Workers: Difference between revisions

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== Blacksmiths ==
Each worker has a level which determines their number of skill points. Once they reach enough XP, they will level-up, giving two skill points that can be used to increase their skills. The level-up process can be set to automatically select the highest skill or all skills equally. Higher starting levels can be obtained via the Mastery Tree.
Blacksmiths need benches to sit down when they aren't working. Each bench can support 3 blacksmiths.
 
Each worker has a wage, which depends on their level, traits and number of hired workers of the same type.
 
Workers need benches to sit down when they aren't working. Each bench can support 3 blacksmiths.


When hiring new blacksmiths, there will be a pool of 3 available blacksmiths each day. The pool can be refreshed but it costs more Gold each time.
When hiring new workers, there will be a pool of 3 available workers each day. The pool can be refreshed but it costs more Gold each time.


Each blacksmith has a level and three stats to keep track of. Higher starting stats can be obtained via the Mastery Tree.
== Blacksmiths ==
Each time a blacksmith finishes something they will gain 25 XP. Each blacksmith has a level and three stats to keep track of.
* [[File:White anvil.png|25px]] Metalworking determines the time it takes to process different ingot types on the anvil.
* [[File:White anvil.png|25px]] Metalworking determines the time it takes to process different ingot types on the anvil.
* [[File:White saw.png|25px]] Carpentry determines the time it takes to process different wood types on the carpentry workbench.
* [[File:White saw.png|25px]] Carpentry determines the time it takes to process different wood types on the carpentry workbench.
* [[File:White lightbulb.png|25px]] Design determines the amount of design points acquired each day.
* [[File:White lightbulb.png|25px]] Design determines the amount of design points acquired each day.
Each blacksmith also has a wage, which depends on their level, traits and number of hired blacksmiths.
Each time a blacksmith finishes something they will gain 25 XP. Once they reach enough XP, they will level-up, giving two skill points that can be used to increase their skills. The level-up process can be set to automatically select the highest skill or all skills equally.


The crafting preference of blacksmiths can be changed so they craft first one of the following:
The crafting preference of blacksmiths can be changed so they craft first one of the following:

Revision as of 12:27, 9 May 2025

Each worker has a level which determines their number of skill points. Once they reach enough XP, they will level-up, giving two skill points that can be used to increase their skills. The level-up process can be set to automatically select the highest skill or all skills equally. Higher starting levels can be obtained via the Mastery Tree.

Each worker has a wage, which depends on their level, traits and number of hired workers of the same type.

Workers need benches to sit down when they aren't working. Each bench can support 3 blacksmiths.

When hiring new workers, there will be a pool of 3 available workers each day. The pool can be refreshed but it costs more Gold each time.

Blacksmiths

Each time a blacksmith finishes something they will gain 25 XP. Each blacksmith has a level and three stats to keep track of.

  • Metalworking determines the time it takes to process different ingot types on the anvil.
  • Carpentry determines the time it takes to process different wood types on the carpentry workbench.
  • Design determines the amount of design points acquired each day.

The crafting preference of blacksmiths can be changed so they craft first one of the following:

  • Most expensive
  • Least expensive
  • Most complex
  • Least complex
  • Metal items
  • Wood items

Blacksmiths can be assigned to Design once Design Table has been purchased.

You can take control of blacksmiths and play as them.

Level Required experience
1 0
2 800
3 1300
4 1900

Traits

Most blacksmiths have a positive and a negative trait, chosen from among the following:

Positive traits Negative traits
Demands a 10% lower wage Demands a 10% higher wage
Walks 20% faster Walks 20% slower
Gains 20% more XP Gains 20% less XP
Earns design points 20% faster Earns design points 20% slower
Takes 20% less time to process wood on a carpentry workbench Takes 20% more time to process wood on a carpentry workbench
Takes 20% less time to process an ingot on an anvil Takes 20% more time to process an ingot on an anvil
Heats ingots 50% faster while using a furnace Heats ingots 50% slower while using a furnace

Every 20 completed merchant orders allow hiring an elite blacksmith. Elite blacksmiths have one of the following traits:

  • All workers more 10% faster
  • Refreshing potential workers when hiring is limited to 300 Gold
  • All blacksmiths walk at the same speed while carrying as they do while empty-handed