Template:~Dataloader/BuildingTasks/1: Difference between revisions

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m 76561197969631737 moved page Data:BuildingTasks/1 to Template:~Dataloader/BuildingTasks/1 without leaving a redirect: Moving Data (not a real namespace) pages into Template namespace
Manual upload of dataloader pipeline output
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{{Dataloader/BuildingTasks|page_name=000745b5fdc971e30c0381e49915f6c7|guid=000745b5fdc971e30c0381e49915f6c7|BuildingTasks_1_Name=Potato_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=15.0|BuildingTasks_1_MinimumTimeDelta=1.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Potato|BuildingTasks_1_Outputs_1_Value=1|BuildingTasks_2_Name=Water_1|BuildingTasks_2_InitialState=Visible_Active|BuildingTasks_2_Time=15.0|BuildingTasks_2_MinimumTimeDelta=1.0|BuildingTasks_2_Outputs_1_Type=OutputResource|BuildingTasks_2_Outputs_1_Resource=Water|BuildingTasks_2_Outputs_1_Value=1}}
{{Template:~Dataloader/Buildings/schema|page_name=Apartment|guid=96bbfdbb9dac68347b14f0363afe383b|Name=Apartment|Category=Accommodation|DisplayNameTerm=Apartment|DisplayNameTerm_en=Apartment|DisplayNamePluralTerm=Apartment|DisplayNamePluralTerm_en=Apartments|DescriptionTerm=Apartment|DescriptionTerm_en=Many Peeps live in this bustling block of flats.
A place for <hb>Peeps</hb> to eat, drink and rest.|UpgradeTerm=Apartment|IconAddress=Apartment_Icon|ID=21|ConstructionUIOrder=3|PlacementRules_1=BuildWithoutHome|PlacementRules_2=BuildWithoutEnergy|PlacementRules_3=PlaceableBuilding|ConstructionResources_1_Name=Stone|ConstructionResources_1_Amount=18|ConstructionResources_2_Name=Cement|ConstructionResources_2_Amount=12|ConstructionResources_3_Name=Tool|ConstructionResources_3_Amount=6|ConstructionResources_4_Name=Glass|ConstructionResources_4_Amount=16|ConstructionResources_5_Name=Plank|ConstructionResources_5_Amount=20|ConstructionResources_6_Name=Steel|ConstructionResources_6_Amount=10|RepairResources_1_Name=Stone|RepairResources_1_Amount=4|RepairResources_2_Name=Cement|RepairResources_2_Amount=3|RepairResources_3_Name=Tool|RepairResources_3_Amount=1|RepairResources_4_Name=Glass|RepairResources_4_Amount=4|RepairResources_5_Name=Plank|RepairResources_5_Amount=15|RepairResources_6_Name=Steel|RepairResources_6_Amount=2|ConstructionTime=10|ConstructionPeepCount=1|TileLevelClearance=7|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=PopulationLevel|UnlockValues_1=200|UpgradePointsEarned=3|LockedInDemo=True|FootprintIconAddress=Footprint_08|TechTreeDisplay=Normal|TechTreePrevious=House|TechTreeRow=24|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_1_ActionNames_1=Food|AdjacencyBonuses_1_ActionNames_2=Drink|AdjacencyBonuses_2_GroupName=AccomodationBonus|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=1|AdjacencyBonuses_2_Action=ChangeSlots|AdjacencyBonuses_2_EvaluatorValue=School|AdjacencyBonuses_2_ActionValue=6|AdjacencyBonuses_3_GroupName=StorageEffect|AdjacencyBonuses_3_Evaluator=Always|AdjacencyBonuses_3_EvaluatorThreshold=0|AdjacencyBonuses_3_Action=PerkStorage|AdjacencyBonuses_3_ActionNames_1=Food|AdjacencyBonuses_3_ActionNames_2=Drink|OperationRules_1=Accommodation|OperationRules_2=NoPriorityButton|OperationRules_3=NoPauseButton|ResourceTransportReason=PeepConsumption|MaxPeeps=8|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=100.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=15.0|Resources_1_Name=ColdWeatherClothing|Resources_1_Maximum=4|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_2_Name=WarmWeatherClothing|Resources_2_Maximum=4|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Incoming|ResourceGroups_1_Type=Food|ResourceGroups_1_Maximum=16|ResourceGroups_1_GatheringMode=GatherFullLoads|ResourceGroups_1_DistributionMode=Incoming|ResourceGroups_2_Type=Drink|ResourceGroups_2_Maximum=16|ResourceGroups_2_GatheringMode=GatherFullLoads|ResourceGroups_2_DistributionMode=Incoming|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0}}


{{Dataloader/BuildingTasks|page_name=000745b54d540745543f4a0489824b62|guid=000745b54d540745543f4a0489824b62|BuildingTasks_1_Name=Electronics_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=8.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Electronics|BuildingTasks_1_Outputs_1_Value=1|BuildingTasks_1_Outputs_2_Type=OutputResource|BuildingTasks_1_Outputs_2_Resource=Goo|BuildingTasks_1_Outputs_2_Value=1|BuildingTasks_1_PollutionSlowdownThreshold=0|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=Copper|BuildingTasks_1_Inputs_1_Value=1|BuildingTasks_1_Inputs_2_Type=InputResource|BuildingTasks_1_Inputs_2_Resource=Glass|BuildingTasks_1_Inputs_2_Value=1|BuildingTasks_1_Inputs_3_Type=InputResource|BuildingTasks_1_Inputs_3_Resource=Power|BuildingTasks_1_Inputs_3_Value=2}}
{{Template:~Dataloader/Buildings/schema|page_name=Homestead|guid=fdc971e30c0381e49915f6c75cdae105|Name=Homestead|Category=Accommodation|DisplayNameTerm=Homestead|DisplayNameTerm_en=Homestead|DisplayNamePluralTerm=Homestead|DisplayNamePluralTerm_en=Homesteads|DescriptionTerm=Homestead|DescriptionTerm_en=A cosy home complete with high-tech gardens for producing Food and Water.
Homesteads only produce <hb>Potatoes</hb> and <hb>Water</hb> for the Peeps that live in them.|UpgradeTerm=Homestead|IconAddress=Homestead|ID=93|ConstructionUIOrder=4|PlacementRules_1=PlaceableBuilding|PlacementRules_2=BuildWithoutHome|PlacementRules_3=BuildWithoutEnergy|ConstructionResources_1_Name=Cement|ConstructionResources_1_Amount=12|ConstructionResources_2_Name=Electronics|ConstructionResources_2_Amount=10|ConstructionResources_3_Name=Glass|ConstructionResources_3_Amount=10|ConstructionResources_4_Name=Steel|ConstructionResources_4_Amount=6|ConstructionResources_5_Name=Water|ConstructionResources_5_Amount=10|ConstructionResources_6_Name=Potato|ConstructionResources_6_Amount=10|RepairResources_1_Name=Cement|RepairResources_1_Amount=3|RepairResources_2_Name=Electronics|RepairResources_2_Amount=2|RepairResources_3_Name=Glass|RepairResources_3_Amount=2|RepairResources_4_Name=Steel|RepairResources_4_Amount=1|ConstructionTime=20|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ConstructedBuilding|UnlockValues_1=HydroponicsFarm|UpgradePointsEarned=3|LockedInDemo=True|FootprintIconAddress=Footprint_05|TechTreeDisplay=True|TechTreePrevious=Apartment|TechTreeRow=31|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_1_ActionNames_1=Food|AdjacencyBonuses_1_ActionNames_2=Drink|AdjacencyBonuses_2_GroupName=AccomodationEffect|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=2|AdjacencyBonuses_2_Action=ChangeSlots|AdjacencyBonuses_2_EvaluatorValue=Homestead|AdjacencyBonuses_2_ActionValue=2|AdjacencyBonuses_3_GroupName=StorageEffect|AdjacencyBonuses_3_Evaluator=Threshold_Building|AdjacencyBonuses_3_EvaluatorThreshold=2|AdjacencyBonuses_3_Action=IncreaseStorage|AdjacencyBonuses_3_ActionNames_1=Food|AdjacencyBonuses_3_ActionNames_2=Drink|AdjacencyBonuses_3_EvaluatorValue=House|AdjacencyBonuses_4_GroupName=HappinessEffect|AdjacencyBonuses_4_Evaluator=Threshold_Building|AdjacencyBonuses_4_EvaluatorThreshold=1|AdjacencyBonuses_4_Action=IncreaseHappinessBonus|AdjacencyBonuses_4_EvaluatorValue=SolarPanel|OperationRules_1=Accommodation|OperationRules_2=Homestead|OperationRules_3=DecorationVistWhileRelaxing|OperationRules_4=DontDropOutputResources|ResourceTransportReason=Production|MaxPeeps=2|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=120.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=15.0|Resources_1_Name=ColdWeatherClothing|Resources_1_Maximum=4|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_2_Name=WarmWeatherClothing|Resources_2_Maximum=4|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Incoming|Resources_3_Name=Potato|Resources_3_Maximum=4|Resources_3_StorageMode=NormalOff|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=NotIncomingOrOutgoing|Resources_4_Name=Water|Resources_4_Maximum=4|Resources_4_StorageMode=NormalOff|Resources_4_StartFull=False|Resources_4_FetchInRange=False|Resources_4_CanBeShared=True|Resources_4_CycleThoughResourceSources=Off|Resources_4_GatheringMode=GatherFullLoads|Resources_4_DistributionMode=NotIncomingOrOutgoing|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b5fdc971e30c0381e49915f6c7}}


{{Dataloader/BuildingTasks|page_name=000745b5af9bc7350593bcb4da304507|guid=000745b5af9bc7350593bcb4da304507|BuildingTasks_1_Name=Laser_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=8.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Laser|BuildingTasks_1_Outputs_1_Value=1|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=Crystal|BuildingTasks_1_Inputs_1_Value=1|BuildingTasks_1_Inputs_2_Type=InputResource|BuildingTasks_1_Inputs_2_Resource=Electronics|BuildingTasks_1_Inputs_2_Value=1|BuildingTasks_1_Inputs_3_Type=InputResource|BuildingTasks_1_Inputs_3_Resource=Power|BuildingTasks_1_Inputs_3_Value=1}}
{{Template:~Dataloader/Buildings/schema|page_name=House|guid=9018609ce6f0e4c4dbedf6e923bf3134|Name=House|Category=Accommodation|DisplayNameTerm=House|DisplayNameTerm_en=House|DisplayNamePluralTerm=House|DisplayNamePluralTerm_en=Houses|DescriptionTerm=House|DescriptionTerm_en=A larger and more comfortable place to live.
A place for <hb>Peeps</hb> to eat, drink and rest.|UpgradeTerm=House|IconAddress=Building_House|ID=49|ConstructionUIOrder=2|PlacementRules_1=BuildWithoutHome|PlacementRules_2=BuildWithoutEnergy|PlacementRules_3=PlaceableBuilding|ConstructionResources_1_Name=Plank|ConstructionResources_1_Amount=12|ConstructionResources_2_Name=Stone|ConstructionResources_2_Amount=14|ConstructionResources_3_Name=Tool|ConstructionResources_3_Amount=4|ConstructionResources_4_Name=Glass|ConstructionResources_4_Amount=4|ConstructionResources_5_Name=Steel|ConstructionResources_5_Amount=2|RepairResources_1_Name=Plank|RepairResources_1_Amount=9|RepairResources_2_Name=Stone|RepairResources_2_Amount=3|RepairResources_3_Name=Tool|RepairResources_3_Amount=1|RepairResources_4_Name=Glass|RepairResources_4_Amount=1|RepairResources_5_Name=Steel|RepairResources_5_Amount=1|ConstructionTime=4|ConstructionPeepCount=1|TileLevelClearance=6|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=PopulationLevel|UnlockValues_1=60|UpgradePointsEarned=2|LockedInDemo=False|FootprintIconAddress=Footprint_05|TechTreeDisplay=Normal|TechTreePrevious=School|TechTreeRow=17|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_1_ActionNames_1=Food|AdjacencyBonuses_1_ActionNames_2=Drink|AdjacencyBonuses_2_GroupName=AccomodationEffect|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=2|AdjacencyBonuses_2_Action=ChangeSlots|AdjacencyBonuses_2_EvaluatorValue=House|AdjacencyBonuses_2_ActionValue=3|AdjacencyBonuses_3_GroupName=StorageEffect|AdjacencyBonuses_3_Evaluator=Threshold_Building|AdjacencyBonuses_3_EvaluatorThreshold=2|AdjacencyBonuses_3_Action=DecreaseStorage|AdjacencyBonuses_3_ActionNames_1=Food|AdjacencyBonuses_3_ActionNames_2=Drink|AdjacencyBonuses_3_EvaluatorValue=House|AdjacencyBonuses_4_GroupName=HappinessEffect|AdjacencyBonuses_4_Evaluator=Threshold_Building|AdjacencyBonuses_4_EvaluatorThreshold=2|AdjacencyBonuses_4_Action=IncreaseHappinessBonus|AdjacencyBonuses_4_EvaluatorValue=ParkBench|OperationRules_1=Accommodation|OperationRules_2=NoPriorityButton|OperationRules_3=NoPauseButton|ResourceTransportReason=PeepConsumption|MaxPeeps=7|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=50.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=15.0|Resources_1_Name=ColdWeatherClothing|Resources_1_Maximum=4|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_2_Name=WarmWeatherClothing|Resources_2_Maximum=4|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Incoming|ResourceGroups_1_Type=Food|ResourceGroups_1_Maximum=10|ResourceGroups_1_GatheringMode=GatherFullLoads|ResourceGroups_1_DistributionMode=Incoming|ResourceGroups_2_Type=Drink|ResourceGroups_2_Maximum=10|ResourceGroups_2_GatheringMode=GatherFullLoads|ResourceGroups_2_DistributionMode=Incoming|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0}}


{{Dataloader/BuildingTasks|page_name=000745b56a6086e4be5e4934a9a8e3d8|guid=000745b56a6086e4be5e4934a9a8e3d8|BuildingTasks_1_Name=Produce Oxygen|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=4|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=Water|BuildingTasks_1_Inputs_1_Value=1|BuildingTasks_1_Inputs_2_Type=InputResource|BuildingTasks_1_Inputs_2_Resource=Power|BuildingTasks_1_Inputs_2_Value=1}}
{{Template:~Dataloader/Buildings/schema|page_name=Hut|guid=1dea228bc48c0f145a856033bfe33d38|Name=Hut|Category=Accommodation|DisplayNameTerm=Hut|DisplayNameTerm_en=Hut|DisplayNamePluralTerm=Hut|DisplayNamePluralTerm_en=Huts|DescriptionTerm=Hut|DescriptionTerm_en=It's not much, but it\u2019s a home.
A place for <hb>Peeps</hb> to eat, drink and rest.|UpgradeTerm=Hut|IconAddress=Building_Hut|ID=1|ConstructionUIOrder=1|PlacementRules_1=BuildWithoutHome|PlacementRules_2=BuildWithoutEnergy|PlacementRules_3=PlaceableBuilding|ConstructionResources_1_Name=Wood|ConstructionResources_1_Amount=4|ConstructionResources_2_Name=Stone|ConstructionResources_2_Amount=4|RepairResources_1_Name=Wood|RepairResources_1_Amount=3|RepairResources_2_Name=Stone|RepairResources_2_Amount=1|ConstructionTime=4|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=AtStart|LockedInDemo=False|FootprintIconAddress=Footprint_03|TechTreeDisplay=Normal|TechTreeRow=1|AdjacencyBonuses_1_GroupName=GardenEffect|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=2|AdjacencyBonuses_1_Action=IncreaseHappinessBonus|AdjacencyBonuses_1_EvaluatorValue=Garden|AdjacencyBonuses_2_GroupName=HouseEffect|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=2|AdjacencyBonuses_2_Action=ChangeSlots|AdjacencyBonuses_2_EvaluatorValue=House|AdjacencyBonuses_2_ActionValue=1|AdjacencyBonuses_3_GroupName=HutEffect|AdjacencyBonuses_3_Evaluator=Threshold_Building|AdjacencyBonuses_3_EvaluatorThreshold=3|AdjacencyBonuses_3_Action=DecreaseHappinessBonus|AdjacencyBonuses_3_EvaluatorValue=Hut|OperationRules_1=Accommodation|OperationRules_2=NoPriorityButton|OperationRules_3=NoPauseButton|ResourceTransportReason=PeepConsumption|MaxPeeps=2|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=25.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=15.0|Resources_1_Name=ColdWeatherClothing|Resources_1_Maximum=4|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_2_Name=WarmWeatherClothing|Resources_2_Maximum=4|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Incoming|ResourceGroups_1_Type=Food|ResourceGroups_1_Maximum=10|ResourceGroups_1_GatheringMode=GatherFullLoads|ResourceGroups_1_DistributionMode=Incoming|ResourceGroups_2_Type=Drink|ResourceGroups_2_Maximum=10|ResourceGroups_2_GatheringMode=GatherFullLoads|ResourceGroups_2_DistributionMode=Incoming|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0}}


{{Dataloader/BuildingTasks|page_name=000745b5189c742d1ac6eaa44acbd9df|guid=000745b5189c742d1ac6eaa44acbd9df|BuildingTasks_1_Name=Research_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=100.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResearchResource|BuildingTasks_1_Outputs_1_Value=100|BuildingTasks_1_PollutionSlowdownThreshold=0|BuildingTasks_1_Inputs_1_Type=InputResearchResource|BuildingTasks_1_Inputs_1_Value=100|BuildingTasks_1_Inputs_2_Type=InputResearchResource|BuildingTasks_1_Inputs_2_Resource=Power|BuildingTasks_1_Inputs_2_Value=100}}
{{Template:~Dataloader/Buildings/schema|page_name=School|guid=cd8711839aed2994292acb3ab22e2cb7|Name=School|Category=Accommodation|DisplayNameTerm=School|DisplayNameTerm_en=School|DisplayNamePluralTerm=School|DisplayNamePluralTerm_en=Schools|DescriptionTerm=School|DescriptionTerm_en=A place where Peep children come to learn, play, and make friends as they grow.<br>
Peeps will have children when living in accomodation within range of a school.
|UpgradeTerm=School|IconAddress=Building_School|ID=56|ConstructionUIOrder=5|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Plank|ConstructionResources_1_Amount=10|ConstructionResources_2_Name=Stone|ConstructionResources_2_Amount=12|ConstructionResources_3_Name=Tool|ConstructionResources_3_Amount=6|ConstructionResources_4_Name=Iron|ConstructionResources_4_Amount=4|RepairResources_1_Name=Plank|RepairResources_1_Amount=7|RepairResources_2_Name=Stone|RepairResources_2_Amount=3|RepairResources_3_Name=Tool|RepairResources_3_Amount=1|RepairResources_4_Name=Iron|RepairResources_4_Amount=1|ConstructionTime=10|ConstructionPeepCount=1|TileLevelClearance=5|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Glass|UnlockValues_2=10|UpgradePointsEarned=2|LockedInDemo=False|FootprintIconAddress=Footprint_04|TechTreeDisplay=Normal|TechTreePrevious=Hut|TechTreeRow=11|OperationRules_1=EmployChildren|OperationRules_2=NoPauseButton|ResourceTransportReason=Production|MaxPeeps=6|PeepExhaustionRemoved=0.0|PeepAgeAdded=1.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=10|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0}}


{{Dataloader/BuildingTasks|page_name=000745b5beb0f1a8e40abe14283afdb4|guid=000745b5beb0f1a8e40abe14283afdb4|BuildingTasks_1_Name=Grow|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=90|BuildingTasks_1_MinimumTimeDelta=1.0|BuildingTasks_1_Outputs_1_Type=OutputFarmhouse_Grow|BuildingTasks_1_Outputs_1_Value=9|BuildingTasks_1_PollutionSlowdownThreshold=2|BuildingTasks_1_Inputs_1_Type=InputFarmhouse_Planting}}
{{Template:~Dataloader/Buildings/schema|page_name=Town Centre|guid=efc0ec9780d9a6b4592f58a51a426985|Name=TownCenter|Category=Accommodation|DisplayNameTerm=TownCenter|DisplayNameTerm_en=Town Centre|DisplayNamePluralTerm=TownCenter|DisplayNamePluralTerm_en=Town Centres|DescriptionTerm=TownCenter|DescriptionTerm_en=A central place for Peeps to hang out and build a sense of community.
Applies a chosen bonus over a 12 tile radius.|UpgradeTerm=TownCenter|IconAddress=Building_TownCenter|ID=52|ConstructionUIOrder=6|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Plank|ConstructionResources_1_Amount=20|ConstructionResources_2_Name=Tool|ConstructionResources_2_Amount=24|ConstructionResources_3_Name=Stone|ConstructionResources_3_Amount=50|ConstructionResources_4_Name=Glass|ConstructionResources_4_Amount=24|ConstructionResources_5_Name=Steel|ConstructionResources_5_Amount=30|RepairResources_1_Name=Plank|RepairResources_1_Amount=15|RepairResources_2_Name=Tool|RepairResources_2_Amount=6|RepairResources_3_Name=Stone|RepairResources_3_Amount=12|RepairResources_4_Name=Glass|RepairResources_4_Amount=6|RepairResources_5_Name=Steel|RepairResources_5_Amount=7|ConstructionTime=30|ConstructionPeepCount=3|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=Invalid|LockedInDemo=True|FootprintIconAddress=Footprint_01|TechTreeDisplay=Off|TechTreePrevious=MetalSmelter|TechTreeRow=-1000|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|AddRecordOnConstruction_1=TownCentre}}


{{Dataloader/BuildingTasks|page_name=000745b50a1d62f73ab486b4a83ef0fb|guid=000745b50a1d62f73ab486b4a83ef0fb|BuildingTasks_1_Name=Potato_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=15|BuildingTasks_1_MinimumTimeDelta=1.0|BuildingTasks_1_Outputs_1_Type=OutputResource_TemperatureAffected|BuildingTasks_1_Outputs_1_Resource=Potato|BuildingTasks_1_Outputs_1_Value=1|BuildingTasks_1_PollutionSlowdownThreshold=2|BuildingTasks_1_Inputs_1_Type=InputResourceFromGroundTile|BuildingTasks_1_Inputs_1_Resource=Water|BuildingTasks_1_Inputs_1_Value=1}}
{{Template:~Dataloader/Buildings/schema|page_name=Electronics Plant|guid=4d540745543f4a0489824b62c0df8c6b|Name=ElectronicsPlant|Category=Advanced|DisplayNameTerm=ElectronicsPlant|DisplayNameTerm_en=Electronics Plant|DisplayNamePluralTerm=ElectronicsPlant|DisplayNamePluralTerm_en=Electronics Plants|DescriptionTerm=ElectronicsPlant|DescriptionTerm_en=Peeps can smell the soldering a tile away!
Converts <hb>Glass</hb> and <hb>Copper</hb> into <hb>Electronics</hb>.
Also produces the <hb>Slag By-Product</hb>.
Produces <hb>High</hb> levels of <hb>Pollution</hb> while working.|UpgradeTerm=ElectronicsPlant|IconAddress=Building_ElectronicsPlant|ID=53|ConstructionUIOrder=1|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Tool|ConstructionResources_1_Amount=6|ConstructionResources_2_Name=Stone|ConstructionResources_2_Amount=8|ConstructionResources_3_Name=Steel|ConstructionResources_3_Amount=10|ConstructionResources_4_Name=Glass|ConstructionResources_4_Amount=4|RepairResources_1_Name=Tool|RepairResources_1_Amount=1|RepairResources_2_Name=Stone|RepairResources_2_Amount=2|RepairResources_3_Name=Steel|RepairResources_3_Amount=2|RepairResources_4_Name=Glass|RepairResources_4_Amount=1|ConstructionTime=6.0|ConstructionPeepCount=2|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Copper|UnlockValues_2=5|UpgradePointsEarned=3|LockedInDemo=False|FootprintIconAddress=Footprint_09|TechTreeDisplay=1|TechTreePrevious=OreSmelter|TechTreeRow=13|AdjacencyBonuses_1_GroupName=PollutionBonus|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=1|AdjacencyBonuses_1_Action=IncreasePollution|AdjacencyBonuses_1_EvaluatorValue=MetalSmelter|ResourceTransportReason=Production|MaxPeeps=4|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=1.0|PollutionOutputMode=High|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Copper|Resources_1_Maximum=10|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_1_DeliverInRange=False|Resources_1_VehicleFetchsAndDelivers=False|Resources_2_Name=Glass|Resources_2_Maximum=10|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Incoming|Resources_2_DeliverInRange=False|Resources_2_VehicleFetchsAndDelivers=False|Resources_3_Name=Power|Resources_3_Maximum=30|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Incoming|Resources_3_DeliverInRange=False|Resources_3_VehicleFetchsAndDelivers=False|Resources_4_Name=Electronics|Resources_4_Maximum=20|Resources_4_StorageMode=NormalOn|Resources_4_StartFull=False|Resources_4_FetchInRange=False|Resources_4_CanBeShared=True|Resources_4_CycleThoughResourceSources=Off|Resources_4_GatheringMode=GatherFullLoads|Resources_4_DistributionMode=Outgoing|Resources_4_DeliverInRange=False|Resources_4_VehicleFetchsAndDelivers=False|Resources_5_Name=Goo|Resources_5_Maximum=20|Resources_5_StorageMode=NormalOn|Resources_5_StartFull=False|Resources_5_FetchInRange=False|Resources_5_CanBeShared=True|Resources_5_CycleThoughResourceSources=Off|Resources_5_GatheringMode=GatherFullLoads|Resources_5_DistributionMode=Outgoing|Resources_5_DeliverInRange=False|Resources_5_VehicleFetchsAndDelivers=False|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b54d540745543f4a0489824b62|AlwaysPreload=False|AutoUnlock=False|TechTreeListPreviousExit=Left|TechTreeListEntry=Top|TechTreeLineVerticalOffset=0.0|PowerRange=0|BaseGetWorkerPriority=0.0}}


{{Dataloader/BuildingTasks|page_name=000745b537288f1bdf9058d46a84e685|guid=000745b537288f1bdf9058d46a84e685|BuildingTasks_1_Name=Grow_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=10.0|BuildingTasks_1_MinimumTimeDelta=0.5|BuildingTasks_1_Outputs_1_Type=OutputFromSeed_NoTemperature|BuildingTasks_1_Outputs_1_Value=0|BuildingTasks_2_Name=Grow_1|BuildingTasks_2_InitialState=Visible_Active|BuildingTasks_2_Time=10.0|BuildingTasks_2_MinimumTimeDelta=0.5|BuildingTasks_2_Outputs_1_Type=OutputFromSeed_NoTemperature|BuildingTasks_2_Outputs_1_Value=1|BuildingTasks_3_Name=Grow_1|BuildingTasks_3_InitialState=Visible_Active|BuildingTasks_3_Time=10.0|BuildingTasks_3_MinimumTimeDelta=0.5|BuildingTasks_3_Outputs_1_Type=OutputFromSeed_NoTemperature|BuildingTasks_3_Outputs_1_Value=2}}
{{Template:~Dataloader/Buildings/schema|page_name=Laser Laboratory|guid=af9bc7350593bcb4da3045073ac022bc|Name=LaserLaboratory|Category=Advanced|DisplayNameTerm=LaserLaboratory|DisplayNameTerm_en=Laser Laboratory|DisplayNamePluralTerm=LaserLaboratory|DisplayNamePluralTerm_en=Laser Laboratories|DescriptionTerm=LaserLaboratory|DescriptionTerm_en=An amazing feat of Peep technology. Just... don't look directly at the lasers.
Converts <hb>Crystals</hb>, <hb>Power</hb>, and <hb>Electronics</hb> into <hb>Lasers</hb>. |UpgradeTerm=LaserLaboratory|IconAddress=Laser_Laboratory|ID=87|ConstructionUIOrder=4|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Crystal|ConstructionResources_1_Amount=6|ConstructionResources_2_Name=Cement|ConstructionResources_2_Amount=14|ConstructionResources_3_Name=Steel|ConstructionResources_3_Amount=12|ConstructionResources_4_Name=Glass|ConstructionResources_4_Amount=6|ConstructionResources_5_Name=Electronics|ConstructionResources_5_Amount=8|ConstructionResources_6_Name=Tool|ConstructionResources_6_Amount=10|RepairResources_1_Name=Crystal|RepairResources_1_Amount=5|RepairResources_2_Name=Cement|RepairResources_2_Amount=3|RepairResources_3_Name=Steel|RepairResources_3_Amount=3|RepairResources_4_Name=Glass|RepairResources_4_Amount=1|RepairResources_5_Name=Electronics|RepairResources_5_Amount=2|RepairResources_6_Name=Tool|RepairResources_6_Amount=2|ConstructionTime=45|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=Research|UnlockValues_1=Crystal|UnlockValues_2=100|UpgradePointsEarned=3|LockedInDemo=True|FootprintIconAddress=Footprint_12|TechTreeDisplay=Research|TechTreePrevious=ResearchLaboratory|TechTreeRow=33|AdjacencyBonuses_1_GroupName=SpeedBonus|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=1|AdjacencyBonuses_1_Action=IncreaseSpeed|AdjacencyBonuses_1_EvaluatorValue=BlastMine|ResourceTransportReason=Production|MaxPeeps=4|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=3.0|PollutionOutputMode=High|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Crystal|Resources_1_Maximum=15|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_2_Name=Electronics|Resources_2_Maximum=15|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Incoming|Resources_3_Name=Power|Resources_3_Maximum=20|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Incoming|Resources_4_Name=Laser|Resources_4_Maximum=20|Resources_4_StorageMode=NormalOn|Resources_4_StartFull=False|Resources_4_FetchInRange=False|Resources_4_CanBeShared=True|Resources_4_CycleThoughResourceSources=Off|Resources_4_GatheringMode=GatherFullLoads|Resources_4_DistributionMode=Outgoing|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b5af9bc7350593bcb4da304507|TechTreeListPreviousExit=Right|TechTreeListEntry=Right}}


{{Dataloader/BuildingTasks|page_name=000745b56f751cb2140091941ae6c60c|guid=000745b56f751cb2140091941ae6c60c|BuildingTasks_1_Name=Grow_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=10.0|BuildingTasks_1_MinimumTimeDelta=0.75|BuildingTasks_1_Outputs_1_Type=OutputFromSeed|BuildingTasks_1_Outputs_1_Value=0|BuildingTasks_1_PollutionSlowdownThreshold=5|BuildingTasks_1_Inputs_1_Type=InputResourceFromGroundTile|BuildingTasks_1_Inputs_1_Resource=Water|BuildingTasks_1_Inputs_1_Value=1|BuildingTasks_2_Name=Grow_2|BuildingTasks_2_InitialState=Visible_Active|BuildingTasks_2_Time=10.0|BuildingTasks_2_MinimumTimeDelta=0.75|BuildingTasks_2_Outputs_1_Type=OutputFromSeed|BuildingTasks_2_Outputs_1_Value=1|BuildingTasks_2_PollutionSlowdownThreshold=5|BuildingTasks_2_Inputs_1_Type=InputResourceFromGroundTile|BuildingTasks_2_Inputs_1_Resource=Water|BuildingTasks_2_Inputs_1_Value=1}}
{{Template:~Dataloader/Buildings/schema|page_name=Observatory|guid=d2184461f99a80a479c931c8571e463c|Name=Observatory|Category=Advanced|DisplayNameTerm=Observatory|DisplayNameTerm_en=Observatory|DisplayNamePluralTerm=Observatory|DisplayNamePluralTerm_en=Observatories|DescriptionTerm=Observatory|DescriptionTerm_en=The Observatory is much like the Peeps - looking ever skyward, keen for discovery.
Allows for more information about <hb>Unknown Objects</hb> to be displayed on the <hb>Galaxy Map.</hb> Detects <hb>Unknown Objects</hb> in nearby nodes while travelling.|UpgradeTerm=Observatory|IconAddress=Telescope|ID=92|ConstructionUIOrder=5|PlacementRules_1=PlaceableBuilding|PlacementRules_2=RequiresKewa|ConstructionResources_1_Name=Crystal|ConstructionResources_1_Amount=12|ConstructionResources_2_Name=Glass|ConstructionResources_2_Amount=10|ConstructionResources_3_Name=Cement|ConstructionResources_3_Amount=12|ConstructionResources_4_Name=Steel|ConstructionResources_4_Amount=10|ConstructionResources_5_Name=Tool|ConstructionResources_5_Amount=8|RepairResources_1_Name=Crystal|RepairResources_1_Amount=10|RepairResources_2_Name=Glass|RepairResources_2_Amount=2|RepairResources_3_Name=Cement|RepairResources_3_Amount=3|RepairResources_4_Name=Steel|RepairResources_4_Amount=2|RepairResources_5_Name=Tool|RepairResources_5_Amount=2|ConstructionTime=45|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=Research|UnlockValues_1=Crystal|UnlockValues_2=100|UpgradePointsEarned=3|LockedInDemo=True|FootprintIconAddress=Footprint_05|TechTreeDisplay=Research|TechTreePrevious=ResearchLaboratory|TechTreeRow=32|OperationRules_1=Observatory|OperationRules_2=NoPauseButton|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0}}


