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	<updated>2026-10-09T02:03:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Equipment&amp;diff=1027</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Equipment&amp;diff=1027"/>
		<updated>2025-02-16T20:39:05Z</updated>

		<summary type="html">&lt;p&gt;76561199453076520: Grammatical changes and removed incorrect information stating that subsystems cannot be removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Equipment.png|thumb|200px|The ship equipment]]&lt;br /&gt;
Hovering over any equipment will show its cards and any installed subsystems. Click on a piece of equipment to keep the card and subsystem window open. Cards cannot be removed from equipment. The cargo bay can hold up to 6 equipment.&lt;br /&gt;
&lt;br /&gt;
Equipment comes in two tiers. Mk.I equipment can have 1 subsystem and 4 cards and costs 100 Credits to buy. Mk.II equipment can have 2 subystems and 6 cards and costs 200 Credits to buy. The name and visual appearance of equipment depends on the starting cards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flak&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ion&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Laser&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Railgun&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile&#039;&#039;&#039; || Launch Bay&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hacking Module&#039;&#039;&#039; || Tactical Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shield Generator&#039;&#039;&#039; || Tactical Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineering Bay&#039;&#039;&#039; || Utility Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resource Bay&#039;&#039;&#039; || Utility Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooling System&#039;&#039;&#039; || Ext. Attachment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Pods&#039;&#039;&#039; || Ext. Attachment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Point Defense&#039;&#039;&#039; || Auxiliary Mount&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Subsystems ==&lt;br /&gt;
Subsystems can be obtained after winning a battle and enhances compatible equipment and their cards with various effects. Only 1 Subsystem of the same type can be added to an equipment.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=1% | Equipment&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:ShopIcon.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combined Assault&#039;&#039;&#039; || All || Gain +1 Damage for the rest of the combat when you play Attack cards from 3 different weapon types same turn || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cycle Feeder&#039;&#039;&#039; || All || Always draw 1 card from this equipment from the Draw Pile || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primer&#039;&#039;&#039; || All || Add 1 card slot for the duration of the first turn and draw 1 card from this equipment || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alpha Strike&#039;&#039;&#039; || All Weapon Mount || First attack with this equipment on first turn is free || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Weapon Stabilizer&#039;&#039;&#039; || All Weapon Mount || Attacks from this equipment deal +1 Damage || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command Unit&#039;&#039;&#039; || Engineering Bay&amp;lt;br&amp;gt;Resource Bay&amp;lt;br&amp;gt;Hacking Console || Add 1 card slot || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spectrum&#039;&#039;&#039; || Engineering Bay&amp;lt;br&amp;gt;Resource Bay || Gain 2 of each resource once per turn if you play an Attack, Support and Tactical card same turn || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dynamo&#039;&#039;&#039; || Shield Generator&amp;lt;br&amp;gt;Hacking || Cards from this equipment costs 1 Energy less || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammo Allocator&#039;&#039;&#039; || Flak || Reduce the next Flak card cost by 1 Ordnance each time you deal minimum Flak damage || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Breach Rounds&#039;&#039;&#039; || Flak || Lower Shredding requirement by 1 on attacks from this weapon if enemy has no Shred charges || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Static Charge&#039;&#039;&#039; || Flak || Reduces Shredding requirements for this weapon by 1 if enemy is Ionized || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Charge Stacker&#039;&#039;&#039; || Ion || Every 12 Ionize also disable 1 random enemy equipment for 1 turn but Ion attacks cost +1 Energy || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ion Charger&#039;&#039;&#039; || Ion || Reduce enemy&#039;s Ionize threshold by 1 || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Module Discharger&#039;&#039;&#039; || Ion || Every 6 Ionize also removes 1 Security from the enemy || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Selective Ionization&#039;&#039;&#039; || Ion || Ionize affects enemy weapons first || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infrared Emitter&#039;&#039;&#039; || Laser || Any attack from this weapon that does Hull Damage also adds +1 Heat || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Paint Target&#039;&#039;&#039; || Laser || Laser Hull Damage applies the Tagged persistent effect (+35% missile damage) for 2 turns || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flux Conduction&#039;&#039;&#039; || Railgun || Cards from this equipment deal +2 Damage and cost +1 Ordnance || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammo Pod&#039;&#039;&#039; || Missile || 50% chance to add a Firefly card to the Draw Pile after every Missile card played || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Lock&#039;&#039;&#039; || Missile || +1 Missile Damage and add 1 Firefly to Draw Pile for every 12 hull damage dealt by missiles in a single turn || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Triangulator&#039;&#039;&#039; || Missile || Every third card played from this equipment in a turn increases damage 1 for other cards from this equipment || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parallel Processing&#039;&#039;&#039; || Hacking Module || Gain 1 Security for every 8 Tactical cards played || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trace Router&#039;&#039;&#039; || Hacking Module || Gain +1 Damage for 1 turn for each enemy Hack card blocked by Security || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contingency Module&#039;&#039;&#039; || Shield Generator || If shielded and hand is empty at the end of the turn gain 3 Shield Points&amp;lt;br&amp;gt;If unshielded and hand is empty at the end of the turn gain 6 Shield Points || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix&#039;&#039;&#039; || Shield Generator || Gain 1 Security every time you play 3 cards from this equipment || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Protocol&#039;&#039;&#039; || Shield Generator || If unshielded reduce Energy cost of cards from this equipment by 2&amp;lt;br&amp;gt;If shielded increase Energy cost of cards from this equipment by 1 || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diffraction Field&#039;&#039;&#039; || Shield Generator || Adds a Diffraction Field card to the deck&amp;lt;br&amp;gt;Laser attacks deal -1 Damage while shielded || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Force Dissipator&#039;&#039;&#039; || Shield Generator || Missile damage that breaks the shield does not damage the hull || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repulsor Field&#039;&#039;&#039; || Shield Generator || Adds a Repulsor Field card to the deck&amp;lt;br&amp;gt;Enemy minimum Flak damage is 0 while shielded || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shield Initiator&#039;&#039;&#039; || Shield Generator || Start combat with 4 Shield Points || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battle Station&#039;&#039;&#039; || Engineering Bay || Return an Attack card from the Cooldown pile to the hand if you end the turn without Attack cards in hand || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eutetic Armor&#039;&#039;&#039; || Engineering Bay || -1 Enemy Laser Damage and +1 to enemy Ignite requirements while not shielded&amp;lt;br&amp;gt;Expires after taking 20 hull damage || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repair Kit&#039;&#039;&#039; || Engineering Bay || Repair 3 Hull at the start of each combat encounter || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waste Reductor&#039;&#039;&#039; || Engineering Bay || Repair 1 Hull per 6 Mass spent || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Whipple Shield&#039;&#039;&#039; || Engineering Bay || -1 Enemy Flak Damage and +1 Enemy Shredding when not shielded&amp;lt;br&amp;gt;Expires after taking 20 hull damage || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Accumulator&#039;&#039;&#039; || Resource Bay || Gain 3 random resources if you end the turn with a full hand || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assembler&#039;&#039;&#039; || Resource Bay || Gain 2 random resources each time you play a card from this equipment || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Production Stabilizer&#039;&#039;&#039; || Resource Bay || Gain a random resource each turn you don&#039;t take hull damage || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Supply Cache&#039;&#039;&#039; || Resource Bay || Start combat with +2 of each resource || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pressure Locks&#039;&#039;&#039; || Cooling System || +2 Dissipation while hand is empty || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radiating Capacitor || Cooling System || +1 Heat Threshold and +1 Dissipation || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radiating Panel&#039;&#039;&#039; || Cooling System || +1 Dissipation || 100&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thermal Mass&#039;&#039;&#039; || Cooling System || +2 Resistance || 120&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199453076520</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Cards&amp;diff=1026</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Cards&amp;diff=1026"/>
		<updated>2025-02-16T20:35:11Z</updated>

		<summary type="html">&lt;p&gt;76561199453076520: clarified language&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cards represent actions the ship can take each turn. Cards have different effects and costs during the Prologue.&lt;br /&gt;
&lt;br /&gt;
Winning a regular combat encounter will allow picking one new card as long as any current equipment can use it and has a free card slot. Winning an elite or boss combat encounter will allow picking one of two cards per equipment instead.&lt;br /&gt;
&lt;br /&gt;
Cards come in one of three types, distinguished by the color of the bar at the top of the card: &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;attack&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:deepskyblue;&amp;quot;&amp;gt;&#039;&#039;&#039;support&#039;&#039;&#039;&amp;lt;/span&amp;gt;, and &amp;lt;span style=&amp;quot;color:lightgreen;&amp;quot;&amp;gt;&#039;&#039;&#039;tactical&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Cards may have the following attributes:&lt;br /&gt;
* &#039;&#039;&#039;Coolant Loss&#039;&#039;&#039;: Reduces Dissipation.&lt;br /&gt;
* &#039;&#039;&#039;Deplete&#039;&#039;&#039;: Removed from current combat encounter when played.&lt;br /&gt;
* &#039;&#039;&#039;Duration&#039;&#039;&#039;: Effect lasts for a certain number of turns.&lt;br /&gt;
* &#039;&#039;&#039;Exhaustive&#039;&#039;&#039;: Makes other cards unplayable this turn.&lt;br /&gt;
* &#039;&#039;&#039;Upkeep&#039;&#039;&#039;: As long the condition is met the card&#039;s effect will remain active.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade&#039;&#039;&#039;: Grants a permanent Persistent Effect to the user and is removed from battle while its Persistent Effect is active.&lt;br /&gt;
&lt;br /&gt;
== Flak cards ==&lt;br /&gt;
Many Flak cards have the [[File:Shredding.png|25px]] Shredding attribute. The Shredding attribute applies 1 stack of Shred if the attack does sufficient hull damage, listed on the card. Each stack of Shred increases minimum Flak damage by 1. Counts down on turns with no Shredding applied unless the ship is overheated.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Covering Fire&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art FlakEq CoveringFire.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage.png|25px]] 3-6&lt;br /&gt;
