Cards: Difference between revisions
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Cards represent actions the ship can take each turn. Cards have different | Cards represent actions the ship can take each turn. Cards have different effects and costs during the Prologue. | ||
Winning a regular combat encounter will allow picking one new card as long as any current equipment can use it and has a free card slot. Winning an elite or boss combat encounter will allow picking one of two cards per equipment instead. | |||
Cards come in one of three types, distinguished by the color of the bar at the top of the card: <span style="color:red;">'''attack'''</span>, <span style="color:deepskyblue;">'''support'''</span>, and <span style="color:lightgreen;">'''tactical'''</span>. | |||
== Attributes == | == Attributes == | ||
Cards may have the following attributes: | Cards may have the following attributes: | ||
* '''Coolant Loss''': Reduces Dissipation. | |||
* '''Deplete''': Removed from current combat encounter when played. | * '''Deplete''': Removed from current combat encounter when played. | ||
* '''Duration''': Effect lasts for a certain number of turns. | |||
* '''Exhaustive''': Makes other cards unplayable this turn. | * '''Exhaustive''': Makes other cards unplayable this turn. | ||
* '''Upkeep''': As long the condition is met the card's effect will remain active. | |||
* '''Upkeep''': As long the condition is met the card's | |||
* '''Upgrade''': Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active. | * '''Upgrade''': Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active. | ||
== Flak cards == | == Flak cards == | ||
Many Flak cards have the [[File:Shredding.png|25px]] Shredding attribute. The Shredding attribute applies 1 stack of Shred if the attack does sufficient hull damage, listed on the card. Each stack of Shred increases minimum Flak damage by 1. Counts down on turns with no Shredding applied unless the ship is overheated. | |||
<div style="display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;"> | <div style="display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;"> | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| Line 35: | Line 33: | ||
| [[File:Art FlakEq LightBarrage2.png|512px]] | | [[File:Art FlakEq LightBarrage2.png|512px]] | ||
|- | |- | ||
| [[File:Damage.png|25px]] | | [[File:Damage.png|25px]] 2-5 [[File:Shredding.png|25px]] 5 | ||
|- | |- | ||
| | | | ||
|- | |- | ||
| [[File:Cooldown.png|25px]] 2 [[File:Ordnance.png|25px]] 3 | | [[File:Cooldown.png|25px]] 2 [[File:Ordnance.png|25px]] 3 | ||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Spread Shot''' | |||
|- | |||
| [[File:Art FlakEq SpreadShot.png|512px]] | |||
|- | |||
| [[File:Damage.png|25px]] 2-5 | |||
|- | |||
| Destroy the closest enemy missile | |||
|- | |||
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 3 [[File:Mass.png|25px]] 1 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Volatile Barrage''' | |||
|- | |||
| [[File:Art FlakEq VolatileBarrage.png|512px]] | |||
|- | |||
| [[File:Damage.png|25px]] 0-8 [[File:Shredding.png|25px]] 5 | |||
|- | |||
| | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 2 [[File:Mass.png|25px]] 2 | |||
|} | |} | ||
</div> | </div> | ||
{| class="wikitable" | === Rare Flak cards === | ||
<div style="display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;"> | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Charged Shot''' | |||
|- | |||
| [[File:Art FlakEq ChargedShot.png|512px]] | |||
|- | |||
| [[File:Damage.png|25px]] 3-7 [[File:Shredding.png|25px]] 5 | |||
|- | |||
| If enemy has shields deal max damage | |||
|- | |- | ||
| | | [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 3 [[File:Mass.png|25px]] 2 | ||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Disarm''' | |||
|- | |- | ||
| [[File:Art FlakEq Disarm2.png|512px]] | |||
|- | |- | ||
| | | | ||
|- | |- | ||
| | | Play 1 Covering Fire card for each attack card the enemy intends to play | ||
|- | |- | ||
| [[File: | | [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 4 [[File:Energy.png|25px]] 4 | ||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Flak Barrage''' | |||
|- | |- | ||
| [[File:Art FlakEq Barrage.png|512px]] | |||
|- | |- | ||
| [[File: | | [[File:Damage.png|25px]] 3-7 [[File:Shredding.png|25px]] 5 | ||
|- | |- | ||
| | | | ||
|- | |||
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 3 [[File:Mass.png|25px]] 1 | |||
|} | |} | ||
{| class="wikitable" style="text-align: center;" | |||
| '''Honed Shot''' | |||
|- | |||
| [[File:Art FlakEq HonedShot.png|512px]] | |||
|- | |||
| [[File:Damage.png|25px]] 3-8 [[File:Shredding.png|25px]] 4 | |||
|- | |||
| Cost reduced by 1 [[File:Ordnance.png|25px]] for each stack of Shred.<br>Minimum Flak damage of this card is not affected by Shred. | |||
|- | |||
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 4 [[File:Mass.png|25px]] 1 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Twin Barrel''' | |||
|- | |||
| [[File:Art FlakEq HeatedShell.png|512px]] | |||
|- | |||
| [[File:Damage.png|25px]] 2-6 [[File:Shredding.png|25px]] 5 | |||
|- | |||
| Add a Light Barrage card to your hand | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 3 [[File:Mass.png|25px]] 2 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Unload''' | |||
|- | |||
| [[File:Art FlakEq Unload.png|512px]] | |||
|- | |||
| [[File:Damage.png|25px]] 5-10 [[File:Shredding.png|25px]] 5 | |||
|- | |||
| Requires: played 3 Flak cards this turn | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 2 | |||
|} | |||
</div> | |||
== Ion cards == | == Ion cards == | ||
Most Ion cards deal [[File:Ion Damage.png|25px]] Ion Damage. Ion Damage only deals damage to shields and on hull inflicts Ionize instead. | |||
* On enemies, every 6 Ionize remove 1 pip from a random card. | |||
* On player, every 6 Ionize reduces Reactor Power by 1 for the rest of the combat encounter. | |||
<div style="display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;"> | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Combined Arms''' | |||
|- | |||
| [[File:Art Ioneq CombinedArms.png|512px]] | |||
|- | |||
| [[File:Ion Damage.png|25px]] 8 | |||
|- | |||
| Draw an Attack card from the Cooldown Pile | |||
|- | |||
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 2 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Ion Harpoon''' | |||
|- | |||
| [[File:Art Ioneq IonHarpoon.png|512px]] | |||
|- | |||
| [[File:Ion Damage.png|25px]] 9 | |||
|- | |||
| If shielded gain 1 [[File:Shield Duration.png|25px]] for every 3 enemy [[File:Shield.png|25px]] removed | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 2 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Ion Javelin''' | |||
|- | |||
| [[File:Art Ioneq IonJavelin.png|512px]] | |||
|- | |||
| [[File:Ion Damage.png|25px]] 6 | |||
|- | |||
| Deal double damage if you are unshielded | |||
|- | |||
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 1 [[File:Energy.png|25px]] 2 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| '''Shield Switch''' | | '''Shield Switch''' | ||
| Line 74: | Line 177: | ||
| | | | ||
|- | |- | ||
| If unshielded gain 4 [[File:Shield.png|25px]]<br>If shielded deal 4 [[File:Ion Damage.png|25px]] + 1 per Shield | | If unshielded gain 4 [[File:Shield.png|25px]]<br>If shielded deal 4 [[File:Ion Damage.png|25px]] + 1 per [[File:Shield.png|25px]]<br>Removes all [[File:Shield.png|25px]] | ||
|- | |- | ||
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 1 [[File:Energy.png|25px]] 1 | | [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 1 [[File:Energy.png|25px]] 1 | ||
|} | |} | ||
{| class="wikitable" style="text-align: center;" | |||
| '''Sling''' | |||
|- | |||
| [[File:Art Ioneq IonSling.png|512px]] | |||
|- | |||
| [[File:Ion Damage.png|25px]] 6 | |||
|-On shield break add 6 Ionize | |||
|- | |||
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 1 [[File:Energy.png|25px]] 2 | |||
|} | |||
</div> | |||