{{Dataloader/BuildingTasks|page_name=000745b5d32cfd8b344b49c49a86eee3|guid=000745b5d32cfd8b344b49c49a86eee3|BuildingTasks_1_Name=Milk_1|BuildingTasks_1_InitialState=Invisible_Inactive|BuildingTasks_1_Time=10.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputFromAnimal|BuildingTasks_1_Outputs_1_Resource=Milk|BuildingTasks_1_Outputs_1_Value=1|BuildingTasks_1_PollutionSlowdownThreshold=5|BuildingTasks_1_Inputs_1_Type=InputRequiresFertility|BuildingTasks_1_Inputs_1_Fertility=Milk|BuildingTasks_1_Inputs_2_Type=InputResource|BuildingTasks_1_Inputs_2_Resource=Wheat|BuildingTasks_1_Inputs_2_Value=2|BuildingTasks_1_OverrideOperatingSound=event:/Building Activities/Pasture/Pasture_Active_Cow|BuildingTasks_2_Name=Eggs_2|BuildingTasks_2_InitialState=Invisible_Inactive|BuildingTasks_2_Time=10.0|BuildingTasks_2_MinimumTimeDelta=0.0|BuildingTasks_2_Outputs_1_Type=OutputFromAnimal|BuildingTasks_2_Outputs_1_Resource=Egg|BuildingTasks_2_Outputs_1_Value=1|BuildingTasks_2_PollutionSlowdownThreshold=5|BuildingTasks_2_Inputs_1_Type=InputRequiresFertility|BuildingTasks_2_Inputs_1_Fertility=Egg|BuildingTasks_2_Inputs_2_Type=InputResource|BuildingTasks_2_Inputs_2_Resource=Wheat|BuildingTasks_2_Inputs_2_Value=2|BuildingTasks_2_OverrideOperatingSound=event:/Building Activities/Pasture/Pasture_Active_Chicken|BuildingTasks_3_Name=Wool_3|BuildingTasks_3_InitialState=Invisible_Inactive|BuildingTasks_3_Time=10.0|BuildingTasks_3_MinimumTimeDelta=0.0|BuildingTasks_3_Outputs_1_Type=OutputFromAnimal|BuildingTasks_3_Outputs_1_Resource=Wool|BuildingTasks_3_Outputs_1_Value=2|BuildingTasks_3_PollutionSlowdownThreshold=5|BuildingTasks_3_Inputs_1_Type=InputRequiresFertility|BuildingTasks_3_Inputs_1_Fertility=Wool|BuildingTasks_3_Inputs_2_Type=InputResource|BuildingTasks_3_Inputs_2_Resource=Wheat|BuildingTasks_3_Inputs_2_Value=2|BuildingTasks_3_OverrideOperatingSound=event:/Building Activities/Pasture/Pasture_Active_Sheep}}
{{Template:~Dataloader/Buildings/schema|page_name=Oxygen Generator|guid=6a6086e4be5e4934a9a8e3d899f71c24|Name=OxygenGenerator|Category=Advanced|DisplayNameTerm=OxygenGenerator|DisplayNameTerm_en=Oxygen Generator|DisplayNamePluralTerm=OxygenGenerator|DisplayNamePluralTerm_en=Oxygen Generators|DescriptionTerm=OxygenGenerator|DescriptionTerm_en=Produces atmosphere for the Peeps to breathe.
Unlike trees, though, the Oxygen Generator needs <hb>Power</hb> to work.|UpgradeTerm=OxygenGenerator|IconAddress=Building_OxygenGenerator|ID=44|ConstructionUIOrder=6|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Wood|ConstructionResources_1_Amount=4|ConstructionResources_2_Name=Tool|ConstructionResources_2_Amount=4|RepairResources_1_Name=Wood|RepairResources_1_Amount=3|RepairResources_2_Name=Tool|RepairResources_2_Amount=1|ConstructionTime=0|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=Invalid|LockedInDemo=False|TechTreeDisplay=Off|TechTreePrevious=ElectronicsPlant|TechTreeRow=-1000|AdjacencyBonuses_1_GroupName=SpeedBonus|AdjacencyBonuses_1_Evaluator=Threshold_BuildingType|AdjacencyBonuses_1_EvaluatorThreshold=1|AdjacencyBonuses_1_Action=IncreaseSpeed|AdjacencyBonuses_1_EvaluatorValue=Power|AdjacencyBonuses_2_GroupName=SpeedBonus|AdjacencyBonuses_2_Evaluator=Threshold_BuildingType|AdjacencyBonuses_2_EvaluatorThreshold=5|AdjacencyBonuses_2_Action=IncreaseSpeed|AdjacencyBonuses_2_EvaluatorValue=Accommodation|OperationRules_1=SourceOfOxygenWhileOperating|ResourceTransportReason=Production|MaxPeeps=2|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=10|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Water|Resources_1_Maximum=12|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b56a6086e4be5e4934a9a8e3d8}}


{{Dataloader/BuildingTasks|page_name=000745b5522fd4f6600c9ff439057706|guid=000745b5522fd4f6600c9ff439057706|BuildingTasks_1_Name=Water_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=6.0|BuildingTasks_1_MinimumTimeDelta=1.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Water|BuildingTasks_1_Outputs_1_Value=1|BuildingTasks_1_PollutionSlowdownThreshold=2|BuildingTasks_1_Inputs_1_Type=InputResourceFromNeighbour|BuildingTasks_1_Inputs_1_Resource=Water|BuildingTasks_1_Inputs_1_Value=1}}
{{Template:~Dataloader/Buildings/schema|page_name=Research Facility|guid=189c742d1ac6eaa44acbd9dfb1664630|Name=ResearchLaboratory|Category=Advanced|DisplayNameTerm=ResearchLaboratory|DisplayNameTerm_en=Research Facility|DisplayNamePluralTerm=ResearchLaboratory|DisplayNamePluralTerm_en=Research Facilities|DescriptionTerm=ResearchLaboratory|DescriptionTerm_en=Peeps can utilise the advanced capabilities of the Research Facility by using ordinary resources to unlock new <hb>Buildings</hb>.|UpgradeTerm=ResearchLaboratory|IconAddress=Building_ResearchFacility|ID=100|ConstructionUIOrder=3|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Cement|ConstructionResources_1_Amount=20|ConstructionResources_2_Name=Steel|ConstructionResources_2_Amount=12|ConstructionResources_3_Name=Glass|ConstructionResources_3_Amount=6|ConstructionResources_4_Name=Electronics|ConstructionResources_4_Amount=16|ConstructionResources_5_Name=Tool|ConstructionResources_5_Amount=10|ConstructionResources_6_Name=Battery|ConstructionResources_6_Amount=10|RepairResources_1_Name=Cement|RepairResources_1_Amount=5|RepairResources_2_Name=Steel|RepairResources_2_Amount=3|RepairResources_3_Name=Glass|RepairResources_3_Amount=1|RepairResources_4_Name=Electronics|RepairResources_4_Amount=6|RepairResources_5_Name=Tool|RepairResources_5_Amount=2|ConstructionTime=45.0|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Sludge|UnlockValues_2=50|UpgradePointsEarned=3|LockedInDemo=True|FootprintIconAddress=Footprint_12|TechTreeDisplay=Researchable|TechTreePrevious=FuelGenerator|TechTreeRow=23|OperationRules_1=ChooseResearchResource|ResourceTransportReason=Production|MaxPeeps=4|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=3.0|PollutionOutputMode=High|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Power|Resources_1_Maximum=100|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_1_DeliverInRange=False|Resources_1_VehicleFetchsAndDelivers=False|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b5189c742d1ac6eaa44acbd9df|AlwaysPreload=False|TechTreeListEntry=Off|PowerRange=0|UnlockConditionsTerm=ResearchLaboratory|TechTreeDisplayValue=Tailor}}


{{Dataloader/BuildingTasks|page_name=000745b529e6596a29bab7945a2ac2f5|guid=000745b529e6596a29bab7945a2ac2f5|BuildingTasks_1_Name=Battery_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=15.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Battery|BuildingTasks_1_Outputs_1_Value=5|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=Chemical|BuildingTasks_1_Inputs_1_Value=2|BuildingTasks_1_Inputs_2_Type=InputResource|BuildingTasks_1_Inputs_2_Resource=Electronics|BuildingTasks_1_Inputs_2_Value=2|BuildingTasks_1_Inputs_3_Type=InputResource|BuildingTasks_1_Inputs_3_Resource=Power|BuildingTasks_1_Inputs_3_Value=10}}
{{Template:~Dataloader/Buildings/schema|page_name=Strange Transmitter|guid=2f1ea81d39e16934c925613145d79f36|Name=WhaleTranslator|Category=Advanced|DisplayNameTerm=WhaleTranslator|DisplayNameTerm_en=Strange Transmitter|DisplayNamePluralTerm=WhaleTranslator|DisplayNamePluralTerm_en=a Strange Transmitter|DescriptionTerm=WhaleTranslator|DescriptionTerm_en=This strange transmitter has been refurbished by the Peeps.
Who put it here?|UpgradeTerm=WhaleTranslator|IconAddress=Building_WhaleTranslator|ID=28|ConstructionUIOrder=2|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Tool|ConstructionResources_1_Amount=6|ConstructionResources_2_Name=Electronics|ConstructionResources_2_Amount=8|ConstructionResources_3_Name=Steel|ConstructionResources_3_Amount=10|ConstructionResources_4_Name=Glass|ConstructionResources_4_Amount=2|ConstructionTime=6.0|ConstructionPeepCount=3|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Electronics|UnlockValues_2=5|UpgradePointsEarned=5|LockedInDemo=False|FootprintIconAddress=Footprint_10|TechTreeDisplay=UnlockPrevious|TechTreePrevious=ElectronicsPlant|TechTreeRow=14|OperationRules_1=NoControlCardArea|OperationRules_2=CanNotDemolish|OperationRules_3=CannotDamage|OperationRules_4=CanNotMoveBuilding|OperationRules_5=Fireproof|OperationRules_6=AlwaysOperating|OperationRules_7=BlockRename|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|ConstructionMustReplace=WhaleTranslatorRuin|AlwaysPreload=False|PowerRange=0}}


{{Dataloader/BuildingTasks|page_name=000745b52b6aa1d01f2fd0d4c951b31b|guid=000745b52b6aa1d01f2fd0d4c951b31b|BuildingTasks_1_Name=Crystal_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=12.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Crystal|BuildingTasks_1_Outputs_1_Value=3|BuildingTasks_1_Inputs_1_Type=InputResourceFromNeighbour|BuildingTasks_1_Inputs_1_Resource=Crystal|BuildingTasks_1_Inputs_1_Value=1|BuildingTasks_1_Inputs_2_Type=InputResource|BuildingTasks_1_Inputs_2_Resource=Sludge|BuildingTasks_1_Inputs_2_Value=2|BuildingTasks_1_Inputs_3_Type=InputResource|BuildingTasks_1_Inputs_3_Resource=Power|BuildingTasks_1_Inputs_3_Value=2}}
{{Template:~Dataloader/Buildings/schema|page_name=Farmhouse|guid=beb0f1a8e40abe14283afdb4f7d28683|Name=Farmhouse|Category=Agriculture|DisplayNameTerm=Farmhouse|DisplayNameTerm_en=Farmhouse|DisplayNamePluralTerm=Farmhouse|DisplayNamePluralTerm_en=Farmhouses|DescriptionTerm=Farmhouse|DescriptionTerm_en=A hub for agriculture.
Farmhouse workers <hb>plant and harvest crops</hb> in attached <hb>Fields</hb>.
Up to 3 different Seeds can grow here at a time. Cannot grow Fruit-type Seeds.|UpgradeTerm=Farmhouse|IconAddress=Building_Barn|ID=57|ConstructionUIOrder=3|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Plank|ConstructionResources_1_Amount=12|ConstructionResources_2_Name=Stone|ConstructionResources_2_Amount=8|ConstructionResources_3_Name=Steel|ConstructionResources_3_Amount=3|ConstructionResources_4_Name=Glass|ConstructionResources_4_Amount=2|RepairResources_1_Name=Plank|RepairResources_1_Amount=9|RepairResources_2_Name=Stone|RepairResources_2_Amount=2|RepairResources_3_Name=Steel|RepairResources_3_Amount=1|RepairResources_4_Name=Glass|RepairResources_4_Amount=1|ConstructionTime=5|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=10|UnlockMode=RemoveRiverBlockage|UpgradePointsEarned=2|LockedInDemo=False|FootprintIconAddress=Footprint_05|TechTreeDisplay=Normal|TechTreePrevious=MetalSmelter|TechTreeRow=12|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_1_ActionNames_1=Farmhouse|AdjacencyBonuses_2_GroupName=StorageBonus|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=2|AdjacencyBonuses_2_Action=IncreaseStorage|AdjacencyBonuses_2_ActionNames_1=Farmhouse|AdjacencyBonuses_2_EvaluatorValue=Pasture|AdjacencyBonuses_3_GroupName=StorageBonus|AdjacencyBonuses_3_Evaluator=Threshold_Building|AdjacencyBonuses_3_EvaluatorThreshold=1|AdjacencyBonuses_3_Action=DecreaseStorage|AdjacencyBonuses_3_ActionNames_1=Farmhouse|AdjacencyBonuses_3_EvaluatorValue=JuiceFactory|OperationRules_1=ChooseSeeds|OperationRules_2=CanWalkToAttached|OperationRules_3=SelectAttached|OperationRules_4=DoNotDeliverWhenRunningTasks|ResourceTransportReason=Production|MaxPeeps=2|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=FieldSeed|Resources_1_Maximum=-2|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=OutgoingToAttached|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=3|BuildingTasks=000745b5beb0f1a8e40abe14283afdb4|TechTreeListEntry=Off|BuildAttachment=Field|DefinedResourceLists_1_Name=Farmhouse|DefinedResourceLists_1_Maximum=90|DefinedResourceLists_1_StorageMode=NormalOn|DefinedResourceLists_1_StartFull=False|DefinedResourceLists_1_FetchInRange=False|DefinedResourceLists_1_CanBeShared=True|DefinedResourceLists_1_CycleThoughResourceSources=Off|DefinedResourceLists_1_GatheringMode=GatherToMaximum|DefinedResourceLists_1_DistributionMode=IncomingFromAttachedAndOutgoing}}


{{Dataloader/BuildingTasks|page_name=000745b5c87d55c880f9b524b80d5c1d|guid=000745b5c87d55c880f9b524b80d5c1d|BuildingTasks_1_Name=Cement_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=8.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Cement|BuildingTasks_1_Outputs_1_Value=2|BuildingTasks_1_Outputs_2_Type=OutputResource|BuildingTasks_1_Outputs_2_Resource=Sludge|BuildingTasks_1_Outputs_2_Value=1|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=Shell|BuildingTasks_1_Inputs_1_Value=1|BuildingTasks_1_Inputs_2_Type=InputResource|BuildingTasks_1_Inputs_2_Resource=Sand|BuildingTasks_1_Inputs_2_Value=1|BuildingTasks_1_Inputs_3_Type=InputResource|BuildingTasks_1_Inputs_3_Resource=Chemical|BuildingTasks_1_Inputs_3_Value=1|BuildingTasks_1_Inputs_4_Type=InputResource|BuildingTasks_1_Inputs_4_Resource=Power|BuildingTasks_1_Inputs_4_Value=2}}
{{Template:~Dataloader/Buildings/schema|page_name=Field|guid=97aca91d02632ec4ca688292cd05b0c6|Name=Field|Category=Agriculture|DisplayNameTerm=Field|DisplayNameTerm_en=Field|DisplayNamePluralTerm=Field|DisplayNamePluralTerm_en=Fields|DescriptionTerm=Field|DescriptionTerm_en=Grows <hb>crops</hb> as designated by its Farmhouse.
Must be placed next to a <hb>Farmhouse</hb> or another <hb>Field</hb>.
Production speed is significantly reduced if the tile is Polluted enough.|UpgradeTerm=Field|IconAddress=Building_MushroomField|ID=58|ConstructionUIOrder=4|PlacementRules_1=PlaceableBuilding|PlacementRules_2=RequiresFertileTile|PlacementRules_3=DoesNotRequireRoadNeighbour|ConstructionResources_1_Name=Wood|ConstructionResources_1_Amount=3|RepairResources_1_Name=Wood|RepairResources_1_Amount=1|ConstructionTime=4|ConstructionPeepCount=1|TileLevelClearance=1|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=RemoveRiverBlockage|UnlockValues_1=Glass|UpgradePointsEarned=2|LockedInDemo=False|FootprintIconAddress=Footprint_03|TechTreeDisplay=Off|TechTreeRow=-1|OperationRules_1=OnlyAnchorCanFetchAndDeliver|OperationRules_2=OnlyDeliverToWhenNotRunningTasks|OperationRules_3=OnlyFetchFromWhenNotRunningTasks|OperationRules_4=OnlyDeliverToWhenOutputIsEmpty|OperationRules_5=AllowThornyStemsToSpawn|OperationRules_6=SelectAnchor|OperationRules_7=DontDropOutputResources|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=FieldSeed|Resources_1_Maximum=1|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=False|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingPreviewOverrideModel=BuildingPrefab/Field_preview|PlacementSelectionSpecial=FieldTool|AnchorBuildingNames_1=Farmhouse|AnchorBuildingNames_2=Field|DefinedResourceLists_1_Name=Farmhouse|DefinedResourceLists_1_Maximum=12|DefinedResourceLists_1_StorageMode=NormalOn|DefinedResourceLists_1_StartFull=False|DefinedResourceLists_1_FetchInRange=False|DefinedResourceLists_1_CanBeShared=True|DefinedResourceLists_1_CycleThoughResourceSources=Off|DefinedResourceLists_1_GatheringMode=GatherFullLoads|DefinedResourceLists_1_DistributionMode=Outgoing}}


{{Dataloader/BuildingTasks|page_name=000745b5048c5cf536d06bc4280c1837|guid=000745b5048c5cf536d06bc4280c1837|BuildingTasks_1_Name=Steel|BuildingTasks_1_InitialState=Invisible_Inactive|BuildingTasks_1_Time=5.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Steel|BuildingTasks_1_Outputs_1_Value=2|BuildingTasks_1_Outputs_2_Type=OutputResource|BuildingTasks_1_Outputs_2_Resource=Slag|BuildingTasks_1_Outputs_2_Value=1|BuildingTasks_1_PollutionSlowdownThreshold=0|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=Iron|BuildingTasks_1_Inputs_1_Value=3|BuildingTasks_1_Inputs_2_Type=InputResource|BuildingTasks_1_Inputs_2_Resource=Soot|BuildingTasks_1_Inputs_2_Value=3|BuildingTasks_1_Inputs_3_Type=InputResource|BuildingTasks_1_Inputs_3_Resource=Power|BuildingTasks_1_Inputs_3_Value=3|BuildingTasks_2_Name=Glass|BuildingTasks_2_InitialState=Invisible_Inactive|BuildingTasks_2_Time=5.0|BuildingTasks_2_MinimumTimeDelta=0.0|BuildingTasks_2_Outputs_1_Type=OutputResource|BuildingTasks_2_Outputs_1_Resource=Glass|BuildingTasks_2_Outputs_1_Value=2|BuildingTasks_2_Outputs_2_Type=OutputResource|BuildingTasks_2_Outputs_2_Resource=Slag|BuildingTasks_2_Outputs_2_Value=1|BuildingTasks_2_PollutionSlowdownThreshold=0|BuildingTasks_2_Inputs_1_Type=InputResource|BuildingTasks_2_Inputs_1_Resource=Sand|BuildingTasks_2_Inputs_1_Value=3|BuildingTasks_2_Inputs_2_Type=InputResource|BuildingTasks_2_Inputs_2_Resource=Soot|BuildingTasks_2_Inputs_2_Value=3|BuildingTasks_2_Inputs_3_Type=InputResource|BuildingTasks_2_Inputs_3_Resource=Power|BuildingTasks_2_Inputs_3_Value=3}}
{{Template:~Dataloader/Buildings/schema|page_name=Potato Patch|guid=0a1d62f73ab486b4a83ef0fbe8f69255|Name=Garden|Category=Agriculture|DisplayNameTerm=Garden|DisplayNameTerm_en=Potato Patch|DisplayNamePluralTerm=Garden|DisplayNamePluralTerm_en=Potato Patches|DescriptionTerm=Garden|DescriptionTerm_en=Grows <hb>Potatoes</hb> from rich, brown soil.
Production speed is significantly reduced if the tile is Polluted enough.|UpgradeTerm=Garden|IconAddress=Building_PotatoField|ID=19|ConstructionUIOrder=1|PlacementRules_1=PlaceableBuilding|PlacementRules_2=BuildWithoutHome|PlacementRules_3=BuildWithoutEnergy|PlacementRules_4=RequiresFertileTile|ConstructionResources_1_Name=Wood|ConstructionResources_1_Amount=4|RepairResources_1_Name=Wood|RepairResources_1_Amount=2|ConstructionTime=5|ConstructionPeepCount=1|TileLevelClearance=1|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=AtStart|LockedInDemo=False|FootprintIconAddress=Footprint_03|TechTreeDisplay=Normal|TechTreeRow=1|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_1_ActionNames_1=Potato|AdjacencyBonuses_2_GroupName=StorageBonus|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=1|AdjacencyBonuses_2_Action=IncreaseStorage|AdjacencyBonuses_2_ActionNames_1=Potato|AdjacencyBonuses_2_EvaluatorValue=Garden|AdjacencyBonuses_3_GroupName=FloodedTile|AdjacencyBonuses_3_Evaluator=Threshold_Building|AdjacencyBonuses_3_EvaluatorThreshold=1|AdjacencyBonuses_3_Action=IncreaseSpeed|AdjacencyBonuses_3_EvaluatorValue=WaterPump|OperationRules_1=NoPriorityButton|OperationRules_2=AllowThornyStemsToSpawn|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Potato|Resources_1_Maximum=12|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Outgoing|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b50a1d62f73ab486b4a83ef0fb|ConstructedAchievementStat=POTATO_PATCH_COUNT_STAT}}


{{Dataloader/BuildingTasks|page_name=000745b584d07f66832989e44890bb8a|guid=000745b584d07f66832989e44890bb8a|BuildingTasks_1_Name=Mine_Iron|BuildingTasks_1_InitialState=Invisible_Active|BuildingTasks_1_Time=2.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=IronOre|BuildingTasks_1_Outputs_1_Value=4|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=IronOre_Ground|BuildingTasks_1_Inputs_1_Value=2|BuildingTasks_2_Name=Mine_Copper|BuildingTasks_2_InitialState=Invisible_Active|BuildingTasks_2_Time=2.0|BuildingTasks_2_MinimumTimeDelta=0.0|BuildingTasks_2_Outputs_1_Type=OutputResource|BuildingTasks_2_Outputs_1_Resource=CopperOre|BuildingTasks_2_Outputs_1_Value=4|BuildingTasks_2_Inputs_1_Type=InputResource|BuildingTasks_2_Inputs_1_Resource=CopperOre_Ground|BuildingTasks_2_Inputs_1_Value=2|BuildingTasks_3_Name=Mine_Stone|BuildingTasks_3_InitialState=Invisible_Active|BuildingTasks_3_Time=2.0|BuildingTasks_3_MinimumTimeDelta=0.0|BuildingTasks_3_Outputs_1_Type=OutputResource|BuildingTasks_3_Outputs_1_Resource=Stone|BuildingTasks_3_Outputs_1_Value=4|BuildingTasks_3_Inputs_1_Type=InputResource|BuildingTasks_3_Inputs_1_Resource=Stone_Ground|BuildingTasks_3_Inputs_1_Value=2|BuildingTasks_4_Name=Mine_Sand|BuildingTasks_4_InitialState=Invisible_Active|BuildingTasks_4_Time=2.0|BuildingTasks_4_MinimumTimeDelta=0.0|BuildingTasks_4_Outputs_1_Type=OutputResource|BuildingTasks_4_Outputs_1_Resource=Sand|BuildingTasks_4_Outputs_1_Value=4|BuildingTasks_4_Inputs_1_Type=InputResource|BuildingTasks_4_Inputs_1_Resource=Sand_Ground|BuildingTasks_4_Inputs_1_Value=2}}
{{Template:~Dataloader/Buildings/schema|page_name=Hydroponic Garden|guid=37288f1bdf9058d46a84e6851a859a15|Name=HydroponicsFarm|Category=Agriculture|DisplayNameTerm=HydroponicsFarm|DisplayNameTerm_en=Hydroponic Garden|DisplayNamePluralTerm=HydroponicsFarm|DisplayNamePluralTerm_en=Hydroponic Gardens|DescriptionTerm=HydroponicsFarm|DescriptionTerm_en=A damp, quiet building where the silence is punctuated by the odd bubbling sound.
Produces Food on <hb>non-fertile tiles.</hb> |UpgradeTerm=HydroponicsFarm|IconAddress=Hydroponics|ID=86|ConstructionUIOrder=7|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Cement|ConstructionResources_1_Amount=12|ConstructionResources_2_Name=Steel|ConstructionResources_2_Amount=8|ConstructionResources_3_Name=Glass|ConstructionResources_3_Amount=12|ConstructionResources_4_Name=Electronics|ConstructionResources_4_Amount=10|ConstructionResources_5_Name=Water|ConstructionResources_5_Amount=10|RepairResources_1_Name=Cement|RepairResources_1_Amount=3|RepairResources_2_Name=Steel|RepairResources_2_Amount=2|RepairResources_3_Name=Glass|RepairResources_3_Amount=3|RepairResources_4_Name=Electronics|RepairResources_4_Amount=2|ConstructionTime=20|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ConstructedBuilding|UnlockValues_1=SolarPanel|UpgradePointsEarned=2|LockedInDemo=True|FootprintIconAddress=Footprint_07|TechTreeDisplay=Normal|TechTreePrevious=SolarPanel|TechTreeRow=30|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_1_ActionNames_1=Farmhouse|AdjacencyBonuses_2_GroupName=WarehouseBonus|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=1|AdjacencyBonuses_2_Action=IncreaseStorage|AdjacencyBonuses_2_ActionNames_1=Farmhouse|AdjacencyBonuses_2_EvaluatorValue=Homestead|AdjacencyBonuses_3_GroupName=SolarPanelBonus|AdjacencyBonuses_3_Evaluator=Threshold_Building|AdjacencyBonuses_3_EvaluatorThreshold=1|AdjacencyBonuses_3_Action=IncreaseSpeed|AdjacencyBonuses_3_EvaluatorValue=SolarPanel|OperationRules_1=ChooseSeeds|OperationRules_2=FocusAllTasks|ResourceTransportReason=Production|MaxPeeps=3|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=3|BuildingTasks=000745b537288f1bdf9058d46a84e685|TechTreeListPreviousExit=Bottom|TechTreeListEntry=Right|DefinedResourceLists_1_Name=Farmhouse|DefinedResourceLists_1_Maximum=20|DefinedResourceLists_1_StorageMode=NormalOff|DefinedResourceLists_1_StartFull=False|DefinedResourceLists_1_FetchInRange=False|DefinedResourceLists_1_CanBeShared=True|DefinedResourceLists_1_CycleThoughResourceSources=Off|DefinedResourceLists_1_GatheringMode=GatherToMaximum|DefinedResourceLists_1_DistributionMode=Outgoing}}


{{Dataloader/BuildingTasks|page_name=000745b5abd841942eeba5249acb91fc|guid=000745b5abd841942eeba5249acb91fc|BuildingTasks_1_Name=Iron_1|BuildingTasks_1_InitialState=Invisible_Inactive|BuildingTasks_1_Time=5.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Iron|BuildingTasks_1_Outputs_1_Value=3|BuildingTasks_1_Outputs_2_Type=OutputResource|BuildingTasks_1_Outputs_2_Resource=Soot|BuildingTasks_1_Outputs_2_Value=1|BuildingTasks_1_PollutionSlowdownThreshold=0|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=IronOre|BuildingTasks_1_Inputs_1_Value=3|BuildingTasks_1_Inputs_2_Type=InputResource|BuildingTasks_1_Inputs_2_Resource=Power|BuildingTasks_1_Inputs_2_Value=2|BuildingTasks_2_Name=Copper_1|BuildingTasks_2_InitialState=Invisible_Inactive|BuildingTasks_2_Time=5.0|BuildingTasks_2_MinimumTimeDelta=0.0|BuildingTasks_2_Outputs_1_Type=OutputResource|BuildingTasks_2_Outputs_1_Resource=Copper|BuildingTasks_2_Outputs_1_Value=3|BuildingTasks_2_Outputs_2_Type=OutputResource|BuildingTasks_2_Outputs_2_Resource=Soot|BuildingTasks_2_Outputs_2_Value=1|BuildingTasks_2_PollutionSlowdownThreshold=0|BuildingTasks_2_Inputs_1_Type=InputResource|BuildingTasks_2_Inputs_1_Resource=CopperOre|BuildingTasks_2_Inputs_1_Value=3|BuildingTasks_2_Inputs_2_Type=InputResource|BuildingTasks_2_Inputs_2_Resource=Power|BuildingTasks_2_Inputs_2_Value=2}}
{{Template:~Dataloader/Buildings/schema|page_name=Orchard|guid=6f751cb2140091941ae6c60cef95456d|Name=Orchard|Category=Agriculture|DisplayNameTerm=Orchard|DisplayNameTerm_en=Orchard|DisplayNamePluralTerm=Orchard|DisplayNamePluralTerm_en=Orchards|DescriptionTerm=Orchard|DescriptionTerm_en=The heady smell of the fruit growing in the Orchard makes it taste even sweeter.
Up to two <hb>Fruit-type Seeds</hb> can grow here at a time.
Orchards produce more efficiently when worked by <hb>Peeps.</hb>
Production speed is significantly reduced if the tile is Polluted enough.|UpgradeTerm=Orchard|IconAddress=Orchard|ID=67|ConstructionUIOrder=5|PlacementRules_1=PlaceableBuilding|PlacementRules_2=RequiresFertileTile|ConstructionResources_1_Name=Wood|ConstructionResources_1_Amount=8|ConstructionResources_2_Name=Plank|ConstructionResources_2_Amount=8|ConstructionResources_3_Name=Tool|ConstructionResources_3_Amount=6|RepairResources_1_Name=Wood|RepairResources_1_Amount=6|RepairResources_2_Name=Plank|RepairResources_2_Amount=6|RepairResources_3_Name=Tool|RepairResources_3_Amount=1|ConstructionTime=10|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=Discovery|UnlockValues_1=Berry|UnlockValues_2=Melon|UnlockValues_3=Pear|UpgradePointsEarned=2|LockedInDemo=True|FootprintIconAddress=Footprint_04|TechTreeDisplay=Normal|TechTreeRow=22|AdjacencyBonuses_1_GroupName=OutputBonus|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=6|AdjacencyBonuses_1_Action=IncreaseOutputChance|AdjacencyBonuses_1_EvaluatorValue=Field|AdjacencyBonuses_2_GroupName=BareTile|AdjacencyBonuses_2_Evaluator=Threshold_BareTile|AdjacencyBonuses_2_EvaluatorThreshold=1|AdjacencyBonuses_2_Action=DecreaseSpeed|OperationRules_1=ChooseSeeds|ResourceTransportReason=Production|MaxPeeps=3|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=2|BuildingTasks=000745b56f751cb2140091941ae6c60c|UnlockConditionsTerm=Orchard|DefinedResourceLists_1_Name=Orchard|DefinedResourceLists_1_Maximum=40|DefinedResourceLists_1_StorageMode=NormalOn|DefinedResourceLists_1_StartFull=False|DefinedResourceLists_1_FetchInRange=False|DefinedResourceLists_1_CanBeShared=True|DefinedResourceLists_1_CycleThoughResourceSources=Off|DefinedResourceLists_1_GatheringMode=GatherFullLoads|DefinedResourceLists_1_DistributionMode=Outgoing}}


