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	<id>https://wiki.hoodedhorse.com/Breachway/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198083829231</id>
	<title>Breachway Official Wiki - User contributions [en]</title>
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	<updated>2026-10-09T01:14:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Module:Cards/Data&amp;diff=1097</id>
		<title>Module:Cards/Data</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Module:Cards/Data&amp;diff=1097"/>
		<updated>2025-12-23T08:11:48Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial load of card data (still has placeholders)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--&amp;lt;nowiki&amp;gt;&lt;br /&gt;
local p = {}&lt;br /&gt;
local cards = {}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[=[&lt;br /&gt;
CTRL+F &amp;quot;TODO&amp;quot; for things that need to be confirmed&lt;br /&gt;
&lt;br /&gt;
Tags are mostly bolded words in descriptions - Equipment, Type, &amp;amp; Rarity are automatically added as tags&lt;br /&gt;
  &amp;quot;Sacrifice Imp&amp;quot; was split to two separate tags; &amp;quot;Sacrifice&amp;quot; &amp;amp; &amp;quot;Imp&amp;quot; as they are tags as well&lt;br /&gt;
Subjectively added tags:&lt;br /&gt;
  &amp;quot;Deplete&amp;quot;    - add more cards to the deck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--- Icons&lt;br /&gt;
{{Value|text|icon}} should be used in most cases&lt;br /&gt;
&lt;br /&gt;
For icons with no prefix, add &amp;quot;[Attack]&amp;quot; (or any icon name below) to add the icon to a desc, do not use [[File:]]&lt;br /&gt;
  Shield&lt;br /&gt;
  Duration&lt;br /&gt;
  Precision Damage&lt;br /&gt;
  AOE Damage&lt;br /&gt;
  Ordnance&lt;br /&gt;
  Energy&lt;br /&gt;
  Mass&lt;br /&gt;
  Heat&lt;br /&gt;
  Shred&lt;br /&gt;
  Brittle&lt;br /&gt;
  Ignite&lt;br /&gt;
--]=]&lt;br /&gt;
&lt;br /&gt;
cards[&amp;quot;Ablative Armor&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_EngEq_EuteticArmor(SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ablative Armor&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;-2 Enemy Laser {fam} damage and -1 {kword=ignite} while this ship is not {kword=shielded} Counts down with every point of hull damage taken. Expires when counter reaches 0.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Absolute Dissipation&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_AbsoluteDissipation (SubFSM) WIP&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Absolute Dissipation&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Turn the enemy dissipation value positive 3 {Duration}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Accountability&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_Accountability (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Accountability&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;At the end of this turn, gain {stack} {Mas} for every card in hand.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Accretion&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_MassAccretion_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Accretion&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {value3} {Mas} for every {value2} {Eng} you have (0). Sustain 1&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Inc&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Accretion+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_MassAccretion_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Accretion&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {value3} {Mas} for every {value2} {Eng} you have (0). Sustain 2&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Inc&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Accumulation&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_EngEq_Accumulation_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Accumulation&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain +{value} {kword=shielding} for every {thresh} {Eng} spent. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Accumulation+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_EngEq_Accumulation_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Accumulation&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain +{value} {kword=shielding} for every {thresh} {Eng} spent. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Active Cooling&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_Radiators_ActiveCooling_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Active Cooling&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add {count} &amp;lt;style=kword&amp;gt;Radiate+&amp;lt;/style&amp;gt; cards to your hand.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Active Defense&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_ActiveDefense_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Active Defense&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {base} {kword=shieldpoints}, plus another {ratio} for every &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; card played this turn (total: 0 {kword=shieldpoints}).&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Active Repairs&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_EngEq_ActiveRepairs_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Active Repairs&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Repair {repair} hull for each Kinetic {fam} card in hand. Reshuffle them to your draw pile. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Active Repairs+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_EngEq_ActiveRepairs_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Active Repairs&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Repair {repair} hull for each Kinetic {fam} card in hand. Reshuffle them to your draw pile. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Adaptive Defense+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_AdaptiveDefense_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Adaptive Defense&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For every {ratio} HP lost on the enemy’s turn, you gain +{shieldbonus}{kword=shieldpoints} on your next Shield {fam} card played. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Aegis&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Aegis (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Aegis&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 50 {kword=shieldpoints}. disable your Prod. {EngProd} for 1 turn {turn} At the start of your next turn lose all your {kword=shieldpoints} Requires: 5 {EngProd}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 50,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 7,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Aggression Protocol&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_AgressionProtocol&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Aggression Protocol&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Lose 2 capacity {MasCap} and 2 capacity {EngCap} Gain 2 capacity {OrdCap} and 6 {Ord} --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Alternate Fire&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_AlternateFire_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Alternate Fire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;This turn, your &amp;lt;style=atk&amp;gt;attacks&amp;lt;/style&amp;gt; deal +{bonus} damage for each consecutive &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; played from a different weapon type.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Alternate Fire+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_AlternateFire_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Alternate Fire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Your &amp;lt;style=atk&amp;gt;attacks&amp;lt;/style&amp;gt; deal +{bonus} damage for each consecutive &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; played from a different weapon type. Bonus resets on turn end. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ammo Dump&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_AmmoDump&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ammo Dump&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 2 {Ord} --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Inc&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ammo Dump+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_AmmoDump_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ammo Dump&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 3 {Ord} --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Inc&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ammo Forge&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_AmmoForge_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ammo Forge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {value3} {Ord} for every {value2} {Mas} you have (0). Sustain 1&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Inc&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ammo Forge+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_AmmoForge_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ammo Forge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {value3} {Ord} for every {value2} {Mas} you have (0). Sustain 2&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Inc&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ammo Replicator&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_AmmoReplicator_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ammo Replicator&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Double your current {Ord}, sustain 2. --- {kword=exhaustive}, {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ammo Replicator+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_AmmoReplicator_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ammo Replicator&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Double your current {Ord}, sustain 2. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Amplifier Blast&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_AmplifierBlast (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Amplifier Blast&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4{kword=precdmg}, The next Laser {fam} &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; you play this turn deals +50% damage&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Armament&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_Armament2&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Armament&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Generate {bonus} extra {Ord} for every 2 &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; cards you hold at the end of your turn {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Armory Upgrade&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_ArmoryUpgrade (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Armory Upgrade&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Increase max Prod. {OrdProd} capacity by 1 --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Assistive Discharge&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_AssistiveDischarge_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Assistive Discharge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add {counters} counters. If your shield is destroyed on enemy’s turn, play {value} Shield Pulse {fam} next turn and remove {value} counter. Effect expires on 0 counters.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Asteroid Ore&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_AsteroidOre_L1&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Asteroid Ore&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 2 {Mas} --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Inc&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Asteroid Ore+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_AsteroidOre_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Asteroid Ore&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 3 {Mas} --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Inc&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Attack Gambit&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_AttackGambit_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Attack Gambit&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 1 {Ord} for each Attack card in hand ({value}) --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Attack Gambit+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_AttackGambit_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Attack Gambit&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 1 {Ord} for each Attack card in hand ({value})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Attack Mode&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_SteelResolve&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Attack Mode&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 1 card slot for each active debuff up to a maximum of 3. Duration 3&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Attack Mode+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_AttackMode_c_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Attack Mode&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Draw {bonus} &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; card after every &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; played this turn.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Auto Laser&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_AutoLaser (SubFSM) - WIP&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Auto Laser&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 damage Add a &amp;lt;b&amp;gt;Refire&amp;lt;/b&amp;gt; card to your hand.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Auto-Fire&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_AutoFire_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Auto-Fire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 3{kword=precdmg}, draw {value} card(s)&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Auto-Fire+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_AutoFire_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Auto-Fire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4{kword=precdmg}, draw {value} card(s)&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Auto-Shield&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Auto_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Auto-Shield&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 4 {kword=shieldpoints} and draw a card.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Auto-Shield+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Auto_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Auto-Shield&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 4 {kword=shieldpoints} and draw a card. If you draw a &amp;lt;style=tac&amp;gt;Tactical&amp;lt;/style&amp;gt; card, add+{value}{kword=shieldpoints}.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Autocannon&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_PDCEq_Autocannon_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Autocannon&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;If Missile incoming, destroy {takedown} Missile, else deal 2 {aoe}. Add a PDC Burst {kword} card to hand.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Autocannon+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_PDCEq_Autocannon_L2  (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Autocannon&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;If Missile incoming, destroy {takedown} Missile, else deal 3 {aoe}. Add a PDC Burst+ {kword} card to hand.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Automatic Volley&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_MissileEq_AutoVolley_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Automatic Volley&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add 1 Counter at the start of your turn. When this reaches {target}, fire {count} Starflare {fam} missiles --- {kword=exhaustive}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;BLINK&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_Blink_Blanket (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;BLINK&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 2{kword=precdmg}, {kword=ignite} {heatvalue} {kword=transient}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Backlash&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Backlash (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Backlash&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For the rest of this combat, enemy weapons take {base} damage on turn end, if their card was played. Consume {cost} {kword=security}: Increase taken damage by {bonus} --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Backlash+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Backlash_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Backlash&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For the rest of this combat, enemy weapons take {base} damage on turn end, if their card was played. Consume all {kword=security}: Increase taken damage by {kword=security} [{sec}] --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Backup Shields&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ShieldEq_BackupShields_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Backup Shields&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add {value} Shield Pulse {fam} to your &amp;lt;sprite=22&amp;gt;&amp;lt;style=kword&amp;gt;Draw pile&amp;lt;/style&amp;gt; if you end your turn withour any {kword=shieldpoints} --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Barricade&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Barricade_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Barricade&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {ratio} {kword=shieldpoints} for every active Prod. {EngProd} (Total: 0 {kword=shieldpoints})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Barricade+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Barricade_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Barricade&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {ratio} {kword=shieldpoints} for every active Prod. {EngProd} (Total: 0 {kword=shieldpoints})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Barrier+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Barrier_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Barrier&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 6 {kword=shieldpoints} If current {kword=duration} is 0, add {value} {kword=duration}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Battery Deplete&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_BatteryDeplete (SubFSM) WIP&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Battery Deplete&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Apply -{base} {kword=shielding} per turn. Duration: {turns} {turn} --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Battery Deplete+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_BatteryDeplete_L2 (SubFSM&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Battery Deplete&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Apply -{base} {kword=shielding} per turn. Consume 1 {kword=security}: Apply -{buff} {kword=shielding} per turn instead. Duration: {turns} {turn} --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Battery Fire&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_BatteryFire_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Battery Fire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Enemy sustains {gain}{kword=heat} for every {ratio}{kword=shieldpoints}. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Battery Fire+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_BatteryFire_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Battery Fire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Enemy sustains {gain}{kword=heat} for every {ratio}{kword=duration} and {gain2}{kword=heat} for every {ratio2}{kword=shieldpoints}. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Battery Sabotage&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_BatterySabotage (SubFSM) WIP&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Battery Sabotage&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;If enemy is {kword=shielded}, it sustains {chargeheat} {kword=heat} for each shield {kword=duration} and 1 {kword=heat} for every {shieldratio} {kword=shieldpoints} [{bonus}] --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Battle station&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_BattleStation&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Battle station&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Return an &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; from the Cooldown pile to your hand if you end your turn with no &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; cards in hand --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Battlement&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Battlement (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Battlement&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 6 {kword=shieldpoints}. Add {value} Shield points every time you play a &amp;lt;style=tac&amp;gt;Tactical&amp;lt;/style&amp;gt; card. Effect lasts until you lose all Shield Points&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Battlement+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Battlement_L2 (SubFSM) (WIP)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Battlement&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 6 {kword=shieldpoints}. Add {value} Shield points every time you play a &amp;lt;style=tac&amp;gt;Tactical&amp;lt;/style&amp;gt; card. Effect lasts until you lose all Shield Points&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Beam Efficiency&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_LaserEq_BeamEfficiency (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Beam Efficiency&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;-1 {Eng} cost for Laser {fam} cards 4 {duration}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Beam Sweep+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_BeamSweep_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Beam Sweep&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {basedmg} {aoe} Gain {dmgbonus} {aoe} and {kword=ignite} for every active &amp;lt;style=EngProd&amp;gt;prod.&amp;lt;/style&amp;gt; (Total: 4 {aoe}, {kword=ignite} {heatvalue})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Blanket Fire&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_BlanketFire_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Blanket Fire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Fire {count} &amp;lt;style=kword&amp;gt;Blink&amp;lt;/style&amp;gt; at every active enemy equipment.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Blanket Fire+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_BlanketFire_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Blanket Fire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Fire {count} &amp;lt;style=kword&amp;gt;Blink&amp;lt;/style&amp;gt; at every enemy equipment.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Blazing Barrage&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;Assets/4 - Prefabs/Card Behaviours/PM_O_FlakEq_BlazingBarrage_backup (SubFSM).prefab&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Blazing Barrage&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {dmg} {aoe}, {kword=shred} {shredvalue} + half {kword=heat} on your ship. ( Total {kword=shred} {total}) Sustain {heatgain} {kword=heat}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Blazing Barrage+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_BlazingBarrage_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Blazing Barrage&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8 {aoe}, {kword=shred} {shredvalue} + half {kword=heat} on your ship. ( Total {kword=shred} {total}) Sustain {heatgain} {kword=heat}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Block&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Block2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Block&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 6 {kword=shieldpoints}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Blueprint&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_Blueprint_c (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Blueprint&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Draw or return 2 Support cards. All &amp;lt;style=sup&amp;gt;Support&amp;lt;/style&amp;gt; cards cost 1 less {Mas} this turn {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Boiling Point+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_BoildingPoint_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Boiling Point&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Apply {kword=heat} equal to enemy’s {kword=heat} tolerance ({heatvalue}). Consume {cost}{kword=security}: Card goes on cooldown instead. --- {kword=deplete} {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Bolster+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Bolster_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Bolster&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {baseSP} {kword=shieldpoints}, plus another {value} for each {kword=duration} (Total: 6 {kword=shieldpoints})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Bombard+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_Bombard_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Bombard&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Fire {value} Flak Barrage {kword} at the enemy for each of his {kword=brittle} counters. ({fireamount})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Boomerang+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_Boomerang_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Boomerang&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 10 {kword=iondamage} If {kword=shielded}, gain {kword=shieldpoints} equal to enemy {kword=shieldpoints} destroyed.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 10,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Booster Pulse&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_BoosterPulse_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Booster Pulse&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4{kword=precdmg}, Cards from this equipment cost -1 {Ord} this turn.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Booster Pulse+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_BoosterPulse_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Booster Pulse&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 5{kword=precdmg}, Cards from this equipment cost -1 {Ord} this turn.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Brace&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Brace (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Brace&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add 1 Shield Duration {kword} for every 2 Prod. {EngProd} (Total: {SD} Duration) Requires: active shields&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Breach barrage&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_BreachBarrage_L1_QuadFire (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Breach barrage&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 5 {aoe}, {kword=shred}{shredvalue} If applying {kword=brittle}: deal {value} hull damage.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Breach barrage+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_BreachBarrage_L2 QuadFire (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Breach barrage&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {aoe}, {kword=shred}{shredvalue} If applying {kword=brittle}: deal {value} hull damage.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Bristleback&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_FlakEq_Bristleback_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Bristleback&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Reshuffle your &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; cards into your draw pile, add as many Flak Shell {kword} cards to your hand.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Bristleback+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_FlakEq_Bristleback_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Bristleback&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Reshuffle your &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; cards into your draw pile, add as many Flak Shell+ {kword} cards to your hand.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Broadside&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_FlakEq_Broadside_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Broadside&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {aoe}, {kword=shred}{shredvalue} This turn, each Kinetic {fam} &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; played increases the damage of subsequent Kinetic {fam} &amp;lt;style=atk&amp;gt;attacks&amp;lt;/style&amp;gt; by {value}. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Broadside+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_FlakEq_Broadside_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Broadside&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {aoe}, {kword=shred}{shredvalue} This turn, each Kinetic {fam} &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; played increases the damage of subsequent Kinetic {fam} &amp;lt;style=atk&amp;gt;attacks&amp;lt;/style&amp;gt; by {value}.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Bullet Storm&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_PDCEq_BulletStorm_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Bullet Storm&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add {count}PDC Burst {kword} to your hand in each empty card slot. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Bullet Storm+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_PDCEq_BulletStorm_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Bullet Storm&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add {count}PDC Burst+ {kword} to your hand in each empty card slot. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Bulwark&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Bulwark (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Bulwark&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 16 {kword=shieldpoints} and {SD} {kword=duration}. This card&#039;s cost is reduced by 1 {Eng} for every &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; card in the enemy&#039;s hand&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 16,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Burn-out&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_BurnOut_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Burn-out&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 8 {Ord}, lose 1 Prod. {OrdProd} capacity for the rest of this fight {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Burning Priorities&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Radiators_BurningPriorities (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Burning Priorities&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For {turns} {turn}, increase dissipation by {buff}. Sustain -{shlding} {kword=shielding} each turn.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Burning Priorities+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Radiators_BurningPriorities_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Burning Priorities&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For {turns} {turn}, increase dissipation by {buff}. Sustain -{shlding} {kword=shielding} each turn.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Cache&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_Cache&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Cache&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add 2 random resource cards to your deck (Ammo dump, Capacitor, Asteroid Ore)&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Calculated Overheat+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_FlakEq_CalculatedOverheating_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Calculated Overheat&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;At the end of each turn, add a &amp;lt;style=kword&amp;gt;Heated Shell+&amp;lt;/style&amp;gt; to your hand. Sustain 2 {kword=heat}. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Capacitor Discharge&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_CapacitorDischarge_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Capacitor Discharge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {basea}{kword=precdmg} +{value}{kword=precdmg} for every Prod. {EngProd} Return all {EngProd} back to the Reactor (Total 2{kword=precdmg})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Capacitor Discharge+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_CapacitorDischarge_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Capacitor Discharge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {basea}{kword=precdmg} +{value}{kword=precdmg} for every Prod. {EngProd} Return all {EngProd} back to the Reactor (Total 2{kword=precdmg})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Capacitor Upgrade&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_CapacitorUpgrade (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Capacitor Upgrade&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Increase max Prod. {EngProd} capacity by 1 --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Capacity&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_EngEq_ExpandCapacity_c&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Capacity&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;+{expandedslots} &amp;lt;style=kword&amp;gt;Card slots&amp;lt;/style&amp;gt;&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Cascade Shot&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_CascadeShot_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Cascade Shot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8{kword=precdmg} &amp;lt;b&amp;gt;On Equipment destroy:&amp;lt;b&amp;gt; Return this card to your draw pile.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Cascade Shot+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_CascadeShot_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Cascade Shot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 12{kword=precdmg} &amp;lt;b&amp;gt;On Equipment destroy:&amp;lt;b&amp;gt; Return this card to your hand.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 12,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Catalyst Pulse+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_CatalystPulse_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Catalyst Pulse&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4{kword=precdmg}, +{value} damage for all Laser {fam} cards played this turn.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Cautious Tactics+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_CautiousTactics_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Cautious Tactics&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;+{bonus}{kword=precdmg}, if you avoid any damage, card becomes an Upgrade {kword} on expire. {turns} {duration}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Chain Shot&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_ChainShot_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Chain Shot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 {aoe}, {kword=shred}{shredvalue} If Applying {kword=brittle}: Next Flak {fam} &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; this turn costs 0 {Ord}.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Chain Shot+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_ChainShot_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Chain Shot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {aoe}, {kword=shred}{shredvalue} If Applying {kword=brittle}: Next Flak {fam} &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; this turn costs 0 {Ord}.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Charged Barrier+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_ChargedBarrier_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Charged Barrier&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 6 {kword=shieldpoints} and {SD} {kword=duration}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Charged Shot &amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;Assets/4 - Prefabs/Card Behaviours/PM_O_FlakEq_Charged Shot_backup (SubFSM).prefab&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Charged Shot &amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {nocardbuff} {aoe}, {kword=shred}{shredvalue} If the enemy has shields, deal double damage. (Total: {dmg} {aoe})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Charged Shot +&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_Charged Shot_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Charged Shot &amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {nocardbuff} {aoe}, {kword=shred}{shredvalue} If the enemy has shields, deal double damage. (Total: 4 {aoe})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Coil Discharge&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_CoilDischarge (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Coil Discharge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 2{kword=precdmg} for each unassigned Reactor power unit, up to a max. of 10 (2 damage {reqd=dmg})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Combat Readiness&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ResEq_CombatReadiness (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Combat Readiness&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 1 {Ord} for every &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; card drawn. {turns} {Duration}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Combined Arms&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_CombinedArms_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Combined Arms&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8 {kword=iondamage} Draw an attack card.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Combined Arms+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_CombinedArms_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Combined Arms&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8 {kword=iondamage} Draw an &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; card if available. If not, return an attack card from your cooldown pile. Cannot return itself.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Commandeer&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Commandeer_BuffDisplay (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Commandeer&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Play 1 Waylay at the end of each turn if there are any incoming missiles {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Compromise Weapons&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_CompromiseWeapons (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Compromise Weapons&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For {turns} {turn}, enemy takes {base} hull damage for each &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; played. Consume 1 {kword=security}: enemy also takes {base} random eq damage --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Concussive Shells+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_ConcussiveShells_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Concussive Shells&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {aoe}, +{value} {aoe} extra damage for each enemy {kword=brittle}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = -99,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Conduction Amplifier&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_RailgunEq_ConductionAmplifier_c&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Conduction Amplifier&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Next attack this turn deals bonus damage equal to {value}% of its {Eng} cost.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Conduction Amplifier+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_ConductionAmplifier_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Conduction Amplifier&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Next {value2} attacks this turn deals bonus damage equal to {value}% of its {Eng} cost.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Conservation&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ResEq_Conservation_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Conservation&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {value} {Eng} for every {value2} {Ord} you spend this turn&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Conservation+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ResEq_Conservation_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Conservation&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {value} {Eng} for every {value2} {Ord} you spend this turn&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Consume&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_Consume_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Consume&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {value} {Eng}, lose {value2} capacity {EngCap} for the rest of this fight --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Consuming Barrage&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_ConsumingBarrage (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Consuming Barrage&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8 {aoe}, {kword=shred}{shredvalue} +1 cooldown for attacks already on cooldown.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Contingency&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Contingency (SubFSM) WIP&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Contingency&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Return a Shield {fam} card from your cooldown pile to your hand at the start of every turn, after taking hull damage. 4 {duration}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Coolant Dump&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Radiators_PassiveRadiation (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Coolant Dump&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Reduce {kword=heat} by your {kword=heat} tolerance {kword} amount ({total}). Sustain {price} {kword=coolantloss}.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Coolant Dump+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Radiators_CoolantDump_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Coolant Dump&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Reduce {kword=heat} equal to double your {kword=heat} tolerance {kword} amount ({total}). Sustain {price} {kword=coolantloss}.