Module:Cards/Data

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Revision as of 08:11, 23 December 2025 by VisionofFire (talk | contribs) (Initial load of card data (still has placeholders))
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Documentation for this module may be created at Module:Cards/Data/doc

--<nowiki>
local p = {}
local cards = {}


--[=[
CTRL+F "TODO" for things that need to be confirmed

Tags are mostly bolded words in descriptions - Equipment, Type, & Rarity are automatically added as tags
  "Sacrifice Imp" was split to two separate tags; "Sacrifice" & "Imp" as they are tags as well
Subjectively added tags:
  "Deplete"    - add more cards to the deck


--- Icons
{{Value|text|icon}} should be used in most cases

For icons with no prefix, add "[Attack]" (or any icon name below) to add the icon to a desc, do not use [[File:]]
  Shield
  Duration
  Precision Damage
  AOE Damage
  Ordnance
  Energy
  Mass
  Heat
  Shred
  Brittle
  Ignite
--]=]

cards["Ablative Armor"] = {
    ["guid"] = "PM_S_EngEq_EuteticArmor(SubFSM)",
    ["DisplayName"] = "Ablative Armor",
    ["LocalizedCardText"] = "-2 Enemy Laser {fam} damage and -1 {kword=ignite} while this ship is not {kword=shielded} Counts down with every point of hull damage taken. Expires when counter reaches 0.",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Absolute Dissipation"] = {
    ["guid"] = "PM_T_HackEq_AbsoluteDissipation (SubFSM) WIP",
    ["DisplayName"] = "Absolute Dissipation",
    ["LocalizedCardText"] = "Turn the enemy dissipation value positive 3 {Duration}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Accountability"] = {
    ["guid"] = "PM_S_ResEq_Accountability (SubFSM)",
    ["DisplayName"] = "Accountability",
    ["LocalizedCardText"] = "At the end of this turn, gain {stack} {Mas} for every card in hand.",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Accretion"] = {
    ["guid"] = "PM_S_ResEq_MassAccretion_L1 (SubFSM)",
    ["DisplayName"] = "Accretion",
    ["LocalizedCardText"] = "Gain {value3} {Mas} for every {value2} {Eng} you have (0). Sustain 1",
    ["Cooldown"] = 6,
    ["Heat"] = 1,
    ["Inc"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Accretion+"] = {
    ["guid"] = "PM_S_ResEq_MassAccretion_L2 (SubFSM)",
    ["DisplayName"] = "Accretion",
    ["LocalizedCardText"] = "Gain {value3} {Mas} for every {value2} {Eng} you have (0). Sustain 2",
    ["Cooldown"] = 6,
    ["Heat"] = 2,
    ["Inc"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Accumulation"] = {
    ["guid"] = "PM_S_EngEq_Accumulation_L1 (SubFSM)",
    ["DisplayName"] = "Accumulation",
    ["LocalizedCardText"] = "Gain +{value} {kword=shielding} for every {thresh} {Eng} spent. --- {kword=upgrade}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Accumulation+"] = {
    ["guid"] = "PM_S_EngEq_Accumulation_L2 (SubFSM)",
    ["DisplayName"] = "Accumulation",
    ["LocalizedCardText"] = "Gain +{value} {kword=shielding} for every {thresh} {Eng} spent. --- {kword=upgrade}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Active Cooling"] = {
    ["guid"] = "PM_S_Radiators_ActiveCooling_L1 (SubFSM)",
    ["DisplayName"] = "Active Cooling",
    ["LocalizedCardText"] = "Add {count} <style=kword>Radiate+</style> cards to your hand.",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Active Defense"] = {
    ["guid"] = "PM_T_ShieldEq_ActiveDefense_L1 (SubFSM)",
    ["DisplayName"] = "Active Defense",
    ["LocalizedCardText"] = "Gain {base} {kword=shieldpoints}, plus another {ratio} for every <style=atk>attack</style> card played this turn (total: 0 {kword=shieldpoints}).",
    ["Cooldown"] = 6,
    ["Shield"] = 0,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Active Repairs"] = {
    ["guid"] = "PM_S_EngEq_ActiveRepairs_L1 (SubFSM)",
    ["DisplayName"] = "Active Repairs",
    ["LocalizedCardText"] = "Repair {repair} hull for each Kinetic {fam} card in hand. Reshuffle them to your draw pile. --- {kword=deplete}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Active Repairs+"] = {
    ["guid"] = "PM_S_EngEq_ActiveRepairs_L2 (SubFSM)",
    ["DisplayName"] = "Active Repairs",
    ["LocalizedCardText"] = "Repair {repair} hull for each Kinetic {fam} card in hand. Reshuffle them to your draw pile. --- {kword=deplete}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Adaptive Defense+"] = {
    ["guid"] = "PM_T_EngEq_AdaptiveDefense_L2 (SubFSM)",
    ["DisplayName"] = "Adaptive Defense",
    ["LocalizedCardText"] = "For every {ratio} HP lost on the enemy’s turn, you gain +{shieldbonus}{kword=shieldpoints} on your next Shield {fam} card played. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Aegis"] = {
    ["guid"] = "PM_T_ShieldEq_Aegis (SubFSM)",
    ["DisplayName"] = "Aegis",
    ["LocalizedCardText"] = "Gain 50 {kword=shieldpoints}. disable your Prod. {EngProd} for 1 turn {turn} At the start of your next turn lose all your {kword=shieldpoints} Requires: 5 {EngProd}",
    ["Cooldown"] = 5,
    ["Shield"] = 50,
    ["Energy Cost"] = 7,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Aggression Protocol"] = {
    ["guid"] = "PM_T_AgressionProtocol",
    ["DisplayName"] = "Aggression Protocol",
    ["LocalizedCardText"] = "Lose 2 capacity {MasCap} and 2 capacity {EngCap} Gain 2 capacity {OrdCap} and 6 {Ord} --- {kword=deplete}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Alternate Fire"] = {
    ["guid"] = "PM_T_EngEq_AlternateFire_L1 (SubFSM)",
    ["DisplayName"] = "Alternate Fire",
    ["LocalizedCardText"] = "This turn, your <style=atk>attacks</style> deal +{bonus} damage for each consecutive <style=atk>attack</style> played from a different weapon type.",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Alternate Fire+"] = {
    ["guid"] = "PM_T_EngEq_AlternateFire_L2 (SubFSM)",
    ["DisplayName"] = "Alternate Fire",
    ["LocalizedCardText"] = "Your <style=atk>attacks</style> deal +{bonus} damage for each consecutive <style=atk>attack</style> played from a different weapon type. Bonus resets on turn end. --- {kword=upgrade}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Ammo Dump"] = {
    ["guid"] = "PM_S_ResEq_AmmoDump",
    ["DisplayName"] = "Ammo Dump",
    ["LocalizedCardText"] = "Gain 2 {Ord} --- {kword=deplete}",
    ["Cooldown"] = 4,
    ["Heat"] = 0,
    ["Inc"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Ammo Dump+"] = {
    ["guid"] = "PM_S_ResEq_AmmoDump_L2 (SubFSM)",
    ["DisplayName"] = "Ammo Dump",
    ["LocalizedCardText"] = "Gain 3 {Ord} --- {kword=deplete}",
    ["Cooldown"] = 4,
    ["Heat"] = 0,
    ["Inc"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Ammo Forge"] = {
    ["guid"] = "PM_S_ResEq_AmmoForge_L1 (SubFSM)",
    ["DisplayName"] = "Ammo Forge",
    ["LocalizedCardText"] = "Gain {value3} {Ord} for every {value2} {Mas} you have (0). Sustain 1",
    ["Cooldown"] = 6,
    ["Heat"] = 1,
    ["Inc"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Ammo Forge+"] = {
    ["guid"] = "PM_S_ResEq_AmmoForge_L2 (SubFSM)",
    ["DisplayName"] = "Ammo Forge",
    ["LocalizedCardText"] = "Gain {value3} {Ord} for every {value2} {Mas} you have (0). Sustain 2",
    ["Cooldown"] = 6,
    ["Heat"] = 2,
    ["Inc"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Ammo Replicator"] = {
    ["guid"] = "PM_S_ResEq_AmmoReplicator_L1 (SubFSM)",
    ["DisplayName"] = "Ammo Replicator",
    ["LocalizedCardText"] = "Double your current {Ord}, sustain 2. --- {kword=exhaustive}, {kword=deplete}",
    ["Cooldown"] = 5,
    ["Heat"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Ammo Replicator+"] = {
    ["guid"] = "PM_S_ResEq_AmmoReplicator_L2 (SubFSM)",
    ["DisplayName"] = "Ammo Replicator",
    ["LocalizedCardText"] = "Double your current {Ord}, sustain 2. --- {kword=deplete}",
    ["Cooldown"] = 5,
    ["Heat"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Amplifier Blast"] = {
    ["guid"] = "PM_O_LaserEq_AmplifierBlast (SubFSM)",
    ["DisplayName"] = "Amplifier Blast",
    ["LocalizedCardText"] = "Deal 4{kword=precdmg}, The next Laser {fam} <style=atk>Attack</style> you play this turn deals +50% damage",
    ["Cooldown"] = 5,
    ["Damage"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Armament"] = {
    ["guid"] = "PM_S_ResEq_Armament2",
    ["DisplayName"] = "Armament",
    ["LocalizedCardText"] = "Generate {bonus} extra {Ord} for every 2 <style=atk>Attack</style> cards you hold at the end of your turn {kword=upgrade}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Armory Upgrade"] = {
    ["guid"] = "PM_S_ResEq_ArmoryUpgrade (SubFSM)",
    ["DisplayName"] = "Armory Upgrade",
    ["LocalizedCardText"] = "Increase max Prod. {OrdProd} capacity by 1 --- {kword=deplete}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Assistive Discharge"] = {
    ["guid"] = "PM_T_EngEq_AssistiveDischarge_L2 (SubFSM)",
    ["DisplayName"] = "Assistive Discharge",
    ["LocalizedCardText"] = "Add {counters} counters. If your shield is destroyed on enemy’s turn, play {value} Shield Pulse {fam} next turn and remove {value} counter. Effect expires on 0 counters.",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Asteroid Ore"] = {
    ["guid"] = "PM_S_ResEq_AsteroidOre_L1",
    ["DisplayName"] = "Asteroid Ore",
    ["LocalizedCardText"] = "Gain 2 {Mas} --- {kword=deplete}",
    ["Cooldown"] = 4,
    ["Heat"] = 0,
    ["Inc"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Asteroid Ore+"] = {
    ["guid"] = "PM_S_ResEq_AsteroidOre_L2 (SubFSM)",
    ["DisplayName"] = "Asteroid Ore",
    ["LocalizedCardText"] = "Gain 3 {Mas} --- {kword=deplete}",
    ["Cooldown"] = 4,
    ["Heat"] = 0,
    ["Inc"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Attack Gambit"] = {
    ["guid"] = "PM_S_ResEq_AttackGambit_L1 (SubFSM)",
    ["DisplayName"] = "Attack Gambit",
    ["LocalizedCardText"] = "Gain 1 {Ord} for each Attack card in hand ({value}) --- {kword=deplete}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Attack Gambit+"] = {
    ["guid"] = "PM_S_ResEq_AttackGambit_L2 (SubFSM)",
    ["DisplayName"] = "Attack Gambit",
    ["LocalizedCardText"] = "Gain 1 {Ord} for each Attack card in hand ({value})",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Attack Mode"] = {
    ["guid"] = "PM_T_EngEq_SteelResolve",
    ["DisplayName"] = "Attack Mode",
    ["LocalizedCardText"] = "Gain 1 card slot for each active debuff up to a maximum of 3. Duration 3",
    ["Cooldown"] = 1,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Attack Mode+"] = {
    ["guid"] = "PM_T_EngEq_AttackMode_c_L2 (SubFSM)",
    ["DisplayName"] = "Attack Mode",
    ["LocalizedCardText"] = "Draw {bonus} <style=atk>attack</style> card after every <style=atk>attack</style> played this turn.",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Auto Laser"] = {
    ["guid"] = "PM_O_LaserEq_AutoLaser (SubFSM) - WIP",
    ["DisplayName"] = "Auto Laser",
    ["LocalizedCardText"] = "Deal 4 damage Add a <b>Refire</b> card to your hand.",
    ["Cooldown"] = 1,
    ["Damage"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Auto-Fire"] = {
    ["guid"] = "PM_O_LaserEq_AutoFire_L1 (SubFSM)",
    ["DisplayName"] = "Auto-Fire",
    ["LocalizedCardText"] = "Deal 3{kword=precdmg}, draw {value} card(s)",
    ["Cooldown"] = 4,
    ["Damage"] = 3,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Auto-Fire+"] = {
    ["guid"] = "PM_O_LaserEq_AutoFire_L2 (SubFSM)",
    ["DisplayName"] = "Auto-Fire",
    ["LocalizedCardText"] = "Deal 4{kword=precdmg}, draw {value} card(s)",
    ["Cooldown"] = 4,
    ["Damage"] = 4,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Auto-Shield"] = {
    ["guid"] = "PM_T_ShieldEq_Auto_L1 (SubFSM)",
    ["DisplayName"] = "Auto-Shield",
    ["LocalizedCardText"] = "Gain 4 {kword=shieldpoints} and draw a card.",
    ["Cooldown"] = 4,
    ["Shield"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Auto-Shield+"] = {
    ["guid"] = "PM_T_ShieldEq_Auto_L2 (SubFSM)",
    ["DisplayName"] = "Auto-Shield",
    ["LocalizedCardText"] = "Gain 4 {kword=shieldpoints} and draw a card. If you draw a <style=tac>Tactical</style> card, add+{value}{kword=shieldpoints}.",
    ["Cooldown"] = 4,
    ["Shield"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Autocannon"] = {
    ["guid"] = "PM_T_PDCEq_Autocannon_L1 (SubFSM)",
    ["DisplayName"] = "Autocannon",
    ["LocalizedCardText"] = "If Missile incoming, destroy {takedown} Missile, else deal 2 {aoe}. Add a PDC Burst {kword} card to hand.",
    ["Cooldown"] = 4,
    ["Damage"] = 2,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 0
}
cards["Autocannon+"] = {
    ["guid"] = "PM_T_PDCEq_Autocannon_L2  (SubFSM)",
    ["DisplayName"] = "Autocannon",
    ["LocalizedCardText"] = "If Missile incoming, destroy {takedown} Missile, else deal 3 {aoe}. Add a PDC Burst+ {kword} card to hand.",
    ["Cooldown"] = 4,
    ["Damage"] = 3,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 1
}
cards["Automatic Volley"] = {
    ["guid"] = "PM_O_MissileEq_AutoVolley_L1 (SubFSM)",
    ["DisplayName"] = "Automatic Volley",
    ["LocalizedCardText"] = "Add 1 Counter at the start of your turn. When this reaches {target}, fire {count} Starflare {fam} missiles --- {kword=exhaustive}",
    ["Cooldown"] = 8,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["BLINK"] = {
    ["guid"] = "PM_O_LaserEq_Blink_Blanket (SubFSM)",
    ["DisplayName"] = "BLINK",
    ["LocalizedCardText"] = "Deal 2{kword=precdmg}, {kword=ignite} {heatvalue} {kword=transient}",
    ["Cooldown"] = 0,
    ["Damage"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 0
}
cards["Backlash"] = {
    ["guid"] = "PM_T_HackEq_Backlash (SubFSM)",
    ["DisplayName"] = "Backlash",
    ["LocalizedCardText"] = "For the rest of this combat, enemy weapons take {base} damage on turn end, if their card was played. Consume {cost} {kword=security}: Increase taken damage by {bonus} --- {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Backlash+"] = {
    ["guid"] = "PM_T_HackEq_Backlash_L2 (SubFSM)",
    ["DisplayName"] = "Backlash",
    ["LocalizedCardText"] = "For the rest of this combat, enemy weapons take {base} damage on turn end, if their card was played. Consume all {kword=security}: Increase taken damage by {kword=security} [{sec}] --- {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Backup Shields"] = {
    ["guid"] = "PM_S_ShieldEq_BackupShields_L1 (SubFSM)",
    ["DisplayName"] = "Backup Shields",
    ["LocalizedCardText"] = "Add {value} Shield Pulse {fam} to your <sprite=22><style=kword>Draw pile</style> if you end your turn withour any {kword=shieldpoints} --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Barricade"] = {
    ["guid"] = "PM_T_ShieldEq_Barricade_L1 (SubFSM)",
    ["DisplayName"] = "Barricade",
    ["LocalizedCardText"] = "Gain {ratio} {kword=shieldpoints} for every active Prod. {EngProd} (Total: 0 {kword=shieldpoints})",
    ["Cooldown"] = 5,
    ["Shield"] = 0,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Barricade+"] = {
    ["guid"] = "PM_T_ShieldEq_Barricade_L2 (SubFSM)",
    ["DisplayName"] = "Barricade",
    ["LocalizedCardText"] = "Gain {ratio} {kword=shieldpoints} for every active Prod. {EngProd} (Total: 0 {kword=shieldpoints})",
    ["Cooldown"] = 6,
    ["Shield"] = 0,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Barrier+"] = {
    ["guid"] = "PM_T_ShieldEq_Barrier_L2 (SubFSM)",
    ["DisplayName"] = "Barrier",
    ["LocalizedCardText"] = "Gain 6 {kword=shieldpoints} If current {kword=duration} is 0, add {value} {kword=duration}",
    ["Cooldown"] = 4,
    ["Shield"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Battery Deplete"] = {
    ["guid"] = "PM_T_HackEq_BatteryDeplete (SubFSM) WIP",
    ["DisplayName"] = "Battery Deplete",
    ["LocalizedCardText"] = "Apply -{base} {kword=shielding} per turn. Duration: {turns} {turn} --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Battery Deplete+"] = {
    ["guid"] = "PM_T_HackEq_BatteryDeplete_L2 (SubFSM",
    ["DisplayName"] = "Battery Deplete",
    ["LocalizedCardText"] = "Apply -{base} {kword=shielding} per turn. Consume 1 {kword=security}: Apply -{buff} {kword=shielding} per turn instead. Duration: {turns} {turn} --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Battery Fire"] = {
    ["guid"] = "PM_T_HackEq_BatteryFire_L1 (SubFSM)",
    ["DisplayName"] = "Battery Fire",
    ["LocalizedCardText"] = "Enemy sustains {gain}{kword=heat} for every {ratio}{kword=shieldpoints}. --- {kword=hack}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Battery Fire+"] = {
    ["guid"] = "PM_T_HackEq_BatteryFire_L2 (SubFSM)",
    ["DisplayName"] = "Battery Fire",
    ["LocalizedCardText"] = "Enemy sustains {gain}{kword=heat} for every {ratio}{kword=duration} and {gain2}{kword=heat} for every {ratio2}{kword=shieldpoints}. --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Battery Sabotage"] = {
    ["guid"] = "PM_T_HackEq_BatterySabotage (SubFSM) WIP",
    ["DisplayName"] = "Battery Sabotage",
    ["LocalizedCardText"] = "If enemy is {kword=shielded}, it sustains {chargeheat} {kword=heat} for each shield {kword=duration} and 1 {kword=heat} for every {shieldratio} {kword=shieldpoints} [{bonus}] --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Battle station"] = {
    ["guid"] = "PM_S_BattleStation",
    ["DisplayName"] = "Battle station",
    ["LocalizedCardText"] = "Return an <style=atk>Attack</style> from the Cooldown pile to your hand if you end your turn with no <style=atk>Attack</style> cards in hand --- {kword=deplete}",
    ["Cooldown"] = 1,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Battlement"] = {
    ["guid"] = "PM_T_ShieldEq_Battlement (SubFSM)",
    ["DisplayName"] = "Battlement",
    ["LocalizedCardText"] = "Gain 6 {kword=shieldpoints}. Add {value} Shield points every time you play a <style=tac>Tactical</style> card. Effect lasts until you lose all Shield Points",
    ["Cooldown"] = 5,
    ["Shield"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Battlement+"] = {
    ["guid"] = "PM_T_ShieldEq_Battlement_L2 (SubFSM) (WIP)",
    ["DisplayName"] = "Battlement",
    ["LocalizedCardText"] = "Gain 6 {kword=shieldpoints}. Add {value} Shield points every time you play a <style=tac>Tactical</style> card. Effect lasts until you lose all Shield Points",
    ["Cooldown"] = 5,
    ["Shield"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Beam Efficiency"] = {
    ["guid"] = "PM_T_LaserEq_BeamEfficiency (SubFSM)",
    ["DisplayName"] = "Beam Efficiency",
    ["LocalizedCardText"] = "-1 {Eng} cost for Laser {fam} cards 4 {duration}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Beam Sweep+"] = {
    ["guid"] = "PM_O_LaserEq_BeamSweep_L2 (SubFSM)",
    ["DisplayName"] = "Beam Sweep",
    ["LocalizedCardText"] = "Deal {basedmg} {aoe} Gain {dmgbonus} {aoe} and {kword=ignite} for every active <style=EngProd>prod.</style> (Total: 4 {aoe}, {kword=ignite} {heatvalue})",
    ["Cooldown"] = 6,
    ["Damage"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Blanket Fire"] = {
    ["guid"] = "PM_O_LaserEq_BlanketFire_L1 (SubFSM)",
    ["DisplayName"] = "Blanket Fire",
    ["LocalizedCardText"] = "Fire {count} <style=kword>Blink</style> at every active enemy equipment.",
    ["Cooldown"] = 5,
    ["Damage"] = 2,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Blanket Fire+"] = {
    ["guid"] = "PM_O_LaserEq_BlanketFire_L2 (SubFSM)",
    ["DisplayName"] = "Blanket Fire",
    ["LocalizedCardText"] = "Fire {count} <style=kword>Blink</style> at every enemy equipment.",
    ["Cooldown"] = 5,
    ["Damage"] = 2,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Blazing Barrage"] = {
    ["guid"] = "Assets/4 - Prefabs/Card Behaviours/PM_O_FlakEq_BlazingBarrage_backup (SubFSM).prefab",
    ["DisplayName"] = "Blazing Barrage",
    ["LocalizedCardText"] = "Deal {dmg} {aoe}, {kword=shred} {shredvalue} + half {kword=heat} on your ship. ( Total {kword=shred} {total}) Sustain {heatgain} {kword=heat}",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Blazing Barrage+"] = {
    ["guid"] = "PM_O_FlakEq_BlazingBarrage_L2 (SubFSM)",
    ["DisplayName"] = "Blazing Barrage",
    ["LocalizedCardText"] = "Deal 8 {aoe}, {kword=shred} {shredvalue} + half {kword=heat} on your ship. ( Total {kword=shred} {total}) Sustain {heatgain} {kword=heat}",
    ["Cooldown"] = 4,
    ["Damage"] = 8,
    ["Shred"] = 2,
    ["Heat"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Block"] = {
    ["guid"] = "PM_T_ShieldEq_Block2 (SubFSM)",
    ["DisplayName"] = "Block",
    ["LocalizedCardText"] = "Gain 6 {kword=shieldpoints}",
    ["Cooldown"] = 3,
    ["Shield"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Blueprint"] = {
    ["guid"] = "PM_S_ResEq_Blueprint_c (SubFSM)",
    ["DisplayName"] = "Blueprint",
    ["LocalizedCardText"] = "Draw or return 2 Support cards. All <style=sup>Support</style> cards cost 1 less {Mas} this turn {kword=deplete}",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Boiling Point+"] = {
    ["guid"] = "PM_T_HackEq_BoildingPoint_L2 (SubFSM)",
    ["DisplayName"] = "Boiling Point",
    ["LocalizedCardText"] = "Apply {kword=heat} equal to enemy’s {kword=heat} tolerance ({heatvalue}). Consume {cost}{kword=security}: Card goes on cooldown instead. --- {kword=deplete} {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Bolster+"] = {
    ["guid"] = "PM_T_ShieldEq_Bolster_L2 (SubFSM)",
    ["DisplayName"] = "Bolster",
    ["LocalizedCardText"] = "Gain {baseSP} {kword=shieldpoints}, plus another {value} for each {kword=duration} (Total: 6 {kword=shieldpoints})",
    ["Cooldown"] = 5,
    ["Shield"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Bombard+"] = {
    ["guid"] = "PM_O_FlakEq_Bombard_L2 (SubFSM)",
    ["DisplayName"] = "Bombard",
    ["LocalizedCardText"] = "Fire {value} Flak Barrage {kword} at the enemy for each of his {kword=brittle} counters. ({fireamount})",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 4,
    ["Upgraded"] = 1
}
cards["Boomerang+"] = {
    ["guid"] = "PM_O_IonEq_Boomerang_L2 (SubFSM)",
    ["DisplayName"] = "Boomerang",
    ["LocalizedCardText"] = "Deal 10 {kword=iondamage} If {kword=shielded}, gain {kword=shieldpoints} equal to enemy {kword=shieldpoints} destroyed.",
    ["Cooldown"] = 5,
    ["Damage"] = 10,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Booster Pulse"] = {
    ["guid"] = "PM_O_LaserEq_BoosterPulse_L1 (SubFSM)",
    ["DisplayName"] = "Booster Pulse",
    ["LocalizedCardText"] = "Deal 4{kword=precdmg}, Cards from this equipment cost -1 {Ord} this turn.",
    ["Cooldown"] = 5,
    ["Damage"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Booster Pulse+"] = {
    ["guid"] = "PM_O_LaserEq_BoosterPulse_L2 (SubFSM)",
    ["DisplayName"] = "Booster Pulse",
    ["LocalizedCardText"] = "Deal 5{kword=precdmg}, Cards from this equipment cost -1 {Ord} this turn.",
    ["Cooldown"] = 4,
    ["Damage"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Brace"] = {
    ["guid"] = "PM_T_ShieldEq_Brace (SubFSM)",
    ["DisplayName"] = "Brace",
    ["LocalizedCardText"] = "Add 1 Shield Duration {kword} for every 2 Prod. {EngProd} (Total: {SD} Duration) Requires: active shields",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Breach barrage"] = {
    ["guid"] = "PM_O_FlakEq_BreachBarrage_L1_QuadFire (SubFSM)",
    ["DisplayName"] = "Breach barrage",
    ["LocalizedCardText"] = "Deal 5 {aoe}, {kword=shred}{shredvalue} If applying {kword=brittle}: deal {value} hull damage.",
    ["Cooldown"] = 4,
    ["Damage"] = 5,
    ["Shred"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Breach barrage+"] = {
    ["guid"] = "PM_O_FlakEq_BreachBarrage_L2 QuadFire (SubFSM)",
    ["DisplayName"] = "Breach barrage",
    ["LocalizedCardText"] = "Deal 6 {aoe}, {kword=shred}{shredvalue} If applying {kword=brittle}: deal {value} hull damage.",
    ["Cooldown"] = 4,
    ["Damage"] = 6,
    ["Shred"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Bristleback"] = {
    ["guid"] = "PM_S_FlakEq_Bristleback_L1 (SubFSM)",
    ["DisplayName"] = "Bristleback",
    ["LocalizedCardText"] = "Reshuffle your <style=atk>attack</style> cards into your draw pile, add as many Flak Shell {kword} cards to your hand.",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Bristleback+"] = {
    ["guid"] = "PM_S_FlakEq_Bristleback_L2 (SubFSM)",
    ["DisplayName"] = "Bristleback",
    ["LocalizedCardText"] = "Reshuffle your <style=atk>attack</style> cards into your draw pile, add as many Flak Shell+ {kword} cards to your hand.",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Broadside"] = {
    ["guid"] = "PM_S_FlakEq_Broadside_L1 (SubFSM)",
    ["DisplayName"] = "Broadside",
    ["LocalizedCardText"] = "Deal 6 {aoe}, {kword=shred}{shredvalue} This turn, each Kinetic {fam} <style=atk>attack</style> played increases the damage of subsequent Kinetic {fam} <style=atk>attacks</style> by {value}. --- {kword=deplete}",
    ["Cooldown"] = 5,
    ["Damage"] = 6,
    ["Shred"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Broadside+"] = {
