cataclismo, developed by Digital Sun and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=MediaWiki:Sidebar&amp;diff=756</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=MediaWiki:Sidebar&amp;diff=756"/>
		<updated>2025-03-20T08:53:09Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** https://store.steampowered.com/news/app/1422440|Game news&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
* GAME&lt;br /&gt;
** Game modes|Game modes&lt;br /&gt;
** Units|Units&lt;br /&gt;
** Horrors|Horrors&lt;br /&gt;
** Pieces|Pieces&lt;br /&gt;
** Buildings|Buildings&lt;br /&gt;
** Improvements|Improvements&lt;br /&gt;
** Prosperity|Prosperity&lt;br /&gt;
** Campaign|Campaign&lt;br /&gt;
** Book of Insight|Book of Insight&lt;br /&gt;
** Survival mode|Survival mode&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Cataclismo_Official_Wiki&amp;diff=755</id>
		<title>Cataclismo Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Cataclismo_Official_Wiki&amp;diff=755"/>
		<updated>2025-03-20T08:51:28Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
&lt;br /&gt;
| about_title = About this site&lt;br /&gt;
| about_content = &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Cataclismo]]&#039;&#039;&#039;&#039;&#039; is a real-time strategy tower defense video game. Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and [https://discord.com/invite/KJKN939Zae find our chat room on Discord]!&lt;br /&gt;
&lt;br /&gt;
* [https://store.steampowered.com/app/1422440/Cataclismo/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/BFWrAfxd2H Developer&#039;s Discord]&lt;br /&gt;
* [https://discord.com/invite/KJKN939Zae Wiki-specific Discord chat room]&lt;br /&gt;
&lt;br /&gt;
| sections_title = Important Pages&lt;br /&gt;
| sections_content = {{Mainbox&lt;br /&gt;
|title=Getting Started&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Action button skill iris shieldB.png|35px|link=]] [[Game modes]] • [[File:Action button skill core wave.png|35px|link=]] [[Prosperity]] • [[File:Palido Darts.png|35px|link=]] [[Survival mode]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=Construction&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Reinforced Stonework.png|35px|link=]] [[Pieces]] • [[File:Advanced Stone Pieces.png|35px|link=]] [[Buildings]] • [[File:Action button skill archer melenaus.png|35px|link=]] [[Improvements]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=Units&lt;br /&gt;
|content=&lt;br /&gt;
[[File:ArcherPortrait.png|35px|link=]] [[Units]] • [[File:WeakVerminPortrait.png|35px|link=]] [[Horrors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=Campaign&lt;br /&gt;
|content=&lt;br /&gt;
[[File:IrisPortrait.png|35px|link=]] [[Campaign]] • [[File:Action button skill core irisdeath.png|35px|link=]] [[Book of Insight]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| featured_title= Want to help improve the wiki?&lt;br /&gt;
| featured_content= Anyone can contribute to the wiki. If you want to become a contributor please register and check out the &#039;&#039;&#039;[[Project:Work needed|work needed page]]&#039;&#039;&#039;. If you spot anything in need of improvement, don&#039;t hesitate to make an edit. If you plan on making any major changes it is recommended you read the &#039;&#039;&#039;[[Project:Style|style guidelines]]&#039;&#039;&#039; first.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Cataclismo, developed by Digital Sun and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Survival_mode&amp;diff=754</id>
		<title>Survival mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Survival_mode&amp;diff=754"/>
		<updated>2025-03-20T08:51:17Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: 76561198107421680 moved page Endless mode to Survival mode without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Endless mode unlocks.png|thumb|330px|The unlocks menu]]&lt;br /&gt;
Endless mode features procedurally-generated maps of the chosen terrain. Only the most basic units, buildings and pieces start available, with the rest having to be unlocked using points. Military Capacity is upgraded with points too. There are resource caches scattered around the map but the biggest caches are guarded by Broodnests.&lt;br /&gt;
&lt;br /&gt;
Progressively harder waves of enemies appear each night, with grant points when defeated. The number of directions horrors come from is random each wave but tends to increase over time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wave&lt;br /&gt;
! Horrors&lt;br /&gt;
! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| [[File:WeakVerminPortrait.png|25px]] Feeble Vermin, [[File:VerminPortrait.png|25px]] Vermin, [[File:SpiderPortrait.png|25px]] Fury, [[File:MatrioskaPortrait.png|25px]] Centaur, [[File:SpawnerPortrait.png|25px]] Abomination, [[File:ExplosivePortrait.png|25px]] Blister&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Pieces&amp;diff=753</id>
		<title>Pieces</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Pieces&amp;diff=753"/>
		<updated>2025-03-18T21:45:29Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pieces are constructed instantly and unlike buildings pieces can be constructed anywhere. If you hold and drag with left mouse button pressed you can build multiple pieces in a straight line. A piece can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported pieces and the units on them may collapse. If a unit falls into mist it is instantly killed. When time is paused a piece won&#039;t collapse without Support and will be highlighted red. Pieces that are in danger of breaking will glow red as well.&lt;br /&gt;
&lt;br /&gt;
You can recycle placed pieces by pressing the recycle button below the build menu and then clicking on the buildings you want recycled.&lt;br /&gt;
&lt;br /&gt;
Pieces may be placed in two ways depending on the current mission.&lt;br /&gt;
* On Skirmish, Endless, Sandbox and Campaign city building missions pieces are constructed with resources.&lt;br /&gt;
* On campaign expedition and tower defense missions pieces must be obtained from caches on the map and may only be built in a limited number.&lt;br /&gt;
&lt;br /&gt;
== Toughness ==&lt;br /&gt;
[[File:Stacking.png|thumb|300px|Stone Pieces changing appearance as their Toughness increases]]&lt;br /&gt;
Pieces made primarily of Stone have a Toughness rating. If there are enough pieces made primarily of stone underneath or above them the Toughness of the column will upgrade, giving it a massive increase in health and visibly changing its appearance. The health bonus can be increased further with certain improvements at the Masonry Guild.&lt;br /&gt;
&lt;br /&gt;
The health multiplier provided by each Toughness rating depends on the game difficulty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=2 | Height&lt;br /&gt;
! colspan=5 | Health&lt;br /&gt;
|-&lt;br /&gt;
! Story !! Easy !! Medium !! Hard-Extreme&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 4-6 || 25 || 15 || 10 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 7-12 || 60 || 38 || 25 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 13+ || 120 || 76 || 50 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wood and Stone Pieces ==&lt;br /&gt;
[[File:Wood bridge.png|thumb|300px|A gap made traversable with wood pieces]]&lt;br /&gt;
Wood Pieces require less Support but their health is minimal. Their purpose is in aiding travel, either across caps or to reach the top of Stone Pieces. Stone Pieces have more health and gain Toughness but require more Support.&lt;br /&gt;
&lt;br /&gt;
Wood and Stone pieces do not require any level of Prosperity to be constructed but some must be unlocked with skills from the Book of Insight.&lt;br /&gt;
&lt;br /&gt;
== Advanced Pieces ==&lt;br /&gt;
=== Doors ===&lt;br /&gt;
Doors are available from the start and allow units to pass through walls. They allow other buildings to be constructed above them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Door&lt;br /&gt;
! Effect&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Door.png|45px]] &#039;&#039;&#039;Door&#039;&#039;&#039;&lt;br /&gt;
| Allows only human units to pass&lt;br /&gt;
| 6&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 24 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 4 Minerals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Door.png|45px]] &#039;&#039;&#039;Double Door&#039;&#039;&#039;&lt;br /&gt;
| Allows only human units to pass&lt;br /&gt;
| 8&lt;br /&gt;
| [[File:Stone.png|25px]] 25 Stone&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 36 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 6 Minerals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arch Doorway 1x1.png|45px]] &#039;&#039;&#039;Arch Doorway (1x1)&#039;&#039;&#039;&lt;br /&gt;
| Allows all units to pass&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Stone.png|25px]] 6 Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arch Doorway 1x2.png|45px]] &#039;&#039;&#039;Arch Doorway (1x2)&#039;&#039;&#039;&lt;br /&gt;
| Allows all units to pass&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
Windows are unlocked at Prosperity level II and boost the range of units behind it. They allow other buildings to be constructed above them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Window&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Window.png|25px]] &#039;&#039;&#039;Window&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wide Window.png|25px]] &#039;&#039;&#039;Wide Window&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corner Window.png|25px]] &#039;&#039;&#039;Corner Window&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Roofs ===&lt;br /&gt;
Roofs give units shelter from its the rain debuff. All of them cost 1 Wood.&lt;br /&gt;
&lt;br /&gt;
=== Lanterns ===&lt;br /&gt;
Lanterns light up the fog of war in an area around them.&lt;br /&gt;
&lt;br /&gt;
=== Bridges ===&lt;br /&gt;
Bridges are unlocked at Prosperity level II and allow gaps to be crossed easily but units cannot be stationed on them.&lt;br /&gt;
&lt;br /&gt;
== Tactical Pieces ==&lt;br /&gt;
=== General Boosts ===&lt;br /&gt;
General Boosts provide benefits to nearby defenses or units next to them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tactical Piece&lt;br /&gt;
! Effect&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merlon.png|50px]] &#039;&#039;&#039;Merlon&#039;&#039;&#039;&lt;br /&gt;
| Boosts the range of any unit behind it&amp;lt;br&amp;gt;Upgrades the Toughness of stone pieces below it&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 6 Stone&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merlon (interior corner).png|50px]] &#039;&#039;&#039;Merlon (interior corner)&#039;&#039;&#039;&lt;br /&gt;
| Boosts the range of any unit behind it&amp;lt;br&amp;gt;Upgrades the Toughness of stone pieces below it&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merlon (exterior corner).png|50px]] &#039;&#039;&#039;Merlon (exterior corner)&#039;&#039;&#039;&lt;br /&gt;
| Boosts the range of any unit behind it&amp;lt;br&amp;gt;Upgrades the Toughness of stone pieces below it&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 6 Stone&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Banner.png|50px]] &#039;&#039;&#039;Banner&#039;&#039;&#039;&lt;br /&gt;
| Increases attack damage of adjacent units by 25%.&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tactician&#039;s Nook.png|50px]] &#039;&#039;&#039;Tactician&#039;s Nook&#039;&#039;&#039;&lt;br /&gt;
| Reduces the cooldown of units&#039; special skills by 20%.&amp;lt;br&amp;gt;Must be placed on a wall&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 25 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grand Banner.png|50px]] &#039;&#039;&#039;Grand Banner&#039;&#039;&#039;&lt;br /&gt;
| Increases attack damage of adjacent units by 50%.&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
Traps can be set up to damage approaching horrors but lose health in the process and do not recover it outside combat. Unlike other buildings recycling them does not refund resources. Their health can be improved at the Masonry Guild.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trap&lt;br /&gt;
! width=50% | Effect&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
! width=1% | Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spikes.png|50px]] &#039;&#039;&#039;Spikes&#039;&#039;&#039;&lt;br /&gt;
| Deals damage to any horror walking through it&lt;br /&gt;
| 30&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced Spikes.png|50px]] &#039;&#039;&#039;Reinforced Spikes&#039;&#039;&#039;&lt;br /&gt;
| Deals high damage to any horror walking through it&lt;br /&gt;
| 60&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 20 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 2 Minerals&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decoy.png|50px]] &#039;&#039;&#039;Decoy&#039;&#039;&#039;&lt;br /&gt;
| Attracts nearby horrors and explodes when destroyed, inflicting Burning on all attacking horrors&lt;br /&gt;
| 75&lt;br /&gt;
| [[File:Wood.png|25px]] 120 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 12 Minerals&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specialist Boosts ===&lt;br /&gt;
Specialist Boosts give adjacent units basic attack bonuses and will not affect unit skills. More compact versions can be unlocked via the Book of Insight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist Boost&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! width=1% | Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Arrows.png|50px]] &#039;&#039;&#039;Fire Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 18 damage over 3 seconds. &amp;lt;br&amp;gt; Does not deal armour damage. &amp;lt;br&amp;gt; Can be upgraded into Hell Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Throwing Poison.png|50px]] &#039;&#039;&#039;Throwing Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 12 damage over 3 seconds and will deal a maximum of 6 armour damage. &amp;lt;br&amp;gt; Can be upgraded into Hell Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber&#039;s Spark.png|50px]] &#039;&#039;&#039;Bomber&#039;s Spark&#039;&#039;&#039;&lt;br /&gt;
| Cannoneer and Ballista basic attacks cause horrors to damage up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;Spark explosion will deal 4 damage to each nearby horror and will deal 2 armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Spark for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 18 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 30 Minerals&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell Arrows.png|50px]] &#039;&#039;&#039;Hell Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 32 damage over 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Does not deal armour damage. &amp;lt;br&amp;gt;Can also be upgraded from Fire Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 45 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell Poison.png|50px]] &#039;&#039;&#039;Hell Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 24 damage over 4 seconds and will deal a maximum of 16 armour damage. &amp;lt;br&amp;gt;Can also be upgraded from Throwing Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 75 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 50 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell Spark.png|50px]] &#039;&#039;&#039;Hell Spark&#039;&#039;&#039;&lt;br /&gt;
| Cannoneer and Ballista attacks cause horrors to damage up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;Spark explosion will deal 6 damage to each nearby horror and will deal 3 armour damage. &amp;lt;br&amp;gt;Can also be upgraded from Bomber&#039;s Spark for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 81 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 58 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mounted Specialist Boosts ====&lt;br /&gt;
Mounted Specialist Boosts can only be built after purchasing the Advanced Stone Pieces skill in the Book of Insight. They have the same boost effect as basic Specialist Boosts but are cheaper, more compact and affect a smaller area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist Boost&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! width=1% | Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Fire Arrows.png|50px]] &#039;&#039;&#039;Mounted Fire Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 18 damage over 3 seconds. &amp;lt;br&amp;gt;Does not deal armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Poison.png|50px]] &#039;&#039;&#039;Mounted Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 12 damage over 3 seconds and will deal a maximum of 6 armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Hell Arrows.png|50px]] &#039;&#039;&#039;Mounted Hell Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 32 damage over 4 seconds. &amp;lt;br&amp;gt;Does not deal armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 31 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 23 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 45 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Hell Poison.png|50px]] &#039;&#039;&#039;Mounted Hell Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 24 damage over 4 seconds and will deal a maximum of 16 armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 39 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 45 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Game_modes&amp;diff=752</id>
		<title>Game modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Game_modes&amp;diff=752"/>
		<updated>2025-03-16T01:32:58Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cataclismo features four game modes:&lt;br /&gt;
# &#039;&#039;&#039;Campaign&#039;&#039;&#039; is the game&#039;s main story. Units, pieces and buildings are unlocked as the campaign progresses through missions and Military Capacity is upgraded via a Citadel improvement line. The Book of Insight is available. Each mission has different mechanics depending on the mission type.&lt;br /&gt;
# &#039;&#039;&#039;Skirmish&#039;&#039;&#039; contains two missions that last 4 nights each: Forgotten Glade and The Torrents. Everything starts unlocked but needs a high enough Prosperity level and Military Capacity is upgraded via a Citadel improvement line.&lt;br /&gt;
# &#039;&#039;&#039;Endless mode&#039;&#039;&#039; can be set to use either procedurally-generated maps of the chosen terrain or existing city building maps from the other game modes. Only the most basic units, buildings and pieces start available, with the rest having to be unlocked using points. Military Capacity is upgraded with points too. Progressively harder waves of enemies appear each night, with grant points. There are resource caches scattered around the map but the biggest caches are guarded by Broodnests.&lt;br /&gt;
# &#039;&#039;&#039;Sandbox mode&#039;&#039;&#039; allows all buildings, units and horrors to be placed instantly and for free. There are no resources, maintenance or nights and there is a menu to enable invincibility or remove all horrors. Difficulty is locked to Normal.&lt;br /&gt;
&lt;br /&gt;
Skirmish, Endless and Sandbox mode features two selectable terrains: Highlands, Wetlands, and Depths. In Wetlands, rain makes units have a chance to miss with their attacks unless they&#039;re sheltered. In Depths, unit sight range is vastly reduced.&lt;br /&gt;
&lt;br /&gt;
Campaign, Skirmish and Endless mode feature five difficulty levels, which affect the health of horrors and units as well as the maintenance costs. Units will not automatically heal in the Hard and Extreme difficulties.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Difficulty&lt;br /&gt;
! Horror health&lt;br /&gt;
! Unit health&lt;br /&gt;
! Maintenance&lt;br /&gt;
! Shack citizens&lt;br /&gt;
! Iris resurrection time&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Story&#039;&#039;&#039;&lt;br /&gt;
| 20%&lt;br /&gt;
| 200%&lt;br /&gt;
| 50%&lt;br /&gt;
| 5&lt;br /&gt;
| Instant&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
| 50%&lt;br /&gt;
| 150%&lt;br /&gt;
| 100%&lt;br /&gt;
| 4&lt;br /&gt;
| Instant&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| 100%&lt;br /&gt;
| 4&lt;br /&gt;
| 15 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
| 150%&lt;br /&gt;
| 50%&lt;br /&gt;
| 120%&lt;br /&gt;
| 4&lt;br /&gt;
| 45 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Extreme&#039;&#039;&#039;&lt;br /&gt;
| 200%&lt;br /&gt;
| 1%&lt;br /&gt;
| 120%&lt;br /&gt;
| 3&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|}&lt;br /&gt;
Feeble Vermin horrors do not increase their health beyond Normal like the other horrors.&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Horrors&amp;diff=751</id>
		<title>Horrors</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Horrors&amp;diff=751"/>
		<updated>2025-03-16T01:01:37Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Broodnest.png|thumb|200px|A small Broodnest]]&lt;br /&gt;
Every night swarms of horrors will attack the settlement. Every night before the attack red arrows will show the directions of the attacking swarms and a curved bar on top will show the remaining time until they attack. Hovering over the attack direction arrow will list the attacking units. After surviving the first night the horrors will know about the settlement and individual ones can attack during the day as well.&lt;br /&gt;
&lt;br /&gt;
Some maps have Broodnests, which  prevent building near them and spawn additional horrors during the final night. Broodnests will also spawn horrors if attacked and come in three sizes.&lt;br /&gt;
&lt;br /&gt;
The health of horrors depends on the game difficulty.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:{{{1|both}}};&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Horror&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! width=1% | Attack Cooldown&lt;br /&gt;
! Speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WeakVerminPortrait.png|70px]] &#039;&#039;&#039;Feeble Vermin: The Swarmer&#039;&#039;&#039; || 2 (Story)&amp;lt;br&amp;gt;5 (Easy)&amp;lt;br&amp;gt;10 (Normal)&amp;lt;br&amp;gt;10 (Hard)&amp;lt;br&amp;gt;10 (Extreme) || 1 || 2.5 || Slow || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:VerminPortrait.png|70px]] &#039;&#039;&#039;Vermin: The Swarmer&#039;&#039;&#039; || 6 (Story)&amp;lt;br&amp;gt;15 (Easy)&amp;lt;br&amp;gt;30 (Normal)&amp;lt;br&amp;gt;45 (Hard)&amp;lt;br&amp;gt;60 (Extreme) || 2 || 1.25 || Slow || Spawned by Broodnests&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpiderPortrait.png|70px]] &#039;&#039;&#039;Fury: The Sprinter&#039;&#039;&#039; || 12 (Story)&amp;lt;br&amp;gt;30 (Easy)&amp;lt;br&amp;gt;60 (Normal)&amp;lt;br&amp;gt;90 (Hard)&amp;lt;br&amp;gt;120 (Extreme) || 5 || 0.9 || Fast || Spawned by medium Broodnests&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MatrioskaPortrait.png|70px]] &#039;&#039;&#039;Centaur: The Wrecker&#039;&#039;&#039; || 20 (Story)&amp;lt;br&amp;gt;50 (Easy)&amp;lt;br&amp;gt;100 (Normal)&amp;lt;br&amp;gt;150 (Hard)&amp;lt;br&amp;gt;200 (Extreme) || 5 || 1.5 || Normal || Splits into 2-4 Vermin when killed&amp;lt;br&amp;gt;Does more damage to walls&amp;lt;br&amp;gt;Spawned by large Broodnests&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpawnerPortrait.png|70px]] &#039;&#039;&#039;Abomination: The Breeder&#039;&#039;&#039; || 90 (Story)&amp;lt;br&amp;gt;225 (Easy)&amp;lt;br&amp;gt;450 (Normal)&amp;lt;br&amp;gt;675 (Hard)&amp;lt;br&amp;gt;720 (Extreme) || 0 || 14 || Slow || Attack creates 9 Vermin&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ExplosivePortrait.png|70px]] &#039;&#039;&#039;Blister: The Detonator&#039;&#039;&#039; || 48 (Story)&amp;lt;br&amp;gt;120 (Easy)&amp;lt;br&amp;gt;240 (Normal)&amp;lt;br&amp;gt;360 (Hard)&amp;lt;br&amp;gt;480 (Extreme) || 30 || 1 || Normal || Explodes and damages all units/pieces around&amp;lt;br&amp;gt;Explosion affects units and pieces directly above&amp;lt;br&amp;gt;Explosion does not harm horrors&amp;lt;br&amp;gt;Cannot move when about to explode&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SirenPortrait.png|70px]] &#039;&#039;&#039;Sirena: The Annihilator&#039;&#039;&#039; || 1500 (Story)&amp;lt;br&amp;gt;3750 (Easy)&amp;lt;br&amp;gt;7500 (Normal)&amp;lt;br&amp;gt;11250 (Hard)&amp;lt;br&amp;gt;15000 (Extreme) || 30 || 1 || N/A || Uses various attacks depending on the situation&amp;lt;br&amp;gt;Each time she emerges she spawns 45 Vermin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Opal horrors appear in campaign after chapter 10, as well as in Sandbox mode. Opal horrors have the same stats but come with an Enamel skin that blocks a number of hits and regenerates.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Horror&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! width=1% | Attack Cooldown&lt;br /&gt;
! Speed&lt;br /&gt;
! Enamel&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AlbinoVerminPortrait.png|70px]] &#039;&#039;&#039;Opal Vermin: The Swarmer&#039;&#039;&#039; || 6 (Story)&amp;lt;br&amp;gt;15 (Easy)&amp;lt;br&amp;gt;30 (Normal)&amp;lt;br&amp;gt;45 (Hard)&amp;lt;br&amp;gt;60 (Extreme) || 2 || 1.25 || Slow || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:AlbinoSpiderPortrait.png|70px]] &#039;&#039;&#039;Opal Fury: The Sprinter&#039;&#039;&#039; || 12 (Story)&amp;lt;br&amp;gt;30 (Easy)&amp;lt;br&amp;gt;60 (Normal)&amp;lt;br&amp;gt;90 (Hard)&amp;lt;br&amp;gt;120 (Extreme) || 5 || 0.9 || Fast || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| [[File:AlbinoMatrioskaPortrait.png|70px]] &#039;&#039;&#039;Opal Centaur: The Wrecker&#039;&#039;&#039; || 20 (Story)&amp;lt;br&amp;gt;50 (Easy)&amp;lt;br&amp;gt;100 (Normal)&amp;lt;br&amp;gt;150 (Hard)&amp;lt;br&amp;gt;200 (Extreme) || 5 || 1.5 || Normal || 15 || Splits into 2-4 Vermin when killed&amp;lt;br&amp;gt;Does more damage to walls&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AlbinoSpawnerPortrait.png|70px]] &#039;&#039;&#039;Opal Abomination: The Breeder&#039;&#039;&#039; || 90 (Story)&amp;lt;br&amp;gt;225 (Easy)&amp;lt;br&amp;gt;450 (Normal)&amp;lt;br&amp;gt;675 (Hard)&amp;lt;br&amp;gt;720 (Extreme) || 0 || 14 || Slow || 10 || Attack creates 9 Vermin&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AlbinoExplosivePortrait.png|70px]] &#039;&#039;&#039;Opal Blister: The Detonator&#039;&#039;&#039; || 48 (Story)&amp;lt;br&amp;gt;120 (Easy)&amp;lt;br&amp;gt;240 (Normal)&amp;lt;br&amp;gt;360 (Hard)&amp;lt;br&amp;gt;480 (Extreme) || 30 || 1 || Normal || 5 || Explodes and damages all units/pieces around&amp;lt;br&amp;gt;Explosion affects units and pieces directly above&amp;lt;br&amp;gt;Explosion does not harm horrors&amp;lt;br&amp;gt;Cannot move when about to explode&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Pieces&amp;diff=750</id>
		<title>Pieces</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Pieces&amp;diff=750"/>