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Coolant Flow&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Radiators_CoolantFlow(SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Coolant Flow&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Reduce coutdown of cards in the cooldown pile by 2. Sustain 1 {kword=heat} for every {cardvar} cards affected ( {cardvar2} {kword=heat} gain)&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Coolant Flush&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_Radiators_CoolantFlush_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Coolant Flush&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Reduce cooldown of cards in the cooldown pile by {bonus} on dissipating {thresh} {kword=heat} --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Coolant Flush+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_Radiators_CoolantFlush_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Coolant Flush&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Reduce cooldown of cards in the cooldown pile by {bonus} on dissipating {thresh} {kword=heat} --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Covering Fire+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_CoveringFire_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Covering Fire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Fire 1 Suppressive Fire+ {kword} for every &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; card in the enemy’s hand ({barrage}).&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Cross-cut&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_CrossCut_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Cross-cut&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 {aoe} damage If you added {kword=shred} this turn, repeat the attack&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Cross-cut+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_CrossCut_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Cross-cut&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 5 {aoe} damage If you added {kword=shred} this turn, repeat the attack&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Cross-slash&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_CrossSlash_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Cross-slash&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 {aoe}, {kword=ignite}{heatvalue} twice&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Crysis Management&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_EngEq_CrysisManagement (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Crysis Management&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Shield {fam} cards cost {buffvalue} less {Eng} for 1 {turn} if receiving hull damage on enemy&#039;s turn {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Cutting Beam&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;Assets/4 - Prefabs/Card Behaviours/PM_O_LaserEq_CuttingBeam_deprecated2 (SubFSM).prefab&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Cutting Beam&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {basedmg} {aoe} &amp;lt;b&amp;gt;On hull damage:&amp;lt;/b&amp;gt; Deal extra damage equal to enemy {kword=shred} points and remove them ({value})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Cutting Beam+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_CuttingBeam_L2 (SubFSM) 1&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Cutting Beam&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {aoe} &amp;lt;b&amp;gt;On hull damage:&amp;lt;/b&amp;gt; Deal extra damage equal to enemy {kword=shred} points and remove half of them ({value})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Cyclotron Burst&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_CyclotronBurst_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Cyclotron Burst&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {kword=iondamage} If enemy is unshielded: Double enemy Ionize points instead. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Cyclotron Burst+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_CyclotronBurst_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Cyclotron Burst&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {kword=iondamage} If enemy is unshielded: Triple enemy Ionize points instead. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Damage Control&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MaintBay_DamageControl (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Damage Control&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Repair {repval}% of the damage taken on the enemy’s turn at the start of each turn. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Damage Control+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MaintBay_DamageControl_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Damage Control&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Repair {repval}% of the damage taken on the enemy’s turn at the start of each turn. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Dampen&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_MildScrap (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Dampen&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Set enemy {kword=shred} and {kword=ignite} to 0 until start of next turn. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Dampen+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_MildScrap_DebuffDisplay_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Dampen&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Set enemy {kword=shred} and {kword=ignite} to 0 until start of next turn. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Dead Heat&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_DeadHeat_UpgradeDisplay (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Dead Heat&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;While {kword=shielded}, your heat tolerance {kword} is increased by {gain} for every {ratio} {kword=shieldpoints} you have. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Decompression+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_Decompression_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Decompression&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;At the start of your next turn, spend 1 {Ord} and fire 1 Heated Shell+ {kword} per &amp;lt;sprite=21&amp;gt;overheat point. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Defense Lattice&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_DefenseLattice_c_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Defense Lattice&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain +{bonus} {kword=shielding}. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Defense Lattice+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_DefenseLattice_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Defense Lattice&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain +{bonus} {kword=shielding}. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Defensive Stance+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_DefensiveStance_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Defensive Stance&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {bonus} {Eng} and draw or return a Shield {fam} card&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Defocus&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Defocus_L1&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Defocus&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Reduce enemy {kword=ignite} and Laser {fam} damage by {value} --- {kword=deplete}, {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Defocus+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Defocus_L2&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Defocus&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Reduce enemy {kword=ignite} and Laser {fam} damage by {value} --- {kword=deplete}, {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Deluge&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_MissileEq_Deluge (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Deluge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Fire 4 Dud missiles targeting the enemy {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Denial&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Denial (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Denial&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Disable targeted enemy equipment for {turns} {turn}. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Denial+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Denial_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Denial&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Disable targeted enemy equipment for {turns} {turn}. Consume {cost} {kword=security}: Return card to hand. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Deterrence+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_Deterrence_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Deterrence&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Your next {value} attacks this turn gain +{bonus} damage for each attack card in enemy‘s hand. Sustain {heatgain} Heat {kword}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Diffraction Field&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;EPM_T_Sub_DiffractionField_c (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Diffraction Field&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Enemy Laser {fam} attacks deal -2 damage while you are {kword=shielded} 3 {duration}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Diminishing Hack&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_DiminishingHack_DebuffDisplay (SubFSM) - WIP&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Diminishing Hack&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For {turns} {turn}, reduce enemy damage by {base} Consume all {kword=security}: Further reduce enemy damage by {kword=security} [{sec}] --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Disarm&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_Disarm_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Disarm&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 {aoe}, {kword=shred}{shredvalue} If applying {kword=brittle}: Discard an enemy &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; card&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Disarm Warheads&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_DisarmWarheads (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Disarm Warheads&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Transform closest incoming missile into a Dud {kword}. Consume all {kword=security}: Transform {bonus} extra missile for each {kword=security}. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Disarm+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_Disarm_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Disarm&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 {aoe}, {kword=shred}{shredvalue} If applying {kword=brittle}: Discard an enemy &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; card&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Discharge&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Discharge (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Discharge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Remove 1 pip from all disabled equipment pieces. If not equipment is disabled, disable a random one instead --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Discharge+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Discharge_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Discharge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Disable 1 random equipment for {turns}&amp;lt;sprite=3&amp;gt; then remove 1 pip from all disabled equipment pieces. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Disposable Plating&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_EngEq_DisposablePlating_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Disposable Plating&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {gain} {kword=tmphull}.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Disposable Plating+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_EngEq_DisposablePlating_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Disposable Plating&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {gain} {kword=tmphull}.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Disrupt Defense&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_DisruptDefense (SubFSM) - CARDDATA&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Disrupt Defense&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For the rest of the fight, enemy takes {baseeffect} Hull damage for every Shield {fam} card played. Consume all {kword=security}: Increase damage taken by {ratio} for each {kword=security} [{total}] --- {kword=hack} {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Disrupt Defense+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_DisruptDefense_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Disrupt Defense&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For the rest of the fight, enemy takes {baseeffect} Hull damage for every Shield {fam} card played. Consume all {kword=security}: Increase damage taken by {ratio} for each {kword=security} [{total}] --- {kword=hack} {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Draw Power&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_RailgunEq_DrawPower_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Draw Power&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;On turn end, if Prod. {EngProd} is maxed, add a &#039;Battery Surge&#039; to your draw pile. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Drill Round&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_DrillerRound (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Drill Round&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4{kword=precdmg} &amp;lt;b&amp;gt;On Equipment destroy:&amp;lt;b&amp;gt; Deal {bonusdmg} additional Hull damage&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Drill Round+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_DrillRound_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Drill Round&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 5{kword=precdmg} &amp;lt;b&amp;gt;On Equipment destroy:&amp;lt;b&amp;gt; Deal bonus hull damage equal to &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; damage dealt.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Drilling Beam&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;Assets/4 - Prefabs/Card Behaviours/PM_O_LaserEq_DrillingBeam_deprecated (SubFSM) 1.prefab&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Drilling Beam&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 3 {aoe}, {kword=shred} {shredvalue}. On hull damage: Add +{value} {kword=shred} to Drilling Beam {kword} cards&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Drilling Beam+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_DrillingBeam_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Drilling Beam&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 7 {aoe}, {kword=shred} {shredvalue}. On hull damage: Add +{value} {kword=shred} to Drilling Beam {kword} cards&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 7,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Dud&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_MissileEq_Dud_NoLaunchAnim_Enemy (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Dud&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 2 damage in 1 {turn}. 50% chance to miss {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;E.M. Round&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_EMSabot (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;E.M. Round&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4{kword=precdmg} &amp;lt;b&amp;gt;On Equipment destroy:&amp;lt;b&amp;gt; Disable a random equipment for {value} {turn}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;E.M. Round+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_EMRound_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;E.M. Round&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6{kword=precdmg} &amp;lt;b&amp;gt;On Equipment destroy:&amp;lt;b&amp;gt; Disable a random equipment for {value} {turn}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Echo burst&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_EchoBurst_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Echo burst&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 3{kword=precdmg} Add {value} &amp;lt;style=kword&amp;gt;Blink&amp;lt;/style&amp;gt; to your draw pile&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Echo burst+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_EchoBurst_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Echo burst&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4{kword=precdmg} Add {value} &amp;lt;style=kword&amp;gt;Blink&amp;lt;/style&amp;gt; to your hand&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Electrostatic Shot&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_ElectrostaticShot_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Electrostatic Shot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4{kword=precdmg} +{value} equipment damage for each Railgun {fam} &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; on cooldown (+{value2}&amp;lt;sprite=10&amp;gt; bonus)&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Electrostatic Shot+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_ElectrostaticShot_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Electrostatic Shot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4{kword=precdmg} +{value} equipment damage for each Kinetic {fam} &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; on cooldown (+{value2}&amp;lt;sprite=10&amp;gt; bonus)&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Elemental Shielding&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_ElementalShielding (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Elemental Shielding&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Play {gain} Shield Pulse {kword} if ending turn overheated. {turns} {duration}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Emergency Cooling&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_Radiators_EmergencyCooling_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Emergency Cooling&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Dissipate all {kword=heat}. --- {kword=exhaustive} {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Emergency Cooling+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_Radiators_EmergencyCooling_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Emergency Cooling&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Dissipate all {kword=heat}. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Emergency Protocol+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_EmergencyProtocol_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Emergency Protocol&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add {gain} {Eng} for each Prod. {EngProd}, return and draw {drawcount} Shield {fam} card. Disable your Prod. {EngProd} for {turns} turn. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Emergency Shielding&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_EmergencyShield_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Emergency Shielding&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {shielda} {kword=shieldpoints}. + additional {value} {kword=shieldpoints} for each empty card slot. (Total: 0 {kword=shieldpoints}).&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Emergency Shielding+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_EmergencyShield_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Emergency Shielding&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {shielda} {kword=shieldpoints}. + additional {value} {kword=shieldpoints} for each empty card slot. (Total: 0 {kword=shieldpoints}).&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Emitter Blast&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_EmitterBlast (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Emitter Blast&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 10 damage Reduce this card&#039;s cost by 1 {Ord} for each Laser &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; played -50% Equipment damage {reqd=dmg}. --- Precision {kword}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 10,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Endotermic Reaction&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_EndotermicReaction (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Endotermic Reaction&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Remove 1 heat point for every 4 shield points added this turn&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Endothermic Reaction&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_EndothermicReaction (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Endothermic Reaction&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {baseSP} {kword=shieldpoints} Requires: {kword=shielded}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Energy Burst&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_EngBay_EnergyBurst_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Energy Burst&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Apply {value} {kword=suppression} the first time you play a Shield {fam} card each turn. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Energy Burst+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ResEq_EnergyBurst_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Energy Burst&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Apply {value} {kword=suppression} the first {value2} times you play a Shield {fam} card each turn. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Energy Infusion&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_EnergyInfusion_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Energy Infusion&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {value3} {Eng} for every {value2} {Ord} you have (0). Sustain 1&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Inc&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Energy Infusion+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_EnergyInfusion_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Energy Infusion&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {value3} {Eng} for every {value2} {Ord} you have (0). Sustain 2&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Inc&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Energy Rationing&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_EnergyRationing (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Energy Rationing&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Fire {value} Ion Dart {kword} each turn if no Shield {fam} cards were played on the previous turn. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Energy Rationing+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_EnergyRationing_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Energy Rationing&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Fire {value} Ion Dart+ {kword} each turn if no Shield {fam} cards were played on the previous turn. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Energy Replicator&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_EnergyReplicator_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Energy Replicator&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Double your current {Eng}, sustain 2. --- {kword=deplete}, {kword=exhaustive}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Energy Replicator+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_EnergyReplicator_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Energy Replicator&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Double your current {Eng}, sustain 2. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Energy Spike&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_CapacitorSpike (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Energy Spike&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6{kword=precdmg}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Energy Spike+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_EnergySpike_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Energy Spike&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6{kword=precdmg}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Energy Surge&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_EnergySurge_L1_c (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Energy Surge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Lose up to 3 {Eng} on turn end&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Inc&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Energy Surge+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_EnergySurge_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Energy Surge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 5 {Eng}, sustain 2 Lose up to 5 {Eng} on turn end --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Inc&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Energy reserve+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_EnergyReserve_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Energy reserve&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 3 {Eng} --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Inc&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Equivalence&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ResEq_Equivalence_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Equivalence&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {value} {Mas} for every {value2} {Eng} you spend this turn&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Equivalence+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ResEq_Equivalence_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Equivalence&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {value} {Mas} for every {value2} {Eng} you spend this turn&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Eraser&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_Eraser_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Eraser&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4{kword=precdmg} &amp;lt;b&amp;gt;On equipment destroy:&amp;lt;/b&amp;gt; Remove 1 pip from equipment&#039;s card.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Eraser+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_Eraser_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Eraser&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6{kword=precdmg} &amp;lt;b&amp;gt;On equipment destroy:&amp;lt;/b&amp;gt; Remove all pips from equipment&#039;s card.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Eruptive Blast&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_HeavyBlast (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Eruptive Blast&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6{kword=precdmg} and {dmgarea} {aoe}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Exothermic Shields&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_ExothermicShields (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Exothermic Shields&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For this fight, enemy sustains {base}{kword=heat} whenever you break its shield. Consume all {kword=security}: Increase sustained heat by {kword=security} [{total}] --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Exothermic Shields+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_ExothermicShields_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Exothermic Shields&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For this fight, enemy sustains {base}{kword=heat} whenever you break its shield. Consume all {kword=security}: Increase sustained heat by {kword=security} [{total}] --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Expand Capacity&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ExpandCapacity&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Expand Capacity&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add {value} &amp;lt;style=kword&amp;gt;Card slot&amp;lt;/style&amp;gt;. Costs 1 &amp;lt;sprite=4&amp;gt; for every existing Card slot. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Expand Capacity+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_EngEq_ExpandCapacity_L2&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Expand Capacity&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add 1 Card slot. Add 1 &amp;lt;style=kword&amp;gt;Expand Capacity&amp;lt;/style&amp;gt; card to your hand. Costs 1 &amp;lt;sprite=4&amp;gt; for every existing Card slot. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Expand Heatsinks&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Radiators_ExpandHeatsinks (SubFSM) - WIP&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Expand Heatsinks&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Increase heat dissipation by 1. {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Expulsion+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_FlakEq_Expulsion_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Expulsion&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;While &amp;lt;sprite=21&amp;gt;overheated, fire 1 &amp;lt;style=kword&amp;gt;Heated Shell+&amp;lt;/style&amp;gt; at the end of each turn. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Extractor Overload&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_ExtractorOverload_L1_c (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Extractor Overload&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Disable Prod. {MasProd} for effect duration.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Extractor Overload+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_ExtractorOverload_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Extractor Overload&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {value} {Mas} for every active Prod. {MasProd}, Disable Prod. {MasProd} for 1 {turn}.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Inc&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Extractor Upgrade&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_ExtractorUpgrade (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Extractor Upgrade&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Increase max Prod. {MasProd} capacity by 1 --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;FOCUS FIRE&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_FocusBeam (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;FOCUS FIRE&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;{basedmg} {aoe}, +{value} damage for every Laser {fam} card played this turn (Total: 4 {aoe}}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Fabricate Torpedo&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MissileEq_FabricateTorpedo (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Fabricate Torpedo&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add 1 random Torpedo to your draw pile&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Feedback Loop&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ResEq_FeedbackLoop (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Feedback Loop&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {stack} {Eng} for every {ratio} {kword=shieldpoints} you lose on the enemy&#039;s next turn.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Feedback Loop+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ResEq_FeedbackLoop_L2 (SubFSM) 1&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Feedback Loop&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {stack} {Eng} for every {ratio} {kword=shieldpoints} you lose on the enemy&#039;s next turn.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Field Discharge&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_FieldDischarge (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Field Discharge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Lose all your Shield, then deal 2 {kword=iondamage} for each shield point lost ( 0 )&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Field Testing&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_FieldTesting_UpgradeDisplay_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Field Testing&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;&amp;lt;style=fam&amp;gt;Laser&amp;lt;/style&amp;gt; &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; cards have their cooldown reduced by {bonus} {turn} for the rest of the fight. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Field Testing+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_FieldTesting_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Field Testing&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add 1 counter at the start of each turn. On {thresh}, reduce &amp;lt;style=fam&amp;gt;laser&amp;lt;/style&amp;gt; &amp;lt;style=atk&amp;gt;attacks&#039;&amp;lt;/style&amp;gt; cooldown by {bonus} {turn} for the rest of the fight. {kword=upkeep}: Deal &amp;lt;style=fam&amp;gt;laser&amp;lt;/style&amp;gt; damage each turn.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Finisher Blast&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_FinisherBlast (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Finisher Blast&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;After 3 {turn}, fire a Laser attack that deals 4 damage. Add 1 damage for every &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; card played until then. {kword=precision}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Firefly&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;Assets/4 - Prefabs/Card Behaviours/PM_O_MissileEq_Firefly_NoLaunchAnim_CombatSupport (SubFSM).prefab&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Firefly&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 {aoe}damage in 1 {turn} --- Deplete {kword}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Firestorm&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_FlakEq_Firestorm (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Firestorm&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;&amp;lt;style=atk&amp;gt;Attacks&amp;lt;/style&amp;gt; from this equipment deal +{buff}% damage while &amp;lt;sprite=21&amp;gt;overheated. {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Firestorm+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_FlakEq_Firestorm_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Firestorm&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;+{buff}% Flak {fam} damage while &amp;lt;sprite=21&amp;gt;overheated. {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Firestrike+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_FireStrike_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Firestrike&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8 {aoe}, {kword=shred}{shredvalue} Sustain 2 after firing +{value2} &amp;lt;sprite=16&amp;gt;damage for every 2 {kword=heat}.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Firewall&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;EPM_T_HackEq_3Security (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Firewall&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add 1 {kword=security}. {Eng} cost is increased by {kword=security}. Returns to your draw pile on play&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Firewall+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_RaiseFirewall_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Firewall&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add 1 {kword=security}. {Eng} cost is increased by {kword=security}. Returns to your draw pile on play&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Flak Barrage SUBSYSTEM SHRED&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_FlakBarrag_SUBShred (SubFSM) TestCard&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Flak Barrage SUBSYSTEM SHRED&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {dmgmin}-{dmgmax} damage Apply 1 {kword=shred} for every {shredvalue} hull damage dealt&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Flak Shell+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_FlakShell_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Flak Shell&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 2 {aoe}, {kword=shred}{shredvalue}. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Flare&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Flare_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Flare&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 4 {kword=shieldpoints}. Apply {value} {kword=blind} to the enemy&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Flash Shields+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_FlashShields_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Flash Shields&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 9 {kword=shieldpoints}. Lose all {kword=shieldpoints} at the start of your next turn&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 9,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Flux conduction&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_FluxConduction (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Flux conduction&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 1 {Eng} for every 2 Prod. {EngProd} at the start of your turn if you have 0 {kword=heat} --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Focused beam&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;Assets/4 - Prefabs/Card Behaviours/PM_O_LaserEq_FocusedBeam (SubFSM).prefab&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Focused beam&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {basedmg} damage, {kword=ignite} {heatvalue}. For every active beam, add +2 damage and +2 Ignite. (Total: 6 damage, {kword=ignite} {finalheat})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Force Draw&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Radiators_Force draw (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Force Draw&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Draw up to {cardvalue} cards, sustain {heatgain} {kword=heat}.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Draw Cards&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Force Draw+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Radiators_Forcedraw_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Force Draw&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Draw up to {cardvalue} cards, sustain {heatgain} {kword=heat}.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Draw Cards&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Force Multiplier&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_ForceMultiplier_UpgradeDisplay (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Force Multiplier&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Attacks that cost {price} {Ord} or more deal +{bonus}% damage --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Force Multiplier+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_ForceMultiplier_UpgradeDisplay_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Force Multiplier&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Attacks that cost {price} {Ord} or more deal +{bonus}% damage --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Forced Conservation&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_ForcedConservation (SubFSM) - WIP&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Forced Conservation&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Disable Prod. {MasProd} and Prod. {OrdProd} for {turn} {turn}. Gain {Eng} equal to number of production disabled this way. ( +{gains} )&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Forced Equivalence&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_N_ResEq_ForcedEquivalence_BuffDisplay (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Forced Equivalence&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Disable Prod. {EngProd} and Prod. {OrdProd} for {turn} {turn}. Gain {Mas} equal to number of production disabled this way. ( +{gains} )&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Forced Optimization&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_N_ResEq_ForcedOptimization_BuffDisplay (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Forced Optimization&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Disable Prod. {MasProd} and Prod. {EngProd} for {turn} {turn}. Gain {Ord} equal to number of production disabled this way. ( +{gains} )&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Frag Round&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_FragmentationSabot_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Frag Round&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6{kword=precdmg} &amp;lt;b&amp;gt;On equipment destroy:&amp;lt;/b&amp;gt; +{value} repair time on all destroyed equipment.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Frag Round+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_FragmentationSabot_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Frag Round&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8{kword=precdmg} &amp;lt;b&amp;gt;On equipment destroy:&amp;lt;/b&amp;gt; +{value} repair time on all destroyed equipment.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Fusion Materials&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_FusionMaterials&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Fusion Materials&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 2 {Ord} and 2 {Eng}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Galvanize&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_Galvanize_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Galvanize&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;This turn, Shield {fam} cards cost {buffvalue} {Eng} less.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Galvanize+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_EngEq_Galvanize_BuffDisplay (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Galvanize&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;This turn, Shield {fam} cards cost {buffvalue} {Eng} less. Draw 1 &amp;lt;style=tac&amp;gt;Tactical&amp;lt;/style&amp;gt; card.