{{Dataloader/BuildingTasks|page_name=000745b533f0bbd8506834f4c95f08d1|guid=000745b533f0bbd8506834f4c95f08d1|BuildingTasks_1_Name=Sawmill_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=8.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Plank|BuildingTasks_1_Outputs_1_Value=2|BuildingTasks_1_Outputs_2_Type=OutputResource|BuildingTasks_1_Outputs_2_Resource=WoodWaste|BuildingTasks_1_Outputs_2_Value=2|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=Wood|BuildingTasks_1_Inputs_1_Value=1|BuildingTasks_1_Inputs_2_Type=InputResource|BuildingTasks_1_Inputs_2_Resource=Power|BuildingTasks_1_Inputs_2_Value=1}}
{{Template:~Dataloader/Buildings/schema|page_name=Pasture|guid=d32cfd8b344b49c49a86eee3dfd3e87e|Name=Pasture|Category=Agriculture|DisplayNameTerm=Pasture|DisplayNameTerm_en=Pasture|DisplayNamePluralTerm=Pasture|DisplayNamePluralTerm_en=Pastures|DescriptionTerm=Pasture|DescriptionTerm_en=The Peeps find Pastures idyllic and quiet, if a little smelly.
Produces <hb>Eggs</hb> from Chickens, <hb>Milk</hb> from Cows, or <hb>Wool</hb> from Sheep.
Production speed is significantly reduced if the tile is Polluted enough.|UpgradeTerm=Pasture|IconAddress=Pasture|ID=89|ConstructionUIOrder=6|PlacementRules_1=PlaceableBuilding|PlacementRules_2=RequiresFertileTile|PlacementRules_3=RequiresAnimalPlanet|PlacementRules_4=AllowEntryFromNoneRoadSideVaidOnly|ConstructionResources_1_Name=Plank|ConstructionResources_1_Amount=16|ConstructionResources_2_Name=Stone|ConstructionResources_2_Amount=12|ConstructionResources_3_Name=Iron|ConstructionResources_3_Amount=8|ConstructionResources_4_Name=Wheat|ConstructionResources_4_Amount=12|ConstructionResources_5_Name=Tool|ConstructionResources_5_Amount=6|RepairResources_1_Name=Plank|RepairResources_1_Amount=12|RepairResources_2_Name=Stone|RepairResources_2_Amount=3|RepairResources_3_Name=Iron|RepairResources_3_Amount=2|RepairResources_4_Name=Tool|RepairResources_4_Amount=1|ConstructionTime=15|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=Discovery|UnlockValues_1=Wool|UnlockValues_2=Egg|UnlockValues_3=Milk|UpgradePointsEarned=2|LockedInDemo=True|FootprintIconAddress=Footprint_04|TechTreeDisplay=Normal|TechTreeRow=23|AdjacencyBonuses_1_GroupName=FieldBonus|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=6|AdjacencyBonuses_1_Action=IncreaseOutputChance|AdjacencyBonuses_1_EvaluatorValue=Field|AdjacencyBonuses_2_GroupName=BareTile|AdjacencyBonuses_2_Evaluator=Threshold_BareTile|AdjacencyBonuses_2_EvaluatorThreshold=1|AdjacencyBonuses_2_Action=DecreaseSpeed|OperationRules_1=RequiresSelectedTask|ResourceTransportReason=Production|MaxPeeps=3|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=2.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Wheat|Resources_1_Maximum=20|Resources_1_StorageMode=NormalOff|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_2_Name=Egg|Resources_2_Maximum=20|Resources_2_StorageMode=NormalOff|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Outgoing|Resources_3_Name=Milk|Resources_3_Maximum=10|Resources_3_StorageMode=NormalOff|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Outgoing|Resources_4_Name=Wool|Resources_4_Maximum=10|Resources_4_StorageMode=NormalOff|Resources_4_StartFull=False|Resources_4_FetchInRange=False|Resources_4_CanBeShared=True|Resources_4_CycleThoughResourceSources=Off|Resources_4_GatheringMode=GatherFullLoads|Resources_4_DistributionMode=Outgoing|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b5d32cfd8b344b49c49a86eee3|UnlockConditionsTerm=Pasture|AutoAttachBuilding_Coordinate_q=0|AutoAttachBuilding_Coordinate_r=0}}


{{Dataloader/BuildingTasks|page_name=000745b547a7964740fc4f94bbfef3a0|guid=000745b547a7964740fc4f94bbfef3a0|BuildingTasks_1_Name=Tool_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=10.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Tool|BuildingTasks_1_Outputs_1_Value=3|BuildingTasks_1_Outputs_2_Type=OutputResource|BuildingTasks_1_Outputs_2_Resource=Slag|BuildingTasks_1_Outputs_2_Value=2|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=Wood|BuildingTasks_1_Inputs_1_Value=1|BuildingTasks_1_Inputs_2_Type=InputResource|BuildingTasks_1_Inputs_2_Resource=Iron|BuildingTasks_1_Inputs_2_Value=1|BuildingTasks_1_Inputs_3_Type=InputResource|BuildingTasks_1_Inputs_3_Resource=Power|BuildingTasks_1_Inputs_3_Value=2}}
{{Template:~Dataloader/Buildings/schema|page_name=Water Pump|guid=522fd4f6600c9ff439057706c208b9cf|Name=WaterPump|Category=Agriculture|DisplayNameTerm=WaterPump|DisplayNameTerm_en=Water Pump|DisplayNamePluralTerm=WaterPump|DisplayNamePluralTerm_en=Water Pumps|DescriptionTerm=WaterPump|DescriptionTerm_en=Fresh <hb>Water</hb> to hydrate thirsty Peeps.
Production speed is significantly reduced if the tile is Polluted enough.|UpgradeTerm=WaterPump|IconAddress=Building_WaterPump|ID=20|ConstructionUIOrder=2|PlacementRules_1=PlaceableBuilding|PlacementRules_2=RequiresWaterNeighbour|PlacementRules_3=BuildWithoutHome|PlacementRules_4=BuildWithoutEnergy|ConstructionResources_1_Name=Wood|ConstructionResources_1_Amount=2|ConstructionResources_2_Name=Iron|ConstructionResources_2_Amount=2|RepairResources_1_Name=Wood|RepairResources_1_Amount=1|RepairResources_2_Name=Iron|RepairResources_2_Amount=1|ConstructionTime=4|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=AtStart|LockedInDemo=False|FootprintIconAddress=Footprint_03|TechTreeDisplay=Normal|TechTreeRow=2|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_1_ActionNames_1=Water|AdjacencyBonuses_2_GroupName=WaterBonus|AdjacencyBonuses_2_Evaluator=Threshold_Water|AdjacencyBonuses_2_EvaluatorThreshold=3|AdjacencyBonuses_2_Action=IncreaseStorage|AdjacencyBonuses_2_ActionNames_1=Water|AdjacencyBonuses_3_GroupName=SpeedBonus|AdjacencyBonuses_3_Evaluator=Threshold_Building|AdjacencyBonuses_3_EvaluatorThreshold=1|AdjacencyBonuses_3_Action=DecreaseSpeed|AdjacencyBonuses_3_EvaluatorValue=Hut|OperationRules_1=NoPriorityButton|OperationRules_2=Fireproof|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Water|Resources_1_Maximum=10|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=False|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Outgoing|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b5522fd4f6600c9ff439057706}}


{{Dataloader/BuildingTasks|page_name=000745b540e39507a95cb6149a13cc42|guid=000745b540e39507a95cb6149a13cc42|BuildingTasks_1_Name=Trawler_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=30.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Shell|BuildingTasks_1_Outputs_1_Value=3|BuildingTasks_1_Inputs_1_Type=SendOutTrawler|BuildingTasks_1_Inputs_1_Resource=Fuel|BuildingTasks_1_Inputs_1_Value=1|BuildingTasks_1_SelectionTerm=Building/Trawler/Task|BuildingTasks_1_TaskIconOverrideAddress=Resource_Shell|BuildingTasks_1_SelectionTerm_en=Send Trawler out to collect Shells}}
{{Template:~Dataloader/Buildings/schema|page_name=Battery Plant|guid=29e6596a29bab7945a2ac2f58e62a641|Name=BatteryPlant|Category=Construction|DisplayNameTerm=BatteryPlant|DisplayNameTerm_en=Battery Plant|DisplayNamePluralTerm=BatteryPlant|DisplayNamePluralTerm_en=Battery Plants|DescriptionTerm=BatteryPlant|DescriptionTerm_en=The miracle of mobile power is produced by hard-working Peeps here.
Converts <hb>Chemicals, Electronics</hb>, and <hb>Power</hb> into <hb>Batteries.</hb>
Produces <hb>Very High</hb> levels of <hb>Pollution</hb> while working.|UpgradeTerm=BatteryPlant|IconAddress=BatteryPlant_Icon|ID=84|ConstructionUIOrder=9|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Stone|ConstructionResources_1_Amount=12|ConstructionResources_2_Name=Iron|ConstructionResources_2_Amount=12|ConstructionResources_3_Name=Steel|ConstructionResources_3_Amount=6|ConstructionResources_4_Name=Tool|ConstructionResources_4_Amount=3|RepairResources_1_Name=Stone|RepairResources_1_Amount=3|RepairResources_2_Name=Iron|RepairResources_2_Amount=3|RepairResources_3_Name=Steel|RepairResources_3_Amount=1|RepairResources_4_Name=Tool|RepairResources_4_Amount=1|ConstructionTime=15|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Chemical|UnlockValues_2=10|LockedInDemo=True|FootprintIconAddress=Footprint_05|TechTreeDisplay=Normal|TechTreePrevious=ChemicalFactory|TechTreeRow=19|AdjacencyBonuses_1_GroupName=ChemicalFactoryBonus|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=1|AdjacencyBonuses_1_Action=IncreaseOutputChance|AdjacencyBonuses_1_EvaluatorValue=ChemicalFactory|ResourceTransportReason=Production|MaxPeeps=4|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=3.0|PollutionOutputMode=VeryHigh|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Battery|Resources_1_Maximum=20|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Outgoing|Resources_2_Name=Power|Resources_2_Maximum=40|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Incoming|Resources_3_Name=Chemical|Resources_3_Maximum=20|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Incoming|Resources_4_Name=Electronics|Resources_4_Maximum=20|Resources_4_StorageMode=NormalOn|Resources_4_StartFull=False|Resources_4_FetchInRange=False|Resources_4_CanBeShared=True|Resources_4_CycleThoughResourceSources=Off|Resources_4_GatheringMode=GatherFullLoads|Resources_4_DistributionMode=Incoming|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b529e6596a29bab7945a2ac2f5}}


{{Dataloader/BuildingTasks|page_name=000745b5c4827a2659e9d074a91f84b9|guid=000745b5c4827a2659e9d074a91f84b9|BuildingTasks_1_Name=Woodcutter_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=5.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Wood|BuildingTasks_1_Outputs_1_Value=3|BuildingTasks_1_Outputs_2_Type=OutputResource|BuildingTasks_1_Outputs_2_Resource=WoodWaste|BuildingTasks_1_Outputs_2_Value=3|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=Trunk|BuildingTasks_1_Inputs_1_Value=1}}
{{Template:~Dataloader/Buildings/schema|page_name=Blast Mine|guid=2b6aa1d01f2fd0d4c951b31bb0000e71|Name=BlastMine|Category=Construction|DisplayNameTerm=BlastMine|DisplayNameTerm_en=Blast Mine|DisplayNamePluralTerm=BlastMine|DisplayNamePluralTerm_en=Blast Mines|DescriptionTerm=BlastMine|DescriptionTerm_en=Loud noises and exploding crystals are nothing unusual to the Peeps that work here.
Uses <hb>Sludge</hb> and <hb>Power</hb> to Produce <hb>Crystals</hb>.
Produces <hb>Low</hb> levels of <hb>Pollution</hb> while working.
Can only be built on Planets with a <hb>Crystal Ocean</hb>.|IconAddress=Blast_Mine|ID=80|ConstructionUIOrder=10|PlacementRules_1=PlaceableBuilding|PlacementRules_2=RequiresCrystalOnSpecialTile|ConstructionResources_1_Name=Cement|ConstructionResources_1_Amount=8|ConstructionResources_2_Name=Steel|ConstructionResources_2_Amount=12|ConstructionResources_3_Name=Stone|ConstructionResources_3_Amount=8|ConstructionResources_4_Name=Tool|ConstructionResources_4_Amount=6|RepairResources_1_Name=Cement|RepairResources_1_Amount=2|RepairResources_2_Name=Steel|RepairResources_2_Amount=3|RepairResources_3_Name=Stone|RepairResources_3_Amount=2|RepairResources_4_Name=Tool|RepairResources_4_Amount=1|ConstructionTime=30|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=Research|UnlockValues_1=Sludge|UnlockValues_2=100|UpgradePointsEarned=3|LockedInDemo=True|FootprintIconAddress=Footprint_04|TechTreeDisplay=Research|TechTreePrevious=ResearchLaboratory|TechTreeRow=31|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_1_ActionNames_1=Crystal|AdjacencyBonuses_1_ActionNames_2=Power|AdjacencyBonuses_1_ActionNames_3=Sludge|AdjacencyBonuses_2_GroupName=StorageBonus|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=1|AdjacencyBonuses_2_Action=IncreaseStorage|AdjacencyBonuses_2_ActionNames_1=Crystal|AdjacencyBonuses_2_ActionNames_2=Power|AdjacencyBonuses_2_ActionNames_3=Sludge|AdjacencyBonuses_2_EvaluatorValue=FuelGenerator|ResourceTransportReason=Production|MaxPeeps=3|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=Low|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Crystal|Resources_1_Maximum=30|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=False|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Outgoing|Resources_2_Name=Power|Resources_2_Maximum=20|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Incoming|Resources_3_Name=Sludge|Resources_3_Maximum=20|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Incoming|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b52b6aa1d01f2fd0d4c951b31b|RequiredRecords_1=SettleablePlanet_3_Settled|TechTreeListPreviousExit=Bottom|TechTreeListEntry=Top|TechTreeLineVerticalOffset=200}}


{{Dataloader/BuildingTasks|page_name=000745b55b135e72a5f944947b51933c|guid=000745b55b135e72a5f944947b51933c|BuildingTasks_1_Name=Task1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=15.0|BuildingTasks_1_MinimumTimeDelta=1.0|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=Power|BuildingTasks_1_Inputs_1_Value=1}}
{{Template:~Dataloader/Buildings/schema|page_name=Cement Factory|guid=c87d55c880f9b524b80d5c1d9046d253|Name=CementFactory|Category=Construction|DisplayNameTerm=CementFactory|DisplayNameTerm_en=Cement Factory|DisplayNamePluralTerm=CementFactory|DisplayNamePluralTerm_en=Cement Factories|DescriptionTerm=CementFactory|DescriptionTerm_en=This building sounds as wet and sloppy as the resource it produces.
Converts <hb>Shell</hb>, <hb>Sand</hb>, and <hb>Chemicals</hb> into <hb>Cement</hb>.
Produces the <hb>Sludge By-Product.</hb>
Produces <hb>Medium</hb> levels of <hb>Pollution</hb> while working.|UpgradeTerm=CementFactory|IconAddress=Building_CementFactory|ID=68|ConstructionUIOrder=8|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Steel|ConstructionResources_1_Amount=16|ConstructionResources_2_Name=Stone|ConstructionResources_2_Amount=20|ConstructionResources_3_Name=Tool|ConstructionResources_3_Amount=8|ConstructionResources_4_Name=Glass|ConstructionResources_4_Amount=4|RepairResources_1_Name=Steel|RepairResources_1_Amount=4|RepairResources_2_Name=Stone|RepairResources_2_Amount=5|RepairResources_3_Name=Tool|RepairResources_3_Amount=2|RepairResources_4_Name=Glass|RepairResources_4_Amount=1|ConstructionTime=20|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Shell|UnlockValues_2=20|UpgradePointsEarned=2|LockedInDemo=True|FootprintIconAddress=Footprint_04|TechTreeDisplay=Normal|TechTreePrevious=Trawler|TechTreeRow=23|AdjacencyBonuses_1_GroupName=SludgeDehydratorBonus|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=1|AdjacencyBonuses_1_Action=IncreaseOutputChance|AdjacencyBonuses_1_EvaluatorValue=SludgeDehydrator|AdjacencyBonuses_2_GroupName=WaterPollutionBonus|AdjacencyBonuses_2_Evaluator=Threshold_Water|AdjacencyBonuses_2_EvaluatorThreshold=3|AdjacencyBonuses_2_Action=IncreasePollution|AdjacencyBonuses_3_GroupName=WaterKewaPenalty|AdjacencyBonuses_3_Evaluator=Threshold_Water|AdjacencyBonuses_3_EvaluatorThreshold=3|AdjacencyBonuses_3_Action=DecreaseKewaReputation|ResourceTransportReason=Production|MaxPeeps=3|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=VeryHigh|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Shell|Resources_1_Maximum=20|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_2_Name=Sand|Resources_2_Maximum=20|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Incoming|Resources_3_Name=Chemical|Resources_3_Maximum=20|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Incoming|Resources_4_Name=Power|Resources_4_Maximum=20|Resources_4_StorageMode=NormalOn|Resources_4_StartFull=False|Resources_4_FetchInRange=False|Resources_4_CanBeShared=True|Resources_4_CycleThoughResourceSources=Off|Resources_4_GatheringMode=GatherFullLoads|Resources_4_DistributionMode=Incoming|Resources_5_Name=Sludge|Resources_5_Maximum=20|Resources_5_StorageMode=NormalOn|Resources_5_StartFull=False|Resources_5_FetchInRange=False|Resources_5_CanBeShared=True|Resources_5_CycleThoughResourceSources=Off|Resources_5_GatheringMode=GatherFullLoads|Resources_5_DistributionMode=Outgoing|Resources_6_Name=Cement|Resources_6_Maximum=20|Resources_6_StorageMode=NormalOn|Resources_6_StartFull=False|Resources_6_FetchInRange=False|Resources_6_CanBeShared=True|Resources_6_CycleThoughResourceSources=Off|Resources_6_GatheringMode=GatherFullLoads|Resources_6_DistributionMode=Outgoing|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b5c87d55c880f9b524b80d5c1d}}


{{Dataloader/BuildingTasks|page_name=000745b536986efe8c57fb4429c4b00e|guid=000745b536986efe8c57fb4429c4b00e|BuildingTasks_1_Name=Fuel_1|BuildingTasks_1_InitialState=Visible_Inactive|BuildingTasks_1_Time=12.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Fuel|BuildingTasks_1_Outputs_1_Value=1|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=FoodWaste|BuildingTasks_1_Inputs_1_Value=3|BuildingTasks_1_Inputs_2_Type=InputResource|BuildingTasks_1_Inputs_2_Resource=Water|BuildingTasks_1_Inputs_2_Value=1|BuildingTasks_2_Name=Fuel_2|BuildingTasks_2_InitialState=Visible_Inactive|BuildingTasks_2_Time=12.0|BuildingTasks_2_MinimumTimeDelta=0.0|BuildingTasks_2_Outputs_1_Type=OutputResource|BuildingTasks_2_Outputs_1_Resource=Fuel|BuildingTasks_2_Outputs_1_Value=1|BuildingTasks_2_Inputs_1_Type=InputResource|BuildingTasks_2_Inputs_1_Resource=Potato|BuildingTasks_2_Inputs_1_Value=3|BuildingTasks_2_Inputs_2_Type=InputResource|BuildingTasks_2_Inputs_2_Resource=Water|BuildingTasks_2_Inputs_2_Value=1}}
{{Template:~Dataloader/Buildings/schema|page_name=Metal Smelter|guid=048c5cf536d06bc4280c1837a68ba5f7|Name=MetalSmelter|Category=Construction|DisplayNameTerm=MetalSmelter|DisplayNameTerm_en=Metal Smelter|DisplayNamePluralTerm=MetalSmelter|DisplayNamePluralTerm_en=Metal Smelters|DescriptionTerm=MetalSmelter|DescriptionTerm_en=The Peeps forge complex Resources fit for space travel here.
Refines <hb>Ingots</hb> into more advanced <hb>Resources</hb>.
Also produces the <hb>Slag By-Product</hb>.
Produces <hb>High</hb> levels of <hb>Pollution</hb> while working.|UpgradeTerm=MetalSmelter|IconAddress=Building_MetalSmelter|ID=34|ConstructionUIOrder=6|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Tool|ConstructionResources_1_Amount=6|ConstructionResources_2_Name=Stone|ConstructionResources_2_Amount=12|ConstructionResources_3_Name=Plank|ConstructionResources_3_Amount=4|ConstructionResources_4_Name=Iron|ConstructionResources_4_Amount=14|RepairResources_1_Name=Tool|RepairResources_1_Amount=1|RepairResources_2_Name=Stone|RepairResources_2_Amount=3|RepairResources_3_Name=Plank|RepairResources_3_Amount=3|RepairResources_4_Name=Iron|RepairResources_4_Amount=3|ConstructionTime=8.0|ConstructionPeepCount=1|TileLevelClearance=6|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Sand|UnlockValues_2=20|UpgradePointsEarned=2|LockedInDemo=False|FootprintIconAddress=Footprint_04|TechTreeDisplay=Normal|TechTreePrevious=Mine|TechTreeRow=10|AdjacencyBonuses_1_GroupName=SpeedBonus|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=1|AdjacencyBonuses_1_Action=IncreaseSpeed|AdjacencyBonuses_1_EvaluatorValue=OreSmelter|AdjacencyBonuses_2_GroupName=PowerPoleBonus|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=1|AdjacencyBonuses_2_Action=DecreaseOutputChance|AdjacencyBonuses_2_EvaluatorValue=PowerLine|OperationRules_1=RequiresSelectedTask|ResourceTransportReason=Production|MaxPeeps=3|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=2.0|PollutionOutputMode=High|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Iron|Resources_1_Maximum=15|Resources_1_StorageMode=NormalOff|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_1_DeliverInRange=False|Resources_1_VehicleFetchsAndDelivers=False|Resources_2_Name=Sand|Resources_2_Maximum=15|Resources_2_StorageMode=NormalOff|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Incoming|Resources_2_DeliverInRange=False|Resources_2_VehicleFetchsAndDelivers=False|Resources_3_Name=Soot|Resources_3_Maximum=30|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Incoming|Resources_3_DeliverInRange=False|Resources_3_VehicleFetchsAndDelivers=False|Resources_4_Name=Power|Resources_4_Maximum=20|Resources_4_StorageMode=NormalOn|Resources_4_StartFull=False|Resources_4_FetchInRange=False|Resources_4_CanBeShared=True|Resources_4_CycleThoughResourceSources=Off|Resources_4_GatheringMode=GatherFullLoads|Resources_4_DistributionMode=Incoming|Resources_4_DeliverInRange=False|Resources_4_VehicleFetchsAndDelivers=False|Resources_5_Name=Slag|Resources_5_Maximum=30|Resources_5_StorageMode=NormalOn|Resources_5_StartFull=False|Resources_5_FetchInRange=False|Resources_5_CanBeShared=True|Resources_5_CycleThoughResourceSources=Off|Resources_5_GatheringMode=GatherFullLoads|Resources_5_DistributionMode=Outgoing|Resources_5_DeliverInRange=False|Resources_5_VehicleFetchsAndDelivers=False|Resources_6_Name=Steel|Resources_6_Maximum=10|Resources_6_StorageMode=NormalOff|Resources_6_StartFull=False|Resources_6_FetchInRange=False|Resources_6_CanBeShared=True|Resources_6_CycleThoughResourceSources=Off|Resources_6_GatheringMode=GatherFullLoads|Resources_6_DistributionMode=Outgoing|Resources_6_DeliverInRange=False|Resources_6_VehicleFetchsAndDelivers=False|Resources_7_Name=Glass|Resources_7_Maximum=10|Resources_7_StorageMode=NormalOff|Resources_7_StartFull=False|Resources_7_FetchInRange=False|Resources_7_CanBeShared=True|Resources_7_CycleThoughResourceSources=Off|Resources_7_GatheringMode=GatherFullLoads|Resources_7_DistributionMode=Outgoing|Resources_7_DeliverInRange=False|Resources_7_VehicleFetchsAndDelivers=False|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b5048c5cf536d06bc4280c1837|AddRecordOnConstruction_1=MetalSmelter|AlwaysPreload=False|TechTreeListPreviousExit=Left|TechTreeListEntry=Left|PowerRange=0}}


{{Dataloader/BuildingTasks|page_name=000745b51937e5b296a8d4144952baf2|guid=000745b51937e5b296a8d4144952baf2|BuildingTasks_1_Name=Chemical_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=10.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Chemical|BuildingTasks_1_Outputs_1_Value=4|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=Goo|BuildingTasks_1_Inputs_1_Value=2|BuildingTasks_1_Inputs_2_Type=InputResource|BuildingTasks_1_Inputs_2_Resource=Water|BuildingTasks_1_Inputs_2_Value=1|BuildingTasks_1_Inputs_3_Type=InputResource|BuildingTasks_1_Inputs_3_Resource=Power|BuildingTasks_1_Inputs_3_Value=3}}
{{Template:~Dataloader/Buildings/schema|page_name=Mine|guid=84d07f66832989e44890bb8a2a3a12ec|Name=Mine|Category=Construction|DisplayNameTerm=Mine|DisplayNameTerm_en=Mine|DisplayNamePluralTerm=Mine|DisplayNamePluralTerm_en=Mines|DescriptionTerm=Mine|DescriptionTerm_en=Gathers <hb>Resources</hb> from the ore-rich deposits encrusted on the Space Whales' back.
Produces <hb>Ore</hb> from <hb>Resource Deposits</hb>.
Produces <hb>Low</hb> levels of <hb>Pollution</hb> while working.|UpgradeTerm=Mine|IconAddress=Building_Mine|ID=18|ConstructionUIOrder=3|PlacementRules_1=PlaceableBuilding|PlacementRules_2=RequiresResourceDepositNeighbour|PlacementRules_3=AllowEntryFromNoneRoadSide|ConstructionResources_1_Name=Wood|ConstructionResources_1_Amount=4|ConstructionResources_2_Name=Stone|ConstructionResources_2_Amount=6|ConstructionResources_3_Name=Iron|ConstructionResources_3_Amount=4|ConstructionResources_4_Name=Tool|ConstructionResources_4_Amount=3|RepairResources_1_Name=Wood|RepairResources_1_Amount=3|RepairResources_2_Name=Stone|RepairResources_2_Amount=1|RepairResources_3_Name=Iron|RepairResources_3_Amount=1|RepairResources_4_Name=Tool|RepairResources_4_Amount=1|ConstructionTime=5|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Wood|UnlockValues_2=5|UpgradePointsEarned=1|LockedInDemo=False|FootprintIconAddress=Footprint_06|TechTreeDisplay=Normal|TechTreePrevious=Woodcutter|TechTreeRow=2|AdjacencyBonuses_1_GroupName=MineOutputBonus|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=1|AdjacencyBonuses_1_Action=IncreaseOutputChance|AdjacencyBonuses_1_EvaluatorValue=Mine|AdjacencyBonuses_2_GroupName=MinePollutionBonus|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=1|AdjacencyBonuses_2_Action=IncreasePollution|AdjacencyBonuses_2_EvaluatorValue=Mine|OperationRules_1=RunAllTasks|OperationRules_2=MineResourcesFromTiles|ResourceTransportReason=Production|MaxPeeps=2|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.5|PollutionOutputMode=Low|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=CopperOre_Ground|Resources_1_Maximum=12|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=True|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Fetch|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_2_Name=IronOre_Ground|Resources_2_Maximum=12|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=True|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Fetch|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Incoming|Resources_3_Name=Sand_Ground|Resources_3_Maximum=12|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=True|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=Fetch|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Incoming|Resources_4_Name=Stone_Ground|Resources_4_Maximum=12|Resources_4_StorageMode=NormalOn|Resources_4_StartFull=False|Resources_4_FetchInRange=True|Resources_4_CanBeShared=True|Resources_4_CycleThoughResourceSources=Fetch|Resources_4_GatheringMode=GatherFullLoads|Resources_4_DistributionMode=Incoming|Resources_5_Name=CopperOre|Resources_5_Maximum=12|Resources_5_StorageMode=NormalOff|Resources_5_StartFull=False|Resources_5_FetchInRange=False|Resources_5_CanBeShared=True|Resources_5_CycleThoughResourceSources=Off|Resources_5_GatheringMode=GatherFullLoads|Resources_5_DistributionMode=Outgoing|Resources_6_Name=IronOre|Resources_6_Maximum=12|Resources_6_StorageMode=NormalOff|Resources_6_StartFull=False|Resources_6_FetchInRange=False|Resources_6_CanBeShared=True|Resources_6_CycleThoughResourceSources=Off|Resources_6_GatheringMode=GatherFullLoads|Resources_6_DistributionMode=Outgoing|Resources_7_Name=Sand|Resources_7_Maximum=12|Resources_7_StorageMode=NormalOff|Resources_7_StartFull=False|Resources_7_FetchInRange=False|Resources_7_CanBeShared=True|Resources_7_CycleThoughResourceSources=Off|Resources_7_GatheringMode=GatherFullLoads|Resources_7_DistributionMode=Outgoing|Resources_8_Name=Stone|Resources_8_Maximum=12|Resources_8_StorageMode=NormalOff|Resources_8_StartFull=False|Resources_8_FetchInRange=False|Resources_8_CanBeShared=True|Resources_8_CycleThoughResourceSources=Off|Resources_8_GatheringMode=GatherFullLoads|Resources_8_DistributionMode=Outgoing|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b584d07f66832989e44890bb8a}}