=== Rare Ion cards === | === Rare Ion cards === | ||
<div style="display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;"> | <div style="display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;"> | ||
{| class="wikitable" style="text-align: center;" | |||
| '''Boomerang''' | |||
|- | |||
| [[File:Art Ioneq IonBoomerang.png|512px]] | |||
|- | |||
| [[File:Ion Damage.png|25px]] 8 | |||
|- | |||
| If shielded gain 1 [[File:Shield.png|25px]] for every enemy [[File:Shield.png|25px]] removed | |||
|- | |||
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 3 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Ion Spear''' | |||
|- | |||
| [[File:Art Ioneq IonSpear.png|512px]] | |||
|- | |||
| [[File:Precision.png|25px]][[File:Ion Damage.png|25px]] 8 | |||
|- | |||
| On shield break disables targeted equipment for 2 turns | |||
|- | |||
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 3 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Quiver''' | |||
|- | |||
| [[File:Art Ioneq IonQuiver.png|512px]] | |||
|- | |||
| | |||
|- | |||
| If enemy has shields add an Ion Dart card to hand until the end of turn<br>Upgrade | |||
|- | |||
| [[File:Cooldown.png|25px]] 5 [[File:Mass.png|25px]] 4 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Shatter''' | |||
|- | |||
| [[File:Art TakeAim.png|512px]] | |||
|- | |||
| | |||
|- | |||
| When you break the a shield with an Ion card all attacks deal +1 [[File:Damage.png|25px]] this turn<br>Upgrade | |||
|- | |||
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 4 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| '''Total Discharge''' | | '''Total Discharge''' | ||
| Line 105: | Line 262: | ||
</div> | </div> | ||
== Laser cards == | |||
Many Laser cards have the [[File:Precision.png|25px]] Precision attribute. When the card is selected the cursor has to be dragged to one of the enemy equipment and the attack will target that equipment. | |||
Some Laser cards have the Ignite attribute. Ignite adds 1 [[File:Heat.png|25px]] to the enemy ship per X hull damage, listed on the card | |||
<div style="display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;"> | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Beam Sweep''' | |||
{| class="wikitable" | |||
|- | |- | ||
| [[File:Art Lasereq BeamSweep2.png|512px]] | |||
|- | |- | ||
| [[File:Damage.png|25px]] 6 [[File:Heat.png|25px]] 3 | |||
|- | |- | ||
| | | | ||
|- | |- | ||
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 3 [[File:Energy.png|25px]] 2 | |||
|} | |} | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| '''Catalyst Pulse''' | | '''Catalyst Pulse''' | ||
| Line 134: | Line 283: | ||
| [[File:Art Lasereq CatalystPulse.png|512px]] | | [[File:Art Lasereq CatalystPulse.png|512px]] | ||
|- | |- | ||
| [[File: | | [[File:Precision.png|25px]][[File:Damage.png|25px]] 4 | ||
|- | |- | ||
| Pulse cards deal +1 [[File:Damage.png|25px]] this turn | | Pulse cards deal +1 [[File:Damage.png|25px]] this turn | ||
|- | |- | ||
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 2 | | [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 2 | ||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Infrared Pulse''' | |||
|- | |||
| [[File:Art Lasereq IRPulse.png|512px]] | |||
|- | |||
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 3 [[File:Heat.png|25px]] 3 | |||
|- | |||
| If enemy is overheated deal double damage | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 3 | |||
|} | |} | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| Line 145: | Line 305: | ||
| [[File:Art Lasereq QuickPulse.png|512px]] | | [[File:Art Lasereq QuickPulse.png|512px]] | ||
|- | |- | ||
| [[File: | | [[File:Precision.png|25px]][[File:Damage.png|25px]] 3 | ||
|- | |- | ||
| -1 [[File:Cooldown.png|25px]] for the next Attack card played this turn | | -1 [[File:Cooldown.png|25px]] for the next Attack card played this turn | ||
| Line 156: | Line 316: | ||
| [[File:Art Lasereq GenericAttack02.png|512px]] | | [[File:Art Lasereq GenericAttack02.png|512px]] | ||
|- | |- | ||
| [[File: | | [[File:Precision.png|25px]][[File:Damage.png|25px]] 4 | ||
|- | |- | ||
| Return a Laser card from the Cooldown pile to your hand (cannot return itself) | | Return a Laser card from the Cooldown pile to your hand (cannot return itself) | ||
| Line 170: | Line 330: | ||
| [[File:Art Lasereq BlindingPulse.png|512px]] | | [[File:Art Lasereq BlindingPulse.png|512px]] | ||
|- | |- | ||
| [[File: | | [[File:Precision.png|25px]][[File:Damage.png|25px]] 4 | ||
|- | |- | ||
| Next enemy attack deals -50% [[File:Damage.png|25px]] | | Next enemy attack deals -50% [[File:Damage.png|25px]] | ||
| Line 181: | Line 341: | ||
| [[File:Art Lasereq GenericAttack03.png|512px]] | | [[File:Art Lasereq GenericAttack03.png|512px]] | ||
|- | |- | ||
| [[File: | | [[File:Precision.png|25px]][[File:Damage.png|25px]] 4 | ||
|- | |- | ||
| Laser cards cost -1 [[File:Ordnance.png|25px]] this turn | | Laser cards cost -1 [[File:Ordnance.png|25px]] this turn | ||
| Line 192: | Line 352: | ||
| [[File:Art Lasereq HeavyPulse2.png|512px]] | | [[File:Art Lasereq HeavyPulse2.png|512px]] | ||
|- | |- | ||
| [[File: | | [[File:Precision.png|25px]][[File:Damage.png|25px]] 8 | ||
|- | |- | ||
| | | | ||
|- | |- | ||
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 5 [[File:Energy.png|25px]] 2 | | [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 5 [[File:Energy.png|25px]] 2 | ||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Lacerate''' | |||
|- | |||
| [[File:Art Lasereq GenericAttack01.png|512px]] | |||
|- | |||
| [[File:Damage.png|25px]] 6 | |||
|- | |||
| Sustain 1 Coolant Loss | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 3 [[File:Energy.png|25px]] 2 | |||
|} | |} | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| Line 203: | Line 374: | ||
| [[File:Art Lasereq PairedPulse.png|512px]] | | [[File:Art Lasereq PairedPulse.png|512px]] | ||
|- | |- | ||
| [[File: | | [[File:Precision.png|25px]][[File:Damage.png|25px]] 3 | ||
|- | |- | ||
| Effect applies twice | | Effect applies twice | ||
|- | |- | ||
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 4 [[File:Energy.png|25px]] 1 | | [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 4 [[File:Energy.png|25px]] 1 | ||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Scrape''' | |||
|- | |||
| [[File:Art Lasereq Scrape.png|512px]] | |||
|- | |||
| [[File:Damage.png|25px]] 4 [[File:Heat.png|25px]] 3 | |||
|- | |||
| Apply 1 Coolant Loss for each point of [[File:Heat.png|25px]] added by the attack | |||
|- | |||
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 3 [[File:Energy.png|25px]] 2 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Searing Salvo''' | |||
|- | |||
| [[File:Art Turbolaser.png|512px]] | |||
|- | |||
| | |||
|- | |||
| Play 1 Infrared Pulse card for every Dissipation point<br>Sustain 1 Coolant Loss for every Infrared Pulse card played | |||
|- | |||
| [[File:Cooldown.png|25px]] 6 [[File:Ordnance.png|25px]] 6 [[File:Energy.png|25px]] 2 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Swift Charge''' | |||
|- | |||
| [[File:Art Lasereq Overload.png|512px]] | |||
|- | |||
| | |||
|- | |||
| Add 3 Blink cards to hand<br>Cards that can't be added are added to the Draw Pile | |||
|- | |||
| [[File:Cooldown.png|25px]] 6 [[File:Energy.png|25px]] 1 [[File:Mass.png|25px]] 3 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Turbolaser''' | |||
|- | |||
| [[File:Art Turbolaser.png|512px]] | |||
|- | |||
| | |||
|- | |||
| Play as many Laser Pulse cards as resources allow (max 10)<br>Deplete<br>Exhaustive | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 6 [[File:Mass.png|25px]] 2 | |||
|} | |} | ||
</div> | </div> | ||
== Railgun cards == | |||
Many Railgun cards have the [[File:Precision.png|25px]] Precision attribute. When the card is selected the cursor has to be dragged to one of the enemy equipment and the attack will target that equipment. | |||
<div style="display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;"> | |||