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Gamma Torpedo&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_MissileEq_GammaHeavy (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Gamma Torpedo&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Destroy all &amp;lt;sprite=6&amp;gt; in 1 turn Deal 1 {aoe} for each &amp;lt;sprite=6&amp;gt; destroyed --- Ignores shields&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Generator Overload&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_GeneratorOverload (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Generator Overload&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Your shield cards give you 25% more shield points. Add 1 heat per turn while active 4 {duration}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 50,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 7,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Generator Overload+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_GeneratorOverload_BuffDisplay_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Generator Overload&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;This turn, Shield {fam} cards give you +{shieldbuff}% {kword=shieldpoints}. Sustain {heatgain} {kword=heat} per Shield {fam} card played. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Glare&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_Glare_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Glare&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {kword=iondamage} On Shield break: Apply {value} {kword=blind}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Glare+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_Glare_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Glare&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 10 {kword=iondamage} On Shield break: Apply {value} {kword=blind}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 10,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Glavie&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_Glavie (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Glavie&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 2 {kword=iondamage} if enemy Shield {kword=duration} is 0, deal double damage ( 2)&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Glitch&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Glitch (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Glitch&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Disable targeted enemy equipment for {turns}&amp;lt;sprite=3&amp;gt; --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Glitch+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Glitch_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Glitch&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Disable targeted enemy equipment for {turns}&amp;lt;sprite=3&amp;gt; Consume {price} {kword=security}: Also remove 1 pip --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Graviton Torpedo&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_MissileEq_GravitonHeavy (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Graviton Torpedo&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Destroy all 6&amp;lt;sprite=4&amp;gt; in 1 turn Deal 1 {aoe} for each &amp;lt;sprite=4&amp;gt; destroyed --- Ignores shields&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Grid Overload&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_GridOverload_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Grid Overload&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {value} {Eng} for every active Prod. {EngProd}, Disable Prod. {EngProd} for 1 {turn}.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Inc&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Grid Overload+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_GridOverload_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Grid Overload&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {value} {Eng} for every active Prod. {EngProd}, Disable Prod. {EngProd} for 1 {turn}.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Inc&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;GridFire&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_PDCEq_Gridfire (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;GridFire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Play {count} PDC Burst {kword} cards. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;GridFire+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_PDCEq_Gridfire_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;GridFire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Play {count} PDC Burst+ {kword} cards. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Hack Heatsinks+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_HackHeatsinks_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Hack Heatsinks&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Set enemy {kword=heat} tolerance to {value} for 1 {turn} Consume {cost} {kword=security}: Return card to hand. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Hailstorm&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_MissileEq_HailStorm (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Hailstorm&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;At the start of your next turn, discard all the cards in your hand, and replace them with random Missile cards.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Harden Shield&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Harden (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Harden Shield&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Double your {kword=shieldpoints}, Remove all {kword=shieldpoints} next turn.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Harnessed Strike+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_EngEq_HarnessedStrike_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Harnessed Strike&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {count} {kword=shieldpoints} every time you play a Laser {fam} or Ion {fam} &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt;. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Hasty Defense&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_HastyDefense_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Hasty Defense&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Lose {value} Hull, gain 9 {kword=shieldpoints}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 9,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Hasty Defense+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_HastyDefense_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Hasty Defense&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Lose {value} Hull, gain 12 {kword=shieldpoints}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 12,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Haywire&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Haywire_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Haywire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Apply {base} {kword=blind}. Consume all {kword=security}: Apply +1 {kword=blind}for each {kword=security}. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Haywire+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Haywire_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Haywire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Apply {base} {kword=blind}. Consume all {kword=security}: Apply +1 {kword=blind}for each {kword=security}. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Heat Convertor&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Radiators_HeatConvertor (SubFSM) - WIP&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Heat Convertor&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 1 {Ord} for every {ratio} {kword=heat} on your ship. ({value}) --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Heat Convertor+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Radiators_HeatConvertor_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Heat Convertor&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 1 {Ord} for every {ratio} {kword=heat} on your ship. ({value}).&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Heat Ray+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_HeatRay_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Heat Ray&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 0 {aoe}, {kword=ignite} {heatvalue} Increasing this card&#039;s {kword=ignite} also increases its damage&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Heat Shift+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_HeatShift_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Heat Shift&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {dmgnobonus} {aoe}, {kword=shred}{shredvalue}. If &amp;lt;sprite=21&amp;gt;overheated: Dissipate {value}{kword=heat}, deal +{value2} {aoe} (Total 4 {aoe})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Heated Shell&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;Assets/4 - Prefabs/Card Behaviours/PM_O_FlakEq_HeatedShell_deprecated (SubFSM).prefab&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Heated Shell&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {dmg} {aoe} If &amp;lt;sprite=21&amp;gt;overheated: Dissipate {value}{kword=heat}, {kword=ignite} {heatvalue} --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Heated Shell+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_HeatedShell_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Heated Shell&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 2 {aoe} If &amp;lt;sprite=21&amp;gt;overheated: Dissipate {value}{kword=heat}, {kword=ignite} {heatvalue} --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Heavy Barrage+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_HeavyBarrage_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Heavy Barrage&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 12 {aoe}, {kword=shred}{shredvalue} If applying {kword=brittle}: Increase the shred value of all your &amp;lt;style=atk&amp;gt;attacks&amp;lt;/style&amp;gt; by {buffvalue} this combat.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 12,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Heavy Loader&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MissileEq_LoadHeavyTorpedo_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Heavy Loader&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add a Heavy Torpedo {fam} card to your draw pile. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Heavy Loader+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MissileEq_LoadHeavyTorpedo_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Heavy Loader&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add a Heavy Torpedo+ {fam} card to your draw pile. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Heavy Torpedo&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_MissileEq_HeavyTorpedoLauncher_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Heavy Torpedo&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 18 {aoe} in {turns} {turn} --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 18,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Heavy Torpedo+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_MissileEq_HeavyTorpedoLauncher_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Heavy Torpedo&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 24 {aoe} in {turns} {turn} --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 24,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Hellfire&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_FlakEq_Hellfire (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Hellfire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;This turn, Increase damage of Flak {fam} &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; by half your {kword=heat} points when playing this card ({value}). Set heat tolerance {kword} to 0 until next turn. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Hellfire+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_FlakEq_Hellfire_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Hellfire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;This turn, Increase damage of Flak {fam} &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; by half your {kword=heat} points when playing this card ({value}). --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;High Alert&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_PDCEq_HighAlert (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;High Alert&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add a PDC burst {fam} card in each empty card slot. This turn, they cost 1 less {Eng} {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;High Explosives&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MissileEq_HighExplosives_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;High Explosives&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Increase Missile {fam} damage by {value}% --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;High Explosives+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MissileEq_HighExplosives_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;High Explosives&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Increase Missile {fam} damage by {value}% --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Honed Shot&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_HonedShot_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Honed Shot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {aoe} damage, {kword=shred}{shredvalue} Cost reduced by 1 {Ord} for each enemy {kword=brittle} counter.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Honed Shot+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_HonedShot_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Honed Shot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8 {aoe} damage, {kword=shred}{shredvalue} Cost reduced by 1 {Ord} for each enemy {kword=brittle} counter.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Hot Swap&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_HotSwap_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Hot Swap&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Reshuffle &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; cards into your draw pile, add 1 &amp;lt;style=kword&amp;gt;Heated Shell&amp;lt;/style&amp;gt; for each card.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Hot Swap+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_HotSwap_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Hot Swap&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Reshuffle &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; cards into your draw pile, add 1 &amp;lt;style=kword&amp;gt;Heated Shell+&amp;lt;/style&amp;gt; for each card. If overheated, they are free to play.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Hull Ripper&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;Assets/4 - Prefabs/Card Behaviours/PM_O_FlakEq_HullRipper_deprecated (SubFSM).prefab&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Hull Ripper&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {dmg} {aoe}, {kword=shred}{shredvalue} On hull damage: Reduce {kword=shred} required to inflict {kword=brittle} by {value} this combat. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Hull Ripper+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_HullRipper_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Hull Ripper&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {aoe}, {kword=shred}{shredvalue} On hull damage: Reduce {kword=shred} required to inflict {kword=brittle} by {value} this combat.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Igniter&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_Igniter(SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Igniter&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {aoe}, {kword=shred}{shredvalue} Sustain {value}{kword=heat} If &amp;lt;sprite=21&amp;gt;overheated: Increase this card&#039;s cooldown by 2 {turn}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Igniter+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_Igniter_L2(SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Igniter&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8 {aoe}, {kword=shred}{shredvalue} Sustain {value}{kword=heat} If &amp;lt;sprite=21&amp;gt;overheated: Increase this card&#039;s cooldown by 2 {turn}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Immolation&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_FlakEq_Immolation_UpgradeDisplay_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Immolation&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;While &amp;lt;sprite=21&amp;gt;overheated, every {kword=brittle} applied to the enemy also applies {bonus} {kword=heat}. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Immolation+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_FlakEq_Immolation_UpgradeDisplay_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Immolation&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;While &amp;lt;sprite=21&amp;gt;overheated, every {kword=brittle} applied to the enemy also applies {bonus} {kword=heat}. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Impact Absorbtion&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_ImpactAbsorbtion_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Impact Absorbtion&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;On turn end, gain {shielda} {kword=shieldpoints} for every point of hull damage sustained during your turn. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Impact Absorbtion+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_ImpactAbsorbtion_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Impact Absorbtion&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;On turn end, gain {shielda} {kword=shieldpoints} for every point of hull damage sustained during your turn. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Impede&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Impede_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Impede&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For {time} {turn}, enemy playing a card removes 1 pip from another random card. Consume {cost} {kword=security}: +{bonustime} duration --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Impede+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Impede_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Impede&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For {time} {turn}, enemy playing a card removes 1 pip from another random card. Consume {cost} {kword=security}: +{bonustime} duration --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Impetus&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_RailgunEq_Impetus_L1&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Impetus&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;&amp;lt;b&amp;gt;On Equipment destroy:&amp;lt;/b&amp;gt; Return a card from this equipment from the cooldown pile to your draw pile --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Impetus+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_RailgunEq_Impetus_L2&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Impetus&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;&amp;lt;b&amp;gt;On Equipment destroy:&amp;lt;/b&amp;gt; Return a card from this equipment from the cooldown pile to your hand --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Improvised Flak&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;EPM_O_FlakEq_ImprovisedFlak (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Improvised Flak&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 5 {aoe}, {kword=shred}{shredvalue} --- {kword=transient}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Infect&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackInfect&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Infect&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Disable half of the enemy &amp;lt;b&amp;gt;Ordnance production&amp;lt;/b&amp;gt; for 2 turns Requires 5 &amp;lt;b&amp;gt;Energy production&amp;lt;/b&amp;gt; --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Infest&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackInfest&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Infest&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Disable 1 &amp;lt;b&amp;gt;Energy production&amp;lt;/b&amp;gt; for each Debuff the enemy has --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Insulator&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Insulator_DebuffDisplay (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Insulator&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 18 {kword=shieldpoints}. Sustain 1 {kword=heat} every {ratio} {kword=shieldpoints} lost on enemy&#039;s turn. Effect expires when unshielded&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 18,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ion Beacon&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_Beacon_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ion Beacon&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8 {kword=iondamage} Consume all {kword=ionize} charges present. This turn, your attacks deal +1 damage for every {ratio} {kword=ionize} consumed.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ion Beacon+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_Beacon_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ion Beacon&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8 {kword=iondamage} Consume all {kword=ionize} charges present. This turn, your attacks deal +1 damage for every {ratio} {kword=ionize} consumed.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ion Combustion&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_Combustion_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ion Combustion&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {kword=iondamage} Consume all {kword=ionize} charges present. Apply 1 {kword=heat} for every {ratio} {kword=ionize} consumed. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ion Combustion+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_Combustion_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ion Combustion&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {kword=iondamage} Consume all {kword=ionize} charges present. Apply 1 {kword=heat} for every {ratio} {kword=ionize} consumed. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ion Dart+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_Dart_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ion Dart&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {kword=iondamage} {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ion Harpoon+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_IonHarpoon_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ion Harpoon&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8 {kword=iondamage}. If {kword=shielded}, gain 1 Shield {kword=duration} for every {ratio} enemy {kword=shieldpoints} removed&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ion Jammer&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_Jammer_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ion Jammer&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8 {kword=iondamage} Apply 1 {kword=suppression} for every {ratio} ionize points added by this attack {atk}.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ion Jammer+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_Jammer_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ion Jammer&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 12 {kword=iondamage} Apply 1 {kword=suppression} for every {ratio} ionize points added by this attack {atk}.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 12,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ion Javelin+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_IonJavelin_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ion Javelin&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {basedmg} {kword=iondamage}. Deal double damage if you are unshielded (Total: 6 {kword=iondamage})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ion Missile&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_MissileEq_Ion_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ion Missile&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 12 {kword=iondamage} in {turns} {turn} On shield break: Discard {count} random card.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 12,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ion Missile+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_MissileEq_IonLauncher_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ion Missile&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 12 {kword=iondamage} in {turns} {turn} On shield break: Discard {count} random card.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 12,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ion Spear&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_Spear_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ion Spear&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 10 {kword=iondamage} On Shield break: disable target equipment for {value} {Turn}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 10,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ion Spear+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_Spear_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ion Spear&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 10 {kword=iondamage} On Shield break: disable target equipment for {value} {Turn}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 10,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ion Torpedo&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;Assets/4 - Prefabs/Card Behaviours/EPM_O_MissileEq_IonTorpedo (SubFSM).prefab&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ion Torpedo&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 18 {kword=iondamage} in 2 {turn} {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 18,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ion Torpedo+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_MissileEq_IonTorpedo_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ion Torpedo&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 20 {kword=iondamage} in {turns} {turn}. On shield break: Disable enemy Shield equipment for {disturns} {turn}. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 20,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ion Whip&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_Whip (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ion Whip&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {kword=iondamage} If enemy is unshielded: Remove 1 Pip from targeted equipment instead&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ion Whip+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_Whip_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ion Whip&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8 {kword=iondamage} If enemy is unshielded: Remove 1 Pip from targeted equipment instead&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ionize&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_IonEq_Ionize&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ionize&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;When you break the enemy Shield with an Ion attack, your other attacks deal +1 damage for the rest of the turn&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ionized Round&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_IonizedRound_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ionized Round&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6{kword=precdmg}, equipment damage ignores shields&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ionized Round+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_IonizedRound_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ionized Round&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8{kword=precdmg}, equipment damage ignores shields&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Iron Curtain&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_PDCEq_IronCurtain (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Iron Curtain&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add {count} PDC Burst {kword} to your hand for each incoming missile. ({total})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Iron Curtain+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_PDCEq_IronCurtain_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Iron Curtain&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add {count} PDC Burst+ {kword} to your hand for each incoming missile. ({total})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Kinetic Catapult&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_KineticCatapult (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Kinetic Catapult&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {basedmg}{kword=precdmg} +{value} for every Prod. {MasProd} (Total 2{kword=precdmg})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Kinetic Catapult+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_KineticCatapult_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Kinetic Catapult&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {basedmg}{kword=precdmg} +{value} for every Prod. {MasProd} (Total 2{kword=precdmg})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Kinetic Primer&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_PrimerKinetics_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Kinetic Primer&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 5 {aoe}, {kword=shred}{shredvalue} If applying {kword=brittle}: The next Kinetic {fam} &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; deals +{value} damage&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Kinetic Primer+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_PrimerKinetics_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Kinetic Primer&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 5 {aoe}, {kword=shred}{shredvalue} If applying {kword=brittle}: The next Kinetic {fam} &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; deals +{value} damage&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Kinetic Shot&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_KineticShot_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Kinetic Shot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6{kword=precdmg}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Kinetic Shot+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_KineticShot_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Kinetic Shot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8{kword=precdmg}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Kinetic conversion+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_KineticConversion_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Kinetic conversion&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;After the enemy’s next &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt;, gain {value}% of its damage as bonus {kword=shieldpoints} on the next shield {fam} card.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Lacerate+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_Lacerate_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Lacerate&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {aoe}, {kword=ignite} {heatvalue} On hull damage: increase {kword=ignite} by {ignitebuff} this turn&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Laser Burst+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_Burst_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Laser Burst&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {basedmg}{kword=precdmg} If you already played a Laser {fam} attack this turn, deal +{value}{kword=precdmg} (3 total)&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Layered Defense&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_LayeredDefense_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Layered Defense&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 2{kword=shieldpoints} + {value} for every Shield {kword} card in your &amp;lt;sprite=22&amp;gt;&amp;lt;style=kword&amp;gt;Draw pile&amp;lt;/style&amp;gt;. (total:{SPtotal}{kword=shieldpoints})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Layered Defense+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_LayeredDefense_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Layered Defense&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 2{kword=shieldpoints} + {value} for every other Shield {kword} card in your &amp;lt;sprite=22&amp;gt;&amp;lt;style=kword&amp;gt;Draw pile&amp;lt;/style&amp;gt; and &amp;lt;style=kword&amp;gt;Hand&amp;lt;/style&amp;gt;. (total:{SPtotal}{kword=shieldpoints})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Leech Defenses+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_LeechDefenses_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Leech Defenses&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Transfer {basehack}% of enemy&#039;s next Shield {fam} card to you. Consume {price} {kword=security}: Transfer {extra}% of enemy&#039;s next Shield {fam} card to you. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Light Barrage+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_LightBarrage_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Light Barrage&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 5 {aoe}, {kword=shred}{shredvalue} Add +{value} {kword=shred} to the next &amp;lt;style=fam&amp;gt;Flak&amp;lt;/style&amp;gt; &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; played&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Light Ion Missile&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;EPM_O_MissileEq_IonMissile_12DMG (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Light Ion Missile&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {kword=iondamage} in {turns} {turn}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Light Loader&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MissileEq_LoadLightTorpedo_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Light Loader&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add {value} Light Torpedo {fam} cards to your draw pile. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Light Loader+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MissileEq_LoadLightTorpedo_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Light Loader&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add {value} Light Torpedo+ {fam} cards to your draw pile. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Light Torpedo&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;EPM_O_MissileEq_TorpedoLight (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Light Torpedo&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8 {aoe} in {turns} {turn} --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Light Torpedo+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_MissileEq_TorpedoLightLauncher_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Light Torpedo&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 10 {aoe} in {turns} {turn} --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 10,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Lock and Load&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_FlakEq_LockAndLoad (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Lock and Load&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add {value} Flak Shell {kword} cards to your hand.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Lock and Load+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_FlakEq_LockAndLoad_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Lock and Load&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add {value} Flak Shell+ {kword} cards to your hand.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Lockdown&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Lockdown_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Lockdown&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Apply {gain} {kword=suppression}. If enemy is overheated, apply {gain2} {kword=suppression}. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Lockdown+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Lockdown_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Lockdown&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Apply {gain} {kword=suppression}. plus {gain} {kword=suppression} for each enemy overheat point. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Lower Firewall&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_LowerFirewall (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Lower Firewall&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {base} {Eng}. Consume all {kword=security}: Gain another {base} {Eng} for each {kword=security} [{bonus}].&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Maintenance cycle&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MaintBay_Maintenance_UpgradeDisplay_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Maintenance cycle&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Repair {repval} HP for every turn the enemy doesn&#039;t do any hull damage. {kword=upkeep}: {upkeep} {Mas}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Maintenance cycle+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MaintBay_Maintenance_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Maintenance cycle&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Repair {repval} HP for every turn the enemy doesn&#039;t do any hull damage. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Mass Driver&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_MassDriver (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Mass Driver&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {kword=precdmg}damage equal to {Mas} spent this turn (Total 0{kword=precdmg})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Mass Driver+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_MassDriver_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Mass Driver&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {kword=precdmg}damage equal to double the amount of {Mas} spent this turn (Total 0{kword=precdmg})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Mass Replicator&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_MassReplicator_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Mass Replicator&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Double your current {Mas}, sustain 4{kword=heat}. --- {kword=exhaustive}, {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Mass Replicator+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_MassReplicator_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Mass Replicator&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Double your current {Mas}, sustain 4{kword=heat}. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Mass Surge&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_MassSurge_L1_c (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Mass Surge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Lose up to 3 {Mas} on turn end&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Inc&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Mass Surge+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_MassSurge_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Mass Surge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 5 {Mas}, sustain 2 Lose up to 5 {Mas} on turn end --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Inc&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Meltdown&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_LaserEq_Meltdown_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Meltdown&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal +{value}% {aoe} damage while enemy is &amp;lt;sprite=21&amp;gt;overheated --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Meltdown+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_LaserEq_Meltdown_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Meltdown&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal +{value}% {aoe} damage while enemy is &amp;lt;sprite=21&amp;gt;overheated --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Melting Clip&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;Assets/4 - Prefabs/Card Behaviours/PM_O_FlakEq_MeltingClip_backup (SubFSM).prefab&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Melting Clip&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {dmg} {aoe} If &amp;lt;sprite=21&amp;gt;overheated: Apply {kword=heat} to the enemy equal to hull damage dealt.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Melting Clip+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_MeltingClip_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Melting Clip&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 {aoe} If &amp;lt;sprite=21&amp;gt;overheated: Apply {kword=heat} to the enemy equal to hull damage dealt.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = -99,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Micro-Charge&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_Micro-Charge (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Micro-Charge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Attacks that cost {price} {Ord} or less deal +{bonus} damage --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Micro-Charge+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_Micro-Charge_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Micro-Charge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Attacks that cost {price} {Ord} or less deal +{bonus} damage --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Mirroring Defenses+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_MirroringDefenses_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Mirroring Defenses&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For {turns} {turn}, gain {gain} {kword=shieldpoints} every time the enemy plays a shield card. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Missile Dominance&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_MissileEq_Dominance (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Missile Dominance&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Fire 1 Light Torpedo {fam} for each &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; card you have more than your enemy (Total: {dmg}). {kword=deplete} {kword=exhaustive}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Missile Dominance+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_MissileEq_Dominance_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Missile Dominance&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Fire 1 Light Torpedo {fam} for each &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; card you have in hand (Total: {dmg}). {kword=deplete} {kword=exhaustive}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Missile Jamming&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_MissileDisarrange (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Missile Jamming&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Delay incoming missiles by {base} {turn}. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Missile Jamming+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_MissileJamming_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Missile Jamming&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Delay incoming missiles by {base} {turn}. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Missile Loader&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_MissileEq_Loader (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Missile Loader&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add {count} Starflare {fam} Missile cards to your draw pile.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Missile Loader+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MissileEq_Loader_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Missile Loader&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add {count} Starflare {fam} Missile cards to your draw pile.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Momentum&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_Momentum(SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Momentum&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Every time you play 3 &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; cards in a single turn, gain 1 {Ord} for each Prod. {OrdProd} on turn end. {kword=upkeep}: Effect is triggered by turn end.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Neutralize&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Neutralize (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Neutralize&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For {baseturns} {turn}, disable a random weapon at turn start. Consume {cost} {kword=security}: +{bonusturns} duration --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Neutralize+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Neutralize_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Neutralize&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For {baseturns} {turn}, disable a random weapon at turn start. Consume {cost} {kword=security}: +{bonusturns} duration --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Non-Thermal Plasma&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Non-thermalPlasma (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Non-Thermal Plasma&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Dissipate {heatloss} {kword=heat} for every {ratio} {kword=shieldpoints} lost to shield decay at turn start. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Offensive Assurance+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_EngEq_OffensiveAssurance_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Offensive Assurance&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal +{bonus} {aoe} Damage --- {kword=upkeep}: Don&#039;t take any hull damage&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Onslaught&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_FlakEq_Onslaught_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Onslaught&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Fire 1 Flak Shell {kword} for every active Prod. {OrdProd} ({barrage}), --- {kword=exhaustive}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Onslaught+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_FlakEq_Onslaught_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Onslaught&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Fire 1 Flak Shell+ {kword} for every active Prod. {OrdProd} ({barrage}), --- {kword=exhaustive}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Opening Shot&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;Assets/4 - Prefabs/Card Behaviours/PM_O_FlakEq_OpeningShot_backup (SubFSM).prefab&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Opening Shot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {dmg} {aoe}, {kword=shred}{shredvalue} Double the Shred {kword} added if enemy doesn&#039;t have {kword=brittle}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Opening Shot+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_OpeningShot_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Opening Shot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 5 {aoe}, {kword=shred}{shredvalue} Double the Shred {kword} added if enemy doesn&#039;t have {kword=brittle}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Optimal Welding&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MaintBay_OptimalWelding (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Optimal Welding&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;This turn, repairs are doubled. Sustain {kword=heat} equal to your tolerance {kword}. {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Optimal Welding+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MaintBay_OptimalWelding_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Optimal Welding&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;This turn, repairs are doubled. Sustain {kword=heat} equal to your tolerance {kword}.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Optimization+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ResEq_Optimization_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Optimization&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {value} {Ord} for every {value2} {Mas} you spend this turn&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ordnance Surge&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_OrdnanceSurge_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ordnance Surge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 3 {Ord}, sustain 1 Lose up to 3 {Ord} on turn end --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Inc&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ordnance Surge+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_OrdnanceSurge_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ordnance Surge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 5 {Ord}, sustain 2 Lose up to 5 {Ord} on turn end --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Inc&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Overflow&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_Quirk_MissileFabricator_DummyCard&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Overflow&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add 1 Battery Surge {kword} to your hand for every 12 {Eng} spent. --- {kword=modifier}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Overheat Weapons+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_OverheatWeapons_DebuffDisplay_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Overheat Weapons&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {heatgain} {kword=heat} for every {ratio} damage dealt with direct attacks. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Overheated charge&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Disadvantage_Heat_OverHeat (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Overheated charge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;{disadv}Combat disadvantage You start with {overheatvalue} heat over your Tolerance&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Overload&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_LaserEq_Overload_backup (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Overload&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Every third Laser &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; played in the same turn, deals &amp;lt;b&amp;gt;+3 damage&amp;lt;/b&amp;gt; Limited {tag}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Overlock Reactor&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_OverclockReactor&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Overlock Reactor&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add one Reactor Power --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Overwhelming Barrage&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_OverwhelmingBarrage_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Overwhelming Barrage&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 16 {aoe}, {kword=shred}{shredvalue} {kword=deplete} {value} other cards from your hand.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 16,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Overwhelming Barrage+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_OverwhelmingBarrage_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Overwhelming Barrage&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 20 {aoe}, {kword=shred}{shredvalue} {kword=deplete} {value} other cards from your hand.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 20,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;PDC Burst+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_PDCEq_Burst_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;PDC Burst&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;If Missile incoming, destroy {takedown} Missile, else deal 3 {aoe} --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;PDC Repeater&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_PDCEq_Repeater3 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;PDC Repeater&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;If missiles incoming, destroy the closest ({desmis}) enemy Missile {fam}, else deal 2 damage Return this card to your hand, it costs 1 more {Eng} Charges: {charges}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Pacify&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Pacify (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Pacify&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Disable all enemy weapons for 1 {turn}. --- {kword=deplete} {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Pacify+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Pacify_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Pacify&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Disable all enemy weapons for 1 {turn}. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Paint Target&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_PaintTarget (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Paint Target&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 3 damage. {kword=ignite} {heatvalue} If this deals any hull damage, apply a Tagged status effect on enemy for 2 turns&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Paired Pulse+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_PairedPulse_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Paired Pulse&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4{kword=precdmg} 2 times&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Palisade+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Palisade_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Palisade&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add {value} Shield Pulse {kword} cards to your hand. If you don&#039;t have enough space, add them to your draw pile&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Peel&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Peel (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Peel&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Play one Sap {kword} card for every {kword=security}. Consume {price} {kword=security} for each card played --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Perpetual Heat&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Disadvantage_Heat_DissipationDisabled (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Perpetual Heat&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;{disadv}Combat disadvantage Heat Dissipation is reduced to 0&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Phalanx&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Phalanx (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Phalanx&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 2 {kword=shieldpoints} for each &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; in the enemy&#039;s hand (2)&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Piercing Round&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_APSabot (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Piercing Round&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6{kword=precdmg} If enemy has {kword=brittle}, Deal {value} bonus damage to a random equipment for each enemy Brittle (up to hull damage dealt) ({bonuseq})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Piercing Round+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_APRound_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Piercing Round&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 9{kword=precdmg} If enemy has {kword=brittle}, Deal {value} bonus damage to a random equipment for each enemy Brittle (up to hull damage dealt) ({bonuseq})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 9,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Piercing Rounds&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_PDCEq_✅PiercingRounds_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Piercing Rounds&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;PDC attacks deal +{buff} damage. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Piercing Rounds+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_PDCEq_✅PiercingRounds_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Piercing Rounds&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;PDC attacks deal +{buff} damage. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Pineapple Shell&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_PineappleShell_c (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Pineapple Shell&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Projectile splits into 8 Flak Shells. Each shell has a 20% chance to hit for each equipment present on the enemy ship&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Pinpoint+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_Pinpoint_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Pinpoint&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {basedmg}{kword=precdmg}, +{value} for each enemy Equipment (Total 3{kword=precdmg})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Plasma Bolt&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_PlasmaBolt_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Plasma Bolt&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8 {kword=iondamage} Apply 1 {kword=heat} for every {ratio} {kword=shieldpoints} destroyed.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Plasma Bolt+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_PlasmaBolt_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Plasma Bolt&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 12 {kword=iondamage} Apply 1 {kword=heat} for every {ratio} {kword=shieldpoints} destroyed.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 12,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Positron Torpedo&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_MissileEq_PositronHeavy (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Positron Torpedo&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Destroy all &amp;lt;sprite=5&amp;gt; in 1 turn Deal 1 {aoe} for each &amp;lt;sprite=5&amp;gt; destroyed --- Ignores shields&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Power Conduit&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_PowerConduit_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Power Conduit&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Consume all {kword=shieldpoints}, gain +{value} damage on your next &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; for every {ratio} {kword=shieldpoints} consumed.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Power Conduit+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_PowerConduit_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Power Conduit&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Consume all {kword=shieldpoints}, gain +{value} damage on your next &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; for every {ratio} {kword=shieldpoints} consumed.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Power Feed&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_LaserEq_PowerFeed_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Power Feed&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Boost the damage of your next Laser {fam} &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; by {value}% for each Prod. {EngProd}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Powered Pulse&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_PoweredBlast (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Powered Pulse&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {valuewithoutreactors}{kword=precdmg} Add +{value} damage for each Prod. {OrdProd} (Total 2{kword=precdmg})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Pre-Heater&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_Pre-heater_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Pre-Heater&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 {aoe} On Hull damage: Double the {kword=ignite} value of your next Laser {fam} &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; this turn.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Pre-Heater+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_Pre-heater_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Pre-Heater&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 {aoe} On Hull damage: Triple the {kword=ignite} value of your next Laser {fam} &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; this turn.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Pre-emptive Pulse&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_PreemptivePulse_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Pre-emptive Pulse&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {baseattack}{kword=precdmg} +{value} for every &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; in the enemy&#039;s hand (Total:3{kword=precdmg})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Precision Tracking+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_PrecisionTracking_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Precision Tracking&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Next attack this {turn} deals +{value} damage and destroys {incoming} incoming Missile {fam}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Predictive Aim+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_FlakEq_PredictiveAim_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Predictive Aim&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Your next {value} Kinetic {fam} &amp;lt;style=atk&amp;gt;Attacks&amp;lt;/style&amp;gt; deal double damage.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Prep Volley&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_MissileEq_PrepVolley_TrailerVersion (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Prep Volley&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add 1 Counter every time you play this card. On reaching {value} counters, fire {missilecount} &amp;lt;style=kword&amp;gt;Starflare&amp;lt;/style&amp;gt; missiles.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Prep Volley+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_MissileEq_PrepVolley_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Prep Volley&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add 1 Counter every time you play this card. On reaching {value} counters, fire {missilecount} &amp;lt;style=kword&amp;gt;Starflare&amp;lt;/style&amp;gt; missiles.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Prep laser&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_Prep (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Prep laser&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 damage, {kword=ignite} {heatvalue} Draw a Laser {fam} card {kword=precision}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Preparation&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Preparation&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Preparation&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;On your first turn, card cooldown is reduced by 2&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Preparedness&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Advantage_Preparedness_backup (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Preparedness&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;{adv}Combat advantage Card cooldown reduced by 2 on your first turn&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Probing Shot&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_ProbingShot_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Probing Shot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 5 {aoe}, {kword=shred}{shredvalue} Increase {kword=shred} by {value} this turn&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Probing Shot+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_ProbingShot_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Probing Shot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {aoe}, {kword=shred}{shredvalue} Increase {kword=shred} by {value} this turn&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Production Line&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ProductionLine&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Production Line&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;After a support card is played, other support cards cost -1 &amp;lt;sprite=4&amp;gt; for that turn. -- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Pulsar+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_MissileEq_Pulsar_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Pulsar&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {aoe}, {kword=ignite} {heatvalue} in 1 {turn} --- Deplete {kword}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Pulse Cascade&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_PulseCascade_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Pulse Cascade&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add {SPinitial} {kword=shieldpoints} + {value}{kword=shieldpoints} for every &amp;lt;style=kword&amp;gt;Shield Pulse&amp;lt;/style&amp;gt; played this combat. (Total: 2)&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Pulse Cascade+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_PulseCascade_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Pulse Cascade&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add {SPinitial} {kword=shieldpoints} + {value}{kword=shieldpoints} for every &amp;lt;style=kword&amp;gt;Shield Pulse&amp;lt;/style&amp;gt; played this combat. (Total: 3)&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Purge&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Purge_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Purge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Remove 1 random active enemy Buff {fam}. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Purge+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Purge_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Purge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Remove 1 random active enemy Upgrade {fam}, Ongoing {fam} or Buff {fam}. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Pyroelectric Round&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_PyroelectricSabot(SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Pyroelectric Round&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Sustain {kword=heat} up to your tolerance {kword}. Deal {basea}{kword=precdmg} +{value}{kword=precdmg} for every {kword=heat} added. (Total 2{kword=precdmg})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Pyroelectric Round+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_PyroelectricRound_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Pyroelectric Round&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Sustain {kword=heat} up to your tolerance {kword}. Deal {basea}{kword=precdmg} +{value}{kword=precdmg} for every {kword=heat} added. (Total 2{kword=precdmg})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Quad-FIre&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_FlakEq_QuadFire_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Quad-FIre&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Fire a Flak Barrage {kword} after every {ratio} Kinetic {fam} &amp;lt;style=atk&amp;gt;attacks&amp;lt;/style&amp;gt; played in a single turn. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Quad-FIre+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_FlakEq_QuadFire_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Quad-FIre&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Fire a Flak Barrage+ {kword} after every {ratio} Kinetic {fam} &amp;lt;style=atk&amp;gt;attacks&amp;lt;/style&amp;gt; played in a single turn. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Quick Pulse+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_Pulse_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Quick Pulse&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6{kword=precdmg}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;QuickPulse&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_LaserEq_Turbo_c (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;QuickPulse&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4{kword=precdmg}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Quiver+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_IonEq_Quiver_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Quiver&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;If your enemy is shielded, add an Ion Dart+ {kword} to your hand at the end of each turn. {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Radiate+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Radiators_Radiate_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Radiate&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Dissipate up to {heatloss} {kword=heat}. If Heat is at 0, gain 2 {Eng}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Raise Shield+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Raise_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Raise Shield&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;If not {kword=shielded} add {shieldb} {kword=shieldpoints} and {SD} {kword=duration} otherwise add {shielda} {kword=shieldpoints}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Rallying Barrage&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_RallyingBarrage_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Rallying Barrage&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8 {aoe}, {kword=shred}{shredvalue} If applying {kword=brittle}: Gain {inc} {Ord}, draw {value} attacks. --- Requires {value2} Flak {fam} &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; played this turn.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Rallying Barrage+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_RallyingBarrage_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Rallying Barrage&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 10 {aoe}, {kword=shred}{shredvalue} If applying {kword=brittle}: Gain {inc} {Ord}, draw {value} attacks. --- Requires {value2} Flak {fam} &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; played this turn.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 10,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Rapid Barrage&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_RapidBarrage (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Rapid Barrage&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal &amp;lt;b&amp;gt;{dmgmin}-{dmgmax}&amp;lt;/b&amp;gt; damage&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Rapid Fire&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_LaserEq_Rapidfire (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Rapid Fire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add a Blink {fam} card in each empty card slot&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Reactor Boost&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ResEq_ReactorBoost&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Reactor Boost&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;+1 Reactor Power --- Upkeep {kword}: Ship is not overheated on turn end.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Reactor Reset&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Reactor Reset (SubFSM) WIP&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Reactor Reset&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Reshuffle all of your Shield {fam} cards from your cooldown pile into your draw pile. Draw one Shield {fam} card&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Reboot&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Reboot&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Reboot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For {baseturns} {turn}, disable an enemy equipment for 1&amp;lt;sprite=3&amp;gt; after it plays a card. Consume {cost} {kword=security}: +{bonustime} Duration. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Reboot+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Reboot_L2&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Reboot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For {baseturns} {turn}, disable an enemy equipment for 1&amp;lt;sprite=3&amp;gt; after it plays a card. Consume {cost} {kword=security}: +{bonustime} Duration. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Reckless Assault&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_FlakEq_RecklessAssault_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Reckless Assault&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Lose {value} Hull, add {cardgain} Improvised Flak {kword} cards to your hand.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Reckless Assault+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_FlakEq_RecklessAssault_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Reckless Assault&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Lose {value} Hull, add {cardgain} Improvised Flak {kword} cards to your hand.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Recoil Desync&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_RecoilDesync_L1&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Recoil Desync&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Reduce enemy {kword=shred} and Kinetic {fam} damage by {value} --- {kword=deplete}, {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Recoil Desync+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_RecoilDesync_L2&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Recoil Desync&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Reduce enemy {kword=shred} and Kinetic {fam} damage by {value} --- {kword=deplete}, {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Recursive Pulse&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_RecursivePulse_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Recursive Pulse&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 4 {kword=shieldpoints}, add {value} Shield Pulse {kword} to your &amp;lt;sprite=22&amp;gt;&amp;lt;style=kword&amp;gt;Draw pile&amp;lt;/style&amp;gt;.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Recursive Pulse+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_RecursivePulse_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Recursive Pulse&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 4 {kword=shieldpoints}, add {value} Shield Pulse {kword} to your &amp;lt;sprite=22&amp;gt;&amp;lt;style=kword&amp;gt;Draw pile&amp;lt;/style&amp;gt;.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Recycle&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MaintBay_Recycle_UpgradeDisplay_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Recycle&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Repair {repval} hull for every {count} &amp;lt;style=sup&amp;gt;Support&amp;lt;/style&amp;gt; cards played. {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Recycle+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MaintBay_Recycle_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Recycle&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Repair {repval} hull for every {count} &amp;lt;style=sup&amp;gt;Support&amp;lt;/style&amp;gt; cards played. {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Regenerative Alloy&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MaintBay_RegenerativeAlloy_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Regenerative Alloy&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;If below 12 HP, repair {bonus} HP and remove {shredval} {kword=shred} per turn {kword=upkeep} HP below 12&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Regenerative Alloy+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MaintBay_RegenerativeAlloy_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Regenerative Alloy&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;If below 12 HP, repair {bonus} HP and remove {shredval} {kword=shred} per turn {kword=upkeep} HP below 12&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Reinforced Accelerant&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_RailgunEq_ReinforcedAccelerant_L1&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Reinforced Accelerant&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add +{value} Kinetic {fam} damage for every &amp;lt;style=sup&amp;gt;Support&amp;lt;/style&amp;gt; card played in a turn. {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Reinforced Accelerant+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_RailgunEq_ReinforcedAccelerant_L2&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Reinforced Accelerant&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add +{value} Kinetic {fam} damage for every &amp;lt;style=sup&amp;gt;Support&amp;lt;/style&amp;gt; card played in a turn. {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Reinforced Plating&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_EngEq_Whipple Shield(SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Reinforced Plating&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;-{value} {aoe} damage and {kword=shred} on enemy attacks while owner is {kword=shielded} Counts down with every point of hull damage taken. Expires when counter reaches 0&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Relentless&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;Assets/4 - Prefabs/Card Behaviours/PM_Quirk_Relentless_backup (SubFSM).prefab&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Relentless&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Return an attack from &amp;lt;sprite=23&amp;gt;&amp;lt;style=kword&amp;gt;cooldown&amp;lt;/style&amp;gt; to your &amp;lt;style=kword&amp;gt;hand&amp;lt;/style&amp;gt;, after every {value} &amp;lt;style=atk&amp;gt;attacks&amp;lt;/style&amp;gt; played.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Repair&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_Repair&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Repair&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Repair 4 Hull damage remove 2 Shred . --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Repeater Pulse&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_RepeaterPulse_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Repeater Pulse&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4{kword=precdmg}, Return a Laser {fam} card from the cooldown pile to your draw pile. Cannot return itself.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Repeater Pulse+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_RepeaterPulse_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Repeater Pulse&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6{kword=precdmg}, Return a Laser {fam} card from the cooldown pile to your hand. Cannot return itself.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Repel+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Repel_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Repel&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Play one Shield Pulse {fam} for every attack in the enemy&#039;s hand&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Repulsor Field&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;EPM_T_Sub_RepulsorField_c (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Repulsor Field&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Enemy Flak {fam} deals -{value}% damage while you are Shielded {kword}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Repurpose&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_EngEq_Repurpose_UpgradeDisplay_L1&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Repurpose&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {gain} {Mas} for every {ratio} hull lost. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Repurpose+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_EngEq_Repurpose_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Repurpose&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {gain} {Mas} for every {ratio} hull lost. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Reset&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Reset (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Reset&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Discard a card from 1 random disabled equipment. If not available, disable a random equipment for {turns}&amp;lt;sprite=3&amp;gt; instead. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Reset+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Reset_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Reset&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Discard a card from 1 random disabled equipment. If not available, disable a random equipment for {turns}&amp;lt;sprite=3&amp;gt; first. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Resonance Charge&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_LaserEq_Resonance (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Resonance Charge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add {value} &amp;lt;style=kword&amp;gt;Blink&amp;lt;/style&amp;gt; to your hand after every {value2} &amp;lt;style=atk&amp;gt;Attacks&amp;lt;/style&amp;gt; played. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Resonance Charge+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_LaserEq_Resonance_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Resonance Charge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add {value} &amp;lt;style=kword&amp;gt;Blink&amp;lt;/style&amp;gt; to your hand after every {value2} &amp;lt;style=atk&amp;gt;Attacks&amp;lt;/style&amp;gt; played. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Restrain&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Restrain&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Restrain&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Remove {bonus} Pip from a random enemy weapon. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Restrain+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Restrain_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Restrain&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Remove {bonus} Pip from a random enemy weapon Consume {price}{kword=security}: Repeat this card&#039;s effect --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Retribution&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_FlakEq_Retribution_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Retribution&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Each turn you receive Hull damage, add 1 Improvised Flak {kword} to your draw pile. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Retribution+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_FlakEq_Retribution_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Retribution&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Each turn you receive Hull damage, gain 1 {kword=tempslot} and an Improvised Flak {kword} card. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Return Fire+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_ReturnFire_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Return Fire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;This turn, &amp;lt;style=atk&amp;gt;attacks&amp;lt;/style&amp;gt; deal +{bonus} damage. If there are any incoming missiles, deal +{value} bonus damage per incoming Missile {fam}. (Total: {gain})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Rewire&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_RailgunEq_Rewire_L1&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Rewire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Disable 1 Prod. {EngProd} for 1 turn, add a Battery Surge {fam} to your draw pile.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Rewire+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_RailgunEq_Rewire_L2&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Rewire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Disable 1 Prod. {EngProd} for 1 turn, add a Battery Surge {fam} to your hand.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Rhythmic Flux&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_RailgunEq_RhythmicFlux_L1&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Rhythmic Flux&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;&amp;lt;style=atk&amp;gt;Attacks&amp;lt;/style&amp;gt; from this weapon deal +{value} Damage. Each &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; adds 1 {kword=heat} to player. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Rhythmic Flux+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_RailgunEq_RhythmicFlux_L2&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Rhythmic Flux&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;&amp;lt;style=atk&amp;gt;Attacks&amp;lt;/style&amp;gt; from this weapon deal +{value} Damage. Each &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; adds 1 {kword=heat} to player. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ricochet Shot&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_RicochetShot_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ricochet Shot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {aoe}, {kword=shred}{shredvalue} Deal 150% of hull damage as equipment damage.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ricochet Shot+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_RicochetShot_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ricochet Shot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8 {aoe}, {kword=shred}{shredvalue} Deal 150% of hull damage as equipment damage.