{{Dataloader/BuildingTasks|page_name=000745b5f228b7f51f7a2ad498ce46aa|guid=000745b5f228b7f51f7a2ad498ce46aa|BuildingTasks_1_Name=CleanerTask_1|BuildingTasks_1_InitialState=Visible_Inactive|BuildingTasks_1_Time=4.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=CleanTile|BuildingTasks_1_Outputs_1_Value=1|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=Chemical|BuildingTasks_1_Inputs_1_Value=2|BuildingTasks_1_Inputs_2_Type=InputResource|BuildingTasks_1_Inputs_2_Resource=Water|BuildingTasks_1_Inputs_2_Value=5|BuildingTasks_2_Name=CleanerTask_2|BuildingTasks_2_InitialState=Visible_Inactive|BuildingTasks_2_Time=8.0|BuildingTasks_2_MinimumTimeDelta=0.0|BuildingTasks_2_Outputs_1_Type=CleanTile|BuildingTasks_2_Outputs_1_Value=1|BuildingTasks_2_Inputs_1_Type=InputResource|BuildingTasks_2_Inputs_1_Resource=Soot|BuildingTasks_2_Inputs_1_Value=3|BuildingTasks_2_Inputs_2_Type=InputResource|BuildingTasks_2_Inputs_2_Resource=Water|BuildingTasks_2_Inputs_2_Value=5}}
{{Template:~Dataloader/Buildings/schema|page_name=Ore Smelter|guid=abd841942eeba5249acb91fc96b52fef|Name=OreSmelter|Category=Construction|DisplayNameTerm=OreSmelter|DisplayNameTerm_en=Ore Smelter|DisplayNamePluralTerm=OreSmelter|DisplayNamePluralTerm_en=Ore Smelters|DescriptionTerm=OreSmelter|DescriptionTerm_en=The molten metals make the air shimmer.
Refines <hb>Ore</hb> into <hb>Ingots</hb>.
Also produces the <hb>Soot By-Product</hb>.
Produces <hb>Medium</hb> levels of <hb>Pollution</hb> while working.|UpgradeTerm=OreSmelter|IconAddress=Building_OreSmelter|ID=6|ConstructionUIOrder=4|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Tool|ConstructionResources_1_Amount=6|ConstructionResources_2_Name=Wood|ConstructionResources_2_Amount=8|ConstructionResources_3_Name=Stone|ConstructionResources_3_Amount=6|ConstructionResources_4_Name=Iron|ConstructionResources_4_Amount=9|RepairResources_1_Name=Tool|RepairResources_1_Amount=2|RepairResources_2_Name=Wood|RepairResources_2_Amount=6|RepairResources_3_Name=Stone|RepairResources_3_Amount=1|RepairResources_4_Name=Iron|RepairResources_4_Amount=2|ConstructionTime=6.0|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=IronOre|UnlockValues_2=5|UpgradePointsEarned=1|LockedInDemo=False|FootprintIconAddress=Footprint_05|TechTreeDisplay=Normal|TechTreePrevious=Mine|TechTreeRow=4|AdjacencyBonuses_1_GroupName=CleanerBonus|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=1|AdjacencyBonuses_1_Action=IncreasePollution|AdjacencyBonuses_1_EvaluatorValue=Cleaner|AdjacencyBonuses_2_GroupName=OreSmelterSpeedBonus|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=1|AdjacencyBonuses_2_Action=IncreaseSpeed|AdjacencyBonuses_2_EvaluatorValue=OreSmelter|AdjacencyBonuses_3_GroupName=OreSmelterAccommodationBonus|AdjacencyBonuses_3_Evaluator=Threshold_Building|AdjacencyBonuses_3_EvaluatorThreshold=1|AdjacencyBonuses_3_Action=ChangeSlots|AdjacencyBonuses_3_EvaluatorValue=OreSmelter|AdjacencyBonuses_3_ActionValue=-2|OperationRules_1=RequiresSelectedTask|ResourceTransportReason=Production|MaxPeeps=4|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.75|PollutionOutputMode=Medium|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=IronOre|Resources_1_Maximum=20|Resources_1_StorageMode=NormalOff|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_1_DeliverInRange=False|Resources_1_VehicleFetchsAndDelivers=False|Resources_2_Name=Iron|Resources_2_Maximum=12|Resources_2_StorageMode=NormalOff|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Outgoing|Resources_2_DeliverInRange=False|Resources_2_VehicleFetchsAndDelivers=False|Resources_3_Name=CopperOre|Resources_3_Maximum=20|Resources_3_StorageMode=NormalOff|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Incoming|Resources_3_DeliverInRange=False|Resources_3_VehicleFetchsAndDelivers=False|Resources_4_Name=Copper|Resources_4_Maximum=12|Resources_4_StorageMode=NormalOff|Resources_4_StartFull=False|Resources_4_FetchInRange=False|Resources_4_CanBeShared=True|Resources_4_CycleThoughResourceSources=Off|Resources_4_GatheringMode=GatherFullLoads|Resources_4_DistributionMode=Outgoing|Resources_4_DeliverInRange=False|Resources_4_VehicleFetchsAndDelivers=False|Resources_5_Name=Power|Resources_5_Maximum=15|Resources_5_StorageMode=NormalOn|Resources_5_StartFull=False|Resources_5_FetchInRange=False|Resources_5_CanBeShared=True|Resources_5_CycleThoughResourceSources=Off|Resources_5_GatheringMode=GatherFullLoads|Resources_5_DistributionMode=Incoming|Resources_5_DeliverInRange=False|Resources_5_VehicleFetchsAndDelivers=False|Resources_6_Name=Soot|Resources_6_Maximum=20|Resources_6_StorageMode=NormalOn|Resources_6_StartFull=False|Resources_6_FetchInRange=False|Resources_6_CanBeShared=True|Resources_6_CycleThoughResourceSources=Off|Resources_6_GatheringMode=GatherFullLoads|Resources_6_DistributionMode=Outgoing|Resources_6_DeliverInRange=False|Resources_6_VehicleFetchsAndDelivers=False|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b5abd841942eeba5249acb91fc|AddRecordOnConstruction_1=OreSmelter|AlwaysPreload=False|PowerRange=0}}


{{Dataloader/BuildingTasks|page_name=000745b59bede8551b584ba49ae44c8d|guid=000745b59bede8551b584ba49ae44c8d|BuildingTasks_1_Name=Fuel_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=8.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Fuel|BuildingTasks_1_Outputs_1_Value=2|BuildingTasks_1_Outputs_2_Type=OutputResource|BuildingTasks_1_Outputs_2_Resource=Goo|BuildingTasks_1_Outputs_2_Value=2|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=Slag|BuildingTasks_1_Inputs_1_Value=2|BuildingTasks_1_Inputs_2_Type=InputResource|BuildingTasks_1_Inputs_2_Resource=Power|BuildingTasks_1_Inputs_2_Value=1|BuildingTasks_1_Inputs_3_Type=InputResource|BuildingTasks_1_Inputs_3_Resource=Water|BuildingTasks_1_Inputs_3_Value=1}}
{{Template:~Dataloader/Buildings/schema|page_name=Sawmill|guid=33f0bbd8506834f4c95f08d19b3b59c3|Name=Sawmill|Category=Construction|DisplayNameTerm=Sawmill|DisplayNameTerm_en=Sawmill|DisplayNamePluralTerm=Sawmill|DisplayNamePluralTerm_en=Sawmills|DescriptionTerm=Sawmill|DescriptionTerm_en=Wood goes in, Plank comes out.
Converts <hb>Wood</hb> into <hb>Planks</hb> for use in large Buildings.
Produces the <hb>Wood Waste By-Product</hb>.
Produces <hb>Low</hb> levels of <hb>Pollution</hb> while working.|UpgradeTerm=Sawmill|IconAddress=Building_Sawmill|ID=17|ConstructionUIOrder=2|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Wood|ConstructionResources_1_Amount=12|ConstructionResources_2_Name=Tool|ConstructionResources_2_Amount=4|ConstructionResources_3_Name=Stone|ConstructionResources_3_Amount=2|ConstructionResources_4_Name=Iron|ConstructionResources_4_Amount=4|RepairResources_1_Name=Wood|RepairResources_1_Amount=9|RepairResources_2_Name=Tool|RepairResources_2_Amount=1|RepairResources_3_Name=Stone|RepairResources_3_Amount=1|RepairResources_4_Name=Iron|RepairResources_4_Amount=1|ConstructionTime=5|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Tool|UnlockValues_2=20|UpgradePointsEarned=2|LockedInDemo=False|FootprintIconAddress=Footprint_05|TechTreeDisplay=Normal|TechTreePrevious=Toolsmith|TechTreeRow=8|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_1_ActionNames_1=Wood|AdjacencyBonuses_1_ActionNames_2=Plank|AdjacencyBonuses_1_ActionNames_3=Power|AdjacencyBonuses_1_ActionNames_4=WoodWaste|AdjacencyBonuses_2_GroupName=BurnerGeneratorSpeedBonus|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=1|AdjacencyBonuses_2_Action=IncreaseSpeed|AdjacencyBonuses_2_EvaluatorValue=TrashBurner|AdjacencyBonuses_3_GroupName=BurnerGeneratorStorageBonus|AdjacencyBonuses_3_Evaluator=Threshold_Building|AdjacencyBonuses_3_EvaluatorThreshold=1|AdjacencyBonuses_3_Action=DecreaseStorage|AdjacencyBonuses_3_ActionNames_1=Wood|AdjacencyBonuses_3_ActionNames_2=Plank|AdjacencyBonuses_3_ActionNames_3=Power|AdjacencyBonuses_3_ActionNames_4=WoodWaste|AdjacencyBonuses_3_EvaluatorValue=TrashBurner|AdjacencyBonuses_4_GroupName=EmptySpaceBonus|AdjacencyBonuses_4_Evaluator=Threshold_EmptySpace|AdjacencyBonuses_4_EvaluatorThreshold=4|AdjacencyBonuses_4_Action=DecreasePollution|ResourceTransportReason=Production|MaxPeeps=3|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.5|PollutionOutputMode=Low|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Wood|Resources_1_Maximum=10|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_2_Name=Plank|Resources_2_Maximum=20|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Outgoing|Resources_3_Name=Power|Resources_3_Maximum=15|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Incoming|Resources_4_Name=WoodWaste|Resources_4_Maximum=20|Resources_4_StorageMode=NormalOn|Resources_4_StartFull=False|Resources_4_FetchInRange=False|Resources_4_CanBeShared=True|Resources_4_CycleThoughResourceSources=Off|Resources_4_GatheringMode=GatherFullLoads|Resources_4_DistributionMode=Outgoing|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b533f0bbd8506834f4c95f08d1}}


{{Dataloader/BuildingTasks|page_name=000745b529bef972a79f3624fb507296|guid=000745b529bef972a79f3624fb507296|BuildingTasks_1_Name=SludgeDehydratorTask|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=10.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Water|BuildingTasks_1_Outputs_1_Value=4|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=Sludge|BuildingTasks_1_Inputs_1_Value=8|BuildingTasks_1_Inputs_2_Type=InputResource|BuildingTasks_1_Inputs_2_Resource=Power|BuildingTasks_1_Inputs_2_Value=8}}
{{Template:~Dataloader/Buildings/schema|page_name=Toolsmith|guid=47a7964740fc4f94bbfef3a02c0494c2|Name=Toolsmith|Category=Construction|DisplayNameTerm=Toolsmith|DisplayNameTerm_en=Toolsmith|DisplayNamePluralTerm=Toolsmith|DisplayNamePluralTerm_en=Toolsmiths|DescriptionTerm=Toolsmith|DescriptionTerm_en=Peeps craft Tools for better Buildings here.
Converts <hb>Iron</hb> and <hb>Wood</hb> into <hb>Tools</hb>.
Also produces the <hb>Slag By-Product</hb>.
Produces <hb>Medium</hb> levels of <hb>Pollution</hb> while working.|UpgradeTerm=Toolsmith|IconAddress=Building_Toolsmith|ID=7|ConstructionUIOrder=5|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Tool|ConstructionResources_1_Amount=4|ConstructionResources_2_Name=Stone|ConstructionResources_2_Amount=10|ConstructionResources_3_Name=Wood|ConstructionResources_3_Amount=8|ConstructionResources_4_Name=Iron|ConstructionResources_4_Amount=3|RepairResources_1_Name=Tool|RepairResources_1_Amount=1|RepairResources_2_Name=Stone|RepairResources_2_Amount=2|RepairResources_3_Name=Wood|RepairResources_3_Amount=6|RepairResources_4_Name=Iron|RepairResources_4_Amount=1|ConstructionTime=6|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Iron|UnlockValues_2=10|UpgradePointsEarned=2|LockedInDemo=False|FootprintIconAddress=Footprint_06|TechTreeDisplay=Normal|TechTreePrevious=OreSmelter|TechTreeRow=6|AdjacencyBonuses_1_GroupName=OreSmelterBonus|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=1|AdjacencyBonuses_1_Action=ChangeSlots|AdjacencyBonuses_1_EvaluatorValue=OreSmelter|AdjacencyBonuses_1_ActionValue=1|AdjacencyBonuses_2_GroupName=OutputChanceBonus|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=1|AdjacencyBonuses_2_Action=DecreaseOutputChance|AdjacencyBonuses_2_EvaluatorValue=TrashBurner|ResourceTransportReason=Production|MaxPeeps=1|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.75|PollutionOutputMode=Low|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Wood|Resources_1_Maximum=10|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_2_Name=Iron|Resources_2_Maximum=10|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Incoming|Resources_3_Name=Power|Resources_3_Maximum=20|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Incoming|Resources_4_Name=Tool|Resources_4_Maximum=24|Resources_4_StorageMode=NormalOn|Resources_4_StartFull=False|Resources_4_FetchInRange=False|Resources_4_CanBeShared=True|Resources_4_CycleThoughResourceSources=Off|Resources_4_GatheringMode=GatherFullLoads|Resources_4_DistributionMode=Outgoing|Resources_5_Name=Slag|Resources_5_Maximum=30|Resources_5_StorageMode=NormalOn|Resources_5_StartFull=False|Resources_5_FetchInRange=False|Resources_5_CanBeShared=True|Resources_5_CycleThoughResourceSources=Off|Resources_5_GatheringMode=GatherFullLoads|Resources_5_DistributionMode=Outgoing|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b547a7964740fc4f94bbfef3a0}}


{{Dataloader/BuildingTasks|page_name=000745b51c5522ecaac08844d9921c04|guid=000745b51c5522ecaac08844d9921c04|BuildingTasks_1_Name=CleanerTask_1|BuildingTasks_1_InitialState=Visible_Inactive|BuildingTasks_1_Time=0.15|BuildingTasks_1_MinimumTimeDelta=1.0|BuildingTasks_1_Outputs_1_Type=CleanToxicTile|BuildingTasks_1_Outputs_1_Resource=Water|BuildingTasks_1_Outputs_1_Value=1|BuildingTasks_1_Inputs_1_Type=InputResourceForToxicCleaner|BuildingTasks_1_Inputs_1_Resource=Water|BuildingTasks_1_Inputs_1_Value=8|BuildingTasks_2_Name=CleanerTask_2|BuildingTasks_2_InitialState=Visible_Inactive|BuildingTasks_2_Time=0.15|BuildingTasks_2_MinimumTimeDelta=1.0|BuildingTasks_2_Outputs_1_Type=CleanToxicTile|BuildingTasks_2_Outputs_1_Resource=Chemical|BuildingTasks_2_Outputs_1_Value=1|BuildingTasks_2_Inputs_1_Type=InputResourceForToxicCleaner|BuildingTasks_2_Inputs_1_Resource=Chemical|BuildingTasks_2_Inputs_1_Value=3}}
{{Template:~Dataloader/Buildings/schema|page_name=Trawler|guid=40e39507a95cb6149a13cc425af80eb5|Name=Trawler|Category=Construction|DisplayNameTerm=Trawler|DisplayNameTerm_en=Trawler|DisplayNamePluralTerm=Trawler|DisplayNamePluralTerm_en=Trawlers|DescriptionTerm=Trawler|DescriptionTerm_en=This little boat works tirelessly to collect shells for its captain.
Consumes <hb>Fuel</hb> to produce <hb>Shell. </hb>
Can only be built on Planets with an <hb>Ocean.</hb>
Produces <hb>Low</hb> levels of <hb>Pollution</hb> while working.|UpgradeTerm=Trawler|IconAddress=Trawler_Icon|ID=79|ConstructionUIOrder=7|PlacementRules_1=PlaceableBuilding|PlacementRules_2=RequiresWaterOnSpecialTile|PlacementRules_3=RequiresPlanet|ConstructionResources_1_Name=Plank|ConstructionResources_1_Amount=16|ConstructionResources_2_Name=Iron|ConstructionResources_2_Amount=12|ConstructionResources_3_Name=Stone|ConstructionResources_3_Amount=8|ConstructionResources_4_Name=Glass|ConstructionResources_4_Amount=2|ConstructionResources_5_Name=Tool|ConstructionResources_5_Amount=6|RepairResources_1_Name=Plank|RepairResources_1_Amount=10|RepairResources_2_Name=Iron|RepairResources_2_Amount=3|RepairResources_3_Name=Stone|RepairResources_3_Amount=2|RepairResources_4_Name=Glass|RepairResources_4_Amount=1|RepairResources_5_Name=Tool|RepairResources_5_Amount=2|ConstructionTime=20|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=Discovery|UnlockValues_1=PlanetOcean|UpgradePointsEarned=3|LockedInDemo=True|FootprintIconAddress=Footprint_04|TechTreeDisplay=Normal|TechTreeRow=22|AdjacencyBonuses_1_GroupName=HappinessBonus|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=1|AdjacencyBonuses_1_Action=AddPositiveHappinessBonus|AdjacencyBonuses_1_EvaluatorValue=BiofuelRefinery|ResourceTransportReason=Production|MaxPeeps=2|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=Low|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Shell|Resources_1_Maximum=15|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Outgoing|Resources_2_Name=Fuel|Resources_2_Maximum=10|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Incoming|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b540e39507a95cb6149a13cc42|UnlockConditionsTerm=Trawler|VehicleDefinitionName=TrawlerBoat}}


{{Dataloader/BuildingTasks|page_name=000745b5ae6628c27f110474ba15b95c|guid=000745b5ae6628c27f110474ba15b95c|BuildingTasks_1_Name=Tree_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=90.0|BuildingTasks_1_MinimumTimeDelta=1.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Trunk|BuildingTasks_1_Outputs_1_Value=1|BuildingTasks_1_Inputs_1_Type=InputResourceFromGroundTile|BuildingTasks_1_Inputs_1_Resource=Water|BuildingTasks_1_Inputs_1_Value=1|BuildingTasks_2_Name=Clean_1|BuildingTasks_2_InitialState=Visible_Active|BuildingTasks_2_Time=30.0|BuildingTasks_2_MinimumTimeDelta=1.0|BuildingTasks_2_Inputs_1_Type=InputResourceFromGroundTile|BuildingTasks_2_Inputs_1_Resource=Water|BuildingTasks_2_Inputs_1_Value=1}}
{{Template:~Dataloader/Buildings/schema|page_name=Woodcutter|guid=c4827a2659e9d074a91f84b9d0081c85|Name=Woodcutter|Category=Construction|DisplayNameTerm=Woodcutter|DisplayNameTerm_en=Woodcutter|DisplayNamePluralTerm=Woodcutter|DisplayNamePluralTerm_en=Woodcutters|DescriptionTerm=Woodcutter|DescriptionTerm_en=A foundation of Peep civilisation.
Converts <hb>Trunks</hb> into <hb>Wood</hb>.
Produces the <hb>Wood Waste By-Product</hb>.|UpgradeTerm=Woodcutter|IconAddress=Building_Woodcutter|ID=4|ConstructionUIOrder=1|PlacementRules_1=PlaceableBuilding|PlacementRules_2=AllowEntryFromNoneRoadSide|ConstructionResources_1_Name=Tool|ConstructionResources_1_Amount=2|ConstructionResources_2_Name=Wood|ConstructionResources_2_Amount=6|RepairResources_1_Name=Tool|RepairResources_1_Amount=1|RepairResources_2_Name=Wood|RepairResources_2_Amount=4|ConstructionTime=5|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=AtStart|UpgradePointsEarned=1|LockedInDemo=False|FootprintIconAddress=Footprint_03|TechTreeDisplay=Normal|TechTreeRow=1|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_1_ActionNames_1=Wood|AdjacencyBonuses_2_GroupName=WarehouseBonus|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=5|AdjacencyBonuses_2_Action=IncreaseStorage|AdjacencyBonuses_2_ActionNames_1=Wood|AdjacencyBonuses_2_EvaluatorValue=Forest|AdjacencyBonuses_3_GroupName=WoodcutterBonus|AdjacencyBonuses_3_Evaluator=Threshold_Building|AdjacencyBonuses_3_EvaluatorThreshold=1|AdjacencyBonuses_3_Action=DecreaseSpeed|AdjacencyBonuses_3_EvaluatorValue=Woodcutter|OperationRules_1=CutsDownTrees|ResourceTransportReason=Production|MaxPeeps=1|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=4.0|PeepVisitRange=-1.0|Resources_1_Name=Trunk|Resources_1_Maximum=1|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=True|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_2_Name=Wood|Resources_2_Maximum=15|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Outgoing|Resources_3_Name=WoodWaste|Resources_3_Maximum=30|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Outgoing|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b5c4827a2659e9d074a91f84b9}}


{{Dataloader/BuildingTasks|page_name=000745b54ad6aaa75804930498e311fe|guid=000745b54ad6aaa75804930498e311fe|BuildingTasks_1_Name=Tree_1|BuildingTasks_1_Time=90|BuildingTasks_1_MinimumTimeDelta=1|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Trunk|BuildingTasks_1_Outputs_1_Value=1|BuildingTasks_1_Inputs_1_Type=InputResourceFromGroundTile|BuildingTasks_1_Inputs_1_Resource=Water|BuildingTasks_1_Inputs_1_Value=1|BuildingTasks_2_Name=Clean_1|BuildingTasks_2_Time=30|BuildingTasks_2_MinimumTimeDelta=1|BuildingTasks_2_Inputs_1_Type=InputResourceFromGroundTile|BuildingTasks_2_Inputs_1_Resource=Water|BuildingTasks_2_Inputs_1_Value=1}}
{{Template:~Dataloader/Buildings/schema|page_name=Demolition|guid=8133220169edfc04d823f7188e8e4133|Name=DemolitionControl|Category=Controls|DisplayNameTerm=DemolitionControl|DisplayNameTerm_en=Demolition|DisplayNamePluralTerm=DemolitionControl|DisplayNamePluralTerm_en=Demolition|DescriptionTerm=DemolitionControl|DescriptionTerm_en=Use this control on <hb>Buildings, Roads</hb> and <hb>Forests</hb> to order their <hb>demolition</hb>.
Demolishing an object will return Construction and Stored Resources for use.
Can also cancel demolition orders.|IconAddress=BuildingCategory_Demolition|ID=-9|ConstructionUIOrder=1|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=GameTool|Hotkey=TurnDemolitionUIModeOn|PlacementSelectionSpecial=DemolitionControl}}


{{Dataloader/BuildingTasks|page_name=000745b54bbf83040b739b54689c5d8f|guid=000745b54bbf83040b739b54689c5d8f|BuildingTasks_1_Name=Tree_1|BuildingTasks_1_Time=90|BuildingTasks_1_MinimumTimeDelta=1|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Trunk|BuildingTasks_1_Outputs_1_Value=1|BuildingTasks_1_Inputs_1_Type=InputResourceFromGroundTile|BuildingTasks_1_Inputs_1_Resource=Water|BuildingTasks_1_Inputs_1_Value=1|BuildingTasks_2_Name=Clean_1|BuildingTasks_2_Time=30|BuildingTasks_2_MinimumTimeDelta=1|BuildingTasks_2_Inputs_1_Type=InputResourceFromGroundTile|BuildingTasks_2_Inputs_1_Resource=Water|BuildingTasks_2_Inputs_1_Value=1}}
{{Template:~Dataloader/Buildings/schema|page_name=Move Building|guid=50d83858c6156ee43829d64259cf0907|Name=MoveBuildingControl|Category=Controls|DisplayNameTerm=MoveBuildingControl|DisplayNameTerm_en=Move Building|DisplayNamePluralTerm=MoveBuildingControl|DisplayNamePluralTerm_en=Move Building|DescriptionTerm=MoveBuildingControl|DescriptionTerm_en=Move a Building from one place to another.
This works similarly to Demolishing and rebuilding it, except the Resources can't be accidentally used elsewhere|IconAddress=BuildingCategory_MoveBuilding|ID=-12|ConstructionUIOrder=2|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=GameTool|PlacementSelectionSpecial=MoveBuildingControl}}


{{Dataloader/BuildingTasks|page_name=000745b51e11dec158f57ee4990cc69d|guid=000745b51e11dec158f57ee4990cc69d|BuildingTasks_1_Name=Water|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=20.0|BuildingTasks_1_MinimumTimeDelta=1.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Water|BuildingTasks_1_Outputs_1_Value=1|BuildingTasks_2_Name=Potatoes|BuildingTasks_2_InitialState=Visible_Active|BuildingTasks_2_Time=20.0|BuildingTasks_2_MinimumTimeDelta=1.0|BuildingTasks_2_Outputs_1_Type=OutputResource|BuildingTasks_2_Outputs_1_Resource=Potato|BuildingTasks_2_Outputs_1_Value=1|BuildingTasks_3_Name=Wood|BuildingTasks_3_InitialState=Visible_Active|BuildingTasks_3_Time=6.0|BuildingTasks_3_MinimumTimeDelta=0.0|BuildingTasks_3_Outputs_1_Type=OutputResource|BuildingTasks_3_Outputs_1_Resource=Wood|BuildingTasks_3_Outputs_1_Value=2|BuildingTasks_3_Inputs_1_Type=InputResource|BuildingTasks_3_Inputs_1_Resource=Trunk|BuildingTasks_3_Inputs_1_Value=1|BuildingTasks_4_Name=Mine_Iron|BuildingTasks_4_InitialState=Visible_Active|BuildingTasks_4_Time=6.0|BuildingTasks_4_MinimumTimeDelta=0.0|BuildingTasks_4_Outputs_1_Type=OutputResource|BuildingTasks_4_Outputs_1_Resource=Iron|BuildingTasks_4_Outputs_1_Value=2|BuildingTasks_4_Inputs_1_Type=InputResource|BuildingTasks_4_Inputs_1_Resource=IronOre_Ground|BuildingTasks_4_Inputs_1_Value=2|BuildingTasks_5_Name=Mine_Stone|BuildingTasks_5_InitialState=Visible_Active|BuildingTasks_5_Time=6.0|BuildingTasks_5_MinimumTimeDelta=0.0|BuildingTasks_5_Outputs_1_Type=OutputResource|BuildingTasks_5_Outputs_1_Resource=Stone|BuildingTasks_5_Outputs_1_Value=2|BuildingTasks_5_Inputs_1_Type=InputResource|BuildingTasks_5_Inputs_1_Resource=Stone_Ground|BuildingTasks_5_Inputs_1_Value=2|BuildingTasks_6_Name=Tool_1|BuildingTasks_6_InitialState=Visible_Active|BuildingTasks_6_Time=6.0|BuildingTasks_6_MinimumTimeDelta=0.0|BuildingTasks_6_Outputs_1_Type=OutputResource|BuildingTasks_6_Outputs_1_Resource=Tool|BuildingTasks_6_Outputs_1_Value=2|BuildingTasks_6_Inputs_1_Type=InputResourceIgnoreIncoming|BuildingTasks_6_Inputs_1_Resource=Wood|BuildingTasks_6_Inputs_1_Value=1|BuildingTasks_6_Inputs_2_Type=InputResourceIgnoreIncoming|BuildingTasks_6_Inputs_2_Resource=Iron|BuildingTasks_6_Inputs_2_Value=1}}
{{Template:~Dataloader/Buildings/schema|page_name=Pause|guid=88bb608f594852f4983303a368599d8b|Name=PauseControl|Category=Controls|DisplayNameTerm=PauseControl|DisplayNameTerm_en=Pause|DisplayNamePluralTerm=PauseControl|DisplayNamePluralTerm_en=Pause|DescriptionTerm=PauseControl|DescriptionTerm_en=Use this control on <hb>Buildings</hb> to <hb>Pause</hb> and <hb>Unpause</hb> work.|IconAddress=Alert_Paused|ID=-5|ConstructionUIOrder=3|UnlockMode=ConstructedBuilding|UnlockValues_1=Sawmill|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=GameTool|PlacementSelectionSpecial=PauseControl}}


{{Dataloader/BuildingTasks|page_name=000745b5aca7b2ef548e34348a356842|guid=000745b5aca7b2ef548e34348a356842|BuildingTasks_1_Name=LoadSpaceships|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=1.0|BuildingTasks_1_MinimumTimeDelta=1.0|BuildingTasks_1_Inputs_1_Type=LoadSpaceships|BuildingTasks_2_Name=Reload|BuildingTasks_2_InitialState=Visible_Inactive|BuildingTasks_2_Time=0.0|BuildingTasks_2_MinimumTimeDelta=1.0|BuildingTasks_2_Outputs_1_Type=ChangeBuildingDefinition|BuildingTasks_2_Outputs_1_BuildingDefinition=SettlementSpaceshipReload|BuildingTasks_2_Inputs_1_Type=PlanetContainsBuilding|BuildingTasks_2_Inputs_1_BuildingDefinition=SpacePort|BuildingTasks_2_Inputs_2_Type=PlanetContainsBuilding|BuildingTasks_2_Inputs_2_BuildingDefinition=LandingPad|BuildingTasks_2_Inputs_3_Type=SpaceshipPeepCount|BuildingTasks_2_Inputs_3_Value=0|BuildingTasks_2_Inputs_4_Type=PlanetPopulationMinimum|BuildingTasks_2_Inputs_4_Value=30|BuildingTasks_2_Inputs_5_Type=NoLandedSpaceship|BuildingTasks_2_SelectionTerm=Building/SettlementSpaceship/Task/Reload|BuildingTasks_2_ProgressTerm=Building/SettlementSpaceship/Task/Begin|BuildingTasks_2_DescriptionTerm=Building/SettlementSpaceship/Task/ReloadDescription|BuildingTasks_2_TaskIconOverrideAddress=Building_HomeSpaceship|BuildingTasks_2_NextTask=Spaceship_Cargo|BuildingTasks_2_SelectionTerm_en=Reload|BuildingTasks_2_ProgressTerm_en=Begin|BuildingTasks_2_DescriptionTerm_en=Prepare for settling a new place by <h>Reloading</h> it with Resources and Crew, or else <h>Launch</h> with empty storage if you want to reload it elsewhere.|BuildingTasks_3_Name=LaunchEmpty|BuildingTasks_3_InitialState=Visible_Inactive|BuildingTasks_3_Time=-1.0|BuildingTasks_3_MinimumTimeDelta=1.0|BuildingTasks_3_Inputs_1_Type=PlanetContainsBuilding|BuildingTasks_3_Inputs_1_BuildingDefinition=SpacePort|BuildingTasks_3_Inputs_2_Type=PlanetContainsBuilding|BuildingTasks_3_Inputs_2_BuildingDefinition=LandingPad|BuildingTasks_3_Inputs_3_Type=SpaceshipPeepCount|BuildingTasks_3_Inputs_3_Value=0|BuildingTasks_3_Inputs_4_Type=PlanetPopulationMinimum|BuildingTasks_3_Inputs_4_Value=20|BuildingTasks_3_Inputs_5_Type=NoLandedSpaceship|BuildingTasks_3_SelectionTerm=Building/SettlementSpaceship/Task/LaunchEmpty|BuildingTasks_3_ProgressTerm=Building/SettlementSpaceship/Task/Begin|BuildingTasks_3_DescriptionTerm=Building/SettlementSpaceship/Task/LaunchEmptyDescription|BuildingTasks_3_TaskIconOverrideAddress=Building_HomeSpaceship|BuildingTasks_3_NextTask=LaunchEmpty_Cargo|BuildingTasks_3_WorkPanel=GameCardPanels/SettlementSpaceshipLoadPanel|BuildingTasks_3_SelectionTerm_en=Launch|BuildingTasks_3_ProgressTerm_en=Begin|BuildingTasks_3_DescriptionTerm_en=Launch the empty Settlement Spaceship so you can reload it elsewhere|BuildingTasks_4_Name=LaunchEmpty_Cargo|BuildingTasks_4_InitialState=Visible_Inactive|BuildingTasks_4_Time=-1|BuildingTasks_4_MinimumTimeDelta=1.0|BuildingTasks_4_Outputs_1_Type=LoadSettlementSpaceshipOutput|BuildingTasks_4_Outputs_1_Value=1|BuildingTasks_4_Inputs_1_Type=LoadSettlementSpaceshipInput|BuildingTasks_4_Inputs_1_Value=0|BuildingTasks_4_ProgressTerm=Building/SpaceshipBuilder/Task/Cargo|BuildingTasks_4_NextTask=LaunchEmpty_Crew|BuildingTasks_4_WorkPanel=GameCardPanels/SettlementSpaceshipLoadPanel|BuildingTasks_4_ProgressTerm_en=Cargo|BuildingTasks_5_Name=LaunchEmpty_Crew|BuildingTasks_5_InitialState=Invisible_Active|BuildingTasks_5_Time=-1.0|BuildingTasks_5_MinimumTimeDelta=1.0|BuildingTasks_5_Outputs_1_Type=CrewSpaceshipOutput|BuildingTasks_5_Outputs_1_Value=0|BuildingTasks_5_Inputs_1_Type=CrewSpaceshipInput|BuildingTasks_5_Inputs_1_Value=0|BuildingTasks_5_ProgressTerm=Building/SpaceshipBuilder/Task/Crew|BuildingTasks_5_NextTask=LaunchEmpty_Launch|BuildingTasks_5_WorkPanel=GameCardPanels/SettlementSpaceshipLoadPanel|BuildingTasks_5_ProgressTerm_en=Crew|BuildingTasks_6_Name=LaunchEmpty_Launch|BuildingTasks_6_InitialState=Visible_Inactive|BuildingTasks_6_Time=-1.0|BuildingTasks_6_MinimumTimeDelta=1.0|BuildingTasks_6_Outputs_1_Type=LaunchSpaceshipOutput|BuildingTasks_6_Outputs_1_Value=0|BuildingTasks_6_Outputs_2_Type=RemoveBuilding|BuildingTasks_6_Outputs_2_Value=0|BuildingTasks_6_Inputs_1_Type=LaunchSpaceshipInput|BuildingTasks_6_Inputs_1_Value=0|BuildingTasks_6_WorkPanel=GameCardPanels/SettlementSpaceshipLoadPanel}}
{{Template:~Dataloader/Buildings/schema|page_name=Priority Control|guid=6f873ab6bd0add64994a51a443854158|Name=PriorityControl|Category=Controls|DisplayNameTerm=PriorityControl|DisplayNameTerm_en=Priority Control|DisplayNamePluralTerm=PriorityControl|DisplayNamePluralTerm_en=Priority Control|DescriptionTerm=PriorityControl|DescriptionTerm_en=Use this control on <hb>Buildings</hb> to change their <hb>Priority</hb>.|IconAddress=Building_HighPriority|ID=-10|ConstructionUIOrder=4|UnlockMode=ConstructedBuilding|UnlockValues_1=Sawmill|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=GameTool|PlacementSelectionSpecial=PriorityControl}}