		<updated>2025-03-15T22:20:36Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pieces are constructed instantly and unlike buildings pieces can be constructed anywhere. If you hold and drag with left mouse button pressed you can build multiple pieces in a straight line. A piece can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported pieces may collapse. When time is paused a piece won&#039;t collapse without Support and will be highlighted red. Pieces that are in danger of breaking will glow red as well.&lt;br /&gt;
&lt;br /&gt;
You can recycle placed pieces by pressing the recycle button below the build menu and then clicking on the buildings you want recycled.&lt;br /&gt;
&lt;br /&gt;
Pieces may be placed in two ways depending on the current mission.&lt;br /&gt;
* On Skirmish, Endless, Sandbox and Campaign city building missions pieces are constructed with resources like buildings.&lt;br /&gt;
* On campaign expedition and tower defense missions pieces must be obtained from caches on the map and may only be built in a limited number.&lt;br /&gt;
&lt;br /&gt;
== Toughness ==&lt;br /&gt;
[[File:Stacking.png|thumb|300px|Stone Pieces changing appearance as their Toughness increases]]&lt;br /&gt;
Pieces made primarily of Stone have a Toughness rating. If there are enough pieces made primarily of stone underneath or above them the Toughness of the column will upgrade, giving it a massive increase in health and visibly changing its appearance. The health bonus can be increased further with certain improvements at the Masonry Guild.&lt;br /&gt;
&lt;br /&gt;
The health multiplier provided by each Toughness rating depends on the game difficulty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=2 | Height&lt;br /&gt;
! colspan=5 | Health&lt;br /&gt;
|-&lt;br /&gt;
! Story !! Easy !! Medium !! Hard-Extreme&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 4-6 || 25 || 15 || 10 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 7-12 || 60 || 38 || 25 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 13+ || 120 || 76 || 50 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wood and Stone Pieces ==&lt;br /&gt;
[[File:Wood bridge.png|thumb|300px|A gap made traversable with wood pieces]]&lt;br /&gt;
Wood Pieces require less Support but their health is minimal. Their purpose is in aiding travel, either across caps or to reach the top of Stone Pieces. Stone Pieces have more health and gain Toughness but require more Support.&lt;br /&gt;
&lt;br /&gt;
Wood and Stone pieces do not require any level of Prosperity to be constructed but some must be unlocked with skills from the Book of Insight.&lt;br /&gt;
&lt;br /&gt;
== Advanced Pieces ==&lt;br /&gt;
=== Doors ===&lt;br /&gt;
Doors are available from the start and allow units to pass through walls. They allow other buildings to be constructed above them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Door&lt;br /&gt;
! Effect&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Door.png|45px]] &#039;&#039;&#039;Door&#039;&#039;&#039;&lt;br /&gt;
| Allows only human units to pass&lt;br /&gt;
| 6&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 24 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 4 Minerals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Door.png|45px]] &#039;&#039;&#039;Double Door&#039;&#039;&#039;&lt;br /&gt;
| Allows only human units to pass&lt;br /&gt;
| 8&lt;br /&gt;
| [[File:Stone.png|25px]] 25 Stone&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 36 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 6 Minerals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arch Doorway 1x1.png|45px]] &#039;&#039;&#039;Arch Doorway (1x1)&#039;&#039;&#039;&lt;br /&gt;
| Allows all units to pass&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Stone.png|25px]] 6 Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arch Doorway 1x2.png|45px]] &#039;&#039;&#039;Arch Doorway (1x2)&#039;&#039;&#039;&lt;br /&gt;
| Allows all units to pass&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
Windows are unlocked at Prosperity level II and boost the range of units behind it. They allow other buildings to be constructed above them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Window&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Window.png|25px]] &#039;&#039;&#039;Window&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wide Window.png|25px]] &#039;&#039;&#039;Wide Window&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corner Window.png|25px]] &#039;&#039;&#039;Corner Window&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Roofs ===&lt;br /&gt;
Roofs give units shelter from its the rain debuff. All of them cost 1 Wood.&lt;br /&gt;
&lt;br /&gt;
=== Lanterns ===&lt;br /&gt;
Lanterns light up the fog of war in an area around them.&lt;br /&gt;
&lt;br /&gt;
=== Bridges ===&lt;br /&gt;
Bridges are unlocked at Prosperity level II and allow gaps to be crossed easily but units cannot be stationed on them.&lt;br /&gt;
&lt;br /&gt;
== Tactical Pieces ==&lt;br /&gt;
=== General Boosts ===&lt;br /&gt;
General Boosts provide benefits to nearby defenses or units next to them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tactical Piece&lt;br /&gt;
! Effect&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merlon.png|50px]] &#039;&#039;&#039;Merlon&#039;&#039;&#039;&lt;br /&gt;
| Boosts the range of any unit behind it&amp;lt;br&amp;gt;Upgrades the Toughness of stone pieces below it&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 6 Stone&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merlon (interior corner).png|50px]] &#039;&#039;&#039;Merlon (interior corner)&#039;&#039;&#039;&lt;br /&gt;
| Boosts the range of any unit behind it&amp;lt;br&amp;gt;Upgrades the Toughness of stone pieces below it&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merlon (exterior corner).png|50px]] &#039;&#039;&#039;Merlon (exterior corner)&#039;&#039;&#039;&lt;br /&gt;
| Boosts the range of any unit behind it&amp;lt;br&amp;gt;Upgrades the Toughness of stone pieces below it&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 6 Stone&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Banner.png|50px]] &#039;&#039;&#039;Banner&#039;&#039;&#039;&lt;br /&gt;
| Increases attack damage of adjacent units by 25%.&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tactician&#039;s Nook.png|50px]] &#039;&#039;&#039;Tactician&#039;s Nook&#039;&#039;&#039;&lt;br /&gt;
| Reduces the cooldown of units&#039; special skills by 20%.&amp;lt;br&amp;gt;Must be placed on a wall&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 25 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grand Banner.png|50px]] &#039;&#039;&#039;Grand Banner&#039;&#039;&#039;&lt;br /&gt;
| Increases attack damage of adjacent units by 50%.&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
Traps can be set up to damage approaching horrors but lose health in the process and do not recover it outside combat. Unlike other buildings recycling them does not refund resources. Their health can be improved at the Masonry Guild.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trap&lt;br /&gt;
! width=50% | Effect&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
! width=1% | Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spikes.png|50px]] &#039;&#039;&#039;Spikes&#039;&#039;&#039;&lt;br /&gt;
| Deals damage to any horror walking through it&lt;br /&gt;
| 30&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced Spikes.png|50px]] &#039;&#039;&#039;Reinforced Spikes&#039;&#039;&#039;&lt;br /&gt;
| Deals high damage to any horror walking through it&lt;br /&gt;
| 60&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 20 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 2 Minerals&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decoy.png|50px]] &#039;&#039;&#039;Decoy&#039;&#039;&#039;&lt;br /&gt;
| Attracts nearby horrors and explodes when destroyed, inflicting Burning on all attacking horrors&lt;br /&gt;
| 75&lt;br /&gt;
| [[File:Wood.png|25px]] 120 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 12 Minerals&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specialist Boosts ===&lt;br /&gt;
Specialist Boosts give adjacent units basic attack bonuses and will not affect unit skills. More compact versions can be unlocked via the Book of Insight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist Boost&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! width=1% | Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Arrows.png|50px]] &#039;&#039;&#039;Fire Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 18 damage over 3 seconds. &amp;lt;br&amp;gt; Does not deal armour damage. &amp;lt;br&amp;gt; Can be upgraded into Hell Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Throwing Poison.png|50px]] &#039;&#039;&#039;Throwing Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 12 damage over 3 seconds and will deal a maximum of 6 armour damage. &amp;lt;br&amp;gt; Can be upgraded into Hell Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber&#039;s Spark.png|50px]] &#039;&#039;&#039;Bomber&#039;s Spark&#039;&#039;&#039;&lt;br /&gt;
| Cannoneer and Ballista basic attacks cause horrors to damage up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;Spark explosion will deal 4 damage to each nearby horror and will deal 2 armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Spark for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 18 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 30 Minerals&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell Arrows.png|50px]] &#039;&#039;&#039;Hell Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 32 damage over 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Does not deal armour damage. &amp;lt;br&amp;gt;Can also be upgraded from Fire Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 45 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell Poison.png|50px]] &#039;&#039;&#039;Hell Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 24 damage over 4 seconds and will deal a maximum of 16 armour damage. &amp;lt;br&amp;gt;Can also be upgraded from Throwing Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 75 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 50 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell Spark.png|50px]] &#039;&#039;&#039;Hell Spark&#039;&#039;&#039;&lt;br /&gt;
| Cannoneer and Ballista attacks cause horrors to damage up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;Spark explosion will deal 6 damage to each nearby horror and will deal 3 armour damage. &amp;lt;br&amp;gt;Can also be upgraded from Bomber&#039;s Spark for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 81 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 58 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mounted Specialist Boosts ====&lt;br /&gt;
Mounted Specialist Boosts can only be built after purchasing the Advanced Stone Pieces skill in the Book of Insight. They have the same boost effect as basic Specialist Boosts but are cheaper, more compact and affect a smaller area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist Boost&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! width=1% | Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Fire Arrows.png|50px]] &#039;&#039;&#039;Mounted Fire Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 18 damage over 3 seconds. &amp;lt;br&amp;gt;Does not deal armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Poison.png|50px]] &#039;&#039;&#039;Mounted Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 12 damage over 3 seconds and will deal a maximum of 6 armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Hell Arrows.png|50px]] &#039;&#039;&#039;Mounted Hell Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 32 damage over 4 seconds. &amp;lt;br&amp;gt;Does not deal armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 31 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 23 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 45 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Hell Poison.png|50px]] &#039;&#039;&#039;Mounted Hell Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 24 damage over 4 seconds and will deal a maximum of 16 armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 39 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 45 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Pieces&amp;diff=749</id>
		<title>Pieces</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Pieces&amp;diff=749"/>
		<updated>2025-03-15T22:20:28Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Wood and Stone Pieces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pieces are constructed instantly and nlike buildings pieces can be constructed anywhere. If you hold and drag with left mouse button pressed you can build multiple pieces in a straight line. A piece can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported pieces may collapse. When time is paused a piece won&#039;t collapse without Support and will be highlighted red. Pieces that are in danger of breaking will glow red as well.&lt;br /&gt;
&lt;br /&gt;
You can recycle placed pieces by pressing the recycle button below the build menu and then clicking on the buildings you want recycled.&lt;br /&gt;
&lt;br /&gt;
Pieces may be placed in two ways depending on the current mission.&lt;br /&gt;
* On Skirmish, Endless, Sandbox and Campaign city building missions pieces are constructed with resources like buildings.&lt;br /&gt;
* On campaign expedition and tower defense missions pieces must be obtained from caches on the map and may only be built in a limited number.&lt;br /&gt;
&lt;br /&gt;
== Toughness ==&lt;br /&gt;
[[File:Stacking.png|thumb|300px|Stone Pieces changing appearance as their Toughness increases]]&lt;br /&gt;
Pieces made primarily of Stone have a Toughness rating. If there are enough pieces made primarily of stone underneath or above them the Toughness of the column will upgrade, giving it a massive increase in health and visibly changing its appearance. The health bonus can be increased further with certain improvements at the Masonry Guild.&lt;br /&gt;
&lt;br /&gt;
The health multiplier provided by each Toughness rating depends on the game difficulty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=2 | Height&lt;br /&gt;
! colspan=5 | Health&lt;br /&gt;
|-&lt;br /&gt;
! Story !! Easy !! Medium !! Hard-Extreme&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 4-6 || 25 || 15 || 10 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 7-12 || 60 || 38 || 25 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 13+ || 120 || 76 || 50 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wood and Stone Pieces ==&lt;br /&gt;
[[File:Wood bridge.png|thumb|300px|A gap made traversable with wood pieces]]&lt;br /&gt;
Wood Pieces require less Support but their health is minimal. Their purpose is in aiding travel, either across caps or to reach the top of Stone Pieces. Stone Pieces have more health and gain Toughness but require more Support.&lt;br /&gt;
&lt;br /&gt;
Wood and Stone pieces do not require any level of Prosperity to be constructed but some must be unlocked with skills from the Book of Insight.&lt;br /&gt;
&lt;br /&gt;
== Advanced Pieces ==&lt;br /&gt;
=== Doors ===&lt;br /&gt;
Doors are available from the start and allow units to pass through walls. They allow other buildings to be constructed above them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Door&lt;br /&gt;
! Effect&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Door.png|45px]] &#039;&#039;&#039;Door&#039;&#039;&#039;&lt;br /&gt;
| Allows only human units to pass&lt;br /&gt;
| 6&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 24 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 4 Minerals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Door.png|45px]] &#039;&#039;&#039;Double Door&#039;&#039;&#039;&lt;br /&gt;
| Allows only human units to pass&lt;br /&gt;
| 8&lt;br /&gt;
| [[File:Stone.png|25px]] 25 Stone&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 36 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 6 Minerals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arch Doorway 1x1.png|45px]] &#039;&#039;&#039;Arch Doorway (1x1)&#039;&#039;&#039;&lt;br /&gt;
| Allows all units to pass&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Stone.png|25px]] 6 Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arch Doorway 1x2.png|45px]] &#039;&#039;&#039;Arch Doorway (1x2)&#039;&#039;&#039;&lt;br /&gt;
| Allows all units to pass&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
Windows are unlocked at Prosperity level II and boost the range of units behind it. They allow other buildings to be constructed above them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Window&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Window.png|25px]] &#039;&#039;&#039;Window&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wide Window.png|25px]] &#039;&#039;&#039;Wide Window&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corner Window.png|25px]] &#039;&#039;&#039;Corner Window&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Roofs ===&lt;br /&gt;
Roofs give units shelter from its the rain debuff. All of them cost 1 Wood.&lt;br /&gt;
&lt;br /&gt;
=== Lanterns ===&lt;br /&gt;
Lanterns light up the fog of war in an area around them.&lt;br /&gt;
&lt;br /&gt;
=== Bridges ===&lt;br /&gt;
Bridges are unlocked at Prosperity level II and allow gaps to be crossed easily but units cannot be stationed on them.&lt;br /&gt;
&lt;br /&gt;
== Tactical Pieces ==&lt;br /&gt;
=== General Boosts ===&lt;br /&gt;
General Boosts provide benefits to nearby defenses or units next to them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tactical Piece&lt;br /&gt;
! Effect&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merlon.png|50px]] &#039;&#039;&#039;Merlon&#039;&#039;&#039;&lt;br /&gt;
| Boosts the range of any unit behind it&amp;lt;br&amp;gt;Upgrades the Toughness of stone pieces below it&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 6 Stone&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merlon (interior corner).png|50px]] &#039;&#039;&#039;Merlon (interior corner)&#039;&#039;&#039;&lt;br /&gt;
| Boosts the range of any unit behind it&amp;lt;br&amp;gt;Upgrades the Toughness of stone pieces below it&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merlon (exterior corner).png|50px]] &#039;&#039;&#039;Merlon (exterior corner)&#039;&#039;&#039;&lt;br /&gt;
| Boosts the range of any unit behind it&amp;lt;br&amp;gt;Upgrades the Toughness of stone pieces below it&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 6 Stone&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Banner.png|50px]] &#039;&#039;&#039;Banner&#039;&#039;&#039;&lt;br /&gt;
| Increases attack damage of adjacent units by 25%.&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tactician&#039;s Nook.png|50px]] &#039;&#039;&#039;Tactician&#039;s Nook&#039;&#039;&#039;&lt;br /&gt;
| Reduces the cooldown of units&#039; special skills by 20%.&amp;lt;br&amp;gt;Must be placed on a wall&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 25 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grand Banner.png|50px]] &#039;&#039;&#039;Grand Banner&#039;&#039;&#039;&lt;br /&gt;
| Increases attack damage of adjacent units by 50%.&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
Traps can be set up to damage approaching horrors but lose health in the process and do not recover it outside combat. Unlike other buildings recycling them does not refund resources. Their health can be improved at the Masonry Guild.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trap&lt;br /&gt;
! width=50% | Effect&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
! width=1% | Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spikes.png|50px]] &#039;&#039;&#039;Spikes&#039;&#039;&#039;&lt;br /&gt;
| Deals damage to any horror walking through it&lt;br /&gt;
| 30&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced Spikes.png|50px]] &#039;&#039;&#039;Reinforced Spikes&#039;&#039;&#039;&lt;br /&gt;
| Deals high damage to any horror walking through it&lt;br /&gt;
| 60&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 20 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 2 Minerals&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decoy.png|50px]] &#039;&#039;&#039;Decoy&#039;&#039;&#039;&lt;br /&gt;
| Attracts nearby horrors and explodes when destroyed, inflicting Burning on all attacking horrors&lt;br /&gt;
| 75&lt;br /&gt;
| [[File:Wood.png|25px]] 120 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 12 Minerals&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specialist Boosts ===&lt;br /&gt;
Specialist Boosts give adjacent units basic attack bonuses and will not affect unit skills. More compact versions can be unlocked via the Book of Insight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist Boost&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! width=1% | Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Arrows.png|50px]] &#039;&#039;&#039;Fire Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 18 damage over 3 seconds. &amp;lt;br&amp;gt; Does not deal armour damage. &amp;lt;br&amp;gt; Can be upgraded into Hell Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Throwing Poison.png|50px]] &#039;&#039;&#039;Throwing Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 12 damage over 3 seconds and will deal a maximum of 6 armour damage. &amp;lt;br&amp;gt; Can be upgraded into Hell Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber&#039;s Spark.png|50px]] &#039;&#039;&#039;Bomber&#039;s Spark&#039;&#039;&#039;&lt;br /&gt;
| Cannoneer and Ballista basic attacks cause horrors to damage up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;Spark explosion will deal 4 damage to each nearby horror and will deal 2 armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Spark for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 18 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 30 Minerals&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell Arrows.png|50px]] &#039;&#039;&#039;Hell Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 32 damage over 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Does not deal armour damage. &amp;lt;br&amp;gt;Can also be upgraded from Fire Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 45 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell Poison.png|50px]] &#039;&#039;&#039;Hell Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 24 damage over 4 seconds and will deal a maximum of 16 armour damage. &amp;lt;br&amp;gt;Can also be upgraded from Throwing Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 75 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 50 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell Spark.png|50px]] &#039;&#039;&#039;Hell Spark&#039;&#039;&#039;&lt;br /&gt;
| Cannoneer and Ballista attacks cause horrors to damage up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;Spark explosion will deal 6 damage to each nearby horror and will deal 3 armour damage. &amp;lt;br&amp;gt;Can also be upgraded from Bomber&#039;s Spark for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 81 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 58 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mounted Specialist Boosts ====&lt;br /&gt;
Mounted Specialist Boosts can only be built after purchasing the Advanced Stone Pieces skill in the Book of Insight. They have the same boost effect as basic Specialist Boosts but are cheaper, more compact and affect a smaller area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist Boost&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! width=1% | Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Fire Arrows.png|50px]] &#039;&#039;&#039;Mounted Fire Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 18 damage over 3 seconds. &amp;lt;br&amp;gt;Does not deal armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Poison.png|50px]] &#039;&#039;&#039;Mounted Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 12 damage over 3 seconds and will deal a maximum of 6 armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Hell Arrows.png|50px]] &#039;&#039;&#039;Mounted Hell Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 32 damage over 4 seconds. &amp;lt;br&amp;gt;Does not deal armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 31 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 23 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 45 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Hell Poison.png|50px]] &#039;&#039;&#039;Mounted Hell Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 24 damage over 4 seconds and will deal a maximum of 16 armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 39 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 45 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Book_of_Insight&amp;diff=748</id>
		<title>Book of Insight</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Book_of_Insight&amp;diff=748"/>
		<updated>2025-03-15T22:17:28Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Pieces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Book of Insight.png|thumb|350px|The Book of Insight]]&lt;br /&gt;
The Book of Insight is accessible between Campaign missions. In it you can spend Knowledge Points on skills. Skill can improve units or the citadel, unlock new pieces or give new passive or active abilities to Iris. Purchased skills can be refunded at any point.&lt;br /&gt;
&lt;br /&gt;
Certain skills require a higher Expedition Level before they can be unlocked. Level II (Prodigy) requires 5 Knowledge Points and Level III (Master) requires 10 Knowledge Points.&lt;br /&gt;
&lt;br /&gt;
== Citadel ==&lt;br /&gt;
Citadel skills improve the citadel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
! Type&lt;br /&gt;
! Expedition Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill core irisdeath.png|25px]] Perla Escape&lt;br /&gt;
| Iris automatically teleports to the Citadel when her health is low&lt;br /&gt;
| Passive&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill core wave.png|25px]] Headquarters Defense&lt;br /&gt;
| Generates a field of damage that hurts all Horrors near the Citadel&lt;br /&gt;
| Active&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced Stonework.png|25px]] Reinforced Stonework&lt;br /&gt;
| Citadel gains +250 health&lt;br /&gt;
| Passive&lt;br /&gt;
| Prodigy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill core teleport.png|25px]] Mistleap&lt;br /&gt;
| Teleports all units in the arte&#039;s field to the Citadel&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
Units skills improve the attacks of one the units.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
! Expedition Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill archer melenaus.png|25px]] Bowman: Menelaus Shot&lt;br /&gt;
| Bowman attacks 3 horrors at once.&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill bowler loadedprojectile.png|25px]] Lobber: Powder Ball&lt;br /&gt;
