Workers: Difference between revisions

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* All workers more 10% faster
* All workers more 10% faster
* All workers earn 10% more XP
* All workers earn 10% more XP
* Hiring new workers costs 10% less
* Merchants gives 10% more Gold as a reward
* Refreshing potential workers when hiring is limited to 300 Gold
* Refreshing potential workers when hiring is limited to 300 Gold
* All blacksmiths walk at the same speed while carrying as they do while empty-handed
* All blacksmiths walk at the same speed while carrying as they do while empty-handed

Revision as of 13:10, 10 May 2025

Each worker has a wage, which depends on their level, traits and number of hired workers of the same type. They can be laid off at any point but their wage for the day must still be paid. Workers can also be renamed at any time.

When hiring new workers, there will be a pool of 3 available workers each day. The pool can be refreshed but this has a starting cost of 25 Gold and the cost is doubled with each refresh up to a cap of 400. The number of workers available for hiring can be increased via the Mastery Tree. Workers have a minimum hiring cost of 150 Gold regardless of Mastery Tree upgrades.

Level

Each worker has a level which determines their number of skill points. Once they reach enough XP, they will level-up, giving two skill points that can be used to increase their skills. The level-up process can be set to automatically select the highest skill or all skills equally. Higher starting levels can be obtained via the Mastery Tree.

Level Required XP
1 0
2 800
3 1300
4 1900
5 2500

Traits

At the beginning workers have a positive and a negative trait. A worker cannot have a positive and a negative trait that cancel each other. Workers with both traits positive can appear rarely after unlocking Super Workers in the Mastery Tree. These workers will have a blue name. The following traits are possible:

Positive traits Negative traits Worker
Demands a 10% lower wage Demands a 10% higher wage All
Walks 20% faster Walks 20% slower All
Gains 20% more XP Gains 20% less XP All
Attracts 1% more customers Attracts 1% less customers All (requires unlocking Store)
Earns design points 20% faster Earns design points 20% slower Blacksmith
Takes 20% less time to process wood on a carpentry workbench Takes 20% more time to process wood on a carpentry workbench Blacksmith
Takes 20% less time to process an ingot on an anvil Takes 20% more time to process an ingot on an anvil Blacksmith
Heats ingots 50% faster while using a furnace Heats ingots 50% slower while using a furnace Blacksmith
Can carry 2 extra items in their bag Assistant
Communications skill is 20% higher Communications skill is 20% lower Cashier

Every 20 completed merchant orders allow hiring an elite worker of any unlocked type. The hiring options cannot be refreshed. Elite workers have a purple name, and one of the following traits:

  • All workers more 10% faster
  • All workers earn 10% more XP
  • Hiring new workers costs 10% less
  • Merchants gives 10% more Gold as a reward
  • Refreshing potential workers when hiring is limited to 300 Gold
  • All blacksmiths walk at the same speed while carrying as they do while empty-handed
  • Attracts 10% more customers every day (can only appear after Store has been unlocked in the Mastery Tree)
  • Bonus to the customers from decorations is 25% higher (can only appear after Store has been unlocked in the Mastery Tree)

Blacksmiths

Blacksmiths have a base wage of 60 + (12 x level) and three skills:

  • Metalworking determines the time it takes to process ingots on the Anvil. At level 0 the time required is 12s for Iron Ingot, 120s for Copper Ingot, 300s for Silver Ingot and 480s for Gold Ingot. Each level reduces the time required by 15%.
  • Carpentry determines the time it takes to process wood on the Carpentry Table. At level 0 the time required is 15s for Oak Wood, 75s for Pine Wood and 200s for Birch Wood. Each level reduces the time required by 15%.
  • Design determines the amount of design points acquired when assigned to Design. At level 0 the blacksmith produces 10 points per day and ach level adds 5 more points.