{{Dataloader/BuildingTasks|page_name=000745b58f5fcb507be22fc4eb7ae4c3|guid=000745b58f5fcb507be22fc4eb7ae4c3|BuildingTasks_1_Name=Spaceship_Cargo|BuildingTasks_1_InitialState=Visible_Inactive|BuildingTasks_1_Time=-1|BuildingTasks_1_MinimumTimeDelta=1.0|BuildingTasks_1_Outputs_1_Type=LoadSettlementSpaceshipOutput|BuildingTasks_1_Outputs_1_Value=0|BuildingTasks_1_Inputs_1_Type=LoadSettlementSpaceshipInput|BuildingTasks_1_Inputs_1_Value=0|BuildingTasks_1_ProgressTerm=Building/SpaceshipBuilder/Task/Cargo|BuildingTasks_1_NextTask=Spaceship_Crew|BuildingTasks_1_ProgressTerm_en=Cargo|BuildingTasks_2_Name=Spaceship_Crew|BuildingTasks_2_InitialState=Invisible_Active|BuildingTasks_2_Time=-1|BuildingTasks_2_MinimumTimeDelta=1.0|BuildingTasks_2_Outputs_1_Type=CrewSpaceshipOutput|BuildingTasks_2_Outputs_1_Value=0|BuildingTasks_2_Inputs_1_Type=CrewSpaceshipInput|BuildingTasks_2_Inputs_1_Value=0|BuildingTasks_2_ProgressTerm=Building/SpaceshipBuilder/Task/Crew|BuildingTasks_2_NextTask=Spaceship_Launch|BuildingTasks_2_ProgressTerm_en=Crew|BuildingTasks_3_Name=Spaceship_Launch|BuildingTasks_3_InitialState=Invisible_Active|BuildingTasks_3_Time=0|BuildingTasks_3_MinimumTimeDelta=1.0|BuildingTasks_3_Outputs_1_Type=LaunchSpaceshipOutput|BuildingTasks_3_Outputs_1_Value=0|BuildingTasks_3_Outputs_2_Type=RemoveBuilding|BuildingTasks_3_Outputs_2_Value=0|BuildingTasks_3_Inputs_1_Type=LaunchSpaceshipInput|BuildingTasks_3_Inputs_1_Value=0|BuildingTasks_3_ProgressTerm=Building/SpaceshipBuilder/Task/Launch|BuildingTasks_3_ProgressTerm_en=Launch}}
{{Template:~Dataloader/Buildings/schema|page_name=Repair|guid=6438347d15d1ad6479bbb83a58cbb5f6|Name=RepairControl|Category=Controls|DisplayNameTerm=RepairControl|DisplayNameTerm_en=Repair|DisplayNamePluralTerm=RepairControl|DisplayNamePluralTerm_en=Repair|DescriptionTerm=RepairControl|DescriptionTerm_en=Use this control on <hb>Buildings</hb> to order their <hb>Repair</hb>.|IconAddress=BuildingCategory_Repair|ID=-11|ConstructionUIOrder=5|UnlockMode=Discovery|UnlockValues_1=DamagedBuilding|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=GameTool|PlacementSelectionSpecial=RepairControl|UnlockConditionsTerm=RepairControl}}


{{Dataloader/BuildingTasks|page_name=000745b5f9fe174db03e12841bb577bf|guid=000745b5f9fe174db03e12841bb577bf|BuildingTasks_1_Name=Destress_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=30.0|BuildingTasks_1_MinimumTimeDelta=1.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Goo|BuildingTasks_1_Outputs_1_Value=3|BuildingTasks_1_Outputs_2_Type=OutputDestressor|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=Power|BuildingTasks_1_Inputs_1_Value=10|BuildingTasks_1_Inputs_2_Type=InputDestressor}}
{{Template:~Dataloader/Buildings/schema|page_name=Festive Lamps|guid=5b135e72a5f944947b51933c789b3c25|Name=FestiveLamps|Category=Decoration|DisplayNameTerm=FestiveLamps|DisplayNameTerm_en=Festive Lamps|DisplayNamePluralTerm=FestiveLamps|DisplayNamePluralTerm_en=Festive Lamps|DescriptionTerm=FestiveLamps|DescriptionTerm_en=Make your Peeps feel cosy with Festive Lamps, which use <hb>Power</hb> and increase happiness.|IconAddress=Building_FestiveLamps|ID=102|ConstructionUIOrder=5|PlacementRules_1=PlaceableBuilding|PlacementRules_2=DoesNotRequireRoadNeighbour|PlacementRules_3=AllowEntryFromAnySide|ConstructionResources_1_Name=Glass|ConstructionResources_1_Amount=4|ConstructionResources_2_Name=Electronics|ConstructionResources_2_Amount=4|ConstructionResources_3_Name=Steel|ConstructionResources_3_Amount=4|ConstructionTime=10|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Electronics|UnlockValues_2=40|UpgradePointsEarned=2|LockedInDemo=False|FootprintIconAddress=Footprint_03|TechTreeDisplay=Normal|TechTreePrevious=ElectronicsPlant|TechTreeRow=14|AdjacencyBonuses_1_GroupName=FestiveLampBonus|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=1|AdjacencyBonuses_1_Action=IncreaseHappinessBonus|AdjacencyBonuses_1_EvaluatorValue=FestiveLamps|OperationRules_1=DontAttachRoad|OperationRules_2=DecorationVistWhileRelaxing|OperationRules_3=CannotDamage|OperationRules_4=UpdateAdjacencyOnTaskStartOrEnd|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=2.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Power|Resources_1_Maximum=20|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b55b135e72a5f944947b51933c}}


{{Dataloader/BuildingTasks|page_name=000745b524472f7faefd76e4a9ebd7b0|guid=000745b524472f7faefd76e4a9ebd7b0|BuildingTasks_1_Name=JuiceFactory_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=12.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=KitchenOutput|BuildingTasks_1_Outputs_2_Type=OutputResource|BuildingTasks_1_Outputs_2_Resource=FoodWaste|BuildingTasks_1_Outputs_2_Value=3|BuildingTasks_1_Inputs_1_Type=KitchenInput}}
{{Template:~Dataloader/Buildings/schema|page_name=Fountain|guid=95f87c932e2581148a6ac6ed72bba538|Name=Fountain|Category=Decoration|DisplayNameTerm=Fountain|DisplayNameTerm_en=Fountain|DisplayNamePluralTerm=Fountain|DisplayNamePluralTerm_en=Fountains|DescriptionTerm=Fountain|DescriptionTerm_en=This beautiful fountain is a calming tribute to the Peeps' new home.
Peeps receive a large amount of extra <hb>Happiness</hb> per second while Relaxing here.|UpgradeTerm=Fountain|IconAddress=Building Icons_02_Fountain|ID=69|ConstructionUIOrder=4|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Iron|ConstructionResources_1_Amount=8|ConstructionResources_2_Name=Stone|ConstructionResources_2_Amount=4|ConstructionResources_3_Name=Tool|ConstructionResources_3_Amount=3|ConstructionTime=5|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Tool|UnlockValues_2=40|UpgradePointsEarned=2|LockedInDemo=False|FootprintIconAddress=Footprint_03|TechTreeDisplay=Normal|TechTreePrevious=Toolsmith|TechTreeRow=7|AdjacencyBonuses_1_GroupName=EmptySpaceBonus|AdjacencyBonuses_1_Evaluator=Threshold_EmptySpace|AdjacencyBonuses_1_EvaluatorThreshold=2|AdjacencyBonuses_1_Action=IncreaseHappinessBonus|OperationRules_1=NoPriorityButton|OperationRules_2=NoPauseButton|OperationRules_3=DecorationVistNeighbouringTileWhileRelaxing|OperationRules_4=CannotDamage|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=8.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0}}


{{Dataloader/BuildingTasks|page_name=000745b5b27b7ba2d52e3a34fafbf826|guid=000745b5b27b7ba2d52e3a34fafbf826|BuildingTasks_1_Name=Kitchen_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=12.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=KitchenOutput|BuildingTasks_1_Outputs_2_Type=OutputResource|BuildingTasks_1_Outputs_2_Resource=FoodWaste|BuildingTasks_1_Outputs_2_Value=3|BuildingTasks_1_Inputs_1_Type=KitchenInput}}
{{Template:~Dataloader/Buildings/schema|page_name=Hedge Garden|guid=c5714958950f63948acdf71d31db4cb5|Name=GrassMeadow|Category=Decoration|DisplayNameTerm=GrassMeadow|DisplayNameTerm_en=Hedge Garden|DisplayNamePluralTerm=GrassMeadow|DisplayNamePluralTerm_en=Hedge Gardens|DescriptionTerm=GrassMeadow|DescriptionTerm_en=A refreshing place for idle Peeps to visit.
Peeps receive a small amount of extra <hb>Happiness</hb> per second while Relaxing here.|IconAddress=Building Icons_02_Meadow|ID=76|ConstructionUIOrder=2|PlacementRules_1=PlaceableBuilding|PlacementRules_2=DoesNotRequireRoadNeighbour|PlacementRules_3=AllowEntryFromAnySide|PlacementRules_4=RequiresFertileTile|ConstructionTime=3|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=PopulationLevel|UnlockValues_1=20|LockedInDemo=False|FootprintIconAddress=Footprint_03|TechTreeDisplay=Normal|TechTreeRow=1|AdjacencyBonuses_1_GroupName=KewaBonus|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=1|AdjacencyBonuses_1_Action=IncreaseKewaReputation|AdjacencyBonuses_1_EvaluatorValue=Forest|AdjacencyBonuses_2_GroupName=DecorationBonus|AdjacencyBonuses_2_Evaluator=Threshold_BuildingType|AdjacencyBonuses_2_EvaluatorThreshold=2|AdjacencyBonuses_2_Action=IncreaseHappinessBonus|AdjacencyBonuses_2_EvaluatorValue=Decoration|OperationRules_1=DontAttachRoad|OperationRules_2=NoPriorityButton|OperationRules_3=NoPauseButton|OperationRules_4=DecorationVistWhileRelaxing|OperationRules_5=CannotDamage|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=4.0|PeepHappinessCost=0.0|PollutionOutputMode=0|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1}}


{{Dataloader/BuildingTasks|page_name=000745b535709e6cac8bd004fbbba5e4|guid=000745b535709e6cac8bd004fbbba5e4|BuildingTasks_1_Name=Task1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=4|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Potato|BuildingTasks_1_Outputs_1_Value=1}}
{{Template:~Dataloader/Buildings/schema|page_name=Park Bench|guid=c7d86b78016e9e3418d7a7c2e64d1c7f|Name=ParkBench|Category=Decoration|DisplayNameTerm=ParkBench|DisplayNameTerm_en=Park Bench|DisplayNamePluralTerm=ParkBench|DisplayNamePluralTerm_en=Park Benches|DescriptionTerm=ParkBench|DescriptionTerm_en=A lovely little bench for Peeps to relax on.
Peeps receive a medium amount of extra<hb> Happiness </hb> per second while Relaxing here.|IconAddress=Building Icons_02_Bench|ID=74|ConstructionUIOrder=3|PlacementRules_1=PlaceableBuilding|PlacementRules_2=AllowEntryFromAnySide|PlacementRules_3=RequiresFertileTile|ConstructionResources_1_Name=Plank|ConstructionResources_1_Amount=3|ConstructionResources_2_Name=Tool|ConstructionResources_2_Amount=2|ConstructionTime=3|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Plank|UnlockValues_2=20|UpgradePointsEarned=1|LockedInDemo=False|FootprintIconAddress=Footprint_03|TechTreeDisplay=Normal|TechTreePrevious=Sawmill|TechTreeRow=9|AdjacencyBonuses_1_GroupName=DecorationBonus|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=1|AdjacencyBonuses_1_Action=IncreaseHappinessBonus|AdjacencyBonuses_1_EvaluatorValue=Fountain|AdjacencyBonuses_2_GroupName=DecorationBonus|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=1|AdjacencyBonuses_2_Action=DecreaseHappinessBonus|AdjacencyBonuses_2_EvaluatorValue=ParkBench|OperationRules_1=DontAttachRoad|OperationRules_2=NoPriorityButton|OperationRules_3=NoPauseButton|OperationRules_4=DecorationVistWhileRelaxing|OperationRules_5=CannotDamage|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=6.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0}}


{{Dataloader/BuildingTasks|page_name=000745b5df1bfc6d3aca4e64098868b1|guid=000745b5df1bfc6d3aca4e64098868b1|BuildingTasks_1_Name=WarmWeatherClothingTask|BuildingTasks_1_InitialState=Visible_Inactive|BuildingTasks_1_Time=12.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=WarmWeatherClothing|BuildingTasks_1_Outputs_1_Value=1|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=LightCloth|BuildingTasks_1_Inputs_1_Value=2|BuildingTasks_1_Inputs_2_Type=InputResource|BuildingTasks_1_Inputs_2_Resource=Power|BuildingTasks_1_Inputs_2_Value=1|BuildingTasks_2_Name=ColdWeatherClothingTask|BuildingTasks_2_InitialState=Visible_Inactive|BuildingTasks_2_Time=12.0|BuildingTasks_2_MinimumTimeDelta=0.0|BuildingTasks_2_Outputs_1_Type=OutputResource|BuildingTasks_2_Outputs_1_Resource=ColdWeatherClothing|BuildingTasks_2_Outputs_1_Value=1|BuildingTasks_2_Inputs_1_Type=InputResource|BuildingTasks_2_Inputs_1_Resource=HeavyCloth|BuildingTasks_2_Inputs_1_Value=2|BuildingTasks_2_Inputs_2_Type=InputResource|BuildingTasks_2_Inputs_2_Resource=Power|BuildingTasks_2_Inputs_2_Value=1}}
{{Template:~Dataloader/Buildings/schema|page_name=Wild Flowers|guid=234b49f3e5745d248a85b25e16716d37|Name=WildFlowers|Category=Decoration|DisplayNameTerm=WildFlowers|DisplayNameTerm_en=Wild Flowers|DisplayNamePluralTerm=WildFlowers|DisplayNamePluralTerm_en=Wild Flowers|DescriptionTerm=WildFlowers|DescriptionTerm_en=A beautiful flower bed. The colourful plants are pleasing to passing Peeps.
Peeps receive a small amount of extra <hb>Happiness</hb> per second while Relaxing here.|IconAddress=Building Icons_02_Wildflowers|ID=75|ConstructionUIOrder=1|PlacementRules_1=PlaceableBuilding|PlacementRules_2=DoesNotRequireRoadNeighbour|PlacementRules_3=AllowEntryFromAnySide|PlacementRules_4=RequiresFertileTile|ConstructionTime=3|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=PopulationLevel|UnlockValues_1=20|LockedInDemo=False|FootprintIconAddress=Footprint_03|TechTreeDisplay=Normal|TechTreeRow=3|AdjacencyBonuses_1_GroupName=KewaBonus|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=1|AdjacencyBonuses_1_Action=IncreaseKewaReputation|AdjacencyBonuses_1_EvaluatorValue=Forest|AdjacencyBonuses_2_GroupName=DecorationBonus|AdjacencyBonuses_2_Evaluator=Threshold_BuildingType|AdjacencyBonuses_2_EvaluatorThreshold=2|AdjacencyBonuses_2_Action=IncreaseHappinessBonus|AdjacencyBonuses_2_EvaluatorValue=Decoration|OperationRules_1=DontAttachRoad|OperationRules_2=NoPriorityButton|OperationRules_3=NoPauseButton|OperationRules_4=DecorationVistWhileRelaxing|OperationRules_5=CannotDamage|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=4.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0}}


{{Dataloader/BuildingTasks|page_name=000745b556ca2070a8507ea4f8224499|guid=000745b556ca2070a8507ea4f8224499|BuildingTasks_1_Name=LightCloth_1|BuildingTasks_1_InitialState=Visible_Inactive|BuildingTasks_1_Time=8.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=LightCloth|BuildingTasks_1_Outputs_1_Value=1|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=Cotton|BuildingTasks_1_Inputs_1_Value=3|BuildingTasks_2_Name=HeavyCloth_2|BuildingTasks_2_InitialState=Visible_Inactive|BuildingTasks_2_Time=8.0|BuildingTasks_2_MinimumTimeDelta=0.0|BuildingTasks_2_Outputs_1_Type=OutputResource|BuildingTasks_2_Outputs_1_Resource=HeavyCloth|BuildingTasks_2_Outputs_1_Value=1|BuildingTasks_2_Inputs_1_Type=InputResource|BuildingTasks_2_Inputs_1_Resource=Wool|BuildingTasks_2_Inputs_1_Value=3}}
{{Template:~Dataloader/Buildings/schema|page_name=Biofuel Refinery|guid=36986efe8c57fb4429c4b00e7ac6c467|Name=BiofuelRefinery|Category=Hazardous|DisplayNameTerm=BiofuelRefinery|DisplayNameTerm_en=Biofuel Refinery|DisplayNamePluralTerm=BiofuelRefinery|DisplayNamePluralTerm_en=Biofuel Refineries|DescriptionTerm=BiofuelRefinery|DescriptionTerm_en=Say goodbye to rotten leftovers!
Cuts down on waste from your eateries by turning food waste and potatoes into <hb>Fuel</hb>.|IconAddress=Building_BiofuelRefinery|ID=103|ConstructionUIOrder=5|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Plank|ConstructionResources_1_Amount=8|ConstructionResources_2_Name=Iron|ConstructionResources_2_Amount=12|ConstructionResources_3_Name=Stone|ConstructionResources_3_Amount=10|ConstructionResources_4_Name=Cement|ConstructionResources_4_Amount=6|RepairResources_1_Name=Plank|RepairResources_1_Amount=6|RepairResources_2_Name=Iron|RepairResources_2_Amount=3|RepairResources_3_Name=Stone|RepairResources_3_Amount=2|RepairResources_4_Name=Cement|RepairResources_4_Amount=1|ConstructionTime=20.0|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=FoodWaste|UnlockValues_2=10|UpgradePointsEarned=2|LockedInDemo=True|FootprintIconAddress=Footprint_04|TechTreeDisplay=Normal|TechTreePrevious=Kitchen|TechTreeRow=27|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_1_ActionNames_1=Potato|AdjacencyBonuses_1_ActionNames_2=FoodWaste|AdjacencyBonuses_1_ActionNames_3=Water|AdjacencyBonuses_1_ActionNames_4=Fuel|AdjacencyBonuses_2_GroupName=HappinessBonus|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=1|AdjacencyBonuses_2_Action=AddPositiveHappinessBonus|AdjacencyBonuses_2_EvaluatorValue=Kitchen|AdjacencyBonuses_3_GroupName=StoragePenalty|AdjacencyBonuses_3_Evaluator=Threshold_Building|AdjacencyBonuses_3_EvaluatorThreshold=1|AdjacencyBonuses_3_Action=DecreaseStorage|AdjacencyBonuses_3_ActionNames_1=Potato|AdjacencyBonuses_3_ActionNames_2=FoodWaste|AdjacencyBonuses_3_ActionNames_3=Water|AdjacencyBonuses_3_ActionNames_4=Fuel|AdjacencyBonuses_3_EvaluatorValue=Kitchen|ResourceTransportReason=Production|MaxPeeps=2|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Potato|Resources_1_Maximum=30|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_1_DeliverInRange=False|Resources_1_VehicleFetchsAndDelivers=False|Resources_2_Name=FoodWaste|Resources_2_Maximum=30|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Incoming|Resources_2_DeliverInRange=False|Resources_2_VehicleFetchsAndDelivers=False|Resources_3_Name=Water|Resources_3_Maximum=30|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Incoming|Resources_3_DeliverInRange=False|Resources_3_VehicleFetchsAndDelivers=False|Resources_4_Name=Fuel|Resources_4_Maximum=20|Resources_4_StorageMode=NormalOn|Resources_4_StartFull=False|Resources_4_FetchInRange=False|Resources_4_CanBeShared=True|Resources_4_CycleThoughResourceSources=Off|Resources_4_GatheringMode=GatherFullLoads|Resources_4_DistributionMode=Outgoing|Resources_4_DeliverInRange=False|Resources_4_VehicleFetchsAndDelivers=False|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b536986efe8c57fb4429c4b00e|AlwaysPreload=False|PowerRange=0|TechTreeDisplayValue=Pasture}}


{{Dataloader/BuildingTasks|page_name=000745b54f46fbcf2df9f3348bb41736|guid=000745b54f46fbcf2df9f3348bb41736|BuildingTasks_1_Name=Power_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=6.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource_ToPowerGrid|BuildingTasks_1_Outputs_1_Resource=Power|BuildingTasks_1_Outputs_1_Value=2|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=Battery|BuildingTasks_1_Inputs_1_Value=1}}
{{Template:~Dataloader/Buildings/schema|page_name=Chemical Factory|guid=1937e5b296a8d4144952baf22bc82ee7|Name=ChemicalFactory|Category=Hazardous|DisplayNameTerm=ChemicalFactory|DisplayNameTerm_en=Chemical Factory|DisplayNamePluralTerm=ChemicalFactory|DisplayNamePluralTerm_en=Chemical Factories|DescriptionTerm=ChemicalFactory|DescriptionTerm_en=This building emits a harsh, eye-watering scent.
Converts <hb>Goo</hb> and <hb>Water</hb> into <hb>Chemicals</hb>.
Produces <hb>Very High</hb> levels of <hb>Pollution</hb> while working.|UpgradeTerm=ChemicalFactory|IconAddress=ChemicalPlant|ID=31|ConstructionUIOrder=3|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Iron|ConstructionResources_1_Amount=12|ConstructionResources_2_Name=Steel|ConstructionResources_2_Amount=10|ConstructionResources_3_Name=Stone|ConstructionResources_3_Amount=12|ConstructionResources_4_Name=Tool|ConstructionResources_4_Amount=3|RepairResources_1_Name=Iron|RepairResources_1_Amount=3|RepairResources_2_Name=Steel|RepairResources_2_Amount=2|RepairResources_3_Name=Stone|RepairResources_3_Amount=3|RepairResources_4_Name=Tool|RepairResources_4_Amount=1|ConstructionTime=20|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Goo|UnlockValues_2=20|UpgradePointsEarned=2|LockedInDemo=True|FootprintIconAddress=Footprint_12|TechTreeDisplay=Normal|TechTreePrevious=FuelMaker|TechTreeRow=18|AdjacencyBonuses_1_GroupName=CementFactoryBonus|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=1|AdjacencyBonuses_1_Action=IncreaseOutputChance|AdjacencyBonuses_1_EvaluatorValue=CementFactory|AdjacencyBonuses_2_GroupName=PollutionBonus|AdjacencyBonuses_2_Evaluator=Threshold_Water|AdjacencyBonuses_2_EvaluatorThreshold=3|AdjacencyBonuses_2_Action=IncreasePollution|AdjacencyBonuses_3_GroupName=KewaPenalty|AdjacencyBonuses_3_Evaluator=Threshold_Water|AdjacencyBonuses_3_EvaluatorThreshold=3|AdjacencyBonuses_3_Action=DecreaseKewaReputation|ResourceTransportReason=Production|MaxPeeps=3|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=2.0|PollutionOutputMode=Medium|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Goo|Resources_1_Maximum=20|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_2_Name=Water|Resources_2_Maximum=30|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Incoming|Resources_3_Name=Power|Resources_3_Maximum=20|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Incoming|Resources_4_Name=Chemical|Resources_4_Maximum=40|Resources_4_StorageMode=NormalOn|Resources_4_StartFull=False|Resources_4_FetchInRange=False|Resources_4_CanBeShared=True|Resources_4_CycleThoughResourceSources=Off|Resources_4_GatheringMode=GatherFullLoads|Resources_4_DistributionMode=Outgoing|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b51937e5b296a8d4144952baf2}}


{{Dataloader/BuildingTasks|page_name=000745b57a7fabf5b7722544b9b2dc0d|guid=000745b57a7fabf5b7722544b9b2dc0d|BuildingTasks_1_Name=Power_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=15.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource_ToPowerGrid|BuildingTasks_1_Outputs_1_Resource=Power|BuildingTasks_1_Outputs_1_Value=10|BuildingTasks_1_Outputs_2_Type=OutputResource|BuildingTasks_1_Outputs_2_Resource=Sludge|BuildingTasks_1_Outputs_2_Value=1|BuildingTasks_1_PollutionSlowdownThreshold=0|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=Fuel|BuildingTasks_1_Inputs_1_Value=3}}
{{Template:~Dataloader/Buildings/schema|page_name=Cleaner|guid=f228b7f51f7a2ad498ce46aaa2ec68a0|Name=Cleaner|Category=Hazardous|DisplayNameTerm=Cleaner|DisplayNameTerm_en=Cleaner|DisplayNamePluralTerm=Cleaner|DisplayNamePluralTerm_en=Cleaners|DescriptionTerm=Cleaner|DescriptionTerm_en=The Cleaner produces cleaning products and uses them to neutralise nearby Pollution.
<br>Enables the Peeps to clean and scrub away <hb>Pollution</hb> from <hb>Polluted Tiles</hb>.
<br>Uses <hb>Chemicals</hb> or <hb>Soot</hb> and <hb>Water</hb>.|UpgradeTerm=Cleaner|IconAddress=Cleaner_Icon|ID=85|ConstructionUIOrder=4|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Iron|ConstructionResources_1_Amount=5|ConstructionResources_2_Name=Steel|ConstructionResources_2_Amount=5|ConstructionResources_3_Name=Stone|ConstructionResources_3_Amount=4|ConstructionResources_4_Name=Tool|ConstructionResources_4_Amount=6|ConstructionResources_5_Name=Plank|ConstructionResources_5_Amount=6|RepairResources_1_Name=Iron|RepairResources_1_Amount=1|RepairResources_2_Name=Steel|RepairResources_2_Amount=1|RepairResources_3_Name=Stone|RepairResources_3_Amount=1|RepairResources_4_Name=Tool|RepairResources_4_Amount=1|RepairResources_5_Name=Plank|RepairResources_5_Amount=5|ConstructionTime=8|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Chemical|UnlockValues_2=10|UpgradePointsEarned=3|LockedInDemo=True|FootprintIconAddress=Footprint_05|TechTreeDisplay=Normal|TechTreePrevious=ChemicalFactory|TechTreeRow=19|AdjacencyBonuses_1_GroupName=SludgeDehydratorBonus|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=1|AdjacencyBonuses_1_Action=IncreaseSpeed|AdjacencyBonuses_1_EvaluatorValue=SludgeDehydrator|AdjacencyBonuses_2_GroupName=ForestPenalty|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=1|AdjacencyBonuses_2_Action=DecreaseSpeed|AdjacencyBonuses_2_EvaluatorValue=Forest|OperationRules_1=Cleaner|OperationRules_2=RequiresSelectedTask|ResourceTransportReason=Production|MaxPeeps=3|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Water|Resources_1_Maximum=40|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_2_Name=Chemical|Resources_2_Maximum=20|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Incoming|Resources_3_Name=Soot|Resources_3_Maximum=20|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Incoming|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b5f228b7f51f7a2ad498ce46aa}}


{{Dataloader/BuildingTasks|page_name=000745b5fc410df31247d604f9eaa707|guid=000745b5fc410df31247d604f9eaa707|BuildingTasks_1_Name=Power_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=4|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResourceInSun|BuildingTasks_1_Outputs_1_Resource=Power|BuildingTasks_1_Outputs_1_Value=1}}
{{Template:~Dataloader/Buildings/schema|page_name=By-Product Yard|guid=0f1b97bd9c9ccad4780f3edec170f4d7|Name=Dump|Category=Hazardous|DisplayNameTerm=Dump|DisplayNameTerm_en=By-Product Yard|DisplayNamePluralTerm=Dump|DisplayNamePluralTerm_en=By-Product Yards|DescriptionTerm=Dump|DescriptionTerm_en=A smelly, caustic place that is miserable to be around.
Functions as a <hb>Warehouse</hb> for <hb>By-Product Resources</hb> only.|UpgradeTerm=Dump|IconAddress=Building_Dump|ID=41|ConstructionUIOrder=7|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Iron|ConstructionResources_1_Amount=4|ConstructionResources_2_Name=Stone|ConstructionResources_2_Amount=16|ConstructionResources_3_Name=Tool|ConstructionResources_3_Amount=4|ConstructionResources_4_Name=Plank|ConstructionResources_4_Amount=6|RepairResources_1_Name=Iron|RepairResources_1_Amount=1|RepairResources_2_Name=Stone|RepairResources_2_Amount=4|RepairResources_3_Name=Tool|RepairResources_3_Amount=1|RepairResources_4_Name=Plank|RepairResources_4_Amount=4|ConstructionTime=8|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=Invalid|LockedInDemo=False|FootprintIconAddress=Footprint_04|TechTreeDisplay=Off|TechTreeRow=-1000|AdjacencyBonuses_1_GroupName=CleanerBonus|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=1|AdjacencyBonuses_1_Action=AddPositiveHappinessBonus|AdjacencyBonuses_1_EvaluatorValue=Cleaner|ResourceTransportReason=Production|MaxPeeps=2|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=2.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|ResourceGroups_1_Type=Byproduct|ResourceGroups_1_Maximum=350|ResourceGroups_1_GatheringMode=GatherToMaximum|ResourceGroups_1_DistributionMode=IncomingAndOutgoing|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenResourcesAreAvailable|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0}}


{{Dataloader/BuildingTasks|page_name=000745b507de3170beb485947becd8d1|guid=000745b507de3170beb485947becd8d1|BuildingTasks_1_Name=Wood_1|BuildingTasks_1_InitialState=Visible_Inactive|BuildingTasks_1_Time=15.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource_ToPowerGrid|BuildingTasks_1_Outputs_1_Resource=Power|BuildingTasks_1_Outputs_1_Value=4|BuildingTasks_1_Outputs_2_Type=OutputResource|BuildingTasks_1_Outputs_2_Resource=Soot|BuildingTasks_1_Outputs_2_Value=1|BuildingTasks_1_PollutionSlowdownThreshold=0|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=WoodWaste|BuildingTasks_1_Inputs_1_Value=3|BuildingTasks_2_Name=Wood_2|BuildingTasks_2_InitialState=Visible_Inactive|BuildingTasks_2_Time=15.0|BuildingTasks_2_MinimumTimeDelta=0.0|BuildingTasks_2_Outputs_1_Type=OutputResource_ToPowerGrid|BuildingTasks_2_Outputs_1_Resource=Power|BuildingTasks_2_Outputs_1_Value=4|BuildingTasks_2_Outputs_2_Type=OutputResource|BuildingTasks_2_Outputs_2_Resource=Soot|BuildingTasks_2_Outputs_2_Value=1|BuildingTasks_2_PollutionSlowdownThreshold=0|BuildingTasks_2_Inputs_1_Type=InputResource|BuildingTasks_2_Inputs_1_Resource=Wood|BuildingTasks_2_Inputs_1_Value=2}}
{{Template:~Dataloader/Buildings/schema|page_name=Fuel Plant|guid=9bede8551b584ba49ae44c8dcdadb60c|Name=FuelMaker|Category=Hazardous|DisplayNameTerm=FuelMaker|DisplayNameTerm_en=Fuel Plant|DisplayNamePluralTerm=FuelMaker|DisplayNamePluralTerm_en=Fuel Plants|DescriptionTerm=FuelMaker|DescriptionTerm_en=Messy, but necessary.
Converts <hb>Water</hb> and <hb>Slag</hb> into <hb>Fuel</hb>.
Also produces <hb>Goo By-Product</hb>.
Produces <hb>Very High</hb> levels of <hb>Pollution</hb> while working.|UpgradeTerm=FuelMaker|IconAddress=Building_FuelMaker|ID=33|ConstructionUIOrder=2|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Tool|ConstructionResources_1_Amount=6|ConstructionResources_2_Name=Steel|ConstructionResources_2_Amount=6|ConstructionResources_3_Name=Plank|ConstructionResources_3_Amount=8|ConstructionResources_4_Name=Stone|ConstructionResources_4_Amount=4|RepairResources_1_Name=Tool|RepairResources_1_Amount=2|RepairResources_2_Name=Steel|RepairResources_2_Amount=1|RepairResources_3_Name=Plank|RepairResources_3_Amount=6|RepairResources_4_Name=Stone|RepairResources_4_Amount=1|ConstructionTime=15|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ConstructedBuilding|UnlockValues_1=WhaleTranslator|UpgradePointsEarned=2|LockedInDemo=True|FootprintIconAddress=Footprint_05|TechTreeDisplay=Normal|TechTreePrevious=WhaleTranslator|TechTreeRow=15|AdjacencyBonuses_1_GroupName=PollutionBonus|AdjacencyBonuses_1_Evaluator=Threshold_Water|AdjacencyBonuses_1_EvaluatorThreshold=3|AdjacencyBonuses_1_Action=IncreasePollution|AdjacencyBonuses_2_GroupName=KewaPenalty|AdjacencyBonuses_2_Evaluator=Threshold_Water|AdjacencyBonuses_2_EvaluatorThreshold=3|AdjacencyBonuses_2_Action=DecreaseKewaReputation|ResourceTransportReason=Production|MaxPeeps=2|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=2.0|PollutionOutputMode=VeryHigh|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Water|Resources_1_Maximum=20|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_2_Name=Slag|Resources_2_Maximum=20|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Incoming|Resources_3_Name=Power|Resources_3_Maximum=20|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Incoming|Resources_4_Name=Fuel|Resources_4_Maximum=10|Resources_4_StorageMode=NormalOn|Resources_4_StartFull=False|Resources_4_FetchInRange=False|Resources_4_CanBeShared=True|Resources_4_CycleThoughResourceSources=Off|Resources_4_GatheringMode=GatherFullLoads|Resources_4_DistributionMode=Outgoing|Resources_5_Name=Goo|Resources_5_Maximum=20|Resources_5_StorageMode=NormalOn|Resources_5_StartFull=False|Resources_5_FetchInRange=False|Resources_5_CanBeShared=True|Resources_5_CycleThoughResourceSources=Off|Resources_5_GatheringMode=GatherFullLoads|Resources_5_DistributionMode=Outgoing|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b59bede8551b584ba49ae44c8d}}