|-&lt;br /&gt;
| 10% chance to discard an enemy attack card per point of hull damage dealt&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 3 [[File:Mass.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Light Barrage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art FlakEq LightBarrage2.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage.png|25px]] 2-5 [[File:Shredding.png|25px]] 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 2 [[File:Ordnance.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Spread Shot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art FlakEq SpreadShot.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage.png|25px]] 2-5&lt;br /&gt;
|-&lt;br /&gt;
| Destroy the closest enemy missile&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 3 [[File:Mass.png|25px]] 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Volatile Barrage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art FlakEq VolatileBarrage.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage.png|25px]] 0-8 [[File:Shredding.png|25px]] 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 2 [[File:Mass.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Rare Flak cards ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Charged Shot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art FlakEq ChargedShot.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage.png|25px]] 3-7 [[File:Shredding.png|25px]] 5&lt;br /&gt;
|-&lt;br /&gt;
| If enemy has shields deal max damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 3 [[File:Mass.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Disarm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art FlakEq Disarm2.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Play 1 Covering Fire card for each attack card the enemy intends to play&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 4 [[File:Energy.png|25px]] 4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Flak Barrage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art FlakEq Barrage.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage.png|25px]] 3-7 [[File:Shredding.png|25px]] 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 3 [[File:Mass.png|25px]] 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Honed Shot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art FlakEq HonedShot.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage.png|25px]] 3-8 [[File:Shredding.png|25px]] 4&lt;br /&gt;
|-&lt;br /&gt;
| Cost reduced by 1 [[File:Ordnance.png|25px]] for each stack of Shred.&amp;lt;br&amp;gt;Minimum Flak damage of this card is not affected by Shred.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 4 [[File:Mass.png|25px]] 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Twin Barrel&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art FlakEq HeatedShell.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage.png|25px]] 2-6 [[File:Shredding.png|25px]] 5&lt;br /&gt;
|-&lt;br /&gt;
| Add a Light Barrage card to your hand&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 3 [[File:Mass.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Unload&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art FlakEq Unload.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage.png|25px]] 5-10 [[File:Shredding.png|25px]] 5&lt;br /&gt;
|-&lt;br /&gt;
| Requires: played 3 Flak cards this turn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ion cards ==&lt;br /&gt;
Most Ion cards deal [[File:Ion Damage.png|25px]] Ion Damage. Ion Damage only deals damage to shields and on hull inflicts Ionize instead.&lt;br /&gt;
* On enemies, every 6 Ionize remove 1 pip from a random card.&lt;br /&gt;
* On player, every 6 Ionize reduces Reactor Power by 1 for the rest of the combat encounter.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Combined Arms&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Ioneq CombinedArms.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ion Damage.png|25px]] 8&lt;br /&gt;
|-&lt;br /&gt;
| Draw an Attack card from the Cooldown Pile&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Ion Harpoon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Ioneq IonHarpoon.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ion Damage.png|25px]] 9&lt;br /&gt;
|-&lt;br /&gt;
| If shielded gain 1 [[File:Shield Duration.png|25px]] for every 3 enemy [[File:Shield.png|25px]] removed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Ion Javelin&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Ioneq IonJavelin.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ion Damage.png|25px]] 6&lt;br /&gt;
|-&lt;br /&gt;
| Deal double damage if you are unshielded&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 1 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Shield Switch&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Ioneq ShieldSwitch.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| If unshielded gain 4 [[File:Shield.png|25px]]&amp;lt;br&amp;gt;If shielded deal 4 [[File:Ion Damage.png|25px]] + 1 per [[File:Shield.png|25px]]&amp;lt;br&amp;gt;Removes all [[File:Shield.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 1 [[File:Energy.png|25px]] 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Sling&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Ioneq IonSling.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ion Damage.png|25px]] 6&lt;br /&gt;
|-On shield break add 6 Ionize&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 1 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Rare Ion cards ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Boomerang&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Ioneq IonBoomerang.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ion Damage.png|25px]] 8&lt;br /&gt;
|-&lt;br /&gt;
| If shielded gain 1 [[File:Shield.png|25px]] for every enemy [[File:Shield.png|25px]] removed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Ion Spear&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Ioneq IonSpear.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png|25px]][[File:Ion Damage.png|25px]] 8&lt;br /&gt;
|-&lt;br /&gt;
| On shield break disables targeted equipment for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Quiver&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Ioneq IonQuiver.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| If enemy has shields add an Ion Dart card to hand until the end of turn&amp;lt;br&amp;gt;Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Mass.png|25px]] 4 &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Shatter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art TakeAim.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| When you break the a shield with an Ion card all attacks deal +1 [[File:Damage.png|25px]] this turn&amp;lt;br&amp;gt;Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 4 &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Total Discharge&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Ioneq TotalDischarge.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lost all [[File:Shield Duration.png|25px]] and play 2 Ion Dart cards for each duration lost&amp;lt;br&amp;gt;Requires [[File:Shield Duration.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 1 [[File:Energy.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Trim Excess&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Ioneq TrimExcess.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Buff your next Attack by 50% of [[File:Shield.png|25px]]&amp;lt;br&amp;gt;Halve [[File:Shield.png|25px]]&amp;lt;br&amp;gt;Requires [[File:Shield.png|25px]]&amp;lt;br&amp;gt;Deplete&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 2 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Laser cards ==&lt;br /&gt;
Many Laser cards have the [[File:Precision.png|25px]] Precision attribute. When the card is selected the cursor has to be dragged to one of the enemy equipment and the attack will target that equipment.&lt;br /&gt;
&lt;br /&gt;
Some Laser cards have the Ignite attribute. Ignite adds 1 [[File:Heat.png|25px]] to the enemy ship per X hull damage, listed on the card&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Beam Sweep&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Lasereq BeamSweep2.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage.png|25px]] 6 [[File:Heat.png|25px]] 3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 3 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Catalyst Pulse&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Lasereq CatalystPulse.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 4&lt;br /&gt;
|-&lt;br /&gt;
| Pulse cards deal +1 [[File:Damage.png|25px]] this turn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Infrared Pulse&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Lasereq IRPulse.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 3 [[File:Heat.png|25px]] 3&lt;br /&gt;
|-&lt;br /&gt;
| If enemy is overheated deal double damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Quick Pulse&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Lasereq QuickPulse.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 3&lt;br /&gt;
|-&lt;br /&gt;
| -1 [[File:Cooldown.png|25px]] for the next Attack card played this turn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 2 [[File:Ordnance.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Repeater Pulse&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Lasereq GenericAttack02.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 4&lt;br /&gt;
|-&lt;br /&gt;
| Return a Laser card from the Cooldown pile to your hand (cannot return itself)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 3 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Rare laser cards ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Blinding Pulse&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Lasereq BlindingPulse.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 4&lt;br /&gt;
|-&lt;br /&gt;
| Next enemy attack deals -50% [[File:Damage.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 3 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Booster Pulse&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Lasereq GenericAttack03.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 4&lt;br /&gt;
|-&lt;br /&gt;
| Laser cards cost -1 [[File:Ordnance.png|25px]] this turn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 3 [[File:Energy.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Heavy Pulse&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Lasereq HeavyPulse2.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 8&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 5 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Lacerate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Lasereq GenericAttack01.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage.png|25px]] 6&lt;br /&gt;
|-&lt;br /&gt;
| Sustain 1 Coolant Loss&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 3 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Paired Pulse&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Lasereq PairedPulse.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 3&lt;br /&gt;
|-&lt;br /&gt;
| Effect applies twice&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 4 [[File:Energy.png|25px]] 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Scrape&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Lasereq Scrape.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage.png|25px]] 4 [[File:Heat.png|25px]] 3&lt;br /&gt;
|-&lt;br /&gt;
| Apply 1 Coolant Loss for each point of [[File:Heat.png|25px]] added by the attack&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 3 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Searing Salvo&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Turbolaser.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Play 1 Infrared Pulse card for every Dissipation point&amp;lt;br&amp;gt;Sustain 1 Coolant Loss for every Infrared Pulse card played&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 6 [[File:Ordnance.png|25px]] 6 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Swift Charge&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Lasereq Overload.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Add 3 Blink cards to hand&amp;lt;br&amp;gt;Cards that can&#039;t be added are added to the Draw Pile&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 6 [[File:Energy.png|25px]] 1 [[File:Mass.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Turbolaser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Turbolaser.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Play as many Laser Pulse cards as resources allow (max 10)&amp;lt;br&amp;gt;Deplete&amp;lt;br&amp;gt;Exhaustive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 6 [[File:Mass.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Railgun cards ==&lt;br /&gt;
