Ships: Difference between revisions
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Each ship has a Reactor Power, which can be allocated to either Energy, Ordnance or Mass. Each resource can only be allocated a certain amount of Reactor Power. Reactor Power can be reallocated both before and during combat but reallocating it during combat will generate 1 Heat. | [[File:Ship selection.png|thumb|350px|Ship Selection Menu]] | ||
Each ship has a Reactor Power, which can be allocated to either Energy, Ordnance or Mass. Each resource can only be allocated a certain amount of Reactor Power. Reactor Power can be reallocated both before and during combat but reallocating it during combat will generate 1 Heat. A ships reactor can be upgraded to increase the amount of Reactor Power and Resource Capacity available. Upgrading the reactor increases Reactor Power by 1 and costs 125 Credits and can be further upgraded with each subsequent upgrade costing 25 additional credits. Upgrading resource capacity increases the maximum amount of Reactor Power that can be allocated and costs 100 Credits the first time and 50 more with each subsequent upgrade. Reactor Power can be upgraded up to 9 times. Resource capacity can be upgraded up to 3 times for each resource. | |||
All ships have a | == Playable ships == | ||
All ships have a Heat Resistance of 3 and a Heat Dissipation of 1 per turn, as well as an Ext. Attachment slot and an Auxiliary Mount slot. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Ship | ! Ship | ||
| Line 11: | Line 13: | ||
! Perk | ! Perk | ||
! Relations | ! Relations | ||
! width=1% | | ! width=1% | Requirement | ||
|- | |- | ||
| '''Magpie''' | | '''Magpie''' | ||
| 50 | | 50 | ||
| 1 Weapon Mount<br>1 Launch Bay<br>1 Tactical Hardpoint<br>1 Utility Hardpoint | | 1 Weapon Mount<br>1 Launch Bay<br>1 Tactical Hardpoint<br>1 Utility Hardpoint | ||
| [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | | [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | ||
| Laser Mk.II (3 Slice)<br>Shield Generator Mk.II (3 Block)<br>Engineering Bay Mk.I (1 Target Lock) | | Laser Mk.II (3 Slice)<br>Shield Generator Mk.II (3 Block)<br>Engineering Bay Mk.I (1 Target Lock) | ||
| Line 27: | Line 29: | ||
| 2 Weapon Mount<br>1 Launch Bay<br>1 Tactical Hardpoint<br>2 Utility Hardpoint | | 2 Weapon Mount<br>1 Launch Bay<br>1 Tactical Hardpoint<br>2 Utility Hardpoint | ||
| [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | | [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | ||
| Laser Mk.II ( | | Laser Mk.II (3 Laser Pulse, 1 Catalyst Pulse)<br>Shield Generator Mk.I (2 Barrier)<br>Resource Bay Mk.I (1 Conservation)<br>Point Defense MK.I (1 Target Lock) | ||
| Ivan Branco<br>Lena Starling<br>Rin Seidel<br>A.I. | | Ivan Branco<br>Lena Starling<br>Rin Seidel<br>A.I. | ||
| [[File:Art Lasereq PreHeater c.png|40px]] | | [[File:Art Lasereq PreHeater c.png|40px]] | ||
| Line 37: | Line 39: | ||
| 3 Weapon Mount<br>1 Tactical Hardpoint<br>2 Utility Hardpoint | | 3 Weapon Mount<br>1 Tactical Hardpoint<br>2 Utility Hardpoint | ||
| [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | | [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | ||
| Flak Mk.II (1 | | Flak Mk.II (2 Light Barrage, 1 Flak Barrage, 1 Opening Shot)<br>Shield Generator Mk.I (1 Barrier, 1 Flash Shields)<br>Resource Bay Mk.I (1 Mass Surge, 1 Rearm) | ||
| Finn Morra<br>Mara Hesson<br>Sandro<br>A.I. | | Finn Morra<br>Mara Hesson<br>Sandro<br>A.I. | ||
| [[File:Art FlakEq HeatedClip c.png|40px]] | | [[File:Art FlakEq HeatedClip c.png|40px]] | ||
| Line 54: | Line 56: | ||
|- | |- | ||
| '''Firebrand''' | | '''Firebrand''' | ||
| | | 55 | ||
| 2 Weapon Mount<br>1 Launch Bay<br>1 Tactical Hardpoint<br>2 Utility Hardpoint | | 2 Weapon Mount<br>1 Launch Bay<br>1 Tactical Hardpoint<br>2 Utility Hardpoint | ||
| [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | | [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | ||
| | | Puyroclast Mk.II (1 Firestrike, 1 Heat Shift, 1 Igniter)<br>Shield Generator Mk.I (1 Barrier, 1 Shield Pulse)<br>Resource Bay Mk.I (1 Ammo Dump)<br>Cooling System Mk.I (1 Radiate, 1 Weapon Coolant)<br>Radiating Panel subsystem | ||
| Derrick Rashke<br>Miriam Vess<br>Remi Solstine<br>A.I. | | Derrick Rashke<br>Miriam Vess<br>Remi Solstine<br>A.I. | ||
| [[File:Art Quirk RadiantCore.png|40px]] | | [[File:Art Quirk RadiantCore.png|40px]] | ||
