Combat Status Effects: Difference between revisions

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=== Flak and Shred / Shredding Basics: ===
=== Shred and Brittle: ===


* Shredding 5 means the weapon needs to deal 5 hull damage to inflict 1 Shred stack. 10 damage would deal 2 Shred. Most Flak weapons do randomized damage, and the base attacks are really bad at inflicting Shred.
* Shredding system has been changed to Shred / Brittle
** Most weapons will realistically only inflict one shred stack per attack.
** Many Flak attacks have a Shred value
** Example: Light Barrage is 2-5 damage, Shredding 5, so without any shred stacks applied to the enemy, it only inflicts a Shred stack if it rolls the max damage of 5, which is really bad odds. (only 25% chance at base)
** Flak attacks with a Shred value of X will apply up to X shred counters upon Hull damage, 1 shred counter per Hull damage dealt
*** Example: Light Barrage deals 4 Kinetic Damage with Shred 2. If hitting an unshielded enemy, the enemy will gain 2 Shred counters. If the enemy has shields 3, the enemy will be dealt only 1 Hull damage, and will only gain 1 Shred counter.
** For every 10 Shred counters added, 10 will be removed and 1 Brittle counter added instead
** Brittle adds 1 damage to kinetic (non-precision) attacks. Besides Flak, this also includes damage from most missiles, Beam Lasers, etc.
** While Shred requires Hull damage to be dealt, currently the Brittle damage bonus applies even if the attack will not do enough damage to breach enemy shields.
* In terms of actual gameplay with the starting Marauder deck, what you're supposed to do is this.
* In terms of actual gameplay with the starting Marauder deck, what you're supposed to do is this.
** Fire Opening Shot, which has guaranteed Shred 1 on hull damage, if the enemy ship has no shred stacks.
** Twin Barrel is 2-6, so with Shred 1 the damage range is now 3-6. So firing it is a 50% chance to apply 1 stack of Shred, if you roll either 5 or 6 on the damage.
** Light Barrage would still only be a 33% chance to Shred, since a damage roll of 3 or 4 would still fail to Shred, only 5's work. So when available, always fire Twin Barrel first, as it has a higher chance to Shred than Light Barrage.
* Ideally you want to grab some other good Flak cards .
** Flak Barrage is a staple card, 3R1B for 3-7 damage.
*** At Shred 0, rolls of 3-4 will fail to Shred, while a 5, 6, or 7 will Shred. This results in a 3/5 => 60% chance to Shred.
*** With Shred 1 already applied, it's 4-7 damage. So only a 1/4 chance to roll a 4 and not shred. 3/4 => 75%  of the time, it'll Shred.
*** At Shred 2, the damage range is 5-7 which means it's guaranteed to Shred. Once you've got Shred 2, your odds that every attack is going to Shred is quite high, and it just snowballs from there.
* Keep in mind you can also use crew powers to help. The Marauder Gunner Crew power +25% Flak damage this turn turns 4 damage into 5. So with Shred 1 applied, that would push Twin Barrel to 75% chance to Shred, or Flak Barrage is guaranteed Shred.
* As of the current patch, there are also some weapon augments that help with this by effectively improving Flak minimum damage. +1 damage to attacks is like having an extra stack of Shred applied.

Revision as of 07:23, 31 October 2025

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Shred and Brittle:

  • Shredding system has been changed to Shred / Brittle
    • Many Flak attacks have a Shred value
    • Flak attacks with a Shred value of X will apply up to X shred counters upon Hull damage, 1 shred counter per Hull damage dealt
      • Example: Light Barrage deals 4 Kinetic Damage with Shred 2. If hitting an unshielded enemy, the enemy will gain 2 Shred counters. If the enemy has shields 3, the enemy will be dealt only 1 Hull damage, and will only gain 1 Shred counter.
    • For every 10 Shred counters added, 10 will be removed and 1 Brittle counter added instead
    • Brittle adds 1 damage to kinetic (non-precision) attacks. Besides Flak, this also includes damage from most missiles, Beam Lasers, etc.
    • While Shred requires Hull damage to be dealt, currently the Brittle damage bonus applies even if the attack will not do enough damage to breach enemy shields.
  • In terms of actual gameplay with the starting Marauder deck, what you're supposed to do is this.