Beginner's Guide: Difference between revisions
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When the day ends all blacksmiths and assistance will finish crafting or carrying the blueprint they were handling and then stop working. A button will appear to end the day, as well as a warning if there are still workers that are crafting or carrying something. | When the day ends all blacksmiths and assistance will finish crafting or carrying the blueprint they were handling and then stop working. A button will appear to end the day, as well as a warning if there are still [[workers]] that are crafting or carrying something. | ||
== Merchant Offers == | == Merchant Offers == | ||
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The first way of obtaining money, which is the only one available at the start of the game, are merchant offers. Completing merchant offers requires the following steps: | The first way of obtaining money, which is the only one available at the start of the game, are merchant offers. Completing merchant offers requires the following steps: | ||
# Accepting the offer. There are three slots for accepted merchant offers and there is a limit of 5 merchant offers each day, at which point they much be refreshed manually at the cost of 200 Gold. Both the slots for merchant offers and the number of merchant offers to choose from can be increased via the Mastery Tree. | # Accepting the offer. There are three slots for accepted merchant offers and there is a limit of 5 merchant offers each day, at which point they much be refreshed manually at the cost of 200 Gold. Both the slots for merchant offers and the number of merchant offers to choose from can be increased via the Mastery Tree. | ||
# Producing the blueprints. Blacksmiths assigned to craft for merchants will automatically craft blueprints required for accepted merchant offers. Blacksmiths will carry the blueprints to the merchants if assistants haven't been hired. Merchant offers will display a warning sign above if the required goods cannot be produced. | # Producing the [[blueprints]]. Blacksmiths assigned to craft for merchants will automatically craft blueprints required for accepted merchant offers. Blacksmiths will carry the blueprints to the merchants if assistants haven't been hired. Merchant offers will display a warning sign above if the required goods cannot be produced. | ||
# Completing the offer. In addition to the merchant offer rewards, every 20 completed merchant offers will award an elite worker. | # Completing the offer. In addition to the merchant offer rewards, every 20 completed merchant offers will award an elite worker. | ||
Merchant offers can be given a priority, ensuring that the selected offer is done first regardless of worker preference settings. | Merchant offers can be given a priority, ensuring that the selected offer is done first regardless of worker preference settings. | ||
Some merchant offers will reward less coins coins but also reward blueprint points, design points, mastery tree points or decorations. Ores can also be obtained after their mines are unlocked in the Mastery Tree. | Some merchant offers will reward less coins coins but also reward blueprint points, design points, mastery tree points or decorations. Ores can also be obtained after their mines are unlocked in the [[Mastery Tree]]. | ||
Starting with day 8, timed offers will appear. Timed offers offer 10% more Gold if they are finished in 24 hours but 20% less Gold if they are not. | Starting with day 8, timed offers will appear. Timed offers offer 10% more Gold if they are finished in 24 hours but 20% less Gold if they are not. | ||
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# Producing the blueprints. Blacksmiths assigned to craft for racks will automatically craft blueprints required for racks. | # Producing the blueprints. Blacksmiths assigned to craft for racks will automatically craft blueprints required for racks. | ||
# Displaying blueprints. This requires an Item Chest and assistants. Blacksmiths will not carry blueprints to display items. | # Displaying blueprints. This requires an Item Chest and assistants. Blacksmiths will not carry blueprints to display items. | ||
Purchasing Decorations or Lights will increase the number of customers. To achieve the maximum number of customers, 500 Gold should be spend on Decorations or Lights for each display item in the | # Waiting for customers to buy them. The chance for a customer to buy something increases with the blueprint's quality but decreases with the blueprint's price. | ||
Purchasing Decorations or Lights will increase the number of customers. To achieve the maximum number of customers, 500 Gold should be spend on Decorations or Lights for each display item in the [[shop]]. | |||
== Smelting == | == Smelting == | ||
Smelting is unlocked via the Mastery Tree and is the process of turning lower quality resources into higher quality resources. | Smelting is unlocked via the Mastery Tree and is the process of turning lower quality [[Resource gathering|resources]] into higher quality resources. | ||