| Lobber attacks hit a larger area&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill retiarius pearlwebs.png|25px]] Captor: Pearl Web&lt;br /&gt;
| Captor attacks stun horrors&lt;br /&gt;
| Prodigy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill cannon loadedcannonball.png|25px]] Cannoneer: Volatile Cannonball&lt;br /&gt;
| Cannoneer attacks hit a larger area&lt;br /&gt;
| Prodigy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill ballista clusterbomb.png|25px]] Ballista: Cluster Bomb&lt;br /&gt;
| Ballista attacks hit a larger area&lt;br /&gt;
| Master&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill scout execution.png|25px]] Hunter: Execution&lt;br /&gt;
| Hunter attacks instantly kill low-health enemies&lt;br /&gt;
| Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pieces ==&lt;br /&gt;
Pieces skills unlock new pieces.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Unlocked pieces&lt;br /&gt;
! Expedition Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Advanced Stone Pieces.png|25px]] Advanced Stone Pieces&lt;br /&gt;
| 1x3 Stone Brick, Stone Rampart, Stone Arches&amp;lt;br&amp;gt;Mounted Fire Arrows, Mounted Poison, Mounted Hell Arrows, Mounted Hell Poison&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Advanced Wood Pieces.png|25px]] Advanced Wood Pieces I&lt;br /&gt;
| 1x3 Wood Strut, Wood Scaffold, Mounted Banner, Grand Mounted Banner&lt;br /&gt;
| Prodigy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Advanced Wood Pieces.png|25px]] Advanced Wood Pieces II&lt;br /&gt;
| Wood Steps, Claw Trap&lt;br /&gt;
| Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Iris ==&lt;br /&gt;
Iris skills improve Iris&#039; capabilities and unlike other skills they come in mutually-exclusive groups of two as well as two levels each.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
! Type&lt;br /&gt;
! width=1% | Expedition Level&lt;br /&gt;
! Excludes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palido Darts.png|25px]] Arte: Palido Darts I&lt;br /&gt;
| Iris&#039; attack strikes up to 4 horrors and deals 30 damage&lt;br /&gt;
| Passive&lt;br /&gt;
| Bookworm&lt;br /&gt;
| [[File:Palido Impact.png|25px]] Arte: Palido Impact&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palido Impact.png|25px]] Arte: Palido Impact I&lt;br /&gt;
| Iris&#039; attack deals 36 damage&lt;br /&gt;
| Passive&lt;br /&gt;
| Bookworm&lt;br /&gt;
| [[File:Palido Darts.png|25px]] Arte: Palido Darts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris stormA.png|25px]] Arte: Sunderbolt I&lt;br /&gt;
| Deals damage in one attack in a large area&lt;br /&gt;
| Active&lt;br /&gt;
| Bookworm&lt;br /&gt;
| [[File:Action button skill iris stormB.png|25px]] Arte: Tempest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris stormB.png|25px]] Arte: Tempest I&lt;br /&gt;
| Deals damage in multiple attacks in a large area&lt;br /&gt;
| Active&lt;br /&gt;
| Bookworm&lt;br /&gt;
| [[File:Action button skill iris stormA.png|25px]] Arte: Sunderbolt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Undershirt.png|25px]] Leather Undershirt&lt;br /&gt;
| Increases Iris&#039; health&lt;br /&gt;
| Passive&lt;br /&gt;
| Prodigy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil I&lt;br /&gt;
| Reduces damage to buildings by 50% and restores health to buildings&lt;br /&gt;
| Active&lt;br /&gt;
| Prodigy&lt;br /&gt;
| [[File:Action button skill iris shieldB.png|25px]] Arte: Pounding Veil&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris shieldB.png|25px]] Arte: Pounding Veil I&lt;br /&gt;
| Reduces damage to buildings by 30% and damages horrors in the area&lt;br /&gt;
| Active&lt;br /&gt;
| Prodigy&lt;br /&gt;
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palido Darts.png|25px]] Arte: Palido Darts II&lt;br /&gt;
| Iris&#039; attack strikes up to 7 horrors and deals 30 damage&lt;br /&gt;
| Passive&lt;br /&gt;
| Prodigy&lt;br /&gt;
| [[File:Palido Impact.png|25px]] Arte: Palido Impact&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palido Impact.png|25px]] Arte: Palido Impact II&lt;br /&gt;
| Iris&#039; attack deals 48 damage&lt;br /&gt;
| Passive&lt;br /&gt;
| Prodigy&lt;br /&gt;
| [[File:Palido Darts.png|25px]] Arte: Palido Darts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris stormA.png|25px]] Arte: Sunderbolt II&lt;br /&gt;
| Deals damage in one attack in a large area and inflicts Stunned and Burning&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
| [[File:Action button skill iris stormB.png|25px]] Arte: Tempest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris stormB.png|25px]] Arte: Tempest II&lt;br /&gt;
| Deals heavy damage in multiple attacks in a very large area&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
| [[File:Action button skill iris stormA.png|25px]] Arte: Sunderbolt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil II&lt;br /&gt;
| Reduces damage to buildings by 100% and restores health to buildings for a long time&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
| [[File:Action button skill iris shieldB.png|25px]] Arte: Pounding Veil&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris shieldB.png|25px]] Arte: Pounding Veil II&lt;br /&gt;
| Slightly reduces damage to buildings and damages horrors in the area for a long time&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Undershirt.png|25px]] Chainmail Undershirt&lt;br /&gt;
| Increases Iris&#039; health&lt;br /&gt;
| Passive&lt;br /&gt;
| Master&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Prosperity&amp;diff=747</id>
		<title>Prosperity</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Prosperity&amp;diff=747"/>
		<updated>2025-03-15T22:09:42Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Prosperity.png|thumb|250px|The Prosperity Level]]&lt;br /&gt;
Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new units, buildings, pieces and upgrades, and increase Military Cap by 5.&lt;br /&gt;
&lt;br /&gt;
Once the cost is paid, Prosperity needs time to upgrade, and the upgrading is paused during the night.&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:{{{1|both}}};&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=2 | Level&lt;br /&gt;
! colspan=2 | Requirements&lt;br /&gt;
! rowspan=2 | Cost&lt;br /&gt;
! rowspan=2 | Unlocked units&lt;br /&gt;
! rowspan=2 | Unlocked buildings&lt;br /&gt;
! rowspan=2 | Unlocked pieces&lt;br /&gt;
|-&lt;br /&gt;
! Building&lt;br /&gt;
! Points&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| [[File:Barracks.png|50px]] Barracks&lt;br /&gt;
| 50&lt;br /&gt;
| [[File:Oxygen.png|25px]] 360&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 195&amp;lt;br&amp;gt;[[File:Stone.png|25px]] 45&lt;br /&gt;
| [[File:RetiariusPortrait.png|30px]] Captor&lt;br /&gt;
| [[File:Masonry Guild.png|25px]] Masonry Guild&amp;lt;br&amp;gt;[[File:Air Trader.png|25px]] Air Trader&amp;lt;br&amp;gt;[[File:Homestead.png|25px]] Homestead&amp;lt;br&amp;gt;[[File:Home Extension.png|25px]] Home Extension&lt;br /&gt;
| All Windows&amp;lt;br&amp;gt;Fire Arrows&amp;lt;br&amp;gt;Throwing Poison&amp;lt;br&amp;gt;Mounted Fire Arrows&amp;lt;br&amp;gt;Mounted Poison&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| [[File:Masonry Guild.png|50px]] Masonry Guild&lt;br /&gt;
| 250&lt;br /&gt;
| [[File:Oxygen.png|25px]] 540&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 285&amp;lt;br&amp;gt;[[File:Stone.png|25px]] 120&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 35&lt;br /&gt;
| [[File:CannoneerPortrait.png|30px]] Cannoneer&lt;br /&gt;
| [[File:Bomber&#039;s Workshop.png|25px]] Bomber&#039;s Workshop&amp;lt;br&amp;gt;[[File:Warehouse.png|25px]] Warehouse&amp;lt;br&amp;gt;[[File:Master Sawmill.png|25px]] Master Sawmill&amp;lt;br&amp;gt;[[File:Master Quarry.png|25px]] Master Quarry&amp;lt;br&amp;gt;[[File:Bulk Air Filter.png|25px]] Bulk Air Filter&amp;lt;br&amp;gt;[[File:Air Silo.png|25px]] Air Silo&amp;lt;br&amp;gt;[[File:Improved Hardware Supplies.png|25px]] Improved Hardware Supplies&amp;lt;br&amp;gt;[[File:Airtight Insulation.png|25px]] Airtight Insulation&amp;lt;br&amp;gt;[[File:Autonomous Pump.png|25px]] Autonomous Pump&lt;br /&gt;
| Reinforced Spikes&amp;lt;br&amp;gt;Bomber&#039;s Spark&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| [[File:Bomber&#039;s Workshop.png|50px]] Bomber&#039;s Workshop&lt;br /&gt;
| 400&lt;br /&gt;
| [[File:Oxygen.png|25px]] 990&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 420&amp;lt;br&amp;gt;[[File:Stone.png|25px]] 285&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 70&lt;br /&gt;
| [[File:BallistaPortrait.png|30px]] Ballista&amp;lt;br&amp;gt;[[File:ScoutPortrait.png|30px]] Hunter&amp;lt;br&amp;gt;[[File:CrusaderPortrait.png|30px]] Partisan&lt;br /&gt;
| [[File:Elite&#039;s Quarters.png|25px]] Elite&#039;s Quarters&amp;lt;br&amp;gt;[[File:Master Warehouse.png|25px]] Master Warehouse&amp;lt;br&amp;gt;[[File:Intake Duct.png|25px]] Intake Duct&lt;br /&gt;
| Decoy&amp;lt;br&amp;gt;Tactician&#039;s Nook&amp;lt;br&amp;gt;Grand Banner&amp;lt;br&amp;gt;Hell Arrows&amp;lt;br&amp;gt;Hell Poison&amp;lt;br&amp;gt;Hell Spark&amp;lt;br&amp;gt;Mounted Hell Arrows&amp;lt;br&amp;gt;Mounted Hell Poison&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Buildings&amp;diff=746</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Buildings&amp;diff=746"/>
		<updated>2025-03-15T22:06:26Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Building Supplements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Buildings must be placed within owned territory, which is projected around the Citadel and Beacons. Pieces can be built anywhere.&lt;br /&gt;
&lt;br /&gt;
Each building has an Oxygen maintenance cost that depends on the game difficulty.&lt;br /&gt;
&lt;br /&gt;
A building can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported building may collapse. When time is paused a building won&#039;t collapse without Support and will be highlighted red.&lt;br /&gt;
&lt;br /&gt;
You can recycle placed buildings to recover their resources by pressing the recycle button below the build menu and then clicking on the buildings you want recycled.&lt;br /&gt;
&lt;br /&gt;
== The Citadel ==&lt;br /&gt;
[[File:The Citadel.png|thumb|300px|The Citadel]]&lt;br /&gt;
Every settlement will begin with a Citadel, which produces 180 Oxygen, stores 720 Oxygen, 400 Wood, 400 Stone and 200 Minerals, and projects territory around it. It produces 10 Military Capacity and can be upgraded to produce more. It also comes with two towers where buildings may be placed, ideally Air Filters. All buildings need a path to the Citadel to function and will shut down if pieces facilitating this are destroyed or recycled. If the Citadel is destroyed the mission is lost. &lt;br /&gt;
&lt;br /&gt;
The Citadel has a health of 400, which is increased to 650 with the Reinforced Stonework skill and to 1150 with the Reinforced Stonework II skill.&lt;br /&gt;
&lt;br /&gt;
The Citadel produces 10 Citizens on Story difficulty, 8 Citizens on Easy/Normal/Hard difficulty and 6 Citizens on Extreme difficulty.&lt;br /&gt;
&lt;br /&gt;
With the Headquarters Defense skill from the Book of Insight the Citadel gains an ability to damage all horrors around it. With the Mistleap skill from the Book of Insight the Citadel gains an ability to teleport all units in the selected area to the Citadel.&lt;br /&gt;
&lt;br /&gt;
== Resource Gathering ==&lt;br /&gt;
Resource Gathering buildings are used to produce resources.&lt;br /&gt;
=== Raw Materials ===&lt;br /&gt;
Raw Materials buildings use workers who carry materials from the resource gathering building to the nearest Warehouse or Citadel. The shorter the distance, the faster resources will be gathered. The buildings come in two levels and can be upgraded for the cost difference once the required Prosperity is reached.&lt;br /&gt;
&lt;br /&gt;
Each building has one worker and can have as many additional workers assigned as there are Citizens available. The optimal number of workers depends on the number of resources around and the distance to the nearest warehouse or the citadel.&lt;br /&gt;
* If the number of workers is colored white, additional workers will increase production.&lt;br /&gt;
* If the number of workers is colored green, the building has the optimal amount of workers assigned for maximum production.&lt;br /&gt;
* If the number of workers is colored red, the building has more workers assigned than necessary for maximum production.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Max. Production&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sawmill.png|70px]] &#039;&#039;&#039;Sawmill&#039;&#039;&#039;&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 75 Oxygen&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarry.png|70px]] &#039;&#039;&#039;Quarry&#039;&#039;&#039;&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone/worker&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 90 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 75 Wood&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 3 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warehouse.png|70px]] &#039;&#039;&#039;Warehouse&#039;&#039;&#039;&lt;br /&gt;
| 600 Wood and Stone Storage&amp;lt;br&amp;gt;300 Minerals Storage&amp;lt;br&amp;gt;Drop-off point for resources&amp;lt;br&amp;gt;Researches improvements for resource gathering&lt;br /&gt;
| [[File:Oxygen.png|25px]] 360 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 90 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 40 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 6 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 63 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master Sawmill.png|70px]] &#039;&#039;&#039;Master Sawmill&#039;&#039;&#039;&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 310 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 30 Minerals&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master Quarry.png|70px]] &#039;&#039;&#039;Master Quarry&#039;&#039;&#039;&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone/worker&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 395 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 140 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 18 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 3 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master Warehouse.png|70px]] &#039;&#039;&#039;Master Warehouse&#039;&#039;&#039;&lt;br /&gt;
| 800 Wood and Stone Storage&amp;lt;br&amp;gt;450 Minerals Storage&amp;lt;br&amp;gt;Drop-off point for resources&amp;lt;br&amp;gt;Researches improvements for resource gathering&lt;br /&gt;
| [[File:Oxygen.png|25px]] 540 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 225 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 6 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 63 Seconds&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Air Filtering ===&lt;br /&gt;
Air Filtering buildings produce Oxygen and do not have maintenance costs. Production buildings must be placed high to function.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Max. Production&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air Filter.png|60px]] &#039;&#039;&#039;Air Filter&#039;&#039;&#039;&lt;br /&gt;
| [[File:Oxygen.png|25px]] 180 Oxygen/min&lt;br /&gt;
| [[File:Wood.png|25px]] 48 Wood&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 2 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bulk Air Filter.png|60px]] &#039;&#039;&#039;Bulk Air Filter&#039;&#039;&#039;&lt;br /&gt;
| [[File:Oxygen.png|25px]] 270 Oxygen/min&lt;br /&gt;
| [[File:Wood.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 2 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air Silo.png|60px]] &#039;&#039;&#039;Air Silo&#039;&#039;&#039;&lt;br /&gt;
| 900 Oxygen storage&amp;lt;br&amp;gt;Researches improvements for unit maintenance&lt;br /&gt;
| [[File:Wood.png|25px]] 105 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 270 Oxygen&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 10 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 49 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mist Condensing ===&lt;br /&gt;
The Mist Condenser is unlocked at Prosperity level III, produces up to 10 Mistfuel and requires Mist. Cost: 200 Oxygen, 180 Wood, 20 Minerals, 6 Citizens. Build Time: 35 Seconds.&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
=== City Growth ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png|70px]] &#039;&#039;&#039;Beacon&#039;&#039;&#039;&lt;br /&gt;
| Expands the settlement&#039;s territory in a large radius&amp;lt;br&amp;gt;Favored target of horrors&lt;br /&gt;
| [[File:Wood.png|25px]] 24 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 100 Oxygen&lt;br /&gt;
| 28 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shack.png|70px]] &#039;&#039;&#039;Shack&#039;&#039;&#039;&lt;br /&gt;
| Gives 5 Citizens on Story difficulty&amp;lt;br&amp;gt;Gives 4 Citizens on Easy/Normal/Hard difficulty&amp;lt;br&amp;gt;Gives 3 Citizens on Extreme difficulty&amp;lt;br&amp;gt;Comes with a support area on top&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air Trader.png|70px]] &#039;&#039;&#039;Air Trader&#039;&#039;&#039;&lt;br /&gt;
| Enables buying Wood and Stone with Oxygen&lt;br /&gt;
| [[File:Wood.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 340 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 7 Citizens&lt;br /&gt;
| 56 Seconds&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Masonry Guild.png|70px]] &#039;&#039;&#039;Masonry Guild&#039;&#039;&#039;&lt;br /&gt;
| Researches improvements for pieces and buildings&lt;br /&gt;
| [[File:Wood.png|25px]] 195 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 500 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 18 Citizens&lt;br /&gt;
| 49 Seconds&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Homestead.png|70px]] &#039;&#039;&#039;Homestead&#039;&#039;&#039;&lt;br /&gt;
| Gives 9 Citizens on Story difficulty&amp;lt;br&amp;gt;Gives 8 Citizens on Easy/Normal/Hard difficulty&amp;lt;br&amp;gt;Gives 7 Citizens on Extreme difficulty&amp;lt;br&amp;gt;Comes with a support area on top&amp;lt;br&amp;gt;Can also be upgraded from Shack for the cost difference&lt;br /&gt;
| [[File:Wood.png|25px]] 110 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Military Growth ===&lt;br /&gt;
Military Growth are used to recruit and upgrade units.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Trains and upgrades&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barracks.png|70px]] &#039;&#039;&#039;Barracks&#039;&#039;&#039;&lt;br /&gt;
| [[File:ArcherPortrait.png|25px]] Bowman&amp;lt;br&amp;gt;[[File:BowlerPortrait.png|25px]] Lobber&amp;lt;br&amp;gt;[[File:RetiariusPortrait.png|25px]] Captor&lt;br /&gt;
| [[File:Oxygen.png|25px]] 225 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 120 Wood&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 10 Citizens&lt;br /&gt;
| 42 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber&#039;s Workshop.png|70px]] &#039;&#039;&#039;Bomber&#039;s Workshop&#039;&#039;&#039;&lt;br /&gt;
| [[File:CannoneerPortrait.png|25px]] Cannoneer&amp;lt;br&amp;gt;[[File:BallistaPortrait.png|25px]] Ballista&lt;br /&gt;
| [[File:Oxygen.png|25px]] 680 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 240 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 40 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 18 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 56 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elite&#039;s Quarters.png|70px]] &#039;&#039;&#039;Elite&#039;s Quarters&#039;&#039;&#039;&lt;br /&gt;
| [[File:ScoutPortrait.png|25px]] Hunter&amp;lt;br&amp;gt;[[File:CrusaderPortrait.png|25px]] Partisan (Skirmish, Endless and Sandbox only)&lt;br /&gt;
| [[File:Oxygen.png|25px]] 920 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 300 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 60 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 22 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 8 Mistfuel&lt;br /&gt;
| 63 Seconds&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Building Supplements ===&lt;br /&gt;
Building supplements provide bonuses to buildings that are adjacent or underneath them. All of them take 18 seconds to build.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building Supplement&lt;br /&gt;
! Effects&lt;br /&gt;
! Cost&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hardware Supplies.png|40px]] &#039;&#039;&#039;Hardware Supplies&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Sawmills and Quarries workers collect 22% more resources&lt;br /&gt;
| [[File:Wood.png|25px]] 105 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Home Extension.png|40px]] &#039;&#039;&#039;Home Extension&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Shacks and Homesteads gain +1 Citizen&amp;lt;br&amp;gt;Has a 2x2 construction area on top&lt;br /&gt;
| [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Improved Hardware Supplies.png|40px]] &#039;&#039;&#039;Improved Hardware Supplies&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Sawmills and Quarries workers collect 100% more resources&lt;br /&gt;
| [[File:Wood.png|25px]] 270 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 60 Minerals&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Airtight Insulation.png|40px]] &#039;&#039;&#039;Airtight Insulation&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Shacks and Homesteads gain -20% Oxygen maintenance&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 8 Minerals&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Autonomous Pump.png|40px]] &#039;&#039;&#039;Autonomous Pump&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Air Filters and Bulk Air Filters gain -1 Citizen cost&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 8 Minerals&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intake Duct.png|40px]] &#039;&#039;&#039;Intake Duct&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Air Filters produce +54 more Oxygen&amp;lt;br&amp;gt;Adjacent Bulk Air Filters produce +81 more Oxygen&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 14 Minerals&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=File:Improved_Hardware_Supplies.png&amp;diff=745</id>
		<title>File:Improved Hardware Supplies.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=File:Improved_Hardware_Supplies.png&amp;diff=745"/>
		<updated>2025-03-15T22:05:20Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Buildings&amp;diff=744</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Buildings&amp;diff=744"/>
		<updated>2025-03-15T22:00:33Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Building Supplements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Buildings must be placed within owned territory, which is projected around the Citadel and Beacons. Pieces can be built anywhere.&lt;br /&gt;
&lt;br /&gt;
Each building has an Oxygen maintenance cost that depends on the game difficulty.&lt;br /&gt;
&lt;br /&gt;
A building can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported building may collapse. When time is paused a building won&#039;t collapse without Support and will be highlighted red.&lt;br /&gt;
&lt;br /&gt;
You can recycle placed buildings to recover their resources by pressing the recycle button below the build menu and then clicking on the buildings you want recycled.&lt;br /&gt;
&lt;br /&gt;
== The Citadel ==&lt;br /&gt;
[[File:The Citadel.png|thumb|300px|The Citadel]]&lt;br /&gt;
Every settlement will begin with a Citadel, which produces 180 Oxygen, stores 720 Oxygen, 400 Wood, 400 Stone and 200 Minerals, and projects territory around it. It produces 10 Military Capacity and can be upgraded to produce more. It also comes with two towers where buildings may be placed, ideally Air Filters. All buildings need a path to the Citadel to function and will shut down if pieces facilitating this are destroyed or recycled. If the Citadel is destroyed the mission is lost. &lt;br /&gt;
&lt;br /&gt;
The Citadel has a health of 400, which is increased to 650 with the Reinforced Stonework skill and to 1150 with the Reinforced Stonework II skill.&lt;br /&gt;
&lt;br /&gt;
The Citadel produces 10 Citizens on Story difficulty, 8 Citizens on Easy/Normal/Hard difficulty and 6 Citizens on Extreme difficulty.&lt;br /&gt;
&lt;br /&gt;
With the Headquarters Defense skill from the Book of Insight the Citadel gains an ability to damage all horrors around it. With the Mistleap skill from the Book of Insight the Citadel gains an ability to teleport all units in the selected area to the Citadel.&lt;br /&gt;
&lt;br /&gt;
== Resource Gathering ==&lt;br /&gt;
Resource Gathering buildings are used to produce resources.&lt;br /&gt;
=== Raw Materials ===&lt;br /&gt;
Raw Materials buildings use workers who carry materials from the resource gathering building to the nearest Warehouse or Citadel. The shorter the distance, the faster resources will be gathered. The buildings come in two levels and can be upgraded for the cost difference once the required Prosperity is reached.&lt;br /&gt;
&lt;br /&gt;
Each building has one worker and can have as many additional workers assigned as there are Citizens available. The optimal number of workers depends on the number of resources around and the distance to the nearest warehouse or the citadel.&lt;br /&gt;
* If the number of workers is colored white, additional workers will increase production.&lt;br /&gt;
* If the number of workers is colored green, the building has the optimal amount of workers assigned for maximum production.&lt;br /&gt;
* If the number of workers is colored red, the building has more workers assigned than necessary for maximum production.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Max. Production&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sawmill.png|70px]] &#039;&#039;&#039;Sawmill&#039;&#039;&#039;&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 75 Oxygen&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarry.png|70px]] &#039;&#039;&#039;Quarry&#039;&#039;&#039;&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone/worker&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 90 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 75 Wood&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 3 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warehouse.png|70px]] &#039;&#039;&#039;Warehouse&#039;&#039;&#039;&lt;br /&gt;
| 600 Wood and Stone Storage&amp;lt;br&amp;gt;300 Minerals Storage&amp;lt;br&amp;gt;Drop-off point for resources&amp;lt;br&amp;gt;Researches improvements for resource gathering&lt;br /&gt;