{{Dataloader/BuildingTasks|page_name=000745b5572140dfa4fff11428e749d5|guid=000745b5572140dfa4fff11428e749d5|BuildingTasks_1_Name=Task1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=5|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Power|BuildingTasks_1_Outputs_1_Value=1}}
{{Template:~Dataloader/Buildings/schema|page_name=Sludge Dehydrator|guid=29bef972a79f3624fb50729634b5de71|Name=SludgeDehydrator|Category=Hazardous|DisplayNameTerm=SludgeDehydrator|DisplayNameTerm_en=Sludge Dehydrator|DisplayNamePluralTerm=SludgeDehydrator|DisplayNamePluralTerm_en=Sludge Dehydrators|DescriptionTerm=SludgeDehydrator|DescriptionTerm_en=Gets rid of nasty goop by using Power to convert Sludge into fresh Water.
Produces <hb>High</hb> levels of <hb>Pollution</hb> while working.|IconAddress=TrashCompactor_Icon|ID=101|ConstructionUIOrder=6|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Iron|ConstructionResources_1_Amount=8|ConstructionResources_2_Name=Electronics|ConstructionResources_2_Amount=5|ConstructionResources_3_Name=Cement|ConstructionResources_3_Amount=4|ConstructionResources_4_Name=Stone|ConstructionResources_4_Amount=8|ConstructionResources_5_Name=Tool|ConstructionResources_5_Amount=4|RepairResources_1_Name=Iron|RepairResources_1_Amount=2|RepairResources_2_Name=Electronics|RepairResources_2_Amount=1|RepairResources_3_Name=Cement|RepairResources_3_Amount=1|RepairResources_4_Name=Stone|RepairResources_4_Amount=2|RepairResources_5_Name=Tool|RepairResources_5_Amount=1|ConstructionTime=20.0|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=Research|UnlockValues_1=Sludge|UnlockValues_2=100|UpgradePointsEarned=2|LockedInDemo=True|FootprintIconAddress=Footprint_05|TechTreeDisplay=Research|TechTreePrevious=ResearchLaboratory|TechTreeRow=24|AdjacencyBonuses_1_GroupName=PollutionBonus|AdjacencyBonuses_1_Evaluator=Threshold_Water|AdjacencyBonuses_1_EvaluatorThreshold=3|AdjacencyBonuses_1_Action=IncreasePollution|AdjacencyBonuses_2_GroupName=KewaPenalty|AdjacencyBonuses_2_Evaluator=Threshold_Water|AdjacencyBonuses_2_EvaluatorThreshold=3|AdjacencyBonuses_2_Action=DecreaseKewaReputation|AdjacencyBonuses_3_GroupName=SpeedBonus|AdjacencyBonuses_3_Evaluator=Threshold_Building|AdjacencyBonuses_3_EvaluatorThreshold=1|AdjacencyBonuses_3_Action=IncreaseSpeed|AdjacencyBonuses_3_EvaluatorValue=FuelGenerator|ResourceTransportReason=Production|MaxPeeps=2|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.5|PollutionOutputMode=High|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Power|Resources_1_Maximum=40|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_1_DeliverInRange=False|Resources_1_VehicleFetchsAndDelivers=False|Resources_2_Name=Water|Resources_2_Maximum=20|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Outgoing|Resources_2_DeliverInRange=False|Resources_2_VehicleFetchsAndDelivers=False|Resources_3_Name=Sludge|Resources_3_Maximum=40|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Incoming|Resources_3_DeliverInRange=False|Resources_3_VehicleFetchsAndDelivers=False|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b529bef972a79f3624fb507296|AlwaysPreload=False}}


{{Dataloader/BuildingTasks|page_name=000745b55c71d4d5169faa54083c0ceb|guid=000745b55c71d4d5169faa54083c0ceb|BuildingTasks_1_Name=Wood To Compost|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=5.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Compost|BuildingTasks_1_Outputs_1_Value=2|BuildingTasks_1_PollutionSlowdownThreshold=3|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=WoodWaste|BuildingTasks_1_Inputs_1_Value=3|BuildingTasks_2_Name=Food To Compost|BuildingTasks_2_InitialState=Visible_Active|BuildingTasks_2_Time=5.0|BuildingTasks_2_MinimumTimeDelta=0.0|BuildingTasks_2_Outputs_1_Type=OutputResource|BuildingTasks_2_Outputs_1_Resource=Compost|BuildingTasks_2_Outputs_1_Value=2|BuildingTasks_2_PollutionSlowdownThreshold=3|BuildingTasks_2_Inputs_1_Type=InputResource|BuildingTasks_2_Inputs_1_Resource=FoodWaste|BuildingTasks_2_Inputs_1_Value=3|BuildingTasks_3_Name=Both To Compost|BuildingTasks_3_InitialState=Visible_Inactive|BuildingTasks_3_Time=5.0|BuildingTasks_3_MinimumTimeDelta=0.0|BuildingTasks_3_Outputs_1_Type=OutputResource|BuildingTasks_3_Outputs_1_Resource=Compost|BuildingTasks_3_Outputs_1_Value=5|BuildingTasks_3_PollutionSlowdownThreshold=3|BuildingTasks_3_Inputs_1_Type=InputResource|BuildingTasks_3_Inputs_1_Resource=WoodWaste|BuildingTasks_3_Inputs_1_Value=2|BuildingTasks_3_Inputs_2_Type=InputResource|BuildingTasks_3_Inputs_2_Resource=FoodWaste|BuildingTasks_3_Inputs_2_Value=2}}
{{Template:~Dataloader/Buildings/schema|page_name=Toxic Tile Cleaner|guid=1c5522ecaac08844d9921c0438b83974|Name=ToxicTileCleaner|Category=Hazardous|DisplayNameTerm=ToxicTileCleaner|DisplayNameTerm_en=Toxic Tile Cleaner|DisplayNamePluralTerm=ToxicTileCleaner|DisplayNamePluralTerm_en=Toxic Tile Cleaners|DescriptionTerm=ToxicTileCleaner|DescriptionTerm_en=Once an area has become Toxic, Peeps can use the Toxic Tile Cleaner to take care of the nasty mess - because who wants to live in a poisonous wasteland?|UpgradeTerm=ToxicTileCleaner|IconAddress=Building_ToxicTileCleaner|ID=132|ConstructionUIOrder=1|PlacementRules_1=DoesNotRequireRoadNeighbour|PlacementRules_2=AllowEntryFromAnySide|PlacementRules_3=PlaceableBuilding|ConstructionResources_1_Name=Wood|ConstructionResources_1_Amount=12|ConstructionTime=1|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=Discovery|UnlockValues_1=SpawnedToxicArea|LockedInDemo=False|FootprintIconAddress=Footprint_05|TechTreeDisplay=Research|TechTreeRow=1|OperationRules_1=ToxicTileCleaner|OperationRules_2=RequiresSelectedTask|OperationRules_3=DontAttachRoad|ResourceTransportReason=Production|MaxPeeps=4|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Water|Resources_1_Maximum=8|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherToMaximum|Resources_1_DistributionMode=Incoming|Resources_2_Name=Chemical|Resources_2_Maximum=3|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherToMaximum|Resources_2_DistributionMode=Incoming|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=-10|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b51c5522ecaac08844d9921c04|AutoUnlock=True|BaseGetWorkerPriority=-800|UnlockConditionsTerm=ToxicTileCleaner|PeepEnergyAdded=0.0|PeepEnergyCost=3.0}}


{{Dataloader/BuildingTasks|page_name=000745b5f592cf2ee7bdbeb4eb8aea5d|guid=000745b5f592cf2ee7bdbeb4eb8aea5d|BuildingTasks_1_Name=ConsumeLaserAndBattery_1|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=1.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=RefuelVehicle|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=Laser|BuildingTasks_1_Inputs_1_Value=1|BuildingTasks_1_Inputs_2_Type=InputResource|BuildingTasks_1_Inputs_2_Resource=Battery|BuildingTasks_1_Inputs_2_Value=1}}
{{Template:~Dataloader/Buildings/schema|page_name=Forest|guid=4bbf83040b739b54689c5d8f71f93843|Name=Forest_WorldTwo|Category=Natural|DisplayNameTerm=Forest|DisplayNameTerm_en=Forest|DisplayNamePluralTerm=Forest|DisplayNamePluralTerm_en=Forests|DescriptionTerm=Forest|DescriptionTerm_en=The trees and forests native to Space Whales create atmosphere to sustain many different kinds of life.
Forests create a breathable area around them. Area increases with two or more Forests.
Can be harvested by <hb>Woodcutters</hb> for <hb>Wood</hb>.
Slowly reduces <hb>Pollution</hb> in nearby tiles.|UpgradeTerm=Forest|IconAddress=Overlay_ForestPlanting|ID=98|ConstructionUIOrder=0|PlacementRules_1=DoesNotRequireRoadNeighbour|PlacementRules_2=RequiresFertileTile|ConstructionResources_1_Name=Sapling|ConstructionResources_1_Amount=2|ConstructionTime=60|ConstructionPeepCount=0|TileLevelClearance=6|UnlockMode=Invalid|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=RemoveWhenEmpty|OperationRules_2=DontAttachRoad|OperationRules_3=SourceOfOxygen|OperationRules_4=NoPauseButton|OperationRules_5=NoPriorityButton|OperationRules_6=CountsAsEmptyTile|OperationRules_7=AvoidEmptying|OperationRules_8=Forest|OperationRules_9=CannotDamage|OperationRules_10=CanNotMoveBuilding|OperationRules_11=DontDropConstructionResourcesOnDemolish|OperationRules_12=NoResourceSummary|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|SourceOfOxygenRange=12|Resources_1_Name=Trunk|Resources_1_Maximum=2|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=True|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Outgoing|DefaultFetchMode=FetchWhenNearlyFull|FetchTime=3.0|DeliveryTime=5|ReduceResourcePriority=0|TotalStorageMaximum=-1|BuildingTasks=000745b54bbf83040b739b54689c5d8f|PeepFetcherOffSets_1_x=0.2|PeepFetcherOffSets_1_y=0.38|PeepFetcherOffSets_2_x=-0.2|PeepFetcherOffSets_2_y=0.38|PeepFetcherOffSets_3_x=-0.2|PeepFetcherOffSets_3_y=-0.38|PeepFetcherOffSets_4_x=0.44|PeepFetcherOffSets_4_y=-0.1|AlwaysPreload=True|PlanetDescriptionTerm=Forest_Planet}}


{{Dataloader/BuildingTasks|page_name=000745b5425df2ebdb0b01b4c94cb1b6|guid=000745b5425df2ebdb0b01b4c94cb1b6|BuildingTasks_1_Name=Food To Sapling|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=8.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=OutputResource|BuildingTasks_1_Outputs_1_Resource=Sapling|BuildingTasks_1_Outputs_1_Value=1|BuildingTasks_1_PollutionSlowdownThreshold=4|BuildingTasks_1_Inputs_1_Type=InputResource|BuildingTasks_1_Inputs_1_Resource=Compost|BuildingTasks_1_Inputs_1_Value=2}}
{{Template:~Dataloader/Buildings/schema|page_name=Rock|guid=d08805ee25ccc284b87c367fa6011a84|Name=Rock_WorldThree|Category=Natural|DisplayNameTerm=Rock|DisplayNameTerm_en=Rock|DisplayNamePluralTerm=Rock|DisplayNamePluralTerm_en=Rocks|DescriptionTerm=Rock|DescriptionTerm_en=You can demolish Rocks for some Resources|IconAddress=Overlay_ForestPlanting|ID=99|ConstructionUIOrder=0|PlacementRules_1=DoesNotRequireRoadNeighbour|ConstructionResources_1_Name=Stone|ConstructionResources_1_Amount=2|ConstructionTime=60|ConstructionPeepCount=0|UnlockMode=Invalid|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=DontAttachRoad|OperationRules_2=NoPauseButton|OperationRules_3=NoPriorityButton|OperationRules_4=CountsAsEmptyTile|OperationRules_5=CannotDamage|OperationRules_6=CanNotMoveBuilding|OperationRules_7=Fireproof|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|DefaultFetchMode=FetchWhenNearlyFull|FetchTime=3.0|DeliveryTime=5|ReduceResourcePriority=0|TotalStorageMaximum=-1|AlwaysPreload=True}}


{{Dataloader/BuildingTasks|page_name=000745b5d7c9edf656a89bf4b932a92f|guid=000745b5d7c9edf656a89bf4b932a92f|BuildingTasks_1_Name=LoadSpaceships|BuildingTasks_1_InitialState=Visible_Active|BuildingTasks_1_Time=1.0|BuildingTasks_1_MinimumTimeDelta=1.0|BuildingTasks_1_Inputs_1_Type=LoadFuel|BuildingTasks_1_Inputs_1_Resource=Fuel|BuildingTasks_1_Inputs_1_Value=0|BuildingTasks_1_Inputs_2_Type=LoadSpaceships|BuildingTasks_1_Inputs_3_Type=UpdateSpaceportResourceDirection}}
{{Template:~Dataloader/Buildings/schema|page_name=Ruin|guid=b8f7ef7a6a4f7024b8fcb0a05ffb31d1|Name=Ruin_WorldTwo|Category=Natural|DisplayNameTerm=Ruin|DisplayNameTerm_en=Ruin|DisplayNamePluralTerm=Ruin|DisplayNamePluralTerm_en=Ruins|DescriptionTerm=Ruin|DescriptionTerm_en=Ancient ruined buildings from the Peeps ancestors.<br>While undeniable proof that this was once a Peep planet, they sadly show that the ancient Peeps are long gone.<br>They are rusted into oblivion, but you can demolish them for some Resources and to clear the space.|IconAddress=Overlay_ForestPlanting|ID=112|ConstructionUIOrder=0|PlacementRules_1=DoesNotRequireRoadNeighbour|ConstructionResources_1_Name=Stone|ConstructionResources_1_Amount=6|ConstructionResources_2_Name=Iron|ConstructionResources_2_Amount=6|ConstructionTime=60|ConstructionPeepCount=0|UnlockMode=Invalid|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=DontAttachRoad|OperationRules_2=NoPauseButton|OperationRules_3=NoPriorityButton|OperationRules_4=CountsAsEmptyTile|OperationRules_5=CannotDamage|OperationRules_6=CanNotMoveBuilding|OperationRules_7=Fireproof|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|DefaultFetchMode=FetchWhenNearlyFull|FetchTime=3.0|DeliveryTime=5|ReduceResourcePriority=0|TotalStorageMaximum=-1|AlwaysPreload=True}}


{{Dataloader/BuildingTasks|page_name=000745b51711d8c0a52b98d40a748744|guid=000745b51711d8c0a52b98d40a748744|BuildingTasks_1_Name=TradeSpaceship_Construct|BuildingTasks_1_InitialState=Visible_Inactive|BuildingTasks_1_Time=10.0|BuildingTasks_1_MinimumTimeDelta=0.0|BuildingTasks_1_Outputs_1_Type=ConstructSpaceshipOutput|BuildingTasks_1_Outputs_1_Value=TradeSpaceship|BuildingTasks_1_Inputs_1_Type=ConstructSpaceshipInput|BuildingTasks_1_Inputs_1_Value=TradeSpaceship|BuildingTasks_1_ProgressTerm=Building/SpaceshipBuilder/Task/Construction|BuildingTasks_1_NextTask=TradeSpaceship_Crew|BuildingTasks_1_ProgressTerm_en=Construction|BuildingTasks_2_Name=TradeSpaceship_Crew|BuildingTasks_2_InitialState=Invisible_Active|BuildingTasks_2_Time=2.0|BuildingTasks_2_MinimumTimeDelta=1.0|BuildingTasks_2_Outputs_1_Type=CrewSpaceshipOutput|BuildingTasks_2_Outputs_1_Value=0|BuildingTasks_2_Inputs_1_Type=CrewSpaceshipInput|BuildingTasks_2_Inputs_1_Value=0|BuildingTasks_2_ProgressTerm=Building/SpaceshipBuilder/Task/Crew|BuildingTasks_2_NextTask=TradeSpaceship_Launch|BuildingTasks_2_ProgressTerm_en=Crew|BuildingTasks_3_Name=TradeSpaceship_Launch|BuildingTasks_3_InitialState=Invisible_Active|BuildingTasks_3_Time=0.0|BuildingTasks_3_MinimumTimeDelta=1.0|BuildingTasks_3_Outputs_1_Type=LaunchSpaceshipOutput|BuildingTasks_3_Outputs_1_Value=0|BuildingTasks_3_Inputs_1_Type=LaunchSpaceshipInput|BuildingTasks_3_Inputs_1_Value=0|BuildingTasks_3_ProgressTerm=Building/SpaceshipBuilder/Task/Launch|BuildingTasks_3_WorkPanel=GameCardPanels/ShipBuilderLaunchPanel|BuildingTasks_3_ProgressTerm_en=Launch|BuildingTasks_4_Name=ScoutSpaceship_Construct|BuildingTasks_4_InitialState=Visible_Inactive|BuildingTasks_4_Time=10.0|BuildingTasks_4_MinimumTimeDelta=0.0|BuildingTasks_4_Outputs_1_Type=ConstructSpaceshipOutput|BuildingTasks_4_Outputs_1_Value=ScoutSpaceship|BuildingTasks_4_Inputs_1_Type=ConstructSpaceshipInput|BuildingTasks_4_Inputs_1_Value=ScoutSpaceship|BuildingTasks_4_ProgressTerm=Building/SpaceshipBuilder/Task/Construction|BuildingTasks_4_NextTask=ScoutSpaceship_Crew|BuildingTasks_4_ProgressTerm_en=Construction|BuildingTasks_5_Name=ScoutSpaceship_Crew|BuildingTasks_5_InitialState=Invisible_Active|BuildingTasks_5_Time=2.0|BuildingTasks_5_MinimumTimeDelta=1.0|BuildingTasks_5_Outputs_1_Type=CrewSpaceshipOutput|BuildingTasks_5_Outputs_1_Value=0|BuildingTasks_5_Inputs_1_Type=CrewSpaceshipInput|BuildingTasks_5_Inputs_1_Value=0|BuildingTasks_5_ProgressTerm=Building/SpaceshipBuilder/Task/Crew|BuildingTasks_5_NextTask=ScoutSpaceship_Launch|BuildingTasks_5_ProgressTerm_en=Crew|BuildingTasks_6_Name=ScoutSpaceship_Launch|BuildingTasks_6_InitialState=Invisible_Active|BuildingTasks_6_Time=0.0|BuildingTasks_6_MinimumTimeDelta=1.0|BuildingTasks_6_Outputs_1_Type=LaunchSpaceshipOutput|BuildingTasks_6_Outputs_1_Value=0|BuildingTasks_6_Inputs_1_Type=LaunchSpaceshipInput|BuildingTasks_6_Inputs_1_Value=0|BuildingTasks_6_ProgressTerm=Building/SpaceshipBuilder/Task/Launch|BuildingTasks_6_WorkPanel=GameCardPanels/ShipBuilderLaunchPanel|BuildingTasks_6_ProgressTerm_en=Launch|BuildingTasks_7_Name=RadioSpaceship_Construct|BuildingTasks_7_InitialState=Visible_Inactive|BuildingTasks_7_Time=10.0|BuildingTasks_7_MinimumTimeDelta=0.0|BuildingTasks_7_Outputs_1_Type=ConstructSpaceshipOutput|BuildingTasks_7_Outputs_1_Value=RadioSpaceship|BuildingTasks_7_Inputs_1_Type=ConstructSpaceshipInput|BuildingTasks_7_Inputs_1_Value=RadioSpaceship|BuildingTasks_7_ProgressTerm=Building/SpaceshipBuilder/Task/Construction|BuildingTasks_7_NextTask=RadioSpaceship_Crew|BuildingTasks_7_ProgressTerm_en=Construction|BuildingTasks_8_Name=RadioSpaceship_Crew|BuildingTasks_8_InitialState=Invisible_Active|BuildingTasks_8_Time=2.0|BuildingTasks_8_MinimumTimeDelta=1.0|BuildingTasks_8_Outputs_1_Type=CrewSpaceshipOutput|BuildingTasks_8_Outputs_1_Value=0|BuildingTasks_8_Inputs_1_Type=CrewSpaceshipInput|BuildingTasks_8_Inputs_1_Value=0|BuildingTasks_8_ProgressTerm=Building/SpaceshipBuilder/Task/Crew|BuildingTasks_8_NextTask=RadioSpaceship_Launch|BuildingTasks_8_ProgressTerm_en=Crew|BuildingTasks_9_Name=RadioSpaceship_Launch|BuildingTasks_9_InitialState=Invisible_Active|BuildingTasks_9_Time=0.0|BuildingTasks_9_MinimumTimeDelta=1.0|BuildingTasks_9_Outputs_1_Type=LaunchSpaceshipOutput|BuildingTasks_9_Outputs_1_Value=0|BuildingTasks_9_Inputs_1_Type=LaunchSpaceshipInput|BuildingTasks_9_Inputs_1_Value=0|BuildingTasks_9_ProgressTerm=Building/SpaceshipBuilder/Task/Launch|BuildingTasks_9_WorkPanel=GameCardPanels/ShipBuilderLaunchPanel|BuildingTasks_9_ProgressTerm_en=Launch}}
{{Template:~Dataloader/Buildings/schema|page_name=Thorny Stem|guid=213ce249ca6448c469729c29472eb265|Name=ThornyStems|Category=Natural|DisplayNameTerm=ThornyStems|DisplayNameTerm_en=Thorny Stem|DisplayNamePluralTerm=ThornyStems|DisplayNamePluralTerm_en=Thorny Stems|DescriptionTerm=ThornyStems|DescriptionTerm_en=Ouch! Prickly, nasty, Thorny Stems can spawn when your reputation with Kewa is low.<br>
They produce Gas, which causes Confusion in Peeps who walk through it, leading them to make Small Mistakes at Work.<br>
You can Demolish Thorny Stems to remove them. Demolishing Thorny Stems gives no Resources.|UpgradeTerm=ThornyStems|IconAddress=Overlay_ForestPlanting|ID=133|ConstructionUIOrder=0|PlacementRules_1=DoesNotRequireRoadNeighbour|PlacementRules_2=RequiresFertileTile|ConstructionTime=60|ConstructionPeepCount=0|UnlockMode=Invalid|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=DontAttachRoad|OperationRules_2=SourceOfOxygen|OperationRules_3=NoPauseButton|OperationRules_4=NoPriorityButton|OperationRules_5=CountsAsEmptyTile|OperationRules_6=AvoidEmptying|OperationRules_7=CannotDamage|OperationRules_8=CanNotMoveBuilding|OperationRules_9=DontDropConstructionResourcesOnDemolish|MaxPeeps=0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|SourceOfOxygenRange=12|MaximumFetchRange=4|DefaultFetchMode=FetchWhenNearlyFull|FetchTime=3.0|DeliveryTime=5|ReduceResourcePriority=0|TotalStorageMaximum=-1|AlwaysPreload=True|PeepEnergyAdded=0.0|PeepEnergyCost=0.0|SecondaryPrefabAddresses_1=BuildingPrefab/ThornyStems01|SecondaryPrefabAddresses_2=BuildingPrefab/ThornyStems02}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Construction Consumption|guid=725da174b62a3d745afafe83c8ac1965|Name=ConstructionConsumption|Category=Other|DisplayNameTerm=ConstructionConsumption|DisplayNameTerm_en=Construction Consumption|DisplayNamePluralTerm=ConstructionConsumption|DisplayNamePluralTerm_en=Construction Consumption|DescriptionTerm=ConstructionConsumption|DescriptionTerm_en=Amount of Resource consumed by construction work|UpgradeTerm=ConstructionConsumption|IconAddress=ConstructionConsumption|ID=131|ConstructionUIOrder=0|ConstructionTime=0|ConstructionPeepCount=0|MaximumAttachedBuildings=-1|UnlockMode=Invalid|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=ConstructionConsumption|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Drone_Repair|guid=1874a5350a286cc4f9ba8a942c726923|Name=Drone_Repair|Category=Other|DisplayNameTerm=Drone_Repair|DisplayNamePluralTerm=Drone_Repair|DescriptionTerm=Drone_Repair|UpgradeTerm=Drone_Repair|ID=27|ConstructionUIOrder=0|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Tool|ConstructionResources_1_Amount=1|ConstructionTime=0|ConstructionPeepCount=1|UnlockMode=Invalid|TechTreeDisplay=Off|TechTreeRow=-1000|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|SourceOfOxygenRange=0|DefaultFetchMode=FetchWhenLessThanHalfEmpty|ReduceResourcePriority=0|TotalStorageMaximum=-1|MultiTileNeighbours_1_q=-1|MultiTileNeighbours_1_r=0|MultiTileNeighbours_2_q=-1|MultiTileNeighbours_2_r=-1|MultiTileNeighbours_3_q=-1|MultiTileNeighbours_3_r=1}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Home Spaceship|guid=1e11dec158f57ee4990cc69db8145363|Name=HomeSpaceshipLanded|Category=Other|DisplayNameTerm=HomeSpaceship|DisplayNameTerm_en=Home Spaceship|DisplayNamePluralTerm=HomeSpaceship|DisplayNamePluralTerm_en=Home Spaceships|DescriptionTerm=HomeSpaceship|DescriptionTerm_en=A reminder of how the Peeps left.
Slowly produces everything the <hb>Peeps</hb> need to start an outpost.
Requires an Upgrade in order to be launched again.
Produces no Pollution.|UpgradeTerm=SettlementSpaceship|IconAddress=Building_HomeSpaceship|ID=14|ConstructionUIOrder=0|PlacementRules_1=DoesNotRequireRoadNeighbour|PlacementRules_2=MakePlanetSettled|PlacementRules_3=CreateRoadOutsideEntrances|PlacementRules_4=CreateRoadOutsideNeighbors|ConstructionTime=0|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=AtStart|LockedInDemo=False|FootprintIconAddress=Footprint_13|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=RunAllTasks|OperationRules_2=CanNotDemolish|OperationRules_3=IsHomeSpaceship|OperationRules_4=NoControlCardArea|OperationRules_5=MineResourcesFromTiles|OperationRules_6=CutsDownTrees|OperationRules_7=CannotDamage|OperationRules_8=RequiresSelectedTask|OperationRules_9=CanNotMoveBuilding|OperationRules_10=Fireproof|OperationRules_11=BlockRename|OperationRules_12=DontAllowWarehousesToFetchFromHere|ResourceTransportReason=Production|MaxPeeps=3|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=12.0|PeepVisitRange=-1.0|Resources_1_Name=Trunk|Resources_1_Maximum=1|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=True|Resources_1_CanBeShared=False|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_2_Name=Wood|Resources_2_Maximum=30|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=False|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Outgoing|Resources_3_Name=Tool|Resources_3_Maximum=20|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=False|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Outgoing|Resources_4_Name=Iron|Resources_4_Maximum=30|Resources_4_StorageMode=NormalOn|Resources_4_StartFull=False|Resources_4_FetchInRange=False|Resources_4_CanBeShared=False|Resources_4_CycleThoughResourceSources=Off|Resources_4_GatheringMode=GatherFullLoads|Resources_4_DistributionMode=Outgoing|Resources_5_Name=Stone|Resources_5_Maximum=30|Resources_5_StorageMode=NormalOn|Resources_5_StartFull=False|Resources_5_FetchInRange=False|Resources_5_CanBeShared=False|Resources_5_CycleThoughResourceSources=Off|Resources_5_GatheringMode=GatherFullLoads|Resources_5_DistributionMode=Outgoing|Resources_6_Name=IronOre_Ground|Resources_6_Maximum=8|Resources_6_StorageMode=NormalOn|Resources_6_StartFull=False|Resources_6_FetchInRange=True|Resources_6_CanBeShared=False|Resources_6_CycleThoughResourceSources=Off|Resources_6_GatheringMode=GatherFullLoads|Resources_6_DistributionMode=Incoming|Resources_7_Name=Stone_Ground|Resources_7_Maximum=8|Resources_7_StorageMode=NormalOn|Resources_7_StartFull=False|Resources_7_FetchInRange=True|Resources_7_CanBeShared=False|Resources_7_CycleThoughResourceSources=Off|Resources_7_GatheringMode=GatherFullLoads|Resources_7_DistributionMode=Incoming|Resources_8_Name=Potato|Resources_8_Maximum=30|Resources_8_StorageMode=NormalOn|Resources_8_StartFull=True|Resources_8_FetchInRange=False|Resources_8_CanBeShared=False|Resources_8_CycleThoughResourceSources=Off|Resources_8_GatheringMode=GatherFullLoads|Resources_8_DistributionMode=Outgoing|Resources_9_Name=Water|Resources_9_Maximum=30|Resources_9_StorageMode=NormalOn|Resources_9_StartFull=True|Resources_9_FetchInRange=False|Resources_9_CanBeShared=False|Resources_9_CycleThoughResourceSources=Off|Resources_9_GatheringMode=GatherFullLoads|Resources_9_DistributionMode=Outgoing|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b51e11dec158f57ee4990cc69d|AlwaysPreload=True|UpgradeDefinitionName=SettlementSpaceshipLauncher|UpgradeTerm_en=Upgrades the Home Spaceship into a Settlement Spaceship.
Ability to produce Resources replaced with larger storage and a Landing Pad for small spaceships.
Upgrade required for Settlement Spaceship to settle new places.}}
 