Blacksmiths may be assigned to the following tasks:

  • Craft for merchants gives 25 XP each time a blueprint is finished
  • Design requires unlocking Blueprint Upgrades in the Mastery Tree and gives 50 XP for every 4 Design Points
  • Craft for racks requires unlocking Store in the Mastery Tree and gives 25 XP each time a blueprint is finished
  • Trade routes

Blacksmiths assigned to craft can have a preference set so they craft first one of the following:

  • Most expensive
  • Least expensive
  • Most complex
  • Least complex
  • Metal items
  • Wood items

You can take control of blacksmiths and play as them.

Assistants

Assistants can be hired after unlocking Assistants in the Mastery Tree. They have a base wage of 47 + (11 x level). Each time an assistant carries an item they will gain 8 XP. Assistants have two skills:

  • Walk Speed determines walking speed. At level 0 walking speed is 2.2 m/s and each level increases it by 0.3 m/s.
  • Bag Size determines the number of items that can be carried in the bag. The number of items carried is equal to the skill level.

Assistants may be assigned to the following tasks:

  • Transfer items gives 8 XP for every blueprints carried. Can be set to prioritize carrying blueprints to either merchant carts or displays.
  • Transfer ingots requires at least 2 Ingot Storage items that are set to store the same ingot type and gives 8 XP for every item carried.
  • Craft ingots requires unlocking Smelting 1 in the Mastery Tree and gives 20 XP for every ingot crafted. Can be set which ingots to craft.
  • Restock raw resources requires unlocking Oak Forest in the Mastery Tree and gives 8 XP for every item carried. Can be set which resource to carry.

Cashiers

Cashiers can be hired after unlocking Store in the Mastery Tree. They have a base wage of 24 + (12 x level). As many cashiers can be hired as there are Checkout Counters placed. Cashiers have three skills:

  • Communication determines the bonus Gold received when customers purchase a blueprint. The bonus starts at 0% and increases by 0.5% with every skill level.
  • Charisma determines the bonus customers attracted. The bonus starts at 0 and increases by 2 customers per day with every skill point.
  • Efficiency determines how long are customers willing to wait in line at the Cashier. At level 0 customers wait 20 seconds and each level increases it 2 seconds.

Cashiers earn 20 XP for each blueprint sold.

Lumberjacks

Lumberjacks can be hired after unlocking Oak Forest in the Mastery Tree. They have a base wage of 34 + (9 x level). Up to three lumberjacks can be hired for every Rest Area placed in the Oak Forest. Lumberjacks have four skills:

  • Walk Speed determines walking speed. At level 0 walking speed is 2 m/s and each level increases it by 0.3 m/s.
  • Skill with an Axe determines how many hits with an axe it takes to cut down a tree and chop wood. At level 0 it takes 11 hits and each level reduces it by 1.
  • Skill with a Saw determines the times it takes to cut a log into 2 pieces. At level 0 it takes 12 seconds and each level reduces it by 1 second.
  • Stamina determines how much stamina the worker has. At level 0 it has 100 stamina and each level increases it by 10.

Lumberjacks work in the Oak Forest and can be set which ones of the following tasks to do: cut trees, cut logs, chop wood. Cutting logs consumes more stamina but gives 50% more XP.

Miners

Miners can be hired after unlocking Iron Mine in the Mastery Tree. They have a base wage of 32 + (10 x level). Up to three miners can be hired for every Rest Area placed in the Iron Mine. Miners have three skills:

  • Walk Speed determines walking speed. At level 0 walking speed is 2 m/s and each level increases it by 0.3 m/s.
  • Mining determines how much damage is dealt to ores when mining. At level 0 the damage is 20/hit for Iron Ore, 10/hit for Copper Ore and 5/hit for Silver Ore. Each level increases the damage dealt by 50%.
  • Stamina determines how much stamina the worker has. At level 0 it has 100 stamina and each level increases it by 10.

Miners work in the Iron Mine and can be set which ones of the following tasks to do:

  • Use pickaxe mines ore veins and gives 2 XP with every hit
  • Carry ores carries ores to the Crate Elevator and gives 6 XP for every carried ore