{| class="wikitable" style="text-align: center;" | |||
{| class="wikitable" | | '''Drill Round''' | ||
|- | |||
| [[File:Art Railgun DrillRound.png|512px]] | |||
|- | |||
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 4 | |||
|- | |||
| +4 [[File:Damage.png|25px]] when destroying equipment | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 3 [[File:Mass.png|25px]] 1 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Kinetic Catapult''' | |||
|- | |||
| [[File:Art Railgun KineticCatapult.png|512px]] | |||
|- | |||
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 2 | |||
|- | |||
| +2 [[File:Damage.png|25px]] per [[File:Mass.png|25px]] production<br>-2 [[File:Mass.png|25px]] production for 1 turn | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 4 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Kinetic Shot''' | |||
|- | |||
| [[File:Art KineticSabot.png|512px]] | |||
|- | |||
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 6 | |||
|- | |||
| | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 3 [[File:Mass.png|25px]] 2 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Pinpoint''' | |||
|- | |||
| [[File:Art Railgun Pinpoint.png|512px]] | |||
|- | |||
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 4 | |||
|- | |||
| +1 Equipment Damage for each destroyed or disabled equipment | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 2 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Pyroelectric Round''' | |||
|- | |||
| [[File:Art Railgun PyroelectricShot.png|512px]] | |||
|- | |||
| | |||
|- | |||
| Sustain [[File:Heat.png|25px]] equal to ship threshold<br>Deal 2 [[File:Damage.png|25px]] per 1 [[File:Heat.png|25px]] sustained<br>Requires [[File:Heat.png|25px]] below the ship threshold | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 2 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Tungsten Round''' | |||
|- | |||
| [[File:Art Railgun TungstenSabot.png|512px]] | |||
|- | |||
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 4 | |||
|- | |||
| 50% bonus damage to equipment | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 2 [[File:Mass.png|25px]] 3 | |||
|} | |||
</div> | |||
=== Rare Railgun cards === | |||
<div style="display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;"> | |||
{| class="wikitable" style="text-align: center;" | |||
| '''A.P. Round''' | |||
|- | |||
| [[File:Art Railgun APround.png|512px]] | |||
|- | |||
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 4 | |||
|- | |||
| If enemy has Shred damage a random second equipment | |||
|- | |||
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 3 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Cascade Shot''' | |||
|- | |||
| [[File:Art Railgun CascadeShot.png|512px]] | |||
|- | |||
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 6 | |||
|- | |- | ||
| | | If attack destroys equipment skip [[File:Cooldown.png|25px]] | ||
|- | |- | ||
| | | [[File:Cooldown.png|25px]] 6 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 1 | ||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Frag Round''' | |||
|- | |- | ||
| [[File:Art Railgun FragmentationSabot.png|512px]] | |||
|- | |- | ||
| [[File: | | [[File:Precision.png|25px]][[File:Damage.png|25px]] 8 | ||
|- | |- | ||
| | | If attack destroys equipment increase repair time on all equipment by +1 turn | ||
|- | |- | ||
| | | [[File:Cooldown.png|25px]] 5 [[File:Ordnance.png|25px]] 4 [[File:Energy.png|25px]] 3 | ||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Impetus''' | |||
|- | |- | ||
| [[File:Art Railgun Impetus.png|512px]] | |||
|- | |- | ||
| | | | ||
|- | |- | ||
| | | When destroying equipment return a Railgun card from the Cooldown Pile to hand<br>Upgrade | ||
|- | |||
| [[File:Cooldown.png|25px]] 5 [[File:Mass.png|25px]] 4 | |||
|} | |} | ||
{| class="wikitable" style="text-align: center;" | |||
== Railgun cards | | '''Reinforced Accelerant''' | ||
{| class="wikitable" | |- | ||
| [[File:Art Railgun ReinforcedAccelerant.png|512px]] | |||
|- | |||
| | |||
|- | |||
| This turn add +1 [[File:Damage.png|25px]] to Railgun cards for every Support card played | |||
|- | |||
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 3 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Seebeck Shot''' | |||
|- | |||
| [[File:Art Railgun SeebeckShot.png|512px]] | |||
|- | |||
| | |||
|- | |||
| Reduces [[File:Heat.png|25px]] to 0<br>Deal 2 [[File:Precision.png|25px]][[File:Damage.png|25px]] per [[File:Heat.png|25px]] removed<br>Sustain 1 Coolant Loss for every 2 [[File:Heat.png|25px]] removed | |||
|- | |- | ||
| [[File: | | [[File:Cooldown.png|25px]] 5 [[File:Ordnance.png|25px]] 3 [[File:Energy.png|25px]] 3 | ||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Uranium Slug''' | |||
|- | |- | ||
| [[File:Art Railgun | | [[File:Art Railgun UraniumSlug.png|512px]] | ||
|- | |- | ||
| [[File: | | [[File:Precision.png|25px]][[File:Damage.png|25px]] 6 | ||
|- | |- | ||
| | | Deal 50% damage to another random equipment | ||
|- | |- | ||
| [[File: | | [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 3 [[File:Mass.png|25px]] 3 | ||
|} | |} | ||
</div> | |||
== Missile cards == | == Missile cards == | ||
All Missile attack cards have the Deplete and Missile attributes. With the Missile attribute the damage is not done in the same turn. If the attack is a missile, the damage is done after 1 turn. If the attack is a torpedo, the damage is done after 2 turns. Missiles can be intercepted before they do their damage by Point Defense cards. | |||
<div style="display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;"> | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Firecracker''' | |||
|- | |||
| [[File:Art MissileEq Firecracker.png|512px]] | |||
|- | |||
| [[File:Damage.png|25px]] 2 | |||
|- | |||
| Effect applies 3 times | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 2 [[File:Mass.png|25px]] 1 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| '''Ion Missile''' | | '''Ion Missile''' | ||
| Line 268: | Line 598: | ||
| [[File:Ion Damage.png|25px]] 12 | | [[File:Ion Damage.png|25px]] 12 | ||
|- | |- | ||
| | | | ||
|- | |||
| [[File:Cooldown.png|25px]] 2 [[File:Energy.png|25px]] 2 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Light Torpedo''' | |||
|- | |- | ||
| [[File:Cooldown.png|25px]] | | [[File:Art MissileEq LightTorpedo.png|512px]] | ||
|- | |||
| [[File:Damage.png|25px]] 8 | |||
|- | |||
| Requires 3 [[File:Ordnance.png|25px]] production | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 2 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Starflare''' | |||
|- | |||
| [[File:Art MissileEq Starflare.png|512px]] | |||
|- | |||
| [[File:Damage.png|25px]] 6 | |||
|- | |||
| | |||
|- | |||
| [[File:Cooldown.png|25px]] 2 [[File:Ordnance.png|25px]] 2 | |||
|} | |} | ||
</div> | |||
=== Rare Missile cards === | === Rare Missile cards === | ||
<div style="display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;"> | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| '''Heatseeker''' | | '''Heatseeker''' | ||
| Line 281: | Line 634: | ||
| [[File:Damage.png|25px]] 12 | | [[File:Damage.png|25px]] 12 | ||
|- | |- | ||
| | | +6 [[File:Damage.png|25px]] if enemy is overheated at launch | ||
|- | |- | ||
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 3 | | [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 3 | ||
|} | |} | ||
{| class="wikitable" style="text-align: center;" | |||
| '''Ion Torpedo''' | |||
|- | |||
| [[File:Art MissileEq IonMissile.png|512px]] | |||
|- | |||
| [[File:Ion Damage.png|25px]] 18 | |||
|- | |||
| On shield break disable enemy Shield equipment for 2 turns | |||
|- | |||
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 3 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Missile Loader''' | |||
|- | |||
| [[File:Art MissileLoader.png|512px]] | |||
|- | |||
| | |||
|- | |||
| Add 2 Starflare Missile cards to Draw Pile | |||
|- | |||