Many Railgun cards have the [[File:Precision.png|25px]] Precision attribute. When the card is selected the cursor has to be dragged to one of the enemy equipment and the attack will target that equipment.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Drill Round&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Railgun DrillRound.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 4&lt;br /&gt;
|-&lt;br /&gt;
| +4 [[File:Damage.png|25px]] when destroying equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 3 [[File:Mass.png|25px]] 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Kinetic Catapult&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Railgun KineticCatapult.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 2&lt;br /&gt;
|-&lt;br /&gt;
| +2 [[File:Damage.png|25px]] per [[File:Mass.png|25px]] production&amp;lt;br&amp;gt;-2 [[File:Mass.png|25px]] production for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Kinetic Shot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art KineticSabot.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 6&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 3 [[File:Mass.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Pinpoint&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Railgun Pinpoint.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 4&lt;br /&gt;
|-&lt;br /&gt;
| +1 Equipment Damage for each destroyed or disabled equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Pyroelectric Round&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Railgun PyroelectricShot.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sustain [[File:Heat.png|25px]] equal to ship threshold&amp;lt;br&amp;gt;Deal 2 [[File:Damage.png|25px]] per 1 [[File:Heat.png|25px]] sustained&amp;lt;br&amp;gt;Requires [[File:Heat.png|25px]] below the ship threshold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Tungsten Round&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Railgun TungstenSabot.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 4&lt;br /&gt;
|-&lt;br /&gt;
| 50% bonus damage to equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 2 [[File:Mass.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Rare Railgun cards ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;A.P. Round&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Railgun APround.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 4&lt;br /&gt;
|-&lt;br /&gt;
| If enemy has Shred damage a random second equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Cascade Shot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Railgun CascadeShot.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 6&lt;br /&gt;
|-&lt;br /&gt;
| If attack destroys equipment skip [[File:Cooldown.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 6 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Frag Round&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Railgun FragmentationSabot.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 8&lt;br /&gt;
|-&lt;br /&gt;
| If attack destroys equipment increase repair time on all equipment by +1 turn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Ordnance.png|25px]] 4 [[File:Energy.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Impetus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Railgun Impetus.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| When destroying equipment return a Railgun card from the Cooldown Pile to hand&amp;lt;br&amp;gt;Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Mass.png|25px]] 4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Reinforced Accelerant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Railgun ReinforcedAccelerant.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| This turn add +1 [[File:Damage.png|25px]] to Railgun cards for every Support card played&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Seebeck Shot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Railgun SeebeckShot.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Reduces [[File:Heat.png|25px]] to 0&amp;lt;br&amp;gt;Deal 2 [[File:Precision.png|25px]][[File:Damage.png|25px]] per [[File:Heat.png|25px]] removed&amp;lt;br&amp;gt;Sustain 1 Coolant Loss for every 2 [[File:Heat.png|25px]] removed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Ordnance.png|25px]] 3 [[File:Energy.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Uranium Slug&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Railgun UraniumSlug.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Precision.png|25px]][[File:Damage.png|25px]] 6&lt;br /&gt;
|-&lt;br /&gt;
| Deal 50% damage to another random equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 3 [[File:Mass.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missile cards ==&lt;br /&gt;
All Missile attack cards have the Deplete and Missile attributes. With the Missile attribute the damage is not done in the same turn. If the attack is a missile, the damage is done after 1 turn. If the attack is a torpedo, the damage is done after 2 turns. Missiles can be intercepted before they do their damage by Point Defense cards.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Firecracker&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art MissileEq Firecracker.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage.png|25px]] 2&lt;br /&gt;
|-&lt;br /&gt;
| Effect applies 3 times&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 2 [[File:Mass.png|25px]] 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Ion Missile&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art MissileEq IonMissile.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ion Damage.png|25px]] 12&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 2 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Light Torpedo&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art MissileEq LightTorpedo.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage.png|25px]] 8&lt;br /&gt;
|-&lt;br /&gt;
| Requires 3 [[File:Ordnance.png|25px]] production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Starflare&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art MissileEq Starflare.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage.png|25px]] 6&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 2 [[File:Ordnance.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Rare Missile cards ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Heatseeker&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art MissileEq Heatseeker.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage.png|25px]] 12&lt;br /&gt;
|-&lt;br /&gt;
| +6 [[File:Damage.png|25px]] if enemy is overheated at launch&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Ion Torpedo&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art MissileEq IonMissile.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ion Damage.png|25px]] 18&lt;br /&gt;
|-&lt;br /&gt;
| On shield break disable enemy Shield equipment for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Ordnance.png|25px]] 2 [[File:Energy.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Missile Loader&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art MissileLoader.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Add 2 Starflare Missile cards to Draw Pile&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 6 [[File:Mass.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Reaper&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art MissileEq Reaper.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage.png|25px]] 6&lt;br /&gt;
|-&lt;br /&gt;
| +2 [[File:Damage.png|25px]] per missile in flight&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Ordnance.png|25px]] 3 [[File:Energy.png|25px]] 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Torpedo&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Torpedo.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Damage.png|25px]] 12&lt;br /&gt;
|-&lt;br /&gt;
| Requires 5 [[File:Ordnance.png|25px]] production &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Trident Torpedo&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art MissileEq Trident.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Splits into 3 Light Torpedo missiles&amp;lt;br&amp;gt;Requires 6 [[File:Ordnance.png|25px]] production &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 5 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hacking Module cards ==&lt;br /&gt;
Most Hacking Module cards have the Hack attribute, meaning that the card effect only applies if the enemy has 0 [[File:Security.png|25px]]. Otherwise it removes 1 [[File:Security.png|25px]]. They also have additional effects if the owner&#039;s ship has [[File:Security.png|25px]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Firewall&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CardArt Security.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 [[File:Security.png|25px]]&amp;lt;br&amp;gt;Returns to the Draw Pile when played&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hack Heatsinks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art HackingEq HackHeatsinks.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Next turn enemy loses 2 Heat Threshold&amp;lt;br&amp;gt;Consume all [[File:Security.png|25px]] to further lower it by same amount&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Neutralize&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Disadvantage.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| For 2 turns disable a random weapon at turn start&amp;lt;br&amp;gt;Consume 1 [[File:Security.png|25px]] for +2 duration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Overheat Weapons&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art HackingEq OverheatWeapons.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Next turn enemy gains 1 [[File:Heat.png|25px]] for every 2 [[File:Damage.png|25px]] dealt with direct attacks&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Reset&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art HackingEq Restrain.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| If any equipment is disabled discard a card from it&amp;lt;br&amp;gt;If no equipment is disabled disable a random equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Restrain&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art HackingEq Restrain.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Remove 1 pip from an enemy weapon&amp;lt;br&amp;gt;Consume 1 [[File:Security.png|25px]] to discard a card from an enemy weapon&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Thermal Blockade&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art HackingEq ThermalBlockade2.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| While shielded enemy cannot has no Heat Dissipation&amp;lt;br&amp;gt;Duration: 4 turns&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Rare Hacking Module cards ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Denial&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art HackingEq Restrain.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Disable targeted equipment for 2 turns&amp;lt;br&amp;gt;Consume 1 [[File:Security.png|25px]] to return card to hand&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Discharge&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art HackingEq Discharge.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Remove 1 pip from all disabled equipment&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Glitch&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art HackingEq Glitch.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Disable targeted enemy equipment for 1 turn&amp;lt;br&amp;gt;Consume all [[File:Security.png|25px]] to remove pips by the same amount&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Energy.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Missile Jamming&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Hack.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Delay all incoming missiles by 1 turn&amp;lt;br&amp;gt;Consume all [[File:Security.png|25px]] to further delay them by the same amount&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Pacify&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art HackingEq Pacify.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Disable all enemy weapons for 1 turn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 6 [[File:Energy.png|25px]] 4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Stall&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art HackingEq Stall.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| For 2 turns enemy playing a card removes a pip from another card&amp;lt;br&amp;gt;Consume 1 [[File:Security.png|25px]] to increase duration by 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Wipe&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art HackingEq Wipe.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Remove a Hack debuff&amp;lt;br&amp;gt;Deplete&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shield Generator cards ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Auto-Shield&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ShieldEq AutoShield.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shield.png|25px]] 4&lt;br /&gt;
