Ships: Difference between revisions
| Line 29: | Line 29: | ||
| 2 Weapon Mount<br>1 Launch Bay<br>1 Tactical Hardpoint<br>2 Utility Hardpoint | | 2 Weapon Mount<br>1 Launch Bay<br>1 Tactical Hardpoint<br>2 Utility Hardpoint | ||
| [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | | [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | ||
| Laser Mk.II ( | | Laser Mk.II (3 Laser Pulse, 1 Catalyst Pulse)<br>Shield Generator Mk.I (2 Barrier)<br>Resource Bay Mk.I (1 Conservation)<br>Point Defense MK.I (1 Target Lock) | ||
| Ivan Branco<br>Lena Starling<br>Rin Seidel<br>A.I. | | Ivan Branco<br>Lena Starling<br>Rin Seidel<br>A.I. | ||
| [[File:Art Lasereq PreHeater c.png|40px]] | | [[File:Art Lasereq PreHeater c.png|40px]] | ||
| Line 39: | Line 39: | ||
| 3 Weapon Mount<br>1 Tactical Hardpoint<br>2 Utility Hardpoint | | 3 Weapon Mount<br>1 Tactical Hardpoint<br>2 Utility Hardpoint | ||
| [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | | [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | ||
| Flak Mk.II (1 | | Flak Mk.II (2 Light Barrage, 1 Flak Barrage, 1 Opening Shot)<br>Shield Generator Mk.I (1 Barrier, 1 Flash Shields)<br>Resource Bay Mk.I (1 Mass Surge, 1 Rearm) | ||
| Finn Morra<br>Mara Hesson<br>Sandro<br>A.I. | | Finn Morra<br>Mara Hesson<br>Sandro<br>A.I. | ||
| [[File:Art FlakEq HeatedClip c.png|40px]] | | [[File:Art FlakEq HeatedClip c.png|40px]] | ||
| Line 59: | Line 59: | ||
| 2 Weapon Mount<br>1 Launch Bay<br>1 Tactical Hardpoint<br>2 Utility Hardpoint | | 2 Weapon Mount<br>1 Launch Bay<br>1 Tactical Hardpoint<br>2 Utility Hardpoint | ||
| [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | | [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | ||
| | | Puyroclast Mk.II (1 Firestrike, 1 Heat Shift, 1 Igniter)<br>Shield Generator Mk.I (1 Barrier, 1 Shield Pulse)<br>Resource Bay Mk.I (1 Ammo Dump)<br>Cooling System Mk.I (1 Radiate, 1 Weapon Coolant)<br>Radiating Panel subsystem | ||
| Derrick Rashke<br>Miriam Vess<br>Remi Solstine<br>A.I. | | Derrick Rashke<br>Miriam Vess<br>Remi Solstine<br>A.I. | ||
| [[File:Art Quirk RadiantCore.png|40px]] | | [[File:Art Quirk RadiantCore.png|40px]] | ||
Revision as of 19:18, 3 January 2025

Each ship has a Reactor Power, which can be allocated to either Energy, Ordnance or Mass. Each resource can only be allocated a certain amount of Reactor Power. Reactor Power can be reallocated both before and during combat but reallocating it during combat will generate 1 Heat. Credits can be used to upgrade either the ship's reactor or the resource capacity. Upgrading the reactor increases Reactor Power by 1 and costs 125 Credits the first time and 25 more with each subsequent upgrade. Upgrading the resource capacity increases the maximum amount of Reactor Power that can be allocated to it and costs 100 Credits the first time and 50 more with each subsequent upgrade. Reactor Power can be upgraded up to 9 times. Resource capacity can be upgraded up to 3 times for each resource.
Playable ships
All ships have a Heat Resistance of 3 and a Heat Dissipation of 1 per turn, as well as an Ext. Attachment slot and an Auxiliary Mount slot.
Perks
Perks can be selected at startup and give a permanent bonus to the ship. Each ship can have up to 4 perks. The first perk comes included with the ship. Unlocking the second perk slot requires unlocking 1 perk, unlocking the third perk slot requires unlocking 5 perks and unlocking the fourth perk slot requires unlocking 10 perks. Progress towards unlocking perks is saved between runs.