    ["guid"] = "PM_S_FlakEq_Broadside_L2 (SubFSM)",
    ["DisplayName"] = "Broadside",
    ["LocalizedCardText"] = "Deal 6 {aoe}, {kword=shred}{shredvalue} This turn, each Kinetic {fam} <style=atk>attack</style> played increases the damage of subsequent Kinetic {fam} <style=atk>attacks</style> by {value}.",
    ["Cooldown"] = 5,
    ["Damage"] = 6,
    ["Shred"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Bullet Storm"] = {
    ["guid"] = "PM_T_PDCEq_BulletStorm_L1 (SubFSM)",
    ["DisplayName"] = "Bullet Storm",
    ["LocalizedCardText"] = "Add {count}PDC Burst {kword} to your hand in each empty card slot. --- {kword=deplete}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Bullet Storm+"] = {
    ["guid"] = "PM_T_PDCEq_BulletStorm_L2 (SubFSM)",
    ["DisplayName"] = "Bullet Storm",
    ["LocalizedCardText"] = "Add {count}PDC Burst+ {kword} to your hand in each empty card slot. --- {kword=deplete}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Bulwark"] = {
    ["guid"] = "PM_T_ShieldEq_Bulwark (SubFSM)",
    ["DisplayName"] = "Bulwark",
    ["LocalizedCardText"] = "Gain 16 {kword=shieldpoints} and {SD} {kword=duration}. This card's cost is reduced by 1 {Eng} for every <style=atk>Attack</style> card in the enemy's hand",
    ["Cooldown"] = 5,
    ["Shield"] = 16,
    ["Energy Cost"] = 6,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Burn-out"] = {
    ["guid"] = "PM_S_ResEq_BurnOut_L1 (SubFSM)",
    ["DisplayName"] = "Burn-out",
    ["LocalizedCardText"] = "Gain 8 {Ord}, lose 1 Prod. {OrdProd} capacity for the rest of this fight {kword=deplete}",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Burning Priorities"] = {
    ["guid"] = "PM_T_Radiators_BurningPriorities (SubFSM)",
    ["DisplayName"] = "Burning Priorities",
    ["LocalizedCardText"] = "For {turns} {turn}, increase dissipation by {buff}. Sustain -{shlding} {kword=shielding} each turn.",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Burning Priorities+"] = {
    ["guid"] = "PM_T_Radiators_BurningPriorities_L2 (SubFSM)",
    ["DisplayName"] = "Burning Priorities",
    ["LocalizedCardText"] = "For {turns} {turn}, increase dissipation by {buff}. Sustain -{shlding} {kword=shielding} each turn.",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Cache"] = {
    ["guid"] = "PM_S_ResEq_Cache",
    ["DisplayName"] = "Cache",
    ["LocalizedCardText"] = "Add 2 random resource cards to your deck (Ammo dump, Capacitor, Asteroid Ore)",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Calculated Overheat+"] = {
    ["guid"] = "PM_T_FlakEq_CalculatedOverheating_L2 (SubFSM)",
    ["DisplayName"] = "Calculated Overheat",
    ["LocalizedCardText"] = "At the end of each turn, add a <style=kword>Heated Shell+</style> to your hand. Sustain 2 {kword=heat}. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Capacitor Discharge"] = {
    ["guid"] = "PM_O_RailgunEq_CapacitorDischarge_L1 (SubFSM)",
    ["DisplayName"] = "Capacitor Discharge",
    ["LocalizedCardText"] = "Deal {basea}{kword=precdmg} +{value}{kword=precdmg} for every Prod. {EngProd} Return all {EngProd} back to the Reactor (Total 2{kword=precdmg})",
    ["Cooldown"] = 6,
    ["Damage"] = 2,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 0
}
cards["Capacitor Discharge+"] = {
    ["guid"] = "PM_O_RailgunEq_CapacitorDischarge_L2 (SubFSM)",
    ["DisplayName"] = "Capacitor Discharge",
    ["LocalizedCardText"] = "Deal {basea}{kword=precdmg} +{value}{kword=precdmg} for every Prod. {EngProd} Return all {EngProd} back to the Reactor (Total 2{kword=precdmg})",
    ["Cooldown"] = 6,
    ["Damage"] = 2,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 1
}
cards["Capacitor Upgrade"] = {
    ["guid"] = "PM_S_ResEq_CapacitorUpgrade (SubFSM)",
    ["DisplayName"] = "Capacitor Upgrade",
    ["LocalizedCardText"] = "Increase max Prod. {EngProd} capacity by 1 --- {kword=deplete}",
    ["Cooldown"] = 1,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Capacity"] = {
    ["guid"] = "PM_S_EngEq_ExpandCapacity_c",
    ["DisplayName"] = "Capacity",
    ["LocalizedCardText"] = "+{expandedslots} <style=kword>Card slots</style>",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Cascade Shot"] = {
    ["guid"] = "PM_O_RailgunEq_CascadeShot_L1 (SubFSM)",
    ["DisplayName"] = "Cascade Shot",
    ["LocalizedCardText"] = "Deal 8{kword=precdmg} <b>On Equipment destroy:<b> Return this card to your draw pile.",
    ["Cooldown"] = 8,
    ["Damage"] = 8,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Cascade Shot+"] = {
    ["guid"] = "PM_O_RailgunEq_CascadeShot_L2 (SubFSM)",
    ["DisplayName"] = "Cascade Shot",
    ["LocalizedCardText"] = "Deal 12{kword=precdmg} <b>On Equipment destroy:<b> Return this card to your hand.",
    ["Cooldown"] = 8,
    ["Damage"] = 12,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Catalyst Pulse+"] = {
    ["guid"] = "PM_O_LaserEq_CatalystPulse_L2 (SubFSM)",
    ["DisplayName"] = "Catalyst Pulse",
    ["LocalizedCardText"] = "Deal 4{kword=precdmg}, +{value} damage for all Laser {fam} cards played this turn.",
    ["Cooldown"] = 5,
    ["Damage"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Cautious Tactics+"] = {
    ["guid"] = "PM_T_EngEq_CautiousTactics_L2 (SubFSM)",
    ["DisplayName"] = "Cautious Tactics",
    ["LocalizedCardText"] = "+{bonus}{kword=precdmg}, if you avoid any damage, card becomes an Upgrade {kword} on expire. {turns} {duration}",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Chain Shot"] = {
    ["guid"] = "PM_O_FlakEq_ChainShot_L1 (SubFSM)",
    ["DisplayName"] = "Chain Shot",
    ["LocalizedCardText"] = "Deal 4 {aoe}, {kword=shred}{shredvalue} If Applying {kword=brittle}: Next Flak {fam} <style=atk>attack</style> this turn costs 0 {Ord}.",
    ["Cooldown"] = 5,
    ["Damage"] = 4,
    ["Shred"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Chain Shot+"] = {
    ["guid"] = "PM_O_FlakEq_ChainShot_L2 (SubFSM)",
    ["DisplayName"] = "Chain Shot",
    ["LocalizedCardText"] = "Deal 6 {aoe}, {kword=shred}{shredvalue} If Applying {kword=brittle}: Next Flak {fam} <style=atk>attack</style> this turn costs 0 {Ord}.",
    ["Cooldown"] = 5,
    ["Damage"] = 6,
    ["Shred"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Charged Barrier+"] = {
    ["guid"] = "PM_T_ShieldEq_ChargedBarrier_L2 (SubFSM)",
    ["DisplayName"] = "Charged Barrier",
    ["LocalizedCardText"] = "Gain 6 {kword=shieldpoints} and {SD} {kword=duration}",
    ["Cooldown"] = 6,
    ["Shield"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Charged Shot "] = {
    ["guid"] = "Assets/4 - Prefabs/Card Behaviours/PM_O_FlakEq_Charged Shot_backup (SubFSM).prefab",
    ["DisplayName"] = "Charged Shot ",
    ["LocalizedCardText"] = "Deal {nocardbuff} {aoe}, {kword=shred}{shredvalue} If the enemy has shields, deal double damage. (Total: {dmg} {aoe})",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Charged Shot +"] = {
    ["guid"] = "PM_O_FlakEq_Charged Shot_L2 (SubFSM)",
    ["DisplayName"] = "Charged Shot ",
    ["LocalizedCardText"] = "Deal {nocardbuff} {aoe}, {kword=shred}{shredvalue} If the enemy has shields, deal double damage. (Total: 4 {aoe})",
    ["Cooldown"] = 4,
    ["Damage"] = 4,
    ["Shred"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Coil Discharge"] = {
    ["guid"] = "PM_O_RailgunEq_CoilDischarge (SubFSM)",
    ["DisplayName"] = "Coil Discharge",
    ["LocalizedCardText"] = "Deal 2{kword=precdmg} for each unassigned Reactor power unit, up to a max. of 10 (2 damage {reqd=dmg})",
    ["Cooldown"] = 6,
    ["Damage"] = 2,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 4,
    ["Upgraded"] = 0
}
cards["Combat Readiness"] = {
    ["guid"] = "PM_T_ResEq_CombatReadiness (SubFSM)",
    ["DisplayName"] = "Combat Readiness",
    ["LocalizedCardText"] = "Gain 1 {Ord} for every <style=atk>Attack</style> card drawn. {turns} {Duration}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Combined Arms"] = {
    ["guid"] = "PM_O_IonEq_CombinedArms_L1 (SubFSM)",
    ["DisplayName"] = "Combined Arms",
    ["LocalizedCardText"] = "Deal 8 {kword=iondamage} Draw an attack card.",
    ["Cooldown"] = 5,
    ["Damage"] = 8,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 0
}
cards["Combined Arms+"] = {
    ["guid"] = "PM_O_IonEq_CombinedArms_L2 (SubFSM)",
    ["DisplayName"] = "Combined Arms",
    ["LocalizedCardText"] = "Deal 8 {kword=iondamage} Draw an <style=atk>Attack</style> card if available. If not, return an attack card from your cooldown pile. Cannot return itself.",
    ["Cooldown"] = 4,
    ["Damage"] = 8,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 1
}
cards["Commandeer"] = {
    ["guid"] = "PM_T_HackEq_Commandeer_BuffDisplay (SubFSM)",
    ["DisplayName"] = "Commandeer",
    ["LocalizedCardText"] = "Play 1 Waylay at the end of each turn if there are any incoming missiles {kword=upgrade}",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Compromise Weapons"] = {
    ["guid"] = "PM_T_HackEq_CompromiseWeapons (SubFSM)",
    ["DisplayName"] = "Compromise Weapons",
    ["LocalizedCardText"] = "For {turns} {turn}, enemy takes {base} hull damage for each <style=atk>Attack</style> played. Consume 1 {kword=security}: enemy also takes {base} random eq damage --- {kword=hack}",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Concussive Shells+"] = {
    ["guid"] = "PM_O_FlakEq_ConcussiveShells_L2 (SubFSM)",
    ["DisplayName"] = "Concussive Shells",
    ["LocalizedCardText"] = "Deal 6 {aoe}, +{value} {aoe} extra damage for each enemy {kword=brittle}",
    ["Cooldown"] = 5,
    ["Damage"] = 6,
    ["Shred"] = -99,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Conduction Amplifier"] = {
    ["guid"] = "PM_T_RailgunEq_ConductionAmplifier_c",
    ["DisplayName"] = "Conduction Amplifier",
    ["LocalizedCardText"] = "Next attack this turn deals bonus damage equal to {value}% of its {Eng} cost.",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Conduction Amplifier+"] = {
    ["guid"] = "PM_T_EngEq_ConductionAmplifier_L2 (SubFSM)",
    ["DisplayName"] = "Conduction Amplifier",
    ["LocalizedCardText"] = "Next {value2} attacks this turn deals bonus damage equal to {value}% of its {Eng} cost.",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Conservation"] = {
    ["guid"] = "PM_T_ResEq_Conservation_L1 (SubFSM)",
    ["DisplayName"] = "Conservation",
    ["LocalizedCardText"] = "Gain {value} {Eng} for every {value2} {Ord} you spend this turn",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Conservation+"] = {
    ["guid"] = "PM_T_ResEq_Conservation_L2 (SubFSM)",
    ["DisplayName"] = "Conservation",
    ["LocalizedCardText"] = "Gain {value} {Eng} for every {value2} {Ord} you spend this turn",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Consume"] = {
    ["guid"] = "PM_S_ResEq_Consume_L1 (SubFSM)",
    ["DisplayName"] = "Consume",
    ["LocalizedCardText"] = "Gain {value} {Eng}, lose {value2} capacity {EngCap} for the rest of this fight --- {kword=deplete}",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Consuming Barrage"] = {
    ["guid"] = "PM_O_FlakEq_ConsumingBarrage (SubFSM)",
    ["DisplayName"] = "Consuming Barrage",
    ["LocalizedCardText"] = "Deal 8 {aoe}, {kword=shred}{shredvalue} +1 cooldown for attacks already on cooldown.",
    ["Cooldown"] = 4,
    ["Damage"] = 8,
    ["Shred"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Contingency"] = {
    ["guid"] = "PM_T_ShieldEq_Contingency (SubFSM) WIP",
    ["DisplayName"] = "Contingency",
    ["LocalizedCardText"] = "Return a Shield {fam} card from your cooldown pile to your hand at the start of every turn, after taking hull damage. 4 {duration}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Coolant Dump"] = {
    ["guid"] = "PM_T_Radiators_PassiveRadiation (SubFSM)",
    ["DisplayName"] = "Coolant Dump",
    ["LocalizedCardText"] = "Reduce {kword=heat} by your {kword=heat} tolerance {kword} amount ({total}). Sustain {price} {kword=coolantloss}.",
    ["Cooldown"] = 1,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Coolant Dump+"] = {
    ["guid"] = "PM_T_Radiators_CoolantDump_L2 (SubFSM)",
    ["DisplayName"] = "Coolant Dump",
    ["LocalizedCardText"] = "Reduce {kword=heat} equal to double your {kword=heat} tolerance {kword} amount ({total}). Sustain {price} {kword=coolantloss}.",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Coolant Flow"] = {
    ["guid"] = "PM_T_Radiators_CoolantFlow(SubFSM)",
    ["DisplayName"] = "Coolant Flow",
    ["LocalizedCardText"] = "Reduce coutdown of cards in the cooldown pile by 2. Sustain 1 {kword=heat} for every {cardvar} cards affected ( {cardvar2} {kword=heat} gain)",
    ["Cooldown"] = 5,
    ["Heat"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Coolant Flush"] = {
    ["guid"] = "PM_S_Radiators_CoolantFlush_L1 (SubFSM)",
    ["DisplayName"] = "Coolant Flush",
    ["LocalizedCardText"] = "Reduce cooldown of cards in the cooldown pile by {bonus} on dissipating {thresh} {kword=heat} --- {kword=upgrade}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Coolant Flush+"] = {
    ["guid"] = "PM_S_Radiators_CoolantFlush_L2 (SubFSM)",
    ["DisplayName"] = "Coolant Flush",
    ["LocalizedCardText"] = "Reduce cooldown of cards in the cooldown pile by {bonus} on dissipating {thresh} {kword=heat} --- {kword=upgrade}",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Covering Fire+"] = {
    ["guid"] = "PM_O_FlakEq_CoveringFire_L2 (SubFSM)",
    ["DisplayName"] = "Covering Fire",
    ["LocalizedCardText"] = "Fire 1 Suppressive Fire+ {kword} for every <style=atk>attack</style> card in the enemy’s hand ({barrage}).",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 4,
    ["Upgraded"] = 1
}
cards["Cross-cut"] = {
    ["guid"] = "PM_O_LaserEq_CrossCut_L1 (SubFSM)",
    ["DisplayName"] = "Cross-cut",
    ["LocalizedCardText"] = "Deal 4 {aoe} damage If you added {kword=shred} this turn, repeat the attack",
    ["Cooldown"] = 5,
    ["Damage"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Cross-cut+"] = {
    ["guid"] = "PM_O_LaserEq_CrossCut_L2 (SubFSM)",
    ["DisplayName"] = "Cross-cut",
    ["LocalizedCardText"] = "Deal 5 {aoe} damage If you added {kword=shred} this turn, repeat the attack",
    ["Cooldown"] = 4,
    ["Damage"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Cross-slash"] = {
    ["guid"] = "PM_O_LaserEq_CrossSlash_L1 (SubFSM)",
    ["DisplayName"] = "Cross-slash",
    ["LocalizedCardText"] = "Deal 4 {aoe}, {kword=ignite}{heatvalue} twice",
    ["Cooldown"] = 5,
    ["Damage"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 4,
    ["Upgraded"] = 0
}
cards["Crysis Management"] = {
    ["guid"] = "PM_S_EngEq_CrysisManagement (SubFSM)",
    ["DisplayName"] = "Crysis Management",
    ["LocalizedCardText"] = "Shield {fam} cards cost {buffvalue} less {Eng} for 1 {turn} if receiving hull damage on enemy's turn {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 6,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Cutting Beam"] = {
    ["guid"] = "Assets/4 - Prefabs/Card Behaviours/PM_O_LaserEq_CuttingBeam_deprecated2 (SubFSM).prefab",
    ["DisplayName"] = "Cutting Beam",
    ["LocalizedCardText"] = "Deal {basedmg} {aoe} <b>On hull damage:</b> Deal extra damage equal to enemy {kword=shred} points and remove them ({value})",
    ["Cooldown"] = 4,
    ["Damage"] = 3,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Cutting Beam+"] = {
    ["guid"] = "PM_O_LaserEq_CuttingBeam_L2 (SubFSM) 1",
    ["DisplayName"] = "Cutting Beam",
    ["LocalizedCardText"] = "Deal 6 {aoe} <b>On hull damage:</b> Deal extra damage equal to enemy {kword=shred} points and remove half of them ({value})",
    ["Cooldown"] = 5,
    ["Damage"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Cyclotron Burst"] = {
    ["guid"] = "PM_O_IonEq_CyclotronBurst_L1 (SubFSM)",
    ["DisplayName"] = "Cyclotron Burst",
    ["LocalizedCardText"] = "Deal 6 {kword=iondamage} If enemy is unshielded: Double enemy Ionize points instead. --- {kword=deplete}",
    ["Cooldown"] = 6,
    ["Damage"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 0
}
cards["Cyclotron Burst+"] = {
    ["guid"] = "PM_O_IonEq_CyclotronBurst_L2 (SubFSM)",
    ["DisplayName"] = "Cyclotron Burst",
    ["LocalizedCardText"] = "Deal 6 {kword=iondamage} If enemy is unshielded: Triple enemy Ionize points instead. --- {kword=deplete}",
    ["Cooldown"] = 6,
    ["Damage"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 1
}
cards["Damage Control"] = {
    ["guid"] = "PM_S_MaintBay_DamageControl (SubFSM)",
    ["DisplayName"] = "Damage Control",
    ["LocalizedCardText"] = "Repair {repval}% of the damage taken on the enemy’s turn at the start of each turn. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Damage Control+"] = {
    ["guid"] = "PM_S_MaintBay_DamageControl_L2 (SubFSM)",
    ["DisplayName"] = "Damage Control",
    ["LocalizedCardText"] = "Repair {repval}% of the damage taken on the enemy’s turn at the start of each turn. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Dampen"] = {
    ["guid"] = "PM_T_HackEq_MildScrap (SubFSM)",
    ["DisplayName"] = "Dampen",
    ["LocalizedCardText"] = "Set enemy {kword=shred} and {kword=ignite} to 0 until start of next turn. --- {kword=hack}",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Dampen+"] = {
    ["guid"] = "PM_T_HackEq_MildScrap_DebuffDisplay_L2 (SubFSM)",
    ["DisplayName"] = "Dampen",
    ["LocalizedCardText"] = "Set enemy {kword=shred} and {kword=ignite} to 0 until start of next turn. --- {kword=hack}",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Dead Heat"] = {
    ["guid"] = "PM_T_ShieldEq_DeadHeat_UpgradeDisplay (SubFSM)",
    ["DisplayName"] = "Dead Heat",
    ["LocalizedCardText"] = "While {kword=shielded}, your heat tolerance {kword} is increased by {gain} for every {ratio} {kword=shieldpoints} you have. --- {kword=upgrade}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Decompression+"] = {
    ["guid"] = "PM_O_FlakEq_Decompression_L2 (SubFSM)",
    ["DisplayName"] = "Decompression",
    ["LocalizedCardText"] = "At the start of your next turn, spend 1 {Ord} and fire 1 Heated Shell+ {kword} per <sprite=21>overheat point. --- {kword=deplete}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Defense Lattice"] = {
    ["guid"] = "PM_T_EngEq_DefenseLattice_c_L1 (SubFSM)",
    ["DisplayName"] = "Defense Lattice",
    ["LocalizedCardText"] = "Gain +{bonus} {kword=shielding}. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Defense Lattice+"] = {
    ["guid"] = "PM_T_EngEq_DefenseLattice_L2 (SubFSM)",
    ["DisplayName"] = "Defense Lattice",
    ["LocalizedCardText"] = "Gain +{bonus} {kword=shielding}. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Defensive Stance+"] = {
    ["guid"] = "PM_T_EngEq_DefensiveStance_L2 (SubFSM)",
    ["DisplayName"] = "Defensive Stance",
    ["LocalizedCardText"] = "Gain {bonus} {Eng} and draw or return a Shield {fam} card",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Defocus"] = {
    ["guid"] = "PM_T_Defocus_L1",
    ["DisplayName"] = "Defocus",
    ["LocalizedCardText"] = "Reduce enemy {kword=ignite} and Laser {fam} damage by {value} --- {kword=deplete}, {kword=hack}",
    ["Cooldown"] = 1,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Defocus+"] = {
    ["guid"] = "PM_T_Defocus_L2",
    ["DisplayName"] = "Defocus",
    ["LocalizedCardText"] = "Reduce enemy {kword=ignite} and Laser {fam} damage by {value} --- {kword=deplete}, {kword=hack}",
    ["Cooldown"] = 1,
    ["Energy Cost"] = 5,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Deluge"] = {
    ["guid"] = "PM_O_MissileEq_Deluge (SubFSM)",
    ["DisplayName"] = "Deluge",
    ["LocalizedCardText"] = "Fire 4 Dud missiles targeting the enemy {kword=deplete}",
    ["Cooldown"] = 1,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Denial"] = {
    ["guid"] = "PM_T_HackEq_Denial (SubFSM)",
    ["DisplayName"] = "Denial",
    ["LocalizedCardText"] = "Disable targeted enemy equipment for {turns} {turn}. --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Denial+"] = {
    ["guid"] = "PM_T_HackEq_Denial_L2 (SubFSM)",
    ["DisplayName"] = "Denial",
    ["LocalizedCardText"] = "Disable targeted enemy equipment for {turns} {turn}. Consume {cost} {kword=security}: Return card to hand. --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Deterrence+"] = {
    ["guid"] = "PM_T_EngEq_Deterrence_L2 (SubFSM)",
    ["DisplayName"] = "Deterrence",
    ["LocalizedCardText"] = "Your next {value} attacks this turn gain +{bonus} damage for each attack card in enemy‘s hand. Sustain {heatgain} Heat {kword}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Diffraction Field"] = {
    ["guid"] = "EPM_T_Sub_DiffractionField_c (SubFSM)",
    ["DisplayName"] = "Diffraction Field",
    ["LocalizedCardText"] = "Enemy Laser {fam} attacks deal -2 damage while you are {kword=shielded} 3 {duration}",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Diminishing Hack"] = {
    ["guid"] = "PM_T_HackEq_DiminishingHack_DebuffDisplay (SubFSM) - WIP",
    ["DisplayName"] = "Diminishing Hack",
    ["LocalizedCardText"] = "For {turns} {turn}, reduce enemy damage by {base} Consume all {kword=security}: Further reduce enemy damage by {kword=security} [{sec}] --- {kword=hack}",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Disarm"] = {
    ["guid"] = "PM_O_FlakEq_Disarm_L1 (SubFSM)",
    ["DisplayName"] = "Disarm",
    ["LocalizedCardText"] = "Deal 4 {aoe}, {kword=shred}{shredvalue} If applying {kword=brittle}: Discard an enemy <style=atk>attack</style> card",
    ["Cooldown"] = 5,
    ["Damage"] = 4,
    ["Shred"] = 2,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Disarm Warheads"] = {
    ["guid"] = "PM_T_HackEq_DisarmWarheads (SubFSM)",
    ["DisplayName"] = "Disarm Warheads",
    ["LocalizedCardText"] = "Transform closest incoming missile into a Dud {kword}. Consume all {kword=security}: Transform {bonus} extra missile for each {kword=security}. --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 6,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Disarm+"] = {
    ["guid"] = "PM_O_FlakEq_Disarm_L2 (SubFSM)",
    ["DisplayName"] = "Disarm",
    ["LocalizedCardText"] = "Deal 4 {aoe}, {kword=shred}{shredvalue} If applying {kword=brittle}: Discard an enemy <style=atk>attack</style> card",
    ["Cooldown"] = 4,
    ["Damage"] = 4,
    ["Shred"] = 4,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Discharge"] = {
    ["guid"] = "PM_T_HackEq_Discharge (SubFSM)",
    ["DisplayName"] = "Discharge",
    ["LocalizedCardText"] = "Remove 1 pip from all disabled equipment pieces. If not equipment is disabled, disable a random one instead --- {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Discharge+"] = {
    ["guid"] = "PM_T_HackEq_Discharge_L2 (SubFSM)",
    ["DisplayName"] = "Discharge",
    ["LocalizedCardText"] = "Disable 1 random equipment for {turns}<sprite=3> then remove 1 pip from all disabled equipment pieces. --- {kword=hack}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Disposable Plating"] = {
    ["guid"] = "PM_S_EngEq_DisposablePlating_L1 (SubFSM)",
    ["DisplayName"] = "Disposable Plating",
    ["LocalizedCardText"] = "Gain {gain} {kword=tmphull}.",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Disposable Plating+"] = {
    ["guid"] = "PM_S_EngEq_DisposablePlating_L2 (SubFSM)",
    ["DisplayName"] = "Disposable Plating",
    ["LocalizedCardText"] = "Gain {gain} {kword=tmphull}.",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Disrupt Defense"] = {
    ["guid"] = "PM_T_HackEq_DisruptDefense (SubFSM) - CARDDATA",
    ["DisplayName"] = "Disrupt Defense",
    ["LocalizedCardText"] = "For the rest of the fight, enemy takes {baseeffect} Hull damage for every Shield {fam} card played. Consume all {kword=security}: Increase damage taken by {ratio} for each {kword=security} [{total}] --- {kword=hack} {kword=deplete}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 0
}
cards["Disrupt Defense+"] = {
    ["guid"] = "PM_T_HackEq_DisruptDefense_L2 (SubFSM)",
    ["DisplayName"] = "Disrupt Defense",
    ["LocalizedCardText"] = "For the rest of the fight, enemy takes {baseeffect} Hull damage for every Shield {fam} card played. Consume all {kword=security}: Increase damage taken by {ratio} for each {kword=security} [{total}] --- {kword=hack} {kword=deplete}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 1
}
cards["Draw Power"] = {
    ["guid"] = "PM_S_RailgunEq_DrawPower_L1 (SubFSM)",
    ["DisplayName"] = "Draw Power",
    ["LocalizedCardText"] = "On turn end, if Prod. {EngProd} is maxed, add a 'Battery Surge' to your draw pile. --- {kword=upgrade}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Drill Round"] = {
    ["guid"] = "PM_O_RailgunEq_DrillerRound (SubFSM)",
    ["DisplayName"] = "Drill Round",
    ["LocalizedCardText"] = "Deal 4{kword=precdmg} <b>On Equipment destroy:<b> Deal {bonusdmg} additional Hull damage",
    ["Cooldown"] = 5,