| [[File:Cooldown.png|25px]] 6 [[File:Mass.png|25px]] 3 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Reaper''' | |||
|- | |||
| [[File:Art MissileEq Reaper.png|512px]] | |||
|- | |||
| [[File:Damage.png|25px]] 6 | |||
|- | |||
| +2 [[File:Damage.png|25px]] per missile in flight | |||
|- | |||
| [[File:Cooldown.png|25px]] 5 [[File:Ordnance.png|25px]] 3 [[File:Energy.png|25px]] 1 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Torpedo''' | |||
|- | |||
| [[File:Art Torpedo.png|512px]] | |||
|- | |||
| [[File:Damage.png|25px]] 12 | |||
|- | |||
| Requires 5 [[File:Ordnance.png|25px]] production | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 3 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Trident Torpedo''' | |||
|- | |||
| [[File:Art MissileEq Trident.png|512px]] | |||
|- | |||
| | |||
|- | |||
| Splits into 3 Light Torpedo missiles<br>Requires 6 [[File:Ordnance.png|25px]] production | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 5 [[File:Energy.png|25px]] 2 | |||
|} | |||
</div> | |||
== Hacking Module cards == | |||
Most Hacking Module cards have the Hack attribute, meaning that the card effect only applies if the enemy has 0 [[File:Security.png|25px]]. Otherwise it removes 1 [[File:Security.png|25px]]. They also have additional effects if the owner's ship has [[File:Security.png|25px]]. | |||
<div style="display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;"> | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Firewall''' | |||
|- | |||
| [[File:CardArt Security.png|512px]] | |||
|- | |||
| +1 [[File:Security.png|25px]]<br>Returns to the Draw Pile when played | |||
|- | |||
| [[File:Cooldown.png|25px]] 3 [[File:Energy.png|25px]] 2 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Hack Heatsinks''' | |||
|- | |||
| [[File:Art HackingEq HackHeatsinks.png|512px]] | |||
|- | |||
| Next turn enemy loses 2 Heat Threshold<br>Consume all [[File:Security.png|25px]] to further lower it by same amount | |||
|- | |||
| [[File:Cooldown.png|25px]] 3 [[File:Energy.png|25px]] 2 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Neutralize''' | |||
|- | |||
| [[File:Art Disadvantage.png|512px]] | |||
|- | |||
| For 2 turns disable a random weapon at turn start<br>Consume 1 [[File:Security.png|25px]] for +2 duration | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Overheat Weapons''' | |||
|- | |||
| [[File:Art HackingEq OverheatWeapons.png|512px]] | |||
|- | |||
| Next turn enemy gains 1 [[File:Heat.png|25px]] for every 2 [[File:Damage.png|25px]] dealt with direct attacks | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Reset''' | |||
|- | |||
| [[File:Art HackingEq Restrain.png|512px]] | |||
|- | |||
| If any equipment is disabled discard a card from it<br>If no equipment is disabled disable a random equipment | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Restrain''' | |||
|- | |||
| [[File:Art HackingEq Restrain.png|512px]] | |||
|- | |||
| Remove 1 pip from an enemy weapon<br>Consume 1 [[File:Security.png|25px]] to discard a card from an enemy weapon | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 2 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Thermal Blockade''' | |||
|- | |||
| [[File:Art HackingEq ThermalBlockade2.png|512px]] | |||
|- | |||
| While shielded enemy cannot has no Heat Dissipation<br>Duration: 4 turns | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 4 | |||
|} | |||
</div> | |||
=== Rare Hacking Module cards === | |||
<div style="display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;"> | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Denial''' | |||
|- | |||
| [[File:Art HackingEq Restrain.png|512px]] | |||
|- | |||
| Disable targeted equipment for 2 turns<br>Consume 1 [[File:Security.png|25px]] to return card to hand | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 1 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Discharge''' | |||
|- | |||
| [[File:Art HackingEq Discharge.png|512px]] | |||
|- | |||
| Remove 1 pip from all disabled equipment | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 1 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Glitch''' | |||
|- | |||
| [[File:Art HackingEq Glitch.png|512px]] | |||
|- | |||
| Disable targeted enemy equipment for 1 turn<br>Consume all [[File:Security.png|25px]] to remove pips by the same amount | |||
|- | |||
| [[File:Cooldown.png|25px]] 3 [[File:Energy.png|25px]] 3 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Missile Jamming''' | |||
|- | |||
| [[File:Art Hack.png|512px]] | |||
|- | |||
| Delay all incoming missiles by 1 turn<br>Consume all [[File:Security.png|25px]] to further delay them by the same amount | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 1 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Pacify''' | |||
|- | |||
| [[File:Art HackingEq Pacify.png|512px]] | |||
|- | |||
| Disable all enemy weapons for 1 turn | |||
|- | |||
| [[File:Cooldown.png|25px]] 6 [[File:Energy.png|25px]] 4 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Stall''' | |||
|- | |||
| [[File:Art HackingEq Stall.png|512px]] | |||
|- | |||
| For 2 turns enemy playing a card removes a pip from another card<br>Consume 1 [[File:Security.png|25px]] to increase duration by 2 turns | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 2 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Wipe''' | |||
|- | |||
| [[File:Art HackingEq Wipe.png|512px]] | |||
|- | |||
| Remove a Hack debuff<br>Deplete | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3 | |||
|} | |||
</div> | |||
== Shield Generator cards == | == Shield Generator cards == | ||
| Line 298: | Line 841: | ||
|- | |- | ||
| [[File:Cooldown.png|25px]] 3 [[File:Energy.png|25px]] 3 | | [[File:Cooldown.png|25px]] 3 [[File:Energy.png|25px]] 3 | ||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Barrier''' | |||
|- | |||
| [[File:Art ShieldBarrier.png|512px]] | |||
|- | |||
| [[File:Shield.png|25px]] 6 | |||
|- | |||
| | |||
|- | |||
| [[File:Cooldown.png|25px]] 3 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 1 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Bolster''' | |||
|- | |||
| [[File:Art ShieldBarrier.png|512px]] | |||
|- | |||
| [[File:Shield.png|25px]] 4 | |||
|- | |||
| +2 [[File:Shield.png|25px]] per [[File:Shield Duration.png|25px]] | |||
|- | |||
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 3 | |||
|} | |} | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| Line 309: | Line 874: | ||
|- | |- | ||
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 2 | | [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 2 | ||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Hasty Defense''' | |||
|- | |||
| [[File:Art ShieldAegis.png|512px]] | |||
|- | |||
| [[File:Shield.png|25px]] 12 [[File:Shield Duration.png|25px]] 1 | |||
|- | |||
| | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Mass.png|25px]] 2 [[File:Hull.png|25px]] 3 | |||
|} | |} | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| Line 319: | Line 895: | ||
| Add 3 Shield Pulse cards to hand<br>Cards that can't be added are added to the Draw Pile | | Add 3 Shield Pulse cards to hand<br>Cards that can't be added are added to the Draw Pile | ||
|- | |- | ||
| [[File:Cooldown.png|25px]] | | [[File:Cooldown.png|25px]] 6 [[File:Mass.png|25px]] 2 | ||
|} | |} | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| Line 342: | Line 918: | ||
|- | |- | ||
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3 | | [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3 | ||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Surge''' | |||
|- | |||
| [[File:Art ShieldEq ShieldSurge.png|512px]] | |||
|- | |||
| | |||
|- | |||
| If unshielded gain 4 [[File:Shield.png|25px]]<br>If shielded gain 1 [[File:Shield Duration.png|25px]] | |||
|- | |||
| [[File:Cooldown.png|25px]] 3 [[File:Energy.png|25px]] 1 | |||
|} | |} | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| Line 356: | Line 943: | ||
</div> | </div> | ||
=== Rare Shield Generator cards === | === Rare Shield Generator cards === | ||
