Each ship has a Reactor Power, which can be allocated to either Energy, Ordnance or Mass. Each resource can only be allocated a certain amount of Reactor Power. Reactor Power can be reallocated both before and during combat but reallocating it during combat will generate 1 Heat. A ships reactor can be upgraded to increase the amount of Reactor Power and Resource Capacity available. Upgrading the reactor increases Reactor Power by 1 and costs 125 Credits and can be further upgraded with each subsequent upgrade costing 25 additional credits. Upgrading resource capacity increases the maximum amount of Reactor Power that can be allocated and costs 100 Credits the first time and 50 more with each subsequent upgrade. Reactor Power can be upgraded up to 9 times. Resource capacity can be upgraded up to 3 times for each resource.
Playable ships
All ships have a Heat Resistance of 3 and a Heat Dissipation of 1 per turn, as well as an Ext. Attachment slot and an Auxiliary Mount slot.
Ship
Hull
Equipment slots
Res. cap
Starting equipment (starting cards)
Crew
Perk
Relations
Requirement
Magpie
50
1 Weapon Mount 1 Launch Bay 1 Tactical Hardpoint 1 Utility Hardpoint
Perks can be selected at startup and give a permanent bonus to the ship. Each ship can have up to 4 perks. The first perk comes included with the ship. Unlocking the second perk slot requires unlocking 1 perk, unlocking the third perk slot requires unlocking 5 perks and unlocking the fourth perk slot requires unlocking 10 perks. Progress towards unlocking perks is saved between runs.
Perk
Effects
Requirement
Hot Reload
Every 6th attack card costs no Ordnance
Included in the Arbalest ship
Relentless
20% chance to return an attack card from Cooldown Pile to hand when attacking
Included in the Marauder ship
Overflow
Add 1 Battery Surge card to hand for every 12 Energy spent
Included in the Lancer ship
Radiant Core
Gain 1 resource when dispersing heat points equal to Reactor Power +3
Included in the Firebrand ship
Missile Fabricator
Can play Fabricate Missile to replenish consumed Missile cards
Included in the Avalanche ship
Savings
Start with +40 Credits
Finish the Prologue
Bonus Fuel
Start with +2 Fuel
Visit 30 secondary nodes
Overstock
+1 Subsystems on sale in shops
Purchase 5 subsystems
Upgraded Reactor
Start with +1 Reactor Power
Upgrade the reactor 20 times
Arsenal
Start with +1 Ordnance Capacity
Have 7 Ordnance Capacity
Capacity
Start with +1 Energy Capacity
Have 7 Energy Capacity
Mass Production
Start with +1 Mass Capacity
Upgrade Mass Capacity 15 times
Lock and Load
Gain a compatible subsystem for every 3 combat encounters