|-&lt;br /&gt;
| Draw a Shield card from the Draw Pile&amp;lt;br&amp;gt;If draw succeeds gain 2 [[File:Shield.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Energy.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Barrier&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ShieldBarrier.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shield.png|25px]] 6&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Bolster&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ShieldBarrier.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shield.png|25px]] 4&lt;br /&gt;
|-&lt;br /&gt;
| +2 [[File:Shield.png|25px]] per [[File:Shield Duration.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Charged Barrier&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ShieldBarrier.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shield.png|25px]] 6 [[File:Shield Duration.png|25px]] 1&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Hasty Defense&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ShieldAegis.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shield.png|25px]] 12 [[File:Shield Duration.png|25px]] 1&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Mass.png|25px]] 2 [[File:Hull.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Palisade&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art AutoShield.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Add 3 Shield Pulse cards to hand&amp;lt;br&amp;gt;Cards that can&#039;t be added are added to the Draw Pile&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 6 [[File:Mass.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rampart&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ShieldEq Rampart.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shield.png|25px]] 10 [[File:Shield Duration.png|25px]] 1&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 4 [[File:Mass.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Repel&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ShieldEq Repel.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Play 1 Shield Pulse card for every attack the enemy intends to play&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Surge&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ShieldEq ShieldSurge.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| If unshielded gain 4 [[File:Shield.png|25px]]&amp;lt;br&amp;gt;If shielded gain 1 [[File:Shield Duration.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Energy.png|25px]] 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Tactical Defense&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ShieldEq TacticalDefense.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shield.png|25px]] 4&lt;br /&gt;
|-&lt;br /&gt;
| Gain 2 [[File:Shield.png|25px]] for each Tactical card in hand&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Rare Shield Generator cards ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Backup Shields&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ShieldEq BackupShields.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gain 1 Provisional Slot&amp;lt;br&amp;gt;Add 1 Shield Pulse card to hand when ending the turn without Tactical cards&amp;lt;br&amp;gt;Duration: 4 Turns&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Mass.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Battlement&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ShieldEq Battlement.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shield.png|25px]] 6&lt;br /&gt;
|-&lt;br /&gt;
| Gain 2 [[File:Shield.png|25px]] every time you play a Tactical card&amp;lt;br&amp;gt;Upkeep: Ship has [[File:Shield.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Flash Shields&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ShieldEq FlashShields.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shield.png|25px]] 12&lt;br /&gt;
|-&lt;br /&gt;
| Lose all [[File:Shield.png|25px]] next turn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Engineering Bay cards ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Battle Repairs&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art EngEq ReinforcedHull.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Repair 3 [[File:Hull.png|25px]]&amp;lt;br&amp;gt;Remove 2 [[File:Shredding.png|25px]]&amp;lt;br&amp;gt;Deplete&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Damage Control&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art EngEq DamageControl.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Repair 25% of the damage taken on every enemy turn for 3 turns&amp;lt;br&amp;gt;Upkeep: 1 [[File:Energy.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Deterrence&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art EngEq Deterrence.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 [[File:Damage.png|25px]] on next Attack card for each Attack card on enemy&#039;s equipment&amp;lt;br&amp;gt;Sustain 1 [[File:Heat.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 1 [[File:Mass.png|25px]] 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Precision Tracking&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art EngEq PrecisionTracking.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Next attack this turn deals +1 [[File:Damage.png|25px]] and destroys 1 enemy missile&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Energy.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Recycle&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art EngEq Recycle.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Repair 1 [[File:Hull.png|25px]] for every 3 Support cards played&amp;lt;br&amp;gt;Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 6 [[File:Energy.png|25px]] 1 [[File:Mass.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Return Fire&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art EngEq ReturnFire.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Next attack this turn dgains +1 [[File:Damage.png|25px]] per incoming missile&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rare Engineering Bay cards ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Armamant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq Armament.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gain 1 [[File:Ordnance.png|25px]] for every 2 Attack cards you hold at the end of the turn&amp;lt;br&amp;gt;Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Mass.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Attack Mode&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art EngEq AttackMode.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Add 1 card slot&amp;lt;br&amp;gt;Attack cards have -2 [[File:Cooldown.png|25px]] this turn&amp;lt;br&amp;gt;Draw 2 Attack cards&amp;lt;br&amp;gt;Requires 5 [[File:Ordnance.png|25px]] production&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Cautious Tactics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art EngEq CautiousTactics.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 [[File:Damage.png|25px]] for 3 turns&amp;lt;br&amp;gt;If you take no damage for 3 turns this card becomes an Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Expand Capacity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art EngEq ExpandCapacity.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 Card Slot&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 6 [[File:Mass.png|25px]] 1 per Card Slot&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Force Multiplier&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art EngEq ForceMultiplier.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| +25% [[File:Damage.png|25px]] for attacks that cost at least 6 [[File:Ordnance.png|25px]]&amp;lt;br&amp;gt;Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 6 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 5&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Harnessed Strike&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Lasereq HarnessedStrike.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gain 1 [[File:Shield.png|25px]] every time you play a Laser or Ion card&amp;lt;br&amp;gt;Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 6 [[File:Mass.png|25px]] 4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Micro-Charge&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art EngEq MicroCharge.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Attacks that cost 2 or less [[File:Ordnance.png|25px]] deal +1 [[File:Damage.png|25px]]&amp;lt;br&amp;gt;Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 5&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Offensive Assurance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art EngEq OffensiveAssurance.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 [[File:Damage.png|25px]]&amp;lt;br&amp;gt;Upkeep: Take no hull damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Service Support&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art EngEq ServiceSupport.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Repair 5 [[File:Hull.png|25px]]&amp;lt;br&amp;gt;Remove 1 Card Slot for the rest of the combat encounter&amp;lt;br&amp;gt;Requires: 2 Card Slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Shatter Rounds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Railgun ShatterRounds.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Equipment damaged with Railgun cards take +1 turns to repair&amp;lt;br&amp;gt;Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Steel Resolve&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Railgun.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Next attack this turn deals +1 [[File:Damage.png|25px]] for each Hack on you&amp;lt;br&amp;gt;Sustain 1 [[File:Heat.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;War Effort&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq Wareffort.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gain 1 [[File:Ordnance.png|25px]] for every 1 [[File:Ordnance.png|25px]] production&amp;lt;br&amp;gt;Draw 1 Attack card&amp;lt;br&amp;gt;Sustain 2 [[File:Heat.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resource Bay cards ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Blueprint&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq Blueprint.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Draw 2 Support cards&amp;lt;br&amp;gt;Support cards cost -1 [[File:Mass.png|25px]] this turn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Conservation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art DeployReactor.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gain 1 [[File:Energy.png|25px]] for every 2 [[File:Ordnance.png|25px]] you spend this turn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Energy Surge&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq EnergySurge.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gain 4 [[File:Energy.png|25px]]&amp;lt;br&amp;gt;Sustain 1 [[File:Heat.png|25px]]&amp;lt;br&amp;gt;Lose up to 4 [[File:Energy.png|25px]] on turn end&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Equivalence&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq AsteroidOre.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gain 1 [[File:Mass.png|25px]] for every 2 [[File:Energy.png|25px]] you spend this turn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Mass Surge&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq MassSurge.