| [[File:Oxygen.png|25px]] 360 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 90 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 40 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 6 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 63 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master Sawmill.png|70px]] &#039;&#039;&#039;Master Sawmill&#039;&#039;&#039;&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 310 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 30 Minerals&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master Quarry.png|70px]] &#039;&#039;&#039;Master Quarry&#039;&#039;&#039;&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone/worker&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 395 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 140 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 18 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 3 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master Warehouse.png|70px]] &#039;&#039;&#039;Master Warehouse&#039;&#039;&#039;&lt;br /&gt;
| 800 Wood and Stone Storage&amp;lt;br&amp;gt;450 Minerals Storage&amp;lt;br&amp;gt;Drop-off point for resources&amp;lt;br&amp;gt;Researches improvements for resource gathering&lt;br /&gt;
| [[File:Oxygen.png|25px]] 540 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 225 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 6 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 63 Seconds&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Air Filtering ===&lt;br /&gt;
Air Filtering buildings produce Oxygen and do not have maintenance costs. Production buildings must be placed high to function.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Max. Production&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air Filter.png|60px]] &#039;&#039;&#039;Air Filter&#039;&#039;&#039;&lt;br /&gt;
| [[File:Oxygen.png|25px]] 180 Oxygen/min&lt;br /&gt;
| [[File:Wood.png|25px]] 48 Wood&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 2 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bulk Air Filter.png|60px]] &#039;&#039;&#039;Bulk Air Filter&#039;&#039;&#039;&lt;br /&gt;
| [[File:Oxygen.png|25px]] 270 Oxygen/min&lt;br /&gt;
| [[File:Wood.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 2 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air Silo.png|60px]] &#039;&#039;&#039;Air Silo&#039;&#039;&#039;&lt;br /&gt;
| 900 Oxygen storage&amp;lt;br&amp;gt;Researches improvements for unit maintenance&lt;br /&gt;
| [[File:Wood.png|25px]] 105 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 270 Oxygen&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 10 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 49 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mist Condensing ===&lt;br /&gt;
The Mist Condenser is unlocked at Prosperity level III, produces up to 10 Mistfuel and requires Mist. Cost: 200 Oxygen, 180 Wood, 20 Minerals, 6 Citizens. Build Time: 35 Seconds.&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
=== City Growth ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png|70px]] &#039;&#039;&#039;Beacon&#039;&#039;&#039;&lt;br /&gt;
| Expands the settlement&#039;s territory in a large radius&amp;lt;br&amp;gt;Favored target of horrors&lt;br /&gt;
| [[File:Wood.png|25px]] 24 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 100 Oxygen&lt;br /&gt;
| 28 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shack.png|70px]] &#039;&#039;&#039;Shack&#039;&#039;&#039;&lt;br /&gt;
| Gives 5 Citizens on Story difficulty&amp;lt;br&amp;gt;Gives 4 Citizens on Easy/Normal/Hard difficulty&amp;lt;br&amp;gt;Gives 3 Citizens on Extreme difficulty&amp;lt;br&amp;gt;Comes with a support area on top&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air Trader.png|70px]] &#039;&#039;&#039;Air Trader&#039;&#039;&#039;&lt;br /&gt;
| Enables buying Wood and Stone with Oxygen&lt;br /&gt;
| [[File:Wood.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 340 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 7 Citizens&lt;br /&gt;
| 56 Seconds&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Masonry Guild.png|70px]] &#039;&#039;&#039;Masonry Guild&#039;&#039;&#039;&lt;br /&gt;
| Researches improvements for pieces and buildings&lt;br /&gt;
| [[File:Wood.png|25px]] 195 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 500 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 18 Citizens&lt;br /&gt;
| 49 Seconds&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Homestead.png|70px]] &#039;&#039;&#039;Homestead&#039;&#039;&#039;&lt;br /&gt;
| Gives 9 Citizens on Story difficulty&amp;lt;br&amp;gt;Gives 8 Citizens on Easy/Normal/Hard difficulty&amp;lt;br&amp;gt;Gives 7 Citizens on Extreme difficulty&amp;lt;br&amp;gt;Comes with a support area on top&amp;lt;br&amp;gt;Can also be upgraded from Shack for the cost difference&lt;br /&gt;
| [[File:Wood.png|25px]] 110 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Military Growth ===&lt;br /&gt;
Military Growth are used to recruit and upgrade units.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Trains and upgrades&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barracks.png|70px]] &#039;&#039;&#039;Barracks&#039;&#039;&#039;&lt;br /&gt;
| [[File:ArcherPortrait.png|25px]] Bowman&amp;lt;br&amp;gt;[[File:BowlerPortrait.png|25px]] Lobber&amp;lt;br&amp;gt;[[File:RetiariusPortrait.png|25px]] Captor&lt;br /&gt;
| [[File:Oxygen.png|25px]] 225 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 120 Wood&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 10 Citizens&lt;br /&gt;
| 42 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber&#039;s Workshop.png|70px]] &#039;&#039;&#039;Bomber&#039;s Workshop&#039;&#039;&#039;&lt;br /&gt;
| [[File:CannoneerPortrait.png|25px]] Cannoneer&amp;lt;br&amp;gt;[[File:BallistaPortrait.png|25px]] Ballista&lt;br /&gt;
| [[File:Oxygen.png|25px]] 680 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 240 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 40 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 18 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 56 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elite&#039;s Quarters.png|70px]] &#039;&#039;&#039;Elite&#039;s Quarters&#039;&#039;&#039;&lt;br /&gt;
| [[File:ScoutPortrait.png|25px]] Hunter&amp;lt;br&amp;gt;[[File:CrusaderPortrait.png|25px]] Partisan (Skirmish, Endless and Sandbox only)&lt;br /&gt;
| [[File:Oxygen.png|25px]] 920 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 300 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 60 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 22 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 8 Mistfuel&lt;br /&gt;
| 63 Seconds&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Building Supplements ===&lt;br /&gt;
Building supplements provide bonuses to buildings that are adjacent or underneath them. All of them take 18 seconds to build.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building Supplement&lt;br /&gt;
! Effects&lt;br /&gt;
! Cost&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hardware Supplies.png|40px]] &#039;&#039;&#039;Hardware Supplies&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Sawmills and Quarries workers collect 22% more resources&lt;br /&gt;
| [[File:Wood.png|25px]] 105 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 5 Minerals&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Home Extension.png|40px]] &#039;&#039;&#039;Home Extension&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Shacks and Homesteads gain +1 Citizen&amp;lt;br&amp;gt;Has a 2x2 construction area on top&lt;br /&gt;
| [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Airtight Insulation.png|40px]] &#039;&#039;&#039;Airtight Insulation&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Shacks and Homesteads gain -20% Oxygen maintenance&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 8 Minerals&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Autonomous Pump.png|40px]] &#039;&#039;&#039;Autonomous Pump&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Air Filters and Bulk Air Filters gain -1 Citizen cost&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 8 Minerals&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intake Duct.png|40px]] &#039;&#039;&#039;Intake Duct&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Air Filters produce +54 more Oxygen&amp;lt;br&amp;gt;Adjacent Bulk Air Filters produce +81 more Oxygen&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 14 Minerals&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Buildings&amp;diff=743</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Buildings&amp;diff=743"/>
		<updated>2025-03-15T21:59:45Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Building Supplements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Buildings must be placed within owned territory, which is projected around the Citadel and Beacons. Pieces can be built anywhere.&lt;br /&gt;
&lt;br /&gt;
Each building has an Oxygen maintenance cost that depends on the game difficulty.&lt;br /&gt;
&lt;br /&gt;
A building can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported building may collapse. When time is paused a building won&#039;t collapse without Support and will be highlighted red.&lt;br /&gt;
&lt;br /&gt;
You can recycle placed buildings to recover their resources by pressing the recycle button below the build menu and then clicking on the buildings you want recycled.&lt;br /&gt;
&lt;br /&gt;
== The Citadel ==&lt;br /&gt;
[[File:The Citadel.png|thumb|300px|The Citadel]]&lt;br /&gt;
Every settlement will begin with a Citadel, which produces 180 Oxygen, stores 720 Oxygen, 400 Wood, 400 Stone and 200 Minerals, and projects territory around it. It produces 10 Military Capacity and can be upgraded to produce more. It also comes with two towers where buildings may be placed, ideally Air Filters. All buildings need a path to the Citadel to function and will shut down if pieces facilitating this are destroyed or recycled. If the Citadel is destroyed the mission is lost. &lt;br /&gt;
&lt;br /&gt;
The Citadel has a health of 400, which is increased to 650 with the Reinforced Stonework skill and to 1150 with the Reinforced Stonework II skill.&lt;br /&gt;
&lt;br /&gt;
The Citadel produces 10 Citizens on Story difficulty, 8 Citizens on Easy/Normal/Hard difficulty and 6 Citizens on Extreme difficulty.&lt;br /&gt;
&lt;br /&gt;
With the Headquarters Defense skill from the Book of Insight the Citadel gains an ability to damage all horrors around it. With the Mistleap skill from the Book of Insight the Citadel gains an ability to teleport all units in the selected area to the Citadel.&lt;br /&gt;
&lt;br /&gt;
== Resource Gathering ==&lt;br /&gt;
Resource Gathering buildings are used to produce resources.&lt;br /&gt;
=== Raw Materials ===&lt;br /&gt;
Raw Materials buildings use workers who carry materials from the resource gathering building to the nearest Warehouse or Citadel. The shorter the distance, the faster resources will be gathered. The buildings come in two levels and can be upgraded for the cost difference once the required Prosperity is reached.&lt;br /&gt;
&lt;br /&gt;
Each building has one worker and can have as many additional workers assigned as there are Citizens available. The optimal number of workers depends on the number of resources around and the distance to the nearest warehouse or the citadel.&lt;br /&gt;
* If the number of workers is colored white, additional workers will increase production.&lt;br /&gt;
* If the number of workers is colored green, the building has the optimal amount of workers assigned for maximum production.&lt;br /&gt;
* If the number of workers is colored red, the building has more workers assigned than necessary for maximum production.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Max. Production&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sawmill.png|70px]] &#039;&#039;&#039;Sawmill&#039;&#039;&#039;&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 75 Oxygen&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarry.png|70px]] &#039;&#039;&#039;Quarry&#039;&#039;&#039;&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone/worker&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 90 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 75 Wood&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 3 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warehouse.png|70px]] &#039;&#039;&#039;Warehouse&#039;&#039;&#039;&lt;br /&gt;
| 600 Wood and Stone Storage&amp;lt;br&amp;gt;300 Minerals Storage&amp;lt;br&amp;gt;Drop-off point for resources&amp;lt;br&amp;gt;Researches improvements for resource gathering&lt;br /&gt;
| [[File:Oxygen.png|25px]] 360 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 90 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 40 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 6 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 63 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master Sawmill.png|70px]] &#039;&#039;&#039;Master Sawmill&#039;&#039;&#039;&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 310 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 30 Minerals&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master Quarry.png|70px]] &#039;&#039;&#039;Master Quarry&#039;&#039;&#039;&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone/worker&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 395 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 140 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 18 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 3 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master Warehouse.png|70px]] &#039;&#039;&#039;Master Warehouse&#039;&#039;&#039;&lt;br /&gt;
| 800 Wood and Stone Storage&amp;lt;br&amp;gt;450 Minerals Storage&amp;lt;br&amp;gt;Drop-off point for resources&amp;lt;br&amp;gt;Researches improvements for resource gathering&lt;br /&gt;
| [[File:Oxygen.png|25px]] 540 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 225 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 6 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 63 Seconds&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Air Filtering ===&lt;br /&gt;
Air Filtering buildings produce Oxygen and do not have maintenance costs. Production buildings must be placed high to function.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Max. Production&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air Filter.png|60px]] &#039;&#039;&#039;Air Filter&#039;&#039;&#039;&lt;br /&gt;
| [[File:Oxygen.png|25px]] 180 Oxygen/min&lt;br /&gt;
| [[File:Wood.png|25px]] 48 Wood&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 2 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bulk Air Filter.png|60px]] &#039;&#039;&#039;Bulk Air Filter&#039;&#039;&#039;&lt;br /&gt;
| [[File:Oxygen.png|25px]] 270 Oxygen/min&lt;br /&gt;
| [[File:Wood.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 2 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air Silo.png|60px]] &#039;&#039;&#039;Air Silo&#039;&#039;&#039;&lt;br /&gt;
| 900 Oxygen storage&amp;lt;br&amp;gt;Researches improvements for unit maintenance&lt;br /&gt;
| [[File:Wood.png|25px]] 105 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 270 Oxygen&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 10 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 49 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mist Condensing ===&lt;br /&gt;
The Mist Condenser is unlocked at Prosperity level III, produces up to 10 Mistfuel and requires Mist. Cost: 200 Oxygen, 180 Wood, 20 Minerals, 6 Citizens. Build Time: 35 Seconds.&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
=== City Growth ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png|70px]] &#039;&#039;&#039;Beacon&#039;&#039;&#039;&lt;br /&gt;
| Expands the settlement&#039;s territory in a large radius&amp;lt;br&amp;gt;Favored target of horrors&lt;br /&gt;
| [[File:Wood.png|25px]] 24 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 100 Oxygen&lt;br /&gt;
| 28 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shack.png|70px]] &#039;&#039;&#039;Shack&#039;&#039;&#039;&lt;br /&gt;
| Gives 5 Citizens on Story difficulty&amp;lt;br&amp;gt;Gives 4 Citizens on Easy/Normal/Hard difficulty&amp;lt;br&amp;gt;Gives 3 Citizens on Extreme difficulty&amp;lt;br&amp;gt;Comes with a support area on top&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air Trader.png|70px]] &#039;&#039;&#039;Air Trader&#039;&#039;&#039;&lt;br /&gt;
| Enables buying Wood and Stone with Oxygen&lt;br /&gt;
| [[File:Wood.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 340 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 7 Citizens&lt;br /&gt;
| 56 Seconds&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Masonry Guild.png|70px]] &#039;&#039;&#039;Masonry Guild&#039;&#039;&#039;&lt;br /&gt;
| Researches improvements for pieces and buildings&lt;br /&gt;
| [[File:Wood.png|25px]] 195 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 500 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 18 Citizens&lt;br /&gt;
| 49 Seconds&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Homestead.png|70px]] &#039;&#039;&#039;Homestead&#039;&#039;&#039;&lt;br /&gt;
| Gives 9 Citizens on Story difficulty&amp;lt;br&amp;gt;Gives 8 Citizens on Easy/Normal/Hard difficulty&amp;lt;br&amp;gt;Gives 7 Citizens on Extreme difficulty&amp;lt;br&amp;gt;Comes with a support area on top&amp;lt;br&amp;gt;Can also be upgraded from Shack for the cost difference&lt;br /&gt;
| [[File:Wood.png|25px]] 110 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Military Growth ===&lt;br /&gt;
Military Growth are used to recruit and upgrade units.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Trains and upgrades&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barracks.png|70px]] &#039;&#039;&#039;Barracks&#039;&#039;&#039;&lt;br /&gt;
| [[File:ArcherPortrait.png|25px]] Bowman&amp;lt;br&amp;gt;[[File:BowlerPortrait.png|25px]] Lobber&amp;lt;br&amp;gt;[[File:RetiariusPortrait.png|25px]] Captor&lt;br /&gt;
| [[File:Oxygen.png|25px]] 225 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 120 Wood&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 10 Citizens&lt;br /&gt;
| 42 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber&#039;s Workshop.png|70px]] &#039;&#039;&#039;Bomber&#039;s Workshop&#039;&#039;&#039;&lt;br /&gt;
| [[File:CannoneerPortrait.png|25px]] Cannoneer&amp;lt;br&amp;gt;[[File:BallistaPortrait.png|25px]] Ballista&lt;br /&gt;
| [[File:Oxygen.png|25px]] 680 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 240 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 40 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 18 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 56 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elite&#039;s Quarters.png|70px]] &#039;&#039;&#039;Elite&#039;s Quarters&#039;&#039;&#039;&lt;br /&gt;
| [[File:ScoutPortrait.png|25px]] Hunter&amp;lt;br&amp;gt;[[File:CrusaderPortrait.png|25px]] Partisan (Skirmish, Endless and Sandbox only)&lt;br /&gt;
| [[File:Oxygen.png|25px]] 920 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 300 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 60 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 22 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 8 Mistfuel&lt;br /&gt;
| 63 Seconds&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Building Supplements ===&lt;br /&gt;
Building supplements provide bonuses to buildings that are adjacent or underneath them. All of them take 18 seconds to build.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building Supplement&lt;br /&gt;
! Effects&lt;br /&gt;
! Cost&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hardware Supplies.png|40px]] &#039;&#039;&#039;Hardware Supplies&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Sawmills and Quarries workers collect more resources&lt;br /&gt;
| [[File:Wood.png|25px]] 105 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 5 Minerals&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Home Extension.png|40px]] &#039;&#039;&#039;Home Extension&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Shacks and Homesteads gain +1 Citizen&amp;lt;br&amp;gt;Has a 2x2 construction area on top&lt;br /&gt;
| [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Airtight Insulation.png|40px]] &#039;&#039;&#039;Airtight Insulation&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Shacks and Homesteads gain -20% Oxygen maintenance&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 8 Minerals&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Autonomous Pump.png|40px]] &#039;&#039;&#039;Autonomous Pump&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Air Filters and Bulk Air Filters gain -1 Citizen cost&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 8 Minerals&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intake Duct.png|40px]] &#039;&#039;&#039;Intake Duct&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Air Filters produce +54 more Oxygen&amp;lt;br&amp;gt;Adjacent Bulk Air Filters produce +81 more Oxygen&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 14 Minerals&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=File:Hardware_Supplies.png&amp;diff=742</id>
		<title>File:Hardware Supplies.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=File:Hardware_Supplies.png&amp;diff=742"/>
		<updated>2025-03-15T21:58:17Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Pieces&amp;diff=741</id>
		<title>Pieces</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Pieces&amp;diff=741"/>
		<updated>2025-03-15T21:45:12Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Lanterns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pieces are constructed instantly and nlike buildings pieces can be constructed anywhere. If you hold and drag with left mouse button pressed you can build multiple pieces in a straight line. A piece can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported pieces may collapse. When time is paused a piece won&#039;t collapse without Support and will be highlighted red. Pieces that are in danger of breaking will glow red as well.&lt;br /&gt;
&lt;br /&gt;
You can recycle placed pieces by pressing the recycle button below the build menu and then clicking on the buildings you want recycled.&lt;br /&gt;
&lt;br /&gt;
Pieces may be placed in two ways depending on the current mission.&lt;br /&gt;
* On Skirmish, Endless, Sandbox and Campaign city building missions pieces are constructed with resources like buildings.&lt;br /&gt;
* On campaign expedition and tower defense missions pieces must be obtained from caches on the map and may only be built in a limited number.&lt;br /&gt;
&lt;br /&gt;
== Toughness ==&lt;br /&gt;
[[File:Stacking.png|thumb|300px|Stone Pieces changing appearance as their Toughness increases]]&lt;br /&gt;
Pieces made primarily of Stone have a Toughness rating. If there are enough pieces made primarily of stone underneath or above them the Toughness of the column will upgrade, giving it a massive increase in health and visibly changing its appearance. The health bonus can be increased further with certain improvements at the Masonry Guild.&lt;br /&gt;
&lt;br /&gt;
The health multiplier provided by each Toughness rating depends on the game difficulty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=2 | Height&lt;br /&gt;
! colspan=5 | Health&lt;br /&gt;
|-&lt;br /&gt;
! Story !! Easy !! Medium !! Hard-Extreme&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 4-6 || 25 || 15 || 10 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 7-12 || 60 || 38 || 25 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 13+ || 120 || 76 || 50 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wood and Stone Pieces ==&lt;br /&gt;
[[File:Wood bridge.png|thumb|300px|A gap made traversable with wood pieces]]&lt;br /&gt;
Wood Pieces require less Support but their health is minimal. Their purpose is in aiding travel, either across caps or to reach the top of Stone Pieces. Wood Pieces do not require any level of Prosperity to be constructed but some must be unlocked with skills from the Book of Insight.&lt;br /&gt;
&lt;br /&gt;
Stone Pieces have more health and gain Toughness but require more Support. Stone Pieces do not require any level of Prosperity to be constructed but some must be unlocked with skills from the Book of Insight.&lt;br /&gt;
&lt;br /&gt;
== Advanced Pieces ==&lt;br /&gt;
=== Doors ===&lt;br /&gt;
Doors are available from the start and allow units to pass through walls. They allow other buildings to be constructed above them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Door&lt;br /&gt;
! Effect&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Door.png|45px]] &#039;&#039;&#039;Door&#039;&#039;&#039;&lt;br /&gt;
| Allows only human units to pass&lt;br /&gt;
| 6&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 24 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 4 Minerals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Door.png|45px]] &#039;&#039;&#039;Double Door&#039;&#039;&#039;&lt;br /&gt;
| Allows only human units to pass&lt;br /&gt;
| 8&lt;br /&gt;
| [[File:Stone.png|25px]] 25 Stone&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 36 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 6 Minerals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arch Doorway 1x1.png|45px]] &#039;&#039;&#039;Arch Doorway (1x1)&#039;&#039;&#039;&lt;br /&gt;
| Allows all units to pass&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Stone.png|25px]] 6 Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arch Doorway 1x2.png|45px]] &#039;&#039;&#039;Arch Doorway (1x2)&#039;&#039;&#039;&lt;br /&gt;
| Allows all units to pass&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
Windows are unlocked at Prosperity level II and boost the range of units behind it. They allow other buildings to be constructed above them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Window&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Window.png|25px]] &#039;&#039;&#039;Window&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wide Window.png|25px]] &#039;&#039;&#039;Wide Window&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corner Window.png|25px]] &#039;&#039;&#039;Corner Window&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Roofs ===&lt;br /&gt;
Roofs give units shelter from its the rain debuff. All of them cost 1 Wood.&lt;br /&gt;
&lt;br /&gt;
=== Lanterns ===&lt;br /&gt;
Lanterns light up the fog of war in an area around them.&lt;br /&gt;
&lt;br /&gt;
=== Bridges ===&lt;br /&gt;
Bridges are unlocked at Prosperity level II and allow gaps to be crossed easily but units cannot be stationed on them.&lt;br /&gt;
&lt;br /&gt;
== Tactical Pieces ==&lt;br /&gt;
=== General Boosts ===&lt;br /&gt;
General Boosts provide benefits to nearby defenses or units next to them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tactical Piece&lt;br /&gt;
! Effect&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merlon.png|50px]] &#039;&#039;&#039;Merlon&#039;&#039;&#039;&lt;br /&gt;