<div style="display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;"> | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| '''Backup Shields''' | | '''Backup Shields''' | ||
| Line 367: | Line 955: | ||
| [[File:Cooldown.png|25px]] 5 [[File:Mass.png|25px]] 3 | | [[File:Cooldown.png|25px]] 5 [[File:Mass.png|25px]] 3 | ||
|} | |} | ||
{| class="wikitable" style="text-align: center;" | |||
| '''Battlement''' | |||
{| class="wikitable" | |||
|- | |- | ||
| [[File:Art | | [[File:Art ShieldEq Battlement.png|512px]] | ||
|- | |- | ||
| [[File: | | [[File:Shield.png|25px]] 6 | ||
|- | |- | ||
| [[File: | | Gain 2 [[File:Shield.png|25px]] every time you play a Tactical card<br>Upkeep: Ship has [[File:Shield.png|25px]] | ||
|- | |- | ||
| [[File: | | [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 2 | ||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Flash Shields''' | |||
|- | |- | ||
| [[File:Art ShieldEq | | [[File:Art ShieldEq FlashShields.png|512px]] | ||
|- | |- | ||
| [[File: | | [[File:Shield.png|25px]] 12 | ||
|- | |- | ||
| [[File: | | Lose all [[File:Shield.png|25px]] next turn | ||
|- | |- | ||
| [[File: | | [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 4 | ||
|} | |} | ||
</div> | |||
== Engineering Bay cards == | == Engineering Bay cards == | ||
<div style="display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;"> | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Battle Repairs''' | |||
|- | |||
| [[File:Art EngEq ReinforcedHull.png|512px]] | |||
|- | |||
| Repair 3 [[File:Hull.png|25px]]<br>Remove 2 [[File:Shredding.png|25px]]<br>Deplete | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 1 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Damage Control''' | |||
|- | |||
| [[File:Art EngEq DamageControl.png|512px]] | |||
|- | |||
| Repair 25% of the damage taken on every enemy turn for 3 turns<br>Upkeep: 1 [[File:Energy.png|25px]] | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 1 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Deterrence''' | |||
|- | |||
| [[File:Art EngEq Deterrence.png|512px]] | |||
|- | |||
| +1 [[File:Damage.png|25px]] on next Attack card for each Attack card on enemy's equipment<br>Sustain 1 [[File:Heat.png|25px]] | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 1 [[File:Mass.png|25px]] 1 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Precision Tracking''' | |||
|- | |||
| [[File:Art EngEq PrecisionTracking.png|512px]] | |||
|- | |||
| Next attack this turn deals +1 [[File:Damage.png|25px]] and destroys 1 enemy missile | |||
|- | |||
| [[File:Cooldown.png|25px]] 3 [[File:Energy.png|25px]] 3 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Recycle''' | |||
|- | |||
| [[File:Art EngEq Recycle.png|512px]] | |||
|- | |||
| Repair 1 [[File:Hull.png|25px]] for every 3 Support cards played<br>Upgrade | |||
|- | |||
| [[File:Cooldown.png|25px]] 6 [[File:Energy.png|25px]] 1 [[File:Mass.png|25px]] 2 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Return Fire''' | |||
|- | |||
| [[File:Art EngEq ReturnFire.png|512px]] | |||
|- | |||
| Next attack this turn dgains +1 [[File:Damage.png|25px]] per incoming missile | |||
|- | |||
| [[File:Cooldown.png|25px]] 3 [[File:Energy.png|25px]] 2 | |||
|} | |||
</div> | |||
=== Rare Engineering Bay cards === | === Rare Engineering Bay cards === | ||
<div style="display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;"> | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| '''Armamant''' | | '''Armamant''' | ||
| Line 408: | Line 1,048: | ||
| [[File:Cooldown.png|25px]] 5 [[File:Mass.png|25px]] 3 | | [[File:Cooldown.png|25px]] 5 [[File:Mass.png|25px]] 3 | ||
|} | |} | ||
{| class="wikitable" style="text-align: center;" | |||
| '''Attack Mode''' | |||
|- | |||
| [[File:Art EngEq AttackMode.png|512px]] | |||
|- | |||
{| class="wikitable" | | Add 1 card slot<br>Attack cards have -2 [[File:Cooldown.png|25px]] this turn<br>Draw 2 Attack cards<br>Requires 5 [[File:Ordnance.png|25px]] production | ||
|- | |||
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 3 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Cautious Tactics''' | |||
|- | |||
| [[File:Art EngEq CautiousTactics.png|512px]] | |||
|- | |||
| +1 [[File:Damage.png|25px]] for 3 turns<br>If you take no damage for 3 turns this card becomes an Upgrade | |||
|- | |||
| [[File:Cooldown.png|25px]] 3 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 4 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Expand Capacity''' | |||
|- | |||
| [[File:Art EngEq ExpandCapacity.png|512px]] | |||
|- | |||
| +1 Card Slot | |||
|- | |||
| [[File:Cooldown.png|25px]] 6 [[File:Mass.png|25px]] 1 per Card Slot | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Force Multiplier''' | |||
|- | |||
| [[File:Art EngEq ForceMultiplier.png|512px]] | |||
|- | |||
| +25% [[File:Damage.png|25px]] for attacks that cost at least 6 [[File:Ordnance.png|25px]]<br>Upgrade | |||
|- | |||
| [[File:Cooldown.png|25px]] 6 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 5 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Harnessed Strike''' | |||
|- | |||
| [[File:Art Lasereq HarnessedStrike.png|512px]] | |||
|- | |||
| Gain 1 [[File:Shield.png|25px]] every time you play a Laser or Ion card<br>Upgrade | |||
|- | |||
| [[File:Cooldown.png|25px]] 6 [[File:Mass.png|25px]] 4 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Micro-Charge''' | |||
|- | |||
| [[File:Art EngEq MicroCharge.png|512px]] | |||
|- | |||
| Attacks that cost 2 or less [[File:Ordnance.png|25px]] deal +1 [[File:Damage.png|25px]]<br>Upgrade | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 5 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Offensive Assurance''' | |||
|- | |- | ||
| [[File:Art EngEq | | [[File:Art EngEq OffensiveAssurance.png|512px]] | ||
|- | |- | ||
| [[File: | | +1 [[File:Damage.png|25px]]<br>Upkeep: Take no hull damage | ||
|- | |- | ||
| [[File: | | [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 2 | ||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Service Support''' | |||
|- | |- | ||
| [[File:Art EngEq ServiceSupport.png|512px]] | |||
|- | |- | ||
| [[File: | | Repair 5 [[File:Hull.png|25px]]<br>Remove 1 Card Slot for the rest of the combat encounter<br>Requires: 2 Card Slots | ||
|- | |- | ||
| [[File: | | [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 1 | ||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Shatter Rounds''' | |||
|- | |- | ||
| [[File:Art | | [[File:Art Railgun ShatterRounds.png|512px]] | ||
|- | |- | ||
| | | Equipment damaged with Railgun cards take +1 turns to repair<br>Upgrade | ||
|- | |- | ||
| [[File: | | [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 3 | ||
|} | |} | ||
{| class="wikitable" style="text-align: center;" | |||
| '''Steel Resolve''' | |||
{| class="wikitable" | |- | ||
| [[File:Art Railgun.png|512px]] | |||
|- | |||
| Next attack this turn deals +1 [[File:Damage.png|25px]] for each Hack on you<br>Sustain 1 [[File:Heat.png|25px]] | |||
|- | |- | ||
| [[File: | | [[File:Cooldown.png|25px]] 3 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 3 | ||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''War Effort''' | |||
|- | |- | ||
| [[File:Art | | [[File:Art ResEq Wareffort.png|512px]] | ||
|- | |- | ||
| | | Gain 1 [[File:Ordnance.png|25px]] for every 1 [[File:Ordnance.png|25px]] production<br>Draw 1 Attack card<br>Sustain 2 [[File:Heat.png|25px]] | ||
|- | |- | ||
| | | [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 2 | ||
|} | |} | ||
</div> | |||
== Resource Bay cards == | == Resource Bay cards == | ||
<div style="display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;"> | <div style="display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;"> | ||
{| class="wikitable" style="text-align: center;" | |||
| '''Blueprint''' | |||
|- | |||
| [[File:Art ResEq Blueprint.png|512px]] | |||
|- | |||
| Draw 2 Support cards<br>Support cards cost -1 [[File:Mass.png|25px]] this turn | |||
|- | |||