{{Template:~Dataloader/Buildings/schema|page_name=MiningTile|guid=3d8782be066b88548b5e03e56c3cbbd5|Name=MiningTile|Category=Other|DisplayNameTerm=MiningTile|DisplayNamePluralTerm=MiningTile|DescriptionTerm=MiningTile|UpgradeTerm=MiningTile|ID=42|ConstructionUIOrder=0|PlacementRules_1=DoesNotRequireRoadNeighbour|ConstructionTime=1|ConstructionPeepCount=1|CreationEngine=Road|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=Invalid|LockedInDemo=False|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=DontAttachRoad|ResourceTransportReason=Production|MaxPeeps=1|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=0|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Peep Consumption|guid=5de7e45ac7703454dac83e6dd84848ac|Name=PeepConsumption|Category=Other|DisplayNameTerm=PeepConsumption|DisplayNameTerm_en=Peep Consumption|DisplayNamePluralTerm=PeepConsumption|DisplayNamePluralTerm_en=Peep Consumption|DescriptionTerm=PeepConsumption|DescriptionTerm_en=Amount of Resource consumed by the Peeps|UpgradeTerm=ResourceType_PeepResource|IconAddress=ResourceType_PeepResource|ID=130|ConstructionUIOrder=0|ConstructionTime=0|ConstructionPeepCount=0|MaximumAttachedBuildings=-1|UnlockMode=Invalid|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=PeepConsumption|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Resource Cache|guid=a28da8c627824784db4e881e9a3668a5|Name=ResourceCache|Category=Other|DisplayNameTerm=ResourceCache|DisplayNameTerm_en=Resource Cache|DisplayNamePluralTerm=ResourceCache|DisplayNamePluralTerm_en=Resource Caches|DescriptionTerm=ResourceCache|DescriptionTerm_en=A neat pile of Resources waiting for reuse.|UpgradeTerm=ResourceCache|ID=70|ConstructionUIOrder=0|PlacementRules_1=PlaceableBuilding|ConstructionTime=0|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=AtStart|TechTreeDisplay=Off|TechTreeRow=-1000|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Settlement Spaceship|guid=aca7b2ef548e34348a356842c68d6ba9|Name=SettlementSpaceshipLanded|Category=Other|DisplayNameTerm=SettlementSpaceship|DisplayNameTerm_en=Settlement Spaceship|DisplayNamePluralTerm=SettlementSpaceship|DisplayNamePluralTerm_en=Settlement Spaceships|DescriptionTerm=SettlementSpaceship|DescriptionTerm_en=The key to new worlds.
An upgraded Home Spaceship. Carries vital <hb>Resources</hb> for establishing new settlements. Allows small <hb>Trade Spaceships</hb> to dock at its built-in <hb>Landing Pad.</hb>
The Settlement Ship cannot be reloaded and launched from a <hb>Planet</hb> until the area it is in contains at least one <hb>Space Port.</hb>
|IconAddress=Building_HomeSpaceship|ID=81|ConstructionUIOrder=0|PlacementRules_1=DoesNotRequireRoadNeighbour|PlacementRules_2=MakePlanetSettled|PlacementRules_3=CreateRoadOutsideEntrances|PlacementRules_4=CreateRoadOutsideNeighbors|ConstructionResources_1_Name=Stone|ConstructionResources_1_Amount=10|ConstructionResources_2_Name=Steel|ConstructionResources_2_Amount=14|ConstructionResources_3_Name=Tool|ConstructionResources_3_Amount=12|ConstructionResources_4_Name=Electronics|ConstructionResources_4_Amount=12|ConstructionResources_5_Name=Fuel|ConstructionResources_5_Amount=20|ConstructionTime=60|ConstructionPeepCount=3|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=1|UnlockMode=AtStart|LockedInDemo=False|FootprintIconAddress=Footprint_13|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=CanNotDemolish|OperationRules_2=IsHomeSpaceship|OperationRules_3=NoControlCardArea|OperationRules_4=IgnoreMaxAttachedBuildings|OperationRules_5=CannotDamage|OperationRules_6=CanNotMoveBuilding|OperationRules_7=Fireproof|OperationRules_8=BlockRename|ResourceTransportReason=Production|MaxPeeps=3|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=300|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b5aca7b2ef548e34348a356842|DefinedResourceLists_1_Name=SpacePort|DefinedResourceLists_1_Maximum=0|DefinedResourceLists_1_StorageMode=NormalOn|DefinedResourceLists_1_StartFull=False|DefinedResourceLists_1_FetchInRange=False|DefinedResourceLists_1_CanBeShared=True|DefinedResourceLists_1_CycleThoughResourceSources=Off|DefinedResourceLists_1_GatheringMode=GatherToMaximum|DefinedResourceLists_1_DistributionMode=IncomingAndOutgoing|AutoAttachBuilding_Definition=SettlementSpaceshipLandingPad|AutoAttachBuilding_Coordinate_q=-1|AutoAttachBuilding_Coordinate_r=1|PlayerSelectableTasks_1=Reload|PlayerSelectableTasks_2=LaunchEmpty}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Landing Pad|guid=b3403a0b070768547b3e7863d25deedc|Name=LandingPad|Category=Transport|DisplayNameTerm=LandingPad|DisplayNameTerm_en=Landing Pad|DisplayNamePluralTerm=LandingPad|DisplayNamePluralTerm_en=Landing Pads|DescriptionTerm=LandingPad|DescriptionTerm_en=What goes up must come down. Hopefully gracefully, on the Landing Pad.
Must be attached to a <hb>Spaceport</hb>.
Allows a small <hb>Spaceship</hb> to dock to its <hb>Spaceport</hb>.|UpgradeTerm=LandingPad|IconAddress=Building_LandingPad|ID=38|ConstructionUIOrder=5|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Tool|ConstructionResources_1_Amount=2|ConstructionResources_2_Name=Steel|ConstructionResources_2_Amount=4|ConstructionResources_3_Name=Stone|ConstructionResources_3_Amount=4|ConstructionTime=10|ConstructionPeepCount=1|TileLevelClearance=64|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ConstructedBuilding|UnlockValues_1=SpaceshipBuilder|UpgradePointsEarned=2|LockedInDemo=True|FootprintIconAddress=Footprint_03|TechTreeDisplay=Off|TechTreeRow=-1|OperationRules_1=DontFetchFrom|OperationRules_2=NoPriorityButton|OperationRules_3=NoPauseButton|OperationRules_4=SpaceshipTarget|OperationRules_5=CannotDamage|OperationRules_6=Fireproof|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|AnchorBuildingNames_1=SpacePort|TechTreeDisplayValue=SpaceshipBuilder}}
 
{{Template:~Dataloader/Buildings/schema|page_name=SettlementSpaceshipLauncher|guid=d9898f87d73e1a04f9ebba939271cf67|Name=SettlementSpaceshipLauncher|ID=96|ConstructionResources_1_Name=Stone|ConstructionResources_1_Amount=10|ConstructionResources_2_Name=Steel|ConstructionResources_2_Amount=14|ConstructionResources_3_Name=Tool|ConstructionResources_3_Amount=12|ConstructionResources_4_Name=Electronics|ConstructionResources_4_Amount=12|ConstructionResources_5_Name=Fuel|ConstructionResources_5_Amount=20|ConstructionTime=60|ConstructionPeepCount=3|NeedsAllRequiredRecords=True|UnlockMode=PopulationLevel|UnlockValues_1=50|LockedInDemo=True|TechTreeDisplay=UnlockPrevious|TechTreePrevious=WhaleTranslator|TechTreeRow=17|OperationRules_1=CanNotDemolish|OperationRules_2=NoControlCardArea|OperationRules_3=IgnoreMaxAttachedBuildings|OperationRules_4=CannotDamage|OperationRules_5=OnlyDeliverToWhenNotRunningTasks|OperationRules_6=CanNotMoveBuilding|OperationRules_7=Fireproof|OperationRules_8=IsHomeSpaceship|OperationRules_9=BlockRename|MaxPeeps=0|PeepExhaustionRemoved=0.0|SourceDefinition=SettlementSpaceshipLanded|RequiredRecords_1=SettleablePlanet_1_Scouted|TechTreeListPreviousExit=Off}}
 
{{Template:~Dataloader/Buildings/schema|page_name=SettlementSpaceshipReload|guid=8f5fcb507be22fc4eb7ae4c309156e0d|Name=SettlementSpaceshipReload|ID=45|ConstructionTime=0|ConstructionPeepCount=0|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=CanNotDemolish|OperationRules_2=NoControlCardArea|OperationRules_3=IgnoreMaxAttachedBuildings|OperationRules_4=CanNotMoveBuilding|OperationRules_5=BlockRename|MaxPeeps=3|PeepExhaustionRemoved=0.0|TotalStorageMaximum=-1|BuildingTasks=000745b58f5fcb507be22fc4eb7ae4c3|SourceDefinition=SettlementSpaceshipLanded|PlayerSelectableTasks_1=Spaceship_Cargo|PlayerSelectableTasks_2=Spaceship_Crew|PlayerSelectableTasks_3=Spaceship_Launch}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Mysterious Ruin|guid=fd4a649dbd7a9854d8c5e40dda255878|Name=WhaleTranslatorRuin|Category=Other|DisplayNameTerm=RuinedWhaleTranslator|DisplayNameTerm_en=Mysterious Ruin|DisplayNamePluralTerm=RuinedWhaleTranslator|DisplayNamePluralTerm_en=Mysterious Ruin|DescriptionTerm=RuinedWhaleTranslator|DescriptionTerm_en=An ancient pile of coils and metal, humming with strange energy.
What is this?|UpgradeTerm=RuinedWhaleTranslator|IconAddress=Building_WhaleTranslator|ID=73|ConstructionUIOrder=0|PlacementRules_1=DoesNotRequireRoadNeighbour|ConstructionTime=0.0|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=AtStart|LockedInDemo=False|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=DontAttachRoad|OperationRules_2=CanNotDemolish|OperationRules_3=NoPriorityButton|OperationRules_4=NoControlCardArea|OperationRules_5=NoPauseButton|OperationRules_6=CannotDamage|OperationRules_7=CanNotMoveBuilding|OperationRules_8=Fireproof|OperationRules_9=AlwaysOperating|OperationRules_10=BlockRename|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|AlwaysPreload=True|PowerRange=0}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Elevator|guid=7b302124bc9a84f43a0ba658672a4f8f|Name=Elevator|Category=Pathing|DisplayNameTerm=Elevator|DisplayNameTerm_en=Elevator|DisplayNamePluralTerm=Elevator|DisplayNamePluralTerm_en=Elevators|DescriptionTerm=Elevator|DescriptionTerm_en=Wobbles a little, but feels safe enough.
Allows <hb>Peeps</hb> to traverse tall cliffs.|UpgradeTerm=Elevator|IconAddress=Building_Elevator|ID=9|ConstructionUIOrder=2|PlacementRules_1=PlaceableBuilding|PlacementRules_2=PlaceOnLowTileEdge|PlacementRules_3=RoadSource|PlacementRules_4=AllowEntryFromAnySide|PlacementRules_5=CreateRoadOnTile|PlacementRules_6=Elevator|ConstructionResources_1_Name=Wood|ConstructionResources_1_Amount=3|ConstructionResources_2_Name=Tool|ConstructionResources_2_Amount=2|ConstructionResources_3_Name=Iron|ConstructionResources_3_Amount=6|ConstructionTime=4|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Iron|UnlockValues_2=5|UpgradePointsEarned=1|LockedInDemo=False|FootprintIconAddress=Footprint_03|TechTreeDisplay=Normal|TechTreePrevious=OreSmelter|TechTreeRow=5|OperationRules_1=NoPriorityButton|OperationRules_2=NoPauseButton|OperationRules_3=CanNotMoveBuilding|OperationRules_4=CannotDamage|OperationRules_5=Fireproof|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1}}
 