    ["Damage"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Drill Round+"] = {
    ["guid"] = "PM_O_RailgunEq_DrillRound_L2 (SubFSM)",
    ["DisplayName"] = "Drill Round",
    ["LocalizedCardText"] = "Deal 5{kword=precdmg} <b>On Equipment destroy:<b> Deal bonus hull damage equal to <style=atk>attack</style> damage dealt.",
    ["Cooldown"] = 5,
    ["Damage"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Drilling Beam"] = {
    ["guid"] = "Assets/4 - Prefabs/Card Behaviours/PM_O_LaserEq_DrillingBeam_deprecated (SubFSM) 1.prefab",
    ["DisplayName"] = "Drilling Beam",
    ["LocalizedCardText"] = "Deal 3 {aoe}, {kword=shred} {shredvalue}. On hull damage: Add +{value} {kword=shred} to Drilling Beam {kword} cards",
    ["Cooldown"] = 4,
    ["Damage"] = 3,
    ["Shred"] = 2,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 5,
    ["Upgraded"] = 0
}
cards["Drilling Beam+"] = {
    ["guid"] = "PM_O_LaserEq_DrillingBeam_L2 (SubFSM)",
    ["DisplayName"] = "Drilling Beam",
    ["LocalizedCardText"] = "Deal 7 {aoe}, {kword=shred} {shredvalue}. On hull damage: Add +{value} {kword=shred} to Drilling Beam {kword} cards",
    ["Cooldown"] = 5,
    ["Damage"] = 7,
    ["Shred"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Dud"] = {
    ["guid"] = "PM_O_MissileEq_Dud_NoLaunchAnim_Enemy (SubFSM)",
    ["DisplayName"] = "Dud",
    ["LocalizedCardText"] = "Deal 2 damage in 1 {turn}. 50% chance to miss {kword=deplete}",
    ["Cooldown"] = 1,
    ["Damage"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 0
}
cards["E.M. Round"] = {
    ["guid"] = "PM_O_RailgunEq_EMSabot (SubFSM)",
    ["DisplayName"] = "E.M. Round",
    ["LocalizedCardText"] = "Deal 4{kword=precdmg} <b>On Equipment destroy:<b> Disable a random equipment for {value} {turn}",
    ["Cooldown"] = 5,
    ["Damage"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["E.M. Round+"] = {
    ["guid"] = "PM_O_RailgunEq_EMRound_L2 (SubFSM)",
    ["DisplayName"] = "E.M. Round",
    ["LocalizedCardText"] = "Deal 6{kword=precdmg} <b>On Equipment destroy:<b> Disable a random equipment for {value} {turn}",
    ["Cooldown"] = 5,
    ["Damage"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Echo burst"] = {
    ["guid"] = "PM_O_LaserEq_EchoBurst_L1 (SubFSM)",
    ["DisplayName"] = "Echo burst",
    ["LocalizedCardText"] = "Deal 3{kword=precdmg} Add {value} <style=kword>Blink</style> to your draw pile",
    ["Cooldown"] = 4,
    ["Damage"] = 3,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Echo burst+"] = {
    ["guid"] = "PM_O_LaserEq_EchoBurst_L2 (SubFSM)",
    ["DisplayName"] = "Echo burst",
    ["LocalizedCardText"] = "Deal 4{kword=precdmg} Add {value} <style=kword>Blink</style> to your hand",
    ["Cooldown"] = 4,
    ["Damage"] = 4,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Electrostatic Shot"] = {
    ["guid"] = "PM_O_RailgunEq_ElectrostaticShot_L1 (SubFSM)",
    ["DisplayName"] = "Electrostatic Shot",
    ["LocalizedCardText"] = "Deal 4{kword=precdmg} +{value} equipment damage for each Railgun {fam} <style=atk>Attack</style> on cooldown (+{value2}<sprite=10> bonus)",
    ["Cooldown"] = 5,
    ["Damage"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Electrostatic Shot+"] = {
    ["guid"] = "PM_O_RailgunEq_ElectrostaticShot_L2 (SubFSM)",
    ["DisplayName"] = "Electrostatic Shot",
    ["LocalizedCardText"] = "Deal 4{kword=precdmg} +{value} equipment damage for each Kinetic {fam} <style=atk>Attack</style> on cooldown (+{value2}<sprite=10> bonus)",
    ["Cooldown"] = 5,
    ["Damage"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Elemental Shielding"] = {
    ["guid"] = "PM_T_ShieldEq_ElementalShielding (SubFSM)",
    ["DisplayName"] = "Elemental Shielding",
    ["LocalizedCardText"] = "Play {gain} Shield Pulse {kword} if ending turn overheated. {turns} {duration}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Emergency Cooling"] = {
    ["guid"] = "PM_S_Radiators_EmergencyCooling_L1 (SubFSM)",
    ["DisplayName"] = "Emergency Cooling",
    ["LocalizedCardText"] = "Dissipate all {kword=heat}. --- {kword=exhaustive} {kword=deplete}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Emergency Cooling+"] = {
    ["guid"] = "PM_S_Radiators_EmergencyCooling_L2 (SubFSM)",
    ["DisplayName"] = "Emergency Cooling",
    ["LocalizedCardText"] = "Dissipate all {kword=heat}. --- {kword=deplete}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Emergency Protocol+"] = {
    ["guid"] = "PM_T_EngEq_EmergencyProtocol_L2 (SubFSM)",
    ["DisplayName"] = "Emergency Protocol",
    ["LocalizedCardText"] = "Add {gain} {Eng} for each Prod. {EngProd}, return and draw {drawcount} Shield {fam} card. Disable your Prod. {EngProd} for {turns} turn. --- {kword=deplete}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Emergency Shielding"] = {
    ["guid"] = "PM_T_ShieldEq_EmergencyShield_L1 (SubFSM)",
    ["DisplayName"] = "Emergency Shielding",
    ["LocalizedCardText"] = "Gain {shielda} {kword=shieldpoints}. + additional {value} {kword=shieldpoints} for each empty card slot. (Total: 0 {kword=shieldpoints}).",
    ["Cooldown"] = 5,
    ["Shield"] = 0,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Emergency Shielding+"] = {
    ["guid"] = "PM_T_ShieldEq_EmergencyShield_L2 (SubFSM)",
    ["DisplayName"] = "Emergency Shielding",
    ["LocalizedCardText"] = "Gain {shielda} {kword=shieldpoints}. + additional {value} {kword=shieldpoints} for each empty card slot. (Total: 0 {kword=shieldpoints}).",
    ["Cooldown"] = 5,
    ["Shield"] = 0,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Emitter Blast"] = {
    ["guid"] = "PM_O_LaserEq_EmitterBlast (SubFSM)",
    ["DisplayName"] = "Emitter Blast",
    ["LocalizedCardText"] = "Deal 10 damage Reduce this card's cost by 1 {Ord} for each Laser <style=atk>Attack</style> played -50% Equipment damage {reqd=dmg}. --- Precision {kword}",
    ["Cooldown"] = 4,
    ["Damage"] = 10,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 8,
    ["Upgraded"] = 0
}
cards["Endotermic Reaction"] = {
    ["guid"] = "PM_T_EngEq_EndotermicReaction (SubFSM)",
    ["DisplayName"] = "Endotermic Reaction",
    ["LocalizedCardText"] = "Remove 1 heat point for every 4 shield points added this turn",
    ["Cooldown"] = 1,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 6,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Endothermic Reaction"] = {
    ["guid"] = "PM_T_ShieldEq_EndothermicReaction (SubFSM)",
    ["DisplayName"] = "Endothermic Reaction",
    ["LocalizedCardText"] = "Gain {baseSP} {kword=shieldpoints} Requires: {kword=shielded}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Energy Burst"] = {
    ["guid"] = "PM_S_EngBay_EnergyBurst_L1 (SubFSM)",
    ["DisplayName"] = "Energy Burst",
    ["LocalizedCardText"] = "Apply {value} {kword=suppression} the first time you play a Shield {fam} card each turn. --- {kword=upgrade}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Energy Burst+"] = {
    ["guid"] = "PM_T_ResEq_EnergyBurst_L2 (SubFSM)",
    ["DisplayName"] = "Energy Burst",
    ["LocalizedCardText"] = "Apply {value} {kword=suppression} the first {value2} times you play a Shield {fam} card each turn. --- {kword=upgrade}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Energy Infusion"] = {
    ["guid"] = "PM_S_ResEq_EnergyInfusion_L1 (SubFSM)",
    ["DisplayName"] = "Energy Infusion",
    ["LocalizedCardText"] = "Gain {value3} {Eng} for every {value2} {Ord} you have (0). Sustain 1",
    ["Cooldown"] = 6,
    ["Heat"] = 1,
    ["Inc"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Energy Infusion+"] = {
    ["guid"] = "PM_S_ResEq_EnergyInfusion_L2 (SubFSM)",
    ["DisplayName"] = "Energy Infusion",
    ["LocalizedCardText"] = "Gain {value3} {Eng} for every {value2} {Ord} you have (0). Sustain 2",
    ["Cooldown"] = 6,
    ["Heat"] = 2,
    ["Inc"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Energy Rationing"] = {
    ["guid"] = "PM_O_IonEq_EnergyRationing (SubFSM)",
    ["DisplayName"] = "Energy Rationing",
    ["LocalizedCardText"] = "Fire {value} Ion Dart {kword} each turn if no Shield {fam} cards were played on the previous turn. --- {kword=upgrade}",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Energy Rationing+"] = {
    ["guid"] = "PM_O_IonEq_EnergyRationing_L2 (SubFSM)",
    ["DisplayName"] = "Energy Rationing",
    ["LocalizedCardText"] = "Fire {value} Ion Dart+ {kword} each turn if no Shield {fam} cards were played on the previous turn. --- {kword=upgrade}",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Energy Replicator"] = {
    ["guid"] = "PM_S_ResEq_EnergyReplicator_L1 (SubFSM)",
    ["DisplayName"] = "Energy Replicator",
    ["LocalizedCardText"] = "Double your current {Eng}, sustain 2. --- {kword=deplete}, {kword=exhaustive}",
    ["Cooldown"] = 5,
    ["Heat"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Energy Replicator+"] = {
    ["guid"] = "PM_S_ResEq_EnergyReplicator_L2 (SubFSM)",
    ["DisplayName"] = "Energy Replicator",
    ["LocalizedCardText"] = "Double your current {Eng}, sustain 2. --- {kword=deplete}",
    ["Cooldown"] = 5,
    ["Heat"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Energy Spike"] = {
    ["guid"] = "PM_O_RailgunEq_CapacitorSpike (SubFSM)",
    ["DisplayName"] = "Energy Spike",
    ["LocalizedCardText"] = "Deal 6{kword=precdmg}",
    ["Cooldown"] = 4,
    ["Damage"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Energy Spike+"] = {
    ["guid"] = "PM_O_RailgunEq_EnergySpike_L2 (SubFSM)",
    ["DisplayName"] = "Energy Spike",
    ["LocalizedCardText"] = "Deal 6{kword=precdmg}",
    ["Cooldown"] = 5,
    ["Damage"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Energy Surge"] = {
    ["guid"] = "PM_S_ResEq_EnergySurge_L1_c (SubFSM)",
    ["DisplayName"] = "Energy Surge",
    ["LocalizedCardText"] = "Lose up to 3 {Eng} on turn end",
    ["Cooldown"] = 0,
    ["Inc"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Energy Surge+"] = {
    ["guid"] = "PM_S_ResEq_EnergySurge_L2 (SubFSM)",
    ["DisplayName"] = "Energy Surge",
    ["LocalizedCardText"] = "Gain 5 {Eng}, sustain 2 Lose up to 5 {Eng} on turn end --- {kword=deplete}",
    ["Cooldown"] = 6,
    ["Heat"] = 2,
    ["Inc"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Energy reserve+"] = {
    ["guid"] = "PM_S_ResEq_EnergyReserve_L2 (SubFSM)",
    ["DisplayName"] = "Energy reserve",
    ["LocalizedCardText"] = "Gain 3 {Eng} --- {kword=deplete}",
    ["Cooldown"] = 4,
    ["Heat"] = 0,
    ["Inc"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Equivalence"] = {
    ["guid"] = "PM_T_ResEq_Equivalence_L1 (SubFSM)",
    ["DisplayName"] = "Equivalence",
    ["LocalizedCardText"] = "Gain {value} {Mas} for every {value2} {Eng} you spend this turn",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Equivalence+"] = {
    ["guid"] = "PM_T_ResEq_Equivalence_L2 (SubFSM)",
    ["DisplayName"] = "Equivalence",
    ["LocalizedCardText"] = "Gain {value} {Mas} for every {value2} {Eng} you spend this turn",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Eraser"] = {
    ["guid"] = "PM_O_RailgunEq_Eraser_L1 (SubFSM)",
    ["DisplayName"] = "Eraser",
    ["LocalizedCardText"] = "Deal 4{kword=precdmg} <b>On equipment destroy:</b> Remove 1 pip from equipment's card.",
    ["Cooldown"] = 6,
    ["Damage"] = 4,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Eraser+"] = {
    ["guid"] = "PM_O_RailgunEq_Eraser_L2 (SubFSM)",
    ["DisplayName"] = "Eraser",
    ["LocalizedCardText"] = "Deal 6{kword=precdmg} <b>On equipment destroy:</b> Remove all pips from equipment's card.",
    ["Cooldown"] = 5,
    ["Damage"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Eruptive Blast"] = {
    ["guid"] = "PM_O_LaserEq_HeavyBlast (SubFSM)",
    ["DisplayName"] = "Eruptive Blast",
    ["LocalizedCardText"] = "Deal 6{kword=precdmg} and {dmgarea} {aoe}",
    ["Cooldown"] = 6,
    ["Damage"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 6,
    ["Upgraded"] = 0
}
cards["Exothermic Shields"] = {
    ["guid"] = "PM_T_HackEq_ExothermicShields (SubFSM)",
    ["DisplayName"] = "Exothermic Shields",
    ["LocalizedCardText"] = "For this fight, enemy sustains {base}{kword=heat} whenever you break its shield. Consume all {kword=security}: Increase sustained heat by {kword=security} [{total}] --- {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Exothermic Shields+"] = {
    ["guid"] = "PM_T_HackEq_ExothermicShields_L2 (SubFSM)",
    ["DisplayName"] = "Exothermic Shields",
    ["LocalizedCardText"] = "For this fight, enemy sustains {base}{kword=heat} whenever you break its shield. Consume all {kword=security}: Increase sustained heat by {kword=security} [{total}] --- {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 5,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Expand Capacity"] = {
    ["guid"] = "PM_S_ExpandCapacity",
    ["DisplayName"] = "Expand Capacity",
    ["LocalizedCardText"] = "Add {value} <style=kword>Card slot</style>. Costs 1 <sprite=4> for every existing Card slot. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 5,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Expand Capacity+"] = {
    ["guid"] = "PM_S_EngEq_ExpandCapacity_L2",
    ["DisplayName"] = "Expand Capacity",
    ["LocalizedCardText"] = "Add 1 Card slot. Add 1 <style=kword>Expand Capacity</style> card to your hand. Costs 1 <sprite=4> for every existing Card slot. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 5,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Expand Heatsinks"] = {
    ["guid"] = "PM_T_Radiators_ExpandHeatsinks (SubFSM) - WIP",
    ["DisplayName"] = "Expand Heatsinks",
    ["LocalizedCardText"] = "Increase heat dissipation by 1. {kword=upgrade}",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Expulsion+"] = {
    ["guid"] = "PM_T_FlakEq_Expulsion_L2 (SubFSM)",
    ["DisplayName"] = "Expulsion",
    ["LocalizedCardText"] = "While <sprite=21>overheated, fire 1 <style=kword>Heated Shell+</style> at the end of each turn. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Extractor Overload"] = {
    ["guid"] = "PM_S_ResEq_ExtractorOverload_L1_c (SubFSM)",
    ["DisplayName"] = "Extractor Overload",
    ["LocalizedCardText"] = "Disable Prod. {MasProd} for effect duration.",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Extractor Overload+"] = {
    ["guid"] = "PM_S_ResEq_ExtractorOverload_L2 (SubFSM)",
    ["DisplayName"] = "Extractor Overload",
    ["LocalizedCardText"] = "Gain {value} {Mas} for every active Prod. {MasProd}, Disable Prod. {MasProd} for 1 {turn}.",
    ["Cooldown"] = 6,
    ["Inc"] = 0,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Extractor Upgrade"] = {
    ["guid"] = "PM_S_ResEq_ExtractorUpgrade (SubFSM)",
    ["DisplayName"] = "Extractor Upgrade",
    ["LocalizedCardText"] = "Increase max Prod. {MasProd} capacity by 1 --- {kword=deplete}",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["FOCUS FIRE"] = {
    ["guid"] = "PM_O_LaserEq_FocusBeam (SubFSM)",
    ["DisplayName"] = "FOCUS FIRE",
    ["LocalizedCardText"] = "{basedmg} {aoe}, +{value} damage for every Laser {fam} card played this turn (Total: 4 {aoe}}",
    ["Cooldown"] = 6,
    ["Damage"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Fabricate Torpedo"] = {
    ["guid"] = "PM_S_MissileEq_FabricateTorpedo (SubFSM)",
    ["DisplayName"] = "Fabricate Torpedo",
    ["LocalizedCardText"] = "Add 1 random Torpedo to your draw pile",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Feedback Loop"] = {
    ["guid"] = "PM_T_ResEq_FeedbackLoop (SubFSM)",
    ["DisplayName"] = "Feedback Loop",
    ["LocalizedCardText"] = "Gain {stack} {Eng} for every {ratio} {kword=shieldpoints} you lose on the enemy's next turn.",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Feedback Loop+"] = {
    ["guid"] = "PM_T_ResEq_FeedbackLoop_L2 (SubFSM) 1",
    ["DisplayName"] = "Feedback Loop",
    ["LocalizedCardText"] = "Gain {stack} {Eng} for every {ratio} {kword=shieldpoints} you lose on the enemy's next turn.",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Field Discharge"] = {
    ["guid"] = "PM_O_IonEq_FieldDischarge (SubFSM)",
    ["DisplayName"] = "Field Discharge",
    ["LocalizedCardText"] = "Lose all your Shield, then deal 2 {kword=iondamage} for each shield point lost ( 0 )",
    ["Cooldown"] = 3,
    ["Damage"] = 0,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Field Testing"] = {
    ["guid"] = "PM_T_EngEq_FieldTesting_UpgradeDisplay_L1 (SubFSM)",
    ["DisplayName"] = "Field Testing",
    ["LocalizedCardText"] = "<style=fam>Laser</style> <style=atk>attack</style> cards have their cooldown reduced by {bonus} {turn} for the rest of the fight. --- {kword=upgrade}",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 5,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Field Testing+"] = {
    ["guid"] = "PM_T_EngEq_FieldTesting_L2 (SubFSM)",
    ["DisplayName"] = "Field Testing",
    ["LocalizedCardText"] = "Add 1 counter at the start of each turn. On {thresh}, reduce <style=fam>laser</style> <style=atk>attacks'</style> cooldown by {bonus} {turn} for the rest of the fight. {kword=upkeep}: Deal <style=fam>laser</style> damage each turn.",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 5,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Finisher Blast"] = {
    ["guid"] = "PM_O_LaserEq_FinisherBlast (SubFSM)",
    ["DisplayName"] = "Finisher Blast",
    ["LocalizedCardText"] = "After 3 {turn}, fire a Laser attack that deals 4 damage. Add 1 damage for every <style=atk>Attack</style> card played until then. {kword=precision}",
    ["Cooldown"] = 4,
    ["Damage"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Firefly"] = {
    ["guid"] = "Assets/4 - Prefabs/Card Behaviours/PM_O_MissileEq_Firefly_NoLaunchAnim_CombatSupport (SubFSM).prefab",
    ["DisplayName"] = "Firefly",
    ["LocalizedCardText"] = "Deal 4 {aoe}damage in 1 {turn} --- Deplete {kword}",
    ["Cooldown"] = 1,
    ["Damage"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 0
}
cards["Firestorm"] = {
    ["guid"] = "PM_T_FlakEq_Firestorm (SubFSM)",
    ["DisplayName"] = "Firestorm",
    ["LocalizedCardText"] = "<style=atk>Attacks</style> from this equipment deal +{buff}% damage while <sprite=21>overheated. {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 5,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Firestorm+"] = {
    ["guid"] = "PM_T_FlakEq_Firestorm_L2 (SubFSM)",
    ["DisplayName"] = "Firestorm",
    ["LocalizedCardText"] = "+{buff}% Flak {fam} damage while <sprite=21>overheated. {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 6,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Firestrike+"] = {
    ["guid"] = "PM_O_FlakEq_FireStrike_L2 (SubFSM)",
    ["DisplayName"] = "Firestrike",
    ["LocalizedCardText"] = "Deal 8 {aoe}, {kword=shred}{shredvalue} Sustain 2 after firing +{value2} <sprite=16>damage for every 2 {kword=heat}.",
    ["Cooldown"] = 4,
    ["Damage"] = 8,
    ["Shred"] = 3,
    ["Heat"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Firewall"] = {
    ["guid"] = "EPM_T_HackEq_3Security (SubFSM)",
    ["DisplayName"] = "Firewall",
    ["LocalizedCardText"] = "Add 1 {kword=security}. {Eng} cost is increased by {kword=security}. Returns to your draw pile on play",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Firewall+"] = {
    ["guid"] = "PM_T_HackEq_RaiseFirewall_L2 (SubFSM)",
    ["DisplayName"] = "Firewall",
    ["LocalizedCardText"] = "Add 1 {kword=security}. {Eng} cost is increased by {kword=security}. Returns to your draw pile on play",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Flak Barrage SUBSYSTEM SHRED"] = {
    ["guid"] = "PM_O_FlakEq_FlakBarrag_SUBShred (SubFSM) TestCard",
    ["DisplayName"] = "Flak Barrage SUBSYSTEM SHRED",
    ["LocalizedCardText"] = "Deal {dmgmin}-{dmgmax} damage Apply 1 {kword=shred} for every {shredvalue} hull damage dealt",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Flak Shell+"] = {
    ["guid"] = "PM_O_FlakEq_FlakShell_L2 (SubFSM)",
    ["DisplayName"] = "Flak Shell",
    ["LocalizedCardText"] = "Deal 2 {aoe}, {kword=shred}{shredvalue}. --- {kword=deplete}",
    ["Cooldown"] = 3,
    ["Damage"] = 2,
    ["Shred"] = 1,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 1
}
cards["Flare"] = {
    ["guid"] = "PM_T_ShieldEq_Flare_L2 (SubFSM)",
    ["DisplayName"] = "Flare",
    ["LocalizedCardText"] = "Gain 4 {kword=shieldpoints}. Apply {value} {kword=blind} to the enemy",
    ["Cooldown"] = 5,
    ["Shield"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Flash Shields+"] = {
    ["guid"] = "PM_T_ShieldEq_FlashShields_L2 (SubFSM)",
    ["DisplayName"] = "Flash Shields",
    ["LocalizedCardText"] = "Gain 9 {kword=shieldpoints}. Lose all {kword=shieldpoints} at the start of your next turn",
    ["Cooldown"] = 4,
    ["Shield"] = 9,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Flux conduction"] = {
    ["guid"] = "PM_S_ResEq_FluxConduction (SubFSM)",
    ["DisplayName"] = "Flux conduction",
    ["LocalizedCardText"] = "Gain 1 {Eng} for every 2 Prod. {EngProd} at the start of your turn if you have 0 {kword=heat} --- {kword=upgrade}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Focused beam"] = {
    ["guid"] = "Assets/4 - Prefabs/Card Behaviours/PM_O_LaserEq_FocusedBeam (SubFSM).prefab",
    ["DisplayName"] = "Focused beam",
    ["LocalizedCardText"] = "Deal {basedmg} damage, {kword=ignite} {heatvalue}. For every active beam, add +2 damage and +2 Ignite. (Total: 6 damage, {kword=ignite} {finalheat})",
    ["Cooldown"] = 3,
    ["Damage"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 4,
    ["Upgraded"] = 0
}
cards["Force Draw"] = {
    ["guid"] = "PM_T_Radiators_Force draw (SubFSM)",
    ["DisplayName"] = "Force Draw",
    ["LocalizedCardText"] = "Draw up to {cardvalue} cards, sustain {heatgain} {kword=heat}.",
    ["Cooldown"] = 5,
    ["Draw Cards"] = 3,
    ["Heat"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Force Draw+"] = {
    ["guid"] = "PM_T_Radiators_Forcedraw_L2 (SubFSM)",
    ["DisplayName"] = "Force Draw",
    ["LocalizedCardText"] = "Draw up to {cardvalue} cards, sustain {heatgain} {kword=heat}.",
    ["Cooldown"] = 5,
    ["Draw Cards"] = 4,
    ["Heat"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Force Multiplier"] = {
    ["guid"] = "PM_T_EngEq_ForceMultiplier_UpgradeDisplay (SubFSM)",
    ["DisplayName"] = "Force Multiplier",
    ["LocalizedCardText"] = "Attacks that cost {price} {Ord} or more deal +{bonus}% damage --- {kword=upgrade}",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Force Multiplier+"] = {
    ["guid"] = "PM_T_EngEq_ForceMultiplier_UpgradeDisplay_L2 (SubFSM)",
    ["DisplayName"] = "Force Multiplier",
    ["LocalizedCardText"] = "Attacks that cost {price} {Ord} or more deal +{bonus}% damage --- {kword=upgrade}",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Forced Conservation"] = {
    ["guid"] = "PM_S_ResEq_ForcedConservation (SubFSM) - WIP",
    ["DisplayName"] = "Forced Conservation",
    ["LocalizedCardText"] = "Disable Prod. {MasProd} and Prod. {OrdProd} for {turn} {turn}. Gain {Eng} equal to number of production disabled this way. ( +{gains} )",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Forced Equivalence"] = {
    ["guid"] = "PM_N_ResEq_ForcedEquivalence_BuffDisplay (SubFSM)",
    ["DisplayName"] = "Forced Equivalence",
    ["LocalizedCardText"] = "Disable Prod. {EngProd} and Prod. {OrdProd} for {turn} {turn}. Gain {Mas} equal to number of production disabled this way. ( +{gains} )",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Forced Optimization"] = {
    ["guid"] = "PM_N_ResEq_ForcedOptimization_BuffDisplay (SubFSM)",
    ["DisplayName"] = "Forced Optimization",
    ["LocalizedCardText"] = "Disable Prod. {MasProd} and Prod. {EngProd} for {turn} {turn}. Gain {Ord} equal to number of production disabled this way. ( +{gains} )",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Frag Round"] = {
    ["guid"] = "PM_O_RailgunEq_FragmentationSabot_L1 (SubFSM)",
    ["DisplayName"] = "Frag Round",
    ["LocalizedCardText"] = "Deal 6{kword=precdmg} <b>On equipment destroy:</b> +{value} repair time on all destroyed equipment.",
    ["Cooldown"] = 6,
    ["Damage"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Frag Round+"] = {
    ["guid"] = "PM_O_RailgunEq_FragmentationSabot_L2 (SubFSM)",
    ["DisplayName"] = "Frag Round",
    ["LocalizedCardText"] = "Deal 8{kword=precdmg} <b>On equipment destroy:</b> +{value} repair time on all destroyed equipment.",
    ["Cooldown"] = 6,
    ["Damage"] = 8,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Fusion Materials"] = {
    ["guid"] = "PM_S_ResEq_FusionMaterials",
    ["DisplayName"] = "Fusion Materials",
    ["LocalizedCardText"] = "Gain 2 {Ord} and 2 {Eng}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Galvanize"] = {
    ["guid"] = "PM_T_EngEq_Galvanize_L1 (SubFSM)",
    ["DisplayName"] = "Galvanize",