| Boosts the range of any unit behind it&amp;lt;br&amp;gt;Upgrades the Toughness of stone pieces below it&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 6 Stone&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merlon (interior corner).png|50px]] &#039;&#039;&#039;Merlon (interior corner)&#039;&#039;&#039;&lt;br /&gt;
| Boosts the range of any unit behind it&amp;lt;br&amp;gt;Upgrades the Toughness of stone pieces below it&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merlon (exterior corner).png|50px]] &#039;&#039;&#039;Merlon (exterior corner)&#039;&#039;&#039;&lt;br /&gt;
| Boosts the range of any unit behind it&amp;lt;br&amp;gt;Upgrades the Toughness of stone pieces below it&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 6 Stone&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Banner.png|50px]] &#039;&#039;&#039;Banner&#039;&#039;&#039;&lt;br /&gt;
| Increases attack damage of adjacent units by 25%.&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tactician&#039;s Nook.png|50px]] &#039;&#039;&#039;Tactician&#039;s Nook&#039;&#039;&#039;&lt;br /&gt;
| Reduces the cooldown of units&#039; special skills by 20%.&amp;lt;br&amp;gt;Must be placed on a wall&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 25 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grand Banner.png|50px]] &#039;&#039;&#039;Grand Banner&#039;&#039;&#039;&lt;br /&gt;
| Increases attack damage of adjacent units by 50%.&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
Traps can be set up to damage approaching horrors but lose health in the process and do not recover it outside combat. Unlike other buildings recycling them does not refund resources. Their health can be improved at the Masonry Guild.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trap&lt;br /&gt;
! width=50% | Effect&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
! width=1% | Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spikes.png|50px]] &#039;&#039;&#039;Spikes&#039;&#039;&#039;&lt;br /&gt;
| Deals damage to any horror walking through it&lt;br /&gt;
| 30&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced Spikes.png|50px]] &#039;&#039;&#039;Reinforced Spikes&#039;&#039;&#039;&lt;br /&gt;
| Deals high damage to any horror walking through it&lt;br /&gt;
| 60&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 20 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 2 Minerals&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decoy.png|50px]] &#039;&#039;&#039;Decoy&#039;&#039;&#039;&lt;br /&gt;
| Attracts nearby horrors and explodes when destroyed, inflicting Burning on all attacking horrors&lt;br /&gt;
| 75&lt;br /&gt;
| [[File:Wood.png|25px]] 120 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 12 Minerals&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specialist Boosts ===&lt;br /&gt;
Specialist Boosts give adjacent units basic attack bonuses and will not affect unit skills. More compact versions can be unlocked via the Book of Insight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist Boost&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! width=1% | Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Arrows.png|50px]] &#039;&#039;&#039;Fire Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 18 damage over 3 seconds. &amp;lt;br&amp;gt; Does not deal armour damage. &amp;lt;br&amp;gt; Can be upgraded into Hell Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Throwing Poison.png|50px]] &#039;&#039;&#039;Throwing Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 12 damage over 3 seconds and will deal a maximum of 6 armour damage. &amp;lt;br&amp;gt; Can be upgraded into Hell Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber&#039;s Spark.png|50px]] &#039;&#039;&#039;Bomber&#039;s Spark&#039;&#039;&#039;&lt;br /&gt;
| Cannoneer and Ballista basic attacks cause horrors to damage up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;Spark explosion will deal 4 damage to each nearby horror and will deal 2 armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Spark for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 18 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 30 Minerals&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell Arrows.png|50px]] &#039;&#039;&#039;Hell Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 32 damage over 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Does not deal armour damage. &amp;lt;br&amp;gt;Can also be upgraded from Fire Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 45 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell Poison.png|50px]] &#039;&#039;&#039;Hell Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 24 damage over 4 seconds and will deal a maximum of 16 armour damage. &amp;lt;br&amp;gt;Can also be upgraded from Throwing Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 75 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 50 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell Spark.png|50px]] &#039;&#039;&#039;Hell Spark&#039;&#039;&#039;&lt;br /&gt;
| Cannoneer and Ballista attacks cause horrors to damage up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;Spark explosion will deal 6 damage to each nearby horror and will deal 3 armour damage. &amp;lt;br&amp;gt;Can also be upgraded from Bomber&#039;s Spark for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 81 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 58 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mounted Specialist Boosts ====&lt;br /&gt;
Mounted Specialist Boosts can only be built after purchasing the Advanced Stone Pieces skill in the Book of Insight. They have the same boost effect as basic Specialist Boosts but are cheaper, more compact and affect a smaller area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist Boost&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! width=1% | Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Fire Arrows.png|50px]] &#039;&#039;&#039;Mounted Fire Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 18 damage over 3 seconds. &amp;lt;br&amp;gt;Does not deal armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Poison.png|50px]] &#039;&#039;&#039;Mounted Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 12 damage over 3 seconds and will deal a maximum of 6 armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Hell Arrows.png|50px]] &#039;&#039;&#039;Mounted Hell Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 32 damage over 4 seconds. &amp;lt;br&amp;gt;Does not deal armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 31 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 23 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 45 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Hell Poison.png|50px]] &#039;&#039;&#039;Mounted Hell Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 24 damage over 4 seconds and will deal a maximum of 16 armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 39 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 45 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Pieces&amp;diff=740</id>
		<title>Pieces</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Pieces&amp;diff=740"/>
		<updated>2025-03-15T21:44:58Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Roofs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pieces are constructed instantly and nlike buildings pieces can be constructed anywhere. If you hold and drag with left mouse button pressed you can build multiple pieces in a straight line. A piece can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported pieces may collapse. When time is paused a piece won&#039;t collapse without Support and will be highlighted red. Pieces that are in danger of breaking will glow red as well.&lt;br /&gt;
&lt;br /&gt;
You can recycle placed pieces by pressing the recycle button below the build menu and then clicking on the buildings you want recycled.&lt;br /&gt;
&lt;br /&gt;
Pieces may be placed in two ways depending on the current mission.&lt;br /&gt;
* On Skirmish, Endless, Sandbox and Campaign city building missions pieces are constructed with resources like buildings.&lt;br /&gt;
* On campaign expedition and tower defense missions pieces must be obtained from caches on the map and may only be built in a limited number.&lt;br /&gt;
&lt;br /&gt;
== Toughness ==&lt;br /&gt;
[[File:Stacking.png|thumb|300px|Stone Pieces changing appearance as their Toughness increases]]&lt;br /&gt;
Pieces made primarily of Stone have a Toughness rating. If there are enough pieces made primarily of stone underneath or above them the Toughness of the column will upgrade, giving it a massive increase in health and visibly changing its appearance. The health bonus can be increased further with certain improvements at the Masonry Guild.&lt;br /&gt;
&lt;br /&gt;
The health multiplier provided by each Toughness rating depends on the game difficulty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=2 | Height&lt;br /&gt;
! colspan=5 | Health&lt;br /&gt;
|-&lt;br /&gt;
! Story !! Easy !! Medium !! Hard-Extreme&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 4-6 || 25 || 15 || 10 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 7-12 || 60 || 38 || 25 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 13+ || 120 || 76 || 50 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wood and Stone Pieces ==&lt;br /&gt;
[[File:Wood bridge.png|thumb|300px|A gap made traversable with wood pieces]]&lt;br /&gt;
Wood Pieces require less Support but their health is minimal. Their purpose is in aiding travel, either across caps or to reach the top of Stone Pieces. Wood Pieces do not require any level of Prosperity to be constructed but some must be unlocked with skills from the Book of Insight.&lt;br /&gt;
&lt;br /&gt;
Stone Pieces have more health and gain Toughness but require more Support. Stone Pieces do not require any level of Prosperity to be constructed but some must be unlocked with skills from the Book of Insight.&lt;br /&gt;
&lt;br /&gt;
== Advanced Pieces ==&lt;br /&gt;
=== Doors ===&lt;br /&gt;
Doors are available from the start and allow units to pass through walls. They allow other buildings to be constructed above them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Door&lt;br /&gt;
! Effect&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Door.png|45px]] &#039;&#039;&#039;Door&#039;&#039;&#039;&lt;br /&gt;
| Allows only human units to pass&lt;br /&gt;
| 6&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 24 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 4 Minerals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Door.png|45px]] &#039;&#039;&#039;Double Door&#039;&#039;&#039;&lt;br /&gt;
| Allows only human units to pass&lt;br /&gt;
| 8&lt;br /&gt;
| [[File:Stone.png|25px]] 25 Stone&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 36 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 6 Minerals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arch Doorway 1x1.png|45px]] &#039;&#039;&#039;Arch Doorway (1x1)&#039;&#039;&#039;&lt;br /&gt;
| Allows all units to pass&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Stone.png|25px]] 6 Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arch Doorway 1x2.png|45px]] &#039;&#039;&#039;Arch Doorway (1x2)&#039;&#039;&#039;&lt;br /&gt;
| Allows all units to pass&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
Windows are unlocked at Prosperity level II and boost the range of units behind it. They allow other buildings to be constructed above them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Window&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Window.png|25px]] &#039;&#039;&#039;Window&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wide Window.png|25px]] &#039;&#039;&#039;Wide Window&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corner Window.png|25px]] &#039;&#039;&#039;Corner Window&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Roofs ===&lt;br /&gt;
Roofs give units shelter from its the rain debuff. All of them cost 1 Wood.&lt;br /&gt;
&lt;br /&gt;
=== Lanterns ===&lt;br /&gt;
Lanterns are only available in Sandbox and Endless modes and in the latter need to be unlocked with points. They light up the fog of war in an area around them.&lt;br /&gt;
&lt;br /&gt;
=== Bridges ===&lt;br /&gt;
Bridges are unlocked at Prosperity level II and allow gaps to be crossed easily but units cannot be stationed on them.&lt;br /&gt;
&lt;br /&gt;
== Tactical Pieces ==&lt;br /&gt;
=== General Boosts ===&lt;br /&gt;
General Boosts provide benefits to nearby defenses or units next to them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tactical Piece&lt;br /&gt;
! Effect&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merlon.png|50px]] &#039;&#039;&#039;Merlon&#039;&#039;&#039;&lt;br /&gt;
| Boosts the range of any unit behind it&amp;lt;br&amp;gt;Upgrades the Toughness of stone pieces below it&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 6 Stone&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merlon (interior corner).png|50px]] &#039;&#039;&#039;Merlon (interior corner)&#039;&#039;&#039;&lt;br /&gt;
| Boosts the range of any unit behind it&amp;lt;br&amp;gt;Upgrades the Toughness of stone pieces below it&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merlon (exterior corner).png|50px]] &#039;&#039;&#039;Merlon (exterior corner)&#039;&#039;&#039;&lt;br /&gt;
| Boosts the range of any unit behind it&amp;lt;br&amp;gt;Upgrades the Toughness of stone pieces below it&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 6 Stone&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Banner.png|50px]] &#039;&#039;&#039;Banner&#039;&#039;&#039;&lt;br /&gt;
| Increases attack damage of adjacent units by 25%.&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tactician&#039;s Nook.png|50px]] &#039;&#039;&#039;Tactician&#039;s Nook&#039;&#039;&#039;&lt;br /&gt;
| Reduces the cooldown of units&#039; special skills by 20%.&amp;lt;br&amp;gt;Must be placed on a wall&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 25 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grand Banner.png|50px]] &#039;&#039;&#039;Grand Banner&#039;&#039;&#039;&lt;br /&gt;
| Increases attack damage of adjacent units by 50%.&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
Traps can be set up to damage approaching horrors but lose health in the process and do not recover it outside combat. Unlike other buildings recycling them does not refund resources. Their health can be improved at the Masonry Guild.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trap&lt;br /&gt;
! width=50% | Effect&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
! width=1% | Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spikes.png|50px]] &#039;&#039;&#039;Spikes&#039;&#039;&#039;&lt;br /&gt;
| Deals damage to any horror walking through it&lt;br /&gt;
| 30&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced Spikes.png|50px]] &#039;&#039;&#039;Reinforced Spikes&#039;&#039;&#039;&lt;br /&gt;
| Deals high damage to any horror walking through it&lt;br /&gt;
| 60&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 20 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 2 Minerals&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decoy.png|50px]] &#039;&#039;&#039;Decoy&#039;&#039;&#039;&lt;br /&gt;
| Attracts nearby horrors and explodes when destroyed, inflicting Burning on all attacking horrors&lt;br /&gt;
| 75&lt;br /&gt;
| [[File:Wood.png|25px]] 120 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 12 Minerals&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specialist Boosts ===&lt;br /&gt;
Specialist Boosts give adjacent units basic attack bonuses and will not affect unit skills. More compact versions can be unlocked via the Book of Insight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist Boost&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! width=1% | Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Arrows.png|50px]] &#039;&#039;&#039;Fire Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 18 damage over 3 seconds. &amp;lt;br&amp;gt; Does not deal armour damage. &amp;lt;br&amp;gt; Can be upgraded into Hell Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Throwing Poison.png|50px]] &#039;&#039;&#039;Throwing Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 12 damage over 3 seconds and will deal a maximum of 6 armour damage. &amp;lt;br&amp;gt; Can be upgraded into Hell Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber&#039;s Spark.png|50px]] &#039;&#039;&#039;Bomber&#039;s Spark&#039;&#039;&#039;&lt;br /&gt;
| Cannoneer and Ballista basic attacks cause horrors to damage up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;Spark explosion will deal 4 damage to each nearby horror and will deal 2 armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Spark for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 18 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 30 Minerals&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell Arrows.png|50px]] &#039;&#039;&#039;Hell Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 32 damage over 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Does not deal armour damage. &amp;lt;br&amp;gt;Can also be upgraded from Fire Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 45 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell Poison.png|50px]] &#039;&#039;&#039;Hell Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 24 damage over 4 seconds and will deal a maximum of 16 armour damage. &amp;lt;br&amp;gt;Can also be upgraded from Throwing Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 75 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 50 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell Spark.png|50px]] &#039;&#039;&#039;Hell Spark&#039;&#039;&#039;&lt;br /&gt;
| Cannoneer and Ballista attacks cause horrors to damage up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;Spark explosion will deal 6 damage to each nearby horror and will deal 3 armour damage. &amp;lt;br&amp;gt;Can also be upgraded from Bomber&#039;s Spark for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 81 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 58 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mounted Specialist Boosts ====&lt;br /&gt;
Mounted Specialist Boosts can only be built after purchasing the Advanced Stone Pieces skill in the Book of Insight. They have the same boost effect as basic Specialist Boosts but are cheaper, more compact and affect a smaller area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist Boost&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! width=1% | Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Fire Arrows.png|50px]] &#039;&#039;&#039;Mounted Fire Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 18 damage over 3 seconds. &amp;lt;br&amp;gt;Does not deal armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Poison.png|50px]] &#039;&#039;&#039;Mounted Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 12 damage over 3 seconds and will deal a maximum of 6 armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Hell Arrows.png|50px]] &#039;&#039;&#039;Mounted Hell Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 32 damage over 4 seconds. &amp;lt;br&amp;gt;Does not deal armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 31 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 23 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 45 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Hell Poison.png|50px]] &#039;&#039;&#039;Mounted Hell Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 24 damage over 4 seconds and will deal a maximum of 16 armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 39 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 45 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Pieces&amp;diff=739</id>
		<title>Pieces</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Pieces&amp;diff=739"/>
		<updated>2025-03-15T21:44:21Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Bridges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pieces are constructed instantly and nlike buildings pieces can be constructed anywhere. If you hold and drag with left mouse button pressed you can build multiple pieces in a straight line. A piece can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported pieces may collapse. When time is paused a piece won&#039;t collapse without Support and will be highlighted red. Pieces that are in danger of breaking will glow red as well.&lt;br /&gt;
&lt;br /&gt;
You can recycle placed pieces by pressing the recycle button below the build menu and then clicking on the buildings you want recycled.&lt;br /&gt;
&lt;br /&gt;
Pieces may be placed in two ways depending on the current mission.&lt;br /&gt;
* On Skirmish, Endless, Sandbox and Campaign city building missions pieces are constructed with resources like buildings.&lt;br /&gt;
* On campaign expedition and tower defense missions pieces must be obtained from caches on the map and may only be built in a limited number.&lt;br /&gt;
&lt;br /&gt;
== Toughness ==&lt;br /&gt;
[[File:Stacking.png|thumb|300px|Stone Pieces changing appearance as their Toughness increases]]&lt;br /&gt;
Pieces made primarily of Stone have a Toughness rating. If there are enough pieces made primarily of stone underneath or above them the Toughness of the column will upgrade, giving it a massive increase in health and visibly changing its appearance. The health bonus can be increased further with certain improvements at the Masonry Guild.&lt;br /&gt;
&lt;br /&gt;
The health multiplier provided by each Toughness rating depends on the game difficulty.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=2 | Height&lt;br /&gt;
! colspan=5 | Health&lt;br /&gt;
|-&lt;br /&gt;
! Story !! Easy !! Medium !! Hard-Extreme&lt;br /&gt;
|-&lt;br /&gt;
| 1-3 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 4-6 || 25 || 15 || 10 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 7-12 || 60 || 38 || 25 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 13+ || 120 || 76 || 50 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wood and Stone Pieces ==&lt;br /&gt;
[[File:Wood bridge.png|thumb|300px|A gap made traversable with wood pieces]]&lt;br /&gt;
Wood Pieces require less Support but their health is minimal. Their purpose is in aiding travel, either across caps or to reach the top of Stone Pieces. Wood Pieces do not require any level of Prosperity to be constructed but some must be unlocked with skills from the Book of Insight.&lt;br /&gt;
&lt;br /&gt;
Stone Pieces have more health and gain Toughness but require more Support. Stone Pieces do not require any level of Prosperity to be constructed but some must be unlocked with skills from the Book of Insight.&lt;br /&gt;
&lt;br /&gt;
== Advanced Pieces ==&lt;br /&gt;
=== Doors ===&lt;br /&gt;
Doors are available from the start and allow units to pass through walls. They allow other buildings to be constructed above them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Door&lt;br /&gt;
! Effect&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Door.png|45px]] &#039;&#039;&#039;Door&#039;&#039;&#039;&lt;br /&gt;
| Allows only human units to pass&lt;br /&gt;
| 6&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 24 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 4 Minerals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Double Door.png|45px]] &#039;&#039;&#039;Double Door&#039;&#039;&#039;&lt;br /&gt;
| Allows only human units to pass&lt;br /&gt;
| 8&lt;br /&gt;
| [[File:Stone.png|25px]] 25 Stone&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 36 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 6 Minerals&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arch Doorway 1x1.png|45px]] &#039;&#039;&#039;Arch Doorway (1x1)&#039;&#039;&#039;&lt;br /&gt;
| Allows all units to pass&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Stone.png|25px]] 6 Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arch Doorway 1x2.png|45px]] &#039;&#039;&#039;Arch Doorway (1x2)&#039;&#039;&#039;&lt;br /&gt;
| Allows all units to pass&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Windows ===&lt;br /&gt;
Windows are unlocked at Prosperity level II and boost the range of units behind it. They allow other buildings to be constructed above them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Window&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Window.png|25px]] &#039;&#039;&#039;Window&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wide Window.png|25px]] &#039;&#039;&#039;Wide Window&#039;&#039;&#039;&lt;br /&gt;
| 3&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corner Window.png|25px]] &#039;&#039;&#039;Corner Window&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Roofs ===&lt;br /&gt;
Roofs are only available on maps that have rain and will give units shelter from its debuff. All of them cost 1 Wood.&lt;br /&gt;
&lt;br /&gt;
=== Lanterns ===&lt;br /&gt;
Lanterns are only available in Sandbox and Endless modes and in the latter need to be unlocked with points. They light up the fog of war in an area around them.&lt;br /&gt;
&lt;br /&gt;
=== Bridges ===&lt;br /&gt;
Bridges are unlocked at Prosperity level II and allow gaps to be crossed easily but units cannot be stationed on them.&lt;br /&gt;
&lt;br /&gt;
== Tactical Pieces ==&lt;br /&gt;
=== General Boosts ===&lt;br /&gt;
General Boosts provide benefits to nearby defenses or units next to them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tactical Piece&lt;br /&gt;
! Effect&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merlon.png|50px]] &#039;&#039;&#039;Merlon&#039;&#039;&#039;&lt;br /&gt;
| Boosts the range of any unit behind it&amp;lt;br&amp;gt;Upgrades the Toughness of stone pieces below it&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 6 Stone&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merlon (interior corner).png|50px]] &#039;&#039;&#039;Merlon (interior corner)&#039;&#039;&#039;&lt;br /&gt;
| Boosts the range of any unit behind it&amp;lt;br&amp;gt;Upgrades the Toughness of stone pieces below it&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Merlon (exterior corner).png|50px]] &#039;&#039;&#039;Merlon (exterior corner)&#039;&#039;&#039;&lt;br /&gt;
| Boosts the range of any unit behind it&amp;lt;br&amp;gt;Upgrades the Toughness of stone pieces below it&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 6 Stone&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Banner.png|50px]] &#039;&#039;&#039;Banner&#039;&#039;&#039;&lt;br /&gt;
| Increases attack damage of adjacent units by 25%.&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tactician&#039;s Nook.png|50px]] &#039;&#039;&#039;Tactician&#039;s Nook&#039;&#039;&#039;&lt;br /&gt;
| Reduces the cooldown of units&#039; special skills by 20%.&amp;lt;br&amp;gt;Must be placed on a wall&lt;br /&gt;
| Scales with wall&lt;br /&gt;
| [[File:Stone.png|25px]] 25 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grand Banner.png|50px]] &#039;&#039;&#039;Grand Banner&#039;&#039;&#039;&lt;br /&gt;