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Ripple Fire&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;EPM_BasicFlak_O_RippleFire(SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Ripple Fire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Fire {mult} shells, each dealing 2 {aoe}, {kword=shred}{shredvalue}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Rupture&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Rupture_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Rupture&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;This turn, apply {count} {kword=coolantloss} for every attack {kword} played by the enemy. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Rupture+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Rupture_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Rupture&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;This turn, apply {count} {kword=coolantloss} for every attack {kword} played by the enemy. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Rush&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Radiators_Rush (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Rush&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Return {value} random cards from your cooldown pile to your hand. Sustain {price} {kword=heat}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Rush+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Radiators_Rush_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Rush&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Sustain 1 {kword=heat} and return 1 random card from cooldown into your draw pile. Repeat until your hand is full. ({value})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Sabotage&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Sabotage_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Sabotage&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Increase repair time of a random &amp;lt;b&amp;gt;destroyed&amp;lt;/b&amp;gt; enemy equipment by {value} --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Sabotage+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Sabotage_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Sabotage&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Increase repair time of a random &amp;lt;b&amp;gt;destroyed&amp;lt;/b&amp;gt; enemy equipment by {value} Consume {cost}{kword=security}: Repeat this card&#039;s effect --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Safeguard&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Safeguard (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Safeguard&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Return a Shield {fam} card from the cooldown pile to your Hand. Costs -3&amp;lt;sprite=5&amp;gt; if you are not {kword=shielded}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Safety Override&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_SafetyOverride_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Safety Override&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6{kword=precdmg} Sustain {heatgain} {kword=heat}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Safety Override+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_SafetyOverride_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Safety Override&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6{kword=precdmg} Sustain {heatgain} {kword=heat}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Sap+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Sap_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Sap&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;-1 enemy Shield {kword=duration}, If already at 0, halve his {kword=shieldpoints} instead Consume 1 {kword=security}: Activate effect twice --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Saturated Blast&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_SaturatedBlast (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Saturated Blast&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 12 damage. {kword=ignite} {heatvalue} Heat dissipation disabled for 1 {turn}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 12,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Scour&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_Scour_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Scour&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 {aoe}, {kword=shred}{shredvalue}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Scour+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_Scour_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Scour&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 {aoe}, {kword=shred}{shredvalue}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Scramble&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Disadvantage_Scramble (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Scramble&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Disadvantage {disadv} -2 card slots on your first turn&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Scrape&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_Scrape1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Scrape&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 {aoe} On hull damage: apply {value} {kword=coolantloss}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Scrape+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_Scrape1_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Scrape&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {aoe} Apply {value} {kword=coolantloss} for every {value2} hull damage dealt&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Searing Salvo&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_LaserEq_SearingSalvo (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Searing Salvo&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Fire 1 Blink {kword} and sustain 1{kword=heat}. Repeat until reaching your heat tolerance.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Searing Salvo+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_SearingSalvo_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Searing Salvo&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Fire {count} Blink {kword} for each heat tolerance point. ({value})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Security Bypass&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_SecurityBypass (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Security Bypass&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Steal enemy’s {kword=security} [{bonus}] Requires: {kword=secured} enemy --- {kword=bypass} Hack {kword}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Seebeck Shot&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_SeebeckShot (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Seebeck Shot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Dissipate all your {kword=heat} Deal {damageunit}{kword=precdmg} for every {kword=heat} unit dissipated (Total {dmg}{kword=precdmg}) --- Costs 1 {Eng} for every {ratio} {kword=heat} {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Seebeck Shot+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_SeebeckShot_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Seebeck Shot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Dissipate all your {kword=heat} Deal {damageunit}{kword=precdmg} for every {kword=heat} unit dissipated (Total {dmg}{kword=precdmg}) --- Costs 1 {Eng} for every {ratio} {kword=heat} {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Sentinel&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_Sentinel_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Sentinel&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;If there are any incoming missiles, trigger {count} PDC Burst {kword} on turn start. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Sentinel+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_Sentinel_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Sentinel&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Trigger {count} PDC Burst {kword} at the start of each turn. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Service Support&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MaintBay_ServiceSupport_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Service Support&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Repair {bonus} HP. Remove {slotcost} card slots for the rest of the fight. Requires: Minimum {require} card slots&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Service Support+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MaintBay_ServiceSupport_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Service Support&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Repair {bonus} HP. Remove {slotcost} card slots for the rest of the fight. Requires: Minimum {require} card slots&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Severing Shot&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_SeveringShot_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Severing Shot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {basedmg}{kword=precdmg}, add +{value}{kword=precdmg} if enemy has any disabled Equipment (Total 3)&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Severing Shot+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_SeveringShot_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Severing Shot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {basedmg}{kword=precdmg}, add +{value}{kword=precdmg} for each disabled enemy Equipment (Total 3)&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Shaped Charge+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_FlakEq_ShapedCharge_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Shaped Charge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;This turn, double the {kword=shred} value of your next {cardcount} Flak {fam} &amp;lt;style=atk&amp;gt;attacks&amp;lt;/style&amp;gt;.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Shatter Rounds&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_RailgunEq_ShatterRounds&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Shatter Rounds&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Equipment destroyed with Railgun {fam} &amp;lt;style=atk&amp;gt;attacks&amp;lt;/style&amp;gt; take +{bonus} turns to repair --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Shatter Rounds+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_RailgunEq_ShatterRounds_L2&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Shatter Rounds&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Equipment destroyed takes +{bonus} turns to repair --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Shear&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_Shear_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Shear&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 {aoe} &amp;lt;b&amp;gt;On hull damage:&amp;lt;/b&amp;gt; this turn each instance of hull damage applies {value} {kword=shred}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Shear+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_Shear_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Shear&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 {aoe} &amp;lt;b&amp;gt;On hull damage:&amp;lt;/b&amp;gt; this turn each instance of hull damage applies {value} {kword=shred}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Shield Amplifier&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Amplifier (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Shield Amplifier&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {baseSP} {kword=shieldpoints} Requires: {kword=shielded}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 10,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Shield Sapper&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_ShieldSapper_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Shield Sapper&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {kword=iondamage} On Shield break: Apply -{value} enemy {kword=shielding}.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Shield Sapper+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_ShieldSapper_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Shield Sapper&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {kword=iondamage} On Shield break: Apply -{value} enemy {kword=shielding}, and +{value2} own {kword=shielding}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Shield Switch&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_ShieldSwitch (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Shield Switch&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;If unshielded, gain 4 {kword=shieldpoints}. If {kword=shielded}, deal {iondmg} {kword=iondamage} + 1 for every shield point you have [{totaldmg}]. Removes {kword=shieldpoints}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Shield Switch+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_ShieldSwitch_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Shield Switch&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;If unshielded, gain 8 {kword=shieldpoints}. If {kword=shielded}, deal {iondmg} {kword=iondamage} + 1 for every shield point you have [{totaldmg}]. Removes {kword=shieldpoints}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Shimmer Strike&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_ShimmerStrike (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Shimmer Strike&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8{kword=precdmg}, Fire a Blink {kword} after each &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; played this turn.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Shock Absorbers+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_ShockAbsorbers_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Shock Absorbers&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {shieldbuff} {kword=shieldpoints} for each {Ord} spent on the next &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; this turn.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Short-circuit&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_ShortCircuit_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Short-circuit&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For this fight, enemy sustains {base} {kword=blind} at the start of each turn if overheated. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Short-circuit+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_ShortCircuit_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Short-circuit&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For this fight, enemy sustains {base} {kword=blind} and {base} {kword=suppression} at the start of each turn if overheated. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Shuriken&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_Shuriken (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Shuriken&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8 {kword=iondamage} Reduce enemy Shield {kword=duration} by 1&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Singe&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;Assets/4 - Prefabs/Card Behaviours/PM_O_LaserEq_Singe_L1 (SubFSM).prefab&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Singe&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 {aoe}, {kword=ignite} {heatvalue}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Singe+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;Assets/4 - Prefabs/Card Behaviours/PM_O_LaserEq_Singe_L2 (SubFSM).prefab&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Singe&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 5 {aoe}, {kword=ignite} {heatvalue}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Singular focus&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ResEq_SingularFocus (SubFSM) - WIP&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Singular focus&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Discard all non-attack cards, Gain {bonus} {Ord} for each discarded card ({gains} {Ord}) --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Singular focus+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ResEq_SingularFocus_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Singular focus&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Discard all non-attack cards, Gain {bonus} {Ord} for each discarded card ({gains} {Ord}) --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Slice+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_Slice_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Slice&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {aoe}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Sling+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_Sling_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Sling&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8 {kword=iondamage} On Shield break: add {value} {kword=ionize}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Slit+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_Slit_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Slit&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 {aoe} damage On Hull damage: +{value} {aoe} on your next &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt;&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Slow Warm-up&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_SlowWarmup (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Slow Warm-up&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For {turns} {turn}, set enemy’s {kword=ignite} to 0. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Slow Warm-up+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_SlowWarmup_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Slow Warm-up&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For {turns} {turn}, set enemy’s {kword=ignite} to 0. Apply 1 {kword=heat} every time the enemy plays a laser {fam} attack {atk}. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Snap Fire&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_SnapFire_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Snap Fire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 3{kword=precdmg} Reduce cooldown for the next &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; played this turn by {value}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Snap Fire+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_SnapFire_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Snap Fire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 3{kword=precdmg} Reduce cooldown for the next &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; played this turn by {value}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Spotter+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_MissileEq_Spotter_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Spotter&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 {aoe} in {turns} {turn}. While in flight: Your precision &amp;lt;style=atk&amp;gt;attacks&amp;lt;/style&amp;gt; deal +{bonus}{kword=precdmg} --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Spread Shot+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_SpreadShot_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Spread Shot&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 {aoe}, {kword=shred}{shredvalue} Destroy the closest incoming Missile {fam}&amp;lt;/b&amp;gt;&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Starflare&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_LaserDummyCard (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Starflare&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {aoe} in {turns} {turn} --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Starflare+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_MissileEq_StarflareLauncher_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Starflare&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8 {aoe} in {turns} {turn}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Steel Resolve+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_SteelResolve_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Steel Resolve&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain +{bonus}% damage until turn end for every {thresh} HP lost this combat. (Total: +{gain}%) --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Stopgap Defense&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_EngEq_StopgapDefense_UpgradeDisplay_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Stopgap Defense&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {gain} {kword=tmphull} for every {thresh} {Mas} you produce. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Stopgap Defense+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_EngEq_StopgapDefense_UpgradeDisplay_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Stopgap Defense&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {gain} {kword=tmphull} for every {thresh} {Mas} you produce. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Streamline&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_LaserEq_Streamline (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Streamline&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For this turn, each Laser {fam} &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; played, reduces the cost of all other Laser {fam} &amp;lt;style=atk&amp;gt;Attacks&amp;lt;/style&amp;gt; by 1 {Ord}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Strike Assembly&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MissileEq_StrikeAssembly (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Strike Assembly&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add 1 card slot for duration. On turn end, add 1 random missile card to an empty card slot. {kword=upkeep}: don&#039;t play any missile cards. {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Strip-mine&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_StripMine_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Strip-mine&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {value} {Mas}, lose {value2} Prod. {MasProd} capacity for the rest of this fight --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Supercharge&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_SuperCharge_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Supercharge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Shield {fam} cards add +{bonus}% {kword=shieldpoints}, but sustain {value} {kword=accdecay} every time you play a Shield {fam} card. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Superposition&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_Superposition (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Superposition&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 1 random resource each time you end your turn with any unused power in your reactor {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Support Fire&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_LaserEq_Supportfire (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Support Fire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;25% chance to fire a Blink {fam} card whenever you fire a Laser attack&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Support Gambit&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_Support Gambit2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Support Gambit&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 1 {Mas} for each &amp;lt;style=sup&amp;gt;Support&amp;lt;/style&amp;gt; card in hand ({value}) --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Support Gambit+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_SupportGambit_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Support Gambit&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 1 {Mas} for each &amp;lt;style=sup&amp;gt;Support&amp;lt;/style&amp;gt; card in hand ({value})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Suppressive Fire+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_SuppressiveFire_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Suppressive Fire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 5 {aoe}, {kword=shred}{shredvalue} Apply {value} {kword=suppression}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Surge&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Surge_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Surge&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Surge+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Surge_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Surge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;If unshielded, gain 6 {kword=shieldpoints} and return to &amp;lt;sprite=22&amp;gt;&amp;lt;style=kword&amp;gt;Draw pile&amp;lt;/style&amp;gt; Otherwise gain {SD} {kword=duration}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Surgical Strike&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_SurgicalStrike_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Surgical Strike&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 2{kword=precdmg}, +{value} bonus equipment damage&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Surgical Strike+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_SurgicalStrike_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Surgical Strike&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4{kword=precdmg}, +{value} bonus equipment damage&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Swarm Missile&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_MissileEq_Swarm_ALauncher (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Swarm Missile&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 8 {aoe} in 1 {turn} Destroying this attack reduces damage by 50% instead --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Swarm Strike&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_MissileEq_SwarmStrike_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Swarm Strike&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Discard all cards in hand. Add 1 Firefly {fam} for each discarded card. {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Swarm Strike+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_MissileEq_SwarmStrike_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Swarm Strike&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Discard all cards in hand. Add 1 Firefly {fam} in each empty card slot. {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Sweep&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Sweep&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Sweep&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Remove a Debuff&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Swift Charge&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_LaserEq_SwiftCharge_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Swift Charge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add {value} &amp;lt;style=kword&amp;gt;Blink&amp;lt;/style&amp;gt; cards to your hand.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Swift Charge+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_LaserEq_SwiftCharge_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Swift Charge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add {value} &amp;lt;style=kword&amp;gt;Blink&amp;lt;/style&amp;gt; cards to your hand. Any cards you can not hold in your hand are added to your draw pile instead.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Swift Overhaul&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MaintBay_SwiftOverhaul (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Swift Overhaul&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Repair {repval} HP for every {shieldratio} {kword=shieldpoints} lost on the enemy&#039;s next turn. {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Swift Overhaul+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MaintBay_SwiftOverhaul_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Swift Overhaul&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Repair {repval} HP for every {shieldratio} {kword=shieldpoints} lost on the enemy&#039;s next turn. {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Synced Coil&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_SyncedCoils_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Synced Coil&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {kword=precdmg}damage equal the amount of {Eng} spent this turn (Total 0{kword=precdmg})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Synced Coil+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_SyncedCoils_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Synced Coil&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {kword=precdmg}damage equal the amount of {Eng} spent this turn (Total 0{kword=precdmg})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;TEG Enhancer&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_TEGEnhancer (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;TEG Enhancer&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;If {kword=shielded}, gain {gain} {kword=duration} every turn you gain at least {heatthresh} {kword=heat}. {turns} {duration}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Tactical Blast&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_TacticalStrike (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Tactical Blast&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 10{kword=precdmg} Requirement: exile a random &amp;lt;style=tac&amp;gt;Tactical&amp;lt;/style&amp;gt; card on play.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 10,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Tactical Defense&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_TacticalDefense_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Tactical Defense&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 4 {kword=shieldpoints}, plus another {value} for each &amp;lt;style=tac&amp;gt;Tactical&amp;lt;/style&amp;gt; card played this turn (total: {SPTotal} {kword=shieldpoints})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Tactical Gambit&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ResEq_Tactical Gambit2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Tactical Gambit&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 1 {Eng} for each &amp;lt;style=tac&amp;gt;Tactical&amp;lt;/style&amp;gt; card in hand ({value}) --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Tactical Gambit+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_TacticalGambit_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Tactical Gambit&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 1 {Eng} for each &amp;lt;style=tac&amp;gt;Tactical&amp;lt;/style&amp;gt; card in hand ({value})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Tactical Recoup+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_TacticalRecoup_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Tactical Recoup&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;If shield destroyed on enemy’s turn, first Shield {fam} card next turn gives {shieldbuff}% more {kword=shieldpoints} {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Take Aim&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_TakeAim&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Take Aim&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;This turn, your attacks deal +{value} Damage&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Take Aim+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_EngEq_TakeAim_L2&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Take Aim&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;This turn, your attacks deal +{value} Damage&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Tandem Launcher&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MissileEq_TandemLauncher_BuffDisplay_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Tandem Launcher&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Next Missile {fam} &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; card you play this turn is played twice.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Tandem Launcher+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MissileEq_TandemLauncher_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Tandem Launcher&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Next Missile {fam} &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; card you play this turn is played twice.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Target Lock&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_TargetLock_Tutorial&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Target Lock&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;+{value}Damage --- {kword=upkeep}: Play at least one attack per turn.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Target Lock+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EngEq_TargetLock_c_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Target Lock&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;+{value}{kword=precdmg} Damage --- {kword=upkeep}: Play at least one attack per turn.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Terminate&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Terminate_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Terminate&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Discard a card from a random enemy equipment --- {kword=hack} {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Terminate+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Terminate_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Terminate&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Discard a card from a random enemy equipment Consume {price}{kword=security}: Repeat this card&#039;s effect --- {kword=hack} {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Test Fire&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_TestFire (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Test Fire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 3{kword=precdmg} This turn, the next &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; from this equipment has it&#039;s cost reduced by {value} {Ord}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Test Fire+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_TestFire_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Test Fire&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4{kword=precdmg} Your next &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; cost is reduced by {value} {Ord} this turn.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Thermal Amplifier&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_THermalAmplifier_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Thermal Amplifier&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Double the enemy&#039;s {kword=heat}. --- {kword=deplete} {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Thermal Amplifier+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_THermalAmplifier_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Thermal Amplifier&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Triple the enemy&#039;s {kword=heat}. --- {kword=deplete} {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Thermal Barrier&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_ThermalBarrier (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Thermal Barrier&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain 9 {kword=shieldpoints}, sustain {heatgain} {kword=heat}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Shield&amp;quot;] = 9,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Thermal Blockade+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_ThermalBlockade_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Thermal Blockade&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For the rest of this combat, enemy sustains {sustain} {kword=coolantloss} when playing a Shield {fam} card. Consume {cost} {kword=security}: Enemy sustains {bonus} {kword=coolantloss} instead. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Thermal Buffer+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Radiators_ThermalBuffer_c_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Thermal Buffer&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Increase Heat Tolerance by {bonus}. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Thermal Exhaustion&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_FlakEq_Hellfire_StatusEffect (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Thermal Exhaustion&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;{kword=heat} tolerance {kword} set to 0&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Thermal Recycler&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_Radiators_Thermal Recycler (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Thermal Recycler&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;While overheated, gain +{bonus} dissipation. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Thermal Recycler+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_Radiators_Thermal Recycler_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Thermal Recycler&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;While overheated, gain +{bonus} dissipation. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Thermal Sensitivity &amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Disadvantage_Heat_ThresholdReducedTO (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Thermal Sensitivity &amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;{disadv}Combat disadvantage Disable heat dissipation&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Thermal Tick+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_ThermalTick_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Thermal Tick&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;This turn, enemy gains {base} {kword=heat} for every card played --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Thermo-Sensitive&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_ThermoSensitive (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Thermo-Sensitive&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For this fight, enemy loses {base} {kword=shieldpoints} on turn end if overheated. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Thermo-Sensitive+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_ThermoSensitive_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Thermo-Sensitive&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;For this fight, enemy loses {base} {kword=shieldpoints} on turn end if overheated. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Thunderclap&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_Thunderclap_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Thunderclap&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 {aoe}, {kword=shred}{shredvalue} If applying {kword=brittle}: Disable enemy equipment for {value} turn. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Thunderclap+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_Thunderclap_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Thunderclap&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 {aoe}, {kword=shred}{shredvalue} If applying {kword=brittle}: Disable enemy equipment for {value} turn. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Tinker&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_Tinker&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Tinker&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Lose 1 {MasProd} module for 3 {turn}, Add 1 &amp;lt;b&amp;gt;Reactor Power&amp;lt;/b&amp;gt; at the end of that duration. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Titanium Shells&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_TitaniumShells_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Titanium Shells&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {aoe} {kword=shred} equal to damage ({shredvalue})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 99,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Torch Beam&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_TorchBeam_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Torch Beam&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6 {aoe}, {kword=ignite} equals damage (6)&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Torpedo Loader&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MissileEq_LoadTorpedo_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Torpedo Loader&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add a Torpedo {fam} card to your draw pile. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Torpedo Loader+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MissileEq_LoadTorpedo_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Torpedo Loader&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Add a Torpedo+ {fam} card to your draw pile. --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 8,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Torpedo+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_MissileEq_TorpedoLauncher_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Torpedo&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 16 {aoe} in {turns} {turn} --- {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 16,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Total Discharge+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_IonEq_TotalDischarge_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Total Discharge&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Lose Shield {kword=duration}. Fire {value} Ion Darts for each point.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Total Takedown&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_PDCEq_TotalTakedown (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Total Takedown&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Destroy all incoming Missile {fam} Each take-down cost an additional {extracost} {Eng}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Tracer+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_Tracer_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Tracer&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 5{kword=precdmg} +{value}{kword=precdmg} on your next &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt;&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Tracker+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_MissileEq_Tracker_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Tracker&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 9 {aoe} in {turns} {turn} Damage a random active equipment equal to hull damage.