Cards: Difference between revisions
From Breachway Official Wiki
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== Resource Bay cards == | == Resource Bay cards == | ||
{| class="wikitable" style="text-align: center;" | |||
| '''Covering Fire''' | |||
|- | |||
| [[File:Art ResEq Armament.png|512px]] | |||
|- | |||
| Gain 1 [[File:Ordnance.png|25px]] for every 2 [[File:Mass.png|25px]] you spend this turn | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 | |||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
! Card | ! Card | ||
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|- | |- | ||
| Equivalence || Gain 1 Mass for every 2 Energy you spent this turn || || 4 | | Equivalence || Gain 1 Mass for every 2 Energy you spent this turn || || 4 | ||
|- | |- | ||
| [[File:Art ResEq EnergySurge.png|50px]] Energy Surge || Gain 4 Energy until the end of the turn<br>Sustain 1 Heat || || 5 | | [[File:Art ResEq EnergySurge.png|50px]] Energy Surge || Gain 4 Energy until the end of the turn<br>Sustain 1 Heat || || 5 | ||
Revision as of 19:35, 30 September 2024
Cards represent actions the ship can take each turn. Cards have different, scripted effects and costs during the Prologue.
Attributes
Cards may have the following attributes:
- Deplete: Removed from current combat encounter when played.
- Exhaustive: Makes other cards unplayable this turn.
- Hack: Effect applies if target has 0 Security, otherwise removes 1 Security.
- Ignite: Hull Damage adds Heat to the enemy ship but is reduced equal to Dissipation at the end of the turn.
- Ion Damage: Only deals damage to shields. Hull damage inflicts equal Ionize instead.
- Ionize: On enemy, every 6 Ionize remove 1 pip from a random card. On player, every 6 Ionize reduces Reactor Power by 1 for the rest of the combat encounter.
- Missile: The damage is dealt the following turn.
- Ongoing: Persistent Effect removed if equipment is disabled.
- Precision: Able to target enemy equipment.
- Security: Protects against enemy Hack and increases the effects of Hack cards.
- Shredding: applies a stack of Shred if hull damage is equal to Shredding value. Each stack of Shred increases minimum Flak damage by 1. Counts down on turns with no Shredding applied.
- Upkeep: As long the condition is met the card's Persistent Effect will remain active.
- Upgrade: Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active.
Flak cards
| Covering Fire |
| 10% chance to discard an enemy attack card per point of hull damage dealt |
| Light Barrage |
| Shredding 5 |
Ion cards
Laser cards
Rare laser cards
| Booster Pulse |
|
| Laser cards cost -1 |
Railgun cards
Shield Generator cards
| Covering Fire |
|
Engineering Bay cards
Hacking Module cards
Resource Bay cards
| Covering Fire |
|
| Gain 1 |