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 2 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| '''Conservation''' | | '''Conservation''' | ||
| Line 473: | Line 1,177: | ||
|- | |- | ||
| [[File:Cooldown.png|25px]] 5 | | [[File:Cooldown.png|25px]] 5 | ||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Equivalence''' | |||
|- | |||
| [[File:Art ResEq AsteroidOre.png|512px]] | |||
|- | |||
| Gain 1 [[File:Mass.png|25px]] for every 2 [[File:Energy.png|25px]] you spend this turn | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 | |||
|} | |} | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| Line 504: | Line 1,217: | ||
=== Rare Resource Bay cards === | === Rare Resource Bay cards === | ||
<div style="display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;"> | <div style="display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;"> | ||
{| class="wikitable" style="text-align: center;" | |||
| '''Aggression Protocol''' | |||
|- | |||
| [[File:Art ResEq AggressionProtocol.png|512px]] | |||
|- | |||
| Gain 6 [[File:Ordnance.png|25px]]<br>+2 [[File:Ordnance.png|25px]] capacity<br>-2 [[File:Energy.png|25px]] capacity<br>-2 [[File:Mass.png|25px]] capacity<br>Deplete | |||
|- | |||
| [[File:Cooldown.png|25px]] 6 [[File:Mass.png|25px]] 2 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Ammo Dump''' | |||
|- | |||
| [[File:Art ResEq AmmoDump.png|512px]] | |||
|- | |||
| Gain 4 [[File:Ordnance.png|25px]]<br>Sustain 2 [[File:Heat.png|25px]]<br>Deplete | |||
|- | |||
| [[File:Cooldown.png|25px]] 3 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| '''Asteroid Ore''' | | '''Asteroid Ore''' | ||
| Line 510: | Line 1,241: | ||
|- | |- | ||
| Gain 4 [[File:Mass.png|25px]]<br>Sustain 2 [[File:Heat.png|25px]]<br>Deplete | | Gain 4 [[File:Mass.png|25px]]<br>Sustain 2 [[File:Heat.png|25px]]<br>Deplete | ||
|- | |||
| [[File:Cooldown.png|25px]] 3 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Attack Gambit''' | |||
|- | |||
| [[File:Art ResEq AttacktGambit.png|512px]] | |||
|- | |||
| Reshuffle all Attack cards into the Draw Pile and gain 1 [[File:Energy.png|25px]] for each card | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Build-Up''' | |||
|- | |||
| [[File:Art HighAlert.png|512px]] | |||
|- | |||
| Gain 1 random resource for each Support card in hand at the end of the turn<br>Upgrade | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 2 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Cache''' | |||
|- | |||
| [[File:Art ResEq Cache.png|512px]] | |||
|- | |||
| Add 2 random resource cards to the Draw Pile | |||
|- | |||
| [[File:Cooldown.png|25px]] 6 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Capacitor''' | |||
|- | |||
| [[File:Art ResEq Capacitor.png|512px]] | |||
|- | |||
| Gain 4 [[File:Energy.png|25px]]<br>Sustain 2 [[File:Heat.png|25px]]<br>Deplete | |||
|- | |- | ||
| [[File:Cooldown.png|25px]] 3 | | [[File:Cooldown.png|25px]] 3 | ||
| Line 521: | Line 1,288: | ||
|- | |- | ||
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 2 | | [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 2 | ||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Feedback Loop''' | |||
|- | |||
| [[File:Art ResEq FeedbackLoop.png|512px]] | |||
|- | |||
| Gain 1 [[File:Energy.png|25px]] for every 2 [[File:Shield.png|25px]] you lose on the enemy's next turn | |||
|- | |||
| [[File:Cooldown.png|25px]] 5 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Flux Conduction''' | |||
|- | |||
| [[File:Art ResEq Consume.png|512px]] | |||
|- | |||
| Gain 1 [[File:Energy.png|25px]] for every 2 [[File:Energy.png|25px]] production each turn at 0 [[File:Heat.png|25px]]<br>Upgrade | |||
|- | |||
| [[File:Cooldown.png|25px]] 5 [[File:Mass.png|25px]] 4 | |||
|} | |} | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| Line 527: | Line 1,312: | ||
| [[File:Art ResEq GridOverload.png|512px]] | | [[File:Art ResEq GridOverload.png|512px]] | ||
|- | |- | ||
| Gain 2 [[File:Energy.png|25px]] for every | | Gain 2 [[File:Energy.png|25px]] for every 1 [[File:Energy.png|25px]] production<br>Disable [[File:Energy.png|25px]] production for 2 turns | ||
|- | |- | ||
| [[File:Cooldown.png|25px]] 5 | | [[File:Cooldown.png|25px]] 5 | ||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Overclock Reactor''' | |||
|- | |||
| [[File:Art ResEq OverclockReactor.png|512px]] | |||
|- | |||
| Gain 1 Reactor Power<br>Sustain 4 [[File:Heat.png|25px]]<br>Requires 0 [[File:Heat.png|25px]] to play<br>Deplete | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Mass.png|25px]] 4 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Production Line''' | |||
|- | |||
| [[File:Art ResEq Accountability.png|512px]] | |||
|- | |||
| After a Support card is played other Support cards cost -1 [[File:Mass.png|25px]] this turn<br>Upgrade | |||
|- | |||
| [[File:Cooldown.png|25px]] 6 [[File:Energy.png|25px]] 3 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Reactor Boost''' | |||
|- | |||
| [[File:Art ResEq ReactorBoost.png|512px]] | |||
|- | |||
| Gain 1 Reactor Power<br>Upkeep: Ship is not overheated on turn end | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 1 [[File:Mass.png|25px]] 1 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Rearm''' | |||
|- | |||
| [[File:Art ResEq Rearm.png|512px]] | |||
|- | |||
| +2 [[File:Ordnance.png|25px]] if you end the turn with 0-3 [[File:Ordnance.png|25px]]<br>Upgrade | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 1 [[File:Mass.png|25px]] 3 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Singular Focus''' | |||
|- | |||
| [[File:Art EngEq SingularFocus.png|512px]] | |||
|- | |||
| Discard all Support and Tactical cards<br>Gain 2 [[File:Ordnance.png|25px]] for each discarded card<br>Deplete | |||
|- | |||
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 2 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Support Gambit''' | |||
|- | |||
| [[File:Art ResEq SupportGambit.png|512px]] | |||
|- | |||
| Reshuffle all Support cards into the Draw Pile and gain 1 [[File:Ordnance.png|25px]] for each card | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 | |||
|} | |} | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| Line 539: | Line 1,378: | ||
|- | |- | ||
| [[File:Cooldown.png|25px]] 4 | | [[File:Cooldown.png|25px]] 4 | ||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Tinker''' | |||
|- | |||
| [[File:Art AdaptiveModule.png|512px]] | |||
|- | |||
| Lose 1 [[File:Mass.png|25px]] production for 3 turns<br>Gain 1 Reactor Power after 3 turns<br>Deplete | |||
|- | |||
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 2 | |||
|} | |} | ||
</div> | </div> | ||
== Cooling System cards == | |||
<div style="display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;"> | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Coolant Flow''' | |||
|- | |||
{| class="wikitable" | | [[File:Art Heatsinks.png|512px]] | ||
|- | |||
| -2 [[File:Cooldown.png|25px]] for all cards in Cooldown Pile<br>Sustain 1 [[File:Heat.png|25px]] for every 4 cards affected | |||
|- | |||
| [[File:Cooldown.png|25px]] 5 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Force Draw''' | |||
|- | |||
| [[File:Art RadiatorEq ForceDraw.png|512px]] | |||
|- | |||
| Draw 1 card<br>Sustain 1 [[File:Heat.png|25px]] | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Radiate''' | |||
|- | |||
| [[File:Art RadiatorEq RadiatorImage03.png|512px]] | |||
|- | |||
| If ship has [[File:Heat.png|25px]] remove up to 2 [[File:Heat.png|25px]]<br>If ship has no [[File:Heat.png|25px]] gain 2 [[File:Energy.png|25px]] | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Rush''' | |||
|- | |||
| [[File:Art RadiatorEq Rush.png|512px]] | |||
|- | |||
| Return 1 card from Cooldown Pile to Draw Pile<br>Sustain 1 [[File:Heat.png|25px]]<br>Repeat until reaching max [[File:Heat.png|25px]] | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Swift Overhaul''' | |||
|- | |||
| [[File:Art Hack.png|512px]] | |||
|- | |||