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gain 4 [[File:Mass.png|25px]]&amp;lt;br&amp;gt;Sustain 1 [[File:Heat.png|25px]]&amp;lt;br&amp;gt;Lose up to 4 [[File:Mass.png|25px]] on turn end&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Optimization&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq Armament.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gain 1 [[File:Ordnance.png|25px]] for every 2 [[File:Mass.png|25px]] you spend this turn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Ordnance Surge&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq OrdnanceSurge.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gain 4 [[File:Ordnance.png|25px]]&amp;lt;br&amp;gt;Sustain 1 [[File:Heat.png|25px]]&amp;lt;br&amp;gt;Lose up to 4 [[File:Ordnance.png|25px]] on turn end&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Rare Resource Bay cards ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Aggression Protocol&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq AggressionProtocol.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gain 6 [[File:Ordnance.png|25px]]&amp;lt;br&amp;gt;+2 [[File:Ordnance.png|25px]] capacity&amp;lt;br&amp;gt;-2 [[File:Energy.png|25px]] capacity&amp;lt;br&amp;gt;-2 [[File:Mass.png|25px]] capacity&amp;lt;br&amp;gt;Deplete&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 6 [[File:Mass.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Ammo Dump&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq AmmoDump.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gain 4 [[File:Ordnance.png|25px]]&amp;lt;br&amp;gt;Sustain 2 [[File:Heat.png|25px]]&amp;lt;br&amp;gt;Deplete&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Asteroid Ore&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq AsteroidOre.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gain 4 [[File:Mass.png|25px]]&amp;lt;br&amp;gt;Sustain 2 [[File:Heat.png|25px]]&amp;lt;br&amp;gt;Deplete&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Attack Gambit&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq AttacktGambit.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Reshuffle all Attack cards into the Draw Pile and gain 1 [[File:Energy.png|25px]] for each card&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Build-Up&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art HighAlert.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gain 1 random resource for each Support card in hand at the end of the turn&amp;lt;br&amp;gt;Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Cache&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq Cache.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Add 2 random resource cards to the Draw Pile&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 6&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Capacitor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq Capacitor.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gain 4 [[File:Energy.png|25px]]&amp;lt;br&amp;gt;Sustain 2 [[File:Heat.png|25px]]&amp;lt;br&amp;gt;Deplete&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Fabrication&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq Fabrication.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gain 1 [[File:Mass.png|25px]] for every 1 [[File:Mass.png|25px]] produced&amp;lt;br&amp;gt;Draw 1 card&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Feedback Loop&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq FeedbackLoop.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gain 1 [[File:Energy.png|25px]] for every 2 [[File:Shield.png|25px]] you lose on the enemy&#039;s next turn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Flux Conduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq Consume.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gain 1 [[File:Energy.png|25px]] for every 2 [[File:Energy.png|25px]] production each turn at 0 [[File:Heat.png|25px]]&amp;lt;br&amp;gt;Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Mass.png|25px]] 4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Grid Overload&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq GridOverload.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gain 2 [[File:Energy.png|25px]] for every 1 [[File:Energy.png|25px]] production&amp;lt;br&amp;gt;Disable [[File:Energy.png|25px]] production for 2 turns&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Overclock Reactor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq OverclockReactor.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gain 1 Reactor Power&amp;lt;br&amp;gt;Sustain 4 [[File:Heat.png|25px]]&amp;lt;br&amp;gt;Requires 0 [[File:Heat.png|25px]] to play&amp;lt;br&amp;gt;Deplete&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Mass.png|25px]] 4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Production Line&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq Accountability.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| After a Support card is played other Support cards cost -1 [[File:Mass.png|25px]] this turn&amp;lt;br&amp;gt;Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 6 [[File:Energy.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Reactor Boost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq ReactorBoost.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gain 1 Reactor Power&amp;lt;br&amp;gt;Upkeep: Ship is not overheated on turn end&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 1 [[File:Mass.png|25px]] 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rearm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq Rearm.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| +2 [[File:Ordnance.png|25px]] if you end the turn with 0-3 [[File:Ordnance.png|25px]]&amp;lt;br&amp;gt;Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 1 [[File:Mass.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Singular Focus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art EngEq SingularFocus.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Discard all Support and Tactical cards&amp;lt;br&amp;gt;Gain 2 [[File:Ordnance.png|25px]] for each discarded card&amp;lt;br&amp;gt;Deplete&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Support Gambit&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq SupportGambit.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Reshuffle all Support cards into the Draw Pile and gain 1 [[File:Ordnance.png|25px]] for each card&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Tactical Gambit&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq TacticalGambit.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Reshuffle all Tactical cards into the Draw Pile and gain 1 [[File:Mass.png|25px]] for each card&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Tinker&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art AdaptiveModule.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Lose 1 [[File:Mass.png|25px]] production for 3 turns&amp;lt;br&amp;gt;Gain 1 Reactor Power after 3 turns&amp;lt;br&amp;gt;Deplete&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 2 [[File:Mass.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cooling System cards ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Coolant Flow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Heatsinks.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| -2 [[File:Cooldown.png|25px]] for all cards in Cooldown Pile&amp;lt;br&amp;gt;Sustain 1 [[File:Heat.png|25px]] for every 4 cards affected&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Force Draw&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art RadiatorEq ForceDraw.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Draw 1 card&amp;lt;br&amp;gt;Sustain 1 [[File:Heat.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Radiate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art RadiatorEq RadiatorImage03.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| If ship has [[File:Heat.png|25px]] remove up to 2 [[File:Heat.png|25px]]&amp;lt;br&amp;gt;If ship has no [[File:Heat.png|25px]] gain 2 [[File:Energy.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Rush&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art RadiatorEq Rush.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Return 1 card from Cooldown Pile to Draw Pile&amp;lt;br&amp;gt;Sustain 1 [[File:Heat.png|25px]]&amp;lt;br&amp;gt;Repeat until reaching max [[File:Heat.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Swift Overhaul&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Hack.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Repair 1 [[File:Hull.png|25px]] per 3 [[File:Shield.png|25px]] lost on enemy turns&amp;lt;br&amp;gt;Sustain 2 [[File:Heat.png|25px]]&amp;lt;br&amp;gt;Duration: 3 turns&amp;lt;br&amp;gt;Deplete&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Weapon Coolant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Heatsinks.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Return up to 2 Attack cards from Cooldown Pile to Draw Pile&amp;lt;br&amp;gt;Sustain 2 [[File:Heat.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Rare Cooling System cards ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Accelerant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art RadiatorEq RadiatorImage02.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Next card played this turn has no [[File:Cooldown.png|25px]]&amp;lt;br&amp;gt;Sustain 2 [[File:Heat.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Heat Convertor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art RadiatorEq RadiatorImage01.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Gain 1 [[File:Ordnance.png|25px]] for every 2 points of overheat&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Increased Conduction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Hack.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| +2 Dissipation&amp;lt;br&amp;gt;Duration: 4 turns&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 1&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Operations Cool-Off&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Hack.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Reduce [[File:Heat.png|25px]] by Dissipation amount&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Thermal Buffer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Hack.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| +2 Heat Threshold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Mass.png|25px]] 4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Point Defense cards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;PDC Burst&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art PDCBurst.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| If a missile is incoming destroy 1 missile&amp;lt;br&amp;gt;If a missile is not incoming deal 2 [[File:Damage.png|25px]]&amp;lt;br&amp;gt;Deplete&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 2 [[File:Ordnance.png|25px]] 1 [[File:Energy.png|25px]] 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rare Point Defense cards ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; align-items:flex-start; flex-wrap:wrap; gap:10px;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Gridfire&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art PDCBurst.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| If a missile is incoming destroy up to 3 missiles&amp;lt;br&amp;gt;If a missile is not incoming deal 2 [[File:Damage.png|25px]] 3 times&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Ordnance.png|25px]] 3 [[File:Energy.png|25px]] 3&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;High Alert&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art HighAlert.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| Add a PDC Burst card to hand in each empty slot&amp;lt;br&amp;gt;This turn PDC Burst cards cost -1 [[File:Energy.png|25px]]&amp;lt;br&amp;gt;Deplete&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 4 [[File:Energy.png|25px]] 3 [[File:Mass.png|25px]] 4&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;PDC Repeater&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art PDCBurst.png|512px]]&lt;br /&gt;
|-&lt;br /&gt;