    ["LocalizedCardText"] = "This turn, Shield {fam} cards cost {buffvalue} {Eng} less.",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Galvanize+"] = {
    ["guid"] = "PM_S_EngEq_Galvanize_BuffDisplay (SubFSM)",
    ["DisplayName"] = "Galvanize",
    ["LocalizedCardText"] = "This turn, Shield {fam} cards cost {buffvalue} {Eng} less. Draw 1 <style=tac>Tactical</style> card.",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 6,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Gamma Torpedo"] = {
    ["guid"] = "PM_T_MissileEq_GammaHeavy (SubFSM)",
    ["DisplayName"] = "Gamma Torpedo",
    ["LocalizedCardText"] = "Destroy all <sprite=6> in 1 turn Deal 1 {aoe} for each <sprite=6> destroyed --- Ignores shields",
    ["Cooldown"] = 1,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Generator Overload"] = {
    ["guid"] = "PM_T_ShieldEq_GeneratorOverload (SubFSM)",
    ["DisplayName"] = "Generator Overload",
    ["LocalizedCardText"] = "Your shield cards give you 25% more shield points. Add 1 heat per turn while active 4 {duration}",
    ["Cooldown"] = 5,
    ["Shield"] = 50,
    ["Energy Cost"] = 7,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Generator Overload+"] = {
    ["guid"] = "PM_T_EngEq_GeneratorOverload_BuffDisplay_L2 (SubFSM)",
    ["DisplayName"] = "Generator Overload",
    ["LocalizedCardText"] = "This turn, Shield {fam} cards give you +{shieldbuff}% {kword=shieldpoints}. Sustain {heatgain} {kword=heat} per Shield {fam} card played. --- {kword=deplete}",
    ["Cooldown"] = 0,
    ["Heat"] = 1,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Glare"] = {
    ["guid"] = "PM_O_IonEq_Glare_L1 (SubFSM)",
    ["DisplayName"] = "Glare",
    ["LocalizedCardText"] = "Deal 6 {kword=iondamage} On Shield break: Apply {value} {kword=blind}",
    ["Cooldown"] = 6,
    ["Damage"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 0
}
cards["Glare+"] = {
    ["guid"] = "PM_O_IonEq_Glare_L2 (SubFSM)",
    ["DisplayName"] = "Glare",
    ["LocalizedCardText"] = "Deal 10 {kword=iondamage} On Shield break: Apply {value} {kword=blind}",
    ["Cooldown"] = 6,
    ["Damage"] = 10,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 1
}
cards["Glavie"] = {
    ["guid"] = "PM_O_IonEq_Glavie (SubFSM)",
    ["DisplayName"] = "Glavie",
    ["LocalizedCardText"] = "Deal 2 {kword=iondamage} if enemy Shield {kword=duration} is 0, deal double damage ( 2)",
    ["Cooldown"] = 3,
    ["Damage"] = 2,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Glitch"] = {
    ["guid"] = "PM_T_HackEq_Glitch (SubFSM)",
    ["DisplayName"] = "Glitch",
    ["LocalizedCardText"] = "Disable targeted enemy equipment for {turns}<sprite=3> --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Glitch+"] = {
    ["guid"] = "PM_T_HackEq_Glitch_L2 (SubFSM)",
    ["DisplayName"] = "Glitch",
    ["LocalizedCardText"] = "Disable targeted enemy equipment for {turns}<sprite=3> Consume {price} {kword=security}: Also remove 1 pip --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Graviton Torpedo"] = {
    ["guid"] = "PM_T_MissileEq_GravitonHeavy (SubFSM)",
    ["DisplayName"] = "Graviton Torpedo",
    ["LocalizedCardText"] = "Destroy all 6<sprite=4> in 1 turn Deal 1 {aoe} for each <sprite=4> destroyed --- Ignores shields",
    ["Cooldown"] = 1,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 4,
    ["Upgraded"] = 0
}
cards["Grid Overload"] = {
    ["guid"] = "PM_S_ResEq_GridOverload_L1 (SubFSM)",
    ["DisplayName"] = "Grid Overload",
    ["LocalizedCardText"] = "Gain {value} {Eng} for every active Prod. {EngProd}, Disable Prod. {EngProd} for 1 {turn}.",
    ["Cooldown"] = 6,
    ["Inc"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Grid Overload+"] = {
    ["guid"] = "PM_S_ResEq_GridOverload_L2 (SubFSM)",
    ["DisplayName"] = "Grid Overload",
    ["LocalizedCardText"] = "Gain {value} {Eng} for every active Prod. {EngProd}, Disable Prod. {EngProd} for 1 {turn}.",
    ["Cooldown"] = 6,
    ["Inc"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["GridFire"] = {
    ["guid"] = "PM_T_PDCEq_Gridfire (SubFSM)",
    ["DisplayName"] = "GridFire",
    ["LocalizedCardText"] = "Play {count} PDC Burst {kword} cards. --- {kword=deplete}",
    ["Cooldown"] = 4,
    ["Damage"] = 2,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["GridFire+"] = {
    ["guid"] = "PM_T_PDCEq_Gridfire_L2 (SubFSM)",
    ["DisplayName"] = "GridFire",
    ["LocalizedCardText"] = "Play {count} PDC Burst+ {kword} cards. --- {kword=deplete}",
    ["Cooldown"] = 4,
    ["Damage"] = 2,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Hack Heatsinks+"] = {
    ["guid"] = "PM_T_HackEq_HackHeatsinks_L2 (SubFSM)",
    ["DisplayName"] = "Hack Heatsinks",
    ["LocalizedCardText"] = "Set enemy {kword=heat} tolerance to {value} for 1 {turn} Consume {cost} {kword=security}: Return card to hand. --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Hailstorm"] = {
    ["guid"] = "PM_T_MissileEq_HailStorm (SubFSM)",
    ["DisplayName"] = "Hailstorm",
    ["LocalizedCardText"] = "At the start of your next turn, discard all the cards in your hand, and replace them with random Missile cards.",
    ["Cooldown"] = 8,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 5,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Harden Shield"] = {
    ["guid"] = "PM_T_ShieldEq_Harden (SubFSM)",
    ["DisplayName"] = "Harden Shield",
    ["LocalizedCardText"] = "Double your {kword=shieldpoints}, Remove all {kword=shieldpoints} next turn.",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Harnessed Strike+"] = {
    ["guid"] = "PM_S_EngEq_HarnessedStrike_L2 (SubFSM)",
    ["DisplayName"] = "Harnessed Strike",
    ["LocalizedCardText"] = "Gain {count} {kword=shieldpoints} every time you play a Laser {fam} or Ion {fam} <style=atk>Attack</style>. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 5,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Hasty Defense"] = {
    ["guid"] = "PM_T_ShieldEq_HastyDefense_L1 (SubFSM)",
    ["DisplayName"] = "Hasty Defense",
    ["LocalizedCardText"] = "Lose {value} Hull, gain 9 {kword=shieldpoints}",
    ["Cooldown"] = 5,
    ["Shield"] = 9,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Hasty Defense+"] = {
    ["guid"] = "PM_T_ShieldEq_HastyDefense_L2 (SubFSM)",
    ["DisplayName"] = "Hasty Defense",
    ["LocalizedCardText"] = "Lose {value} Hull, gain 12 {kword=shieldpoints}",
    ["Cooldown"] = 5,
    ["Shield"] = 12,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Haywire"] = {
    ["guid"] = "PM_T_HackEq_Haywire_L1 (SubFSM)",
    ["DisplayName"] = "Haywire",
    ["LocalizedCardText"] = "Apply {base} {kword=blind}. Consume all {kword=security}: Apply +1 {kword=blind}for each {kword=security}. --- {kword=hack}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Haywire+"] = {
    ["guid"] = "PM_T_HackEq_Haywire_L2 (SubFSM)",
    ["DisplayName"] = "Haywire",
    ["LocalizedCardText"] = "Apply {base} {kword=blind}. Consume all {kword=security}: Apply +1 {kword=blind}for each {kword=security}. --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Heat Convertor"] = {
    ["guid"] = "PM_T_Radiators_HeatConvertor (SubFSM) - WIP",
    ["DisplayName"] = "Heat Convertor",
    ["LocalizedCardText"] = "Gain 1 {Ord} for every {ratio} {kword=heat} on your ship. ({value}) --- {kword=deplete}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Heat Convertor+"] = {
    ["guid"] = "PM_T_Radiators_HeatConvertor_L2 (SubFSM)",
    ["DisplayName"] = "Heat Convertor",
    ["LocalizedCardText"] = "Gain 1 {Ord} for every {ratio} {kword=heat} on your ship. ({value}).",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Heat Ray+"] = {
    ["guid"] = "PM_O_LaserEq_HeatRay_L2 (SubFSM)",
    ["DisplayName"] = "Heat Ray",
    ["LocalizedCardText"] = "Deal 0 {aoe}, {kword=ignite} {heatvalue} Increasing this card's {kword=ignite} also increases its damage",
    ["Cooldown"] = 4,
    ["Damage"] = 0,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 1
}
cards["Heat Shift+"] = {
    ["guid"] = "PM_O_FlakEq_HeatShift_L2 (SubFSM)",
    ["DisplayName"] = "Heat Shift",
    ["LocalizedCardText"] = "Deal {dmgnobonus} {aoe}, {kword=shred}{shredvalue}. If <sprite=21>overheated: Dissipate {value}{kword=heat}, deal +{value2} {aoe} (Total 4 {aoe})",
    ["Cooldown"] = 5,
    ["Damage"] = 4,
    ["Shred"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Heated Shell"] = {
    ["guid"] = "Assets/4 - Prefabs/Card Behaviours/PM_O_FlakEq_HeatedShell_deprecated (SubFSM).prefab",
    ["DisplayName"] = "Heated Shell",
    ["LocalizedCardText"] = "Deal {dmg} {aoe} If <sprite=21>overheated: Dissipate {value}{kword=heat}, {kword=ignite} {heatvalue} --- {kword=deplete}",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Heated Shell+"] = {
    ["guid"] = "PM_O_FlakEq_HeatedShell_L2 (SubFSM)",
    ["DisplayName"] = "Heated Shell",
    ["LocalizedCardText"] = "Deal 2 {aoe} If <sprite=21>overheated: Dissipate {value}{kword=heat}, {kword=ignite} {heatvalue} --- {kword=deplete}",
    ["Cooldown"] = 3,
    ["Damage"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 1
}
cards["Heavy Barrage+"] = {
    ["guid"] = "PM_O_FlakEq_HeavyBarrage_L2 (SubFSM)",
    ["DisplayName"] = "Heavy Barrage",
    ["LocalizedCardText"] = "Deal 12 {aoe}, {kword=shred}{shredvalue} If applying {kword=brittle}: Increase the shred value of all your <style=atk>attacks</style> by {buffvalue} this combat.",
    ["Cooldown"] = 6,
    ["Damage"] = 12,
    ["Shred"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 4,
    ["Upgraded"] = 1
}
cards["Heavy Loader"] = {
    ["guid"] = "PM_S_MissileEq_LoadHeavyTorpedo_L1 (SubFSM)",
    ["DisplayName"] = "Heavy Loader",
    ["LocalizedCardText"] = "Add a Heavy Torpedo {fam} card to your draw pile. --- {kword=deplete}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Heavy Loader+"] = {
    ["guid"] = "PM_S_MissileEq_LoadHeavyTorpedo_L2 (SubFSM)",
    ["DisplayName"] = "Heavy Loader",
    ["LocalizedCardText"] = "Add a Heavy Torpedo+ {fam} card to your draw pile. --- {kword=deplete}",
    ["Cooldown"] = 8,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Heavy Torpedo"] = {
    ["guid"] = "PM_O_MissileEq_HeavyTorpedoLauncher_L1 (SubFSM)",
    ["DisplayName"] = "Heavy Torpedo",
    ["LocalizedCardText"] = "Deal 18 {aoe} in {turns} {turn} --- {kword=deplete}",
    ["Cooldown"] = 6,
    ["Damage"] = 18,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 4,
    ["Upgraded"] = 0
}
cards["Heavy Torpedo+"] = {
    ["guid"] = "PM_O_MissileEq_HeavyTorpedoLauncher_L2 (SubFSM)",
    ["DisplayName"] = "Heavy Torpedo",
    ["LocalizedCardText"] = "Deal 24 {aoe} in {turns} {turn} --- {kword=deplete}",
    ["Cooldown"] = 6,
    ["Damage"] = 24,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 4,
    ["Upgraded"] = 1
}
cards["Hellfire"] = {
    ["guid"] = "PM_T_FlakEq_Hellfire (SubFSM)",
    ["DisplayName"] = "Hellfire",
    ["LocalizedCardText"] = "This turn, Increase damage of Flak {fam} <style=atk>Attack</style> by half your {kword=heat} points when playing this card ({value}). Set heat tolerance {kword} to 0 until next turn. --- {kword=deplete}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Hellfire+"] = {
    ["guid"] = "PM_T_FlakEq_Hellfire_L2 (SubFSM)",
    ["DisplayName"] = "Hellfire",
    ["LocalizedCardText"] = "This turn, Increase damage of Flak {fam} <style=atk>Attack</style> by half your {kword=heat} points when playing this card ({value}). --- {kword=deplete}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["High Alert"] = {
    ["guid"] = "PM_T_PDCEq_HighAlert (SubFSM)",
    ["DisplayName"] = "High Alert",
    ["LocalizedCardText"] = "Add a PDC burst {fam} card in each empty card slot. This turn, they cost 1 less {Eng} {kword=deplete}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["High Explosives"] = {
    ["guid"] = "PM_S_MissileEq_HighExplosives_L1 (SubFSM)",
    ["DisplayName"] = "High Explosives",
    ["LocalizedCardText"] = "Increase Missile {fam} damage by {value}% --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 5,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["High Explosives+"] = {
    ["guid"] = "PM_S_MissileEq_HighExplosives_L2 (SubFSM)",
    ["DisplayName"] = "High Explosives",
    ["LocalizedCardText"] = "Increase Missile {fam} damage by {value}% --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Honed Shot"] = {
    ["guid"] = "PM_O_FlakEq_HonedShot_L1 (SubFSM)",
    ["DisplayName"] = "Honed Shot",
    ["LocalizedCardText"] = "Deal 6 {aoe} damage, {kword=shred}{shredvalue} Cost reduced by 1 {Ord} for each enemy {kword=brittle} counter.",
    ["Cooldown"] = 5,
    ["Damage"] = 6,
    ["Shred"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 4,
    ["Upgraded"] = 0
}
cards["Honed Shot+"] = {
    ["guid"] = "PM_O_FlakEq_HonedShot_L2 (SubFSM)",
    ["DisplayName"] = "Honed Shot",
    ["LocalizedCardText"] = "Deal 8 {aoe} damage, {kword=shred}{shredvalue} Cost reduced by 1 {Ord} for each enemy {kword=brittle} counter.",
    ["Cooldown"] = 4,
    ["Damage"] = 8,
    ["Shred"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 4,
    ["Upgraded"] = 1
}
cards["Hot Swap"] = {
    ["guid"] = "PM_O_FlakEq_HotSwap_L1 (SubFSM)",
    ["DisplayName"] = "Hot Swap",
    ["LocalizedCardText"] = "Reshuffle <style=atk>attack</style> cards into your draw pile, add 1 <style=kword>Heated Shell</style> for each card.",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Hot Swap+"] = {
    ["guid"] = "PM_O_FlakEq_HotSwap_L2 (SubFSM)",
    ["DisplayName"] = "Hot Swap",
    ["LocalizedCardText"] = "Reshuffle <style=atk>attack</style> cards into your draw pile, add 1 <style=kword>Heated Shell+</style> for each card. If overheated, they are free to play.",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Hull Ripper"] = {
    ["guid"] = "Assets/4 - Prefabs/Card Behaviours/PM_O_FlakEq_HullRipper_deprecated (SubFSM).prefab",
    ["DisplayName"] = "Hull Ripper",
    ["LocalizedCardText"] = "Deal {dmg} {aoe}, {kword=shred}{shredvalue} On hull damage: Reduce {kword=shred} required to inflict {kword=brittle} by {value} this combat. --- {kword=deplete}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Hull Ripper+"] = {
    ["guid"] = "PM_O_FlakEq_HullRipper_L2 (SubFSM)",
    ["DisplayName"] = "Hull Ripper",
    ["LocalizedCardText"] = "Deal 6 {aoe}, {kword=shred}{shredvalue} On hull damage: Reduce {kword=shred} required to inflict {kword=brittle} by {value} this combat.",
    ["Cooldown"] = 6,
    ["Damage"] = 6,
    ["Shred"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Igniter"] = {
    ["guid"] = "PM_O_FlakEq_Igniter(SubFSM)",
    ["DisplayName"] = "Igniter",
    ["LocalizedCardText"] = "Deal 6 {aoe}, {kword=shred}{shredvalue} Sustain {value}{kword=heat} If <sprite=21>overheated: Increase this card's cooldown by 2 {turn}",
    ["Cooldown"] = 4,
    ["Damage"] = 6,
    ["Shred"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Igniter+"] = {
    ["guid"] = "PM_O_FlakEq_Igniter_L2(SubFSM)",
    ["DisplayName"] = "Igniter",
    ["LocalizedCardText"] = "Deal 8 {aoe}, {kword=shred}{shredvalue} Sustain {value}{kword=heat} If <sprite=21>overheated: Increase this card's cooldown by 2 {turn}",
    ["Cooldown"] = 4,
    ["Damage"] = 8,
    ["Shred"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Immolation"] = {
    ["guid"] = "PM_T_FlakEq_Immolation_UpgradeDisplay_L1 (SubFSM)",
    ["DisplayName"] = "Immolation",
    ["LocalizedCardText"] = "While <sprite=21>overheated, every {kword=brittle} applied to the enemy also applies {bonus} {kword=heat}. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Heat"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Immolation+"] = {
    ["guid"] = "PM_T_FlakEq_Immolation_UpgradeDisplay_L2 (SubFSM)",
    ["DisplayName"] = "Immolation",
    ["LocalizedCardText"] = "While <sprite=21>overheated, every {kword=brittle} applied to the enemy also applies {bonus} {kword=heat}. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Heat"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Impact Absorbtion"] = {
    ["guid"] = "PM_T_ShieldEq_ImpactAbsorbtion_L1 (SubFSM)",
    ["DisplayName"] = "Impact Absorbtion",
    ["LocalizedCardText"] = "On turn end, gain {shielda} {kword=shieldpoints} for every point of hull damage sustained during your turn. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Impact Absorbtion+"] = {
    ["guid"] = "PM_T_ShieldEq_ImpactAbsorbtion_L2 (SubFSM)",
    ["DisplayName"] = "Impact Absorbtion",
    ["LocalizedCardText"] = "On turn end, gain {shielda} {kword=shieldpoints} for every point of hull damage sustained during your turn. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Impede"] = {
    ["guid"] = "PM_T_HackEq_Impede_L1 (SubFSM)",
    ["DisplayName"] = "Impede",
    ["LocalizedCardText"] = "For {time} {turn}, enemy playing a card removes 1 pip from another random card. Consume {cost} {kword=security}: +{bonustime} duration --- {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Impede+"] = {
    ["guid"] = "PM_T_HackEq_Impede_L2 (SubFSM)",
    ["DisplayName"] = "Impede",
    ["LocalizedCardText"] = "For {time} {turn}, enemy playing a card removes 1 pip from another random card. Consume {cost} {kword=security}: +{bonustime} duration --- {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Impetus"] = {
    ["guid"] = "PM_S_RailgunEq_Impetus_L1",
    ["DisplayName"] = "Impetus",
    ["LocalizedCardText"] = "<b>On Equipment destroy:</b> Return a card from this equipment from the cooldown pile to your draw pile --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Impetus+"] = {
    ["guid"] = "PM_S_RailgunEq_Impetus_L2",
    ["DisplayName"] = "Impetus",
    ["LocalizedCardText"] = "<b>On Equipment destroy:</b> Return a card from this equipment from the cooldown pile to your hand --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Improvised Flak"] = {
    ["guid"] = "EPM_O_FlakEq_ImprovisedFlak (SubFSM)",
    ["DisplayName"] = "Improvised Flak",
    ["LocalizedCardText"] = "Deal 5 {aoe}, {kword=shred}{shredvalue} --- {kword=transient}",
    ["Cooldown"] = 3,
    ["Damage"] = 5,
    ["Shred"] = 1,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 0
}
cards["Infect"] = {
    ["guid"] = "PM_T_HackInfect",
    ["DisplayName"] = "Infect",
    ["LocalizedCardText"] = "Disable half of the enemy <b>Ordnance production</b> for 2 turns Requires 5 <b>Energy production</b> --- {kword=hack}",
    ["Cooldown"] = 1,
    ["Energy Cost"] = 5,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Infest"] = {
    ["guid"] = "PM_T_HackInfest",
    ["DisplayName"] = "Infest",
    ["LocalizedCardText"] = "Disable 1 <b>Energy production</b> for each Debuff the enemy has --- {kword=hack}",
    ["Cooldown"] = 1,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 0
}
cards["Insulator"] = {
    ["guid"] = "PM_T_ShieldEq_Insulator_DebuffDisplay (SubFSM)",
    ["DisplayName"] = "Insulator",
    ["LocalizedCardText"] = "Gain 18 {kword=shieldpoints}. Sustain 1 {kword=heat} every {ratio} {kword=shieldpoints} lost on enemy's turn. Effect expires when unshielded",
    ["Cooldown"] = 0,
    ["Shield"] = 18,
    ["Heat"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Ion Beacon"] = {
    ["guid"] = "PM_O_IonEq_Beacon_L1 (SubFSM)",
    ["DisplayName"] = "Ion Beacon",
    ["LocalizedCardText"] = "Deal 8 {kword=iondamage} Consume all {kword=ionize} charges present. This turn, your attacks deal +1 damage for every {ratio} {kword=ionize} consumed.",
    ["Cooldown"] = 6,
    ["Damage"] = 8,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Ion Beacon+"] = {
    ["guid"] = "PM_O_IonEq_Beacon_L2 (SubFSM)",
    ["DisplayName"] = "Ion Beacon",
    ["LocalizedCardText"] = "Deal 8 {kword=iondamage} Consume all {kword=ionize} charges present. This turn, your attacks deal +1 damage for every {ratio} {kword=ionize} consumed.",
    ["Cooldown"] = 6,
    ["Damage"] = 8,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Ion Combustion"] = {
    ["guid"] = "PM_O_IonEq_Combustion_L1 (SubFSM)",
    ["DisplayName"] = "Ion Combustion",
    ["LocalizedCardText"] = "Deal 6 {kword=iondamage} Consume all {kword=ionize} charges present. Apply 1 {kword=heat} for every {ratio} {kword=ionize} consumed. --- {kword=deplete}",
    ["Cooldown"] = 5,
    ["Damage"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Ion Combustion+"] = {
    ["guid"] = "PM_O_IonEq_Combustion_L2 (SubFSM)",
    ["DisplayName"] = "Ion Combustion",
    ["LocalizedCardText"] = "Deal 6 {kword=iondamage} Consume all {kword=ionize} charges present. Apply 1 {kword=heat} for every {ratio} {kword=ionize} consumed. --- {kword=deplete}",
    ["Cooldown"] = 5,
    ["Damage"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Ion Dart+"] = {
    ["guid"] = "PM_O_IonEq_Dart_L2 (SubFSM)",
    ["DisplayName"] = "Ion Dart",
    ["LocalizedCardText"] = "Deal 6 {kword=iondamage} {kword=deplete}",
    ["Cooldown"] = 3,
    ["Damage"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Ion Harpoon+"] = {
    ["guid"] = "PM_O_IonEq_IonHarpoon_L2 (SubFSM)",
    ["DisplayName"] = "Ion Harpoon",
    ["LocalizedCardText"] = "Deal 8 {kword=iondamage}. If {kword=shielded}, gain 1 Shield {kword=duration} for every {ratio} enemy {kword=shieldpoints} removed",
    ["Cooldown"] = 4,
    ["Damage"] = 8,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Ion Jammer"] = {
    ["guid"] = "PM_O_IonEq_Jammer_L1 (SubFSM)",
    ["DisplayName"] = "Ion Jammer",
    ["LocalizedCardText"] = "Deal 8 {kword=iondamage} Apply 1 {kword=suppression} for every {ratio} ionize points added by this attack {atk}.",
    ["Cooldown"] = 6,
    ["Damage"] = 8,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 0
}
cards["Ion Jammer+"] = {
    ["guid"] = "PM_O_IonEq_Jammer_L2 (SubFSM)",
    ["DisplayName"] = "Ion Jammer",
    ["LocalizedCardText"] = "Deal 12 {kword=iondamage} Apply 1 {kword=suppression} for every {ratio} ionize points added by this attack {atk}.",
    ["Cooldown"] = 5,
    ["Damage"] = 12,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Ion Javelin+"] = {
    ["guid"] = "PM_O_IonEq_IonJavelin_L2 (SubFSM)",
    ["DisplayName"] = "Ion Javelin",
    ["LocalizedCardText"] = "Deal {basedmg} {kword=iondamage}. Deal double damage if you are unshielded (Total: 6 {kword=iondamage})",
    ["Cooldown"] = 3,
    ["Damage"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 1
}
cards["Ion Missile"] = {
    ["guid"] = "PM_O_MissileEq_Ion_L2 (SubFSM)",
    ["DisplayName"] = "Ion Missile",
    ["LocalizedCardText"] = "Deal 12 {kword=iondamage} in {turns} {turn} On shield break: Discard {count} random card.",
    ["Cooldown"] = 1,
    ["Damage"] = 12,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 0
}
cards["Ion Missile+"] = {
    ["guid"] = "PM_O_MissileEq_IonLauncher_L2 (SubFSM)",
    ["DisplayName"] = "Ion Missile",
    ["LocalizedCardText"] = "Deal 12 {kword=iondamage} in {turns} {turn} On shield break: Discard {count} random card.",
    ["Cooldown"] = 6,
    ["Damage"] = 12,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 1
}
cards["Ion Spear"] = {
    ["guid"] = "PM_O_IonEq_Spear_L1 (SubFSM)",
    ["DisplayName"] = "Ion Spear",
    ["LocalizedCardText"] = "Deal 10 {kword=iondamage} On Shield break: disable target equipment for {value} {Turn}",
    ["Cooldown"] = 5,
    ["Damage"] = 10,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Ion Spear+"] = {
    ["guid"] = "PM_O_IonEq_Spear_L2 (SubFSM)",
    ["DisplayName"] = "Ion Spear",
    ["LocalizedCardText"] = "Deal 10 {kword=iondamage} On Shield break: disable target equipment for {value} {Turn}",
    ["Cooldown"] = 5,
    ["Damage"] = 10,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Ion Torpedo"] = {
    ["guid"] = "Assets/4 - Prefabs/Card Behaviours/EPM_O_MissileEq_IonTorpedo (SubFSM).prefab",
    ["DisplayName"] = "Ion Torpedo",
    ["LocalizedCardText"] = "Deal 18 {kword=iondamage} in 2 {turn} {kword=deplete}",
    ["Cooldown"] = 0,
    ["Damage"] = 18,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 0
}
cards["Ion Torpedo+"] = {
    ["guid"] = "PM_O_MissileEq_IonTorpedo_L2 (SubFSM)",
    ["DisplayName"] = "Ion Torpedo",
    ["LocalizedCardText"] = "Deal 20 {kword=iondamage} in {turns} {turn}. On shield break: Disable enemy Shield equipment for {disturns} {turn}. --- {kword=deplete}",
    ["Cooldown"] = 0,
    ["Damage"] = 20,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 1
}
cards["Ion Whip"] = {
    ["guid"] = "PM_O_IonEq_Whip (SubFSM)",
    ["DisplayName"] = "Ion Whip",
    ["LocalizedCardText"] = "Deal 6 {kword=iondamage} If enemy is unshielded: Remove 1 Pip from targeted equipment instead",
    ["Cooldown"] = 6,
    ["Damage"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 0
}
cards["Ion Whip+"] = {
    ["guid"] = "PM_O_IonEq_Whip_L2 (SubFSM)",
    ["DisplayName"] = "Ion Whip",
    ["LocalizedCardText"] = "Deal 8 {kword=iondamage} If enemy is unshielded: Remove 1 Pip from targeted equipment instead",
    ["Cooldown"] = 4,
    ["Damage"] = 8,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 1
}
cards["Ionize"] = {