Iron Ore and Iron Ingot can be purchased but other ores and ingots must be mined. | Iron Ore and Iron Ingot can be purchased but other ores and ingots must be mined or obtained from [[trade]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Ore (source) !! Smelting 1 ingot !! Smelting 2 ingot !! Smelting 3 ingot | ! Ore (source) !! [[File:SmelterSmall.png|25px]] Smelting 1 ingot !! [[File:SmelterMedium.png|25px]] Smelting 2 ingot !! [[File:SmelterLarge.png|25px]] Smelting 3 ingot | ||
|- | |- | ||
| [[File:Ironmineral.png|25px]] Iron Ore (Iron Mine) || [[File:Ironingot2 alt.png|25px]] Iron Ingot || rowspan=2 | [[File:Ironingot1 alt.png|50px]] Steel Ingot || rowspan=4 | [[File:Ironingot0 alt.png|100px ]] Large Steel Ingot | | [[File:Ironmineral.png|25px]] Iron Ore (Iron Mine) || [[File:Ironingot2 alt.png|25px]] Iron Ingot || rowspan=2 | [[File:Ironingot1 alt.png|50px]] Steel Ingot || rowspan=4 | [[File:Ironingot0 alt.png|100px ]] Large Steel Ingot | ||
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| [[File:Silvermineral.png|25px]] Silver Ore (Silver Mine) || [[File:Silveringot2 alt.png|25px]] Silver Ingot | | [[File:Silvermineral.png|25px]] Silver Ore (Silver Mine) || [[File:Silveringot2 alt.png|25px]] Silver Ingot | ||
|- | |- | ||
| [[File:goldmineral.png|25px]] Gold Ore (trade) | | [[File:goldmineral.png|25px]] Gold Ore (Gold Mine trade) || [[File:Goldingot2 alt.png|25px]] Gold Ingot || rowspan=2 | [[File:Goldingot1 alt.png|50px]] Medium Gold Ingot || rowspan=4 | [[File:Goldingot0 alt.png|100px]] Large Gold Ingot | ||
|- | |||
| [[File:goldmineral.png|25px]] Gold Ore (Gold Mine trade) || [[File:Goldingot2 alt.png|25px]] Gold Ingot | |||
|- | |||
| [[File:goldmineral.png|25px]] Gold Ore (Gold Mine trade) || [[File:Goldingot2 alt.png|25px]] Gold Ingot || rowspan=2 | [[File:Goldingot1 alt.png|50px]] Medium Gold Ingot | |||
|- | |||
| [[File:goldmineral.png|25px]] Gold Ore (Gold Mine trade) || [[File:Goldingot2 alt.png|25px]] Gold Ingot | |||
|} | |} | ||
Latest revision as of 13:17, 13 May 2025
When the day ends all blacksmiths and assistance will finish crafting or carrying the blueprint they were handling and then stop working. A button will appear to end the day, as well as a warning if there are still workers that are crafting or carrying something.
Merchant Offers

The first way of obtaining money, which is the only one available at the start of the game, are merchant offers. Completing merchant offers requires the following steps:
- Accepting the offer. There are three slots for accepted merchant offers and there is a limit of 5 merchant offers each day, at which point they much be refreshed manually at the cost of 200 Gold. Both the slots for merchant offers and the number of merchant offers to choose from can be increased via the Mastery Tree.
- Producing the blueprints. Blacksmiths assigned to craft for merchants will automatically craft blueprints required for accepted merchant offers. Blacksmiths will carry the blueprints to the merchants if assistants haven't been hired. Merchant offers will display a warning sign above if the required goods cannot be produced.
- Completing the offer. In addition to the merchant offer rewards, every 20 completed merchant offers will award an elite worker.
Merchant offers can be given a priority, ensuring that the selected offer is done first regardless of worker preference settings.
Some merchant offers will reward less coins coins but also reward blueprint points, design points, mastery tree points or decorations. Ores can also be obtained after their mines are unlocked in the Mastery Tree.
Starting with day 8, timed offers will appear. Timed offers offer 10% more Gold if they are finished in 24 hours but 20% less Gold if they are not.
Selling Blueprints
The second way of obtaining money, which must be unlocked via the Mastery Tree, is by selling blueprints. Selling blueprints requires the following steps:
- Placing displays and assigning blueprints to them.
- Placing a Checkout Counter and hiring cashiers.
- Producing the blueprints. Blacksmiths assigned to craft for racks will automatically craft blueprints required for racks.
- Displaying blueprints. This requires an Item Chest and assistants. Blacksmiths will not carry blueprints to display items.
- Waiting for customers to buy them. The chance for a customer to buy something increases with the blueprint's quality but decreases with the blueprint's price.
Purchasing Decorations or Lights will increase the number of customers. To achieve the maximum number of customers, 500 Gold should be spend on Decorations or Lights for each display item in the shop.
Smelting
Smelting is unlocked via the Mastery Tree and is the process of turning lower quality resources into higher quality resources.
Iron Ore and Iron Ingot can be purchased but other ores and ingots must be mined or obtained from trade.