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 9,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Trim Excess&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_IonEq_TrimExcess (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Trim Excess&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Buff your next &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; by 50% of your {kword=shieldpoints}. Halve your shield Requires {kword=shielded} {kword=deplete}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Tungsten Round+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_TungstenRound_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Tungsten Round&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4{kword=precdmg} {value}% bonus damage to Equipment ({eqdmg})&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Turbolaser&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_LaserEq_Turbo (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Turbolaser&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Fire as many Laser Pulse {fam} attacks as your {Ord} allows (up to a limit of 10) {kword=deplete} {kword=exhaustive}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Twin Barrel+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_TwinBarrel_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Twin Barrel&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 4 {aoe} and {kword=shred}{shredvalue} twice.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Unstable Blast&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_UnstableBlast (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Unstable Blast&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 12 damage after a 2 turn charge time. Taking any hull damage while charging cancels the effect.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 12,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Unstable Explosives&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_FlakEq_UnstableExplosives (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Unstable Explosives&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Your Flak atacks deal -1 min damage and +2 max damage 3 {duration}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Uranium Slug&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_DUSabot (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Uranium Slug&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6{kword=precdmg} &amp;lt;b&amp;gt;On Equipment destroy:&amp;lt;b&amp;gt; Deal {value}% of the damage to a random equipment&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Uranium Slug+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_UraniumSlug_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Uranium Slug&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 6{kword=precdmg} &amp;lt;b&amp;gt;On Equipment destroy:&amp;lt;b&amp;gt; Deal {value}% of the damage to a random equipment&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Vanguard&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_MissileEq_Vanguard_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Vanguard&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Fire {value} Firefly {kword} missile every time you play a Torpedo {kword} &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt;. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Vent Ship&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Radiators_VentShip_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Vent Ship&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Increase {kword=heat} dissipation by {bonus} if you have no cards in hand. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Vent Ship+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Radiators_VentShip_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Vent Ship&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Increase {kword=heat} dissipation by {bonus} if you have no cards in hand. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Vigilance&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_ShieldEq_Vigilence (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Vigilance&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;If the enemy intends to play any attacks, draw one shield card. Return this card to your draw pile&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Volatile Barrage&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_VolatileBarrage_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Volatile Barrage&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {dmgmin}-{dmgmax} {aoe}, {kword=shred}{shredvalue}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Shred&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Volatile Barrage+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_FlakEq_VolatileBarrage_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Volatile Barrage&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal {dmgmin}-{dmgmax} {aoe} Apply 1 {kword=shred} for every {ratio} hull damage.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Volley&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_EnemyAdvantage_EnemyMissileSupport_c (SubFSM) 1&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Volley&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Fire 3 &amp;lt;b&amp;gt;Firefly&amp;lt;/b&amp;gt; missiles at the enemy ship&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Waylay+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Waylay_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Waylay&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Turn the closest incoming missile into an outgoing Firefly. Consume {price} {kword=security}: Play card twice. Requires: Incoming Missile --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Weaken&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Weaken_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Weaken&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Apply 1 {kword=suppression} for every &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; card in the enemy’s hand. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Weaken+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Weaken_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Weaken&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Apply 1 {kword=suppression} for every &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; card in the enemy’s hand. Consume 1 {kword=security}: apply 2 {kword=suppression} per &amp;lt;style=atk&amp;gt;attack&amp;lt;/style&amp;gt; card instead (total: {supp}) --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Weapon Coolant&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Radiators_WeaponCoolant_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Weapon Coolant&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Return up to {cardvar} &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; cards from your cooldown pile to your draw pile Sustain {heatvar} heat&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Weapon Coolant+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Radiators_WeaponCoolant_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Weapon Coolant&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Return up to {cardvar} &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; cards from your cooldown pile to your draw pile Sustain {heatvar} heat&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Heat&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Weapon Cooldown&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_Disadvantage_WeaponCooldown (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Weapon Cooldown&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;{disadv}Combat disadvantage Reshuffle all &amp;lt;style=atk&amp;gt;Attack&amp;lt;/style&amp;gt; cards back into your draw pile&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Weapon Overload&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_WeaponOverload_L1_c (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Weapon Overload&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Disable Prod. {OrdProd} for effect duration.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Inc&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Weapon Overload+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_ResEq_WeaponOverload_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Weapon Overload&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Gain {value} {Ord} for every active Prod. {OrdProd}, Disable {OrdProd} for 1 {turn}.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Inc&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Weaponized Scrap&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_EngEq_WeaponizedScrap_UpgradeDisplay_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Weaponized Scrap&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Every time you sustain hull damage, your Flak {fam} &amp;lt;style=atk&amp;gt;attacks&amp;lt;/style&amp;gt; deal +{bonus} damage. Bonus resets on turn end. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Weaponized Scrap+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_S_EngEq_WeaponizedScrap_UpgradeDisplay_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Weaponized Scrap&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Every time you sustain hull damage, your Kinetic {fam} &amp;lt;style=atk&amp;gt;attacks&amp;lt;/style&amp;gt; deal +{bonus}damage. Bonus resets on turn end. --- {kword=upgrade}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Weaponized Space Junk&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_RailgunEq_WeaponizedSpaceJunk (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Weaponized Space Junk&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Lose {selfdamage} Hull, Deal Hull 6 damage {reqd=eqdmg} --- {kword=precision}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 3,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Welding Beam&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_O_LaserEq_WeldingBeam (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Welding Beam&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Deal 5 {aoe}, {kword=ignite} {value} Add enemy {kword=shred} to {kword=ignite} ({heatvalue}) --- Remove {kword=shred} equal to heat added.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Damage&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 1,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Wipe&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackWipe&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Wipe&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Remove a Debuff {fam}. {kword=deplete} Consume {price}{kword=security}: Card goes on cooldown instead of depleting.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;Wipe+&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_Wipe_L2 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;Wipe&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Remove a Debuff {fam}. {kword=deplete} Consume {price}{kword=security}: Card goes on cooldown instead of depleting.&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 5,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 1&lt;br /&gt;
}&lt;br /&gt;
cards[&amp;quot;✅Thermal Shutdown&amp;quot;] = {&lt;br /&gt;
    [&amp;quot;guid&amp;quot;] = &amp;quot;PM_T_HackEq_ThermalShutdown_L1 (SubFSM)&amp;quot;,&lt;br /&gt;
    [&amp;quot;DisplayName&amp;quot;] = &amp;quot;✅Thermal Shutdown&amp;quot;,&lt;br /&gt;
    [&amp;quot;LocalizedCardText&amp;quot;] = &amp;quot;Disable 1 random enemy equipment at the end its turn. {kword=upkeep}: enemy is overheated. --- {kword=hack}&amp;quot;,&lt;br /&gt;
    [&amp;quot;Cooldown&amp;quot;] = 6,&lt;br /&gt;
    [&amp;quot;Energy Cost&amp;quot;] = 4,&lt;br /&gt;
    [&amp;quot;Mass Cost&amp;quot;] = 2,&lt;br /&gt;
    [&amp;quot;Ordnance Cost&amp;quot;] = 0,&lt;br /&gt;
    [&amp;quot;Upgraded&amp;quot;] = 0&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Ion_Cannon&amp;diff=1096</id>
		<title>Ion Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Ion_Cannon&amp;diff=1096"/>
		<updated>2025-12-21T04:51:23Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: /* Mk III */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Sling]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Javelin]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Whip]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Glare]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Plasma Bolt]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Spear]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Jammer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Boomerang]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shield Switch]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Combined Arms]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Glare]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Spear]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Beacon]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Combustion]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shield Sapper]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Cyclotron Burst]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Glare]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Spear]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Plasma Bolt]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Beacon]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Combustion]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shield Sapper]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Boomerang]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Harpoon]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Cyclotron Burst]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shield Sapper]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Harpoon+]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Beacon]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Combustion]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Jammer]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Cyclotron Burst]]+&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Ion_Cannon&amp;diff=1095</id>
		<title>Ion Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Ion_Cannon&amp;diff=1095"/>
		<updated>2025-12-21T04:35:08Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Sling]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Javelin]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Whip]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Glare]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Plasma Bolt]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Spear]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Jammer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Boomerang]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shield Switch]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Combined Arms]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Glare]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Spear]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Beacon]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Combustion]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shield Sapper]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Cyclotron Burst]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Supply_Depot&amp;diff=1094</id>
		<title>Supply Depot</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Supply_Depot&amp;diff=1094"/>
		<updated>2025-12-21T04:32:00Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: /* Mk II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ammo Dump]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Asteroid Ore]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Energy Reserve]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ammo Dump]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Asteroid Ore]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Energy Reserve]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ammo Replicator]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Energy Replicator]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Mass Replicator]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Torpedo_Pods&amp;diff=1093</id>
		<title>Torpedo Pods</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Torpedo_Pods&amp;diff=1093"/>
		<updated>2025-12-21T04:27:43Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: /* Mk II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Light Loader]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Missile]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Torpedo Loader]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Torpedo]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Trident Torpedo]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Light Loader]]+&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Phantom]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Light Loader]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Torpedo]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Torpedo Loader]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Heavy Loader]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Trident Torpedo]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[High Explosives]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Torpedo]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Torpedo Loader]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Trident Torpedo]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[EMP Missile]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Missile Dominance]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Refiner&amp;diff=1092</id>
		<title>Refiner</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Refiner&amp;diff=1092"/>
		<updated>2025-12-21T04:25:16Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: /* Mk II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Attack Gambit]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tactical Gambit]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Support Gambit]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Accretion]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Energy Infusion]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ammo Forge]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Attack Gambit]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tactical Gambit]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Support Gambit]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Accretion]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Energy Infusion]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ammo Forge]]+&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Missile_Rack&amp;diff=1091</id>
		<title>Missile Rack</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Missile_Rack&amp;diff=1091"/>
		<updated>2025-12-21T04:22:02Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: /* Drafting Library */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Starflare]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Missile]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Heatseeker]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Spotter]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Interceptor]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Starflare]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Heatseeker]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Firecracker]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Missile Loader]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Starflare]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Missile]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Spotter]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Heatseeker]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Interceptor]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Prep Volley]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tracker]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Firecracker]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Spotter]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Replicator]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Firecracker]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tracker]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Reaper]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tandem Launcher]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Missile Loader]]+&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Missile_Rack&amp;diff=1090</id>
		<title>Missile Rack</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Missile_Rack&amp;diff=1090"/>
		<updated>2025-12-21T04:21:45Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Mk II drafting library added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Starflare]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Missile]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Heatseeker]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Spotter]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Interceptor]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Starflare]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Heatseeker]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Firecracker]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Missile Loader]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Starflare]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Missile]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Spotter]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Heatseeker]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Interceptor]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Prep Volley]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tracker]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Firecracker]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Spotter]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Replicator]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Firecracker]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tracker]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Reaper]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tandem Launcher]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Missile Loader]]+&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Burst_Shield&amp;diff=1089</id>
		<title>Burst Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Burst_Shield&amp;diff=1089"/>
		<updated>2025-12-21T04:18:34Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: /* Mk II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Flash Shields]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Surge]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hasty Defense]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Barrier]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Barricade]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Flare]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Raise Shield]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Emergency Shielding]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Flash Shields]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hasty Defense]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Raise Shield]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Barricade]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Harden Shield]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Active Defense]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Flare]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Emergency Shielding]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Impact Absorption]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Supercharge]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Power Conduit]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Burst_Shield&amp;diff=1088</id>
		<title>Burst Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Burst_Shield&amp;diff=1088"/>
		<updated>2025-12-21T04:18:21Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Added Mk II Drafting Library&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Flash Shields]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Surge]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hasty Defense]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Barrier]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Barricade]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Flare]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Raise Shield]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Emergency Shielding]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Flash Shields]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hasty Defense]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Raise Shield]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Barricade]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Harden Shield]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Active Defense]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Flare]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Emergency Shielding]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Impact Absorption]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Supercharge]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Power Conduit]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Torpedo_Pods&amp;diff=1087</id>
		<title>Torpedo Pods</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Torpedo_Pods&amp;diff=1087"/>
		<updated>2025-12-21T03:59:36Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Light Loader]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Missile]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Torpedo Loader]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Torpedo]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Trident Torpedo]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Light Loader]]+&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Equipment&amp;diff=1086</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Equipment&amp;diff=1086"/>
		<updated>2025-12-21T03:58:36Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Equipment.png|thumb|200px|The ship equipment]]&lt;br /&gt;
Hovering over any equipment will show its cards and any installed subsystems. Click on a piece of equipment to keep the card and subsystem window open. Cards cannot be removed from equipment. The cargo bay can hold up to 6 equipment.&lt;br /&gt;
&lt;br /&gt;
Equipment comes in two tiers. Mk.I equipment can have 1 subsystem and 4 cards and costs 100 Credits to buy. Mk.II equipment can have 2 subystems and 6 cards and costs 200 Credits to buy. The name and visual appearance of equipment depends on the starting cards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flak&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ion&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Laser&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Railgun&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile&#039;&#039;&#039; || Launch Bay&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hacking Module&#039;&#039;&#039; || Tactical Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shield Generator&#039;&#039;&#039; || Tactical Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineering Bay&#039;&#039;&#039; || Utility Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resource Bay&#039;&#039;&#039; || Utility Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooling System&#039;&#039;&#039; || Ext. Attachment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Pods&#039;&#039;&#039; || Ext. Attachment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Point Defense&#039;&#039;&#039; || Auxiliary Mount&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Pulse Laser]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Beam Laser]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Light Laser]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Quad Flak]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shredder]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Pyroclast]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Cannon]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Railgun]]&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Coilgun]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Missile Turret]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Missile Rack]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Torpedo Pods]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Barrier Shield]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Pulse Shield]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Burst Shield]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Suppressor]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Corruptor]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Disruptor]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Supply Depot]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Refiner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Resource Convertor]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Weapons Bay]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shielding Bay]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Maintenance Bay]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Radiators]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hacking Array]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Autocannon]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Subsystems ==&lt;br /&gt;
Subsystems can be obtained after winning a battle and enhances compatible equipment and their cards with various effects. Only 1 Subsystem of the same type can be added to an equipment.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=1% | Equipment&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:ShopIcon.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combined Assault&#039;&#039;&#039; || All || Gain +1 Damage for the rest of the combat when you play Attack cards from 3 different weapon types same turn || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cycle Feeder&#039;&#039;&#039; || All || Always draw 1 card from this equipment from the Draw Pile || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primer&#039;&#039;&#039; || All || Add 1 card slot for the duration of the first turn and draw 1 card from this equipment || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alpha Strike&#039;&#039;&#039; || All Weapon Mount || First attack with this equipment on first turn is free || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Weapon Stabilizer&#039;&#039;&#039; || All Weapon Mount || Attacks from this equipment deal +1 Damage || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command Unit&#039;&#039;&#039; || Engineering Bay&amp;lt;br&amp;gt;Resource Bay&amp;lt;br&amp;gt;Hacking Console || Add 1 card slot || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spectrum&#039;&#039;&#039; || Engineering Bay&amp;lt;br&amp;gt;Resource Bay || Gain 2 of each resource once per turn if you play an Attack, Support and Tactical card same turn || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dynamo&#039;&#039;&#039; || Shield Generator&amp;lt;br&amp;gt;Hacking || Cards from this equipment costs 1 Energy less || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammo Allocator&#039;&#039;&#039; || Flak || Reduce the next Flak card cost by 1 Ordnance each time you deal minimum Flak damage || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Breach Rounds&#039;&#039;&#039; || Flak || Lower Shredding requirement by 1 on attacks from this weapon if enemy has no Shred charges || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Static Charge&#039;&#039;&#039; || Flak || Reduces Shredding requirements for this weapon by 1 if enemy is Ionized || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Charge Stacker&#039;&#039;&#039; || Ion || Every 12 Ionize also disable 1 random enemy equipment for 1 turn but Ion attacks cost +1 Energy || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ion Charger&#039;&#039;&#039; || Ion || Reduce enemy&#039;s Ionize threshold by 1 || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Module Discharger&#039;&#039;&#039; || Ion || Every 6 Ionize also removes 1 Security from the enemy || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Selective Ionization&#039;&#039;&#039; || Ion || Ionize affects enemy weapons first || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infrared Emitter&#039;&#039;&#039; || Laser || Any attack from this weapon that does Hull Damage also adds +1 Heat || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Paint Target&#039;&#039;&#039; || Laser || Laser Hull Damage applies the Tagged persistent effect (+35% missile damage) for 2 turns || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flux Conduction&#039;&#039;&#039; || Railgun || Cards from this equipment deal +2 Damage and cost +1 Ordnance || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammo Pod&#039;&#039;&#039; || Missile || 50% chance to add a Firefly card to the Draw Pile after every Missile card played || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Lock&#039;&#039;&#039; || Missile || +1 Missile Damage and add 1 Firefly to Draw Pile for every 12 hull damage dealt by missiles in a single turn || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Triangulator&#039;&#039;&#039; || Missile || Every third card played from this equipment in a turn increases damage 1 for other cards from this equipment || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parallel Processing&#039;&#039;&#039; || Hacking Module || Gain 1 Security for every 8 Tactical cards played || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trace Router&#039;&#039;&#039; || Hacking Module || Gain +1 Damage for 1 turn for each enemy Hack card blocked by Security || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contingency Module&#039;&#039;&#039; || Shield Generator || If shielded and hand is empty at the end of the turn gain 3 Shield Points&amp;lt;br&amp;gt;If unshielded and hand is empty at the end of the turn gain 6 Shield Points || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix&#039;&#039;&#039; || Shield Generator || Gain 1 Security every time you play 3 cards from this equipment || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Protocol&#039;&#039;&#039; || Shield Generator || If unshielded reduce Energy cost of cards from this equipment by 2&amp;lt;br&amp;gt;If shielded increase Energy cost of cards from this equipment by 1 || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diffraction Field&#039;&#039;&#039; || Shield Generator || Adds a Diffraction Field card to the deck&amp;lt;br&amp;gt;Laser attacks deal -1 Damage while shielded || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Force Dissipator&#039;&#039;&#039; || Shield Generator || Missile damage that breaks the shield does not damage the hull || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repulsor Field&#039;&#039;&#039; || Shield Generator || Adds a Repulsor Field card to the deck&amp;lt;br&amp;gt;Enemy minimum Flak damage is 0 while shielded || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shield Initiator&#039;&#039;&#039; || Shield Generator || Start combat with 4 Shield Points || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battle Station&#039;&#039;&#039; || Engineering Bay || Return an Attack card from the Cooldown pile to the hand if you end the turn without Attack cards in hand || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eutetic Armor&#039;&#039;&#039; || Engineering Bay || -1 Enemy Laser Damage and +1 to enemy Ignite requirements while not shielded&amp;lt;br&amp;gt;Expires after taking 20 hull damage || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repair Kit&#039;&#039;&#039; || Engineering Bay || Repair 3 Hull at the start of each combat encounter || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waste Reductor&#039;&#039;&#039; || Engineering Bay || Repair 1 Hull per 6 Mass spent || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Whipple Shield&#039;&#039;&#039; || Engineering Bay || -1 Enemy Flak Damage and +1 Enemy Shredding when not shielded&amp;lt;br&amp;gt;Expires after taking 20 hull damage || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Accumulator&#039;&#039;&#039; || Resource Bay || Gain 3 random resources if you end the turn with a full hand || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assembler&#039;&#039;&#039; || Resource Bay || Gain 2 random resources each time you play a card from this equipment || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Production Stabilizer&#039;&#039;&#039; || Resource Bay || Gain a random resource each turn you don&#039;t take hull damage || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Supply Cache&#039;&#039;&#039; || Resource Bay || Start combat with +2 of each resource || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pressure Locks&#039;&#039;&#039; || Cooling System || +2 Dissipation while hand is empty || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radiating Capacitor || Cooling System || +1 Heat Threshold and +1 Dissipation || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radiating Panel&#039;&#039;&#039; || Cooling System || +1 Dissipation || 100&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thermal Mass&#039;&#039;&#039; || Cooling System || +2 Resistance || 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Autocannon&amp;diff=1085</id>
		<title>Autocannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Autocannon&amp;diff=1085"/>
		<updated>2025-12-21T03:50:46Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[PDC Burst]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Return Fire]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Autocannon(card)|Autocannon]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Autocannon&amp;diff=1084</id>
		<title>Autocannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Autocannon&amp;diff=1084"/>
		<updated>2025-12-21T03:49:29Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[PDC Burst]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Return Fire]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Autocannon]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Radiators&amp;diff=1083</id>
		<title>Radiators</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Radiators&amp;diff=1083"/>
		<updated>2025-12-21T03:48:32Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Radiate]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Heat Convertor]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Force Draw]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Weapon Coolant]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Thermal Buffer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Coolant Dump]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Fast Deployment]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Maintenance_Bay&amp;diff=1082</id>
		<title>Maintenance Bay</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Maintenance_Bay&amp;diff=1082"/>
		<updated>2025-12-21T03:46:57Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Battle Repairs]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Maintenance Cycle]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Service Support]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Active Repairs]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Disposable Plating]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Expand Capacity]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Repurpose]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Battle Repairs]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Active Repairs]]+&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Shielding_Bay&amp;diff=1081</id>
		<title>Shielding Bay</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Shielding_Bay&amp;diff=1081"/>
		<updated>2025-12-21T03:00:38Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Defensive Stance]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Galvanize]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shock Absorbers]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Emergency Protocol]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Generator Overload]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Defense Lattice]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tactical Recoup]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Feedback Loop]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Defensive Stance]]+&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Weapons_Bay&amp;diff=1080</id>
		<title>Weapons Bay</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Weapons_Bay&amp;diff=1080"/>
		<updated>2025-12-21T02:59:04Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Return Fire]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Take Aim]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Target Lock]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Offensive Assurance]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Deterrence]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Precision Tracking]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Take Aim]]+&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Resource_Convertor&amp;diff=1079</id>
		<title>Resource Convertor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Resource_Convertor&amp;diff=1079"/>
		<updated>2025-12-21T02:57:45Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Conservation]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Equivalence]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Optimization]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Energy Surge]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Mass Surge]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ordnance Surge]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Refiner&amp;diff=1078</id>
		<title>Refiner</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Refiner&amp;diff=1078"/>
		<updated>2025-12-21T02:56:35Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Attack Gambit]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tactical Gambit]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Support Gambit]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Accretion]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Energy Infusion]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ammo Forge]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Supply_Depot&amp;diff=1077</id>
		<title>Supply Depot</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Supply_Depot&amp;diff=1077"/>
		<updated>2025-12-21T02:55:27Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ammo Dump]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Asteroid Ore]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Energy Reserve]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Disruptor&amp;diff=1076</id>
		<title>Disruptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Disruptor&amp;diff=1076"/>