    ["guid"] = "PM_T_IonEq_Ionize",
    ["DisplayName"] = "Ionize",
    ["LocalizedCardText"] = "When you break the enemy Shield with an Ion attack, your other attacks deal +1 damage for the rest of the turn",
    ["Cooldown"] = 1,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Ionized Round"] = {
    ["guid"] = "PM_O_RailgunEq_IonizedRound_L1 (SubFSM)",
    ["DisplayName"] = "Ionized Round",
    ["LocalizedCardText"] = "Deal 6{kword=precdmg}, equipment damage ignores shields",
    ["Cooldown"] = 6,
    ["Damage"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Ionized Round+"] = {
    ["guid"] = "PM_O_RailgunEq_IonizedRound_L2 (SubFSM)",
    ["DisplayName"] = "Ionized Round",
    ["LocalizedCardText"] = "Deal 8{kword=precdmg}, equipment damage ignores shields",
    ["Cooldown"] = 5,
    ["Damage"] = 8,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Iron Curtain"] = {
    ["guid"] = "PM_T_PDCEq_IronCurtain (SubFSM)",
    ["DisplayName"] = "Iron Curtain",
    ["LocalizedCardText"] = "Add {count} PDC Burst {kword} to your hand for each incoming missile. ({total})",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Iron Curtain+"] = {
    ["guid"] = "PM_T_PDCEq_IronCurtain_L2 (SubFSM)",
    ["DisplayName"] = "Iron Curtain",
    ["LocalizedCardText"] = "Add {count} PDC Burst+ {kword} to your hand for each incoming missile. ({total})",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Kinetic Catapult"] = {
    ["guid"] = "PM_O_RailgunEq_KineticCatapult (SubFSM)",
    ["DisplayName"] = "Kinetic Catapult",
    ["LocalizedCardText"] = "Deal {basedmg}{kword=precdmg} +{value} for every Prod. {MasProd} (Total 2{kword=precdmg})",
    ["Cooldown"] = 5,
    ["Damage"] = 2,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Kinetic Catapult+"] = {
    ["guid"] = "PM_O_RailgunEq_KineticCatapult_L2 (SubFSM)",
    ["DisplayName"] = "Kinetic Catapult",
    ["LocalizedCardText"] = "Deal {basedmg}{kword=precdmg} +{value} for every Prod. {MasProd} (Total 2{kword=precdmg})",
    ["Cooldown"] = 5,
    ["Damage"] = 2,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Kinetic Primer"] = {
    ["guid"] = "PM_O_FlakEq_PrimerKinetics_L1 (SubFSM)",
    ["DisplayName"] = "Kinetic Primer",
    ["LocalizedCardText"] = "Deal 5 {aoe}, {kword=shred}{shredvalue} If applying {kword=brittle}: The next Kinetic {fam} <style=atk>attack</style> deals +{value} damage",
    ["Cooldown"] = 4,
    ["Damage"] = 5,
    ["Shred"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Kinetic Primer+"] = {
    ["guid"] = "PM_O_FlakEq_PrimerKinetics_L2 (SubFSM)",
    ["DisplayName"] = "Kinetic Primer",
    ["LocalizedCardText"] = "Deal 5 {aoe}, {kword=shred}{shredvalue} If applying {kword=brittle}: The next Kinetic {fam} <style=atk>attack</style> deals +{value} damage",
    ["Cooldown"] = 4,
    ["Damage"] = 5,
    ["Shred"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Kinetic Shot"] = {
    ["guid"] = "PM_O_RailgunEq_KineticShot_L1 (SubFSM)",
    ["DisplayName"] = "Kinetic Shot",
    ["LocalizedCardText"] = "Deal 6{kword=precdmg}",
    ["Cooldown"] = 6,
    ["Damage"] = 6,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Kinetic Shot+"] = {
    ["guid"] = "PM_O_RailgunEq_KineticShot_L2 (SubFSM)",
    ["DisplayName"] = "Kinetic Shot",
    ["LocalizedCardText"] = "Deal 8{kword=precdmg}",
    ["Cooldown"] = 6,
    ["Damage"] = 8,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Kinetic conversion+"] = {
    ["guid"] = "PM_T_EngEq_KineticConversion_L2 (SubFSM)",
    ["DisplayName"] = "Kinetic conversion",
    ["LocalizedCardText"] = "After the enemy’s next <style=atk>attack</style>, gain {value}% of its damage as bonus {kword=shieldpoints} on the next shield {fam} card.",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Lacerate+"] = {
    ["guid"] = "PM_O_LaserEq_Lacerate_L2 (SubFSM)",
    ["DisplayName"] = "Lacerate",
    ["LocalizedCardText"] = "Deal 6 {aoe}, {kword=ignite} {heatvalue} On hull damage: increase {kword=ignite} by {ignitebuff} this turn",
    ["Cooldown"] = 5,
    ["Damage"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Laser Burst+"] = {
    ["guid"] = "PM_O_LaserEq_Burst_L2 (SubFSM)",
    ["DisplayName"] = "Laser Burst",
    ["LocalizedCardText"] = "Deal {basedmg}{kword=precdmg} If you already played a Laser {fam} attack this turn, deal +{value}{kword=precdmg} (3 total)",
    ["Cooldown"] = 4,
    ["Damage"] = 3,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Layered Defense"] = {
    ["guid"] = "PM_T_ShieldEq_LayeredDefense_L1 (SubFSM)",
    ["DisplayName"] = "Layered Defense",
    ["LocalizedCardText"] = "Gain 2{kword=shieldpoints} + {value} for every Shield {kword} card in your <sprite=22><style=kword>Draw pile</style>. (total:{SPtotal}{kword=shieldpoints})",
    ["Cooldown"] = 6,
    ["Shield"] = 2,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Layered Defense+"] = {
    ["guid"] = "PM_T_ShieldEq_LayeredDefense_L2 (SubFSM)",
    ["DisplayName"] = "Layered Defense",
    ["LocalizedCardText"] = "Gain 2{kword=shieldpoints} + {value} for every other Shield {kword} card in your <sprite=22><style=kword>Draw pile</style> and <style=kword>Hand</style>. (total:{SPtotal}{kword=shieldpoints})",
    ["Cooldown"] = 6,
    ["Shield"] = 2,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Leech Defenses+"] = {
    ["guid"] = "PM_T_HackEq_LeechDefenses_L2 (SubFSM)",
    ["DisplayName"] = "Leech Defenses",
    ["LocalizedCardText"] = "Transfer {basehack}% of enemy's next Shield {fam} card to you. Consume {price} {kword=security}: Transfer {extra}% of enemy's next Shield {fam} card to you. --- {kword=hack}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Light Barrage+"] = {
    ["guid"] = "PM_O_FlakEq_LightBarrage_L2 (SubFSM)",
    ["DisplayName"] = "Light Barrage",
    ["LocalizedCardText"] = "Deal 5 {aoe}, {kword=shred}{shredvalue} Add +{value} {kword=shred} to the next <style=fam>Flak</style> <style=atk>Attack</style> played",
    ["Cooldown"] = 3,
    ["Damage"] = 5,
    ["Shred"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Light Ion Missile"] = {
    ["guid"] = "EPM_O_MissileEq_IonMissile_12DMG (SubFSM)",
    ["DisplayName"] = "Light Ion Missile",
    ["LocalizedCardText"] = "Deal 6 {kword=iondamage} in {turns} {turn}",
    ["Cooldown"] = 6,
    ["Damage"] = 6,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 0
}
cards["Light Loader"] = {
    ["guid"] = "PM_S_MissileEq_LoadLightTorpedo_L1 (SubFSM)",
    ["DisplayName"] = "Light Loader",
    ["LocalizedCardText"] = "Add {value} Light Torpedo {fam} cards to your draw pile. --- {kword=deplete}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Light Loader+"] = {
    ["guid"] = "PM_S_MissileEq_LoadLightTorpedo_L2 (SubFSM)",
    ["DisplayName"] = "Light Loader",
    ["LocalizedCardText"] = "Add {value} Light Torpedo+ {fam} cards to your draw pile. --- {kword=deplete}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Light Torpedo"] = {
    ["guid"] = "EPM_O_MissileEq_TorpedoLight (SubFSM)",
    ["DisplayName"] = "Light Torpedo",
    ["LocalizedCardText"] = "Deal 8 {aoe} in {turns} {turn} --- {kword=deplete}",
    ["Cooldown"] = 0,
    ["Damage"] = 8,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Light Torpedo+"] = {
    ["guid"] = "PM_O_MissileEq_TorpedoLightLauncher_L2 (SubFSM)",
    ["DisplayName"] = "Light Torpedo",
    ["LocalizedCardText"] = "Deal 10 {aoe} in {turns} {turn} --- {kword=deplete}",
    ["Cooldown"] = 4,
    ["Damage"] = 10,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Lock and Load"] = {
    ["guid"] = "PM_S_FlakEq_LockAndLoad (SubFSM)",
    ["DisplayName"] = "Lock and Load",
    ["LocalizedCardText"] = "Add {value} Flak Shell {kword} cards to your hand.",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Lock and Load+"] = {
    ["guid"] = "PM_S_FlakEq_LockAndLoad_L2 (SubFSM)",
    ["DisplayName"] = "Lock and Load",
    ["LocalizedCardText"] = "Add {value} Flak Shell+ {kword} cards to your hand.",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Lockdown"] = {
    ["guid"] = "PM_T_HackEq_Lockdown_L1 (SubFSM)",
    ["DisplayName"] = "Lockdown",
    ["LocalizedCardText"] = "Apply {gain} {kword=suppression}. If enemy is overheated, apply {gain2} {kword=suppression}. --- {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Lockdown+"] = {
    ["guid"] = "PM_T_HackEq_Lockdown_L2 (SubFSM)",
    ["DisplayName"] = "Lockdown",
    ["LocalizedCardText"] = "Apply {gain} {kword=suppression}. plus {gain} {kword=suppression} for each enemy overheat point. --- {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Lower Firewall"] = {
    ["guid"] = "PM_T_HackEq_LowerFirewall (SubFSM)",
    ["DisplayName"] = "Lower Firewall",
    ["LocalizedCardText"] = "Gain {base} {Eng}. Consume all {kword=security}: Gain another {base} {Eng} for each {kword=security} [{bonus}].",
    ["Cooldown"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Maintenance cycle"] = {
    ["guid"] = "PM_S_MaintBay_Maintenance_UpgradeDisplay_L1 (SubFSM)",
    ["DisplayName"] = "Maintenance cycle",
    ["LocalizedCardText"] = "Repair {repval} HP for every turn the enemy doesn't do any hull damage. {kword=upkeep}: {upkeep} {Mas}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Maintenance cycle+"] = {
    ["guid"] = "PM_S_MaintBay_Maintenance_L2 (SubFSM)",
    ["DisplayName"] = "Maintenance cycle",
    ["LocalizedCardText"] = "Repair {repval} HP for every turn the enemy doesn't do any hull damage. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Mass Driver"] = {
    ["guid"] = "PM_O_RailgunEq_MassDriver (SubFSM)",
    ["DisplayName"] = "Mass Driver",
    ["LocalizedCardText"] = "Deal {kword=precdmg}damage equal to {Mas} spent this turn (Total 0{kword=precdmg})",
    ["Cooldown"] = 5,
    ["Damage"] = 0,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Mass Driver+"] = {
    ["guid"] = "PM_O_RailgunEq_MassDriver_L2 (SubFSM)",
    ["DisplayName"] = "Mass Driver",
    ["LocalizedCardText"] = "Deal {kword=precdmg}damage equal to double the amount of {Mas} spent this turn (Total 0{kword=precdmg})",
    ["Cooldown"] = 6,
    ["Damage"] = 0,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Mass Replicator"] = {
    ["guid"] = "PM_S_ResEq_MassReplicator_L1 (SubFSM)",
    ["DisplayName"] = "Mass Replicator",
    ["LocalizedCardText"] = "Double your current {Mas}, sustain 4{kword=heat}. --- {kword=exhaustive}, {kword=deplete}",
    ["Cooldown"] = 5,
    ["Heat"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Mass Replicator+"] = {
    ["guid"] = "PM_S_ResEq_MassReplicator_L2 (SubFSM)",
    ["DisplayName"] = "Mass Replicator",
    ["LocalizedCardText"] = "Double your current {Mas}, sustain 4{kword=heat}. --- {kword=deplete}",
    ["Cooldown"] = 5,
    ["Heat"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Mass Surge"] = {
    ["guid"] = "PM_S_ResEq_MassSurge_L1_c (SubFSM)",
    ["DisplayName"] = "Mass Surge",
    ["LocalizedCardText"] = "Lose up to 3 {Mas} on turn end",
    ["Cooldown"] = 0,
    ["Inc"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Mass Surge+"] = {
    ["guid"] = "PM_S_ResEq_MassSurge_L2 (SubFSM)",
    ["DisplayName"] = "Mass Surge",
    ["LocalizedCardText"] = "Gain 5 {Mas}, sustain 2 Lose up to 5 {Mas} on turn end --- {kword=deplete}",
    ["Cooldown"] = 6,
    ["Heat"] = 2,
    ["Inc"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Meltdown"] = {
    ["guid"] = "PM_S_LaserEq_Meltdown_L1 (SubFSM)",
    ["DisplayName"] = "Meltdown",
    ["LocalizedCardText"] = "Deal +{value}% {aoe} damage while enemy is <sprite=21>overheated --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 6,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Meltdown+"] = {
    ["guid"] = "PM_S_LaserEq_Meltdown_L2 (SubFSM)",
    ["DisplayName"] = "Meltdown",
    ["LocalizedCardText"] = "Deal +{value}% {aoe} damage while enemy is <sprite=21>overheated --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Melting Clip"] = {
    ["guid"] = "Assets/4 - Prefabs/Card Behaviours/PM_O_FlakEq_MeltingClip_backup (SubFSM).prefab",
    ["DisplayName"] = "Melting Clip",
    ["LocalizedCardText"] = "Deal {dmg} {aoe} If <sprite=21>overheated: Apply {kword=heat} to the enemy equal to hull damage dealt.",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 5,
    ["Upgraded"] = 0
}
cards["Melting Clip+"] = {
    ["guid"] = "PM_O_FlakEq_MeltingClip_L2 (SubFSM)",
    ["DisplayName"] = "Melting Clip",
    ["LocalizedCardText"] = "Deal 4 {aoe} If <sprite=21>overheated: Apply {kword=heat} to the enemy equal to hull damage dealt.",
    ["Cooldown"] = 4,
    ["Damage"] = 4,
    ["Shred"] = -99,
    ["Heat"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Micro-Charge"] = {
    ["guid"] = "PM_T_EngEq_Micro-Charge (SubFSM)",
    ["DisplayName"] = "Micro-Charge",
    ["LocalizedCardText"] = "Attacks that cost {price} {Ord} or less deal +{bonus} damage --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Micro-Charge+"] = {
    ["guid"] = "PM_T_EngEq_Micro-Charge_L2 (SubFSM)",
    ["DisplayName"] = "Micro-Charge",
    ["LocalizedCardText"] = "Attacks that cost {price} {Ord} or less deal +{bonus} damage --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Mirroring Defenses+"] = {
    ["guid"] = "PM_T_HackEq_MirroringDefenses_L2 (SubFSM)",
    ["DisplayName"] = "Mirroring Defenses",
    ["LocalizedCardText"] = "For {turns} {turn}, gain {gain} {kword=shieldpoints} every time the enemy plays a shield card. --- {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Missile Dominance"] = {
    ["guid"] = "PM_T_MissileEq_Dominance (SubFSM)",
    ["DisplayName"] = "Missile Dominance",
    ["LocalizedCardText"] = "Fire 1 Light Torpedo {fam} for each <style=atk>Attack</style> card you have more than your enemy (Total: {dmg}). {kword=deplete} {kword=exhaustive}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 4,
    ["Upgraded"] = 0
}
cards["Missile Dominance+"] = {
    ["guid"] = "PM_T_MissileEq_Dominance_L2 (SubFSM)",
    ["DisplayName"] = "Missile Dominance",
    ["LocalizedCardText"] = "Fire 1 Light Torpedo {fam} for each <style=atk>Attack</style> card you have in hand (Total: {dmg}). {kword=deplete} {kword=exhaustive}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 4,
    ["Upgraded"] = 1
}
cards["Missile Jamming"] = {
    ["guid"] = "PM_T_HackEq_MissileDisarrange (SubFSM)",
    ["DisplayName"] = "Missile Jamming",
    ["LocalizedCardText"] = "Delay incoming missiles by {base} {turn}. --- {kword=hack}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Missile Jamming+"] = {
    ["guid"] = "PM_T_HackEq_MissileJamming_L2 (SubFSM)",
    ["DisplayName"] = "Missile Jamming",
    ["LocalizedCardText"] = "Delay incoming missiles by {base} {turn}. --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Missile Loader"] = {
    ["guid"] = "PM_T_MissileEq_Loader (SubFSM)",
    ["DisplayName"] = "Missile Loader",
    ["LocalizedCardText"] = "Add {count} Starflare {fam} Missile cards to your draw pile.",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Missile Loader+"] = {
    ["guid"] = "PM_S_MissileEq_Loader_L2 (SubFSM)",
    ["DisplayName"] = "Missile Loader",
    ["LocalizedCardText"] = "Add {count} Starflare {fam} Missile cards to your draw pile.",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Momentum"] = {
    ["guid"] = "PM_S_ResEq_Momentum(SubFSM)",
    ["DisplayName"] = "Momentum",
    ["LocalizedCardText"] = "Every time you play 3 <style=atk>Attack</style> cards in a single turn, gain 1 {Ord} for each Prod. {OrdProd} on turn end. {kword=upkeep}: Effect is triggered by turn end.",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Neutralize"] = {
    ["guid"] = "PM_T_HackEq_Neutralize (SubFSM)",
    ["DisplayName"] = "Neutralize",
    ["LocalizedCardText"] = "For {baseturns} {turn}, disable a random weapon at turn start. Consume {cost} {kword=security}: +{bonusturns} duration --- {kword=hack}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Neutralize+"] = {
    ["guid"] = "PM_T_HackEq_Neutralize_L2 (SubFSM)",
    ["DisplayName"] = "Neutralize",
    ["LocalizedCardText"] = "For {baseturns} {turn}, disable a random weapon at turn start. Consume {cost} {kword=security}: +{bonusturns} duration --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Non-Thermal Plasma"] = {
    ["guid"] = "PM_T_ShieldEq_Non-thermalPlasma (SubFSM)",
    ["DisplayName"] = "Non-Thermal Plasma",
    ["LocalizedCardText"] = "Dissipate {heatloss} {kword=heat} for every {ratio} {kword=shieldpoints} lost to shield decay at turn start. --- {kword=upgrade}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Offensive Assurance+"] = {
    ["guid"] = "PM_S_EngEq_OffensiveAssurance_L2 (SubFSM)",
    ["DisplayName"] = "Offensive Assurance",
    ["LocalizedCardText"] = "Deal +{bonus} {aoe} Damage --- {kword=upkeep}: Don't take any hull damage",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Onslaught"] = {
    ["guid"] = "PM_T_FlakEq_Onslaught_L1 (SubFSM)",
    ["DisplayName"] = "Onslaught",
    ["LocalizedCardText"] = "Fire 1 Flak Shell {kword} for every active Prod. {OrdProd} ({barrage}), --- {kword=exhaustive}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 4,
    ["Upgraded"] = 0
}
cards["Onslaught+"] = {
    ["guid"] = "PM_T_FlakEq_Onslaught_L2 (SubFSM)",
    ["DisplayName"] = "Onslaught",
    ["LocalizedCardText"] = "Fire 1 Flak Shell+ {kword} for every active Prod. {OrdProd} ({barrage}), --- {kword=exhaustive}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 4,
    ["Upgraded"] = 1
}
cards["Opening Shot"] = {
    ["guid"] = "Assets/4 - Prefabs/Card Behaviours/PM_O_FlakEq_OpeningShot_backup (SubFSM).prefab",
    ["DisplayName"] = "Opening Shot",
    ["LocalizedCardText"] = "Deal {dmg} {aoe}, {kword=shred}{shredvalue} Double the Shred {kword} added if enemy doesn't have {kword=brittle}",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Opening Shot+"] = {
    ["guid"] = "PM_O_FlakEq_OpeningShot_L2 (SubFSM)",
    ["DisplayName"] = "Opening Shot",
    ["LocalizedCardText"] = "Deal 5 {aoe}, {kword=shred}{shredvalue} Double the Shred {kword} added if enemy doesn't have {kword=brittle}",
    ["Cooldown"] = 4,
    ["Damage"] = 5,
    ["Shred"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Optimal Welding"] = {
    ["guid"] = "PM_S_MaintBay_OptimalWelding (SubFSM)",
    ["DisplayName"] = "Optimal Welding",
    ["LocalizedCardText"] = "This turn, repairs are doubled. Sustain {kword=heat} equal to your tolerance {kword}. {kword=deplete}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Optimal Welding+"] = {
    ["guid"] = "PM_S_MaintBay_OptimalWelding_L2 (SubFSM)",
    ["DisplayName"] = "Optimal Welding",
    ["LocalizedCardText"] = "This turn, repairs are doubled. Sustain {kword=heat} equal to your tolerance {kword}.",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Optimization+"] = {
    ["guid"] = "PM_T_ResEq_Optimization_L2 (SubFSM)",
    ["DisplayName"] = "Optimization",
    ["LocalizedCardText"] = "Gain {value} {Ord} for every {value2} {Mas} you spend this turn",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Ordnance Surge"] = {
    ["guid"] = "PM_S_ResEq_OrdnanceSurge_L1 (SubFSM)",
    ["DisplayName"] = "Ordnance Surge",
    ["LocalizedCardText"] = "Gain 3 {Ord}, sustain 1 Lose up to 3 {Ord} on turn end --- {kword=deplete}",
    ["Cooldown"] = 6,
    ["Heat"] = 1,
    ["Inc"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Ordnance Surge+"] = {
    ["guid"] = "PM_S_ResEq_OrdnanceSurge_L2 (SubFSM)",
    ["DisplayName"] = "Ordnance Surge",
    ["LocalizedCardText"] = "Gain 5 {Ord}, sustain 2 Lose up to 5 {Ord} on turn end --- {kword=deplete}",
    ["Cooldown"] = 6,
    ["Heat"] = 2,
    ["Inc"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Overflow"] = {
    ["guid"] = "PM_S_Quirk_MissileFabricator_DummyCard",
    ["DisplayName"] = "Overflow",
    ["LocalizedCardText"] = "Add 1 Battery Surge {kword} to your hand for every 12 {Eng} spent. --- {kword=modifier}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Overheat Weapons+"] = {
    ["guid"] = "PM_T_HackEq_OverheatWeapons_DebuffDisplay_L2 (SubFSM)",
    ["DisplayName"] = "Overheat Weapons",
    ["LocalizedCardText"] = "Gain {heatgain} {kword=heat} for every {ratio} damage dealt with direct attacks. --- {kword=hack}",
    ["Cooldown"] = 0,
    ["Heat"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Overheated charge"] = {
    ["guid"] = "PM_T_Disadvantage_Heat_OverHeat (SubFSM)",
    ["DisplayName"] = "Overheated charge",
    ["LocalizedCardText"] = "{disadv}Combat disadvantage You start with {overheatvalue} heat over your Tolerance",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Overload"] = {
    ["guid"] = "PM_S_LaserEq_Overload_backup (SubFSM)",
    ["DisplayName"] = "Overload",
    ["LocalizedCardText"] = "Every third Laser <style=atk>Attack</style> played in the same turn, deals <b>+3 damage</b> Limited {tag}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Overlock Reactor"] = {
    ["guid"] = "PM_S_ResEq_OverclockReactor",
    ["DisplayName"] = "Overlock Reactor",
    ["LocalizedCardText"] = "Add one Reactor Power --- {kword=deplete}",
    ["Cooldown"] = 4,
    ["Heat"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Overwhelming Barrage"] = {
    ["guid"] = "PM_O_FlakEq_OverwhelmingBarrage_L1 (SubFSM)",
    ["DisplayName"] = "Overwhelming Barrage",
    ["LocalizedCardText"] = "Deal 16 {aoe}, {kword=shred}{shredvalue} {kword=deplete} {value} other cards from your hand.",
    ["Cooldown"] = 6,
    ["Damage"] = 16,
    ["Shred"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 4,
    ["Upgraded"] = 0
}
cards["Overwhelming Barrage+"] = {
    ["guid"] = "PM_O_FlakEq_OverwhelmingBarrage_L2 (SubFSM)",
    ["DisplayName"] = "Overwhelming Barrage",
    ["LocalizedCardText"] = "Deal 20 {aoe}, {kword=shred}{shredvalue} {kword=deplete} {value} other cards from your hand.",
    ["Cooldown"] = 6,
    ["Damage"] = 20,
    ["Shred"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 4,
    ["Upgraded"] = 1
}
cards["PDC Burst+"] = {
    ["guid"] = "PM_T_PDCEq_Burst_L2 (SubFSM)",
    ["DisplayName"] = "PDC Burst",
    ["LocalizedCardText"] = "If Missile incoming, destroy {takedown} Missile, else deal 3 {aoe} --- {kword=deplete}",
    ["Cooldown"] = 3,
    ["Damage"] = 3,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 1
}
cards["PDC Repeater"] = {
    ["guid"] = "PM_T_PDCEq_Repeater3 (SubFSM)",
    ["DisplayName"] = "PDC Repeater",
    ["LocalizedCardText"] = "If missiles incoming, destroy the closest ({desmis}) enemy Missile {fam}, else deal 2 damage Return this card to your hand, it costs 1 more {Eng} Charges: {charges}",
    ["Cooldown"] = 0,
    ["Damage"] = 2,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 0
}
cards["Pacify"] = {
    ["guid"] = "PM_T_HackEq_Pacify (SubFSM)",
    ["DisplayName"] = "Pacify",
    ["LocalizedCardText"] = "Disable all enemy weapons for 1 {turn}. --- {kword=deplete} {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Pacify+"] = {
    ["guid"] = "PM_T_HackEq_Pacify_L2 (SubFSM)",
    ["DisplayName"] = "Pacify",
    ["LocalizedCardText"] = "Disable all enemy weapons for 1 {turn}. --- {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Paint Target"] = {
    ["guid"] = "PM_O_LaserEq_PaintTarget (SubFSM)",
    ["DisplayName"] = "Paint Target",
    ["LocalizedCardText"] = "Deal 3 damage. {kword=ignite} {heatvalue} If this deals any hull damage, apply a Tagged status effect on enemy for 2 turns",
    ["Cooldown"] = 3,
    ["Damage"] = 3,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 0
}
cards["Paired Pulse+"] = {
    ["guid"] = "PM_O_LaserEq_PairedPulse_L2 (SubFSM)",
    ["DisplayName"] = "Paired Pulse",
    ["LocalizedCardText"] = "Deal 4{kword=precdmg} 2 times",
    ["Cooldown"] = 4,
    ["Damage"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Palisade+"] = {
    ["guid"] = "PM_T_ShieldEq_Palisade_L2 (SubFSM)",
    ["DisplayName"] = "Palisade",
    ["LocalizedCardText"] = "Add {value} Shield Pulse {kword} cards to your hand. If you don't have enough space, add them to your draw pile",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Peel"] = {
    ["guid"] = "PM_T_HackEq_Peel (SubFSM)",
    ["DisplayName"] = "Peel",
    ["LocalizedCardText"] = "Play one Sap {kword} card for every {kword=security}. Consume {price} {kword=security} for each card played --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Perpetual Heat"] = {
    ["guid"] = "PM_T_Disadvantage_Heat_DissipationDisabled (SubFSM)",
    ["DisplayName"] = "Perpetual Heat",
    ["LocalizedCardText"] = "{disadv}Combat disadvantage Heat Dissipation is reduced to 0",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Phalanx"] = {
    ["guid"] = "PM_T_ShieldEq_Phalanx (SubFSM)",
    ["DisplayName"] = "Phalanx",
    ["LocalizedCardText"] = "Gain 2 {kword=shieldpoints} for each <style=atk>Attack</style> in the enemy's hand (2)",
    ["Cooldown"] = 4,
    ["Shield"] = 2,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Piercing Round"] = {