| If a missile is incoming destroy the closest missile&amp;lt;br&amp;gt;If a missile is not incoming deal 2 [[File:Damage.png|25px]]&amp;lt;br&amp;gt;Return this card to hand where it costs +1 [[File:Energy.png|25px]]&amp;lt;br&amp;gt;3 Charges&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cooldown.png|25px]] 5 [[File:Ordnance.png|25px]] 1 [[File:Energy.png|25px]] 2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561199453076520</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Map&amp;diff=1025</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Map&amp;diff=1025"/>
		<updated>2025-02-16T20:32:32Z</updated>

		<summary type="html">&lt;p&gt;76561199453076520: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chapter 1 map.png|thumb|400px|Chapter 1 Map]]&lt;br /&gt;
The ship can only travel along nodes, which come in two types: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Main Nodes&#039;&#039;&#039;&amp;lt;/span&amp;gt; allow only forward movement while &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Secondary Nodes&#039;&#039;&#039;&amp;lt;/span&amp;gt; allow movement in both directions but cost 1 Fuel per move. Most nodes do not display what to expect until you&#039;re adjacent to them.&lt;br /&gt;
The more a ship travels without docking at a station the more likely it is to suffer a malfunction, which inflicts a permanent Disadvantage until repaired at a station.&lt;br /&gt;
&lt;br /&gt;
Conflict zones will always trigger a combat encounter if standing with the node&#039;s faction is Hated or Disliked. If standing is Neutral or Allied combat is usually optional.&lt;br /&gt;
&lt;br /&gt;
Elite Combat zones contain a difficult combat encounter but defeating it offers more Credits and two cards instead of one. There is a small chance to avoid the combat encounter, in which case attacking will reduce standing with the node&#039;s faction.&lt;br /&gt;
&lt;br /&gt;
Enemies increase in strength with each chapter.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
Most nodes are under the control of one of the game&#039;s four factions: Solarii, Starkin, Free-Roamers and Deadweights. Events that take place in the node as well as rewards offered for missions are influenced by the current standing with its faction. Standing with factions can be changed by various events and comes in 4 levels:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Standing&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hated&#039;&#039;&#039; || 0-1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disliked&#039;&#039;&#039; || 2-3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Neutral&#039;&#039;&#039; || 4-5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Allied&#039;&#039;&#039; || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stations ==&lt;br /&gt;
Docking at stations requires paying 40 Credits if standing with its faction is Hated or Disliked, otherwise it is free. If allied with the Deadweights docking requires an intimidation attempt, which is only passed if the ship has a weapon score of 3. Each Mk.I weapon adds 1 and each Mk.II weapon adds 2 to the weapon score. Docking allows the following actions:&lt;br /&gt;
* Buy Fuel: Cost starts at 30 Credits and increases by 5 Credits with each purchase.&lt;br /&gt;
* Enter the hangar: Allows repairing the ship or buying and selling equipment. Repairing the ship costs 2 Credits per damaged Hull in chapter 1 and 3 Credits per damaged Hull in chapter 2. Equipment is sold at half the buying price.&lt;br /&gt;
* Crew activities: +2 Morale for the next 3 nodes.&lt;br /&gt;
* Ship and equipment maintenance: Can choose to remove a card or add a card from a random selection (selection doubled if station is neutral). Costs is 20 Credits if Allied, 25 Credits if Neutral, and 40 Credits if Disliked or Hated. The offered cards can be refused but this will not refund the Credits spent. Can also turn the A.I. crewmember into an A.I. Core item that can be sold for 100 Credits.&lt;br /&gt;
* Fix ship malfunctions: Only appears if the ship is suffering from a malfunction and removes it for 25 Credits.&lt;br /&gt;
* Buy a modded transponder: Only available at pirate stations, costs 35 Credits and allows docking at another station once.&lt;br /&gt;
&lt;br /&gt;
== Escalation Level ==&lt;br /&gt;
Once the first run has been completed the Escalation Level is unlocked when starting a new run, which makes the run more difficult. Completing a run using Escalation Level will unlock the next Escalation Level. Each level includes the effects of previous levels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Escalation Level&lt;br /&gt;
! Added effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || Elite enemies start with a random combat modifier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || -1 starting fuel&amp;lt;br&amp;gt;-1 fuel when entering a new sector&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || Regular enemies have more Hull&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || Repairs cost +2 more credits per damaged hull point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || Elite enemies have more Hull&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || Fuel prices further increase by 5 Credits with each purchase&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || Tyrant boss has 11 more Hull&amp;lt;br&amp;gt;SCN &amp;quot;Custodian&amp;quot; boss has 24 more Hull&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || Equipment and subsystems are more expensive&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199453076520</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Map&amp;diff=1024</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Map&amp;diff=1024"/>
		<updated>2025-02-16T20:32:24Z</updated>

		<summary type="html">&lt;p&gt;76561199453076520: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chapter 1 map.png|thumb|400px|Chapter 1 map]]&lt;br /&gt;
The ship can only travel along nodes, which come in two types: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Main Nodes&#039;&#039;&#039;&amp;lt;/span&amp;gt; allow only forward movement while &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Secondary Nodes&#039;&#039;&#039;&amp;lt;/span&amp;gt; allow movement in both directions but cost 1 Fuel per move. Most nodes do not display what to expect until you&#039;re adjacent to them.&lt;br /&gt;
The more a ship travels without docking at a station the more likely it is to suffer a malfunction, which inflicts a permanent Disadvantage until repaired at a station.&lt;br /&gt;
&lt;br /&gt;
Conflict zones will always trigger a combat encounter if standing with the node&#039;s faction is Hated or Disliked. If standing is Neutral or Allied combat is usually optional.&lt;br /&gt;
&lt;br /&gt;
Elite Combat zones contain a difficult combat encounter but defeating it offers more Credits and two cards instead of one. There is a small chance to avoid the combat encounter, in which case attacking will reduce standing with the node&#039;s faction.&lt;br /&gt;
&lt;br /&gt;
Enemies increase in strength with each chapter.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
Most nodes are under the control of one of the game&#039;s four factions: Solarii, Starkin, Free-Roamers and Deadweights. Events that take place in the node as well as rewards offered for missions are influenced by the current standing with its faction. Standing with factions can be changed by various events and comes in 4 levels:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Standing&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hated&#039;&#039;&#039; || 0-1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disliked&#039;&#039;&#039; || 2-3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Neutral&#039;&#039;&#039; || 4-5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Allied&#039;&#039;&#039; || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stations ==&lt;br /&gt;
Docking at stations requires paying 40 Credits if standing with its faction is Hated or Disliked, otherwise it is free. If allied with the Deadweights docking requires an intimidation attempt, which is only passed if the ship has a weapon score of 3. Each Mk.I weapon adds 1 and each Mk.II weapon adds 2 to the weapon score. Docking allows the following actions:&lt;br /&gt;
* Buy Fuel: Cost starts at 30 Credits and increases by 5 Credits with each purchase.&lt;br /&gt;
* Enter the hangar: Allows repairing the ship or buying and selling equipment. Repairing the ship costs 2 Credits per damaged Hull in chapter 1 and 3 Credits per damaged Hull in chapter 2. Equipment is sold at half the buying price.&lt;br /&gt;
* Crew activities: +2 Morale for the next 3 nodes.&lt;br /&gt;
* Ship and equipment maintenance: Can choose to remove a card or add a card from a random selection (selection doubled if station is neutral). Costs is 20 Credits if Allied, 25 Credits if Neutral, and 40 Credits if Disliked or Hated. The offered cards can be refused but this will not refund the Credits spent. Can also turn the A.I. crewmember into an A.I. Core item that can be sold for 100 Credits.&lt;br /&gt;
* Fix ship malfunctions: Only appears if the ship is suffering from a malfunction and removes it for 25 Credits.&lt;br /&gt;
* Buy a modded transponder: Only available at pirate stations, costs 35 Credits and allows docking at another station once.&lt;br /&gt;
&lt;br /&gt;
== Escalation Level ==&lt;br /&gt;
Once the first run has been completed the Escalation Level is unlocked when starting a new run, which makes the run more difficult. Completing a run using Escalation Level will unlock the next Escalation Level. Each level includes the effects of previous levels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Escalation Level&lt;br /&gt;
! Added effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || Elite enemies start with a random combat modifier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || -1 starting fuel&amp;lt;br&amp;gt;-1 fuel when entering a new sector&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || Regular enemies have more Hull&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || Repairs cost +2 more credits per damaged hull point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || Elite enemies have more Hull&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || Fuel prices further increase by 5 Credits with each purchase&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || Tyrant boss has 11 more Hull&amp;lt;br&amp;gt;SCN &amp;quot;Custodian&amp;quot; boss has 24 more Hull&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || Equipment and subsystems are more expensive&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199453076520</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Combat&amp;diff=1023</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Combat&amp;diff=1023"/>
		<updated>2025-02-16T20:31:50Z</updated>

		<summary type="html">&lt;p&gt;76561199453076520: minor grammatical changes and one sentence moved&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Combat encounter.png|thumb|400px|A combat encounter]]&lt;br /&gt;
Combat is turn-based and begins with a full hand of cards, with the player usually having the starting turn. All cards cost one or more resources to play, shown in the lower part of the card. Resources are carried over between turns. Cards are played by dragging and dropping them over the crosshair region and then they are added into the Cooldown pile.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s deck is made up of two piles. Clicking on either the Draw Pile or the Cooldown Pile will display all cards in both, sorted by remaining Cooldown. Cards can be discarded to free up a card slot by right-clicking on them, which sends them to the Cooldown Pile.&lt;br /&gt;
* Cards in the &#039;&#039;&#039;Draw Pile&#039;&#039;&#039; can be drawn next turn as long as the hand is not full.&lt;br /&gt;
* Cards in the &#039;&#039;&#039;Cooldown Pile&#039;&#039;&#039; will be moved to the Draw Pile once their Cooldown expires.&lt;br /&gt;
&lt;br /&gt;
Some cards have a Persistent Effect, which will last for a set amount of turns. Some Persistent Effects remain active for as long as the Upkeep condition is met. Active persistent effects are displayed above the resources and cards panel.&lt;br /&gt;
&lt;br /&gt;
Enemy actions are based on their equipment. Each enemy equipment has a card slot indicating the next action. Cards gain one pip each turn. When all pips are filled, the card&#039;s border turns white, signaling that it will be played next turn. Each enemy equipment has a Durability value can be reduced by Precision cards. If Durability reaches 0 the enemy equipment is disabled for 3 turns.&lt;br /&gt;
&lt;br /&gt;