		<updated>2025-12-21T02:54:37Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hack Heatsinks]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Thermal Tick]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Exothermic Shields]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Boiling Point]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Thermo-sensitive]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Battery Fire]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lockdown]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Corruptor&amp;diff=1075</id>
		<title>Corruptor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Corruptor&amp;diff=1075"/>
		<updated>2025-12-21T02:53:34Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Battery Deplete]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Weaken]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Sap]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Waylay]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Dampen]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Haywire]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Leech Defenses]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hijack]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Suppressor&amp;diff=1074</id>
		<title>Suppressor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Suppressor&amp;diff=1074"/>
		<updated>2025-12-21T02:52:21Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Restrain]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Glitch]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Reset]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Haywire]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Wipe]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Neutralize]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Discharge]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Burst_Shield&amp;diff=1073</id>
		<title>Burst Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Burst_Shield&amp;diff=1073"/>
		<updated>2025-12-21T02:50:55Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Flash Shields]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Surge]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hasty Defense]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Barrier]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Barricade]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Flare]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Raise Shield]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Emergency Shielding]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Pulse_Shield&amp;diff=1072</id>
		<title>Pulse Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Pulse_Shield&amp;diff=1072"/>
		<updated>2025-12-21T02:48:56Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Auto-shield]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Recursive Pulse]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Palisade]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Repel]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Barrier]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Barrier_Shield&amp;diff=1071</id>
		<title>Barrier Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Barrier_Shield&amp;diff=1071"/>
		<updated>2025-12-21T02:47:32Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Barrier]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Auto-shield]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Surge]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Bolster]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Repel]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Charged Barrier]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Missile_Rack&amp;diff=1070</id>
		<title>Missile Rack</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Missile_Rack&amp;diff=1070"/>
		<updated>2025-12-21T02:45:41Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Starflare]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Missile]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Heatseeker]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Spotter]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Interceptor]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Starflare]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Heatseeker]]+&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Firecracker]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Missile Loader]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Coilgun&amp;diff=1069</id>
		<title>Coilgun</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Coilgun&amp;diff=1069"/>
		<updated>2025-12-21T02:43:49Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Energy Spike]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Safety Override]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Severing Shot]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[E.M. Round]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Electrostatic Shot]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Conduction Amplifier]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Pyroelectric Round]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Railgun&amp;diff=1068</id>
		<title>Railgun</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Railgun&amp;diff=1068"/>
		<updated>2025-12-21T02:42:24Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Pinpoint]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tungsten Round]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kinetic Shot]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Drill Round]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Piercing Round]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kinetic Catapult]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Pyroclast&amp;diff=1067</id>
		<title>Pyroclast</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Pyroclast&amp;diff=1067"/>
		<updated>2025-12-21T02:41:15Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Blazing Barrage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Heat Shift]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Firestrike]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Igniter]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hot Swap]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Melting Clip]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Calculated Overheat]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Expulsion]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Shredder&amp;diff=1066</id>
		<title>Shredder</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Shredder&amp;diff=1066"/>
		<updated>2025-12-21T02:40:04Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Opening Shot]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Volatile Barrage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Chain Shot]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Honed Shot]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Breach Barrage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Disarm]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Reckless Assault]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Heavy Barrage]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Quad_Flak&amp;diff=1065</id>
		<title>Quad Flak</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Quad_Flak&amp;diff=1065"/>
		<updated>2025-12-21T02:38:20Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Light Barrage]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Twin Barrel]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Suppressive Fire]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Probing Shot]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Spread Shot]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Charged Shot]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Kinetic Primer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Lock and Load]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Light_Laser&amp;diff=1064</id>
		<title>Light Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Light_Laser&amp;diff=1064"/>
		<updated>2025-12-21T02:36:56Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial Entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Snap Fire]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Laser Burst]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Auto-Fire]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Echo Burst]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Swift Charge]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Booster Pulse]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Repeater Pulse]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Beam_Laser&amp;diff=1063</id>
		<title>Beam Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Beam_Laser&amp;diff=1063"/>
		<updated>2025-12-21T02:34:42Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Slice]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Slit]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Beam Sweep]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Scrape]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Cross Cut]]+&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Pulse_Laser&amp;diff=1062</id>
		<title>Pulse Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Pulse_Laser&amp;diff=1062"/>
		<updated>2025-12-21T02:33:09Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Adding category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Quick Pulse]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Infrared Pulse]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tracer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Test Fire]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Heavy Pulse]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Paired Pulse]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Catalyst Pulse]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Equipment&amp;diff=1061</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Equipment&amp;diff=1061"/>
		<updated>2025-12-21T02:31:58Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Equipment.png|thumb|200px|The ship equipment]]&lt;br /&gt;
Hovering over any equipment will show its cards and any installed subsystems. Click on a piece of equipment to keep the card and subsystem window open. Cards cannot be removed from equipment. The cargo bay can hold up to 6 equipment.&lt;br /&gt;
&lt;br /&gt;
Equipment comes in two tiers. Mk.I equipment can have 1 subsystem and 4 cards and costs 100 Credits to buy. Mk.II equipment can have 2 subystems and 6 cards and costs 200 Credits to buy. The name and visual appearance of equipment depends on the starting cards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flak&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ion&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Laser&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Railgun&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile&#039;&#039;&#039; || Launch Bay&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hacking Module&#039;&#039;&#039; || Tactical Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shield Generator&#039;&#039;&#039; || Tactical Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineering Bay&#039;&#039;&#039; || Utility Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resource Bay&#039;&#039;&#039; || Utility Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooling System&#039;&#039;&#039; || Ext. Attachment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Pods&#039;&#039;&#039; || Ext. Attachment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Point Defense&#039;&#039;&#039; || Auxiliary Mount&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Pulse Laser]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Beam Laser]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Light Laser]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Quad Flak]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shredder]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Pyroclast]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Cannon]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Railgun]]&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Coilgun]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Missile Turret]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Missile Rack]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Torpedo Pod]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Barrier Shield]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Pulse Shield]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Burst Shield]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Suppressor]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Corruptor]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Disruptor]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Supply Depot]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Refiner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Resource Convertor]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Weapons Bay]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shielding Bay]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Maintenance Bay]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Radiators]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hacking Array]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Autocannon]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Subsystems ==&lt;br /&gt;
Subsystems can be obtained after winning a battle and enhances compatible equipment and their cards with various effects. Only 1 Subsystem of the same type can be added to an equipment.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=1% | Equipment&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:ShopIcon.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combined Assault&#039;&#039;&#039; || All || Gain +1 Damage for the rest of the combat when you play Attack cards from 3 different weapon types same turn || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cycle Feeder&#039;&#039;&#039; || All || Always draw 1 card from this equipment from the Draw Pile || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primer&#039;&#039;&#039; || All || Add 1 card slot for the duration of the first turn and draw 1 card from this equipment || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alpha Strike&#039;&#039;&#039; || All Weapon Mount || First attack with this equipment on first turn is free || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Weapon Stabilizer&#039;&#039;&#039; || All Weapon Mount || Attacks from this equipment deal +1 Damage || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command Unit&#039;&#039;&#039; || Engineering Bay&amp;lt;br&amp;gt;Resource Bay&amp;lt;br&amp;gt;Hacking Console || Add 1 card slot || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spectrum&#039;&#039;&#039; || Engineering Bay&amp;lt;br&amp;gt;Resource Bay || Gain 2 of each resource once per turn if you play an Attack, Support and Tactical card same turn || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dynamo&#039;&#039;&#039; || Shield Generator&amp;lt;br&amp;gt;Hacking || Cards from this equipment costs 1 Energy less || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammo Allocator&#039;&#039;&#039; || Flak || Reduce the next Flak card cost by 1 Ordnance each time you deal minimum Flak damage || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Breach Rounds&#039;&#039;&#039; || Flak || Lower Shredding requirement by 1 on attacks from this weapon if enemy has no Shred charges || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Static Charge&#039;&#039;&#039; || Flak || Reduces Shredding requirements for this weapon by 1 if enemy is Ionized || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Charge Stacker&#039;&#039;&#039; || Ion || Every 12 Ionize also disable 1 random enemy equipment for 1 turn but Ion attacks cost +1 Energy || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ion Charger&#039;&#039;&#039; || Ion || Reduce enemy&#039;s Ionize threshold by 1 || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Module Discharger&#039;&#039;&#039; || Ion || Every 6 Ionize also removes 1 Security from the enemy || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Selective Ionization&#039;&#039;&#039; || Ion || Ionize affects enemy weapons first || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infrared Emitter&#039;&#039;&#039; || Laser || Any attack from this weapon that does Hull Damage also adds +1 Heat || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Paint Target&#039;&#039;&#039; || Laser || Laser Hull Damage applies the Tagged persistent effect (+35% missile damage) for 2 turns || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flux Conduction&#039;&#039;&#039; || Railgun || Cards from this equipment deal +2 Damage and cost +1 Ordnance || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammo Pod&#039;&#039;&#039; || Missile || 50% chance to add a Firefly card to the Draw Pile after every Missile card played || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Lock&#039;&#039;&#039; || Missile || +1 Missile Damage and add 1 Firefly to Draw Pile for every 12 hull damage dealt by missiles in a single turn || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Triangulator&#039;&#039;&#039; || Missile || Every third card played from this equipment in a turn increases damage 1 for other cards from this equipment || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parallel Processing&#039;&#039;&#039; || Hacking Module || Gain 1 Security for every 8 Tactical cards played || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trace Router&#039;&#039;&#039; || Hacking Module || Gain +1 Damage for 1 turn for each enemy Hack card blocked by Security || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contingency Module&#039;&#039;&#039; || Shield Generator || If shielded and hand is empty at the end of the turn gain 3 Shield Points&amp;lt;br&amp;gt;If unshielded and hand is empty at the end of the turn gain 6 Shield Points || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix&#039;&#039;&#039; || Shield Generator || Gain 1 Security every time you play 3 cards from this equipment || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Protocol&#039;&#039;&#039; || Shield Generator || If unshielded reduce Energy cost of cards from this equipment by 2&amp;lt;br&amp;gt;If shielded increase Energy cost of cards from this equipment by 1 || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diffraction Field&#039;&#039;&#039; || Shield Generator || Adds a Diffraction Field card to the deck&amp;lt;br&amp;gt;Laser attacks deal -1 Damage while shielded || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Force Dissipator&#039;&#039;&#039; || Shield Generator || Missile damage that breaks the shield does not damage the hull || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repulsor Field&#039;&#039;&#039; || Shield Generator || Adds a Repulsor Field card to the deck&amp;lt;br&amp;gt;Enemy minimum Flak damage is 0 while shielded || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shield Initiator&#039;&#039;&#039; || Shield Generator || Start combat with 4 Shield Points || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battle Station&#039;&#039;&#039; || Engineering Bay || Return an Attack card from the Cooldown pile to the hand if you end the turn without Attack cards in hand || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eutetic Armor&#039;&#039;&#039; || Engineering Bay || -1 Enemy Laser Damage and +1 to enemy Ignite requirements while not shielded&amp;lt;br&amp;gt;Expires after taking 20 hull damage || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repair Kit&#039;&#039;&#039; || Engineering Bay || Repair 3 Hull at the start of each combat encounter || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waste Reductor&#039;&#039;&#039; || Engineering Bay || Repair 1 Hull per 6 Mass spent || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Whipple Shield&#039;&#039;&#039; || Engineering Bay || -1 Enemy Flak Damage and +1 Enemy Shredding when not shielded&amp;lt;br&amp;gt;Expires after taking 20 hull damage || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Accumulator&#039;&#039;&#039; || Resource Bay || Gain 3 random resources if you end the turn with a full hand || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assembler&#039;&#039;&#039; || Resource Bay || Gain 2 random resources each time you play a card from this equipment || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Production Stabilizer&#039;&#039;&#039; || Resource Bay || Gain a random resource each turn you don&#039;t take hull damage || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Supply Cache&#039;&#039;&#039; || Resource Bay || Start combat with +2 of each resource || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pressure Locks&#039;&#039;&#039; || Cooling System || +2 Dissipation while hand is empty || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radiating Capacitor || Cooling System || +1 Heat Threshold and +1 Dissipation || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radiating Panel&#039;&#039;&#039; || Cooling System || +1 Dissipation || 100&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thermal Mass&#039;&#039;&#039; || Cooling System || +2 Resistance || 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Equipment&amp;diff=1060</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Equipment&amp;diff=1060"/>
		<updated>2025-12-21T02:30:11Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Equipment.png|thumb|200px|The ship equipment]]&lt;br /&gt;
Hovering over any equipment will show its cards and any installed subsystems. Click on a piece of equipment to keep the card and subsystem window open. Cards cannot be removed from equipment. The cargo bay can hold up to 6 equipment.&lt;br /&gt;
&lt;br /&gt;
Equipment comes in two tiers. Mk.I equipment can have 1 subsystem and 4 cards and costs 100 Credits to buy. Mk.II equipment can have 2 subystems and 6 cards and costs 200 Credits to buy. The name and visual appearance of equipment depends on the starting cards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flak&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ion&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Laser&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Railgun&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile&#039;&#039;&#039; || Launch Bay&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hacking Module&#039;&#039;&#039; || Tactical Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shield Generator&#039;&#039;&#039; || Tactical Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineering Bay&#039;&#039;&#039; || Utility Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resource Bay&#039;&#039;&#039; || Utility Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooling System&#039;&#039;&#039; || Ext. Attachment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Pods&#039;&#039;&#039; || Ext. Attachment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Point Defense&#039;&#039;&#039; || Auxiliary Mount&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Pulse Laser]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Beam Laser]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Light Laser]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Quad Flak]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shredder]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Pyroclast]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Cannon]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Railgun]]&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Coilgun]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Missile Turret]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Missile Rack]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Torpedo Pod]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Barrier Shield]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Pulse Shield]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Burst Shield]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Suppressor]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Corruptor]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Disruptor]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Supply Depot]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Refiner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Resource Convertor]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Weapons Bay]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shielding Bay]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Maintenance Bay]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Radiators]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hacking Array]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Autocannon]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Subsystems ==&lt;br /&gt;
Subsystems can be obtained after winning a battle and enhances compatible equipment and their cards with various effects. Only 1 Subsystem of the same type can be added to an equipment.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=1% | Equipment&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:ShopIcon.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combined Assault&#039;&#039;&#039; || All || Gain +1 Damage for the rest of the combat when you play Attack cards from 3 different weapon types same turn || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cycle Feeder&#039;&#039;&#039; || All || Always draw 1 card from this equipment from the Draw Pile || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primer&#039;&#039;&#039; || All || Add 1 card slot for the duration of the first turn and draw 1 card from this equipment || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alpha Strike&#039;&#039;&#039; || All Weapon Mount || First attack with this equipment on first turn is free || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Weapon Stabilizer&#039;&#039;&#039; || All Weapon Mount || Attacks from this equipment deal +1 Damage || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command Unit&#039;&#039;&#039; || Engineering Bay&amp;lt;br&amp;gt;Resource Bay&amp;lt;br&amp;gt;Hacking Console || Add 1 card slot || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spectrum&#039;&#039;&#039; || Engineering Bay&amp;lt;br&amp;gt;Resource Bay || Gain 2 of each resource once per turn if you play an Attack, Support and Tactical card same turn || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dynamo&#039;&#039;&#039; || Shield Generator&amp;lt;br&amp;gt;Hacking || Cards from this equipment costs 1 Energy less || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammo Allocator&#039;&#039;&#039; || Flak || Reduce the next Flak card cost by 1 Ordnance each time you deal minimum Flak damage || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Breach Rounds&#039;&#039;&#039; || Flak || Lower Shredding requirement by 1 on attacks from this weapon if enemy has no Shred charges || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Static Charge&#039;&#039;&#039; || Flak || Reduces Shredding requirements for this weapon by 1 if enemy is Ionized || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Charge Stacker&#039;&#039;&#039; || Ion || Every 12 Ionize also disable 1 random enemy equipment for 1 turn but Ion attacks cost +1 Energy || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ion Charger&#039;&#039;&#039; || Ion || Reduce enemy&#039;s Ionize threshold by 1 || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Module Discharger&#039;&#039;&#039; || Ion || Every 6 Ionize also removes 1 Security from the enemy || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Selective Ionization&#039;&#039;&#039; || Ion || Ionize affects enemy weapons first || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infrared Emitter&#039;&#039;&#039; || Laser || Any attack from this weapon that does Hull Damage also adds +1 Heat || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Paint Target&#039;&#039;&#039; || Laser || Laser Hull Damage applies the Tagged persistent effect (+35% missile damage) for 2 turns || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flux Conduction&#039;&#039;&#039; || Railgun || Cards from this equipment deal +2 Damage and cost +1 Ordnance || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammo Pod&#039;&#039;&#039; || Missile || 50% chance to add a Firefly card to the Draw Pile after every Missile card played || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Lock&#039;&#039;&#039; || Missile || +1 Missile Damage and add 1 Firefly to Draw Pile for every 12 hull damage dealt by missiles in a single turn || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Triangulator&#039;&#039;&#039; || Missile || Every third card played from this equipment in a turn increases damage 1 for other cards from this equipment || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parallel Processing&#039;&#039;&#039; || Hacking Module || Gain 1 Security for every 8 Tactical cards played || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trace Router&#039;&#039;&#039; || Hacking Module || Gain +1 Damage for 1 turn for each enemy Hack card blocked by Security || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contingency Module&#039;&#039;&#039; || Shield Generator || If shielded and hand is empty at the end of the turn gain 3 Shield Points&amp;lt;br&amp;gt;If unshielded and hand is empty at the end of the turn gain 6 Shield Points || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix&#039;&#039;&#039; || Shield Generator || Gain 1 Security every time you play 3 cards from this equipment || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Protocol&#039;&#039;&#039; || Shield Generator || If unshielded reduce Energy cost of cards from this equipment by 2&amp;lt;br&amp;gt;If shielded increase Energy cost of cards from this equipment by 1 || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diffraction Field&#039;&#039;&#039; || Shield Generator || Adds a Diffraction Field card to the deck&amp;lt;br&amp;gt;Laser attacks deal -1 Damage while shielded || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Force Dissipator&#039;&#039;&#039; || Shield Generator || Missile damage that breaks the shield does not damage the hull || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repulsor Field&#039;&#039;&#039; || Shield Generator || Adds a Repulsor Field card to the deck&amp;lt;br&amp;gt;Enemy minimum Flak damage is 0 while shielded || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shield Initiator&#039;&#039;&#039; || Shield Generator || Start combat with 4 Shield Points || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battle Station&#039;&#039;&#039; || Engineering Bay || Return an Attack card from the Cooldown pile to the hand if you end the turn without Attack cards in hand || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eutetic Armor&#039;&#039;&#039; || Engineering Bay || -1 Enemy Laser Damage and +1 to enemy Ignite requirements while not shielded&amp;lt;br&amp;gt;Expires after taking 20 hull damage || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repair Kit&#039;&#039;&#039; || Engineering Bay || Repair 3 Hull at the start of each combat encounter || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waste Reductor&#039;&#039;&#039; || Engineering Bay || Repair 1 Hull per 6 Mass spent || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Whipple Shield&#039;&#039;&#039; || Engineering Bay || -1 Enemy Flak Damage and +1 Enemy Shredding when not shielded&amp;lt;br&amp;gt;Expires after taking 20 hull damage || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Accumulator&#039;&#039;&#039; || Resource Bay || Gain 3 random resources if you end the turn with a full hand || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assembler&#039;&#039;&#039; || Resource Bay || Gain 2 random resources each time you play a card from this equipment || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Production Stabilizer&#039;&#039;&#039; || Resource Bay || Gain a random resource each turn you don&#039;t take hull damage || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Supply Cache&#039;&#039;&#039; || Resource Bay || Start combat with +2 of each resource || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pressure Locks&#039;&#039;&#039; || Cooling System || +2 Dissipation while hand is empty || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radiating Capacitor || Cooling System || +1 Heat Threshold and +1 Dissipation || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radiating Panel&#039;&#039;&#039; || Cooling System || +1 Dissipation || 100&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thermal Mass&#039;&#039;&#039; || Cooling System || +2 Resistance || 120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Pulse_Laser&amp;diff=1059</id>
		<title>Pulse Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Pulse_Laser&amp;diff=1059"/>
		<updated>2025-12-21T02:27:39Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: /* Drafting Library */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Quick Pulse]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Infrared Pulse]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tracer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Test Fire]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Heavy Pulse]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Paired Pulse]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Catalyst Pulse]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mk II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mk III ===&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Pulse_Laser&amp;diff=1058</id>
		<title>Pulse Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Pulse_Laser&amp;diff=1058"/>
		<updated>2025-12-21T02:27:04Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Initial Drafting Table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Library ==&lt;br /&gt;
&lt;br /&gt;
=== Mk I ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Quick Pulse]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Infrared Pulse]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tracer]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Test Fire]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Heavy Pulse]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Paired Pulse]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Catalyst Pulse]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Equipment&amp;diff=1057</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Equipment&amp;diff=1057"/>
		<updated>2025-12-21T02:23:45Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Converted all names to links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Equipment.png|thumb|200px|The ship equipment]]&lt;br /&gt;
Hovering over any equipment will show its cards and any installed subsystems. Click on a piece of equipment to keep the card and subsystem window open. Cards cannot be removed from equipment. The cargo bay can hold up to 6 equipment.&lt;br /&gt;
&lt;br /&gt;
Equipment comes in two tiers. Mk.I equipment can have 1 subsystem and 4 cards and costs 100 Credits to buy. Mk.II equipment can have 2 subystems and 6 cards and costs 200 Credits to buy. The name and visual appearance of equipment depends on the starting cards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flak&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ion&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Laser&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Railgun&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile&#039;&#039;&#039; || Launch Bay&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hacking Module&#039;&#039;&#039; || Tactical Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shield Generator&#039;&#039;&#039; || Tactical Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineering Bay&#039;&#039;&#039; || Utility Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resource Bay&#039;&#039;&#039; || Utility Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooling System&#039;&#039;&#039; || Ext. Attachment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Pods&#039;&#039;&#039; || Ext. Attachment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Point Defense&#039;&#039;&#039; || Auxiliary Mount&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Pulse Laser]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Beam Laser]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Light Laser]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Quad Flak]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shredder]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Pyroclast]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ion Cannon]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Railgun]]&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Coilgun]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Missile Turret]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Missile Rack]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Torpedo Pod]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Barrier Shield]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Pulse Shield]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Burst Shield]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Suppressor]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Corruptor]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Disruptor]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Supply Depot]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Refiner]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Resource Convertor]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Weapons Bay]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Shielding Bay]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Maintenance Bay]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Radiators]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Hacking Array]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Autocannon]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Subsystems ==&lt;br /&gt;
Subsystems can be obtained after winning a battle and enhances compatible equipment and their cards with various effects. Only 1 Subsystem of the same type can be added to an equipment.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=1% | Equipment&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:ShopIcon.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combined Assault&#039;&#039;&#039; || All || Gain +1 Damage for the rest of the combat when you play Attack cards from 3 different weapon types same turn || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cycle Feeder&#039;&#039;&#039; || All || Always draw 1 card from this equipment from the Draw Pile || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primer&#039;&#039;&#039; || All || Add 1 card slot for the duration of the first turn and draw 1 card from this equipment || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alpha Strike&#039;&#039;&#039; || All Weapon Mount || First attack with this equipment on first turn is free || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Weapon Stabilizer&#039;&#039;&#039; || All Weapon Mount || Attacks from this equipment deal +1 Damage || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command Unit&#039;&#039;&#039; || Engineering Bay&amp;lt;br&amp;gt;Resource Bay&amp;lt;br&amp;gt;Hacking Console || Add 1 card slot || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spectrum&#039;&#039;&#039; || Engineering Bay&amp;lt;br&amp;gt;Resource Bay || Gain 2 of each resource once per turn if you play an Attack, Support and Tactical card same turn || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dynamo&#039;&#039;&#039; || Shield Generator&amp;lt;br&amp;gt;Hacking || Cards from this equipment costs 1 Energy less || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammo Allocator&#039;&#039;&#039; || Flak || Reduce the next Flak card cost by 1 Ordnance each time you deal minimum Flak damage || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Breach Rounds&#039;&#039;&#039; || Flak || Lower Shredding requirement by 1 on attacks from this weapon if enemy has no Shred charges || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Static Charge&#039;&#039;&#039; || Flak || Reduces Shredding requirements for this weapon by 1 if enemy is Ionized || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Charge Stacker&#039;&#039;&#039; || Ion || Every 12 Ionize also disable 1 random enemy equipment for 1 turn but Ion attacks cost +1 Energy || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ion Charger&#039;&#039;&#039; || Ion || Reduce enemy&#039;s Ionize threshold by 1 || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Module Discharger&#039;&#039;&#039; || Ion || Every 6 Ionize also removes 1 Security from the enemy || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Selective Ionization&#039;&#039;&#039; || Ion || Ionize affects enemy weapons first || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infrared Emitter&#039;&#039;&#039; || Laser || Any attack from this weapon that does Hull Damage also adds +1 Heat || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Paint Target&#039;&#039;&#039; || Laser || Laser Hull Damage applies the Tagged persistent effect (+35% missile damage) for 2 turns || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flux Conduction&#039;&#039;&#039; || Railgun || Cards from this equipment deal +2 Damage and cost +1 Ordnance || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammo Pod&#039;&#039;&#039; || Missile || 50% chance to add a Firefly card to the Draw Pile after every Missile card played || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Lock&#039;&#039;&#039; || Missile || +1 Missile Damage and add 1 Firefly to Draw Pile for every 12 hull damage dealt by missiles in a single turn || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Triangulator&#039;&#039;&#039; || Missile || Every third card played from this equipment in a turn increases damage 1 for other cards from this equipment || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parallel Processing&#039;&#039;&#039; || Hacking Module || Gain 1 Security for every 8 Tactical cards played || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trace Router&#039;&#039;&#039; || Hacking Module || Gain +1 Damage for 1 turn for each enemy Hack card blocked by Security || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contingency Module&#039;&#039;&#039; || Shield Generator || If shielded and hand is empty at the end of the turn gain 3 Shield Points&amp;lt;br&amp;gt;If unshielded and hand is empty at the end of the turn gain 6 Shield Points || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix&#039;&#039;&#039; || Shield Generator || Gain 1 Security every time you play 3 cards from this equipment || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Protocol&#039;&#039;&#039; || Shield Generator || If unshielded reduce Energy cost of cards from this equipment by 2&amp;lt;br&amp;gt;If shielded increase Energy cost of cards from this equipment by 1 || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diffraction Field&#039;&#039;&#039; || Shield Generator || Adds a Diffraction Field card to the deck&amp;lt;br&amp;gt;Laser attacks deal -1 Damage while shielded || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Force Dissipator&#039;&#039;&#039; || Shield Generator || Missile damage that breaks the shield does not damage the hull || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repulsor Field&#039;&#039;&#039; || Shield Generator || Adds a Repulsor Field card to the deck&amp;lt;br&amp;gt;Enemy minimum Flak damage is 0 while shielded || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shield Initiator&#039;&#039;&#039; || Shield Generator || Start combat with 4 Shield Points || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battle Station&#039;&#039;&#039; || Engineering Bay || Return an Attack card from the Cooldown pile to the hand if you end the turn without Attack cards in hand || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eutetic Armor&#039;&#039;&#039; || Engineering Bay || -1 Enemy Laser Damage and +1 to enemy Ignite requirements while not shielded&amp;lt;br&amp;gt;Expires after taking 20 hull damage || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repair Kit&#039;&#039;&#039; || Engineering Bay || Repair 3 Hull at the start of each combat encounter || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waste Reductor&#039;&#039;&#039; || Engineering Bay || Repair 1 Hull per 6 Mass spent || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Whipple Shield&#039;&#039;&#039; || Engineering Bay || -1 Enemy Flak Damage and +1 Enemy Shredding when not shielded&amp;lt;br&amp;gt;Expires after taking 20 hull damage || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Accumulator&#039;&#039;&#039; || Resource Bay || Gain 3 random resources if you end the turn with a full hand || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assembler&#039;&#039;&#039; || Resource Bay || Gain 2 random resources each time you play a card from this equipment || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Production Stabilizer&#039;&#039;&#039; || Resource Bay || Gain a random resource each turn you don&#039;t take hull damage || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Supply Cache&#039;&#039;&#039; || Resource Bay || Start combat with +2 of each resource || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pressure Locks&#039;&#039;&#039; || Cooling System || +2 Dissipation while hand is empty || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radiating Capacitor || Cooling System || +1 Heat Threshold and +1 Dissipation || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radiating Panel&#039;&#039;&#039; || Cooling System || +1 Dissipation || 100&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thermal Mass&#039;&#039;&#039; || Cooling System || +2 Resistance || 120&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Equipment&amp;diff=1056</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Equipment&amp;diff=1056"/>
