Workers

From Blacksmith Master Official Wiki

Each worker has a wage, which depends on their level, traits and number of hired workers of the same type.

Workers need benches to sit down when they aren't working. Each bench can support 3 workers.

When hiring new workers, there will be a pool of 3 available workers each day. The pool can be refreshed but this has a starting cost of 25 Gold and the cost is doubled with each refresh up to a cap of 400.

Level

Each worker has a level which determines their number of skill points. Once they reach enough XP, they will level-up, giving two skill points that can be used to increase their skills. The level-up process can be set to automatically select the highest skill or all skills equally. Higher starting levels can be obtained via the Mastery Tree.

Level Required experience
1 0
2 800
3 1300
4 1900

Traits

Most workers have a positive and a negative trait. A worker cannot have a positive and a negative trait that cancel each other. The following traits are possible:

Positive traits Negative traits Worker
Demands a 10% lower wage Demands a 10% higher wage All
Walks 20% faster Walks 20% slower All
Gains 20% more XP Gains 20% less XP All
Earns design points 20% faster Earns design points 20% slower Blacksmith
Takes 20% less time to process wood on a carpentry workbench Takes 20% more time to process wood on a carpentry workbench Blacksmith
Takes 20% less time to process an ingot on an anvil Takes 20% more time to process an ingot on an anvil Blacksmith
Heats ingots 50% faster while using a furnace Heats ingots 50% slower while using a furnace Blacksmith
Can carry 2 extra items in their bag Assistant

Blacksmiths

Blacksmiths have a base wage of 60 + (12 x Level). Each time a blacksmith finishes something they will gain 25 XP. Blacksmiths have three skills:

  • Metalworking determines the time it takes to process different ingot types on the anvil.
  • Carpentry determines the time it takes to process different wood types on the carpentry workbench.
  • Design determines the amount of design points acquired each day.

Blacksmiths may be assigned to the following tasks:

  • Craft for merchants
  • Design (requires unlocking Blueprint Upgrades)
  • Craft for racks
  • Trade routes

The crafting preference of blacksmiths can be changed so they craft first one of the following:

  • Most expensive
  • Least expensive
  • Most complex
  • Least complex
  • Metal items
  • Wood items

You can take control of blacksmiths and play as them.

Every 20 completed merchant orders allow hiring an elite blacksmith. Elite blacksmiths have one of the following traits:

  • All workers more 10% faster
  • Refreshing potential workers when hiring is limited to 300 Gold
  • All blacksmiths walk at the same speed while carrying as they do while empty-handed

Assistants

Assistants can be hired after unlocking them in the Mastery Tree. Each time an assistant carries an item they will gain 8 XP. Assistants have two skills:

  • Walk speed determines walking speed.
  • Bag Size determines the number of items that can be carried in the bag.

Assistants may be assigned to the following tasks:

  • Transfer items
  • Transfer ingots
  • Restock raw resources
  • Craft ingots

Each assistant gains 8 XP for every item carried.