When an enemy ship takes Hull Damage that damage is also spread over its equipment. Cards with Precision can choose which equipment to deal its full damage to. Shield Points block incoming damage but are halved at the start of each turn so they&#039;re best deployed the turn before an enemy attack.&lt;br /&gt;
&lt;br /&gt;
Crew members have abilities you can activate during combat. Abilities cost Command Points instead of resources and have a Cooldown after use. The Command Point capacity is equivalent to 3 times the number of crew on board. Command Points recharge when traveling to a new node based on Morale, which can be temporarily or permanently changed by events.&lt;br /&gt;
&lt;br /&gt;
After each combat encounter you will gain Credits and cards and may also gain equipment, subsystems, an A.I. Core or salvage you can sell at stations. Picking a card can be skipped to gain an additional 15 Credits (30 for Elite and Boss combat encounters).&lt;br /&gt;
&lt;br /&gt;
== Heat ==&lt;br /&gt;
[[File:Heat indicator.png|thumb|The heat indicator]]&lt;br /&gt;
Heat can be added to a ship either from reallocating Reactor Power during a combat encounter (effect only takes place after the next card is played) or by cards that have Ignite. Each ship has a Resistance and Dissipation value.&lt;br /&gt;
* &#039;&#039;&#039;Resistance&#039;&#039;&#039; is the amount of Heat a ship can sustain before taking Overheat damage&lt;br /&gt;
* &#039;&#039;&#039;Dissipation&#039;&#039;&#039; is the amount of heat removed at the end of each turn&lt;br /&gt;
Every point of Overheat deals 1 Hull Damage at the start of your turn. Heat reduction is calculated before damage so it is safe to exceed Resistance by 1.&lt;/div&gt;</summary>
		<author><name>76561199453076520</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Map&amp;diff=1022</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Map&amp;diff=1022"/>
		<updated>2025-02-16T20:28:56Z</updated>

		<summary type="html">&lt;p&gt;76561199453076520: fixed grammatical error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chapter 1 map.png|thumb|400px|The chapter 1 map]]&lt;br /&gt;
The ship can only travel along nodes, which come in two types: &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;&#039;&#039;&#039;Main Nodes&#039;&#039;&#039;&amp;lt;/span&amp;gt; allow only forward movement while &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;&#039;&#039;&#039;Secondary Nodes&#039;&#039;&#039;&amp;lt;/span&amp;gt; allow movement in both directions but cost 1 Fuel per move. Most nodes do not display what to expect until you&#039;re adjacent to them.&lt;br /&gt;
The more a ship travels without docking at a station the more likely it is to suffer a malfunction, which inflicts a permanent Disadvantage until repaired at a station.&lt;br /&gt;
&lt;br /&gt;
Conflict zones will always trigger a combat encounter if standing with the node&#039;s faction is Hated or Disliked. If standing is Neutral or Allied combat is usually optional.&lt;br /&gt;
&lt;br /&gt;
Elite Combat zones contain a difficult combat encounter but defeating it offers more Credits and two cards instead of one. There is a small chance to avoid the combat encounter, in which case attacking will reduce standing with the node&#039;s faction.&lt;br /&gt;
&lt;br /&gt;
Enemies increase in strength with each chapter.&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
Most nodes are under the control of one of the game&#039;s four factions: Solarii, Starkin, Free-Roamers and Deadweights. Events that take place in the node as well as rewards offered for missions are influenced by the current standing with its faction. Standing with factions can be changed by various events and comes in 4 levels:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Standing&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hated&#039;&#039;&#039; || 0-1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disliked&#039;&#039;&#039; || 2-3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Neutral&#039;&#039;&#039; || 4-5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Allied&#039;&#039;&#039; || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stations ==&lt;br /&gt;
Docking at stations requires paying 40 Credits if standing with its faction is Hated or Disliked, otherwise it is free. If allied with the Deadweights docking requires an intimidation attempt, which is only passed if the ship has a weapon score of 3. Each Mk.I weapon adds 1 and each Mk.II weapon adds 2 to the weapon score. Docking allows the following actions:&lt;br /&gt;
* Buy Fuel: Cost starts at 30 Credits and increases by 5 Credits with each purchase.&lt;br /&gt;
* Enter the hangar: Allows repairing the ship or buying and selling equipment. Repairing the ship costs 2 Credits per damaged Hull in chapter 1 and 3 Credits per damaged Hull in chapter 2. Equipment is sold at half the buying price.&lt;br /&gt;
* Crew activities: +2 Morale for the next 3 nodes.&lt;br /&gt;
* Ship and equipment maintenance: Can choose to remove a card or add a card from a random selection (selection doubled if station is neutral). Costs is 20 Credits if Allied, 25 Credits if Neutral, and 40 Credits if Disliked or Hated. The offered cards can be refused but this will not refund the Credits spent. Can also turn the A.I. crewmember into an A.I. Core item that can be sold for 100 Credits.&lt;br /&gt;
* Fix ship malfunctions: Only appears if the ship is suffering from a malfunction and removes it for 25 Credits.&lt;br /&gt;
* Buy a modded transponder: Only available at pirate stations, costs 35 Credits and allows docking at another station once.&lt;br /&gt;
&lt;br /&gt;
== Escalation Level ==&lt;br /&gt;
Once the first run has been completed the Escalation Level is unlocked when starting a new run, which makes the run more difficult. Completing a run using Escalation Level will unlock the next Escalation Level. Each level includes the effects of previous levels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Escalation Level&lt;br /&gt;
! Added effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039; || Elite enemies start with a random combat modifier&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039; || -1 starting fuel&amp;lt;br&amp;gt;-1 fuel when entering a new sector&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || Regular enemies have more Hull&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || Repairs cost +2 more credits per damaged hull point&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || Elite enemies have more Hull&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039; || Fuel prices further increase by 5 Credits with each purchase&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039; || Tyrant boss has 11 more Hull&amp;lt;br&amp;gt;SCN &amp;quot;Custodian&amp;quot; boss has 24 more Hull&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7&#039;&#039;&#039; || Equipment and subsystems are more expensive&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199453076520</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Ships&amp;diff=1021</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Ships&amp;diff=1021"/>
		<updated>2025-02-16T20:25:58Z</updated>

		<summary type="html">&lt;p&gt;76561199453076520: Edited wording of resource paragraph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship selection.png|thumb|350px|Ship Selection Menu]]&lt;br /&gt;
Each ship has a Reactor Power, which can be allocated to either Energy, Ordnance or Mass. Each resource can only be allocated a certain amount of Reactor Power. Reactor Power can be reallocated both before and during combat but reallocating it during combat will generate 1 Heat. A ships reactor can be upgraded to increase the amount of Reactor Power and Resource Capacity available. Upgrading the reactor increases Reactor Power by 1 and costs 125 Credits and can be further upgraded with each subsequent upgrade costing 25 additional credits. Upgrading resource capacity increases the maximum amount of Reactor Power that can be allocated and costs 100 Credits the first time and 50 more with each subsequent upgrade. Reactor Power can be upgraded up to 9 times. Resource capacity can be upgraded up to 3 times for each resource.&lt;br /&gt;
&lt;br /&gt;
== Playable ships ==&lt;br /&gt;
All ships have a Heat Resistance of 3 and a Heat Dissipation of 1 per turn, as well as an Ext. Attachment slot and an Auxiliary Mount slot.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ship&lt;br /&gt;
! Hull&lt;br /&gt;
! Equipment slots&lt;br /&gt;
! Res. cap&lt;br /&gt;
! Starting equipment (starting cards)&lt;br /&gt;
! Crew&lt;br /&gt;
! Perk&lt;br /&gt;
! Relations&lt;br /&gt;
! width=1% | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magpie&#039;&#039;&#039;&lt;br /&gt;
| 50&lt;br /&gt;
| 1 Weapon Mount&amp;lt;br&amp;gt;1 Launch Bay&amp;lt;br&amp;gt;1 Tactical Hardpoint&amp;lt;br&amp;gt;1 Utility Hardpoint&lt;br /&gt;
| [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]&amp;lt;br&amp;gt;[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]&amp;lt;br&amp;gt;[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]]&lt;br /&gt;
| Laser Mk.II (3 Slice)&amp;lt;br&amp;gt;Shield Generator Mk.II (3 Block)&amp;lt;br&amp;gt;Engineering Bay Mk.I (1 Target Lock)&lt;br /&gt;
| Ivan Branco&amp;lt;br&amp;gt;Lena Starling&amp;lt;br&amp;gt;Tristan Singh&amp;lt;br&amp;gt;A.I.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Prologue only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arbalest&#039;&#039;&#039;&lt;br /&gt;
| 50&lt;br /&gt;
| 2 Weapon Mount&amp;lt;br&amp;gt;1 Launch Bay&amp;lt;br&amp;gt;1 Tactical Hardpoint&amp;lt;br&amp;gt;2 Utility Hardpoint&lt;br /&gt;
| [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]&amp;lt;br&amp;gt;[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]&amp;lt;br&amp;gt;[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]]&lt;br /&gt;
| Laser Mk.II (3 Laser Pulse, 1 Catalyst Pulse)&amp;lt;br&amp;gt;Shield Generator Mk.I (2 Barrier)&amp;lt;br&amp;gt;Resource Bay Mk.I (1 Conservation)&amp;lt;br&amp;gt;Point Defense MK.I (1 Target Lock)&lt;br /&gt;
| Ivan Branco&amp;lt;br&amp;gt;Lena Starling&amp;lt;br&amp;gt;Rin Seidel&amp;lt;br&amp;gt;A.I.&lt;br /&gt;
| [[File:Art Lasereq PreHeater c.png|40px]]&lt;br /&gt;
| [[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]]&lt;br /&gt;
| Finish Prologue&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Marauder&#039;&#039;&#039;&lt;br /&gt;
| 60&lt;br /&gt;
| 3 Weapon Mount&amp;lt;br&amp;gt;1 Tactical Hardpoint&amp;lt;br&amp;gt;2 Utility Hardpoint&lt;br /&gt;
| [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]&amp;lt;br&amp;gt;[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]&amp;lt;br&amp;gt;[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]]&lt;br /&gt;
| Flak Mk.II (2 Light Barrage, 1 Flak Barrage, 1 Opening Shot)&amp;lt;br&amp;gt;Shield Generator Mk.I (1 Barrier, 1 Flash Shields)&amp;lt;br&amp;gt;Resource Bay Mk.I (1 Mass Surge, 1 Rearm)&lt;br /&gt;
| Finn Morra&amp;lt;br&amp;gt;Mara Hesson&amp;lt;br&amp;gt;Sandro&amp;lt;br&amp;gt;A.I.&lt;br /&gt;
| [[File:Art FlakEq HeatedClip c.png|40px]]&lt;br /&gt;
| [[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]]&lt;br /&gt;
| Reach the first boss&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lancer&#039;&#039;&#039;&lt;br /&gt;
| 50&lt;br /&gt;
| 2 Weapon Mount&amp;lt;br&amp;gt;1 Launch Bay&amp;lt;br&amp;gt;2 Tactical Hardpoint&amp;lt;br&amp;gt;1 Utility Hardpoint&lt;br /&gt;
| [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]&amp;lt;br&amp;gt;[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]&amp;lt;br&amp;gt;[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]]&lt;br /&gt;
| Railgun Mk.II (1 Drill Round, 1 Kinetic Shot, 1 Pinpoint)&amp;lt;br&amp;gt;Hacking Module Mk.II (1 Firewall, 1 Glitch)&amp;lt;br&amp;gt;Resource Bay Mk.I (1 Reactor Boost)&amp;lt;br&amp;gt;Cooling System Mk.I (1 Radiate, 1 Weapon Cooland)&lt;br /&gt;
| Lina Forova&amp;lt;br&amp;gt;Solan Thule&amp;lt;br&amp;gt;Zal Vargas&amp;lt;br&amp;gt;A.I.&lt;br /&gt;
| [[File:Art Railgun Overflow c.png|40px]]&lt;br /&gt;
| [[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]]&lt;br /&gt;
| Enter the second system with Marauder&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Firebrand&#039;&#039;&#039;&lt;br /&gt;
| 60&lt;br /&gt;
| 2 Weapon Mount&amp;lt;br&amp;gt;1 Launch Bay&amp;lt;br&amp;gt;1 Tactical Hardpoint&amp;lt;br&amp;gt;2 Utility Hardpoint&lt;br /&gt;
| [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]&amp;lt;br&amp;gt;[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]&amp;lt;br&amp;gt;[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]]&lt;br /&gt;