| Increases attack damage of adjacent units by 50%.&lt;br /&gt;
| 1&lt;br /&gt;
| [[File:Stone.png|25px]] 12 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Traps ===&lt;br /&gt;
Traps can be set up to damage approaching horrors but lose health in the process and do not recover it outside combat. Unlike other buildings recycling them does not refund resources. Their health can be improved at the Masonry Guild.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trap&lt;br /&gt;
! width=50% | Effect&lt;br /&gt;
! Health&lt;br /&gt;
! Cost&lt;br /&gt;
! width=1% | Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Spikes.png|50px]] &#039;&#039;&#039;Spikes&#039;&#039;&#039;&lt;br /&gt;
| Deals damage to any horror walking through it&lt;br /&gt;
| 30&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced Spikes.png|50px]] &#039;&#039;&#039;Reinforced Spikes&#039;&#039;&#039;&lt;br /&gt;
| Deals high damage to any horror walking through it&lt;br /&gt;
| 60&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 20 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 2 Minerals&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Decoy.png|50px]] &#039;&#039;&#039;Decoy&#039;&#039;&#039;&lt;br /&gt;
| Attracts nearby horrors and explodes when destroyed, inflicting Burning on all attacking horrors&lt;br /&gt;
| 75&lt;br /&gt;
| [[File:Wood.png|25px]] 120 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 12 Minerals&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Specialist Boosts ===&lt;br /&gt;
Specialist Boosts give adjacent units basic attack bonuses and will not affect unit skills. More compact versions can be unlocked via the Book of Insight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist Boost&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! width=1% | Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Fire Arrows.png|50px]] &#039;&#039;&#039;Fire Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 18 damage over 3 seconds. &amp;lt;br&amp;gt; Does not deal armour damage. &amp;lt;br&amp;gt; Can be upgraded into Hell Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Throwing Poison.png|50px]] &#039;&#039;&#039;Throwing Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 12 damage over 3 seconds and will deal a maximum of 6 armour damage. &amp;lt;br&amp;gt; Can be upgraded into Hell Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber&#039;s Spark.png|50px]] &#039;&#039;&#039;Bomber&#039;s Spark&#039;&#039;&#039;&lt;br /&gt;
| Cannoneer and Ballista basic attacks cause horrors to damage up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;Spark explosion will deal 4 damage to each nearby horror and will deal 2 armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Spark for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 18 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 30 Minerals&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell Arrows.png|50px]] &#039;&#039;&#039;Hell Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 32 damage over 4 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Does not deal armour damage. &amp;lt;br&amp;gt;Can also be upgraded from Fire Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 60 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 45 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell Poison.png|50px]] &#039;&#039;&#039;Hell Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 24 damage over 4 seconds and will deal a maximum of 16 armour damage. &amp;lt;br&amp;gt;Can also be upgraded from Throwing Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 75 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 50 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hell Spark.png|50px]] &#039;&#039;&#039;Hell Spark&#039;&#039;&#039;&lt;br /&gt;
| Cannoneer and Ballista attacks cause horrors to damage up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;Spark explosion will deal 6 damage to each nearby horror and will deal 3 armour damage. &amp;lt;br&amp;gt;Can also be upgraded from Bomber&#039;s Spark for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 81 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 58 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mounted Specialist Boosts ====&lt;br /&gt;
Mounted Specialist Boosts can only be built after purchasing the Advanced Stone Pieces skill in the Book of Insight. They have the same boost effect as basic Specialist Boosts but are cheaper, more compact and affect a smaller area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Specialist Boost&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! width=1% | Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Fire Arrows.png|50px]] &#039;&#039;&#039;Mounted Fire Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 18 damage over 3 seconds. &amp;lt;br&amp;gt;Does not deal armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Poison.png|50px]] &#039;&#039;&#039;Mounted Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 12 damage over 3 seconds and will deal a maximum of 6 armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 8 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Hell Arrows.png|50px]] &#039;&#039;&#039;Mounted Hell Arrows&#039;&#039;&#039;&lt;br /&gt;
| Bowman, Hunter and Partisan basic attacks cause 32 damage over 4 seconds. &amp;lt;br&amp;gt;Does not deal armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Arrows for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 31 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 23 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 45 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mounted Hell Poison.png|50px]] &#039;&#039;&#039;Mounted Hell Poison&#039;&#039;&#039;&lt;br /&gt;
| Lobber and Captor basic attacks cause horrors to inflict &#039;&#039;Slowed&#039;&#039; and &#039;&#039;Corroding&#039;&#039; up to 5 nearby horrors when killed. &amp;lt;br&amp;gt;&#039;&#039;Corroding&#039;&#039; causes 24 damage over 4 seconds and will deal a maximum of 16 armour damage. &amp;lt;br&amp;gt;Can be upgraded into Hell Poison for the cost difference.&lt;br /&gt;
| [[File:Stone.png|25px]] 39 Stone&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 45 Oxygen&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=File:Action_button_skill_iris_summonB.png&amp;diff=738</id>
		<title>File:Action button skill iris summonB.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=File:Action_button_skill_iris_summonB.png&amp;diff=738"/>
		<updated>2025-03-15T21:39:09Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=File:Action_button_skill_iris_summonA.png&amp;diff=737</id>
		<title>File:Action button skill iris summonA.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=File:Action_button_skill_iris_summonA.png&amp;diff=737"/>
		<updated>2025-03-15T21:32:06Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Units&amp;diff=736</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Units&amp;diff=736"/>
		<updated>2025-03-15T21:31:58Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Iris */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Unit controls.png|thumb|500px|The unit controls panel]]&lt;br /&gt;
All units fight from distance and hovering over a human will display its range. Each unit has its own preferred height compared to the enemy and will receive increased bonuses when attacking from their preferred height.&lt;br /&gt;
&lt;br /&gt;
All units have an Oxygen maintenance cost that scales with the game difficulty. Units received as reinforcements during a mission do not have maintenance.&lt;br /&gt;
&lt;br /&gt;
== Iris ==&lt;br /&gt;
During all missions except tower defense Iris will be playable as a special unit. Iris can gain various passive and active skills via the Book of Insight. If she is killed on Expedition mission the mission fails. If she is killed on City Building missions she can be resurrected at the Citadel at the cost of 100 Oxygen. Resurrecting Iris is instant on Story and Easy and takes 15 seconds on Normal, 45 on Hard and 120 on Extreme. Iris&#039; appearance changes as the story continues.&lt;br /&gt;
&lt;br /&gt;
== Trainable units ==&lt;br /&gt;
The number of units that can be trained is limited by the Military Capacity, which starts at 10 and is increased at the Citadel. A rally point can be set by selected by selecting a building that produces units and right-clicking where newly recruited units should move. The time it takes to train a unit scales with game difficulty.&lt;br /&gt;
&lt;br /&gt;
Each time a unit hits attacks, it gains experience. After it gains enough experience it becomes a Veteran and gains +20% Attack Damage and -15% Attack Cooldown. Each unit also has one upgrade in the building they&#039;re recruited from and one skill in the Book of Insight.&lt;br /&gt;
&lt;br /&gt;
The Partisan is only available in Skirmish, Endless and Sandbox.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Health&lt;br /&gt;
! Attack&lt;br /&gt;
! Size&lt;br /&gt;
! width=1% | Height&lt;br /&gt;
! Speed&lt;br /&gt;
! Cost&lt;br /&gt;
! Maintenance&lt;br /&gt;
! Recruited at&lt;br /&gt;
! width=15% | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bowman&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ArcherPortrait.png|75px]]&lt;br /&gt;
| 20 (Story)&amp;lt;br&amp;gt;15 (Easy)&amp;lt;br&amp;gt;10 (Normal)&amp;lt;br&amp;gt;5 (Hard)&amp;lt;br&amp;gt;1 (Extreme)&lt;br /&gt;
| Damage: 12&amp;lt;br&amp;gt;Area: 1&amp;lt;br&amp;gt;Cooldown: 2.8&amp;lt;br&amp;gt;Range: 11&amp;lt;br&amp;gt;Experience: 1%&lt;br /&gt;
| 1&lt;br /&gt;
| High (5m)&lt;br /&gt;
| Normal&lt;br /&gt;
| [[File:Oxygen.png|25px]] 45&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 60&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 1&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 1&lt;br /&gt;
| 15 (Story)&amp;lt;br&amp;gt;30 (Easy/Nor)&amp;lt;br&amp;gt;38 (Hard/Ext)&lt;br /&gt;
| [[File:Barracks.png|40px]] Barracks&lt;br /&gt;
| Menelaus Shot upgrade does not grant additional experience&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lobber&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:BowlerPortrait.png|75px]]&lt;br /&gt;
| 70 (Story)&amp;lt;br&amp;gt;55 (Easy)&amp;lt;br&amp;gt;35 (Normal)&amp;lt;br&amp;gt;15 (Hard)&amp;lt;br&amp;gt;1 (Extreme)&lt;br /&gt;
| Damage: 8&amp;lt;br&amp;gt;Area: 2&amp;lt;br&amp;gt;Cooldown: 2.8&amp;lt;br&amp;gt;Range: 7&amp;lt;br&amp;gt;Experience: 1%&lt;br /&gt;
| 1&lt;br /&gt;
| Low (0-4m)&lt;br /&gt;
| Normal&lt;br /&gt;
| [[File:Oxygen.png|25px]] 60&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 60&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 4&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 2&lt;br /&gt;
| 15 (Story)&amp;lt;br&amp;gt;30 (Easy/Nor)&amp;lt;br&amp;gt;38 (Hard/Ext)&lt;br /&gt;
| [[File:Barracks.png|40px]] Barracks&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Captor&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:RetiariusPortrait.png|75px]]&lt;br /&gt;
| 20 (Story)&amp;lt;br&amp;gt;15 (Easy)&amp;lt;br&amp;gt;10 (Normal)&amp;lt;br&amp;gt;5 (Hard)&amp;lt;br&amp;gt;1 (Extreme)&lt;br /&gt;
| Damage: 4&amp;lt;br&amp;gt;Area: 2&amp;lt;br&amp;gt;Cooldown: 2.8&amp;lt;br&amp;gt;Range: 7&amp;lt;br&amp;gt;Experience: 1%&lt;br /&gt;
| 1&lt;br /&gt;
| Low (0-4m)&lt;br /&gt;
| Normal&lt;br /&gt;
| [[File:Oxygen.png|25px]] 60&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 90&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 6&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 2&lt;br /&gt;
| 15 (Story)&amp;lt;br&amp;gt;30 (Easy/Nor)&amp;lt;br&amp;gt;38 (Hard/Ext)&lt;br /&gt;
| [[File:Barracks.png|40px]] Barracks&lt;br /&gt;
| Attacks slow down horrors by 66% if placed &amp;lt;5m and by 50% if placed &amp;gt;5m&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cannoneer&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:CannoneerPortrait.png|75px]]&lt;br /&gt;
| 70 (Story)&amp;lt;br&amp;gt;55 (Easy)&amp;lt;br&amp;gt;35 (Normal)&amp;lt;br&amp;gt;15 (Hard)&amp;lt;br&amp;gt;1 (Extreme)&lt;br /&gt;
| Damage: 20&amp;lt;br&amp;gt;Area: 9&amp;lt;br&amp;gt;Cooldown: 4.5&amp;lt;br&amp;gt;Range: 11&amp;lt;br&amp;gt;Experience: 2%&lt;br /&gt;
| 2&lt;br /&gt;
| Low (0-4m)&lt;br /&gt;
| Slow&lt;br /&gt;
| [[File:Oxygen.png|25px]] 90&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 15&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 3&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2&lt;br /&gt;
| 30 (Story)&amp;lt;br&amp;gt;60 (Easy/Nor)&amp;lt;br&amp;gt;75 (Hard/Ext)&lt;br /&gt;
| [[File:Bomber&#039;s Workshop.png|40px]] Bomber&#039;s Workshop&lt;br /&gt;
| Attacks slow down horrors by 33% if placed &amp;lt;5m.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ballista&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:BallistaPortrait.png|75px]]&lt;br /&gt;
| 70 (Story)&amp;lt;br&amp;gt;55 (Easy)&amp;lt;br&amp;gt;35 (Normal)&amp;lt;br&amp;gt;15 (Hard)&amp;lt;br&amp;gt;1 (Extreme)&lt;br /&gt;
| Damage: 32&amp;lt;br&amp;gt;Area: Line&amp;lt;br&amp;gt;Cooldown: 4&amp;lt;br&amp;gt;Range: 16&amp;lt;br&amp;gt;Experience: 2%&lt;br /&gt;
| 2&lt;br /&gt;
| High (5m)&lt;br /&gt;
| Slow&lt;br /&gt;
| [[File:Oxygen.png|25px]] 180&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 90&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 40&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 3&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2&lt;br /&gt;
| 30 (Story)&amp;lt;br&amp;gt;60 (Easy/Nor)&amp;lt;br&amp;gt;75 (Hard/Ext)&lt;br /&gt;
| [[File:Bomber&#039;s Workshop.png|40px]] Bomber&#039;s Workshop&lt;br /&gt;
| Attacks hit all horrors in a long line&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hunter&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:ScoutPortrait.png|75px]]&lt;br /&gt;
| 20 (Story)&amp;lt;br&amp;gt;15 (Easy)&amp;lt;br&amp;gt;10 (Normal)&amp;lt;br&amp;gt;5 (Hard)&amp;lt;br&amp;gt;1 (Extreme)&lt;br /&gt;
| Damage: 40&amp;lt;br&amp;gt;Area: 1&amp;lt;br&amp;gt;Cooldown: 4.8&amp;lt;br&amp;gt;Range: 16&amp;lt;br&amp;gt;Experience: 2.5%&lt;br /&gt;
| 1&lt;br /&gt;
| Very High (10m)&lt;br /&gt;
| Fast&lt;br /&gt;
| [[File:Oxygen.png|25px]] 90&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 150&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 2&lt;br /&gt;
| 23 (Story)&amp;lt;br&amp;gt;45 (Easy/Nor)&amp;lt;br&amp;gt;56 (Hard/Ext)&lt;br /&gt;
| [[File:Elite&#039;s Quarters.png|40px]] Elite&#039;s Quarters&lt;br /&gt;
| Execute upgrade ignores Enamel skin&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Partisan&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:CrusaderPortrait.png|75px]]&lt;br /&gt;
| 100 (Story)&amp;lt;br&amp;gt;75 (Easy)&amp;lt;br&amp;gt;50 (Normal)&amp;lt;br&amp;gt;25 (Hard)&amp;lt;br&amp;gt;1 (Extreme)&lt;br /&gt;
| Damage: 80&amp;lt;br&amp;gt;Area: 1&amp;lt;br&amp;gt;Cooldown: 3.25&amp;lt;br&amp;gt;Range: 11&amp;lt;br&amp;gt;Experience: 2%&lt;br /&gt;
| 1&lt;br /&gt;
| Any&lt;br /&gt;
| Slow&lt;br /&gt;
| [[File:Oxygen.png|25px]] 180&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 135&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 2&lt;br /&gt;
| 23 (Story)&amp;lt;br&amp;gt;45 (Easy/Nor)&amp;lt;br&amp;gt;56 (Hard/Ext)&lt;br /&gt;
| [[File:Elite&#039;s Quarters.png|40px]] Elite&#039;s Quarters&lt;br /&gt;
| At low height attacks remove Enamel&amp;lt;br&amp;gt;At high height attacks deal more damage&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=File:Action_button_skill_crusader_termitegrenade.png&amp;diff=735</id>
		<title>File:Action button skill crusader termitegrenade.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=File:Action_button_skill_crusader_termitegrenade.png&amp;diff=735"/>
		<updated>2025-03-15T20:58:51Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Book_of_Insight&amp;diff=734</id>
		<title>Book of Insight</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Book_of_Insight&amp;diff=734"/>
		<updated>2025-03-15T20:58:00Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Book of Insight.png|thumb|350px|The Book of Insight]]&lt;br /&gt;
The Book of Insight is accessible between Campaign missions. In it you can spend Knowledge Points on skills. Skill can improve units or the citadel, unlock new pieces or give new passive or active abilities to Iris. Purchased skills can be refunded at any point.&lt;br /&gt;
&lt;br /&gt;
Certain skills require a higher Expedition Level before they can be unlocked. Level II (Prodigy) requires 5 Knowledge Points and Level III (Master) requires 10 Knowledge Points.&lt;br /&gt;
&lt;br /&gt;
== Citadel ==&lt;br /&gt;
Citadel skills improve the citadel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
! Type&lt;br /&gt;
! Expedition Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill core irisdeath.png|25px]] Perla Escape&lt;br /&gt;
| Iris automatically teleports to the Citadel when her health is low&lt;br /&gt;
| Passive&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill core wave.png|25px]] Headquarters Defense&lt;br /&gt;
| Generates a field of damage that hurts all Horrors near the Citadel&lt;br /&gt;
| Active&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced Stonework.png|25px]] Reinforced Stonework&lt;br /&gt;
| Citadel gains +250 health&lt;br /&gt;
| Passive&lt;br /&gt;
| Prodigy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill core teleport.png|25px]] Mistleap&lt;br /&gt;
| Teleports all units in the arte&#039;s field to the Citadel&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
Units skills improve the attacks of one the units.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
! Expedition Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill archer melenaus.png|25px]] Bowman: Menelaus Shot&lt;br /&gt;
| Bowman attacks 3 horrors at once.&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill bowler loadedprojectile.png|25px]] Lobber: Powder Ball&lt;br /&gt;
| Lobber attacks hit a larger area&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill retiarius pearlwebs.png|25px]] Captor: Pearl Web&lt;br /&gt;
| Captor attacks stun horrors&lt;br /&gt;
| Prodigy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill cannon loadedcannonball.png|25px]] Cannoneer: Volatile Cannonball&lt;br /&gt;
| Cannoneer attacks hit a larger area&lt;br /&gt;
| Prodigy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill ballista clusterbomb.png|25px]] Ballista: Cluster Bomb&lt;br /&gt;
| Ballista attacks hit a larger area&lt;br /&gt;
| Master&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill scout execution.png|25px]] Hunter: Execution&lt;br /&gt;
| Hunter attacks instantly kill low-health enemies&lt;br /&gt;
| Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pieces ==&lt;br /&gt;
Pieces skills unlock new pieces.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Unlocked pieces&lt;br /&gt;
! Expedition Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Advanced Stone Pieces.png|25px]] Advanced Stone Pieces&lt;br /&gt;
| 1x3 Stone Brick, Stone Rampart, Stone Arches&amp;lt;br&amp;gt;Mounted Fire Arrows, Mounted Poison, Mounted Hell Arrows, Mounted Hell Poison&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Advanced Wood Pieces.png|25px]] Advanced Wood Pieces I&lt;br /&gt;
| 1x3 Wood Strut, Wood Scaffold, Mounted Banner, Grand Mounted Banner&lt;br /&gt;
| Prodigy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Advanced Wood Pieces.png|25px]] Advanced Wood Pieces II&lt;br /&gt;
| Claw Trap&lt;br /&gt;
| Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Iris ==&lt;br /&gt;
Iris skills improve Iris&#039; capabilities and unlike other skills they come in mutually-exclusive groups of two as well as two levels each.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
! Type&lt;br /&gt;
! width=1% | Expedition Level&lt;br /&gt;
! Excludes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palido Darts.png|25px]] Arte: Palido Darts I&lt;br /&gt;
| Iris&#039; attack strikes up to 4 horrors and deals 30 damage&lt;br /&gt;
| Passive&lt;br /&gt;
| Bookworm&lt;br /&gt;
| [[File:Palido Impact.png|25px]] Arte: Palido Impact&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palido Impact.png|25px]] Arte: Palido Impact I&lt;br /&gt;
| Iris&#039; attack deals 36 damage&lt;br /&gt;
| Passive&lt;br /&gt;
| Bookworm&lt;br /&gt;
| [[File:Palido Darts.png|25px]] Arte: Palido Darts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris stormA.png|25px]] Arte: Sunderbolt I&lt;br /&gt;
| Deals damage in one attack in a large area&lt;br /&gt;
| Active&lt;br /&gt;
| Bookworm&lt;br /&gt;
| [[File:Action button skill iris stormB.png|25px]] Arte: Tempest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris stormB.png|25px]] Arte: Tempest I&lt;br /&gt;
| Deals damage in multiple attacks in a large area&lt;br /&gt;
| Active&lt;br /&gt;
| Bookworm&lt;br /&gt;
| [[File:Action button skill iris stormA.png|25px]] Arte: Sunderbolt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Undershirt.png|25px]] Leather Undershirt&lt;br /&gt;
| Increases Iris&#039; health&lt;br /&gt;
| Passive&lt;br /&gt;
| Prodigy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil I&lt;br /&gt;
| Reduces damage to buildings by 50% and restores health to buildings&lt;br /&gt;
| Active&lt;br /&gt;
| Prodigy&lt;br /&gt;
| [[File:Action button skill iris shieldB.png|25px]] Arte: Pounding Veil&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris shieldB.png|25px]] Arte: Pounding Veil I&lt;br /&gt;
| Reduces damage to buildings by 30% and damages horrors in the area&lt;br /&gt;
| Active&lt;br /&gt;
| Prodigy&lt;br /&gt;
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palido Darts.png|25px]] Arte: Palido Darts II&lt;br /&gt;
| Iris&#039; attack strikes up to 7 horrors and deals 30 damage&lt;br /&gt;
| Passive&lt;br /&gt;
| Prodigy&lt;br /&gt;
| [[File:Palido Impact.png|25px]] Arte: Palido Impact&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palido Impact.png|25px]] Arte: Palido Impact II&lt;br /&gt;
| Iris&#039; attack deals 48 damage&lt;br /&gt;
| Passive&lt;br /&gt;
| Prodigy&lt;br /&gt;
| [[File:Palido Darts.png|25px]] Arte: Palido Darts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris stormA.png|25px]] Arte: Sunderbolt II&lt;br /&gt;
| Deals damage in one attack in a large area and inflicts Stunned and Burning&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
| [[File:Action button skill iris stormB.png|25px]] Arte: Tempest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris stormB.png|25px]] Arte: Tempest II&lt;br /&gt;
| Deals heavy damage in multiple attacks in a very large area&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
| [[File:Action button skill iris stormA.png|25px]] Arte: Sunderbolt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil II&lt;br /&gt;
| Reduces damage to buildings by 100% and restores health to buildings for a long time&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
| [[File:Action button skill iris shieldB.png|25px]] Arte: Pounding Veil&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris shieldB.png|25px]] Arte: Pounding Veil II&lt;br /&gt;
| Slightly reduces damage to buildings and damages horrors in the area for a long time&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Undershirt.png|25px]] Chainmail Undershirt&lt;br /&gt;
| Increases Iris&#039; health&lt;br /&gt;
| Passive&lt;br /&gt;
| Master&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Buildings&amp;diff=733</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Buildings&amp;diff=733"/>
		<updated>2025-03-15T20:50:19Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* The Citadel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Buildings must be placed within owned territory, which is projected around the Citadel and Beacons. Pieces can be built anywhere.&lt;br /&gt;
&lt;br /&gt;
Each building has an Oxygen maintenance cost that depends on the game difficulty.&lt;br /&gt;
&lt;br /&gt;
A building can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported building may collapse. When time is paused a building won&#039;t collapse without Support and will be highlighted red.&lt;br /&gt;
&lt;br /&gt;
You can recycle placed buildings to recover their resources by pressing the recycle button below the build menu and then clicking on the buildings you want recycled.&lt;br /&gt;
&lt;br /&gt;
== The Citadel ==&lt;br /&gt;
[[File:The Citadel.png|thumb|300px|The Citadel]]&lt;br /&gt;
Every settlement will begin with a Citadel, which produces 180 Oxygen, stores 720 Oxygen, 400 Wood, 400 Stone and 200 Minerals, and projects territory around it. It produces 10 Military Capacity and can be upgraded to produce more. It also comes with two towers where buildings may be placed, ideally Air Filters. All buildings need a path to the Citadel to function and will shut down if pieces facilitating this are destroyed or recycled. If the Citadel is destroyed the mission is lost. &lt;br /&gt;
&lt;br /&gt;
The Citadel has a health of 400, which is increased to 650 with the Reinforced Stonework skill and to 1150 with the Reinforced Stonework II skill.&lt;br /&gt;
&lt;br /&gt;
The Citadel produces 10 Citizens on Story difficulty, 8 Citizens on Easy/Normal/Hard difficulty and 6 Citizens on Extreme difficulty.&lt;br /&gt;
&lt;br /&gt;
With the Headquarters Defense skill from the Book of Insight the Citadel gains an ability to damage all horrors around it. With the Mistleap skill from the Book of Insight the Citadel gains an ability to teleport all units in the selected area to the Citadel.&lt;br /&gt;
&lt;br /&gt;
== Resource Gathering ==&lt;br /&gt;
Resource Gathering buildings are used to produce resources.&lt;br /&gt;
=== Raw Materials ===&lt;br /&gt;
Raw Materials buildings use workers who carry materials from the resource gathering building to the nearest Warehouse or Citadel. The shorter the distance, the faster resources will be gathered. The buildings come in two levels and can be upgraded for the cost difference once the required Prosperity is reached.&lt;br /&gt;
&lt;br /&gt;
Each building has one worker and can have as many additional workers assigned as there are Citizens available. The optimal number of workers depends on the number of resources around and the distance to the nearest warehouse or the citadel.&lt;br /&gt;
* If the number of workers is colored white, additional workers will increase production.&lt;br /&gt;
* If the number of workers is colored green, the building has the optimal amount of workers assigned for maximum production.&lt;br /&gt;
* If the number of workers is colored red, the building has more workers assigned than necessary for maximum production.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Max. Production&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sawmill.png|70px]] &#039;&#039;&#039;Sawmill&#039;&#039;&#039;&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 75 Oxygen&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarry.png|70px]] &#039;&#039;&#039;Quarry&#039;&#039;&#039;&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone/worker&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 90 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 75 Wood&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 3 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warehouse.png|70px]] &#039;&#039;&#039;Warehouse&#039;&#039;&#039;&lt;br /&gt;