| Repair 1 [[File:Hull.png|25px]] per 3 [[File:Shield.png|25px]] lost on enemy turns<br>Sustain 2 [[File:Heat.png|25px]]<br>Duration: 3 turns<br>Deplete | |||
|- | |||
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 2 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Weapon Coolant''' | |||
|- | |||
| [[File:Art Heatsinks.png|512px]] | |||
|- | |||
| Return up to 2 Attack cards from Cooldown Pile to Draw Pile<br>Sustain 2 [[File:Heat.png|25px]] | |||
|- | |||
| [[File:Cooldown.png|25px]] 4 | |||
|} | |||
</div> | |||
=== Rare Cooling System cards === | |||
<div style="display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;"> | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Accelerant''' | |||
|- | |||
| [[File:Art RadiatorEq RadiatorImage02.png|512px]] | |||
|- | |||
| Next card played this turn has no [[File:Cooldown.png|25px]]<br>Sustain 2 [[File:Heat.png|25px]] | |||
|- | |||
| [[File:Cooldown.png|25px]] 5 | |||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Heat Convertor''' | |||
|- | |||
| [[File:Art RadiatorEq RadiatorImage01.png|512px]] | |||
|- | |||
| Gain 1 [[File:Ordnance.png|25px]] for every 2 points of overheat | |||
|- | |- | ||
| | | [[File:Cooldown.png|25px]] 5 | ||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Increased Conduction''' | |||
|- | |- | ||
| [[File:Art | | [[File:Art Hack.png|512px]] | ||
|- | |- | ||
| | | +2 Dissipation<br>Duration: 4 turns | ||
|- | |- | ||
| [[File: | | [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 1 | ||
|} | |||
{| class="wikitable" style="text-align: center;" | |||
| '''Operations Cool-Off''' | |||
|- | |- | ||
| [[File:Art | | [[File:Art Hack.png|512px]] | ||
|- | |- | ||
| | | Reduce [[File:Heat.png|25px]] by Dissipation amount | ||
|- | |- | ||
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 2 | |||
|} | |} | ||
{| class="wikitable" style="text-align: center;" | |||
| '''Thermal Buffer''' | |||
{| class="wikitable" | |||
|- | |- | ||
| [[File:Art | | [[File:Art Hack.png|512px]] | ||
|- | |- | ||
| | | +2 Heat Threshold | ||
|- | |- | ||
| [[File: | | [[File:Cooldown.png|25px]] 4 [[File:Mass.png|25px]] 4 | ||
|} | |} | ||
</div> | |||
== Point Defense cards == | == Point Defense cards == | ||
| Line 611: | Line 1,525: | ||
| Add a PDC Burst card to hand in each empty slot<br>This turn PDC Burst cards cost -1 [[File:Energy.png|25px]]<br>Deplete | | Add a PDC Burst card to hand in each empty slot<br>This turn PDC Burst cards cost -1 [[File:Energy.png|25px]]<br>Deplete | ||
|- | |- | ||
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 4 | | [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 4 | ||
|} | |} | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
| Line 623: | Line 1,537: | ||
|} | |} | ||
</div> | </div> | ||
Latest revision as of 20:35, 16 February 2025
Cards represent actions the ship can take each turn. Cards have different effects and costs during the Prologue.
Winning a regular combat encounter will allow picking one new card as long as any current equipment can use it and has a free card slot. Winning an elite or boss combat encounter will allow picking one of two cards per equipment instead.
Cards come in one of three types, distinguished by the color of the bar at the top of the card: attack, support, and tactical.
Attributes
Cards may have the following attributes:
- Coolant Loss: Reduces Dissipation.
- Deplete: Removed from current combat encounter when played.
- Duration: Effect lasts for a certain number of turns.
- Exhaustive: Makes other cards unplayable this turn.
- Upkeep: As long the condition is met the card's effect will remain active.
- Upgrade: Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active.
Flak cards
Many Flak cards have the
Shredding attribute. The Shredding attribute applies 1 stack of Shred if the attack does sufficient hull damage, listed on the card. Each stack of Shred increases minimum Flak damage by 1. Counts down on turns with no Shredding applied unless the ship is overheated.
| Covering Fire |
| 10% chance to discard an enemy attack card per point of hull damage dealt |
| Light Barrage |
| Spread Shot |
| Destroy the closest enemy missile |
| Volatile Barrage |
Rare Flak cards
| Charged Shot |
| If enemy has shields deal max damage |
| Disarm |
| Play 1 Covering Fire card for each attack card the enemy intends to play |
| Flak Barrage |
|
| Honed Shot |
|
| Cost reduced by 1 Minimum Flak damage of this card is not affected by Shred. |
| Twin Barrel |
|
| Add a Light Barrage card to your hand |
| Unload |
| Requires: played 3 Flak cards this turn |
Ion cards
Most Ion cards deal
Ion Damage. Ion Damage only deals damage to shields and on hull inflicts Ionize instead.
- On enemies, every 6 Ionize remove 1 pip from a random card.
- On player, every 6 Ionize reduces Reactor Power by 1 for the rest of the combat encounter.
| Combined Arms |
|
| Draw an Attack card from the Cooldown Pile |
| Ion Harpoon |
|
| If shielded gain 1 |
| Ion Javelin |
|
| Deal double damage if you are unshielded |
| Shield Switch |
|
| If unshielded gain 4 If shielded deal 4 Removes all |
| Sling |
|
Rare Ion cards
| Boomerang |
|
| If shielded gain 1 |
| Ion Spear |
|
| On shield break disables targeted equipment for 2 turns |
| Quiver |
|
| If enemy has shields add an Ion Dart card to hand until the end of turn Upgrade |
| Shatter |
|
| When you break the a shield with an Ion card all attacks deal +1 Upgrade |
| Total Discharge |
|
| Lost all Requires |
| Trim Excess |
|
| Buff your next Attack by 50% of Halve Requires Deplete |
Laser cards
Many Laser cards have the
Precision attribute. When the card is selected the cursor has to be dragged to one of the enemy equipment and the attack will target that equipment.
Some Laser cards have the Ignite attribute. Ignite adds 1
to the enemy ship per X hull damage, listed on the card
| Beam Sweep |
| Catalyst Pulse |
| Pulse cards deal +1 |
| Infrared Pulse |
|
| If enemy is overheated deal double damage |
| Quick Pulse |
|
| -1 |
| Repeater Pulse |
|
| Return a Laser card from the Cooldown pile to your hand (cannot return itself) |
Rare laser cards
| Blinding Pulse |
|
| Next enemy attack deals -50% |
| Booster Pulse |
|
| Laser cards cost -1 |
| Heavy Pulse |
| Lacerate |
|
| Sustain 1 Coolant Loss |
| Paired Pulse |
|
| Effect applies twice |
| Scrape |
|
| Apply 1 Coolant Loss for each point of |
| Searing Salvo |
|
| Play 1 Infrared Pulse card for every Dissipation point Sustain 1 Coolant Loss for every Infrared Pulse card played |
| Swift Charge |
|
| Add 3 Blink cards to hand Cards that can't be added are added to the Draw Pile |
| Turbolaser |
|
| Play as many Laser Pulse cards as resources allow (max 10) Deplete Exhaustive |
Railgun cards
Many Railgun cards have the
Precision attribute. When the card is selected the cursor has to be dragged to one of the enemy equipment and the attack will target that equipment.
| Drill Round |
|
| +4 |
| Kinetic Catapult |
|
| +2 -2 |
| Kinetic Shot |
|
| Pinpoint |
|
| +1 Equipment Damage for each destroyed or disabled equipment |
| Pyroelectric Round |
|
| Sustain Deal 2 Requires |
| Tungsten Round |
|
| 50% bonus damage to equipment |
Rare Railgun cards
| A.P. Round |
|
| If enemy has Shred damage a random second equipment |
| Cascade Shot |
|
| If attack destroys equipment skip |
| Frag Round |
|
| If attack destroys equipment increase repair time on all equipment by +1 turn |
| Impetus |
|
| When destroying equipment return a Railgun card from the Cooldown Pile to hand Upgrade |
| Reinforced Accelerant |
|
| This turn add +1 |
| Seebeck Shot |
|
| Reduces Deal 2 Sustain 1 Coolant Loss for every 2 |
| Uranium Slug |
|
| Deal 50% damage to another random equipment |
Missile cards
All Missile attack cards have the Deplete and Missile attributes. With the Missile attribute the damage is not done in the same turn. If the attack is a missile, the damage is done after 1 turn. If the attack is a torpedo, the damage is done after 2 turns. Missiles can be intercepted before they do their damage by Point Defense cards.