| Puyroclast Mk.II (1 Firestrike, 1 Heat Shift, 1 Igniter)&amp;lt;br&amp;gt;Shield Generator Mk.I (1 Barrier, 1 Shield Pulse)&amp;lt;br&amp;gt;Resource Bay Mk.I (1 Ammo Dump)&amp;lt;br&amp;gt;Cooling System Mk.I (1 Radiate, 1 Weapon Coolant)&amp;lt;br&amp;gt;Radiating Panel subsystem&lt;br /&gt;
| Derrick Rashke&amp;lt;br&amp;gt;Miriam Vess&amp;lt;br&amp;gt;Remi Solstine&amp;lt;br&amp;gt;A.I.&lt;br /&gt;
| [[File:Art Quirk RadiantCore.png|40px]]&lt;br /&gt;
| [[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]]&lt;br /&gt;
| Reach the second boss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perks ==&lt;br /&gt;
Perks can be selected at startup and give a permanent bonus to the ship. Each ship can have up to 4 perks. The first perk comes included with the ship. Unlocking the second perk slot requires unlocking 1 perk, unlocking the third perk slot requires unlocking 5 perks and unlocking the fourth perk slot requires unlocking 10 perks. Progress towards unlocking perks is saved between runs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Effects&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Lasereq PreHeater c.png|25px]] Hot Reload || Every 6th attack card costs no Ordnance || Included in the Arbalest ship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art FlakEq HeatedClip c.png|25px]] Relentless || 20% chance to return an attack card from Cooldown Pile to hand when attacking || Included in the Marauder ship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Railgun Overflow c.png|25px]] Overflow || Add 1 Battery Surge card to hand for every 12 Energy spent || Included in the Lancer ship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Quirk RadiantCore.png|25px]] Radiant Core || Gain 1 resource when dispersing heat points equal to Reactor Power +3 || Included in the Firebrand ship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Perk Savings.png|25px]] Savings || Start with +40 Credits || Finish the Prologue&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art EngEq ServiceSupport c.png|25px]] Bonus Fuel || Start with +2 Fuel || Visit 30 secondary nodes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art EngEq MicroCharge c.png|25px]] Overstock || +1 Subsystems on sale in shops || Purchase 5 subsystems&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art AdaptiveModule c.png|25px]] Upgraded Reactor || Start with +1 Reactor Power || Upgrade the reactor 20 times&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq Rearm c.png|25px]] Arsenal || Start with +1 Ordnance Capacity || Have 7 Ordnance Capacity&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq FeedbackLoop c.png|25px]] Capacity || Start with +1 Energy Capacity || Have 7 Energy Capacity&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq Accountability c.png|25px]] Mass Production || Start with +1 Mass Capacity || Upgrade Mass Capacity 15 times&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art HackingEq MirroringDefenses c.png|25px]] Lock and Load || Gain a compatible subsystem for every 3 combat encounters || Entered combat with at least 8 subsystems&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199453076520</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Ships&amp;diff=1020</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Ships&amp;diff=1020"/>
		<updated>2025-02-16T20:20:41Z</updated>

		<summary type="html">&lt;p&gt;76561199453076520: changed grammar of menu image summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ship selection.png|thumb|350px|Ship Selection Menu]]&lt;br /&gt;
Each ship has a Reactor Power, which can be allocated to either Energy, Ordnance or Mass. Each resource can only be allocated a certain amount of Reactor Power. Reactor Power can be reallocated both before and during combat but reallocating it during combat will generate 1 Heat. Credits can be used to upgrade either the ship&#039;s reactor or the resource capacity. Upgrading the reactor increases Reactor Power by 1 and costs 125 Credits the first time and 25 more with each subsequent upgrade. Upgrading the resource capacity increases the maximum amount of Reactor Power that can be allocated to it and costs 100 Credits the first time and 50 more with each subsequent upgrade. Reactor Power can be upgraded up to 9 times. Resource capacity can be upgraded up to 3 times for each resource.&lt;br /&gt;
&lt;br /&gt;
== Playable ships ==&lt;br /&gt;
All ships have a Heat Resistance of 3 and a Heat Dissipation of 1 per turn, as well as an Ext. Attachment slot and an Auxiliary Mount slot.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ship&lt;br /&gt;
! Hull&lt;br /&gt;
! Equipment slots&lt;br /&gt;
! Res. cap&lt;br /&gt;
! Starting equipment (starting cards)&lt;br /&gt;
! Crew&lt;br /&gt;
! Perk&lt;br /&gt;
! Relations&lt;br /&gt;
! width=1% | Requirement&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magpie&#039;&#039;&#039;&lt;br /&gt;
| 50&lt;br /&gt;
| 1 Weapon Mount&amp;lt;br&amp;gt;1 Launch Bay&amp;lt;br&amp;gt;1 Tactical Hardpoint&amp;lt;br&amp;gt;1 Utility Hardpoint&lt;br /&gt;
| [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]&amp;lt;br&amp;gt;[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]&amp;lt;br&amp;gt;[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]]&lt;br /&gt;
| Laser Mk.II (3 Slice)&amp;lt;br&amp;gt;Shield Generator Mk.II (3 Block)&amp;lt;br&amp;gt;Engineering Bay Mk.I (1 Target Lock)&lt;br /&gt;
| Ivan Branco&amp;lt;br&amp;gt;Lena Starling&amp;lt;br&amp;gt;Tristan Singh&amp;lt;br&amp;gt;A.I.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Prologue only&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arbalest&#039;&#039;&#039;&lt;br /&gt;
| 50&lt;br /&gt;
| 2 Weapon Mount&amp;lt;br&amp;gt;1 Launch Bay&amp;lt;br&amp;gt;1 Tactical Hardpoint&amp;lt;br&amp;gt;2 Utility Hardpoint&lt;br /&gt;
| [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]&amp;lt;br&amp;gt;[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]&amp;lt;br&amp;gt;[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]]&lt;br /&gt;
| Laser Mk.II (3 Laser Pulse, 1 Catalyst Pulse)&amp;lt;br&amp;gt;Shield Generator Mk.I (2 Barrier)&amp;lt;br&amp;gt;Resource Bay Mk.I (1 Conservation)&amp;lt;br&amp;gt;Point Defense MK.I (1 Target Lock)&lt;br /&gt;
| Ivan Branco&amp;lt;br&amp;gt;Lena Starling&amp;lt;br&amp;gt;Rin Seidel&amp;lt;br&amp;gt;A.I.&lt;br /&gt;
| [[File:Art Lasereq PreHeater c.png|40px]]&lt;br /&gt;
| [[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]]&lt;br /&gt;
| Finish Prologue&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Marauder&#039;&#039;&#039;&lt;br /&gt;
| 60&lt;br /&gt;
| 3 Weapon Mount&amp;lt;br&amp;gt;1 Tactical Hardpoint&amp;lt;br&amp;gt;2 Utility Hardpoint&lt;br /&gt;
| [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]&amp;lt;br&amp;gt;[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]&amp;lt;br&amp;gt;[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]]&lt;br /&gt;
| Flak Mk.II (2 Light Barrage, 1 Flak Barrage, 1 Opening Shot)&amp;lt;br&amp;gt;Shield Generator Mk.I (1 Barrier, 1 Flash Shields)&amp;lt;br&amp;gt;Resource Bay Mk.I (1 Mass Surge, 1 Rearm)&lt;br /&gt;
| Finn Morra&amp;lt;br&amp;gt;Mara Hesson&amp;lt;br&amp;gt;Sandro&amp;lt;br&amp;gt;A.I.&lt;br /&gt;
| [[File:Art FlakEq HeatedClip c.png|40px]]&lt;br /&gt;
| [[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]]&lt;br /&gt;
| Reach the first boss&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lancer&#039;&#039;&#039;&lt;br /&gt;
| 50&lt;br /&gt;
| 2 Weapon Mount&amp;lt;br&amp;gt;1 Launch Bay&amp;lt;br&amp;gt;2 Tactical Hardpoint&amp;lt;br&amp;gt;1 Utility Hardpoint&lt;br /&gt;
| [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]&amp;lt;br&amp;gt;[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]&amp;lt;br&amp;gt;[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]]&lt;br /&gt;
| Railgun Mk.II (1 Drill Round, 1 Kinetic Shot, 1 Pinpoint)&amp;lt;br&amp;gt;Hacking Module Mk.II (1 Firewall, 1 Glitch)&amp;lt;br&amp;gt;Resource Bay Mk.I (1 Reactor Boost)&amp;lt;br&amp;gt;Cooling System Mk.I (1 Radiate, 1 Weapon Cooland)&lt;br /&gt;
| Lina Forova&amp;lt;br&amp;gt;Solan Thule&amp;lt;br&amp;gt;Zal Vargas&amp;lt;br&amp;gt;A.I.&lt;br /&gt;
| [[File:Art Railgun Overflow c.png|40px]]&lt;br /&gt;
| [[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]]&lt;br /&gt;
| Enter the second system with Marauder&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Firebrand&#039;&#039;&#039;&lt;br /&gt;
| 60&lt;br /&gt;
| 2 Weapon Mount&amp;lt;br&amp;gt;1 Launch Bay&amp;lt;br&amp;gt;1 Tactical Hardpoint&amp;lt;br&amp;gt;2 Utility Hardpoint&lt;br /&gt;
| [[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]][[File:Ordnance.png|15px]]&amp;lt;br&amp;gt;[[File:Energy.png|15px]][[File:Energy.png|15px]][[File:Energy.png|15px]]&amp;lt;br&amp;gt;[[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]][[File:Mass.png|15px]]&lt;br /&gt;
| Puyroclast Mk.II (1 Firestrike, 1 Heat Shift, 1 Igniter)&amp;lt;br&amp;gt;Shield Generator Mk.I (1 Barrier, 1 Shield Pulse)&amp;lt;br&amp;gt;Resource Bay Mk.I (1 Ammo Dump)&amp;lt;br&amp;gt;Cooling System Mk.I (1 Radiate, 1 Weapon Coolant)&amp;lt;br&amp;gt;Radiating Panel subsystem&lt;br /&gt;
| Derrick Rashke&amp;lt;br&amp;gt;Miriam Vess&amp;lt;br&amp;gt;Remi Solstine&amp;lt;br&amp;gt;A.I.&lt;br /&gt;
| [[File:Art Quirk RadiantCore.png|40px]]&lt;br /&gt;
| [[File:UI Icon Solarii.png|15px]][[File:UI Icon Solarii.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon Starkin.png|15px]][[File:UI Icon Starkin.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]][[File:UI Icon FreeRoamers.png|15px]]&amp;lt;br&amp;gt;[[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]][[File:UI Icon Deadweights.png|15px]]&lt;br /&gt;
| Reach the second boss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perks ==&lt;br /&gt;
Perks can be selected at startup and give a permanent bonus to the ship. Each ship can have up to 4 perks. The first perk comes included with the ship. Unlocking the second perk slot requires unlocking 1 perk, unlocking the third perk slot requires unlocking 5 perks and unlocking the fourth perk slot requires unlocking 10 perks. Progress towards unlocking perks is saved between runs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Perk&lt;br /&gt;
! Effects&lt;br /&gt;
! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Lasereq PreHeater c.png|25px]] Hot Reload || Every 6th attack card costs no Ordnance || Included in the Arbalest ship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art FlakEq HeatedClip c.png|25px]] Relentless || 20% chance to return an attack card from Cooldown Pile to hand when attacking || Included in the Marauder ship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Railgun Overflow c.png|25px]] Overflow || Add 1 Battery Surge card to hand for every 12 Energy spent || Included in the Lancer ship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Quirk RadiantCore.png|25px]] Radiant Core || Gain 1 resource when dispersing heat points equal to Reactor Power +3 || Included in the Firebrand ship&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art Perk Savings.png|25px]] Savings || Start with +40 Credits || Finish the Prologue&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art EngEq ServiceSupport c.png|25px]] Bonus Fuel || Start with +2 Fuel || Visit 30 secondary nodes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art EngEq MicroCharge c.png|25px]] Overstock || +1 Subsystems on sale in shops || Purchase 5 subsystems&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art AdaptiveModule c.png|25px]] Upgraded Reactor || Start with +1 Reactor Power || Upgrade the reactor 20 times&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq Rearm c.png|25px]] Arsenal || Start with +1 Ordnance Capacity || Have 7 Ordnance Capacity&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq FeedbackLoop c.png|25px]] Capacity || Start with +1 Energy Capacity || Have 7 Energy Capacity&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art ResEq Accountability c.png|25px]] Mass Production || Start with +1 Mass Capacity || Upgrade Mass Capacity 15 times&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Art HackingEq MirroringDefenses c.png|25px]] Lock and Load || Gain a compatible subsystem for every 3 combat encounters || Entered combat with at least 8 subsystems&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199453076520</name></author>
	</entry>
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