Equipment: Difference between revisions
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| '''Defense Protocol''' || Shield Generator || If unshielded reduce Energy cost of cards from this equipment by 2<br>If shielded increase Energy cost of cards from this equipment by 1 || 120 | | '''Defense Protocol''' || Shield Generator || If unshielded reduce Energy cost of cards from this equipment by 2<br>If shielded increase Energy cost of cards from this equipment by 1 || 120 | ||
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| '''Shield Initiator''' || Shield Generator || Start combat with 4 Shield Points || 120 | |||
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| '''Battle Station''' || Engineering Bay || Return an Attack card from the Cooldown pile to the hand if you end the turn without Attack cards in hand || 120 | | '''Battle Station''' || Engineering Bay || Return an Attack card from the Cooldown pile to the hand if you end the turn without Attack cards in hand || 120 | ||
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| '''Assembler''' || Resource Bay || Gain 2 random resources each time you play a card from this equipment || 150 | | '''Assembler''' || Resource Bay || Gain 2 random resources each time you play a card from this equipment || 150 | ||
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| '''Production Stabilizer''' || Resource Bay || Gain a random resource each turn you don't take hull damage || 120 | |||
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| '''Supply Cache''' || Resource Bay || Start combat with +2 of each resource || 120 | |||
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| '''Parallel Processing''' || Hacking Module || Gain 1 Security for every 8 Tactical cards played || 140 | | '''Parallel Processing''' || Hacking Module || Gain 1 Security for every 8 Tactical cards played || 140 | ||
Revision as of 20:54, 30 September 2024

Hovering over any equipment will show its cards and any installed subsystem. Click on a piece of equipment to keep the card and subsystem window open. Cards and subsystems cannot be removed from equipment. The cargo bay can hold up to 6 equipment.
Equipment comes in two tiers. Mk.I equipment can have 1 subsystem and 4 cards and costs 100 Credits to buy. Mk.II equipment can have 2 subystems and 6 cards and costs 200 Credits to buy. The name and visual appearance of equipment will change based on the added cards.
| Equipment | Type |
|---|---|
| Flak | Weapon Mount |
| Ion | Weapon Mount |
| Laser | Weapon Mount |
| Railgun | Weapon Mount |
| Missile | Launch Bay |
| Hacking Module | Tactical Hardpoint |
| Shield Generator | Tactical Hardpoint |
| Engineering Bay | Utility Hardpoint |
| Resource Bay | Utility Hardpoint |
| Cooling System | Ext. Attachment |
| Missile Pods | Ext. Attachment |
| Point Defense | Auxiliary Mount |
Subsystems
Subsystems can be obtained after winning a battle and enhances compatible equipment and their cards with various effects. Only 1 Subsystem of the same type can be added to an equipment.


