Combat Status Effects

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Revision as of 07:30, 31 October 2025 by VisionofFire (talk | contribs)

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Shred and Brittle:

  • Shredding system has been changed to Shred / Brittle
    • Many Flak attacks have a Shred value
    • Flak attacks with a Shred value of X will apply up to X shred counters upon Hull damage, 1 shred counter per Hull damage dealt
      • Example: Light Barrage deals 4 Kinetic Damage with Shred 2
      • If hitting an unshielded enemy, the enemy will gain 2 Shred counters.
      • If the enemy has shields 3, the enemy will be dealt only 1 Hull damage, and will only gain 1 Shred counter.
      • If the enemy has 6 shield, no hull damage is dealt, and thus no Shred counters will be added.
    • For every 10 Shred counters added, 10 will be removed and 1 Brittle counter added instead
    • Brittle adds 1 damage to kinetic (non-precision) attacks.
      • Besides Flak, Kinetic also includes damage from most missiles, attacks from Beam Lasers that don't target enemy systems, etc.
      • While Shred requires Hull damage to be dealt, currently the Brittle damage bonus applies even if the attack will not do enough damage to breach enemy shields.
        • This is useful for cards like Charged Barrage+, which deals double damage if the enemy is shielded. Thus an enemy that has Brittle applied to it and shields up, will still have the Brittle bonus damage multiplied by Charged Barrage+'s doubling effect, resulting in some very large attacks.
    • Besides Flak, Beam lasers can also apply Shred via the Drilling Beam card, and consume Shred Counters with the Cutting Beam card.
    • Railguns also have an augment that grants +2 damage if the enemy has brittle counters.