Combat Status Effects

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Revision as of 07:27, 31 October 2025 by VisionofFire (talk | contribs)

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Shred and Brittle:

  • Shredding system has been changed to Shred / Brittle
    • Many Flak attacks have a Shred value
    • Flak attacks with a Shred value of X will apply up to X shred counters upon Hull damage, 1 shred counter per Hull damage dealt
      • Example: Light Barrage deals 4 Kinetic Damage with Shred 2. If hitting an unshielded enemy, the enemy will gain 2 Shred counters. If the enemy has shields 3, the enemy will be dealt only 1 Hull damage, and will only gain 1 Shred counter. If the enemy has 6 shield, no Shred counters will be dealt at all.
    • For every 10 Shred counters added, 10 will be removed and 1 Brittle counter added instead
    • Brittle adds 1 damage to kinetic (non-precision) attacks.
      • Besides Flak, this also includes damage from most missiles, Beam Lasers, etc.
      • While Shred requires Hull damage to be dealt, currently the Brittle damage bonus applies even if the attack will not do enough damage to breach enemy shields.
    • Besides Flak, Beam lasers can also apply Shred via the Drilling Beam card, and consume Shred Counters with the Cutting Beam card.