| [[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]]<br>[[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]]<br>[[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]]<br>[[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]] | | [[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]]<br>[[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]]<br>[[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]]<br>[[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]] | ||
| Reach the second boss | | Reach the second boss | ||
|- | |||
| '''Avalance''' | |||
| 50 | |||
| 2 Weapon Mount<br>1 Launch Bay<br>1 Tactical Hardpoint<br>2 Utility Hardpoint | |||
| [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]<br>[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]<br>[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]] | |||
| Missile Rack Mk.II (2 Tracker, 1 Prep Volley)<br>Shield Generator Mk.I (2 Barrier)<br>Resource Bay Mk.I (1 Equivalence, 1 Feedback Loop)<br>Missile Fabricator subsystem | |||
| Rin Seidel<br>Remi Solstine<br>Zal Vargas<br>A.I. | |||
| [[File:Art Lasereq HarnessedStrike c.png|40px]] | |||
| [[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]]<br>[[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]]<br>[[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]]<br>[[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]] | |||
| Defeat the second boss | |||
|} | |} | ||
| Line 78: | Line 90: | ||
|- | |- | ||
| [[File:Art Quirk RadiantCore.png|25px]] Radiant Core || Gain 1 resource when dispersing heat points equal to Reactor Power +3 || Included in the Firebrand ship | | [[File:Art Quirk RadiantCore.png|25px]] Radiant Core || Gain 1 resource when dispersing heat points equal to Reactor Power +3 || Included in the Firebrand ship | ||
|- | |||
| [[File:Art Lasereq HarnessedStrike c.png|25px]] Missile Fabricator || Can play Fabricate Missile to replenish consumed Missile cards || Included in the Avalanche ship | |||
|- | |- | ||
| [[File:Art Perk Savings.png|25px]] Savings || Start with +40 Credits || Finish the Prologue | | [[File:Art Perk Savings.png|25px]] Savings || Start with +40 Credits || Finish the Prologue | ||
| Line 87: | Line 101: | ||
| [[File:Art AdaptiveModule c.png|25px]] Upgraded Reactor || Start with +1 Reactor Power || Upgrade the reactor 20 times | | [[File:Art AdaptiveModule c.png|25px]] Upgraded Reactor || Start with +1 Reactor Power || Upgrade the reactor 20 times | ||
|- | |- | ||
| Arsenal || Start with +1 Ordnance Capacity || Have 7 Ordnance Capacity | | [[File:Art ResEq Rearm c.png|25px]] Arsenal || Start with +1 Ordnance Capacity || Have 7 Ordnance Capacity | ||
|- | |- | ||
| Capacity || Start with +1 Energy Capacity || Have 7 Energy Capacity | | [[File:Art ResEq FeedbackLoop c.png|25px]] Capacity || Start with +1 Energy Capacity || Have 7 Energy Capacity | ||
|- | |- | ||
| Mass Production || Start with +1 Mass Capacity || | | [[File:Art ResEq Accountability c.png|25px]] Mass Production || Start with +1 Mass Capacity || Upgrade Mass Capacity 15 times | ||
|- | |- | ||
| Lock and Load || Gain a compatible subsystem for every 3 combat encounters || Entered combat with at least 8 subsystems | | [[File:Art HackingEq MirroringDefenses c.png|25px]] Lock and Load || Gain a compatible subsystem for every 3 combat encounters || Entered combat with at least 8 subsystems | ||
|} | |} | ||
Latest revision as of 21:04, 13 March 2025

Each ship has a Reactor Power, which can be allocated to either Energy, Ordnance or Mass. Each resource can only be allocated a certain amount of Reactor Power. Reactor Power can be reallocated both before and during combat but reallocating it during combat will generate 1 Heat. A ships reactor can be upgraded to increase the amount of Reactor Power and Resource Capacity available. Upgrading the reactor increases Reactor Power by 1 and costs 125 Credits and can be further upgraded with each subsequent upgrade costing 25 additional credits. Upgrading resource capacity increases the maximum amount of Reactor Power that can be allocated and costs 100 Credits the first time and 50 more with each subsequent upgrade. Reactor Power can be upgraded up to 9 times. Resource capacity can be upgraded up to 3 times for each resource.
Playable ships
All ships have a Heat Resistance of 3 and a Heat Dissipation of 1 per turn, as well as an Ext. Attachment slot and an Auxiliary Mount slot.
Perks
Perks can be selected at startup and give a permanent bonus to the ship. Each ship can have up to 4 perks. The first perk comes included with the ship. Unlocking the second perk slot requires unlocking 1 perk, unlocking the third perk slot requires unlocking 5 perks and unlocking the fourth perk slot requires unlocking 10 perks. Progress towards unlocking perks is saved between runs.