| Firecracker |
|
| Effect applies 3 times |
| Ion Missile |
|
| Light Torpedo |
| Requires 3 |
| Starflare |
Rare Missile cards
| Heatseeker |
| +6 |
| Ion Torpedo |
|
| On shield break disable enemy Shield equipment for 2 turns |
| Missile Loader |
|
| Add 2 Starflare Missile cards to Draw Pile |
| Reaper |
| +2 |
| Torpedo |
|
| Requires 5 |
| Trident Torpedo |
| Splits into 3 Light Torpedo missiles Requires 6 |
Hacking Module cards
Most Hacking Module cards have the Hack attribute, meaning that the card effect only applies if the enemy has 0
. Otherwise it removes 1
. They also have additional effects if the owner's ship has
.
| Firewall |
|
| +1 Returns to the Draw Pile when played |
| Hack Heatsinks |
| Next turn enemy loses 2 Heat Threshold Consume all |
| Neutralize |
|
| For 2 turns disable a random weapon at turn start Consume 1 |
| Overheat Weapons |
| Next turn enemy gains 1 |
| Reset |
| If any equipment is disabled discard a card from it If no equipment is disabled disable a random equipment |
| Restrain |
| Remove 1 pip from an enemy weapon Consume 1 |
| Thermal Blockade |
| While shielded enemy cannot has no Heat Dissipation Duration: 4 turns |
Rare Hacking Module cards
| Denial |
| Disable targeted equipment for 2 turns Consume 1 |
| Discharge |
| Remove 1 pip from all disabled equipment |
| Glitch |
| Disable targeted enemy equipment for 1 turn Consume all |
| Missile Jamming |
|
| Delay all incoming missiles by 1 turn Consume all |
| Pacify |
| Disable all enemy weapons for 1 turn |
| Stall |
| For 2 turns enemy playing a card removes a pip from another card Consume 1 |
| Wipe |
| Remove a Hack debuff Deplete |
Shield Generator cards
| Auto-Shield |
|
| Draw a Shield card from the Draw Pile If draw succeeds gain 2 |
| Barrier |
|
| Bolster |
|
| +2 |
| Charged Barrier |
|
| Hasty Defense |
|
| Palisade |
|
| Add 3 Shield Pulse cards to hand Cards that can't be added are added to the Draw Pile |
| Rampart |
|
| Repel |
|
| Play 1 Shield Pulse card for every attack the enemy intends to play |
| Surge |
|
| If unshielded gain 4 If shielded gain 1 |
| Tactical Defense |
|
| Gain 2 |
Rare Shield Generator cards
| Backup Shields |
|
| Gain 1 Provisional Slot Add 1 Shield Pulse card to hand when ending the turn without Tactical cards Duration: 4 Turns |
| Battlement |
|
| Gain 2 Upkeep: Ship has |
| Flash Shields |
|
| Lose all |
Engineering Bay cards
| Battle Repairs |
| Repair 3 Remove 2 Deplete |
| Damage Control |
| Repair 25% of the damage taken on every enemy turn for 3 turns Upkeep: 1 |
| Deterrence |
| +1 Sustain 1 |
| Precision Tracking |
| Next attack this turn deals +1 |
| Recycle |
| Repair 1 Upgrade |
| Return Fire |
| Next attack this turn dgains +1 |
Rare Engineering Bay cards
| Armamant |
|
| Gain 1 Upgrade |
| Attack Mode |
| Add 1 card slot Attack cards have -2 Draw 2 Attack cards Requires 5 |
| Cautious Tactics |
| +1 If you take no damage for 3 turns this card becomes an Upgrade |
| Expand Capacity |
| +1 Card Slot |
| Force Multiplier |
| +25% Upgrade |
| Harnessed Strike |
| Gain 1 Upgrade |
| Micro-Charge |
| Attacks that cost 2 or less Upgrade |
| Offensive Assurance |
| +1 Upkeep: Take no hull damage |
| Service Support |
| Repair 5 Remove 1 Card Slot for the rest of the combat encounter Requires: 2 Card Slots |
| Shatter Rounds |
|
| Equipment damaged with Railgun cards take +1 turns to repair Upgrade |
| Steel Resolve |
|
| Next attack this turn deals +1 Sustain 1 |
| War Effort |
|
| Gain 1 Draw 1 Attack card Sustain 2 |
Resource Bay cards
| Blueprint |
| Draw 2 Support cards Support cards cost -1 |
| Conservation |
|
| Gain 1 |
| Energy Surge |
| Gain 4 Sustain 1 Lose up to 4 |
| Equivalence |
|
| Gain 1 |
| Mass Surge |
| Gain 4 Sustain 1 Lose up to 4 |
| Optimization |
|
| Gain 1 |
| Ordnance Surge |
| Gain 4 Sustain 1 Lose up to 4 |
Rare Resource Bay cards
| Aggression Protocol |
|
| Gain 6 +2 -2 -2 Deplete |
| Ammo Dump |
|
| Gain 4 Sustain 2 Deplete |
| Asteroid Ore |
|
| Gain 4 Sustain 2 Deplete |
| Attack Gambit |
| Reshuffle all Attack cards into the Draw Pile and gain 1 |
| Build-Up |
| Gain 1 random resource for each Support card in hand at the end of the turn Upgrade |
| Cache |
|
| Add 2 random resource cards to the Draw Pile |
| Capacitor |
|
| Gain 4 Sustain 2 Deplete |
| Fabrication |
| Gain 1 Draw 1 card |
| Feedback Loop |
|
| Gain 1 |
| Flux Conduction |
|
| Gain 1 Upgrade |
| Grid Overload |
| Gain 2 Disable |
| Overclock Reactor |
|
| Gain 1 Reactor Power Sustain 4 Requires 0 Deplete |
| Production Line |
|
| After a Support card is played other Support cards cost -1 Upgrade |
| Reactor Boost |
| Gain 1 Reactor Power Upkeep: Ship is not overheated on turn end |
| Rearm |
|
| +2 Upgrade |
| Singular Focus |
| Discard all Support and Tactical cards Gain 2 Deplete |
| Support Gambit |
| Reshuffle all Support cards into the Draw Pile and gain 1 |
| Tactical Gambit |
| Reshuffle all Tactical cards into the Draw Pile and gain 1 |
| Tinker |
|
| Lose 1 Gain 1 Reactor Power after 3 turns Deplete |
Cooling System cards
| Coolant Flow |
|
| -2 Sustain 1 |
| Force Draw |
| Draw 1 card Sustain 1 |
| Radiate |
| If ship has If ship has no |
| Rush |
| Return 1 card from Cooldown Pile to Draw Pile Sustain 1 Repeat until reaching max |
| Swift Overhaul |
|
| Repair 1 Sustain 2 Duration: 3 turns Deplete |
| Weapon Coolant |
|
| Return up to 2 Attack cards from Cooldown Pile to Draw Pile Sustain 2 |
Rare Cooling System cards
| Accelerant |
|
| Next card played this turn has no Sustain 2 |
| Heat Convertor |
|
| Gain 1 |
| Increased Conduction |
|
| +2 Dissipation Duration: 4 turns |
| Operations Cool-Off |
|
| Reduce |
| Thermal Buffer |
|
| +2 Heat Threshold |
Point Defense cards
| PDC Burst |
|
| If a missile is incoming destroy 1 missile If a missile is not incoming deal 2 Deplete |
Rare Point Defense cards
| Gridfire |
|
| If a missile is incoming destroy up to 3 missiles If a missile is not incoming deal 2 |
| High Alert |
| Add a PDC Burst card to hand in each empty slot This turn PDC Burst cards cost -1 Deplete |
| PDC Repeater |
|
| If a missile is incoming destroy the closest missile If a missile is not incoming deal 2 Return this card to hand where it costs +1 3 Charges |













































