| 600 Wood and Stone Storage&amp;lt;br&amp;gt;300 Minerals Storage&amp;lt;br&amp;gt;Drop-off point for resources&amp;lt;br&amp;gt;Researches improvements for resource gathering&lt;br /&gt;
| [[File:Oxygen.png|25px]] 360 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 90 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 40 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 6 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 63 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master Sawmill.png|70px]] &#039;&#039;&#039;Master Sawmill&#039;&#039;&#039;&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 310 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 30 Minerals&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master Quarry.png|70px]] &#039;&#039;&#039;Master Quarry&#039;&#039;&#039;&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone/worker&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 395 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 140 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 18 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 3 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master Warehouse.png|70px]] &#039;&#039;&#039;Master Warehouse&#039;&#039;&#039;&lt;br /&gt;
| 800 Wood and Stone Storage&amp;lt;br&amp;gt;450 Minerals Storage&amp;lt;br&amp;gt;Drop-off point for resources&amp;lt;br&amp;gt;Researches improvements for resource gathering&lt;br /&gt;
| [[File:Oxygen.png|25px]] 540 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 225 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 6 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 63 Seconds&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Air Filtering ===&lt;br /&gt;
Air Filtering buildings produce Oxygen and do not have maintenance costs. Production buildings must be placed high to function.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Max. Production&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air Filter.png|60px]] &#039;&#039;&#039;Air Filter&#039;&#039;&#039;&lt;br /&gt;
| [[File:Oxygen.png|25px]] 180 Oxygen/min&lt;br /&gt;
| [[File:Wood.png|25px]] 48 Wood&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 2 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bulk Air Filter.png|60px]] &#039;&#039;&#039;Bulk Air Filter&#039;&#039;&#039;&lt;br /&gt;
| [[File:Oxygen.png|25px]] 270 Oxygen/min&lt;br /&gt;
| [[File:Wood.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 2 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air Silo.png|60px]] &#039;&#039;&#039;Air Silo&#039;&#039;&#039;&lt;br /&gt;
| 900 Oxygen storage&amp;lt;br&amp;gt;Researches improvements for unit maintenance&lt;br /&gt;
| [[File:Wood.png|25px]] 105 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 270 Oxygen&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 10 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 49 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mist Condensing ===&lt;br /&gt;
The Mist Condenser is unlocked at Prosperity level III, produces up to 10 Mistfuel and requires Mist. Cost: 200 Oxygen, 180 Wood, 20 Minerals, 6 Citizens. Build Time: 35 Seconds.&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
=== City Growth ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png|70px]] &#039;&#039;&#039;Beacon&#039;&#039;&#039;&lt;br /&gt;
| Expands the settlement&#039;s territory in a large radius&amp;lt;br&amp;gt;Favored target of horrors&lt;br /&gt;
| [[File:Wood.png|25px]] 24 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 100 Oxygen&lt;br /&gt;
| 28 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shack.png|70px]] &#039;&#039;&#039;Shack&#039;&#039;&#039;&lt;br /&gt;
| Gives 5 Citizens on Story difficulty&amp;lt;br&amp;gt;Gives 4 Citizens on Easy/Normal/Hard difficulty&amp;lt;br&amp;gt;Gives 3 Citizens on Extreme difficulty&amp;lt;br&amp;gt;Comes with a support area on top&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air Trader.png|70px]] &#039;&#039;&#039;Air Trader&#039;&#039;&#039;&lt;br /&gt;
| Enables buying Wood and Stone with Oxygen&lt;br /&gt;
| [[File:Wood.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 340 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 7 Citizens&lt;br /&gt;
| 56 Seconds&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Masonry Guild.png|70px]] &#039;&#039;&#039;Masonry Guild&#039;&#039;&#039;&lt;br /&gt;
| Researches improvements for pieces and buildings&lt;br /&gt;
| [[File:Wood.png|25px]] 195 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 500 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 18 Citizens&lt;br /&gt;
| 49 Seconds&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Homestead.png|70px]] &#039;&#039;&#039;Homestead&#039;&#039;&#039;&lt;br /&gt;
| Gives 9 Citizens on Story difficulty&amp;lt;br&amp;gt;Gives 8 Citizens on Easy/Normal/Hard difficulty&amp;lt;br&amp;gt;Gives 7 Citizens on Extreme difficulty&amp;lt;br&amp;gt;Comes with a support area on top&amp;lt;br&amp;gt;Can also be upgraded from Shack for the cost difference&lt;br /&gt;
| [[File:Wood.png|25px]] 110 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Military Growth ===&lt;br /&gt;
Military Growth are used to recruit and upgrade units.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Trains and upgrades&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barracks.png|70px]] &#039;&#039;&#039;Barracks&#039;&#039;&#039;&lt;br /&gt;
| [[File:ArcherPortrait.png|25px]] Bowman&amp;lt;br&amp;gt;[[File:BowlerPortrait.png|25px]] Lobber&amp;lt;br&amp;gt;[[File:RetiariusPortrait.png|25px]] Captor&lt;br /&gt;
| [[File:Oxygen.png|25px]] 225 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 120 Wood&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 10 Citizens&lt;br /&gt;
| 42 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber&#039;s Workshop.png|70px]] &#039;&#039;&#039;Bomber&#039;s Workshop&#039;&#039;&#039;&lt;br /&gt;
| [[File:CannoneerPortrait.png|25px]] Cannoneer&amp;lt;br&amp;gt;[[File:BallistaPortrait.png|25px]] Ballista&lt;br /&gt;
| [[File:Oxygen.png|25px]] 680 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 240 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 40 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 18 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 56 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elite&#039;s Quarters.png|70px]] &#039;&#039;&#039;Elite&#039;s Quarters&#039;&#039;&#039;&lt;br /&gt;
| [[File:ScoutPortrait.png|25px]] Hunter&amp;lt;br&amp;gt;[[File:CrusaderPortrait.png|25px]] Partisan (Skirmish, Endless and Sandbox only)&lt;br /&gt;
| [[File:Oxygen.png|25px]] 920 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 300 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 60 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 22 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 8 Mistfuel&lt;br /&gt;
| 63 Seconds&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Building Supplements ===&lt;br /&gt;
Building supplements provide bonuses to buildings that are adjacent or underneath them. All of them take 18 seconds to build.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building Supplement&lt;br /&gt;
! Effects&lt;br /&gt;
! Cost&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Home Extension.png|40px]] &#039;&#039;&#039;Home Extension&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Shacks and Homesteads gain +1 Citizen&amp;lt;br&amp;gt;Has a 2x2 construction area on top.&lt;br /&gt;
| [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 5 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Airtight Insulation.png|40px]] &#039;&#039;&#039;Airtight Insulation&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Shacks and Homesteads gain -20% Oxygen maintenance&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 8 Minerals&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Autonomous Pump.png|40px]] &#039;&#039;&#039;Autonomous Pump&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Air Filters and Bulk Air Filters gain -1 Citizen cost&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 8 Minerals&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intake Duct.png|40px]] &#039;&#039;&#039;Intake Duct&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Air Filters produce +54 more Oxygen&amp;lt;br&amp;gt;Adjacent Bulk Air Filters produce +81 more Oxygen&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 14 Minerals&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Book_of_Insight&amp;diff=732</id>
		<title>Book of Insight</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Book_of_Insight&amp;diff=732"/>
		<updated>2025-03-15T20:48:37Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Citadel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Book of Insight.png|thumb|350px|The Book of Insight]]&lt;br /&gt;
The Book of Insight is accessible between Campaign missions. In it you can spend Knowledge Points on skills. Skill can improve units or the citadel, unlock new pieces or give new passive or active abilities to Iris. Purchased skills can be refunded at any point.&lt;br /&gt;
&lt;br /&gt;
Certain skills require a higher Expedition Level before they can be unlocked. Level II (Prodigy) requires 5 Knowledge Points and Level III (Master) requires 10 Knowledge Points.&lt;br /&gt;
&lt;br /&gt;
== Citadel ==&lt;br /&gt;
Citadel skills improve the citadel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
! Type&lt;br /&gt;
! Expedition Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill core irisdeath.png|25px]] Perla Escape&lt;br /&gt;
| Iris automatically teleports to the Citadel when her health is low&lt;br /&gt;
| Passive&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill core wave.png|25px]] Headquarters Defense&lt;br /&gt;
| Generates a field of damage that hurts all Horrors near the Citadel&lt;br /&gt;
| Active&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced Stonework.png|25px]] Reinforced Stonework&lt;br /&gt;
| Citadel gains +250 health&lt;br /&gt;
| Passive&lt;br /&gt;
| Prodigy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill core teleport.png|25px]] Mistleap&lt;br /&gt;
| Teleports all units in the arte&#039;s field to the Citadel&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill core wave.png|25px]] Headquarters Defense II&lt;br /&gt;
| Generates a stronger field of damage that hurts all Horrors near the Citadel&lt;br /&gt;
| Active&lt;br /&gt;
| Sage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced Stonework.png|25px]] Reinforced Stonework II&lt;br /&gt;
| Citadel gains +500 health&lt;br /&gt;
| Passive&lt;br /&gt;
| Sage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
Units skills improve the attacks of one the units.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
! Expedition Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill archer melenaus.png|25px]] Bowman: Menelaus Shot&lt;br /&gt;
| Bowman attacks 3 horrors at once.&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill bowler loadedprojectile.png|25px]] Lobber: Powder Ball&lt;br /&gt;
| Lobber attacks hit a larger area&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill retiarius pearlwebs.png|25px]] Captor: Pearl Web&lt;br /&gt;
| Captor attacks stun horrors&lt;br /&gt;
| Prodigy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill cannon loadedcannonball.png|25px]] Cannoneer: Volatile Cannonball&lt;br /&gt;
| Cannoneer attacks hit a larger area&lt;br /&gt;
| Prodigy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill ballista clusterbomb.png|25px]] Ballista: Cluster Bomb&lt;br /&gt;
| Ballista attacks hit a larger area&lt;br /&gt;
| Master&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill scout execution.png|25px]] Hunter: Execution&lt;br /&gt;
| Hunter attacks instantly kill low-health enemies&lt;br /&gt;
| Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pieces ==&lt;br /&gt;
Pieces skills unlock new pieces.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Unlocked pieces&lt;br /&gt;
! Expedition Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Advanced Stone Pieces.png|25px]] Advanced Stone Pieces&lt;br /&gt;
| 1x3 Stone Brick, Stone Rampart, Stone Arches&amp;lt;br&amp;gt;Mounted Fire Arrows, Mounted Poison, Mounted Hell Arrows, Mounted Hell Poison&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Advanced Wood Pieces.png|25px]] Advanced Wood Pieces I&lt;br /&gt;
| 1x3 Wood Strut, Wood Scaffold, Mounted Banner, Grand Mounted Banner&lt;br /&gt;
| Prodigy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Advanced Wood Pieces.png|25px]] Advanced Wood Pieces II&lt;br /&gt;
| Claw Trap&lt;br /&gt;
| Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Iris ==&lt;br /&gt;
Iris skills improve Iris&#039; capabilities and unlike other skills they come in mutually-exclusive groups of two as well as two levels each.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
! Type&lt;br /&gt;
! width=1% | Expedition Level&lt;br /&gt;
! Excludes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palido Darts.png|25px]] Arte: Palido Darts I&lt;br /&gt;
| Iris&#039; attack strikes up to 4 horrors and deals 30 damage&lt;br /&gt;
| Passive&lt;br /&gt;
| Bookworm&lt;br /&gt;
| [[File:Palido Impact.png|25px]] Arte: Palido Impact&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palido Impact.png|25px]] Arte: Palido Impact I&lt;br /&gt;
| Iris&#039; attack deals 36 damage&lt;br /&gt;
| Passive&lt;br /&gt;
| Bookworm&lt;br /&gt;
| [[File:Palido Darts.png|25px]] Arte: Palido Darts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris stormA.png|25px]] Arte: Sunderbolt I&lt;br /&gt;
| Deals damage in one attack in a large area&lt;br /&gt;
| Active&lt;br /&gt;
| Bookworm&lt;br /&gt;
| [[File:Action button skill iris stormB.png|25px]] Arte: Tempest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris stormB.png|25px]] Arte: Tempest I&lt;br /&gt;
| Deals damage in multiple attacks in a large area&lt;br /&gt;
| Active&lt;br /&gt;
| Bookworm&lt;br /&gt;
| [[File:Action button skill iris stormA.png|25px]] Arte: Sunderbolt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Undershirt.png|25px]] Leather Undershirt&lt;br /&gt;
| Increases Iris&#039; health&lt;br /&gt;
| Passive&lt;br /&gt;
| Prodigy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil I&lt;br /&gt;
| Reduces damage to buildings by 50% and restores health to buildings&lt;br /&gt;
| Active&lt;br /&gt;
| Prodigy&lt;br /&gt;
| [[File:Action button skill iris shieldB.png|25px]] Arte: Pounding Veil&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris shieldB.png|25px]] Arte: Pounding Veil I&lt;br /&gt;
| Reduces damage to buildings by 30% and damages horrors in the area&lt;br /&gt;
| Active&lt;br /&gt;
| Prodigy&lt;br /&gt;
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palido Darts.png|25px]] Arte: Palido Darts II&lt;br /&gt;
| Iris&#039; attack strikes up to 7 horrors and deals 30 damage&lt;br /&gt;
| Passive&lt;br /&gt;
| Prodigy&lt;br /&gt;
| [[File:Palido Impact.png|25px]] Arte: Palido Impact&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palido Impact.png|25px]] Arte: Palido Impact II&lt;br /&gt;
| Iris&#039; attack deals 48 damage&lt;br /&gt;
| Passive&lt;br /&gt;
| Prodigy&lt;br /&gt;
| [[File:Palido Darts.png|25px]] Arte: Palido Darts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris stormA.png|25px]] Arte: Sunderbolt II&lt;br /&gt;
| Deals damage in one attack in a large area and inflicts Stunned and Burning&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
| [[File:Action button skill iris stormB.png|25px]] Arte: Tempest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris stormB.png|25px]] Arte: Tempest II&lt;br /&gt;
| Deals heavy damage in multiple attacks in a very large area&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
| [[File:Action button skill iris stormA.png|25px]] Arte: Sunderbolt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil II&lt;br /&gt;
| Reduces damage to buildings by 100% and restores health to buildings for a long time&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
| [[File:Action button skill iris shieldB.png|25px]] Arte: Pounding Veil&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris shieldB.png|25px]] Arte: Pounding Veil II&lt;br /&gt;
| Slightly reduces damage to buildings and damages horrors in the area for a long time&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Undershirt.png|25px]] Chainmail Undershirt&lt;br /&gt;
| Increases Iris&#039; health&lt;br /&gt;
| Passive&lt;br /&gt;
| Master&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Book_of_Insight&amp;diff=731</id>
		<title>Book of Insight</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Book_of_Insight&amp;diff=731"/>
		<updated>2025-03-15T20:47:01Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Citadel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Book of Insight.png|thumb|350px|The Book of Insight]]&lt;br /&gt;
The Book of Insight is accessible between Campaign missions. In it you can spend Knowledge Points on skills. Skill can improve units or the citadel, unlock new pieces or give new passive or active abilities to Iris. Purchased skills can be refunded at any point.&lt;br /&gt;
&lt;br /&gt;
Certain skills require a higher Expedition Level before they can be unlocked. Level II (Prodigy) requires 5 Knowledge Points and Level III (Master) requires 10 Knowledge Points.&lt;br /&gt;
&lt;br /&gt;
== Citadel ==&lt;br /&gt;
Citadel skills improve the citadel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
! Type&lt;br /&gt;
! Expedition Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill core irisdeath.png|25px]] Perla Escape&lt;br /&gt;
| Iris automatically teleports to the Citadel when her health is low&lt;br /&gt;
| Passive&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill core wave.png|25px]] Headquarters Defense&lt;br /&gt;
| Generates a field of damage that hurts all Horrors near the Citadel&lt;br /&gt;
| Active&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced Stonework.png|25px]] Reinforced Stonework&lt;br /&gt;
| Citadel gains +250 health&lt;br /&gt;
| Passive&lt;br /&gt;
| Prodigy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill core teleport.png|25px]] Mistleap&lt;br /&gt;
| Teleports all units in the arte&#039;s field to the Citadel&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill core wave.png|25px]] Headquarters Defense II&lt;br /&gt;
| Generates a stronger field of damage that hurts all Horrors near the Citadel&lt;br /&gt;
| Active&lt;br /&gt;
| Sage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reinforced Stonework.png|25px]] Reinforced Stonework&lt;br /&gt;
| Citadel gains +500 health&lt;br /&gt;
| Passive&lt;br /&gt;
| Sage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
Units skills improve the attacks of one the units.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
! Expedition Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill archer melenaus.png|25px]] Bowman: Menelaus Shot&lt;br /&gt;
| Bowman attacks 3 horrors at once.&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill bowler loadedprojectile.png|25px]] Lobber: Powder Ball&lt;br /&gt;
| Lobber attacks hit a larger area&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill retiarius pearlwebs.png|25px]] Captor: Pearl Web&lt;br /&gt;
| Captor attacks stun horrors&lt;br /&gt;
| Prodigy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill cannon loadedcannonball.png|25px]] Cannoneer: Volatile Cannonball&lt;br /&gt;
| Cannoneer attacks hit a larger area&lt;br /&gt;
| Prodigy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill ballista clusterbomb.png|25px]] Ballista: Cluster Bomb&lt;br /&gt;
| Ballista attacks hit a larger area&lt;br /&gt;
| Master&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill scout execution.png|25px]] Hunter: Execution&lt;br /&gt;
| Hunter attacks instantly kill low-health enemies&lt;br /&gt;
| Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pieces ==&lt;br /&gt;
Pieces skills unlock new pieces.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Unlocked pieces&lt;br /&gt;
! Expedition Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Advanced Stone Pieces.png|25px]] Advanced Stone Pieces&lt;br /&gt;
| 1x3 Stone Brick, Stone Rampart, Stone Arches&amp;lt;br&amp;gt;Mounted Fire Arrows, Mounted Poison, Mounted Hell Arrows, Mounted Hell Poison&lt;br /&gt;
| Bookworm&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Advanced Wood Pieces.png|25px]] Advanced Wood Pieces I&lt;br /&gt;
| 1x3 Wood Strut, Wood Scaffold, Mounted Banner, Grand Mounted Banner&lt;br /&gt;
| Prodigy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Advanced Wood Pieces.png|25px]] Advanced Wood Pieces II&lt;br /&gt;
| Claw Trap&lt;br /&gt;
| Master&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Iris ==&lt;br /&gt;
Iris skills improve Iris&#039; capabilities and unlike other skills they come in mutually-exclusive groups of two as well as two levels each.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Effect&lt;br /&gt;
! Type&lt;br /&gt;
! width=1% | Expedition Level&lt;br /&gt;
! Excludes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palido Darts.png|25px]] Arte: Palido Darts I&lt;br /&gt;
| Iris&#039; attack strikes up to 4 horrors and deals 30 damage&lt;br /&gt;
| Passive&lt;br /&gt;
| Bookworm&lt;br /&gt;
| [[File:Palido Impact.png|25px]] Arte: Palido Impact&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palido Impact.png|25px]] Arte: Palido Impact I&lt;br /&gt;
| Iris&#039; attack deals 36 damage&lt;br /&gt;
| Passive&lt;br /&gt;
| Bookworm&lt;br /&gt;
| [[File:Palido Darts.png|25px]] Arte: Palido Darts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris stormA.png|25px]] Arte: Sunderbolt I&lt;br /&gt;
| Deals damage in one attack in a large area&lt;br /&gt;
| Active&lt;br /&gt;
| Bookworm&lt;br /&gt;
| [[File:Action button skill iris stormB.png|25px]] Arte: Tempest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris stormB.png|25px]] Arte: Tempest I&lt;br /&gt;
| Deals damage in multiple attacks in a large area&lt;br /&gt;
| Active&lt;br /&gt;
| Bookworm&lt;br /&gt;
| [[File:Action button skill iris stormA.png|25px]] Arte: Sunderbolt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Undershirt.png|25px]] Leather Undershirt&lt;br /&gt;
| Increases Iris&#039; health&lt;br /&gt;
| Passive&lt;br /&gt;
| Prodigy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil I&lt;br /&gt;
| Reduces damage to buildings by 50% and restores health to buildings&lt;br /&gt;
| Active&lt;br /&gt;
| Prodigy&lt;br /&gt;
| [[File:Action button skill iris shieldB.png|25px]] Arte: Pounding Veil&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris shieldB.png|25px]] Arte: Pounding Veil I&lt;br /&gt;
| Reduces damage to buildings by 30% and damages horrors in the area&lt;br /&gt;
| Active&lt;br /&gt;
| Prodigy&lt;br /&gt;
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palido Darts.png|25px]] Arte: Palido Darts II&lt;br /&gt;
| Iris&#039; attack strikes up to 7 horrors and deals 30 damage&lt;br /&gt;
| Passive&lt;br /&gt;
| Prodigy&lt;br /&gt;
| [[File:Palido Impact.png|25px]] Arte: Palido Impact&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Palido Impact.png|25px]] Arte: Palido Impact II&lt;br /&gt;
| Iris&#039; attack deals 48 damage&lt;br /&gt;
| Passive&lt;br /&gt;
| Prodigy&lt;br /&gt;
| [[File:Palido Darts.png|25px]] Arte: Palido Darts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris stormA.png|25px]] Arte: Sunderbolt II&lt;br /&gt;
| Deals damage in one attack in a large area and inflicts Stunned and Burning&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
| [[File:Action button skill iris stormB.png|25px]] Arte: Tempest&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris stormB.png|25px]] Arte: Tempest II&lt;br /&gt;
| Deals heavy damage in multiple attacks in a very large area&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
| [[File:Action button skill iris stormA.png|25px]] Arte: Sunderbolt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil II&lt;br /&gt;
| Reduces damage to buildings by 100% and restores health to buildings for a long time&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
| [[File:Action button skill iris shieldB.png|25px]] Arte: Pounding Veil&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Action button skill iris shieldB.png|25px]] Arte: Pounding Veil II&lt;br /&gt;
| Slightly reduces damage to buildings and damages horrors in the area for a long time&lt;br /&gt;
| Active&lt;br /&gt;
| Master&lt;br /&gt;
| [[File:Action button skill iris shieldA.png|25px]] Arte: Healing Veil&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Undershirt.png|25px]] Chainmail Undershirt&lt;br /&gt;
| Increases Iris&#039; health&lt;br /&gt;
| Passive&lt;br /&gt;
| Master&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Campaign&amp;diff=730</id>
		<title>Campaign</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Campaign&amp;diff=730"/>
		<updated>2025-03-15T20:02:10Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:War Table.png|thumb|300px|The War Table]]&lt;br /&gt;
There are four mission types in the campaign:&lt;br /&gt;
* &#039;&#039;&#039;Tutorial&#039;&#039;&#039; missions teach how to play the game.&lt;br /&gt;
* &#039;&#039;&#039;City building&#039;&#039;&#039; missions use resources, building, prosperity and day-night cycle mechanics. Your objective is to survive all the nights. Iris is playable and if she dies she resurrects at the citadel after a short time.&lt;br /&gt;
* &#039;&#039;&#039;Expedition&#039;&#039;&#039; missions give you a limited number of units to complete the objectives. Pieces are available in limited numbers based on caches salvaged on the map. Iris is playable and if she dies the mission fails.&lt;br /&gt;
* &#039;&#039;&#039;Tower defense&#039;&#039;&#039; missions limited number of units and pieces are available in a limited number given at the beginning of the mission.  The objective is to kill all horrors before they reach and destroy the stronghold on the opposite end of the map and there is also an optional objective to kill all horrors before they reach and destroy the ancient beacon in the middle of the map. Night can only be triggered manually. Iris is not playable.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=1% | Mission&lt;br /&gt;
! width=1% | Type&lt;br /&gt;
! Terrain&lt;br /&gt;
! Nights&lt;br /&gt;
! Main objectives&lt;br /&gt;
! Optional objectives&lt;br /&gt;
! Introduced unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 1&amp;lt;br&amp;gt;A Herald&#039;s Message&#039;&#039;&#039;&lt;br /&gt;
| Tutorial&lt;br /&gt;
| Outskirts&lt;br /&gt;
| 0&lt;br /&gt;