    ["guid"] = "PM_O_RailgunEq_APSabot (SubFSM)",
    ["DisplayName"] = "Piercing Round",
    ["LocalizedCardText"] = "Deal 6{kword=precdmg} If enemy has {kword=brittle}, Deal {value} bonus damage to a random equipment for each enemy Brittle (up to hull damage dealt) ({bonuseq})",
    ["Cooldown"] = 6,
    ["Damage"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Piercing Round+"] = {
    ["guid"] = "PM_O_RailgunEq_APRound_L2 (SubFSM)",
    ["DisplayName"] = "Piercing Round",
    ["LocalizedCardText"] = "Deal 9{kword=precdmg} If enemy has {kword=brittle}, Deal {value} bonus damage to a random equipment for each enemy Brittle (up to hull damage dealt) ({bonuseq})",
    ["Cooldown"] = 6,
    ["Damage"] = 9,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Piercing Rounds"] = {
    ["guid"] = "PM_T_PDCEq_✅PiercingRounds_L1 (SubFSM)",
    ["DisplayName"] = "Piercing Rounds",
    ["LocalizedCardText"] = "PDC attacks deal +{buff} damage. --- {kword=upgrade}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 5,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Piercing Rounds+"] = {
    ["guid"] = "PM_T_PDCEq_✅PiercingRounds_L2 (SubFSM)",
    ["DisplayName"] = "Piercing Rounds",
    ["LocalizedCardText"] = "PDC attacks deal +{buff} damage. --- {kword=upgrade}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 5,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Pineapple Shell"] = {
    ["guid"] = "PM_O_FlakEq_PineappleShell_c (SubFSM)",
    ["DisplayName"] = "Pineapple Shell",
    ["LocalizedCardText"] = "Projectile splits into 8 Flak Shells. Each shell has a 20% chance to hit for each equipment present on the enemy ship",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 6,
    ["Upgraded"] = 0
}
cards["Pinpoint+"] = {
    ["guid"] = "PM_O_RailgunEq_Pinpoint_L2 (SubFSM)",
    ["DisplayName"] = "Pinpoint",
    ["LocalizedCardText"] = "Deal {basedmg}{kword=precdmg}, +{value} for each enemy Equipment (Total 3{kword=precdmg})",
    ["Cooldown"] = 4,
    ["Damage"] = 3,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Plasma Bolt"] = {
    ["guid"] = "PM_O_IonEq_PlasmaBolt_L1 (SubFSM)",
    ["DisplayName"] = "Plasma Bolt",
    ["LocalizedCardText"] = "Deal 8 {kword=iondamage} Apply 1 {kword=heat} for every {ratio} {kword=shieldpoints} destroyed.",
    ["Cooldown"] = 5,
    ["Damage"] = 8,
    ["Heat"] = 0,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Plasma Bolt+"] = {
    ["guid"] = "PM_O_IonEq_PlasmaBolt_L2 (SubFSM)",
    ["DisplayName"] = "Plasma Bolt",
    ["LocalizedCardText"] = "Deal 12 {kword=iondamage} Apply 1 {kword=heat} for every {ratio} {kword=shieldpoints} destroyed.",
    ["Cooldown"] = 5,
    ["Damage"] = 12,
    ["Heat"] = 0,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Positron Torpedo"] = {
    ["guid"] = "PM_T_MissileEq_PositronHeavy (SubFSM)",
    ["DisplayName"] = "Positron Torpedo",
    ["LocalizedCardText"] = "Destroy all <sprite=5> in 1 turn Deal 1 {aoe} for each <sprite=5> destroyed --- Ignores shields",
    ["Cooldown"] = 1,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Power Conduit"] = {
    ["guid"] = "PM_T_ShieldEq_PowerConduit_L1 (SubFSM)",
    ["DisplayName"] = "Power Conduit",
    ["LocalizedCardText"] = "Consume all {kword=shieldpoints}, gain +{value} damage on your next <style=atk>attack</style> for every {ratio} {kword=shieldpoints} consumed.",
    ["Cooldown"] = 8,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Power Conduit+"] = {
    ["guid"] = "PM_T_ShieldEq_PowerConduit_L2 (SubFSM)",
    ["DisplayName"] = "Power Conduit",
    ["LocalizedCardText"] = "Consume all {kword=shieldpoints}, gain +{value} damage on your next <style=atk>attack</style> for every {ratio} {kword=shieldpoints} consumed.",
    ["Cooldown"] = 8,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Power Feed"] = {
    ["guid"] = "PM_T_LaserEq_PowerFeed_L1 (SubFSM)",
    ["DisplayName"] = "Power Feed",
    ["LocalizedCardText"] = "Boost the damage of your next Laser {fam} <style=atk>Attack</style> by {value}% for each Prod. {EngProd}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Powered Pulse"] = {
    ["guid"] = "PM_O_LaserEq_PoweredBlast (SubFSM)",
    ["DisplayName"] = "Powered Pulse",
    ["LocalizedCardText"] = "Deal {valuewithoutreactors}{kword=precdmg} Add +{value} damage for each Prod. {OrdProd} (Total 2{kword=precdmg})",
    ["Cooldown"] = 5,
    ["Damage"] = 2,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 4,
    ["Upgraded"] = 0
}
cards["Pre-Heater"] = {
    ["guid"] = "PM_O_LaserEq_Pre-heater_L1 (SubFSM)",
    ["DisplayName"] = "Pre-Heater",
    ["LocalizedCardText"] = "Deal 4 {aoe} On Hull damage: Double the {kword=ignite} value of your next Laser {fam} <style=atk>attack</style> this turn.",
    ["Cooldown"] = 6,
    ["Damage"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Pre-Heater+"] = {
    ["guid"] = "PM_O_LaserEq_Pre-heater_L2 (SubFSM)",
    ["DisplayName"] = "Pre-Heater",
    ["LocalizedCardText"] = "Deal 4 {aoe} On Hull damage: Triple the {kword=ignite} value of your next Laser {fam} <style=atk>attack</style> this turn.",
    ["Cooldown"] = 6,
    ["Damage"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Pre-emptive Pulse"] = {
    ["guid"] = "PM_O_LaserEq_PreemptivePulse_L1 (SubFSM)",
    ["DisplayName"] = "Pre-emptive Pulse",
    ["LocalizedCardText"] = "Deal {baseattack}{kword=precdmg} +{value} for every <style=atk>Attack</style> in the enemy's hand (Total:3{kword=precdmg})",
    ["Cooldown"] = 5,
    ["Damage"] = 3,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Precision Tracking+"] = {
    ["guid"] = "PM_T_EngEq_PrecisionTracking_L2 (SubFSM)",
    ["DisplayName"] = "Precision Tracking",
    ["LocalizedCardText"] = "Next attack this {turn} deals +{value} damage and destroys {incoming} incoming Missile {fam}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Predictive Aim+"] = {
    ["guid"] = "PM_T_FlakEq_PredictiveAim_L2 (SubFSM)",
    ["DisplayName"] = "Predictive Aim",
    ["LocalizedCardText"] = "Your next {value} Kinetic {fam} <style=atk>Attacks</style> deal double damage.",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 5,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Prep Volley"] = {
    ["guid"] = "PM_O_MissileEq_PrepVolley_TrailerVersion (SubFSM)",
    ["DisplayName"] = "Prep Volley",
    ["LocalizedCardText"] = "Add 1 Counter every time you play this card. On reaching {value} counters, fire {missilecount} <style=kword>Starflare</style> missiles.",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Prep Volley+"] = {
    ["guid"] = "PM_O_MissileEq_PrepVolley_L2 (SubFSM)",
    ["DisplayName"] = "Prep Volley",
    ["LocalizedCardText"] = "Add 1 Counter every time you play this card. On reaching {value} counters, fire {missilecount} <style=kword>Starflare</style> missiles.",
    ["Cooldown"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 1
}
cards["Prep laser"] = {
    ["guid"] = "PM_O_LaserEq_Prep (SubFSM)",
    ["DisplayName"] = "Prep laser",
    ["LocalizedCardText"] = "Deal 4 damage, {kword=ignite} {heatvalue} Draw a Laser {fam} card {kword=precision}",
    ["Cooldown"] = 1,
    ["Damage"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Preparation"] = {
    ["guid"] = "PM_T_Preparation",
    ["DisplayName"] = "Preparation",
    ["LocalizedCardText"] = "On your first turn, card cooldown is reduced by 2",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Preparedness"] = {
    ["guid"] = "PM_T_Advantage_Preparedness_backup (SubFSM)",
    ["DisplayName"] = "Preparedness",
    ["LocalizedCardText"] = "{adv}Combat advantage Card cooldown reduced by 2 on your first turn",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Probing Shot"] = {
    ["guid"] = "PM_O_FlakEq_ProbingShot_L1 (SubFSM)",
    ["DisplayName"] = "Probing Shot",
    ["LocalizedCardText"] = "Deal 5 {aoe}, {kword=shred}{shredvalue} Increase {kword=shred} by {value} this turn",
    ["Cooldown"] = 4,
    ["Damage"] = 5,
    ["Shred"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Probing Shot+"] = {
    ["guid"] = "PM_O_FlakEq_ProbingShot_L2 (SubFSM)",
    ["DisplayName"] = "Probing Shot",
    ["LocalizedCardText"] = "Deal 6 {aoe}, {kword=shred}{shredvalue} Increase {kword=shred} by {value} this turn",
    ["Cooldown"] = 4,
    ["Damage"] = 6,
    ["Shred"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Production Line"] = {
    ["guid"] = "PM_S_ProductionLine",
    ["DisplayName"] = "Production Line",
    ["LocalizedCardText"] = "After a support card is played, other support cards cost -1 <sprite=4> for that turn. -- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Pulsar+"] = {
    ["guid"] = "PM_O_MissileEq_Pulsar_L2 (SubFSM)",
    ["DisplayName"] = "Pulsar",
    ["LocalizedCardText"] = "Deal 6 {aoe}, {kword=ignite} {heatvalue} in 1 {turn} --- Deplete {kword}",
    ["Cooldown"] = 0,
    ["Damage"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Pulse Cascade"] = {
    ["guid"] = "PM_T_ShieldEq_PulseCascade_L1 (SubFSM)",
    ["DisplayName"] = "Pulse Cascade",
    ["LocalizedCardText"] = "Add {SPinitial} {kword=shieldpoints} + {value}{kword=shieldpoints} for every <style=kword>Shield Pulse</style> played this combat. (Total: 2)",
    ["Cooldown"] = 6,
    ["Shield"] = 2,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Pulse Cascade+"] = {
    ["guid"] = "PM_T_ShieldEq_PulseCascade_L2 (SubFSM)",
    ["DisplayName"] = "Pulse Cascade",
    ["LocalizedCardText"] = "Add {SPinitial} {kword=shieldpoints} + {value}{kword=shieldpoints} for every <style=kword>Shield Pulse</style> played this combat. (Total: 3)",
    ["Cooldown"] = 6,
    ["Shield"] = 3,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Purge"] = {
    ["guid"] = "PM_T_HackEq_Purge_L1 (SubFSM)",
    ["DisplayName"] = "Purge",
    ["LocalizedCardText"] = "Remove 1 random active enemy Buff {fam}. --- {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Purge+"] = {
    ["guid"] = "PM_T_HackEq_Purge_L2 (SubFSM)",
    ["DisplayName"] = "Purge",
    ["LocalizedCardText"] = "Remove 1 random active enemy Upgrade {fam}, Ongoing {fam} or Buff {fam}. --- {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Pyroelectric Round"] = {
    ["guid"] = "PM_O_RailgunEq_PyroelectricSabot(SubFSM)",
    ["DisplayName"] = "Pyroelectric Round",
    ["LocalizedCardText"] = "Sustain {kword=heat} up to your tolerance {kword}. Deal {basea}{kword=precdmg} +{value}{kword=precdmg} for every {kword=heat} added. (Total 2{kword=precdmg})",
    ["Cooldown"] = 6,
    ["Damage"] = 2,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Pyroelectric Round+"] = {
    ["guid"] = "PM_O_RailgunEq_PyroelectricRound_L2 (SubFSM)",
    ["DisplayName"] = "Pyroelectric Round",
    ["LocalizedCardText"] = "Sustain {kword=heat} up to your tolerance {kword}. Deal {basea}{kword=precdmg} +{value}{kword=precdmg} for every {kword=heat} added. (Total 2{kword=precdmg})",
    ["Cooldown"] = 6,
    ["Damage"] = 2,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Quad-FIre"] = {
    ["guid"] = "PM_S_FlakEq_QuadFire_L1 (SubFSM)",
    ["DisplayName"] = "Quad-FIre",
    ["LocalizedCardText"] = "Fire a Flak Barrage {kword} after every {ratio} Kinetic {fam} <style=atk>attacks</style> played in a single turn. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 6,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Quad-FIre+"] = {
    ["guid"] = "PM_S_FlakEq_QuadFire_L2 (SubFSM)",
    ["DisplayName"] = "Quad-FIre",
    ["LocalizedCardText"] = "Fire a Flak Barrage+ {kword} after every {ratio} Kinetic {fam} <style=atk>attacks</style> played in a single turn. --- {kword=upgrade}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 6,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Quick Pulse+"] = {
    ["guid"] = "PM_O_LaserEq_Pulse_L2 (SubFSM)",
    ["DisplayName"] = "Quick Pulse",
    ["LocalizedCardText"] = "Deal 6{kword=precdmg}",
    ["Cooldown"] = 3,
    ["Damage"] = 6,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["QuickPulse"] = {
    ["guid"] = "PM_T_LaserEq_Turbo_c (SubFSM)",
    ["DisplayName"] = "QuickPulse",
    ["LocalizedCardText"] = "Deal 4{kword=precdmg}",
    ["Cooldown"] = 1,
    ["Damage"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Quiver+"] = {
    ["guid"] = "PM_S_IonEq_Quiver_L2 (SubFSM)",
    ["DisplayName"] = "Quiver",
    ["LocalizedCardText"] = "If your enemy is shielded, add an Ion Dart+ {kword} to your hand at the end of each turn. {kword=upgrade}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Radiate+"] = {
    ["guid"] = "PM_T_Radiators_Radiate_L2 (SubFSM)",
    ["DisplayName"] = "Radiate",
    ["LocalizedCardText"] = "Dissipate up to {heatloss} {kword=heat}. If Heat is at 0, gain 2 {Eng}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Raise Shield+"] = {
    ["guid"] = "PM_T_ShieldEq_Raise_L2 (SubFSM)",
    ["DisplayName"] = "Raise Shield",
    ["LocalizedCardText"] = "If not {kword=shielded} add {shieldb} {kword=shieldpoints} and {SD} {kword=duration} otherwise add {shielda} {kword=shieldpoints}",
    ["Cooldown"] = 5,
    ["Shield"] = 0,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Rallying Barrage"] = {
    ["guid"] = "PM_O_FlakEq_RallyingBarrage_L1 (SubFSM)",
    ["DisplayName"] = "Rallying Barrage",
    ["LocalizedCardText"] = "Deal 8 {aoe}, {kword=shred}{shredvalue} If applying {kword=brittle}: Gain {inc} {Ord}, draw {value} attacks. --- Requires {value2} Flak {fam} <style=atk>Attack</style> played this turn.",
    ["Cooldown"] = 5,
    ["Damage"] = 8,
    ["Shred"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Rallying Barrage+"] = {
    ["guid"] = "PM_O_FlakEq_RallyingBarrage_L2 (SubFSM)",
    ["DisplayName"] = "Rallying Barrage",
    ["LocalizedCardText"] = "Deal 10 {aoe}, {kword=shred}{shredvalue} If applying {kword=brittle}: Gain {inc} {Ord}, draw {value} attacks. --- Requires {value2} Flak {fam} <style=atk>Attack</style> played this turn.",
    ["Cooldown"] = 6,
    ["Damage"] = 10,
    ["Shred"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Rapid Barrage"] = {
    ["guid"] = "PM_O_FlakEq_RapidBarrage (SubFSM)",
    ["DisplayName"] = "Rapid Barrage",
    ["LocalizedCardText"] = "Deal <b>{dmgmin}-{dmgmax}</b> damage",
    ["Cooldown"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Rapid Fire"] = {
    ["guid"] = "PM_T_LaserEq_Rapidfire (SubFSM)",
    ["DisplayName"] = "Rapid Fire",
    ["LocalizedCardText"] = "Add a Blink {fam} card in each empty card slot",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Reactor Boost"] = {
    ["guid"] = "PM_T_ResEq_ReactorBoost",
    ["DisplayName"] = "Reactor Boost",
    ["LocalizedCardText"] = "+1 Reactor Power --- Upkeep {kword}: Ship is not overheated on turn end.",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Reactor Reset"] = {
    ["guid"] = "PM_T_ShieldEq_Reactor Reset (SubFSM) WIP",
    ["DisplayName"] = "Reactor Reset",
    ["LocalizedCardText"] = "Reshuffle all of your Shield {fam} cards from your cooldown pile into your draw pile. Draw one Shield {fam} card",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Reboot"] = {
    ["guid"] = "PM_T_HackEq_Reboot",
    ["DisplayName"] = "Reboot",
    ["LocalizedCardText"] = "For {baseturns} {turn}, disable an enemy equipment for 1<sprite=3> after it plays a card. Consume {cost} {kword=security}: +{bonustime} Duration. --- {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Reboot+"] = {
    ["guid"] = "PM_T_HackEq_Reboot_L2",
    ["DisplayName"] = "Reboot",
    ["LocalizedCardText"] = "For {baseturns} {turn}, disable an enemy equipment for 1<sprite=3> after it plays a card. Consume {cost} {kword=security}: +{bonustime} Duration. --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Reckless Assault"] = {
    ["guid"] = "PM_T_FlakEq_RecklessAssault_L1 (SubFSM)",
    ["DisplayName"] = "Reckless Assault",
    ["LocalizedCardText"] = "Lose {value} Hull, add {cardgain} Improvised Flak {kword} cards to your hand.",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Reckless Assault+"] = {
    ["guid"] = "PM_T_FlakEq_RecklessAssault_L2 (SubFSM)",
    ["DisplayName"] = "Reckless Assault",
    ["LocalizedCardText"] = "Lose {value} Hull, add {cardgain} Improvised Flak {kword} cards to your hand.",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Recoil Desync"] = {
    ["guid"] = "PM_T_RecoilDesync_L1",
    ["DisplayName"] = "Recoil Desync",
    ["LocalizedCardText"] = "Reduce enemy {kword=shred} and Kinetic {fam} damage by {value} --- {kword=deplete}, {kword=hack}",
    ["Cooldown"] = 1,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Recoil Desync+"] = {
    ["guid"] = "PM_T_RecoilDesync_L2",
    ["DisplayName"] = "Recoil Desync",
    ["LocalizedCardText"] = "Reduce enemy {kword=shred} and Kinetic {fam} damage by {value} --- {kword=deplete}, {kword=hack}",
    ["Cooldown"] = 1,
    ["Energy Cost"] = 5,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Recursive Pulse"] = {
    ["guid"] = "PM_T_ShieldEq_RecursivePulse_L1 (SubFSM)",
    ["DisplayName"] = "Recursive Pulse",
    ["LocalizedCardText"] = "Gain 4 {kword=shieldpoints}, add {value} Shield Pulse {kword} to your <sprite=22><style=kword>Draw pile</style>.",
    ["Cooldown"] = 4,
    ["Shield"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Recursive Pulse+"] = {
    ["guid"] = "PM_T_ShieldEq_RecursivePulse_L2 (SubFSM)",
    ["DisplayName"] = "Recursive Pulse",
    ["LocalizedCardText"] = "Gain 4 {kword=shieldpoints}, add {value} Shield Pulse {kword} to your <sprite=22><style=kword>Draw pile</style>.",
    ["Cooldown"] = 4,
    ["Shield"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Recycle"] = {
    ["guid"] = "PM_S_MaintBay_Recycle_UpgradeDisplay_L1 (SubFSM)",
    ["DisplayName"] = "Recycle",
    ["LocalizedCardText"] = "Repair {repval} hull for every {count} <style=sup>Support</style> cards played. {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Recycle+"] = {
    ["guid"] = "PM_S_MaintBay_Recycle_L2 (SubFSM)",
    ["DisplayName"] = "Recycle",
    ["LocalizedCardText"] = "Repair {repval} hull for every {count} <style=sup>Support</style> cards played. {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Regenerative Alloy"] = {
    ["guid"] = "PM_S_MaintBay_RegenerativeAlloy_L1 (SubFSM)",
    ["DisplayName"] = "Regenerative Alloy",
    ["LocalizedCardText"] = "If below 12 HP, repair {bonus} HP and remove {shredval} {kword=shred} per turn {kword=upkeep} HP below 12",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Regenerative Alloy+"] = {
    ["guid"] = "PM_S_MaintBay_RegenerativeAlloy_L2 (SubFSM)",
    ["DisplayName"] = "Regenerative Alloy",
    ["LocalizedCardText"] = "If below 12 HP, repair {bonus} HP and remove {shredval} {kword=shred} per turn {kword=upkeep} HP below 12",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Reinforced Accelerant"] = {
    ["guid"] = "PM_S_RailgunEq_ReinforcedAccelerant_L1",
    ["DisplayName"] = "Reinforced Accelerant",
    ["LocalizedCardText"] = "Add +{value} Kinetic {fam} damage for every <style=sup>Support</style> card played in a turn. {kword=upgrade}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Reinforced Accelerant+"] = {
    ["guid"] = "PM_S_RailgunEq_ReinforcedAccelerant_L2",
    ["DisplayName"] = "Reinforced Accelerant",
    ["LocalizedCardText"] = "Add +{value} Kinetic {fam} damage for every <style=sup>Support</style> card played in a turn. {kword=upgrade}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Reinforced Plating"] = {
    ["guid"] = "PM_S_EngEq_Whipple Shield(SubFSM)",
    ["DisplayName"] = "Reinforced Plating",
    ["LocalizedCardText"] = "-{value} {aoe} damage and {kword=shred} on enemy attacks while owner is {kword=shielded} Counts down with every point of hull damage taken. Expires when counter reaches 0",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Relentless"] = {
    ["guid"] = "Assets/4 - Prefabs/Card Behaviours/PM_Quirk_Relentless_backup (SubFSM).prefab",
    ["DisplayName"] = "Relentless",
    ["LocalizedCardText"] = "Return an attack from <sprite=23><style=kword>cooldown</style> to your <style=kword>hand</style>, after every {value} <style=atk>attacks</style> played.",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Repair"] = {
    ["guid"] = "PM_S_Repair",
    ["DisplayName"] = "Repair",
    ["LocalizedCardText"] = "Repair 4 Hull damage remove 2 Shred . --- {kword=deplete}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Repeater Pulse"] = {
    ["guid"] = "PM_O_LaserEq_RepeaterPulse_L1 (SubFSM)",
    ["DisplayName"] = "Repeater Pulse",
    ["LocalizedCardText"] = "Deal 4{kword=precdmg}, Return a Laser {fam} card from the cooldown pile to your draw pile. Cannot return itself.",
    ["Cooldown"] = 5,
    ["Damage"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Repeater Pulse+"] = {
    ["guid"] = "PM_O_LaserEq_RepeaterPulse_L2 (SubFSM)",
    ["DisplayName"] = "Repeater Pulse",
    ["LocalizedCardText"] = "Deal 6{kword=precdmg}, Return a Laser {fam} card from the cooldown pile to your hand. Cannot return itself.",
    ["Cooldown"] = 4,
    ["Damage"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Repel+"] = {
    ["guid"] = "PM_T_ShieldEq_Repel_L2 (SubFSM)",
    ["DisplayName"] = "Repel",
    ["LocalizedCardText"] = "Play one Shield Pulse {fam} for every attack in the enemy's hand",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Repulsor Field"] = {
    ["guid"] = "EPM_T_Sub_RepulsorField_c (SubFSM)",
    ["DisplayName"] = "Repulsor Field",
    ["LocalizedCardText"] = "Enemy Flak {fam} deals -{value}% damage while you are Shielded {kword}",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Repurpose"] = {
    ["guid"] = "PM_S_EngEq_Repurpose_UpgradeDisplay_L1",
    ["DisplayName"] = "Repurpose",
    ["LocalizedCardText"] = "Gain {gain} {Mas} for every {ratio} hull lost. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Repurpose+"] = {
    ["guid"] = "PM_S_EngEq_Repurpose_L2 (SubFSM)",
    ["DisplayName"] = "Repurpose",
    ["LocalizedCardText"] = "Gain {gain} {Mas} for every {ratio} hull lost. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Reset"] = {
    ["guid"] = "PM_T_HackEq_Reset (SubFSM)",
    ["DisplayName"] = "Reset",
    ["LocalizedCardText"] = "Discard a card from 1 random disabled equipment. If not available, disable a random equipment for {turns}<sprite=3> instead. --- {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Reset+"] = {
    ["guid"] = "PM_T_HackEq_Reset_L2 (SubFSM)",
    ["DisplayName"] = "Reset",
    ["LocalizedCardText"] = "Discard a card from 1 random disabled equipment. If not available, disable a random equipment for {turns}<sprite=3> first. --- {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Resonance Charge"] = {
    ["guid"] = "PM_S_LaserEq_Resonance (SubFSM)",
    ["DisplayName"] = "Resonance Charge",
    ["LocalizedCardText"] = "Add {value} <style=kword>Blink</style> to your hand after every {value2} <style=atk>Attacks</style> played. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Resonance Charge+"] = {
    ["guid"] = "PM_S_LaserEq_Resonance_L2 (SubFSM)",
    ["DisplayName"] = "Resonance Charge",
    ["LocalizedCardText"] = "Add {value} <style=kword>Blink</style> to your hand after every {value2} <style=atk>Attacks</style> played. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Restrain"] = {
    ["guid"] = "PM_T_HackEq_Restrain",
    ["DisplayName"] = "Restrain",
    ["LocalizedCardText"] = "Remove {bonus} Pip from a random enemy weapon. --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Restrain+"] = {
    ["guid"] = "PM_T_HackEq_Restrain_L2 (SubFSM)",
    ["DisplayName"] = "Restrain",
    ["LocalizedCardText"] = "Remove {bonus} Pip from a random enemy weapon Consume {price}{kword=security}: Repeat this card's effect --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Retribution"] = {
    ["guid"] = "PM_T_FlakEq_Retribution_L1 (SubFSM)",
    ["DisplayName"] = "Retribution",
    ["LocalizedCardText"] = "Each turn you receive Hull damage, add 1 Improvised Flak {kword} to your draw pile. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Retribution+"] = {
    ["guid"] = "PM_T_FlakEq_Retribution_L2 (SubFSM)",
    ["DisplayName"] = "Retribution",
    ["LocalizedCardText"] = "Each turn you receive Hull damage, gain 1 {kword=tempslot} and an Improvised Flak {kword} card. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Return Fire+"] = {
    ["guid"] = "PM_T_EngEq_ReturnFire_L2 (SubFSM)",
    ["DisplayName"] = "Return Fire",
    ["LocalizedCardText"] = "This turn, <style=atk>attacks</style> deal +{bonus} damage. If there are any incoming missiles, deal +{value} bonus damage per incoming Missile {fam}. (Total: {gain})",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Rewire"] = {
    ["guid"] = "PM_S_RailgunEq_Rewire_L1",
    ["DisplayName"] = "Rewire",
    ["LocalizedCardText"] = "Disable 1 Prod. {EngProd} for 1 turn, add a Battery Surge {fam} to your draw pile.",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Rewire+"] = {
