Workers: Difference between revisions

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Each worker has a wage, which depends on their level, traits and number of hired workers of the same type.
Each worker has a wage, which depends on their level, traits and number of hired workers of the same type.


Workers need benches to sit down when they aren't working. Each bench can support 3 blacksmiths.
Workers need benches to sit down when they aren't working. Each bench can support 3 workers.


When hiring new workers, there will be a pool of 3 available workers each day. The pool can be refreshed but it costs more Gold each time.
When hiring new workers, there will be a pool of 3 available workers each day. The pool can be refreshed but this has a starting cost of 25 Gold and the cost is doubled with each refresh.
 
== Traits ==
Most workers have a positive and a negative trait, chosen from among the following:
{| class="wikitable"
! Positive traits !! Negative traits
|-
| Demands a 10% lower wage || Demands a 10% higher wage
|-
| Walks 20% faster || Walks 20% slower
|-
| Gains 20% more XP || Gains 20% less XP
|-
| Earns design points 20% faster || Earns design points 20% slower
|-
| Takes 20% less time to process wood on a carpentry workbench || Takes 20% more time to process wood on a carpentry workbench
|-
| Takes 20% less time to process an ingot on an anvil || Takes 20% more time to process an ingot on an anvil
|-
| Heats ingots 50% faster while using a furnace || Heats ingots 50% slower while using a furnace
|}


== Blacksmiths ==
== Blacksmiths ==
Line 35: Line 55:
|-
|-
| 4 || 1900
| 4 || 1900
|}
=== Traits ===
Most blacksmiths have a positive and a negative trait, chosen from among the following:
{| class="wikitable"
! Positive traits !! Negative traits
|-
| Demands a 10% lower wage || Demands a 10% higher wage
|-
| Walks 20% faster || Walks 20% slower
|-
| Gains 20% more XP || Gains 20% less XP
|-
| Earns design points 20% faster || Earns design points 20% slower
|-
| Takes 20% less time to process wood on a carpentry workbench || Takes 20% more time to process wood on a carpentry workbench
|-
| Takes 20% less time to process an ingot on an anvil || Takes 20% more time to process an ingot on an anvil
|-
| Heats ingots 50% faster while using a furnace || Heats ingots 50% slower while using a furnace
|}
|}



Revision as of 12:29, 9 May 2025

Each worker has a level which determines their number of skill points. Once they reach enough XP, they will level-up, giving two skill points that can be used to increase their skills. The level-up process can be set to automatically select the highest skill or all skills equally. Higher starting levels can be obtained via the Mastery Tree.

Each worker has a wage, which depends on their level, traits and number of hired workers of the same type.

Workers need benches to sit down when they aren't working. Each bench can support 3 workers.

When hiring new workers, there will be a pool of 3 available workers each day. The pool can be refreshed but this has a starting cost of 25 Gold and the cost is doubled with each refresh.

Traits

Most workers have a positive and a negative trait, chosen from among the following:

Positive traits Negative traits
Demands a 10% lower wage Demands a 10% higher wage
Walks 20% faster Walks 20% slower
Gains 20% more XP Gains 20% less XP
Earns design points 20% faster Earns design points 20% slower
Takes 20% less time to process wood on a carpentry workbench Takes 20% more time to process wood on a carpentry workbench
Takes 20% less time to process an ingot on an anvil Takes 20% more time to process an ingot on an anvil
Heats ingots 50% faster while using a furnace Heats ingots 50% slower while using a furnace

Blacksmiths

Each time a blacksmith finishes something they will gain 25 XP. Each blacksmith has a level and three stats to keep track of.

  • Metalworking determines the time it takes to process different ingot types on the anvil.
  • Carpentry determines the time it takes to process different wood types on the carpentry workbench.
  • Design determines the amount of design points acquired each day.

The crafting preference of blacksmiths can be changed so they craft first one of the following:

  • Most expensive
  • Least expensive
  • Most complex
  • Least complex
  • Metal items
  • Wood items

Blacksmiths can be assigned to Design once Design Table has been purchased.

You can take control of blacksmiths and play as them.

Level Required experience
1 0
2 800
3 1300
4 1900

Every 20 completed merchant orders allow hiring an elite blacksmith. Elite blacksmiths have one of the following traits:

  • All workers more 10% faster
  • Refreshing potential workers when hiring is limited to 300 Gold
  • All blacksmiths walk at the same speed while carrying as they do while empty-handed