| Tutorial: Basics&amp;lt;br&amp;gt;Keep the Herald alive&amp;lt;br&amp;gt;Deliver the message&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 2&amp;lt;br&amp;gt;The Sola Gate&#039;&#039;&#039;&lt;br /&gt;
| Tutorial&lt;br /&gt;
| Hogar&lt;br /&gt;
| 2&lt;br /&gt;
| Tutorial: Building defenses&amp;lt;br&amp;gt;Don&#039;t let the Sola Gate fall&amp;lt;br&amp;gt;Keep Lady Iris alive&lt;br /&gt;
| &lt;br /&gt;
| [[File:IrisPortrait.png|25px]] Iris&amp;lt;br&amp;gt;[[File:ArcherPortrait.png|25px]] Bowman&amp;lt;br&amp;gt;[[File:BowlerPortrait.png|25px]] Lobber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 3&amp;lt;br&amp;gt;The Forest Garrison&#039;&#039;&#039;&lt;br /&gt;
| Tutorial&lt;br /&gt;
| Outskirts&lt;br /&gt;
| 2&lt;br /&gt;
| Tutorial: Settlement economy&amp;lt;br&amp;gt;Defend the Citadel at all costs&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 4&amp;lt;br&amp;gt;A Fearful Frontier&#039;&#039;&#039;&lt;br /&gt;
| City building&lt;br /&gt;
| Highlands&lt;br /&gt;
| 3&lt;br /&gt;
| Hunt down a Broodnest&amp;lt;br&amp;gt;Defend the Citadel at all costs&lt;br /&gt;
| Destroy Broodnests&amp;lt;br&amp;gt;Seek greater Prosperity for your settlement&lt;br /&gt;
| [[File:RetiariusPortrait.png|25px]] Captor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 5&amp;lt;br&amp;gt;Lost Pages&#039;&#039;&#039;&lt;br /&gt;
| Expedition&lt;br /&gt;
| Highlands&lt;br /&gt;
| 0&lt;br /&gt;
| Explore the nearby ruins&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 6&amp;lt;br&amp;gt;Mistfuel Firepower&#039;&#039;&#039;&lt;br /&gt;
| City building&lt;br /&gt;
| Highlands&lt;br /&gt;
| 3&lt;br /&gt;
| Defend the Citadel at all costs&lt;br /&gt;
| Establish a Bomber&#039;s Workshop&amp;lt;br&amp;gt;Pick up a Lost Page&lt;br /&gt;
| [[File:CannoneerPortrait.png|25px]] Cannoneer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 7&amp;lt;br&amp;gt;A Convenient Chasm&#039;&#039;&#039;&lt;br /&gt;
| Tower defense&lt;br /&gt;
| Highlands&lt;br /&gt;
| 2&lt;br /&gt;
| Defend the Stronghold from horrors&lt;br /&gt;
| Protect an Ancient Beacon from all attacks&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 8&amp;lt;br&amp;gt;Downpour&#039;&#039;&#039;&lt;br /&gt;
| Expedition&lt;br /&gt;
| Wetlands&lt;br /&gt;
| 1&lt;br /&gt;
| Face the Sirena in the downpour&amp;lt;br&amp;gt;Find the recruit troops&amp;lt;br&amp;gt;Pick up a Lost Page&lt;br /&gt;
| Pick up a Lost Page&lt;br /&gt;
| [[File:ScoutPortrait.png|25px]] Hunter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 9&amp;lt;br&amp;gt;Home and Heartache&#039;&#039;&#039;&lt;br /&gt;
| Expedition&lt;br /&gt;
| Hogar&lt;br /&gt;
| 0&lt;br /&gt;
| Reach the city walls&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 10&amp;lt;br&amp;gt;The Defense of Hogar&#039;&#039;&#039;&lt;br /&gt;
| City building&lt;br /&gt;
| Hogar&lt;br /&gt;
| 3&lt;br /&gt;
| Don&#039;t let the Sola Gate fall&lt;br /&gt;
| Build quarries&lt;br /&gt;
| [[File:BallistaPortrait.png|25px]] Ballista&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 11&amp;lt;br&amp;gt;Horrors of the Bog&#039;&#039;&#039;&lt;br /&gt;
| Tower defense&lt;br /&gt;
| Wetlands&lt;br /&gt;
| 2&lt;br /&gt;
| Defend the Stronghold from horrors&lt;br /&gt;
| Protect an Ancient Beacon from all attacks&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 12&amp;lt;br&amp;gt;Into the Depths&#039;&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Campaign&amp;diff=729</id>
		<title>Campaign</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Campaign&amp;diff=729"/>
		<updated>2025-03-15T20:00:18Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:War Table.png|thumb|300px|The War Table]]&lt;br /&gt;
There are four mission types in the campaign:&lt;br /&gt;
* &#039;&#039;&#039;Tutorial&#039;&#039;&#039; missions teach how to play the game.&lt;br /&gt;
* &#039;&#039;&#039;City building&#039;&#039;&#039; missions use resources, building, prosperity and day-night cycle mechanics. Your objective is to survive all the nights. Iris is playable and if she dies she resurrects at the citadel after a short time.&lt;br /&gt;
* &#039;&#039;&#039;Expedition&#039;&#039;&#039; missions give you a limited number of units to complete the objectives. Pieces are available in limited numbers based on caches salvaged on the map. Iris is playable and if she dies the mission fails.&lt;br /&gt;
* &#039;&#039;&#039;Tower defense&#039;&#039;&#039; missions limited number of units and pieces are available in a limited number given at the beginning of the mission.  The objective is to kill all horrors before they reach and destroy the stronghold on the opposite end of the map and there is also an optional objective to kill all horrors before they reach and destroy the ancient beacon in the middle of the map. Night can only be triggered manually. Iris is not playable.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=1% | Mission&lt;br /&gt;
! width=1% | Type&lt;br /&gt;
! Terrain&lt;br /&gt;
! Nights&lt;br /&gt;
! Main objectives&lt;br /&gt;
! Optional objectives&lt;br /&gt;
! Introduced unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 1&amp;lt;br&amp;gt;A Herald&#039;s Message&#039;&#039;&#039;&lt;br /&gt;
| Tutorial&lt;br /&gt;
| Outskirts&lt;br /&gt;
| 0&lt;br /&gt;
| Tutorial: Basics&amp;lt;br&amp;gt;Keep the Herald alive&amp;lt;br&amp;gt;Deliver the message&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 2&amp;lt;br&amp;gt;The Sola Gate&#039;&#039;&#039;&lt;br /&gt;
| Tutorial&lt;br /&gt;
| Hogar&lt;br /&gt;
| 2&lt;br /&gt;
| Tutorial: Building defenses&amp;lt;br&amp;gt;Don&#039;t let the Sola Gate fall&amp;lt;br&amp;gt;Keep Lady Iris alive&lt;br /&gt;
| &lt;br /&gt;
| [[File:IrisPortrait.png|25px]] Iris&amp;lt;br&amp;gt;[[File:ArcherPortrait.png|25px]] Bowman&amp;lt;br&amp;gt;[[File:BowlerPortrait.png|25px]] Lobber&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 3&amp;lt;br&amp;gt;The Forest Garrison&#039;&#039;&#039;&lt;br /&gt;
| Tutorial&lt;br /&gt;
| Outskirts&lt;br /&gt;
| 2&lt;br /&gt;
| Tutorial: Settlement economy&amp;lt;br&amp;gt;Defend the Citadel at all costs&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 4&amp;lt;br&amp;gt;A Fearful Frontier&#039;&#039;&#039;&lt;br /&gt;
| City building&lt;br /&gt;
| Highlands&lt;br /&gt;
| 3&lt;br /&gt;
| Hunt down a Broodnest&amp;lt;br&amp;gt;Defend the Citadel at all costs&lt;br /&gt;
| Destroy Broodnests&amp;lt;br&amp;gt;Seek greater Prosperity for your settlement&lt;br /&gt;
| [[File:RetiariusPortrait.png|25px]] Captor&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 5&amp;lt;br&amp;gt;Lost Pages&#039;&#039;&#039;&lt;br /&gt;
| Expedition&lt;br /&gt;
| Highlands&lt;br /&gt;
| 0&lt;br /&gt;
| Explore the nearby ruins&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 6&amp;lt;br&amp;gt;Mistfuel Firepower&#039;&#039;&#039;&lt;br /&gt;
| City building&lt;br /&gt;
| Highlands&lt;br /&gt;
| 3&lt;br /&gt;
| Defend the Citadel at all costs&lt;br /&gt;
| Establish a Bomber&#039;s Workshop&amp;lt;br&amp;gt;Pick up a Lost Page&lt;br /&gt;
| [[File:CannoneerPortrait.png|25px]] Cannoneer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 7&amp;lt;br&amp;gt;A Convenient Chasm&#039;&#039;&#039;&lt;br /&gt;
| Tower defense&lt;br /&gt;
| Highlands&lt;br /&gt;
| 2&lt;br /&gt;
| Defend the Stronghold from horrors&lt;br /&gt;
| Protect an Ancient Beacon from all attacks&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 8&amp;lt;br&amp;gt;Downpour&#039;&#039;&#039;&lt;br /&gt;
| Expedition&lt;br /&gt;
| Wetlands&lt;br /&gt;
| 1&lt;br /&gt;
| Face the Sirena in the downpour&amp;lt;br&amp;gt;Find the recruit troops&amp;lt;br&amp;gt;Pick up a Lost Page&lt;br /&gt;
| Pick up a Lost Page&lt;br /&gt;
| [[File:ScoutPortrait.png|25px]] Hunter&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 9&amp;lt;br&amp;gt;Home and Heartache&#039;&#039;&#039;&lt;br /&gt;
| Expedition&lt;br /&gt;
| Hogar&lt;br /&gt;
| 0&lt;br /&gt;
| Reach the city walls&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 10&amp;lt;br&amp;gt;The Defense of Hogar&#039;&#039;&#039;&lt;br /&gt;
| City building&lt;br /&gt;
| Hogar&lt;br /&gt;
| 3&lt;br /&gt;
| Don&#039;t let the Sola Gate fall&lt;br /&gt;
| Build quarries&lt;br /&gt;
| [[File:BallistaPortrait.png|25px]] Ballista&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chapter 11&amp;lt;br&amp;gt;Horrors of the Bog&#039;&#039;&#039;&lt;br /&gt;
| Tower defense&lt;br /&gt;
| Wetlands&lt;br /&gt;
| 2&lt;br /&gt;
| Defend the Stronghold from horrors&lt;br /&gt;
| Protect an Ancient Beacon from all attacks&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Cataclismo_Official_Wiki&amp;diff=728</id>
		<title>Cataclismo Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Cataclismo_Official_Wiki&amp;diff=728"/>
		<updated>2025-03-15T19:56:55Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
&lt;br /&gt;
| about_title = About this site&lt;br /&gt;
| about_content = &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Cataclismo]]&#039;&#039;&#039;&#039;&#039; is a real-time strategy tower defense video game. Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and [https://discord.com/invite/KJKN939Zae find our chat room on Discord]!&lt;br /&gt;
&lt;br /&gt;
* [https://store.steampowered.com/app/1422440/Cataclismo/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/BFWrAfxd2H Developer&#039;s Discord]&lt;br /&gt;
* [https://discord.com/invite/KJKN939Zae Wiki-specific Discord chat room]&lt;br /&gt;
&lt;br /&gt;
| sections_title = Important Pages&lt;br /&gt;
| sections_content = {{Mainbox&lt;br /&gt;
|title=Getting Started&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Action button skill iris shieldB.png|35px|link=]] [[Game modes]] • [[File:Action button skill core wave.png|35px|link=]] [[Prosperity]] • [[File:Palido Darts.png|35px|link=]] [[Endless mode]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=Construction&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Reinforced Stonework.png|35px|link=]] [[Pieces]] • [[File:Advanced Stone Pieces.png|35px|link=]] [[Buildings]] • [[File:Action button skill archer melenaus.png|35px|link=]] [[Improvements]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=Units&lt;br /&gt;
|content=&lt;br /&gt;
[[File:ArcherPortrait.png|35px|link=]] [[Units]] • [[File:WeakVerminPortrait.png|35px|link=]] [[Horrors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=Campaign&lt;br /&gt;
|content=&lt;br /&gt;
[[File:IrisPortrait.png|35px|link=]] [[Campaign]] • [[File:Action button skill core irisdeath.png|35px|link=]] [[Book of Insight]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| featured_title= Want to help improve the wiki?&lt;br /&gt;
| featured_content= Anyone can contribute to the wiki. If you want to become a contributor please register and check out the &#039;&#039;&#039;[[Project:Work needed|work needed page]]&#039;&#039;&#039;. If you spot anything in need of improvement, don&#039;t hesitate to make an edit. If you plan on making any major changes it is recommended you read the &#039;&#039;&#039;[[Project:Style|style guidelines]]&#039;&#039;&#039; first.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Cataclismo, developed by Digital Sun and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Cataclismo_Official_Wiki&amp;diff=727</id>
		<title>Cataclismo Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Cataclismo_Official_Wiki&amp;diff=727"/>
		<updated>2025-03-15T19:53:23Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
&lt;br /&gt;
| about_title = About this site&lt;br /&gt;
| about_content = &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Cataclismo]]&#039;&#039;&#039;&#039;&#039; is a real-time strategy tower defense video game. Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.&lt;br /&gt;
&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and [https://discord.com/invite/KJKN939Zae find our chat room on Discord]!&lt;br /&gt;
&lt;br /&gt;
* [https://store.steampowered.com/app/1422440/Cataclismo/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/BFWrAfxd2H Developer&#039;s Discord]&lt;br /&gt;
* [https://discord.com/invite/KJKN939Zae Wiki-specific Discord chat room]&lt;br /&gt;
&lt;br /&gt;
| sections_title = Important Pages&lt;br /&gt;
| sections_content = {{Mainbox&lt;br /&gt;
|title=Getting Started&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Action button skill iris shieldB.png|35px|link=]] [[Game modes]] • [[File:Action button skill core wave.png|35px|link=]] [[Prosperity]] • [[File:Palido Darts.png|35px|link=]] [[Endless mode]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=Citadel&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Reinforced Stonework.png|35px|link=]] [[Pieces]] • [[File:Advanced Stone Pieces.png|35px|link=]] [[Buildings]] • [[File:Action button skill archer melenaus.png|35px|link=]] [[Improvements]]s&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=Units&lt;br /&gt;
|content=&lt;br /&gt;
[[File:ArcherPortrait.png|35px|link=]] [[Units]] • [[File:WeakVerminPortrait.png|35px|link=]] [[Horrors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mainbox&lt;br /&gt;
|title=Campaign&lt;br /&gt;
|content=&lt;br /&gt;
[[File:IrisPortrait.png|35px|link=]] [[Campaign]] • [[File:Action button skill core irisdeath.png|35px|link=]] [[Book of Insight]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
| featured_title= Want to help improve the wiki?&lt;br /&gt;
| featured_content= Anyone can contribute to the wiki. If you want to become a contributor please register and check out the &#039;&#039;&#039;[[Project:Work needed|work needed page]]&#039;&#039;&#039;. If you spot anything in need of improvement, don&#039;t hesitate to make an edit. If you plan on making any major changes it is recommended you read the &#039;&#039;&#039;[[Project:Style|style guidelines]]&#039;&#039;&#039; first.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Cataclismo, developed by Digital Sun and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Buildings&amp;diff=726</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Cataclismo/index.php?title=Buildings&amp;diff=726"/>
		<updated>2025-03-15T19:40:06Z</updated>

		<summary type="html">&lt;p&gt;76561198107421680: /* Raw Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Buildings must be placed within owned territory, which is projected around the Citadel and Beacons. Pieces can be built anywhere.&lt;br /&gt;
&lt;br /&gt;
Each building has an Oxygen maintenance cost that depends on the game difficulty.&lt;br /&gt;
&lt;br /&gt;
A building can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported building may collapse. When time is paused a building won&#039;t collapse without Support and will be highlighted red.&lt;br /&gt;
&lt;br /&gt;
You can recycle placed buildings to recover their resources by pressing the recycle button below the build menu and then clicking on the buildings you want recycled.&lt;br /&gt;
&lt;br /&gt;
== The Citadel ==&lt;br /&gt;
[[File:The Citadel.png|thumb|300px|The Citadel]]&lt;br /&gt;
Every settlement will begin with a Citadel, which produces 180 Oxygen, stores 720 Oxygen, 400 Wood, 400 Stone and 200 Minerals, and projects territory around it. It produces 10 Military Capacity and can be upgraded to produce more. It also comes with two towers where buildings may be placed, ideally Air Filters. All buildings need a path to the Citadel to function and will shut down if pieces facilitating this are destroyed or recycled. If the Citadel is destroyed the mission is lost. &lt;br /&gt;
&lt;br /&gt;
The Citadel has a health of 400, which is increased to 650 with the Reinforced Stonework skill from the Book of Insight.&lt;br /&gt;
&lt;br /&gt;
The Citadel produces 10 Citizens on Story difficulty, 8 Citizens on Easy/Normal/Hard difficulty and 6 Citizens on Extreme difficulty.&lt;br /&gt;
&lt;br /&gt;
With the Headquarters Defense skill from the Book of Insight the Citadel gains an ability to damage all horrors around it. With the Mistleap skill from the Book of Insight the Citadel gains an ability to teleport all units in the selected area to the Citadel.&lt;br /&gt;
&lt;br /&gt;
== Resource Gathering ==&lt;br /&gt;
Resource Gathering buildings are used to produce resources.&lt;br /&gt;
=== Raw Materials ===&lt;br /&gt;
Raw Materials buildings use workers who carry materials from the resource gathering building to the nearest Warehouse or Citadel. The shorter the distance, the faster resources will be gathered. The buildings come in two levels and can be upgraded for the cost difference once the required Prosperity is reached.&lt;br /&gt;
&lt;br /&gt;
Each building has one worker and can have as many additional workers assigned as there are Citizens available. The optimal number of workers depends on the number of resources around and the distance to the nearest warehouse or the citadel.&lt;br /&gt;
* If the number of workers is colored white, additional workers will increase production.&lt;br /&gt;
* If the number of workers is colored green, the building has the optimal amount of workers assigned for maximum production.&lt;br /&gt;
* If the number of workers is colored red, the building has more workers assigned than necessary for maximum production.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Max. Production&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sawmill.png|70px]] &#039;&#039;&#039;Sawmill&#039;&#039;&#039;&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 75 Oxygen&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quarry.png|70px]] &#039;&#039;&#039;Quarry&#039;&#039;&#039;&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone/worker&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 90 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 75 Wood&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 3 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Warehouse.png|70px]] &#039;&#039;&#039;Warehouse&#039;&#039;&#039;&lt;br /&gt;
| 600 Wood and Stone Storage&amp;lt;br&amp;gt;300 Minerals Storage&amp;lt;br&amp;gt;Drop-off point for resources&amp;lt;br&amp;gt;Researches improvements for resource gathering&lt;br /&gt;
| [[File:Oxygen.png|25px]] 360 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 90 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 40 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 6 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 63 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master Sawmill.png|70px]] &#039;&#039;&#039;Master Sawmill&#039;&#039;&#039;&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 310 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 30 Minerals&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master Quarry.png|70px]] &#039;&#039;&#039;Master Quarry&#039;&#039;&#039;&lt;br /&gt;
| [[File:Stone.png|25px]] 15 Stone/worker&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals/worker&lt;br /&gt;
| [[File:Oxygen.png|25px]] 395 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 140 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 18 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 3 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Master Warehouse.png|70px]] &#039;&#039;&#039;Master Warehouse&#039;&#039;&#039;&lt;br /&gt;
| 800 Wood and Stone Storage&amp;lt;br&amp;gt;450 Minerals Storage&amp;lt;br&amp;gt;Drop-off point for resources&amp;lt;br&amp;gt;Researches improvements for resource gathering&lt;br /&gt;
| [[File:Oxygen.png|25px]] 540 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 225 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 6 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 63 Seconds&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Air Filtering ===&lt;br /&gt;
Air Filtering buildings produce Oxygen and do not have maintenance costs. Production buildings must be placed high to function.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Max. Production&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air Filter.png|60px]] &#039;&#039;&#039;Air Filter&#039;&#039;&#039;&lt;br /&gt;
| [[File:Oxygen.png|25px]] 180 Oxygen/min&lt;br /&gt;
| [[File:Wood.png|25px]] 48 Wood&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 2 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bulk Air Filter.png|60px]] &#039;&#039;&#039;Bulk Air Filter&#039;&#039;&#039;&lt;br /&gt;
| [[File:Oxygen.png|25px]] 270 Oxygen/min&lt;br /&gt;
| [[File:Wood.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 10 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 2 Citizens&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air Silo.png|60px]] &#039;&#039;&#039;Air Silo&#039;&#039;&#039;&lt;br /&gt;
| 900 Oxygen storage&amp;lt;br&amp;gt;Researches improvements for unit maintenance&lt;br /&gt;
| [[File:Wood.png|25px]] 105 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 270 Oxygen&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 10 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 49 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mist Condensing ===&lt;br /&gt;
The Mist Condenser is unlocked at Prosperity level III, produces up to 10 Mistfuel and requires Mist. Cost: 200 Oxygen, 180 Wood, 20 Minerals, 6 Citizens. Build Time: 35 Seconds.&lt;br /&gt;
&lt;br /&gt;
== City Buildings ==&lt;br /&gt;
=== City Growth ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beacon.png|70px]] &#039;&#039;&#039;Beacon&#039;&#039;&#039;&lt;br /&gt;
| Expands the settlement&#039;s territory in a large radius&amp;lt;br&amp;gt;Favored target of horrors&lt;br /&gt;
| [[File:Wood.png|25px]] 24 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 100 Oxygen&lt;br /&gt;
| 28 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shack.png|70px]] &#039;&#039;&#039;Shack&#039;&#039;&#039;&lt;br /&gt;
| Gives 5 Citizens on Story difficulty&amp;lt;br&amp;gt;Gives 4 Citizens on Easy/Normal/Hard difficulty&amp;lt;br&amp;gt;Gives 3 Citizens on Extreme difficulty&amp;lt;br&amp;gt;Comes with a support area on top&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Air Trader.png|70px]] &#039;&#039;&#039;Air Trader&#039;&#039;&#039;&lt;br /&gt;
| Enables buying Wood and Stone with Oxygen&lt;br /&gt;
| [[File:Wood.png|25px]] 100 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 340 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 7 Citizens&lt;br /&gt;
| 56 Seconds&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Masonry Guild.png|70px]] &#039;&#039;&#039;Masonry Guild&#039;&#039;&#039;&lt;br /&gt;
| Researches improvements for pieces and buildings&lt;br /&gt;
| [[File:Wood.png|25px]] 195 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 500 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 25 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 18 Citizens&lt;br /&gt;
| 49 Seconds&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Homestead.png|70px]] &#039;&#039;&#039;Homestead&#039;&#039;&#039;&lt;br /&gt;
| Gives 9 Citizens on Story difficulty&amp;lt;br&amp;gt;Gives 8 Citizens on Easy/Normal/Hard difficulty&amp;lt;br&amp;gt;Gives 7 Citizens on Extreme difficulty&amp;lt;br&amp;gt;Comes with a support area on top&amp;lt;br&amp;gt;Can also be upgraded from Shack for the cost difference&lt;br /&gt;
| [[File:Wood.png|25px]] 110 Wood&amp;lt;br&amp;gt;[[File:Oxygen.png|25px]] 90 Oxygen&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 15 Minerals&lt;br /&gt;
| 35 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Military Growth ===&lt;br /&gt;
Military Growth are used to recruit and upgrade units.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building&lt;br /&gt;
! Trains and upgrades&lt;br /&gt;
! Cost&lt;br /&gt;
! Build Time&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barracks.png|70px]] &#039;&#039;&#039;Barracks&#039;&#039;&#039;&lt;br /&gt;
| [[File:ArcherPortrait.png|25px]] Bowman&amp;lt;br&amp;gt;[[File:BowlerPortrait.png|25px]] Lobber&amp;lt;br&amp;gt;[[File:RetiariusPortrait.png|25px]] Captor&lt;br /&gt;
| [[File:Oxygen.png|25px]] 225 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 120 Wood&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 10 Citizens&lt;br /&gt;
| 42 Seconds&lt;br /&gt;
| I&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bomber&#039;s Workshop.png|70px]] &#039;&#039;&#039;Bomber&#039;s Workshop&#039;&#039;&#039;&lt;br /&gt;
| [[File:CannoneerPortrait.png|25px]] Cannoneer&amp;lt;br&amp;gt;[[File:BallistaPortrait.png|25px]] Ballista&lt;br /&gt;
| [[File:Oxygen.png|25px]] 680 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 240 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 40 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 18 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 2 Mistfuel&lt;br /&gt;
| 56 Seconds&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Elite&#039;s Quarters.png|70px]] &#039;&#039;&#039;Elite&#039;s Quarters&#039;&#039;&#039;&lt;br /&gt;
| [[File:ScoutPortrait.png|25px]] Hunter&amp;lt;br&amp;gt;[[File:CrusaderPortrait.png|25px]] Partisan (Skirmish, Endless and Sandbox only)&lt;br /&gt;
| [[File:Oxygen.png|25px]] 920 Oxygen&amp;lt;br&amp;gt;[[File:Wood.png|25px]] 300 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 60 Minerals&amp;lt;br&amp;gt;[[File:Citizens.png|25px]] 22 Citizens&amp;lt;br&amp;gt;[[File:Mistfuel.png|25px]] 8 Mistfuel&lt;br /&gt;
| 63 Seconds&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Building Supplements ===&lt;br /&gt;
Building supplements provide bonuses to buildings that are adjacent or underneath them. All of them take 18 seconds to build.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building Supplement&lt;br /&gt;
! Effects&lt;br /&gt;
! Cost&lt;br /&gt;
! Prosperity Level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Home Extension.png|40px]] &#039;&#039;&#039;Home Extension&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Shacks and Homesteads gain +1 Citizen&amp;lt;br&amp;gt;Has a 2x2 construction area on top.&lt;br /&gt;
| [[File:Wood.png|25px]] 10 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 5 Minerals&lt;br /&gt;
| II&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Airtight Insulation.png|40px]] &#039;&#039;&#039;Airtight Insulation&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Shacks and Homesteads gain -20% Oxygen maintenance&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 8 Minerals&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Autonomous Pump.png|40px]] &#039;&#039;&#039;Autonomous Pump&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Air Filters and Bulk Air Filters gain -1 Citizen cost&lt;br /&gt;
| [[File:Wood.png|25px]] 15 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 8 Minerals&lt;br /&gt;
| III&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Intake Duct.png|40px]] &#039;&#039;&#039;Intake Duct&#039;&#039;&#039;&lt;br /&gt;
| Adjacent Air Filters produce +54 more Oxygen&amp;lt;br&amp;gt;Adjacent Bulk Air Filters produce +81 more Oxygen&lt;br /&gt;
| [[File:Wood.png|25px]] 30 Wood&amp;lt;br&amp;gt;[[File:Minerals.png|25px]] 14 Minerals&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198107421680</name></author>
	</entry>
</feed>