		<updated>2025-12-21T02:20:55Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Equipment.png|thumb|200px|The ship equipment]]&lt;br /&gt;
Hovering over any equipment will show its cards and any installed subsystems. Click on a piece of equipment to keep the card and subsystem window open. Cards cannot be removed from equipment. The cargo bay can hold up to 6 equipment.&lt;br /&gt;
&lt;br /&gt;
Equipment comes in two tiers. Mk.I equipment can have 1 subsystem and 4 cards and costs 100 Credits to buy. Mk.II equipment can have 2 subystems and 6 cards and costs 200 Credits to buy. The name and visual appearance of equipment depends on the starting cards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flak&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ion&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Laser&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Railgun&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile&#039;&#039;&#039; || Launch Bay&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hacking Module&#039;&#039;&#039; || Tactical Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shield Generator&#039;&#039;&#039; || Tactical Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineering Bay&#039;&#039;&#039; || Utility Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resource Bay&#039;&#039;&#039; || Utility Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooling System&#039;&#039;&#039; || Ext. Attachment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Pods&#039;&#039;&#039; || Ext. Attachment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Point Defense&#039;&#039;&#039; || Auxiliary Mount&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pulse Laser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beam Laser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Light Laser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Quad Flak&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shredder&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pyroclast&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ion Cannon&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Railgun&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coilgun&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Turret&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Rack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Torpedo Pod&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barrier Shield&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pulse Shield&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Burst Shield&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Corruptor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disruptor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Supply Depot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Refiner&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resource Convertor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Weapons Bay&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shielding Bay&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maintenance Bay&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radiators&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hacking Array&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Autocannon&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Subsystems ==&lt;br /&gt;
Subsystems can be obtained after winning a battle and enhances compatible equipment and their cards with various effects. Only 1 Subsystem of the same type can be added to an equipment.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=1% | Equipment&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:ShopIcon.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combined Assault&#039;&#039;&#039; || All || Gain +1 Damage for the rest of the combat when you play Attack cards from 3 different weapon types same turn || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cycle Feeder&#039;&#039;&#039; || All || Always draw 1 card from this equipment from the Draw Pile || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primer&#039;&#039;&#039; || All || Add 1 card slot for the duration of the first turn and draw 1 card from this equipment || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alpha Strike&#039;&#039;&#039; || All Weapon Mount || First attack with this equipment on first turn is free || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Weapon Stabilizer&#039;&#039;&#039; || All Weapon Mount || Attacks from this equipment deal +1 Damage || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command Unit&#039;&#039;&#039; || Engineering Bay&amp;lt;br&amp;gt;Resource Bay&amp;lt;br&amp;gt;Hacking Console || Add 1 card slot || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spectrum&#039;&#039;&#039; || Engineering Bay&amp;lt;br&amp;gt;Resource Bay || Gain 2 of each resource once per turn if you play an Attack, Support and Tactical card same turn || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dynamo&#039;&#039;&#039; || Shield Generator&amp;lt;br&amp;gt;Hacking || Cards from this equipment costs 1 Energy less || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammo Allocator&#039;&#039;&#039; || Flak || Reduce the next Flak card cost by 1 Ordnance each time you deal minimum Flak damage || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Breach Rounds&#039;&#039;&#039; || Flak || Lower Shredding requirement by 1 on attacks from this weapon if enemy has no Shred charges || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Static Charge&#039;&#039;&#039; || Flak || Reduces Shredding requirements for this weapon by 1 if enemy is Ionized || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Charge Stacker&#039;&#039;&#039; || Ion || Every 12 Ionize also disable 1 random enemy equipment for 1 turn but Ion attacks cost +1 Energy || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ion Charger&#039;&#039;&#039; || Ion || Reduce enemy&#039;s Ionize threshold by 1 || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Module Discharger&#039;&#039;&#039; || Ion || Every 6 Ionize also removes 1 Security from the enemy || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Selective Ionization&#039;&#039;&#039; || Ion || Ionize affects enemy weapons first || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infrared Emitter&#039;&#039;&#039; || Laser || Any attack from this weapon that does Hull Damage also adds +1 Heat || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Paint Target&#039;&#039;&#039; || Laser || Laser Hull Damage applies the Tagged persistent effect (+35% missile damage) for 2 turns || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flux Conduction&#039;&#039;&#039; || Railgun || Cards from this equipment deal +2 Damage and cost +1 Ordnance || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammo Pod&#039;&#039;&#039; || Missile || 50% chance to add a Firefly card to the Draw Pile after every Missile card played || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Lock&#039;&#039;&#039; || Missile || +1 Missile Damage and add 1 Firefly to Draw Pile for every 12 hull damage dealt by missiles in a single turn || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Triangulator&#039;&#039;&#039; || Missile || Every third card played from this equipment in a turn increases damage 1 for other cards from this equipment || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parallel Processing&#039;&#039;&#039; || Hacking Module || Gain 1 Security for every 8 Tactical cards played || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trace Router&#039;&#039;&#039; || Hacking Module || Gain +1 Damage for 1 turn for each enemy Hack card blocked by Security || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contingency Module&#039;&#039;&#039; || Shield Generator || If shielded and hand is empty at the end of the turn gain 3 Shield Points&amp;lt;br&amp;gt;If unshielded and hand is empty at the end of the turn gain 6 Shield Points || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix&#039;&#039;&#039; || Shield Generator || Gain 1 Security every time you play 3 cards from this equipment || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Protocol&#039;&#039;&#039; || Shield Generator || If unshielded reduce Energy cost of cards from this equipment by 2&amp;lt;br&amp;gt;If shielded increase Energy cost of cards from this equipment by 1 || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diffraction Field&#039;&#039;&#039; || Shield Generator || Adds a Diffraction Field card to the deck&amp;lt;br&amp;gt;Laser attacks deal -1 Damage while shielded || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Force Dissipator&#039;&#039;&#039; || Shield Generator || Missile damage that breaks the shield does not damage the hull || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repulsor Field&#039;&#039;&#039; || Shield Generator || Adds a Repulsor Field card to the deck&amp;lt;br&amp;gt;Enemy minimum Flak damage is 0 while shielded || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shield Initiator&#039;&#039;&#039; || Shield Generator || Start combat with 4 Shield Points || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battle Station&#039;&#039;&#039; || Engineering Bay || Return an Attack card from the Cooldown pile to the hand if you end the turn without Attack cards in hand || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eutetic Armor&#039;&#039;&#039; || Engineering Bay || -1 Enemy Laser Damage and +1 to enemy Ignite requirements while not shielded&amp;lt;br&amp;gt;Expires after taking 20 hull damage || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repair Kit&#039;&#039;&#039; || Engineering Bay || Repair 3 Hull at the start of each combat encounter || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waste Reductor&#039;&#039;&#039; || Engineering Bay || Repair 1 Hull per 6 Mass spent || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Whipple Shield&#039;&#039;&#039; || Engineering Bay || -1 Enemy Flak Damage and +1 Enemy Shredding when not shielded&amp;lt;br&amp;gt;Expires after taking 20 hull damage || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Accumulator&#039;&#039;&#039; || Resource Bay || Gain 3 random resources if you end the turn with a full hand || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assembler&#039;&#039;&#039; || Resource Bay || Gain 2 random resources each time you play a card from this equipment || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Production Stabilizer&#039;&#039;&#039; || Resource Bay || Gain a random resource each turn you don&#039;t take hull damage || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Supply Cache&#039;&#039;&#039; || Resource Bay || Start combat with +2 of each resource || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pressure Locks&#039;&#039;&#039; || Cooling System || +2 Dissipation while hand is empty || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radiating Capacitor || Cooling System || +1 Heat Threshold and +1 Dissipation || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radiating Panel&#039;&#039;&#039; || Cooling System || +1 Dissipation || 100&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thermal Mass&#039;&#039;&#039; || Cooling System || +2 Resistance || 120&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Equipment&amp;diff=1055</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Equipment&amp;diff=1055"/>
		<updated>2025-12-21T02:19:48Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Adding equipment to list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Equipment.png|thumb|200px|The ship equipment]]&lt;br /&gt;
Hovering over any equipment will show its cards and any installed subsystems. Click on a piece of equipment to keep the card and subsystem window open. Cards cannot be removed from equipment. The cargo bay can hold up to 6 equipment.&lt;br /&gt;
&lt;br /&gt;
Equipment comes in two tiers. Mk.I equipment can have 1 subsystem and 4 cards and costs 100 Credits to buy. Mk.II equipment can have 2 subystems and 6 cards and costs 200 Credits to buy. The name and visual appearance of equipment depends on the starting cards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flak&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ion&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Laser&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Railgun&#039;&#039;&#039; || Weapon Mount&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile&#039;&#039;&#039; || Launch Bay&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hacking Module&#039;&#039;&#039; || Tactical Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shield Generator&#039;&#039;&#039; || Tactical Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineering Bay&#039;&#039;&#039; || Utility Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resource Bay&#039;&#039;&#039; || Utility Hardpoint&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cooling System&#039;&#039;&#039; || Ext. Attachment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Pods&#039;&#039;&#039; || Ext. Attachment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Point Defense&#039;&#039;&#039; || Auxiliary Mount&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Equipment&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pulse Laser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beam Laser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Light Laser&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Quad Flak&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shredder&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pyroclast&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Railgun&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coilgun&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Turret&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Rack&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Torpedo Pod&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barrier Shield&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pulse Shield&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Burst Shield&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Suppressor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Corruptor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disruptor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Supply Depot&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Refiner&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Resource Convertor&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Weapons Bay&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shielding Bay&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maintenance Bay&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radiators&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hacking Array&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Autocannon&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Subsystems ==&lt;br /&gt;
Subsystems can be obtained after winning a battle and enhances compatible equipment and their cards with various effects. Only 1 Subsystem of the same type can be added to an equipment.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=1% | Equipment&lt;br /&gt;
! Type&lt;br /&gt;
! Effect&lt;br /&gt;
! [[File:ShopIcon.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Combined Assault&#039;&#039;&#039; || All || Gain +1 Damage for the rest of the combat when you play Attack cards from 3 different weapon types same turn || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cycle Feeder&#039;&#039;&#039; || All || Always draw 1 card from this equipment from the Draw Pile || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primer&#039;&#039;&#039; || All || Add 1 card slot for the duration of the first turn and draw 1 card from this equipment || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alpha Strike&#039;&#039;&#039; || All Weapon Mount || First attack with this equipment on first turn is free || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Weapon Stabilizer&#039;&#039;&#039; || All Weapon Mount || Attacks from this equipment deal +1 Damage || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Command Unit&#039;&#039;&#039; || Engineering Bay&amp;lt;br&amp;gt;Resource Bay&amp;lt;br&amp;gt;Hacking Console || Add 1 card slot || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spectrum&#039;&#039;&#039; || Engineering Bay&amp;lt;br&amp;gt;Resource Bay || Gain 2 of each resource once per turn if you play an Attack, Support and Tactical card same turn || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dynamo&#039;&#039;&#039; || Shield Generator&amp;lt;br&amp;gt;Hacking || Cards from this equipment costs 1 Energy less || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammo Allocator&#039;&#039;&#039; || Flak || Reduce the next Flak card cost by 1 Ordnance each time you deal minimum Flak damage || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Breach Rounds&#039;&#039;&#039; || Flak || Lower Shredding requirement by 1 on attacks from this weapon if enemy has no Shred charges || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Static Charge&#039;&#039;&#039; || Flak || Reduces Shredding requirements for this weapon by 1 if enemy is Ionized || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Charge Stacker&#039;&#039;&#039; || Ion || Every 12 Ionize also disable 1 random enemy equipment for 1 turn but Ion attacks cost +1 Energy || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ion Charger&#039;&#039;&#039; || Ion || Reduce enemy&#039;s Ionize threshold by 1 || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Module Discharger&#039;&#039;&#039; || Ion || Every 6 Ionize also removes 1 Security from the enemy || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Selective Ionization&#039;&#039;&#039; || Ion || Ionize affects enemy weapons first || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infrared Emitter&#039;&#039;&#039; || Laser || Any attack from this weapon that does Hull Damage also adds +1 Heat || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Paint Target&#039;&#039;&#039; || Laser || Laser Hull Damage applies the Tagged persistent effect (+35% missile damage) for 2 turns || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flux Conduction&#039;&#039;&#039; || Railgun || Cards from this equipment deal +2 Damage and cost +1 Ordnance || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ammo Pod&#039;&#039;&#039; || Missile || 50% chance to add a Firefly card to the Draw Pile after every Missile card played || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Missile Lock&#039;&#039;&#039; || Missile || +1 Missile Damage and add 1 Firefly to Draw Pile for every 12 hull damage dealt by missiles in a single turn || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Triangulator&#039;&#039;&#039; || Missile || Every third card played from this equipment in a turn increases damage 1 for other cards from this equipment || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Parallel Processing&#039;&#039;&#039; || Hacking Module || Gain 1 Security for every 8 Tactical cards played || 140&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trace Router&#039;&#039;&#039; || Hacking Module || Gain +1 Damage for 1 turn for each enemy Hack card blocked by Security || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Contingency Module&#039;&#039;&#039; || Shield Generator || If shielded and hand is empty at the end of the turn gain 3 Shield Points&amp;lt;br&amp;gt;If unshielded and hand is empty at the end of the turn gain 6 Shield Points || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Matrix&#039;&#039;&#039; || Shield Generator || Gain 1 Security every time you play 3 cards from this equipment || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense Protocol&#039;&#039;&#039; || Shield Generator || If unshielded reduce Energy cost of cards from this equipment by 2&amp;lt;br&amp;gt;If shielded increase Energy cost of cards from this equipment by 1 || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Diffraction Field&#039;&#039;&#039; || Shield Generator || Adds a Diffraction Field card to the deck&amp;lt;br&amp;gt;Laser attacks deal -1 Damage while shielded || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Force Dissipator&#039;&#039;&#039; || Shield Generator || Missile damage that breaks the shield does not damage the hull || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repulsor Field&#039;&#039;&#039; || Shield Generator || Adds a Repulsor Field card to the deck&amp;lt;br&amp;gt;Enemy minimum Flak damage is 0 while shielded || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shield Initiator&#039;&#039;&#039; || Shield Generator || Start combat with 4 Shield Points || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Battle Station&#039;&#039;&#039; || Engineering Bay || Return an Attack card from the Cooldown pile to the hand if you end the turn without Attack cards in hand || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eutetic Armor&#039;&#039;&#039; || Engineering Bay || -1 Enemy Laser Damage and +1 to enemy Ignite requirements while not shielded&amp;lt;br&amp;gt;Expires after taking 20 hull damage || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Repair Kit&#039;&#039;&#039; || Engineering Bay || Repair 3 Hull at the start of each combat encounter || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Waste Reductor&#039;&#039;&#039; || Engineering Bay || Repair 1 Hull per 6 Mass spent || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Whipple Shield&#039;&#039;&#039; || Engineering Bay || -1 Enemy Flak Damage and +1 Enemy Shredding when not shielded&amp;lt;br&amp;gt;Expires after taking 20 hull damage || 180&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Accumulator&#039;&#039;&#039; || Resource Bay || Gain 3 random resources if you end the turn with a full hand || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assembler&#039;&#039;&#039; || Resource Bay || Gain 2 random resources each time you play a card from this equipment || 150&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Production Stabilizer&#039;&#039;&#039; || Resource Bay || Gain a random resource each turn you don&#039;t take hull damage || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Supply Cache&#039;&#039;&#039; || Resource Bay || Start combat with +2 of each resource || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pressure Locks&#039;&#039;&#039; || Cooling System || +2 Dissipation while hand is empty || 120&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radiating Capacitor || Cooling System || +1 Heat Threshold and +1 Dissipation || 160&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Radiating Panel&#039;&#039;&#039; || Cooling System || +1 Dissipation || 100&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Thermal Mass&#039;&#039;&#039; || Cooling System || +2 Resistance || 120&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Combat_Status_Effects&amp;diff=1054</id>
		<title>Combat Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Combat_Status_Effects&amp;diff=1054"/>
		<updated>2025-10-31T07:43:11Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Community Guides]]&lt;br /&gt;
&lt;br /&gt;
Updated for v1.106.0.0&lt;br /&gt;
&lt;br /&gt;
=== Shred and Brittle: ===&lt;br /&gt;
&lt;br /&gt;
* Shredding system has been changed to Shred / Brittle&lt;br /&gt;
** Many Flak attacks have a Shred value&lt;br /&gt;
** Flak attacks with a Shred value of X will apply up to X shred counters upon Hull damage, 1 shred counter per Hull damage dealt&lt;br /&gt;
*** Example: Light Barrage deals 4 Kinetic Damage with Shred 2&lt;br /&gt;
*** If hitting an unshielded enemy, the enemy will receive 4 hull damage and gain 2 Shred counters. (Shred added is capped by the attacks Shred value)&lt;br /&gt;
*** If the enemy has shields 3, the enemy will be dealt only 1 Hull damage, and will only gain 1 Shred counter.&lt;br /&gt;
*** If the enemy has 6 shield, no hull damage is dealt, and thus no Shred counters will be added.&lt;br /&gt;
** For every 10 Shred counters added, 10 will be removed and 1 Brittle counter added instead&lt;br /&gt;
** Brittle adds 1 damage to kinetic (non-precision) attacks.&lt;br /&gt;
*** Besides Flak, Kinetic also includes damage from most missiles, attacks from Beam Lasers that don&#039;t target enemy systems, etc.&lt;br /&gt;
*** While Shred requires Hull damage to be dealt, currently the Brittle damage bonus applies even if the attack will not do enough damage to breach enemy shields.&lt;br /&gt;
**** This is useful for cards like Charged Barrage+, which deals double damage if the enemy is shielded. Thus an enemy that has Brittle applied to it and shields up, will still have the Brittle bonus damage multiplied by Charged Barrage+&#039;s doubling effect, resulting in some very large attacks.&lt;br /&gt;
**** This also matters for regular Flak attacks, as the base damage from most Flak attacks is slightly under par, to compensate for Flak&#039;s ability to scale via Brittle&lt;br /&gt;
** Besides Flak, Beam lasers can also apply Shred via the Drilling Beam card, and consume Shred Counters with the Cutting Beam card.&lt;br /&gt;
** Railguns also have an augment that grants +2 damage if the enemy has brittle counters.&lt;br /&gt;
** Specific equipment and cards can remove Shred/Brittle counters&lt;br /&gt;
*** The Shred/Brittle counters are otherwise persistent for the duration of combat. This is unlike the previous design of Shred, where it naturally decreased by one every turn.&lt;br /&gt;
&lt;br /&gt;
== Ignite: ==&lt;br /&gt;
&lt;br /&gt;
* Ignite functions similarly to Shred, but without applying a secondary counter like Shred or Brittle&lt;br /&gt;
* Attacks with Ignite X apply up to X heat, 1 per hull damage dealt, to the target&lt;br /&gt;
** Example: Beam Sweep deals 6 Kinetic Damage with Ignite 2&lt;br /&gt;
*** If hitting an unshielded enemy, the enemy will receive 6 hull damage and gain 2 heat. (Heat gained is capped by the Ignite value of 2)&lt;br /&gt;
*** If the enemy has shields 5, the enemy will be dealt only 1 Hull damage, and will only gain 1 Heat.&lt;br /&gt;
*** If the enemy has 7 shield, no hull damage is dealt, and thus no heat is added to the target.&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Combat_Status_Effects&amp;diff=1053</id>
		<title>Combat Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Combat_Status_Effects&amp;diff=1053"/>
		<updated>2025-10-31T07:42:52Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: Ignite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Community Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Shred and Brittle: ===&lt;br /&gt;
&lt;br /&gt;
Updated for v1.106.0.0&lt;br /&gt;
&lt;br /&gt;
* Shredding system has been changed to Shred / Brittle&lt;br /&gt;
** Many Flak attacks have a Shred value&lt;br /&gt;
** Flak attacks with a Shred value of X will apply up to X shred counters upon Hull damage, 1 shred counter per Hull damage dealt&lt;br /&gt;
*** Example: Light Barrage deals 4 Kinetic Damage with Shred 2&lt;br /&gt;
*** If hitting an unshielded enemy, the enemy will receive 4 hull damage and gain 2 Shred counters. (Shred added is capped by the attacks Shred value)&lt;br /&gt;
*** If the enemy has shields 3, the enemy will be dealt only 1 Hull damage, and will only gain 1 Shred counter.&lt;br /&gt;
*** If the enemy has 6 shield, no hull damage is dealt, and thus no Shred counters will be added.&lt;br /&gt;
** For every 10 Shred counters added, 10 will be removed and 1 Brittle counter added instead&lt;br /&gt;
** Brittle adds 1 damage to kinetic (non-precision) attacks.&lt;br /&gt;
*** Besides Flak, Kinetic also includes damage from most missiles, attacks from Beam Lasers that don&#039;t target enemy systems, etc.&lt;br /&gt;
*** While Shred requires Hull damage to be dealt, currently the Brittle damage bonus applies even if the attack will not do enough damage to breach enemy shields.&lt;br /&gt;
**** This is useful for cards like Charged Barrage+, which deals double damage if the enemy is shielded. Thus an enemy that has Brittle applied to it and shields up, will still have the Brittle bonus damage multiplied by Charged Barrage+&#039;s doubling effect, resulting in some very large attacks.&lt;br /&gt;
**** This also matters for regular Flak attacks, as the base damage from most Flak attacks is slightly under par, to compensate for Flak&#039;s ability to scale via Brittle&lt;br /&gt;
** Besides Flak, Beam lasers can also apply Shred via the Drilling Beam card, and consume Shred Counters with the Cutting Beam card.&lt;br /&gt;
** Railguns also have an augment that grants +2 damage if the enemy has brittle counters.&lt;br /&gt;
** Specific equipment and cards can remove Shred/Brittle counters&lt;br /&gt;
*** The Shred/Brittle counters are otherwise persistent for the duration of combat. This is unlike the previous design of Shred, where it naturally decreased by one every turn.&lt;br /&gt;
&lt;br /&gt;
== Ignite: ==&lt;br /&gt;
&lt;br /&gt;
* Ignite functions similarly to Shred, but without applying a secondary counter like Shred or Brittle&lt;br /&gt;
* Attacks with Ignite X apply up to X heat, 1 per hull damage dealt, to the target&lt;br /&gt;
** Example: Beam Sweep deals 6 Kinetic Damage with Ignite 2&lt;br /&gt;
*** If hitting an unshielded enemy, the enemy will receive 6 hull damage and gain 2 heat. (Heat gained is capped by the Ignite value of 2)&lt;br /&gt;
*** If the enemy has shields 5, the enemy will be dealt only 1 Hull damage, and will only gain 1 Heat.&lt;br /&gt;
*** If the enemy has 7 shield, no hull damage is dealt, and thus no heat is added to the target.&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Community_Guides&amp;diff=1052</id>
		<title>Community Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Community_Guides&amp;diff=1052"/>
		<updated>2025-10-31T07:39:27Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Links to Community Guides&lt;br /&gt;
&lt;br /&gt;
=== VisionofFire Guides ===&lt;br /&gt;
&lt;br /&gt;
[[Quick Tips]]&lt;br /&gt;
&lt;br /&gt;
[[General Gameplay Advice]]&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
[[Combat Status Effects]]&lt;br /&gt;
&lt;br /&gt;
[[Heat and Heat Dissipation]]&lt;br /&gt;
&lt;br /&gt;
[[Weapons Overview]]&lt;br /&gt;
&lt;br /&gt;
=== Ship Specific Advice: ===&lt;br /&gt;
&lt;br /&gt;
[[Arbalest Strategy]]&lt;br /&gt;
&lt;br /&gt;
[[Marauder Strategy]]&lt;br /&gt;
&lt;br /&gt;
[[Lancer Strategy]]&lt;br /&gt;
&lt;br /&gt;
=== Enemy Specific Advice ===&lt;br /&gt;
&lt;br /&gt;
==== Elites ====&lt;br /&gt;
&lt;br /&gt;
==== Bosses ====&lt;br /&gt;
&lt;br /&gt;
[[Custodian/Strategy]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Shredding_and_Flak&amp;diff=1051</id>
		<title>Shredding and Flak</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Shredding_and_Flak&amp;diff=1051"/>
		<updated>2025-10-31T07:38:45Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: 76561198083829231 moved page Shredding and Flak to Combat Status Effects: Combining Shred page with other combat statuses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Combat Status Effects]]&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Combat_Status_Effects&amp;diff=1050</id>
		<title>Combat Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Combat_Status_Effects&amp;diff=1050"/>
		<updated>2025-10-31T07:38:45Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: 76561198083829231 moved page Shredding and Flak to Combat Status Effects: Combining Shred page with other combat statuses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Community Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Shred and Brittle: ===&lt;br /&gt;
&lt;br /&gt;
Updated for v1.106.0.0&lt;br /&gt;
&lt;br /&gt;
* Shredding system has been changed to Shred / Brittle&lt;br /&gt;
** Many Flak attacks have a Shred value&lt;br /&gt;
** Flak attacks with a Shred value of X will apply up to X shred counters upon Hull damage, 1 shred counter per Hull damage dealt&lt;br /&gt;
*** Example: Light Barrage deals 4 Kinetic Damage with Shred 2&lt;br /&gt;
*** If hitting an unshielded enemy, the enemy will receive 4 hull damage and gain 2 Shred counters. (Shred added is capped by the attacks Shred value)&lt;br /&gt;
*** If the enemy has shields 3, the enemy will be dealt only 1 Hull damage, and will only gain 1 Shred counter.&lt;br /&gt;
*** If the enemy has 6 shield, no hull damage is dealt, and thus no Shred counters will be added.&lt;br /&gt;
** For every 10 Shred counters added, 10 will be removed and 1 Brittle counter added instead&lt;br /&gt;
** Brittle adds 1 damage to kinetic (non-precision) attacks.&lt;br /&gt;
*** Besides Flak, Kinetic also includes damage from most missiles, attacks from Beam Lasers that don&#039;t target enemy systems, etc.&lt;br /&gt;
*** While Shred requires Hull damage to be dealt, currently the Brittle damage bonus applies even if the attack will not do enough damage to breach enemy shields.&lt;br /&gt;
**** This is useful for cards like Charged Barrage+, which deals double damage if the enemy is shielded. Thus an enemy that has Brittle applied to it and shields up, will still have the Brittle bonus damage multiplied by Charged Barrage+&#039;s doubling effect, resulting in some very large attacks.&lt;br /&gt;
**** This also matters for regular Flak attacks, as the base damage from most Flak attacks is slightly under par, to compensate for Flak&#039;s ability to scale via Brittle&lt;br /&gt;
** Besides Flak, Beam lasers can also apply Shred via the Drilling Beam card, and consume Shred Counters with the Cutting Beam card.&lt;br /&gt;
** Railguns also have an augment that grants +2 damage if the enemy has brittle counters.&lt;br /&gt;
** Specific equipment and cards can remove Shred/Brittle counters&lt;br /&gt;
*** The Shred/Brittle counters are otherwise persistent for the duration of combat. This is unlike the previous design of Shred, where it naturally decreased by one every turn.&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Combat_Status_Effects&amp;diff=1049</id>
		<title>Combat Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Combat_Status_Effects&amp;diff=1049"/>
		<updated>2025-10-31T07:35:48Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Community Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Shred and Brittle: ===&lt;br /&gt;
&lt;br /&gt;
Updated for v1.106.0.0&lt;br /&gt;
&lt;br /&gt;
* Shredding system has been changed to Shred / Brittle&lt;br /&gt;
** Many Flak attacks have a Shred value&lt;br /&gt;
** Flak attacks with a Shred value of X will apply up to X shred counters upon Hull damage, 1 shred counter per Hull damage dealt&lt;br /&gt;
*** Example: Light Barrage deals 4 Kinetic Damage with Shred 2&lt;br /&gt;
*** If hitting an unshielded enemy, the enemy will receive 4 hull damage and gain 2 Shred counters. (Shred added is capped by the attacks Shred value)&lt;br /&gt;
*** If the enemy has shields 3, the enemy will be dealt only 1 Hull damage, and will only gain 1 Shred counter.&lt;br /&gt;
*** If the enemy has 6 shield, no hull damage is dealt, and thus no Shred counters will be added.&lt;br /&gt;
** For every 10 Shred counters added, 10 will be removed and 1 Brittle counter added instead&lt;br /&gt;
** Brittle adds 1 damage to kinetic (non-precision) attacks.&lt;br /&gt;
*** Besides Flak, Kinetic also includes damage from most missiles, attacks from Beam Lasers that don&#039;t target enemy systems, etc.&lt;br /&gt;
*** While Shred requires Hull damage to be dealt, currently the Brittle damage bonus applies even if the attack will not do enough damage to breach enemy shields.&lt;br /&gt;
**** This is useful for cards like Charged Barrage+, which deals double damage if the enemy is shielded. Thus an enemy that has Brittle applied to it and shields up, will still have the Brittle bonus damage multiplied by Charged Barrage+&#039;s doubling effect, resulting in some very large attacks.&lt;br /&gt;
**** This also matters for regular Flak attacks, as the base damage from most Flak attacks is slightly under par, to compensate for Flak&#039;s ability to scale via Brittle&lt;br /&gt;
** Besides Flak, Beam lasers can also apply Shred via the Drilling Beam card, and consume Shred Counters with the Cutting Beam card.&lt;br /&gt;
** Railguns also have an augment that grants +2 damage if the enemy has brittle counters.&lt;br /&gt;
** Specific equipment and cards can remove Shred/Brittle counters&lt;br /&gt;
*** The Shred/Brittle counters are otherwise persistent for the duration of combat. This is unlike the previous design of Shred, where it naturally decreased by one every turn.&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Breachway/index.php?title=Combat_Status_Effects&amp;diff=1048</id>
		<title>Combat Status Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Breachway/index.php?title=Combat_Status_Effects&amp;diff=1048"/>
		<updated>2025-10-31T07:35:29Z</updated>

		<summary type="html">&lt;p&gt;76561198083829231: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Community Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Shred and Brittle: ===&lt;br /&gt;
&lt;br /&gt;
* Shredding system has been changed to Shred / Brittle&lt;br /&gt;
** Many Flak attacks have a Shred value&lt;br /&gt;
** Flak attacks with a Shred value of X will apply up to X shred counters upon Hull damage, 1 shred counter per Hull damage dealt&lt;br /&gt;
*** Example: Light Barrage deals 4 Kinetic Damage with Shred 2&lt;br /&gt;
*** If hitting an unshielded enemy, the enemy will receive 4 hull damage and gain 2 Shred counters. (Shred added is capped by the attacks Shred value)&lt;br /&gt;
*** If the enemy has shields 3, the enemy will be dealt only 1 Hull damage, and will only gain 1 Shred counter.&lt;br /&gt;
*** If the enemy has 6 shield, no hull damage is dealt, and thus no Shred counters will be added.&lt;br /&gt;
** For every 10 Shred counters added, 10 will be removed and 1 Brittle counter added instead&lt;br /&gt;
** Brittle adds 1 damage to kinetic (non-precision) attacks.&lt;br /&gt;
*** Besides Flak, Kinetic also includes damage from most missiles, attacks from Beam Lasers that don&#039;t target enemy systems, etc.&lt;br /&gt;
*** While Shred requires Hull damage to be dealt, currently the Brittle damage bonus applies even if the attack will not do enough damage to breach enemy shields.&lt;br /&gt;
**** This is useful for cards like Charged Barrage+, which deals double damage if the enemy is shielded. Thus an enemy that has Brittle applied to it and shields up, will still have the Brittle bonus damage multiplied by Charged Barrage+&#039;s doubling effect, resulting in some very large attacks.&lt;br /&gt;
**** This also matters for regular Flak attacks, as the base damage from most Flak attacks is slightly under par, to compensate for Flak&#039;s ability to scale via Brittle&lt;br /&gt;
** Besides Flak, Beam lasers can also apply Shred via the Drilling Beam card, and consume Shred Counters with the Cutting Beam card.&lt;br /&gt;
** Railguns also have an augment that grants +2 damage if the enemy has brittle counters.&lt;br /&gt;
** Specific equipment and cards can remove Shred/Brittle counters&lt;br /&gt;
*** The Shred/Brittle counters are otherwise persistent for the duration of combat. This is unlike the previous design of Shred, where it naturally decreased by one every turn.&lt;/div&gt;</summary>
		<author><name>76561198083829231</name></author>
	</entry>
</feed>