    ["guid"] = "PM_S_RailgunEq_Rewire_L2",
    ["DisplayName"] = "Rewire",
    ["LocalizedCardText"] = "Disable 1 Prod. {EngProd} for 1 turn, add a Battery Surge {fam} to your hand.",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Rhythmic Flux"] = {
    ["guid"] = "PM_S_RailgunEq_RhythmicFlux_L1",
    ["DisplayName"] = "Rhythmic Flux",
    ["LocalizedCardText"] = "<style=atk>Attacks</style> from this weapon deal +{value} Damage. Each <style=atk>attack</style> adds 1 {kword=heat} to player. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Rhythmic Flux+"] = {
    ["guid"] = "PM_S_RailgunEq_RhythmicFlux_L2",
    ["DisplayName"] = "Rhythmic Flux",
    ["LocalizedCardText"] = "<style=atk>Attacks</style> from this weapon deal +{value} Damage. Each <style=atk>attack</style> adds 1 {kword=heat} to player. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Ricochet Shot"] = {
    ["guid"] = "PM_O_FlakEq_RicochetShot_L1 (SubFSM)",
    ["DisplayName"] = "Ricochet Shot",
    ["LocalizedCardText"] = "Deal 6 {aoe}, {kword=shred}{shredvalue} Deal 150% of hull damage as equipment damage.",
    ["Cooldown"] = 6,
    ["Damage"] = 6,
    ["Shred"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Ricochet Shot+"] = {
    ["guid"] = "PM_O_FlakEq_RicochetShot_L2 (SubFSM)",
    ["DisplayName"] = "Ricochet Shot",
    ["LocalizedCardText"] = "Deal 8 {aoe}, {kword=shred}{shredvalue} Deal 150% of hull damage as equipment damage.",
    ["Cooldown"] = 4,
    ["Damage"] = 8,
    ["Shred"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Ripple Fire"] = {
    ["guid"] = "EPM_BasicFlak_O_RippleFire(SubFSM)",
    ["DisplayName"] = "Ripple Fire",
    ["LocalizedCardText"] = "Fire {mult} shells, each dealing 2 {aoe}, {kword=shred}{shredvalue}",
    ["Cooldown"] = 4,
    ["Damage"] = 2,
    ["Shred"] = 1,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Rupture"] = {
    ["guid"] = "PM_T_HackEq_Rupture_L1 (SubFSM)",
    ["DisplayName"] = "Rupture",
    ["LocalizedCardText"] = "This turn, apply {count} {kword=coolantloss} for every attack {kword} played by the enemy. --- {kword=hack}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Rupture+"] = {
    ["guid"] = "PM_T_HackEq_Rupture_L2 (SubFSM)",
    ["DisplayName"] = "Rupture",
    ["LocalizedCardText"] = "This turn, apply {count} {kword=coolantloss} for every attack {kword} played by the enemy. --- {kword=hack}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Rush"] = {
    ["guid"] = "PM_T_Radiators_Rush (SubFSM)",
    ["DisplayName"] = "Rush",
    ["LocalizedCardText"] = "Return {value} random cards from your cooldown pile to your hand. Sustain {price} {kword=heat}",
    ["Cooldown"] = 3,
    ["Heat"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Rush+"] = {
    ["guid"] = "PM_T_Radiators_Rush_L2 (SubFSM)",
    ["DisplayName"] = "Rush",
    ["LocalizedCardText"] = "Sustain 1 {kword=heat} and return 1 random card from cooldown into your draw pile. Repeat until your hand is full. ({value})",
    ["Cooldown"] = 3,
    ["Heat"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Sabotage"] = {
    ["guid"] = "PM_T_HackEq_Sabotage_L1 (SubFSM)",
    ["DisplayName"] = "Sabotage",
    ["LocalizedCardText"] = "Increase repair time of a random <b>destroyed</b> enemy equipment by {value} --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Sabotage+"] = {
    ["guid"] = "PM_T_HackEq_Sabotage_L2 (SubFSM)",
    ["DisplayName"] = "Sabotage",
    ["LocalizedCardText"] = "Increase repair time of a random <b>destroyed</b> enemy equipment by {value} Consume {cost}{kword=security}: Repeat this card's effect --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Safeguard"] = {
    ["guid"] = "PM_T_ShieldEq_Safeguard (SubFSM)",
    ["DisplayName"] = "Safeguard",
    ["LocalizedCardText"] = "Return a Shield {fam} card from the cooldown pile to your Hand. Costs -3<sprite=5> if you are not {kword=shielded}",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Safety Override"] = {
    ["guid"] = "PM_O_RailgunEq_SafetyOverride_L1 (SubFSM)",
    ["DisplayName"] = "Safety Override",
    ["LocalizedCardText"] = "Deal 6{kword=precdmg} Sustain {heatgain} {kword=heat}",
    ["Cooldown"] = 6,
    ["Damage"] = 6,
    ["Heat"] = 2,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Safety Override+"] = {
    ["guid"] = "PM_O_RailgunEq_SafetyOverride_L2 (SubFSM)",
    ["DisplayName"] = "Safety Override",
    ["LocalizedCardText"] = "Deal 6{kword=precdmg} Sustain {heatgain} {kword=heat}",
    ["Cooldown"] = 5,
    ["Damage"] = 6,
    ["Heat"] = 1,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Sap+"] = {
    ["guid"] = "PM_T_HackEq_Sap_L2 (SubFSM)",
    ["DisplayName"] = "Sap",
    ["LocalizedCardText"] = "-1 enemy Shield {kword=duration}, If already at 0, halve his {kword=shieldpoints} instead Consume 1 {kword=security}: Activate effect twice --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Saturated Blast"] = {
    ["guid"] = "PM_O_LaserEq_SaturatedBlast (SubFSM)",
    ["DisplayName"] = "Saturated Blast",
    ["LocalizedCardText"] = "Deal 12 damage. {kword=ignite} {heatvalue} Heat dissipation disabled for 1 {turn}",
    ["Cooldown"] = 4,
    ["Damage"] = 12,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 5,
    ["Upgraded"] = 0
}
cards["Scour"] = {
    ["guid"] = "PM_O_LaserEq_Scour_L1 (SubFSM)",
    ["DisplayName"] = "Scour",
    ["LocalizedCardText"] = "Deal 4 {aoe}, {kword=shred}{shredvalue}",
    ["Cooldown"] = 4,
    ["Damage"] = 4,
    ["Shred"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Scour+"] = {
    ["guid"] = "PM_O_LaserEq_Scour_L2 (SubFSM)",
    ["DisplayName"] = "Scour",
    ["LocalizedCardText"] = "Deal 4 {aoe}, {kword=shred}{shredvalue}",
    ["Cooldown"] = 4,
    ["Damage"] = 4,
    ["Shred"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Scramble"] = {
    ["guid"] = "PM_T_Disadvantage_Scramble (SubFSM)",
    ["DisplayName"] = "Scramble",
    ["LocalizedCardText"] = "Disadvantage {disadv} -2 card slots on your first turn",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Scrape"] = {
    ["guid"] = "PM_O_LaserEq_Scrape1 (SubFSM)",
    ["DisplayName"] = "Scrape",
    ["LocalizedCardText"] = "Deal 4 {aoe} On hull damage: apply {value} {kword=coolantloss}",
    ["Cooldown"] = 4,
    ["Damage"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Scrape+"] = {
    ["guid"] = "PM_O_LaserEq_Scrape1_L2 (SubFSM)",
    ["DisplayName"] = "Scrape",
    ["LocalizedCardText"] = "Deal 6 {aoe} Apply {value} {kword=coolantloss} for every {value2} hull damage dealt",
    ["Cooldown"] = 4,
    ["Damage"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Searing Salvo"] = {
    ["guid"] = "PM_T_LaserEq_SearingSalvo (SubFSM)",
    ["DisplayName"] = "Searing Salvo",
    ["LocalizedCardText"] = "Fire 1 Blink {kword} and sustain 1{kword=heat}. Repeat until reaching your heat tolerance.",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Searing Salvo+"] = {
    ["guid"] = "PM_O_LaserEq_SearingSalvo_L2 (SubFSM)",
    ["DisplayName"] = "Searing Salvo",
    ["LocalizedCardText"] = "Fire {count} Blink {kword} for each heat tolerance point. ({value})",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Security Bypass"] = {
    ["guid"] = "PM_T_HackEq_SecurityBypass (SubFSM)",
    ["DisplayName"] = "Security Bypass",
    ["LocalizedCardText"] = "Steal enemy’s {kword=security} [{bonus}] Requires: {kword=secured} enemy --- {kword=bypass} Hack {kword}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Seebeck Shot"] = {
    ["guid"] = "PM_O_RailgunEq_SeebeckShot (SubFSM)",
    ["DisplayName"] = "Seebeck Shot",
    ["LocalizedCardText"] = "Dissipate all your {kword=heat} Deal {damageunit}{kword=precdmg} for every {kword=heat} unit dissipated (Total {dmg}{kword=precdmg}) --- Costs 1 {Eng} for every {ratio} {kword=heat} {kword=deplete}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Seebeck Shot+"] = {
    ["guid"] = "PM_O_RailgunEq_SeebeckShot_L2 (SubFSM)",
    ["DisplayName"] = "Seebeck Shot",
    ["LocalizedCardText"] = "Dissipate all your {kword=heat} Deal {damageunit}{kword=precdmg} for every {kword=heat} unit dissipated (Total {dmg}{kword=precdmg}) --- Costs 1 {Eng} for every {ratio} {kword=heat} {kword=deplete}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 4,
    ["Upgraded"] = 1
}
cards["Sentinel"] = {
    ["guid"] = "PM_T_EngEq_Sentinel_L1 (SubFSM)",
    ["DisplayName"] = "Sentinel",
    ["LocalizedCardText"] = "If there are any incoming missiles, trigger {count} PDC Burst {kword} on turn start. --- {kword=upgrade}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 5,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Sentinel+"] = {
    ["guid"] = "PM_T_EngEq_Sentinel_L2 (SubFSM)",
    ["DisplayName"] = "Sentinel",
    ["LocalizedCardText"] = "Trigger {count} PDC Burst {kword} at the start of each turn. --- {kword=upgrade}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 5,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Service Support"] = {
    ["guid"] = "PM_S_MaintBay_ServiceSupport_L1 (SubFSM)",
    ["DisplayName"] = "Service Support",
    ["LocalizedCardText"] = "Repair {bonus} HP. Remove {slotcost} card slots for the rest of the fight. Requires: Minimum {require} card slots",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Service Support+"] = {
    ["guid"] = "PM_S_MaintBay_ServiceSupport_L2 (SubFSM)",
    ["DisplayName"] = "Service Support",
    ["LocalizedCardText"] = "Repair {bonus} HP. Remove {slotcost} card slots for the rest of the fight. Requires: Minimum {require} card slots",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Severing Shot"] = {
    ["guid"] = "PM_O_RailgunEq_SeveringShot_L1 (SubFSM)",
    ["DisplayName"] = "Severing Shot",
    ["LocalizedCardText"] = "Deal {basedmg}{kword=precdmg}, add +{value}{kword=precdmg} if enemy has any disabled Equipment (Total 3)",
    ["Cooldown"] = 5,
    ["Damage"] = 3,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Severing Shot+"] = {
    ["guid"] = "PM_O_RailgunEq_SeveringShot_L2 (SubFSM)",
    ["DisplayName"] = "Severing Shot",
    ["LocalizedCardText"] = "Deal {basedmg}{kword=precdmg}, add +{value}{kword=precdmg} for each disabled enemy Equipment (Total 3)",
    ["Cooldown"] = 5,
    ["Damage"] = 3,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Shaped Charge+"] = {
    ["guid"] = "PM_T_FlakEq_ShapedCharge_L2 (SubFSM)",
    ["DisplayName"] = "Shaped Charge",
    ["LocalizedCardText"] = "This turn, double the {kword=shred} value of your next {cardcount} Flak {fam} <style=atk>attacks</style>.",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Shatter Rounds"] = {
    ["guid"] = "PM_S_RailgunEq_ShatterRounds",
    ["DisplayName"] = "Shatter Rounds",
    ["LocalizedCardText"] = "Equipment destroyed with Railgun {fam} <style=atk>attacks</style> take +{bonus} turns to repair --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Shatter Rounds+"] = {
    ["guid"] = "PM_S_RailgunEq_ShatterRounds_L2",
    ["DisplayName"] = "Shatter Rounds",
    ["LocalizedCardText"] = "Equipment destroyed takes +{bonus} turns to repair --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Shear"] = {
    ["guid"] = "PM_O_LaserEq_Shear_L1 (SubFSM)",
    ["DisplayName"] = "Shear",
    ["LocalizedCardText"] = "Deal 4 {aoe} <b>On hull damage:</b> this turn each instance of hull damage applies {value} {kword=shred}",
    ["Cooldown"] = 6,
    ["Damage"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Shear+"] = {
    ["guid"] = "PM_O_LaserEq_Shear_L2 (SubFSM)",
    ["DisplayName"] = "Shear",
    ["LocalizedCardText"] = "Deal 4 {aoe} <b>On hull damage:</b> this turn each instance of hull damage applies {value} {kword=shred}",
    ["Cooldown"] = 6,
    ["Damage"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Shield Amplifier"] = {
    ["guid"] = "PM_T_ShieldEq_Amplifier (SubFSM)",
    ["DisplayName"] = "Shield Amplifier",
    ["LocalizedCardText"] = "Gain {baseSP} {kword=shieldpoints} Requires: {kword=shielded}",
    ["Cooldown"] = 4,
    ["Shield"] = 10,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Shield Sapper"] = {
    ["guid"] = "PM_O_IonEq_ShieldSapper_L1 (SubFSM)",
    ["DisplayName"] = "Shield Sapper",
    ["LocalizedCardText"] = "Deal 6 {kword=iondamage} On Shield break: Apply -{value} enemy {kword=shielding}.",
    ["Cooldown"] = 6,
    ["Damage"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 0
}
cards["Shield Sapper+"] = {
    ["guid"] = "PM_O_IonEq_ShieldSapper_L2 (SubFSM)",
    ["DisplayName"] = "Shield Sapper",
    ["LocalizedCardText"] = "Deal 6 {kword=iondamage} On Shield break: Apply -{value} enemy {kword=shielding}, and +{value2} own {kword=shielding}",
    ["Cooldown"] = 6,
    ["Damage"] = 6,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 1
}
cards["Shield Switch"] = {
    ["guid"] = "PM_O_IonEq_ShieldSwitch (SubFSM)",
    ["DisplayName"] = "Shield Switch",
    ["LocalizedCardText"] = "If unshielded, gain 4 {kword=shieldpoints}. If {kword=shielded}, deal {iondmg} {kword=iondamage} + 1 for every shield point you have [{totaldmg}]. Removes {kword=shieldpoints}",
    ["Cooldown"] = 5,
    ["Damage"] = 4,
    ["Shield"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 0
}
cards["Shield Switch+"] = {
    ["guid"] = "PM_O_IonEq_ShieldSwitch_L2 (SubFSM)",
    ["DisplayName"] = "Shield Switch",
    ["LocalizedCardText"] = "If unshielded, gain 8 {kword=shieldpoints}. If {kword=shielded}, deal {iondmg} {kword=iondamage} + 1 for every shield point you have [{totaldmg}]. Removes {kword=shieldpoints}",
    ["Cooldown"] = 5,
    ["Damage"] = 8,
    ["Shield"] = 8,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 1
}
cards["Shimmer Strike"] = {
    ["guid"] = "PM_O_LaserEq_ShimmerStrike (SubFSM)",
    ["DisplayName"] = "Shimmer Strike",
    ["LocalizedCardText"] = "Deal 8{kword=precdmg}, Fire a Blink {kword} after each <style=atk>Attack</style> played this turn.",
    ["Cooldown"] = 6,
    ["Damage"] = 8,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Shock Absorbers+"] = {
    ["guid"] = "PM_T_EngEq_ShockAbsorbers_L2 (SubFSM)",
    ["DisplayName"] = "Shock Absorbers",
    ["LocalizedCardText"] = "Gain {shieldbuff} {kword=shieldpoints} for each {Ord} spent on the next <style=atk>attack</style> this turn.",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Short-circuit"] = {
    ["guid"] = "PM_T_HackEq_ShortCircuit_L1 (SubFSM)",
    ["DisplayName"] = "Short-circuit",
    ["LocalizedCardText"] = "For this fight, enemy sustains {base} {kword=blind} at the start of each turn if overheated. --- {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Short-circuit+"] = {
    ["guid"] = "PM_T_HackEq_ShortCircuit_L2 (SubFSM)",
    ["DisplayName"] = "Short-circuit",
    ["LocalizedCardText"] = "For this fight, enemy sustains {base} {kword=blind} and {base} {kword=suppression} at the start of each turn if overheated. --- {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Shuriken"] = {
    ["guid"] = "PM_O_IonEq_Shuriken (SubFSM)",
    ["DisplayName"] = "Shuriken",
    ["LocalizedCardText"] = "Deal 8 {kword=iondamage} Reduce enemy Shield {kword=duration} by 1",
    ["Cooldown"] = 3,
    ["Damage"] = 8,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 0
}
cards["Singe"] = {
    ["guid"] = "Assets/4 - Prefabs/Card Behaviours/PM_O_LaserEq_Singe_L1 (SubFSM).prefab",
    ["DisplayName"] = "Singe",
    ["LocalizedCardText"] = "Deal 4 {aoe}, {kword=ignite} {heatvalue}",
    ["Cooldown"] = 3,
    ["Damage"] = 4,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Singe+"] = {
    ["guid"] = "Assets/4 - Prefabs/Card Behaviours/PM_O_LaserEq_Singe_L2 (SubFSM).prefab",
    ["DisplayName"] = "Singe",
    ["LocalizedCardText"] = "Deal 5 {aoe}, {kword=ignite} {heatvalue}",
    ["Cooldown"] = 3,
    ["Damage"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Singular focus"] = {
    ["guid"] = "PM_T_ResEq_SingularFocus (SubFSM) - WIP",
    ["DisplayName"] = "Singular focus",
    ["LocalizedCardText"] = "Discard all non-attack cards, Gain {bonus} {Ord} for each discarded card ({gains} {Ord}) --- {kword=deplete}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Singular focus+"] = {
    ["guid"] = "PM_T_ResEq_SingularFocus_L2 (SubFSM)",
    ["DisplayName"] = "Singular focus",
    ["LocalizedCardText"] = "Discard all non-attack cards, Gain {bonus} {Ord} for each discarded card ({gains} {Ord}) --- {kword=deplete}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Slice+"] = {
    ["guid"] = "PM_O_LaserEq_Slice_L2 (SubFSM)",
    ["DisplayName"] = "Slice",
    ["LocalizedCardText"] = "Deal 6 {aoe}",
    ["Cooldown"] = 3,
    ["Damage"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Sling+"] = {
    ["guid"] = "PM_O_IonEq_Sling_L2 (SubFSM)",
    ["DisplayName"] = "Sling",
    ["LocalizedCardText"] = "Deal 8 {kword=iondamage} On Shield break: add {value} {kword=ionize}",
    ["Cooldown"] = 3,
    ["Damage"] = 8,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 1
}
cards["Slit+"] = {
    ["guid"] = "PM_O_LaserEq_Slit_L2 (SubFSM)",
    ["DisplayName"] = "Slit",
    ["LocalizedCardText"] = "Deal 4 {aoe} damage On Hull damage: +{value} {aoe} on your next <style=atk>Attack</style>",
    ["Cooldown"] = 4,
    ["Damage"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Slow Warm-up"] = {
    ["guid"] = "PM_T_HackEq_SlowWarmup (SubFSM)",
    ["DisplayName"] = "Slow Warm-up",
    ["LocalizedCardText"] = "For {turns} {turn}, set enemy’s {kword=ignite} to 0. --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Slow Warm-up+"] = {
    ["guid"] = "PM_T_HackEq_SlowWarmup_L2 (SubFSM)",
    ["DisplayName"] = "Slow Warm-up",
    ["LocalizedCardText"] = "For {turns} {turn}, set enemy’s {kword=ignite} to 0. Apply 1 {kword=heat} every time the enemy plays a laser {fam} attack {atk}. --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Snap Fire"] = {
    ["guid"] = "PM_O_LaserEq_SnapFire_L1 (SubFSM)",
    ["DisplayName"] = "Snap Fire",
    ["LocalizedCardText"] = "Deal 3{kword=precdmg} Reduce cooldown for the next <style=atk>Attack</style> played this turn by {value}",
    ["Cooldown"] = 3,
    ["Damage"] = 3,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Snap Fire+"] = {
    ["guid"] = "PM_O_LaserEq_SnapFire_L2 (SubFSM)",
    ["DisplayName"] = "Snap Fire",
    ["LocalizedCardText"] = "Deal 3{kword=precdmg} Reduce cooldown for the next <style=atk>Attack</style> played this turn by {value}",
    ["Cooldown"] = 3,
    ["Damage"] = 3,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Spotter+"] = {
    ["guid"] = "PM_O_MissileEq_Spotter_L2 (SubFSM)",
    ["DisplayName"] = "Spotter",
    ["LocalizedCardText"] = "Deal 4 {aoe} in {turns} {turn}. While in flight: Your precision <style=atk>attacks</style> deal +{bonus}{kword=precdmg} --- {kword=deplete}",
    ["Cooldown"] = 0,
    ["Damage"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 1
}
cards["Spread Shot+"] = {
    ["guid"] = "PM_O_FlakEq_SpreadShot_L2 (SubFSM)",
    ["DisplayName"] = "Spread Shot",
    ["LocalizedCardText"] = "Deal 4 {aoe}, {kword=shred}{shredvalue} Destroy the closest incoming Missile {fam}</b>",
    ["Cooldown"] = 4,
    ["Damage"] = 4,
    ["Shred"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Starflare"] = {
    ["guid"] = "PM_O_LaserEq_LaserDummyCard (SubFSM)",
    ["DisplayName"] = "Starflare",
    ["LocalizedCardText"] = "Deal 6 {aoe} in {turns} {turn} --- {kword=deplete}",
    ["Cooldown"] = 4,
    ["Damage"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Starflare+"] = {
    ["guid"] = "PM_O_MissileEq_StarflareLauncher_L2 (SubFSM)",
    ["DisplayName"] = "Starflare",
    ["LocalizedCardText"] = "Deal 8 {aoe} in {turns} {turn}",
    ["Cooldown"] = 6,
    ["Damage"] = 8,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Steel Resolve+"] = {
    ["guid"] = "PM_T_EngEq_SteelResolve_L2 (SubFSM)",
    ["DisplayName"] = "Steel Resolve",
    ["LocalizedCardText"] = "Gain +{bonus}% damage until turn end for every {thresh} HP lost this combat. (Total: +{gain}%) --- {kword=deplete}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Stopgap Defense"] = {
    ["guid"] = "PM_S_EngEq_StopgapDefense_UpgradeDisplay_L1 (SubFSM)",
    ["DisplayName"] = "Stopgap Defense",
    ["LocalizedCardText"] = "Gain {gain} {kword=tmphull} for every {thresh} {Mas} you produce. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Stopgap Defense+"] = {
    ["guid"] = "PM_S_EngEq_StopgapDefense_UpgradeDisplay_L2 (SubFSM)",
    ["DisplayName"] = "Stopgap Defense",
    ["LocalizedCardText"] = "Gain {gain} {kword=tmphull} for every {thresh} {Mas} you produce. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Streamline"] = {
    ["guid"] = "PM_T_LaserEq_Streamline (SubFSM)",
    ["DisplayName"] = "Streamline",
    ["LocalizedCardText"] = "For this turn, each Laser {fam} <style=atk>Attack</style> played, reduces the cost of all other Laser {fam} <style=atk>Attacks</style> by 1 {Ord}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Strike Assembly"] = {
    ["guid"] = "PM_S_MissileEq_StrikeAssembly (SubFSM)",
    ["DisplayName"] = "Strike Assembly",
    ["LocalizedCardText"] = "Add 1 card slot for duration. On turn end, add 1 random missile card to an empty card slot. {kword=upkeep}: don't play any missile cards. {kword=deplete}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Strip-mine"] = {
    ["guid"] = "PM_S_ResEq_StripMine_L1 (SubFSM)",
    ["DisplayName"] = "Strip-mine",
    ["LocalizedCardText"] = "Gain {value} {Mas}, lose {value2} Prod. {MasProd} capacity for the rest of this fight --- {kword=deplete}",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Supercharge"] = {
    ["guid"] = "PM_T_ShieldEq_SuperCharge_L1 (SubFSM)",
    ["DisplayName"] = "Supercharge",
    ["LocalizedCardText"] = "Shield {fam} cards add +{bonus}% {kword=shieldpoints}, but sustain {value} {kword=accdecay} every time you play a Shield {fam} card. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Superposition"] = {
    ["guid"] = "PM_S_ResEq_Superposition (SubFSM)",
    ["DisplayName"] = "Superposition",
    ["LocalizedCardText"] = "Gain 1 random resource each time you end your turn with any unused power in your reactor {kword=upgrade}",
    ["Cooldown"] = 1,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Support Fire"] = {
    ["guid"] = "PM_S_LaserEq_Supportfire (SubFSM)",
    ["DisplayName"] = "Support Fire",
    ["LocalizedCardText"] = "25% chance to fire a Blink {fam} card whenever you fire a Laser attack",
    ["Cooldown"] = 1,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Support Gambit"] = {
    ["guid"] = "PM_S_ResEq_Support Gambit2 (SubFSM)",
    ["DisplayName"] = "Support Gambit",
    ["LocalizedCardText"] = "Gain 1 {Mas} for each <style=sup>Support</style> card in hand ({value}) --- {kword=deplete}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Support Gambit+"] = {
    ["guid"] = "PM_S_ResEq_SupportGambit_L2 (SubFSM)",
    ["DisplayName"] = "Support Gambit",
    ["LocalizedCardText"] = "Gain 1 {Mas} for each <style=sup>Support</style> card in hand ({value})",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Suppressive Fire+"] = {
    ["guid"] = "PM_O_FlakEq_SuppressiveFire_L2 (SubFSM)",
    ["DisplayName"] = "Suppressive Fire",
    ["LocalizedCardText"] = "Deal 5 {aoe}, {kword=shred}{shredvalue} Apply {value} {kword=suppression}",
    ["Cooldown"] = 5,
    ["Damage"] = 5,
    ["Shred"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Surge"] = {
    ["guid"] = "PM_T_ShieldEq_Surge_L1 (SubFSM)",
    ["DisplayName"] = "Surge",
    ["Cooldown"] = 4,
    ["Shield"] = 4,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Surge+"] = {
    ["guid"] = "PM_T_ShieldEq_Surge_L2 (SubFSM)",
    ["DisplayName"] = "Surge",
    ["LocalizedCardText"] = "If unshielded, gain 6 {kword=shieldpoints} and return to <sprite=22><style=kword>Draw pile</style> Otherwise gain {SD} {kword=duration}",
    ["Cooldown"] = 3,
    ["Shield"] = 6,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Surgical Strike"] = {
    ["guid"] = "PM_O_RailgunEq_SurgicalStrike_L1 (SubFSM)",
    ["DisplayName"] = "Surgical Strike",
    ["LocalizedCardText"] = "Deal 2{kword=precdmg}, +{value} bonus equipment damage",
    ["Cooldown"] = 4,
    ["Damage"] = 2,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 0
}
cards["Surgical Strike+"] = {
    ["guid"] = "PM_O_RailgunEq_SurgicalStrike_L2 (SubFSM)",
    ["DisplayName"] = "Surgical Strike",
    ["LocalizedCardText"] = "Deal 4{kword=precdmg}, +{value} bonus equipment damage",
    ["Cooldown"] = 4,
    ["Damage"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 1
}
cards["Swarm Missile"] = {
    ["guid"] = "PM_O_MissileEq_Swarm_ALauncher (SubFSM)",
    ["DisplayName"] = "Swarm Missile",
    ["LocalizedCardText"] = "Deal 8 {aoe} in 1 {turn} Destroying this attack reduces damage by 50% instead --- {kword=deplete}",
    ["Cooldown"] = 2,
    ["Damage"] = 8,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Swarm Strike"] = {
    ["guid"] = "PM_T_MissileEq_SwarmStrike_L1 (SubFSM)",
    ["DisplayName"] = "Swarm Strike",
    ["LocalizedCardText"] = "Discard all cards in hand. Add 1 Firefly {fam} for each discarded card. {kword=deplete}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Swarm Strike+"] = {
    ["guid"] = "PM_T_MissileEq_SwarmStrike_L2 (SubFSM)",
    ["DisplayName"] = "Swarm Strike",
    ["LocalizedCardText"] = "Discard all cards in hand. Add 1 Firefly {fam} in each empty card slot. {kword=deplete}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Sweep"] = {
    ["guid"] = "PM_T_Sweep",
    ["DisplayName"] = "Sweep",
    ["LocalizedCardText"] = "Remove a Debuff",
    ["Cooldown"] = 1,
    ["Energy Cost"] = 5,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Swift Charge"] = {
    ["guid"] = "PM_T_LaserEq_SwiftCharge_L1 (SubFSM)",
    ["DisplayName"] = "Swift Charge",
    ["LocalizedCardText"] = "Add {value} <style=kword>Blink</style> cards to your hand.",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Swift Charge+"] = {
    ["guid"] = "PM_T_LaserEq_SwiftCharge_L2 (SubFSM)",
    ["DisplayName"] = "Swift Charge",
    ["LocalizedCardText"] = "Add {value} <style=kword>Blink</style> cards to your hand. Any cards you can not hold in your hand are added to your draw pile instead.",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Swift Overhaul"] = {
    ["guid"] = "PM_S_MaintBay_SwiftOverhaul (SubFSM)",
    ["DisplayName"] = "Swift Overhaul",
    ["LocalizedCardText"] = "Repair {repval} HP for every {shieldratio} {kword=shieldpoints} lost on the enemy's next turn. {kword=deplete}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Swift Overhaul+"] = {
    ["guid"] = "PM_S_MaintBay_SwiftOverhaul_L2 (SubFSM)",
    ["DisplayName"] = "Swift Overhaul",
    ["LocalizedCardText"] = "Repair {repval} HP for every {shieldratio} {kword=shieldpoints} lost on the enemy's next turn. {kword=deplete}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Synced Coil"] = {
    ["guid"] = "PM_O_RailgunEq_SyncedCoils_L1 (SubFSM)",
    ["DisplayName"] = "Synced Coil",
    ["LocalizedCardText"] = "Deal {kword=precdmg}damage equal the amount of {Eng} spent this turn (Total 0{kword=precdmg})",
    ["Cooldown"] = 5,
    ["Damage"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Synced Coil+"] = {
    ["guid"] = "PM_O_RailgunEq_SyncedCoils_L2 (SubFSM)",
    ["DisplayName"] = "Synced Coil",
    ["LocalizedCardText"] = "Deal {kword=precdmg}damage equal the amount of {Eng} spent this turn (Total 0{kword=precdmg})",
    ["Cooldown"] = 5,
    ["Damage"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["TEG Enhancer"] = {
    ["guid"] = "PM_T_ShieldEq_TEGEnhancer (SubFSM)",
    ["DisplayName"] = "TEG Enhancer",
    ["LocalizedCardText"] = "If {kword=shielded}, gain {gain} {kword=duration} every turn you gain at least {heatthresh} {kword=heat}. {turns} {duration}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Tactical Blast"] = {
    ["guid"] = "PM_O_LaserEq_TacticalStrike (SubFSM)",
    ["DisplayName"] = "Tactical Blast",
    ["LocalizedCardText"] = "Deal 10{kword=precdmg} Requirement: exile a random <style=tac>Tactical</style> card on play.",
    ["Cooldown"] = 5,
    ["Damage"] = 10,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 4,
    ["Upgraded"] = 0
}
cards["Tactical Defense"] = {
    ["guid"] = "PM_T_ShieldEq_TacticalDefense_L2 (SubFSM)",
    ["DisplayName"] = "Tactical Defense",
    ["LocalizedCardText"] = "Gain 4 {kword=shieldpoints}, plus another {value} for each <style=tac>Tactical</style> card played this turn (total: {SPTotal} {kword=shieldpoints})",
    ["Cooldown"] = 4,
    ["Shield"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Tactical Gambit"] = {
    ["guid"] = "PM_T_ResEq_Tactical Gambit2 (SubFSM)",
    ["DisplayName"] = "Tactical Gambit",
    ["LocalizedCardText"] = "Gain 1 {Eng} for each <style=tac>Tactical</style> card in hand ({value}) --- {kword=deplete}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Tactical Gambit+"] = {
    ["guid"] = "PM_S_ResEq_TacticalGambit_L2 (SubFSM)",
    ["DisplayName"] = "Tactical Gambit",
    ["LocalizedCardText"] = "Gain 1 {Eng} for each <style=tac>Tactical</style> card in hand ({value})",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Tactical Recoup+"] = {
    ["guid"] = "PM_T_EngEq_TacticalRecoup_L2 (SubFSM)",
    ["DisplayName"] = "Tactical Recoup",
    ["LocalizedCardText"] = "If shield destroyed on enemy’s turn, first Shield {fam} card next turn gives {shieldbuff}% more {kword=shieldpoints} {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Take Aim"] = {
    ["guid"] = "PM_T_EngEq_TakeAim",
    ["DisplayName"] = "Take Aim",
    ["LocalizedCardText"] = "This turn, your attacks deal +{value} Damage",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Take Aim+"] = {
    ["guid"] = "PM_S_EngEq_TakeAim_L2",
    ["DisplayName"] = "Take Aim",
    ["LocalizedCardText"] = "This turn, your attacks deal +{value} Damage",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Tandem Launcher"] = {
    ["guid"] = "PM_S_MissileEq_TandemLauncher_BuffDisplay_L1 (SubFSM)",
    ["DisplayName"] = "Tandem Launcher",
    ["LocalizedCardText"] = "Next Missile {fam} <style=atk>Attack</style> card you play this turn is played twice.",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Tandem Launcher+"] = {
    ["guid"] = "PM_S_MissileEq_TandemLauncher_L2 (SubFSM)",
    ["DisplayName"] = "Tandem Launcher",
    ["LocalizedCardText"] = "Next Missile {fam} <style=atk>Attack</style> card you play this turn is played twice.",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Target Lock"] = {
    ["guid"] = "PM_T_EngEq_TargetLock_Tutorial",
    ["DisplayName"] = "Target Lock",
    ["LocalizedCardText"] = "+{value}Damage --- {kword=upkeep}: Play at least one attack per turn.",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Target Lock+"] = {
    ["guid"] = "PM_T_EngEq_TargetLock_c_L2 (SubFSM)",
    ["DisplayName"] = "Target Lock",
    ["LocalizedCardText"] = "+{value}{kword=precdmg} Damage --- {kword=upkeep}: Play at least one attack per turn.",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Terminate"] = {
    ["guid"] = "PM_T_HackEq_Terminate_L1 (SubFSM)",
    ["DisplayName"] = "Terminate",
    ["LocalizedCardText"] = "Discard a card from a random enemy equipment --- {kword=hack} {kword=deplete}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Terminate+"] = {
    ["guid"] = "PM_T_HackEq_Terminate_L2 (SubFSM)",
    ["DisplayName"] = "Terminate",
    ["LocalizedCardText"] = "Discard a card from a random enemy equipment Consume {price}{kword=security}: Repeat this card's effect --- {kword=hack} {kword=deplete}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Test Fire"] = {
    ["guid"] = "PM_O_LaserEq_TestFire (SubFSM)",
    ["DisplayName"] = "Test Fire",
    ["LocalizedCardText"] = "Deal 3{kword=precdmg} This turn, the next <style=atk>Attack</style> from this equipment has it's cost reduced by {value} {Ord}",
    ["Cooldown"] = 4,
    ["Damage"] = 3,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Test Fire+"] = {
    ["guid"] = "PM_O_LaserEq_TestFire_L2 (SubFSM)",
    ["DisplayName"] = "Test Fire",
    ["LocalizedCardText"] = "Deal 4{kword=precdmg} Your next <style=atk>Attack</style> cost is reduced by {value} {Ord} this turn.",
    ["Cooldown"] = 4,
    ["Damage"] = 4,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Thermal Amplifier"] = {
    ["guid"] = "PM_T_HackEq_THermalAmplifier_L1 (SubFSM)",
    ["DisplayName"] = "Thermal Amplifier",
    ["LocalizedCardText"] = "Double the enemy's {kword=heat}. --- {kword=deplete} {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Thermal Amplifier+"] = {
    ["guid"] = "PM_T_HackEq_THermalAmplifier_L2 (SubFSM)",
    ["DisplayName"] = "Thermal Amplifier",
    ["LocalizedCardText"] = "Triple the enemy's {kword=heat}. --- {kword=deplete} {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 5,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Thermal Barrier"] = {
    ["guid"] = "PM_T_ShieldEq_ThermalBarrier (SubFSM)",
    ["DisplayName"] = "Thermal Barrier",
    ["LocalizedCardText"] = "Gain 9 {kword=shieldpoints}, sustain {heatgain} {kword=heat}",
    ["Cooldown"] = 3,
    ["Shield"] = 9,
    ["Heat"] = 3,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Thermal Blockade+"] = {
    ["guid"] = "PM_T_HackEq_ThermalBlockade_L2 (SubFSM)",
    ["DisplayName"] = "Thermal Blockade",
    ["LocalizedCardText"] = "For the rest of this combat, enemy sustains {sustain} {kword=coolantloss} when playing a Shield {fam} card. Consume {cost} {kword=security}: Enemy sustains {bonus} {kword=coolantloss} instead. --- {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Thermal Buffer+"] = {
    ["guid"] = "PM_T_Radiators_ThermalBuffer_c_L2 (SubFSM)",
    ["DisplayName"] = "Thermal Buffer",
    ["LocalizedCardText"] = "Increase Heat Tolerance by {bonus}. --- {kword=upgrade}",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Thermal Exhaustion"] = {
    ["guid"] = "PM_T_FlakEq_Hellfire_StatusEffect (SubFSM)",
    ["DisplayName"] = "Thermal Exhaustion",
    ["LocalizedCardText"] = "{kword=heat} tolerance {kword} set to 0",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Thermal Recycler"] = {
    ["guid"] = "PM_S_Radiators_Thermal Recycler (SubFSM)",
    ["DisplayName"] = "Thermal Recycler",
    ["LocalizedCardText"] = "While overheated, gain +{bonus} dissipation. --- {kword=upgrade}",
    ["Cooldown"] = 1,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Thermal Recycler+"] = {
    ["guid"] = "PM_S_Radiators_Thermal Recycler_L2 (SubFSM)",
    ["DisplayName"] = "Thermal Recycler",
    ["LocalizedCardText"] = "While overheated, gain +{bonus} dissipation. --- {kword=upgrade}",
    ["Cooldown"] = 1,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 3,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Thermal Sensitivity "] = {
    ["guid"] = "PM_T_Disadvantage_Heat_ThresholdReducedTO (SubFSM)",
    ["DisplayName"] = "Thermal Sensitivity ",
    ["LocalizedCardText"] = "{disadv}Combat disadvantage Disable heat dissipation",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Thermal Tick+"] = {
    ["guid"] = "PM_T_HackEq_ThermalTick_L2 (SubFSM)",
    ["DisplayName"] = "Thermal Tick",
    ["LocalizedCardText"] = "This turn, enemy gains {base} {kword=heat} for every card played --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Thermo-Sensitive"] = {
    ["guid"] = "PM_T_HackEq_ThermoSensitive (SubFSM)",
    ["DisplayName"] = "Thermo-Sensitive",
    ["LocalizedCardText"] = "For this fight, enemy loses {base} {kword=shieldpoints} on turn end if overheated. --- {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Thermo-Sensitive+"] = {
    ["guid"] = "PM_T_HackEq_ThermoSensitive_L2 (SubFSM)",
    ["DisplayName"] = "Thermo-Sensitive",
    ["LocalizedCardText"] = "For this fight, enemy loses {base} {kword=shieldpoints} on turn end if overheated. --- {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Thunderclap"] = {
    ["guid"] = "PM_O_FlakEq_Thunderclap_L1 (SubFSM)",
    ["DisplayName"] = "Thunderclap",
    ["LocalizedCardText"] = "Deal 4 {aoe}, {kword=shred}{shredvalue} If applying {kword=brittle}: Disable enemy equipment for {value} turn. --- {kword=deplete}",
    ["Cooldown"] = 4,
    ["Damage"] = 4,
    ["Shred"] = 2,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Thunderclap+"] = {
    ["guid"] = "PM_O_FlakEq_Thunderclap_L2 (SubFSM)",
    ["DisplayName"] = "Thunderclap",
    ["LocalizedCardText"] = "Deal 4 {aoe}, {kword=shred}{shredvalue} If applying {kword=brittle}: Disable enemy equipment for {value} turn. --- {kword=deplete}",
    ["Cooldown"] = 4,
    ["Damage"] = 4,
    ["Shred"] = 4,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Tinker"] = {
    ["guid"] = "PM_S_ResEq_Tinker",
    ["DisplayName"] = "Tinker",
    ["LocalizedCardText"] = "Lose 1 {MasProd} module for 3 {turn}, Add 1 <b>Reactor Power</b> at the end of that duration. --- {kword=deplete}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Titanium Shells"] = {
    ["guid"] = "PM_O_FlakEq_TitaniumShells_L2 (SubFSM)",
    ["DisplayName"] = "Titanium Shells",
    ["LocalizedCardText"] = "Deal 6 {aoe} {kword=shred} equal to damage ({shredvalue})",
    ["Cooldown"] = 4,
    ["Damage"] = 6,
    ["Shred"] = 99,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Torch Beam"] = {
    ["guid"] = "PM_O_LaserEq_TorchBeam_L2 (SubFSM)",
    ["DisplayName"] = "Torch Beam",
    ["LocalizedCardText"] = "Deal 6 {aoe}, {kword=ignite} equals damage (6)",
    ["Cooldown"] = 5,
    ["Damage"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Torpedo Loader"] = {
    ["guid"] = "PM_S_MissileEq_LoadTorpedo_L1 (SubFSM)",
    ["DisplayName"] = "Torpedo Loader",
    ["LocalizedCardText"] = "Add a Torpedo {fam} card to your draw pile. --- {kword=deplete}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Torpedo Loader+"] = {
    ["guid"] = "PM_S_MissileEq_LoadTorpedo_L2 (SubFSM)",
    ["DisplayName"] = "Torpedo Loader",
    ["LocalizedCardText"] = "Add a Torpedo+ {fam} card to your draw pile. --- {kword=deplete}",
    ["Cooldown"] = 8,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Torpedo+"] = {
    ["guid"] = "PM_O_MissileEq_TorpedoLauncher_L2 (SubFSM)",
    ["DisplayName"] = "Torpedo",
    ["LocalizedCardText"] = "Deal 16 {aoe} in {turns} {turn} --- {kword=deplete}",
    ["Cooldown"] = 4,
    ["Damage"] = 16,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Total Discharge+"] = {
    ["guid"] = "PM_O_IonEq_TotalDischarge_L2 (SubFSM)",
    ["DisplayName"] = "Total Discharge",
    ["LocalizedCardText"] = "Lose Shield {kword=duration}. Fire {value} Ion Darts for each point.",
    ["Cooldown"] = 4,
    ["Damage"] = 6,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 1,
    ["Upgraded"] = 1
}
cards["Total Takedown"] = {
    ["guid"] = "PM_T_PDCEq_TotalTakedown (SubFSM)",
    ["DisplayName"] = "Total Takedown",
    ["LocalizedCardText"] = "Destroy all incoming Missile {fam} Each take-down cost an additional {extracost} {Eng}",
    ["Cooldown"] = 4,
    ["Damage"] = 2,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Tracer+"] = {
    ["guid"] = "PM_O_LaserEq_Tracer_L2 (SubFSM)",
    ["DisplayName"] = "Tracer",
    ["LocalizedCardText"] = "Deal 5{kword=precdmg} +{value}{kword=precdmg} on your next <style=atk>Attack</style>",
    ["Cooldown"] = 4,
    ["Damage"] = 5,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Tracker+"] = {
    ["guid"] = "PM_O_MissileEq_Tracker_L2 (SubFSM)",
    ["DisplayName"] = "Tracker",
    ["LocalizedCardText"] = "Deal 9 {aoe} in {turns} {turn} Damage a random active equipment equal to hull damage.",
    ["Cooldown"] = 6,
    ["Damage"] = 9,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Trim Excess"] = {
    ["guid"] = "PM_T_IonEq_TrimExcess (SubFSM)",
    ["DisplayName"] = "Trim Excess",
    ["LocalizedCardText"] = "Buff your next <style=atk>Attack</style> by 50% of your {kword=shieldpoints}. Halve your shield Requires {kword=shielded} {kword=deplete}",
    ["Cooldown"] = 2,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Tungsten Round+"] = {
    ["guid"] = "PM_O_RailgunEq_TungstenRound_L2 (SubFSM)",
    ["DisplayName"] = "Tungsten Round",
    ["LocalizedCardText"] = "Deal 4{kword=precdmg} {value}% bonus damage to Equipment ({eqdmg})",
    ["Cooldown"] = 5,
    ["Damage"] = 4,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 1
}
cards["Turbolaser"] = {
    ["guid"] = "PM_T_LaserEq_Turbo (SubFSM)",
    ["DisplayName"] = "Turbolaser",
    ["LocalizedCardText"] = "Fire as many Laser Pulse {fam} attacks as your {Ord} allows (up to a limit of 10) {kword=deplete} {kword=exhaustive}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Twin Barrel+"] = {
    ["guid"] = "PM_O_FlakEq_TwinBarrel_L2 (SubFSM)",
    ["DisplayName"] = "Twin Barrel",
    ["LocalizedCardText"] = "Deal 4 {aoe} and {kword=shred}{shredvalue} twice.",
    ["Cooldown"] = 4,
    ["Damage"] = 4,
    ["Shred"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 4,
    ["Upgraded"] = 1
}
cards["Unstable Blast"] = {
    ["guid"] = "PM_O_LaserEq_UnstableBlast (SubFSM)",
    ["DisplayName"] = "Unstable Blast",
    ["LocalizedCardText"] = "Deal 12 damage after a 2 turn charge time. Taking any hull damage while charging cancels the effect.",
    ["Cooldown"] = 4,
    ["Damage"] = 12,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 4,
    ["Upgraded"] = 0
}
cards["Unstable Explosives"] = {
    ["guid"] = "PM_T_FlakEq_UnstableExplosives (SubFSM)",
    ["DisplayName"] = "Unstable Explosives",
    ["LocalizedCardText"] = "Your Flak atacks deal -1 min damage and +2 max damage 3 {duration}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Uranium Slug"] = {
    ["guid"] = "PM_O_RailgunEq_DUSabot (SubFSM)",
    ["DisplayName"] = "Uranium Slug",
    ["LocalizedCardText"] = "Deal 6{kword=precdmg} <b>On Equipment destroy:<b> Deal {value}% of the damage to a random equipment",
    ["Cooldown"] = 5,
    ["Damage"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Uranium Slug+"] = {
    ["guid"] = "PM_O_RailgunEq_UraniumSlug_L2 (SubFSM)",
    ["DisplayName"] = "Uranium Slug",
    ["LocalizedCardText"] = "Deal 6{kword=precdmg} <b>On Equipment destroy:<b> Deal {value}% of the damage to a random equipment",
    ["Cooldown"] = 5,
    ["Damage"] = 6,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Vanguard"] = {
    ["guid"] = "PM_S_MissileEq_Vanguard_L1 (SubFSM)",
    ["DisplayName"] = "Vanguard",
    ["LocalizedCardText"] = "Fire {value} Firefly {kword} missile every time you play a Torpedo {kword} <style=atk>attack</style>. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 6,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Vent Ship"] = {
    ["guid"] = "PM_T_Radiators_VentShip_L1 (SubFSM)",
    ["DisplayName"] = "Vent Ship",
    ["LocalizedCardText"] = "Increase {kword=heat} dissipation by {bonus} if you have no cards in hand. --- {kword=upgrade}",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Vent Ship+"] = {
    ["guid"] = "PM_T_Radiators_VentShip_L2 (SubFSM)",
    ["DisplayName"] = "Vent Ship",
    ["LocalizedCardText"] = "Increase {kword=heat} dissipation by {bonus} if you have no cards in hand. --- {kword=upgrade}",
    ["Cooldown"] = 3,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Vigilance"] = {
    ["guid"] = "PM_T_ShieldEq_Vigilence (SubFSM)",
    ["DisplayName"] = "Vigilance",
    ["LocalizedCardText"] = "If the enemy intends to play any attacks, draw one shield card. Return this card to your draw pile",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Volatile Barrage"] = {
    ["guid"] = "PM_O_FlakEq_VolatileBarrage_L1 (SubFSM)",
    ["DisplayName"] = "Volatile Barrage",
    ["LocalizedCardText"] = "Deal {dmgmin}-{dmgmax} {aoe}, {kword=shred}{shredvalue}",
    ["Cooldown"] = 4,
    ["Damage"] = 3,
    ["Shred"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Volatile Barrage+"] = {
    ["guid"] = "PM_O_FlakEq_VolatileBarrage_L2 (SubFSM)",
    ["DisplayName"] = "Volatile Barrage",
    ["LocalizedCardText"] = "Deal {dmgmin}-{dmgmax} {aoe} Apply 1 {kword=shred} for every {ratio} hull damage.",
    ["Cooldown"] = 4,
    ["Damage"] = 4,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 1
}
cards["Volley"] = {
    ["guid"] = "PM_T_EnemyAdvantage_EnemyMissileSupport_c (SubFSM) 1",
    ["DisplayName"] = "Volley",
    ["LocalizedCardText"] = "Fire 3 <b>Firefly</b> missiles at the enemy ship",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 2,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 3,
    ["Upgraded"] = 0
}
cards["Waylay+"] = {
    ["guid"] = "PM_T_HackEq_Waylay_L2 (SubFSM)",
    ["DisplayName"] = "Waylay",
    ["LocalizedCardText"] = "Turn the closest incoming missile into an outgoing Firefly. Consume {price} {kword=security}: Play card twice. Requires: Incoming Missile --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 1,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Weaken"] = {
    ["guid"] = "PM_T_HackEq_Weaken_L1 (SubFSM)",
    ["DisplayName"] = "Weaken",
    ["LocalizedCardText"] = "Apply 1 {kword=suppression} for every <style=atk>attack</style> card in the enemy’s hand. --- {kword=hack}",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Weaken+"] = {
    ["guid"] = "PM_T_HackEq_Weaken_L2 (SubFSM)",
    ["DisplayName"] = "Weaken",
    ["LocalizedCardText"] = "Apply 1 {kword=suppression} for every <style=atk>attack</style> card in the enemy’s hand. Consume 1 {kword=security}: apply 2 {kword=suppression} per <style=atk>attack</style> card instead (total: {supp}) --- {kword=hack}",
    ["Cooldown"] = 4,
    ["Energy Cost"] = 3,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Weapon Coolant"] = {
    ["guid"] = "PM_T_Radiators_WeaponCoolant_L1 (SubFSM)",
    ["DisplayName"] = "Weapon Coolant",
    ["LocalizedCardText"] = "Return up to {cardvar} <style=atk>Attack</style> cards from your cooldown pile to your draw pile Sustain {heatvar} heat",
    ["Cooldown"] = 5,
    ["Heat"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Weapon Coolant+"] = {
    ["guid"] = "PM_T_Radiators_WeaponCoolant_L2 (SubFSM)",
    ["DisplayName"] = "Weapon Coolant",
    ["LocalizedCardText"] = "Return up to {cardvar} <style=atk>Attack</style> cards from your cooldown pile to your draw pile Sustain {heatvar} heat",
    ["Cooldown"] = 4,
    ["Heat"] = 2,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Weapon Cooldown"] = {
    ["guid"] = "PM_T_Disadvantage_WeaponCooldown (SubFSM)",
    ["DisplayName"] = "Weapon Cooldown",
    ["LocalizedCardText"] = "{disadv}Combat disadvantage Reshuffle all <style=atk>Attack</style> cards back into your draw pile",
    ["Cooldown"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Weapon Overload"] = {
    ["guid"] = "PM_S_ResEq_WeaponOverload_L1_c (SubFSM)",
    ["DisplayName"] = "Weapon Overload",
    ["LocalizedCardText"] = "Disable Prod. {OrdProd} for effect duration.",
    ["Cooldown"] = 0,
    ["Inc"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Weapon Overload+"] = {
    ["guid"] = "PM_S_ResEq_WeaponOverload_L2 (SubFSM)",
    ["DisplayName"] = "Weapon Overload",
    ["LocalizedCardText"] = "Gain {value} {Ord} for every active Prod. {OrdProd}, Disable {OrdProd} for 1 {turn}.",
    ["Cooldown"] = 6,
    ["Inc"] = 0,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Weaponized Scrap"] = {
    ["guid"] = "PM_S_EngEq_WeaponizedScrap_UpgradeDisplay_L1 (SubFSM)",
    ["DisplayName"] = "Weaponized Scrap",
    ["LocalizedCardText"] = "Every time you sustain hull damage, your Flak {fam} <style=atk>attacks</style> deal +{bonus} damage. Bonus resets on turn end. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Weaponized Scrap+"] = {
    ["guid"] = "PM_S_EngEq_WeaponizedScrap_UpgradeDisplay_L2 (SubFSM)",
    ["DisplayName"] = "Weaponized Scrap",
    ["LocalizedCardText"] = "Every time you sustain hull damage, your Kinetic {fam} <style=atk>attacks</style> deal +{bonus}damage. Bonus resets on turn end. --- {kword=upgrade}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 4,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["Weaponized Space Junk"] = {
    ["guid"] = "PM_O_RailgunEq_WeaponizedSpaceJunk (SubFSM)",
    ["DisplayName"] = "Weaponized Space Junk",
    ["LocalizedCardText"] = "Lose {selfdamage} Hull, Deal Hull 6 damage {reqd=eqdmg} --- {kword=precision}",
    ["Cooldown"] = 3,
    ["Damage"] = 6,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Welding Beam"] = {
    ["guid"] = "PM_O_LaserEq_WeldingBeam (SubFSM)",
    ["DisplayName"] = "Welding Beam",
    ["LocalizedCardText"] = "Deal 5 {aoe}, {kword=ignite} {value} Add enemy {kword=shred} to {kword=ignite} ({heatvalue}) --- Remove {kword=shred} equal to heat added.",
    ["Cooldown"] = 5,
    ["Damage"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 1,
    ["Ordnance Cost"] = 2,
    ["Upgraded"] = 0
}
cards["Wipe"] = {
    ["guid"] = "PM_T_HackWipe",
    ["DisplayName"] = "Wipe",
    ["LocalizedCardText"] = "Remove a Debuff {fam}. {kword=deplete} Consume {price}{kword=security}: Card goes on cooldown instead of depleting.",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 0,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}
cards["Wipe+"] = {
    ["guid"] = "PM_T_HackEq_Wipe_L2 (SubFSM)",
    ["DisplayName"] = "Wipe",
    ["LocalizedCardText"] = "Remove a Debuff {fam}. {kword=deplete} Consume {price}{kword=security}: Card goes on cooldown instead of depleting.",
    ["Cooldown"] = 5,
    ["Energy Cost"] = 0,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 1
}
cards["✅Thermal Shutdown"] = {
    ["guid"] = "PM_T_HackEq_ThermalShutdown_L1 (SubFSM)",
    ["DisplayName"] = "✅Thermal Shutdown",
    ["LocalizedCardText"] = "Disable 1 random enemy equipment at the end its turn. {kword=upkeep}: enemy is overheated. --- {kword=hack}",
    ["Cooldown"] = 6,
    ["Energy Cost"] = 4,
    ["Mass Cost"] = 2,
    ["Ordnance Cost"] = 0,
    ["Upgraded"] = 0
}