{{Template:~Dataloader/Buildings/schema|page_name=RampConstruction|guid=223043fe08879e140a833a182e0466fe|Name=RampConstruction|Category=Pathing|DisplayNameTerm=RampConstruction|DisplayNamePluralTerm=RampConstruction|DescriptionTerm=RampConstruction|UpgradeTerm=RampConstruction|ID=-2|ConstructionUIOrder=0|PlacementRules_1=PlaceOnLowTileEdge|PlacementRules_2=RoadSource|PlacementRules_3=BuildWithoutHome|PlacementRules_4=AllowEntryFromAnySide|ConstructionTime=2|ConstructionPeepCount=1|CreationEngine=Road|UnlockMode=Invalid|TechTreeDisplay=Off|TechTreeRow=-1000|MaxPeeps=1|PeepExhaustionRemoved=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|SourceOfOxygenRange=0|DefaultFetchMode=FetchWhenNearlyFull|ReduceResourcePriority=0|TotalStorageMaximum=-1}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Road|guid=49dc1ec42e991694688a4be2f3ed2837|Name=RoadConstruction|Category=Pathing|DisplayNameTerm=Road|DisplayNameTerm_en=Road|DisplayNamePluralTerm=Road|DisplayNamePluralTerm_en=Roads|DescriptionTerm=Road|DescriptionTerm_en=A basic dirt road.
<hb>Peeps</hb> walk faster when using Roads.|UpgradeTerm=Road|IconAddress=Building_Road|ID=-1|ConstructionUIOrder=1|PlacementRules_1=BuildWithoutHome|PlacementRules_2=RoadSource|ConstructionTime=1|ConstructionPeepCount=1|CreationEngine=Road|UnlockMode=AtStart|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=GameTool|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|SourceOfOxygenRange=0|DefaultFetchMode=FetchWhenNearlyFull|ReduceResourcePriority=0|TotalStorageMaximum=-1|Hotkey=TurnRoadUIModeOn|PlacementSelectionSpecial=Road}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Steel Bridge|guid=047eaecd38ee6484b8647a98106f0508|Name=SteelBridge|Category=Pathing|DisplayNameTerm=SteelBridge|DisplayNameTerm_en=Steel Bridge|DisplayNamePluralTerm=SteelBridge|DisplayNamePluralTerm_en=Steel Bridges|DescriptionTerm=SteelBridge|DescriptionTerm_en=Sturdy as a rock|UpgradeTerm=SteelBridge|IconAddress=Building_Bridge|ID=62|ConstructionUIOrder=4|PlacementRules_1=PlaceableBuilding|PlacementRules_2=PlaceOnHighTileEdge|PlacementRules_3=RoadSource|PlacementRules_4=AllowEntryFromAnySide|PlacementRules_5=Bridge|ConstructionResources_1_Name=Wood|ConstructionResources_1_Amount=2|ConstructionResources_2_Name=Tool|ConstructionResources_2_Amount=2|ConstructionTime=4|ConstructionPeepCount=1|TileLevelClearance=1|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=Invalid|LockedInDemo=False|FootprintIconAddress=Footprint_03|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=NoPauseButton|OperationRules_2=NoPriorityButton|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Wooden Bridge|guid=9fc58c917251bf745b80cef8a5bffe99|Name=WoodenBridge|Category=Pathing|DisplayNameTerm=WoodenBridge|DisplayNameTerm_en=Wooden Bridge|DisplayNamePluralTerm=WoodenBridge|DisplayNamePluralTerm_en=Wooden Bridges|DescriptionTerm=WoodenBridge|DescriptionTerm_en=To cross divides.
Bridges gaps, valleys, and rivers.|UpgradeTerm=WoodenBridge|IconAddress=Building_Bridge|ID=10|ConstructionUIOrder=3|PlacementRules_1=PlaceableBuilding|PlacementRules_2=PlaceOnHighTileEdge|PlacementRules_3=RoadSource|PlacementRules_4=Bridge|ConstructionResources_1_Name=Plank|ConstructionResources_1_Amount=2|ConstructionResources_2_Name=Tool|ConstructionResources_2_Amount=2|ConstructionTime=4|ConstructionPeepCount=1|TileLevelClearance=1|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Plank|UnlockValues_2=5|UpgradePointsEarned=1|LockedInDemo=False|FootprintIconAddress=Footprint_03|TechTreeDisplay=Normal|TechTreePrevious=Sawmill|TechTreeRow=9|OperationRules_1=NoPauseButton|OperationRules_2=NoPriorityButton|OperationRules_3=CanNotMoveBuilding|OperationRules_4=CannotDamage|OperationRules_5=Fireproof|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Cafe|guid=ddab22b57450884469fb59ae9e9e2903|Name=Cafe|Category=PeepResources|DisplayNameTerm=Cafe|DisplayNameTerm_en=Cafe|DisplayNamePluralTerm=Cafe|DisplayNamePluralTerm_en=Cafes|DescriptionTerm=Cafe|DescriptionTerm_en=Gentle chatter and delicious smells waft out the door of the Cafe.
Peeps can come here to get high-quality <hb>Food</hb> and <hb>Drink</hb>.|UpgradeTerm=Cafe|IconAddress=Cafe_Icon|ID=82|ConstructionUIOrder=3|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Cement|ConstructionResources_1_Amount=8|ConstructionResources_2_Name=Glass|ConstructionResources_2_Amount=6|ConstructionResources_3_Name=Plank|ConstructionResources_3_Amount=6|ConstructionResources_4_Name=Iron|ConstructionResources_4_Amount=8|ConstructionResources_5_Name=Stone|ConstructionResources_5_Amount=8|RepairResources_1_Name=Cement|RepairResources_1_Amount=2|RepairResources_2_Name=Glass|RepairResources_2_Amount=1|RepairResources_3_Name=Plank|RepairResources_3_Amount=5|RepairResources_4_Name=Iron|RepairResources_4_Amount=2|RepairResources_5_Name=Stone|RepairResources_5_Amount=2|ConstructionTime=15|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ConstructedBuilding|UnlockValues_1=Kitchen|UnlockValues_2=JuiceFactory|UpgradePointsEarned=2|LockedInDemo=True|FootprintIconAddress=Footprint_05|TechTreeDisplay=Normal|TechTreePrevious=Kitchen|TechTreeRow=27|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_1_ActionNames_1=Meal|AdjacencyBonuses_1_ActionNames_2=Beverage|AdjacencyBonuses_2_GroupName=KitchenBonus|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=1|AdjacencyBonuses_2_Action=IncreaseStorage|AdjacencyBonuses_2_ActionNames_1=Meal|AdjacencyBonuses_2_ActionNames_2=Beverage|AdjacencyBonuses_2_EvaluatorValue=Kitchen|AdjacencyBonuses_3_GroupName=JuiceFactoryBonus|AdjacencyBonuses_3_Evaluator=Threshold_Building|AdjacencyBonuses_3_EvaluatorThreshold=1|AdjacencyBonuses_3_Action=IncreaseStorage|AdjacencyBonuses_3_ActionNames_1=Meal|AdjacencyBonuses_3_ActionNames_2=Beverage|AdjacencyBonuses_3_EvaluatorValue=JuiceFactory|OperationRules_1=DecorationVistNeighbouringTileWhileRelaxing|ResourceTransportReason=Production|MaxPeeps=2|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=2.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=6.0|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|DefinedResourceLists_1_Name=CafeInput|DefinedResourceLists_1_Maximum=20|DefinedResourceLists_1_StorageMode=NormalOn|DefinedResourceLists_1_StartFull=False|DefinedResourceLists_1_FetchInRange=False|DefinedResourceLists_1_CanBeShared=True|DefinedResourceLists_1_CycleThoughResourceSources=Off|DefinedResourceLists_1_GatheringMode=GatherFullLoads|DefinedResourceLists_1_DistributionMode=IncomingAndOutgoing}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Destressor|guid=f9fe174db03e12841bb577bf1a44e507|Name=Destressor|Category=PeepResources|DisplayNameTerm=Destressor|DisplayNameTerm_en=Destressor|DisplayNamePluralTerm=Destressor|DisplayNamePluralTerm_en=Destressors|DescriptionTerm=Destressor|DescriptionTerm_en=A Building that rips the unhappiness right out of Peeps heads, invented by Lottie after she researched an alien artefact!|UpgradeTerm=Destressor|IconAddress=Destressor|ID=110|ConstructionUIOrder=6|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Stone|ConstructionResources_1_Amount=10|ConstructionResources_2_Name=Iron|ConstructionResources_2_Amount=4|ConstructionResources_3_Name=Tool|ConstructionResources_3_Amount=4|ConstructionResources_4_Name=Plank|ConstructionResources_4_Amount=10|RepairResources_1_Name=Stone|RepairResources_1_Amount=2|RepairResources_2_Name=Iron|RepairResources_2_Amount=1|RepairResources_3_Name=Tool|RepairResources_3_Amount=1|RepairResources_4_Name=Plank|RepairResources_4_Amount=7|ConstructionTime=20.0|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=Discovery|UnlockValues_1=UnlockDestressor|UpgradePointsEarned=2|LockedInDemo=True|FootprintIconAddress=Footprint_06|TechTreeDisplay=Research|TechTreeRow=32|OperationRules_1=Destressor|ResourceTransportReason=Production|MaxPeeps=1|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Power|Resources_1_Maximum=30|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=False|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_1_DeliverInRange=False|Resources_1_VehicleFetchsAndDelivers=False|Resources_2_Name=Goo|Resources_2_Maximum=30|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=False|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Outgoing|Resources_2_DeliverInRange=False|Resources_2_VehicleFetchsAndDelivers=False|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b5f9fe174db03e12841bb577bf|AlwaysPreload=False|AutoUnlock=True|UnlockConditionsTerm=Destressor}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Drink Factory|guid=24472f7faefd76e4a9ebd7b07ffce8aa|Name=JuiceFactory|Category=PeepResources|DisplayNameTerm=JuiceFactory|DisplayNameTerm_en=Drink Factory|DisplayNamePluralTerm=JuiceFactory|DisplayNamePluralTerm_en=Drink Factories|DescriptionTerm=JuiceFactory|DescriptionTerm_en=Delicious Beverages are produced here, delighting even the grumpiest Peep.
Produces various <hb>Cafe Drinks</hb> from combinations of <hb>Fruits, Vegetables, Milk,</hb> and <hb>Tea.</hb>
Produces <hb>Medium</hb> levels of <hb>Pollution</hb> while working.|IconAddress=Drink_Factory|ID=54|ConstructionUIOrder=2|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Stone|ConstructionResources_1_Amount=6|ConstructionResources_2_Name=Plank|ConstructionResources_2_Amount=14|ConstructionResources_3_Name=Iron|ConstructionResources_3_Amount=10|ConstructionResources_4_Name=Tool|ConstructionResources_4_Amount=8|RepairResources_1_Name=Stone|RepairResources_1_Amount=1|RepairResources_2_Name=Plank|RepairResources_2_Amount=10|RepairResources_3_Name=Iron|RepairResources_3_Amount=2|RepairResources_4_Name=Tool|RepairResources_4_Amount=2|ConstructionTime=10|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Berry|UnlockValues_2=10|UpgradePointsEarned=2|LockedInDemo=True|FootprintIconAddress=Footprint_07|TechTreeDisplay=Normal|TechTreePrevious=Orchard|TechTreeRow=25|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_1_ActionNames_1=Beverage|AdjacencyBonuses_2_GroupName=OrchardBonus|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=2|AdjacencyBonuses_2_Action=IncreaseStorage|AdjacencyBonuses_2_ActionNames_1=Beverage|AdjacencyBonuses_2_EvaluatorValue=Orchard|AdjacencyBonuses_3_GroupName=SlotsBonus|AdjacencyBonuses_3_Evaluator=Threshold_Building|AdjacencyBonuses_3_EvaluatorThreshold=1|AdjacencyBonuses_3_Action=ChangeSlots|AdjacencyBonuses_3_EvaluatorValue=Weaver|AdjacencyBonuses_3_ActionValue=-1|OperationRules_1=ChooseIngredients|ResourceTransportReason=Production|MaxPeeps=3|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=High|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=FoodWaste|Resources_1_Maximum=40|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Outgoing|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=3|MaxSeedSlots=0|BuildingTasks=000745b524472f7faefd76e4a9ebd7b0|DefinedResourceLists_1_Name=JuiceFactoryInput|DefinedResourceLists_1_Maximum=20|DefinedResourceLists_1_StorageMode=NormalOff|DefinedResourceLists_1_StartFull=False|DefinedResourceLists_1_FetchInRange=False|DefinedResourceLists_1_CanBeShared=True|DefinedResourceLists_1_CycleThoughResourceSources=Off|DefinedResourceLists_1_GatheringMode=GatherFullLoads|DefinedResourceLists_1_DistributionMode=Incoming|DefinedResourceLists_2_Name=JuiceFactory|DefinedResourceLists_2_Maximum=20|DefinedResourceLists_2_StorageMode=NormalOff|DefinedResourceLists_2_StartFull=False|DefinedResourceLists_2_FetchInRange=False|DefinedResourceLists_2_CanBeShared=True|DefinedResourceLists_2_CycleThoughResourceSources=Off|DefinedResourceLists_2_GatheringMode=GatherFullLoads|DefinedResourceLists_2_DistributionMode=Outgoing}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Kitchen|guid=b27b7ba2d52e3a34fafbf826e1c359aa|Name=Kitchen|Category=PeepResources|DisplayNameTerm=Kitchen|DisplayNameTerm_en=Kitchen|DisplayNamePluralTerm=Kitchen|DisplayNamePluralTerm_en=Kitchens|DescriptionTerm=Kitchen|DescriptionTerm_en=Tantalising aromas and wild laughter surround this merry building.
Produces hot and cold <hb>Cafe Meals.</hb>
Uses <hb>Eggs, Fruit, Vegetables,</hb> and <hb>Milk.</hb>
Produces <hb>High</hb> levels of <hb>Pollution</hb> while working.|IconAddress=Building_Kitchen|ID=59|ConstructionUIOrder=1|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Stone|ConstructionResources_1_Amount=14|ConstructionResources_2_Name=Iron|ConstructionResources_2_Amount=10|ConstructionResources_3_Name=Tool|ConstructionResources_3_Amount=8|ConstructionResources_4_Name=Plank|ConstructionResources_4_Amount=10|RepairResources_1_Name=Stone|RepairResources_1_Amount=3|RepairResources_2_Name=Iron|RepairResources_2_Amount=2|RepairResources_3_Name=Tool|RepairResources_3_Amount=2|RepairResources_4_Name=Plank|RepairResources_4_Amount=8|ConstructionTime=10|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Milk|UnlockValues_2=10|UpgradePointsEarned=2|LockedInDemo=True|FootprintIconAddress=Footprint_05|TechTreeDisplay=Normal|TechTreePrevious=Pasture|TechTreeRow=26|AdjacencyBonuses_1_GroupName=HappinessPenalty|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=2|AdjacencyBonuses_1_Action=AddNegativeHappinessBonus|AdjacencyBonuses_1_EvaluatorValue=CompostHeap|AdjacencyBonuses_2_GroupName=OutputBonus|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=2|AdjacencyBonuses_2_Action=IncreaseOutputChance|AdjacencyBonuses_2_EvaluatorValue=CompostHeap|AdjacencyBonuses_3_GroupName=SlotsBonus|AdjacencyBonuses_3_Evaluator=Threshold_Building|AdjacencyBonuses_3_EvaluatorThreshold=2|AdjacencyBonuses_3_Action=ChangeSlots|AdjacencyBonuses_3_EvaluatorValue=Pasture|AdjacencyBonuses_3_ActionValue=1|OperationRules_1=ChooseIngredients|ResourceTransportReason=Production|MaxPeeps=3|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=High|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=FoodWaste|Resources_1_Maximum=40|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Outgoing|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=5|MaxSeedSlots=0|BuildingTasks=000745b5b27b7ba2d52e3a34fafbf826|TechTreeListPreviousExit=Bottom|TechTreeListEntry=Left|DefinedResourceLists_1_Name=KitchenInput|DefinedResourceLists_1_Maximum=20|DefinedResourceLists_1_StorageMode=NormalOff|DefinedResourceLists_1_StartFull=False|DefinedResourceLists_1_FetchInRange=False|DefinedResourceLists_1_CanBeShared=True|DefinedResourceLists_1_CycleThoughResourceSources=Off|DefinedResourceLists_1_GatheringMode=GatherFullLoads|DefinedResourceLists_1_DistributionMode=Incoming|DefinedResourceLists_2_Name=Meal|DefinedResourceLists_2_Maximum=20|DefinedResourceLists_2_StorageMode=NormalOff|DefinedResourceLists_2_StartFull=False|DefinedResourceLists_2_FetchInRange=False|DefinedResourceLists_2_CanBeShared=True|DefinedResourceLists_2_CycleThoughResourceSources=Off|DefinedResourceLists_2_GatheringMode=GatherFullLoads|DefinedResourceLists_2_DistributionMode=Outgoing}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Mill|guid=35709e6cac8bd004fbbba5e4a961fd05|Name=Mill|Category=PeepResources|DisplayNameTerm=Mill|DisplayNameTerm_en=Mill|DisplayNamePluralTerm=Mill|DisplayNamePluralTerm_en=Mills|DescriptionTerm=Mill|DescriptionTerm_en=Discover the Unlock Resource to learn more about this Building!|UpgradeTerm=Mill|IconAddress=Building_Mill|ID=35|ConstructionUIOrder=7|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Tool|ConstructionResources_1_Amount=1|RepairResources_1_Name=Tool|RepairResources_1_Amount=1|ConstructionTime=0|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=Invalid|UpgradePointsEarned=2|LockedInDemo=True|TechTreeDisplay=Off|TechTreeRow=-1000|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=1.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Potato|Resources_1_Maximum=16|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Outgoing|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b535709e6cac8bd004fbbba5e4|TechTreeDisplayValue=Pasture}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Tailor|guid=df1bfc6d3aca4e64098868b1a6bf29d5|Name=Tailor|Category=PeepResources|DisplayNameTerm=Tailor|DisplayNameTerm_en=Tailor|DisplayNamePluralTerm=Tailor|DisplayNamePluralTerm_en=Tailors|DescriptionTerm=Tailor|DescriptionTerm_en=A one-stop shop for Peep garments - suitable for hot, cool, and inclement weather.
Converts <hb>Heavy Cloth</hb> into <hb>Cold Weather Clothing</hb> and <hb>Light Cloth</hb> into <hb>Hot Weather Clothing.</hb>
Produces <hb>Medium</hb> levels of <hb>Pollution</hb> while working.|UpgradeTerm=Tailor|IconAddress=Tailor|ID=66|ConstructionUIOrder=5|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Glass|ConstructionResources_1_Amount=8|ConstructionResources_2_Name=Steel|ConstructionResources_2_Amount=6|ConstructionResources_3_Name=Iron|ConstructionResources_3_Amount=10|ConstructionResources_4_Name=Stone|ConstructionResources_4_Amount=6|ConstructionResources_5_Name=Plank|ConstructionResources_5_Amount=10|RepairResources_1_Name=Glass|RepairResources_1_Amount=2|RepairResources_2_Name=Steel|RepairResources_2_Amount=1|RepairResources_3_Name=Iron|RepairResources_3_Amount=2|RepairResources_4_Name=Stone|RepairResources_4_Amount=1|RepairResources_5_Name=Plank|RepairResources_5_Amount=8|ConstructionTime=12.0|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource_Or|UnlockValues_1=LightCloth|UnlockValues_2=5|UnlockValues_3=HeavyCloth|UnlockValues_4=5|UpgradePointsEarned=2|LockedInDemo=True|FootprintIconAddress=Footprint_09|TechTreeDisplay=Normal|TechTreePrevious=Weaver|TechTreeRow=29|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_1_ActionNames_1=HeavyCloth|AdjacencyBonuses_1_ActionNames_2=LightCloth|AdjacencyBonuses_1_ActionNames_3=Power|AdjacencyBonuses_1_ActionNames_4=WarmWeatherClothing|AdjacencyBonuses_1_ActionNames_5=ColdWeatherClothing|AdjacencyBonuses_2_GroupName=SchoolStoragePenalty|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=1|AdjacencyBonuses_2_Action=IncreaseStorage|AdjacencyBonuses_2_ActionNames_1=HeavyCloth|AdjacencyBonuses_2_ActionNames_2=LightCloth|AdjacencyBonuses_2_ActionNames_3=Power|AdjacencyBonuses_2_ActionNames_4=WarmWeatherClothing|AdjacencyBonuses_2_ActionNames_5=ColdWeatherClothing|AdjacencyBonuses_2_EvaluatorValue=School|AdjacencyBonuses_3_GroupName=SchoolSpeedBonus|AdjacencyBonuses_3_Evaluator=Threshold_Building|AdjacencyBonuses_3_EvaluatorThreshold=1|AdjacencyBonuses_3_Action=IncreaseSpeed|AdjacencyBonuses_3_EvaluatorValue=School|AdjacencyBonuses_4_GroupName=ApartmentBonus|AdjacencyBonuses_4_Evaluator=Threshold_Building|AdjacencyBonuses_4_EvaluatorThreshold=1|AdjacencyBonuses_4_Action=ChangeSlots|AdjacencyBonuses_4_EvaluatorValue=Apartment|AdjacencyBonuses_4_ActionValue=1|OperationRules_1=RequiresSelectedTask|ResourceTransportReason=Production|MaxPeeps=2|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=2.0|PollutionOutputMode=Medium|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=HeavyCloth|Resources_1_Maximum=15|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=False|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_1_DeliverInRange=False|Resources_1_VehicleFetchsAndDelivers=False|Resources_2_Name=LightCloth|Resources_2_Maximum=15|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=False|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Incoming|Resources_2_DeliverInRange=False|Resources_2_VehicleFetchsAndDelivers=False|Resources_3_Name=Power|Resources_3_Maximum=20|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Incoming|Resources_3_DeliverInRange=False|Resources_3_VehicleFetchsAndDelivers=False|Resources_4_Name=ColdWeatherClothing|Resources_4_Maximum=10|Resources_4_StorageMode=NormalOn|Resources_4_StartFull=False|Resources_4_FetchInRange=False|Resources_4_CanBeShared=False|Resources_4_CycleThoughResourceSources=Off|Resources_4_GatheringMode=GatherFullLoads|Resources_4_DistributionMode=Outgoing|Resources_4_DeliverInRange=False|Resources_4_VehicleFetchsAndDelivers=False|Resources_5_Name=WarmWeatherClothing|Resources_5_Maximum=10|Resources_5_StorageMode=NormalOn|Resources_5_StartFull=False|Resources_5_FetchInRange=False|Resources_5_CanBeShared=False|Resources_5_CycleThoughResourceSources=Off|Resources_5_GatheringMode=GatherFullLoads|Resources_5_DistributionMode=Outgoing|Resources_5_DeliverInRange=False|Resources_5_VehicleFetchsAndDelivers=False|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b5df1bfc6d3aca4e64098868b1|AlwaysPreload=False}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Weaver|guid=56ca2070a8507ea4f8224499104b8727|Name=Weaver|Category=PeepResources|DisplayNameTerm=Weaver|DisplayNameTerm_en=Weaver|DisplayNamePluralTerm=Weaver|DisplayNamePluralTerm_en=Weavers|DescriptionTerm=Weaver|DescriptionTerm_en=An explosion of textiles, looms, and thread resides here.
Converts <hb>Cotton</hb> or <hb>Wool</hb> into <hb>Light Cloth</hb> or <hb>Heavy Cloth</hb> respectively.
Produces <hb>Low</hb> levels of <hb>Pollution</hb> while working.|UpgradeTerm=Weaver|IconAddress=Weaver|ID=65|ConstructionUIOrder=4|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Stone|ConstructionResources_1_Amount=10|ConstructionResources_2_Name=Iron|ConstructionResources_2_Amount=4|ConstructionResources_3_Name=Tool|ConstructionResources_3_Amount=4|ConstructionResources_4_Name=Plank|ConstructionResources_4_Amount=10|RepairResources_1_Name=Stone|RepairResources_1_Amount=2|RepairResources_2_Name=Iron|RepairResources_2_Amount=1|RepairResources_3_Name=Tool|RepairResources_3_Amount=1|RepairResources_4_Name=Plank|RepairResources_4_Amount=7|ConstructionTime=20|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=Discovery|UnlockValues_1=PlanetSheep|UpgradePointsEarned=2|LockedInDemo=True|FootprintIconAddress=Footprint_05|TechTreeDisplay=Normal|TechTreePrevious=Pasture|TechTreeRow=28|AdjacencyBonuses_1_GroupName=OutputBonus|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=2|AdjacencyBonuses_1_Action=IncreaseOutputChance|AdjacencyBonuses_1_EvaluatorValue=Pasture|OperationRules_1=RequiresSelectedTask|ResourceTransportReason=Production|MaxPeeps=2|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=Low|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Wool|Resources_1_Maximum=15|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=False|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_2_Name=Cotton|Resources_2_Maximum=15|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=False|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Incoming|Resources_3_Name=LightCloth|Resources_3_Maximum=10|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=False|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Outgoing|Resources_4_Name=HeavyCloth|Resources_4_Maximum=10|Resources_4_StorageMode=NormalOn|Resources_4_StartFull=False|Resources_4_FetchInRange=False|Resources_4_CanBeShared=False|Resources_4_CycleThoughResourceSources=Off|Resources_4_GatheringMode=GatherFullLoads|Resources_4_DistributionMode=Outgoing|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b556ca2070a8507ea4f8224499|TechTreeListPreviousExit=Bottom|TechTreeListEntry=Left|UnlockConditionsTerm=Weaver}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Battery Generator|guid=4f46fbcf2df9f3348bb417367c835d2c|Name=BatteryGenerator|Category=Power|DisplayNameTerm=BatteryGenerator|DisplayNameTerm_en=Battery Generator|DisplayNamePluralTerm=BatteryGenerator|DisplayNamePluralTerm_en=Battery Generators|DescriptionTerm=BatteryGenerator|DescriptionTerm_en=Peeps feel their hair stand on end near this building.
Consumes <hb>Batteries</hb> to produce <hb>Power.</hb>|UpgradeTerm=BatteryGenerator|IconAddress=BatteryGenerator|ID=90|ConstructionUIOrder=5|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Iron|ConstructionResources_1_Amount=6|ConstructionResources_2_Name=Steel|ConstructionResources_2_Amount=10|ConstructionResources_3_Name=Cement|ConstructionResources_3_Amount=12|ConstructionResources_4_Name=Tool|ConstructionResources_4_Amount=6|RepairResources_1_Name=Iron|RepairResources_1_Amount=1|RepairResources_2_Name=Steel|RepairResources_2_Amount=2|RepairResources_3_Name=Cement|RepairResources_3_Amount=3|RepairResources_4_Name=Tool|RepairResources_4_Amount=1|ConstructionTime=15|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Battery|UnlockValues_2=10|UpgradePointsEarned=3|LockedInDemo=True|FootprintIconAddress=Footprint_07|TechTreeDisplay=Normal|TechTreePrevious=BatteryPlant|TechTreeRow=20|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_1_ActionNames_1=Power|AdjacencyBonuses_2_GroupName=StorageEffect|AdjacencyBonuses_2_Evaluator=Always|AdjacencyBonuses_2_EvaluatorThreshold=0|AdjacencyBonuses_2_Action=PerkStorage|AdjacencyBonuses_2_ActionNames_1=Power|ResourceTransportReason=Production|MaxPeeps=2|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=2.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Battery|Resources_1_Maximum=30|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_2_Name=Power|Resources_2_Maximum=100|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Outgoing|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b54f46fbcf2df9f3348bb41736}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Fuel Generator|guid=7a7fabf5b7722544b9b2dc0d113aeed5|Name=FuelGenerator|Category=Power|DisplayNameTerm=FuelGenerator|DisplayNameTerm_en=Fuel Generator|DisplayNamePluralTerm=FuelGenerator|DisplayNamePluralTerm_en=Fuel Generators|DescriptionTerm=FuelGenerator|DescriptionTerm_en=Efficiently produces Power from Fuel - but it also efficiently produces a suspicious Sludge...
Consumes <hb>Fuel</hb> to produce <hb>Power</hb>.
Also produces the <hb>Sludge By-Product. </hb>
Produces <hb>High</hb> levels of <hb>Pollution</hb> while working.|UpgradeTerm=FuelGenerator|IconAddress=FuelGenerator_Icon|ID=64|ConstructionUIOrder=3|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Tool|ConstructionResources_1_Amount=12|ConstructionResources_2_Name=Stone|ConstructionResources_2_Amount=20|ConstructionResources_3_Name=Steel|ConstructionResources_3_Amount=18|ConstructionResources_4_Name=Iron|ConstructionResources_4_Amount=10|RepairResources_1_Name=Tool|RepairResources_1_Amount=3|RepairResources_2_Name=Stone|RepairResources_2_Amount=4|RepairResources_3_Name=Steel|RepairResources_3_Amount=6|RepairResources_4_Name=Iron|RepairResources_4_Amount=3|ConstructionTime=15.0|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Fuel|UnlockValues_2=20|UpgradePointsEarned=1|LockedInDemo=True|FootprintIconAddress=Footprint_12|TechTreeDisplay=1|TechTreePrevious=FuelMaker|TechTreeRow=16|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_1_ActionNames_1=Power|AdjacencyBonuses_2_GroupName=StorageEffect|AdjacencyBonuses_2_Evaluator=Always|AdjacencyBonuses_2_EvaluatorThreshold=0|AdjacencyBonuses_2_Action=PerkStorage|AdjacencyBonuses_2_ActionNames_1=Power|AdjacencyBonuses_3_GroupName=EmptyBonus|AdjacencyBonuses_3_Evaluator=Threshold_Building|AdjacencyBonuses_3_EvaluatorThreshold=1|AdjacencyBonuses_3_Action=IncreasePollution|AdjacencyBonuses_3_EvaluatorValue=BiofuelRefinery|AdjacencyBonuses_4_GroupName=BuildingPenalty|AdjacencyBonuses_4_Evaluator=Threshold_BuildingAny|AdjacencyBonuses_4_EvaluatorThreshold=8|AdjacencyBonuses_4_Action=DecreasePollution|ResourceTransportReason=Production|MaxPeeps=4|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=1.0|PollutionOutputMode=High|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Fuel|Resources_1_Maximum=20|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_1_DeliverInRange=False|Resources_1_VehicleFetchsAndDelivers=False|Resources_2_Name=Power|Resources_2_Maximum=10|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Outgoing|Resources_2_DeliverInRange=False|Resources_2_VehicleFetchsAndDelivers=False|Resources_3_Name=Sludge|Resources_3_Maximum=100|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Outgoing|Resources_3_DeliverInRange=False|Resources_3_VehicleFetchsAndDelivers=False|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b57a7fabf5b7722544b9b2dc0d|AlwaysPreload=False|AutoUnlock=False|TechTreeListPreviousExit=Left|TechTreeListEntry=Top|TechTreeLineVerticalOffset=0.0|PowerRange=0|BaseGetWorkerPriority=0.0}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Power Line|guid=156e3d8e0f79c8d42a8fb9d59bd2e304|Name=PowerLine|Category=Power|DisplayNameTerm=PowerLine|DisplayNameTerm_en=Power Line|DisplayNamePluralTerm=PowerLine|DisplayNamePluralTerm_en=Power Lines|DescriptionTerm=PowerLine|DescriptionTerm_en=Transports Power between Buildings that create or use it. Can also connect to other Power Lines.|UpgradeTerm=PowerLine|IconAddress=Building_PowerLine|ID=116|ConstructionUIOrder=2|PlacementRules_1=PlaceableBuilding|PlacementRules_2=DoesNotRequireRoadNeighbour|PlacementRules_3=AllowOnRoad|PlacementRules_4=RequiresPowerNeighbor|ConstructionResources_1_Name=Copper|ConstructionResources_1_Amount=1|ConstructionResources_2_Name=Wood|ConstructionResources_2_Amount=1|ConstructionTime=4|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Copper|UnlockValues_2=5|UpgradePointsEarned=1|LockedInDemo=False|FootprintIconAddress=Footprint_03|TechTreeDisplay=Normal|TechTreePrevious=OreSmelter|TechTreeRow=13|OperationRules_1=NoPriorityButton|OperationRules_2=NoPauseButton|OperationRules_3=CanNotMoveBuilding|OperationRules_4=CannotDamage|OperationRules_5=TransmitPower|OperationRules_6=DontAttachRoad|OperationRules_7=Fireproof|ResourceTransportReason=Production|MaxPeeps=0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|PowerRange=3|PeepEnergyAdded=0.0|PeepEnergyCost=0.0|SecondaryPrefabAddresses_1=BuildingPrefab/PowerPoleRoad0|SecondaryPrefabAddresses_2=BuildingPrefab/PowerPoleRoad1}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Solar Panels|guid=fc410df31247d604f9eaa70774bf4afd|Name=SolarPanel|Category=Power|DisplayNameTerm=SolarPanel|DisplayNameTerm_en=Solar Panels|DisplayNamePluralTerm=SolarPanel|DisplayNamePluralTerm_en=Solar Panels|DescriptionTerm=SolarPanel|DescriptionTerm_en=Absorbs the light from nearby suns to produce clean Power.
Produces <hb>Power</hb> whenever their location is near a star.|IconAddress=SolarGenerator|ID=60|ConstructionUIOrder=4|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Steel|ConstructionResources_1_Amount=4|ConstructionResources_2_Name=Glass|ConstructionResources_2_Amount=4|ConstructionResources_3_Name=Electronics|ConstructionResources_3_Amount=6|ConstructionResources_4_Name=Battery|ConstructionResources_4_Amount=12|RepairResources_1_Name=Steel|RepairResources_1_Amount=1|RepairResources_2_Name=Glass|RepairResources_2_Amount=1|RepairResources_3_Name=Electronics|RepairResources_3_Amount=1|RepairResources_4_Name=Battery|RepairResources_4_Amount=3|ConstructionTime=6|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Battery|UnlockValues_2=10|LockedInDemo=True|FootprintIconAddress=Footprint_03|TechTreeDisplay=Normal|TechTreePrevious=BatteryPlant|TechTreeRow=21|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_1_ActionNames_1=Power|AdjacencyBonuses_2_GroupName=StorageEffect|AdjacencyBonuses_2_Evaluator=Always|AdjacencyBonuses_2_EvaluatorThreshold=0|AdjacencyBonuses_2_Action=PerkStorage|AdjacencyBonuses_2_ActionNames_1=Power|AdjacencyBonuses_3_GroupName=SpeedBonus|AdjacencyBonuses_3_Evaluator=Threshold_EmptySpace|AdjacencyBonuses_3_EvaluatorThreshold=4|AdjacencyBonuses_3_Action=IncreaseSpeed|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Power|Resources_1_Maximum=2|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Outgoing|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b5fc410df31247d604f9eaa707|TechTreeListPreviousExit=Bottom|TechTreeListEntry=Left|TechTreeDisplayValue=BatteryPlant}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Burner Generator|guid=07de3170beb485947becd8d1dc3c75c6|Name=TrashBurner|Category=Power|DisplayNameTerm=BurnerPower|DisplayNameTerm_en=Burner Generator|DisplayNamePluralTerm=BurnerPower|DisplayNamePluralTerm_en=Burner Generators|DescriptionTerm=BurnerPower|DescriptionTerm_en=A dirty but effective way of getting energy.
Burns <hb>Wood Waste</hb> or <hb>Wood</hb> to make <hb>Power</hb>.
Also produces the <hb>Soot By-Product</hb>.
Produces <hb>High</hb> levels of <hb>Pollution</hb> while working.|IconAddress=Building_TrashBurner|ID=43|ConstructionUIOrder=1|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Tool|ConstructionResources_1_Amount=3|ConstructionResources_2_Name=Wood|ConstructionResources_2_Amount=4|ConstructionResources_3_Name=Stone|ConstructionResources_3_Amount=6|ConstructionResources_4_Name=Iron|ConstructionResources_4_Amount=10|RepairResources_1_Name=Tool|RepairResources_1_Amount=1|RepairResources_2_Name=Wood|RepairResources_2_Amount=3|RepairResources_3_Name=Stone|RepairResources_3_Amount=1|RepairResources_4_Name=Iron|RepairResources_4_Amount=2|ConstructionTime=6.0|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=IronOre|UnlockValues_2=5|UpgradePointsEarned=1|LockedInDemo=False|FootprintIconAddress=Footprint_05|TechTreeDisplay=Normal|TechTreePrevious=Mine|TechTreeRow=3|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_1_ActionNames_1=Power|AdjacencyBonuses_2_GroupName=StorageEffect|AdjacencyBonuses_2_Evaluator=Always|AdjacencyBonuses_2_EvaluatorThreshold=0|AdjacencyBonuses_2_Action=PerkStorage|AdjacencyBonuses_2_ActionNames_1=Power|AdjacencyBonuses_3_GroupName=EmptyBonus|AdjacencyBonuses_3_Evaluator=Threshold_EmptySpace|AdjacencyBonuses_3_EvaluatorThreshold=4|AdjacencyBonuses_3_Action=IncreasePollution|AdjacencyBonuses_4_GroupName=BuildingPenalty|AdjacencyBonuses_4_Evaluator=Threshold_BuildingAny|AdjacencyBonuses_4_EvaluatorThreshold=5|AdjacencyBonuses_4_Action=DecreasePollution|OperationRules_1=RequiresSelectedTask|ResourceTransportReason=Production|MaxPeeps=2|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=1.5|PollutionOutputMode=Medium|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Wood|Resources_1_Maximum=10|Resources_1_StorageMode=NormalOff|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_1_DeliverInRange=False|Resources_1_VehicleFetchsAndDelivers=False|Resources_2_Name=WoodWaste|Resources_2_Maximum=10|Resources_2_StorageMode=NormalOff|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Incoming|Resources_2_DeliverInRange=False|Resources_2_VehicleFetchsAndDelivers=False|Resources_3_Name=Power|Resources_3_Maximum=4|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=False|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Outgoing|Resources_3_DeliverInRange=False|Resources_3_VehicleFetchsAndDelivers=False|Resources_4_Name=Soot|Resources_4_Maximum=10|Resources_4_StorageMode=NormalOn|Resources_4_StartFull=False|Resources_4_FetchInRange=False|Resources_4_CanBeShared=True|Resources_4_CycleThoughResourceSources=Off|Resources_4_GatheringMode=GatherFullLoads|Resources_4_DistributionMode=Outgoing|Resources_4_DeliverInRange=False|Resources_4_VehicleFetchsAndDelivers=False|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b507de3170beb485947becd8d1|AlwaysPreload=False|PowerRange=0}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Wind Turbines|guid=572140dfa4fff11428e749d550b04ac5|Name=WindTurbines|Category=Power|DisplayNameTerm=WindTurbines|DisplayNameTerm_en=Wind Turbines|DisplayNamePluralTerm=WindTurbines|DisplayNamePluralTerm_en=Wind Turbines|DescriptionTerm=WindTurbines|DescriptionTerm_en=These tall guardians capture the wind for the Peeps.
Converts Wind into <hb>Power.</hb>
Only produces Power during <hb>Windy Weather.</hb>|UpgradeTerm=WindTurbines|IconAddress=WindTurbine|ID=63|ConstructionUIOrder=6|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Battery|ConstructionResources_1_Amount=12|ConstructionResources_2_Name=Cement|ConstructionResources_2_Amount=6|ConstructionResources_3_Name=Electronics|ConstructionResources_3_Amount=6|ConstructionResources_4_Name=Iron|ConstructionResources_4_Amount=2|RepairResources_1_Name=Battery|RepairResources_1_Amount=3|RepairResources_2_Name=Cement|RepairResources_2_Amount=2|RepairResources_3_Name=Electronics|RepairResources_3_Amount=1|RepairResources_4_Name=Iron|RepairResources_4_Amount=1|ConstructionTime=0|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=Invalid|LockedInDemo=True|FootprintIconAddress=Footprint_03|TechTreeDisplay=Off|TechTreeRow=-1000|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_1_ActionNames_1=Power|AdjacencyBonuses_2_GroupName=StorageEffect|AdjacencyBonuses_2_Evaluator=Always|AdjacencyBonuses_2_EvaluatorThreshold=0|AdjacencyBonuses_2_Action=PerkStorage|AdjacencyBonuses_2_ActionNames_1=Power|AdjacencyBonuses_3_GroupName=SpeedBonus|AdjacencyBonuses_3_Evaluator=Threshold_EmptySpace|AdjacencyBonuses_3_EvaluatorThreshold=4|AdjacencyBonuses_3_Action=IncreaseSpeed|AdjacencyBonuses_4_GroupName=SpeedBonus|AdjacencyBonuses_4_Evaluator=Threshold_Building|AdjacencyBonuses_4_EvaluatorThreshold=1|AdjacencyBonuses_4_Action=DecreaseSpeed|AdjacencyBonuses_4_EvaluatorValue=Forest|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Power|Resources_1_Maximum=2|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b5572140dfa4fff11428e749d5|TechTreeDisplayValue=BatteryPlant}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Compost Heap|guid=5c71d4d5169faa54083c0ceba4122afc|Name=CompostHeap|Category=Terraforming|DisplayNameTerm=CompostHeap|DisplayNameTerm_en=Compost Heap|DisplayNamePluralTerm=CompostHeap|DisplayNamePluralTerm_en=Compost Heaps|DescriptionTerm=CompostHeap|DescriptionTerm_en=Teeming with nutrients and... interesting smells.
Recycles the <hb>Wood Waste</hb> and <hb>Organic Waste</hb> <hb>By-Products</hb> into <hb>Compost</hb>, which can be spread onto <hb>Bare Tiles</hb> within range of <hb>Landscapers</hb>.
Production speed is significantly reduced if the tile is Polluted enough.|UpgradeTerm=Compost Hut|IconAddress=Building_Compost|ID=51|ConstructionUIOrder=2|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Tool|ConstructionResources_1_Amount=4|ConstructionResources_2_Name=Stone|ConstructionResources_2_Amount=6|ConstructionResources_3_Name=Wood|ConstructionResources_3_Amount=10|RepairResources_1_Name=Tool|RepairResources_1_Amount=1|RepairResources_2_Name=Stone|RepairResources_2_Amount=2|RepairResources_3_Name=Wood|RepairResources_3_Amount=7|ConstructionTime=10|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=RemoveRiverBlockage|UpgradePointsEarned=2|LockedInDemo=False|FootprintIconAddress=Footprint_06|TechTreeDisplay=Normal|TechTreePrevious=Landscaper|TechTreeRow=12|AdjacencyBonuses_1_GroupName=LandscaperBonus|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=1|AdjacencyBonuses_1_Action=IncreaseOutputChance|AdjacencyBonuses_1_EvaluatorValue=Landscaper|AdjacencyBonuses_2_GroupName=BiofuelPenalty|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=1|AdjacencyBonuses_2_Action=ChangeSlots|AdjacencyBonuses_2_EvaluatorValue=BiofuelRefinery|AdjacencyBonuses_2_ActionValue=-1|ResourceTransportReason=Production|MaxPeeps=2|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=FoodWaste|Resources_1_Maximum=30|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_2_Name=WoodWaste|Resources_2_Maximum=30|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Incoming|Resources_3_Name=Compost|Resources_3_Maximum=20|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=Off|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=Outgoing|DefaultFetchMode=FetchWhenLessThanHalfEmpty|DefaultDeliveryMode=DeliverWhenResourcesAreAvailable|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b55c71d4d5169faa54083c0ceb}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Composting Site|guid=8b46dac5f8e4f0946b869fb89f81686f|Name=CompostingSite|Category=Terraforming|DisplayNameTerm=CompostingSite|DisplayNameTerm_en=Composting Site|DisplayNamePluralTerm=CompostingSite|DisplayNamePluralTerm_en=Composting Sites|DescriptionTerm=CompostingSite|DescriptionTerm_en=A designated area for <hb>Landscaper</hb> workers to spread <hb>Compost</hb> and create <hb>Dirt</hb>.|UpgradeTerm=CompostingSite|IconAddress=Building_Road|ID=71|ConstructionUIOrder=1|PlacementRules_1=DoesNotRequireRoadNeighbour|PlacementRules_2=AllowEntryFromAnySide|ConstructionResources_1_Name=Compost|ConstructionResources_1_Amount=2|ConstructionTime=20|ConstructionPeepCount=0|CreationEngine=CompostingSite|TileLevelClearance=1|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=Invalid|LockedInDemo=False|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=DontAttachRoad|OperationRules_2=NoControlCardArea|OperationRules_3=NoPriorityButton|OperationRules_4=CanNotDemolish|OperationRules_5=CanNotMoveBuilding|OperationRules_6=CannotDamage|OperationRules_7=CompostingSite|ResourceTransportReason=Production|MaxPeeps=1|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=20.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Composter|guid=1a82f8dd68f26eb4d8825f79abee14cb|Name=CompostTool|Category=TerrainEdit|DisplayNameTerm=CompostTool|DisplayNameTerm_en=Composter|DisplayNamePluralTerm=CompostTool|DisplayNamePluralTerm_en=Composters|DescriptionTerm=CompostTool|DescriptionTerm_en=Choose areas for <hb>Landscaper</hb> workers to spread <hb>Compost</hb> and create <hb>Dirt</hb>.|UpgradeTerm=CompostTool|IconAddress=Building_CompostTool|ID=-6|ConstructionUIOrder=2|ConstructionTime=0|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=RemoveRiverBlockage|LockedInDemo=False|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=GameTool|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|PlacementSelectionSpecial=CompostTool}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Landscaping |guid=c37c6ce0eea3ab443a8c99a305f3706e|Name=CreateMineableArea|Category=TerrainEdit|DisplayNameTerm=CreateMineableArea|DisplayNameTerm_en=Landscaping |DisplayNamePluralTerm=CreateMineableArea|DisplayNamePluralTerm_en=Landscaping |DescriptionTerm=CreateMineableArea|DescriptionTerm_en=Create a new <hb>Landscaping Job</hb> by selecting an area of <hb>Debris</hb> tiles and then choosing the target depth for the Job.|UpgradeTerm=CreateMineableArea|IconAddress=Building_CreateMineableArea|ID=-3|ConstructionUIOrder=1|ConstructionTime=0|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ConstructedBuilding|UnlockValues_1=Landscaper|LockedInDemo=False|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=GameTool|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|PlacementSelectionSpecial=CreateMineableArea}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Forest Planting|guid=eb2a1d63a41f3254aaffdbf463dd9742|Name=ForestPlantingTool|Category=TerrainEdit|DisplayNameTerm=ForestPlantingTool|DisplayNameTerm_en=Forest Planting|DisplayNamePluralTerm=ForestPlantingTool|DisplayNamePluralTerm_en=Forest Planting|DescriptionTerm=ForestPlantingTool|DescriptionTerm_en=Choose where to plant new <hb>Forests</hb>.|UpgradeTerm=ForestPlantingTool|IconAddress=Overlay_ForestPlanting|ID=-7|ConstructionUIOrder=3|UnlockMode=ProducedResource|UnlockValues_1=Compost|UnlockValues_2=10|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=GameTool|PlacementSelectionSpecial=ForestPlantingTool}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Raise Terrain Site|guid=d9e0cadb2c30e7840aa44bd8bff8b1d0|Name=LandFillingSite|Category=Terraforming|DisplayNameTerm=LandFillingSite|DisplayNameTerm_en=Raise Terrain Site|DisplayNamePluralTerm=LandFillingSite|DisplayNamePluralTerm_en=Raise Terrain Sites|DescriptionTerm=LandFillingSite|DescriptionTerm_en=Raise the terrain higher.|UpgradeTerm=LandFillingSite|IconAddress=Building_Road|ID=72|ConstructionUIOrder=1|PlacementRules_1=DoesNotRequireRoadNeighbour|PlacementRules_2=AllowEntryFromAnySide|ConstructionResources_1_Name=Trash|ConstructionResources_1_Amount=8|ConstructionTime=0.4|ConstructionPeepCount=0|CreationEngine=LandFillingSite|TileLevelClearance=1|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=Invalid|LockedInDemo=False|TechTreeDisplay=Off|TechTreeRow=-1000|OperationRules_1=DontAttachRoad|OperationRules_2=NoControlCardArea|OperationRules_3=NoPriorityButton|OperationRules_4=CanNotDemolish|OperationRules_5=AllowDeliveryToNeighbourTile|OperationRules_6=AllowWorkingWithWaterOnTile|OperationRules_7=DontSetPeepsLocationOnDelivery|OperationRules_8=LandFillingSite|OperationRules_9=CanNotMoveBuilding|OperationRules_10=CannotDamage|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=0|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=4.1|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Landscaper|guid=c67383ac31db8e14bb551c851bcb41b2|Name=Landscaper|Category=Terraforming|DisplayNameTerm=Landscaper|DisplayNameTerm_en=Landscaper|DisplayNamePluralTerm=Landscaper|DisplayNamePluralTerm_en=Landscapers|DescriptionTerm=Landscaper|DescriptionTerm_en=Digging holes and making hills, the Landscaper does it all!
Digs out and/or fills in selected tiles to the chosen height. Can also distribute Compost and Saplings once they are available.
Produces and uses <hb>Debris</hb>. Also uses <hb>Compost</hb> and <hb>Saplings</hb>.|UpgradeTerm=Landscaper|IconAddress=Building_Landscaper|ID=78|ConstructionUIOrder=1|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Steel|ConstructionResources_1_Amount=4|ConstructionResources_2_Name=Stone|ConstructionResources_2_Amount=8|ConstructionResources_3_Name=Plank|ConstructionResources_3_Amount=8|ConstructionResources_4_Name=Tool|ConstructionResources_4_Amount=6|RepairResources_1_Name=Steel|RepairResources_1_Amount=1|RepairResources_2_Name=Stone|RepairResources_2_Amount=2|RepairResources_3_Name=Plank|RepairResources_3_Amount=6|RepairResources_4_Name=Tool|RepairResources_4_Amount=1|ConstructionTime=5|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Steel|UnlockValues_2=10|UpgradePointsEarned=3|LockedInDemo=False|FootprintIconAddress=Footprint_05|TechTreeDisplay=Normal|TechTreePrevious=MetalSmelter|TechTreeRow=11|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_1_ActionNames_1=Trash|AdjacencyBonuses_1_ActionNames_2=Sapling|AdjacencyBonuses_1_ActionNames_3=Compost|AdjacencyBonuses_2_GroupName=BabyTreeShopBonus|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=1|AdjacencyBonuses_2_Action=IncreaseStorage|AdjacencyBonuses_2_ActionNames_1=Trash|AdjacencyBonuses_2_ActionNames_2=Sapling|AdjacencyBonuses_2_ActionNames_3=Compost|AdjacencyBonuses_2_EvaluatorValue=TreeNursery|AdjacencyBonuses_3_GroupName=HutBonus|AdjacencyBonuses_3_Evaluator=Threshold_Building|AdjacencyBonuses_3_EvaluatorThreshold=1|AdjacencyBonuses_3_Action=ChangeSlots|AdjacencyBonuses_3_EvaluatorValue=Hut|AdjacencyBonuses_3_ActionValue=1|AdjacencyBonuses_4_GroupName=HutPenalty|AdjacencyBonuses_4_Evaluator=Threshold_Building|AdjacencyBonuses_4_EvaluatorThreshold=1|AdjacencyBonuses_4_Action=AddNegativeHappinessBonus|AdjacencyBonuses_4_EvaluatorValue=Hut|OperationRules_1=LandscapeTiles|ResourceTransportReason=Production|MaxPeeps=3|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.5|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=16.0|PeepVisitRange=-1.0|Resources_1_Name=Trash|Resources_1_Maximum=160|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=True|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=FetchAndDelivery|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=IncomingAndOutgoing|Resources_1_DeliverInRange=True|Resources_2_Name=Sapling|Resources_2_Maximum=20|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=FetchAndDelivery|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=IncomingAndOutgoing|Resources_2_DeliverInRange=True|Resources_3_Name=Compost|Resources_3_Maximum=20|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=False|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=FetchAndDelivery|Resources_3_GatheringMode=GatherFullLoads|Resources_3_DistributionMode=IncomingAndOutgoing|Resources_3_DeliverInRange=True|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenResourcesAreAvailable|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|AddRecordOnConstruction_1=ResourceKnown_Trash|TechTreeDisplayValue=MetalSmelter}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Reformer|guid=f592cf2ee7bdbeb4eb8aea5d24806fd6|Name=Reformer|Category=Terraforming|DisplayNameTerm=Reformer|DisplayNameTerm_en=Reformer|DisplayNamePluralTerm=Reformer|DisplayNamePluralTerm_en=Reformers|DescriptionTerm=Reformer|DescriptionTerm_en=Devours land in a ruthlessly efficient manner - just like the Space Whales of old.
Uses <hb>Lasers, Batteries</hb> and <hb>Debris</hb> to complete <hb>Landscaping Jobs</hb> very quickly.|UpgradeTerm=Reformer|IconAddress=Reformer|ID=88|ConstructionUIOrder=4|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Laser|ConstructionResources_1_Amount=20|ConstructionResources_2_Name=Steel|ConstructionResources_2_Amount=20|ConstructionResources_3_Name=Cement|ConstructionResources_3_Amount=50|ConstructionResources_4_Name=Tool|ConstructionResources_4_Amount=20|ConstructionResources_5_Name=Battery|ConstructionResources_5_Amount=10|ConstructionResources_6_Name=Stone|ConstructionResources_6_Amount=30|RepairResources_1_Name=Laser|RepairResources_1_Amount=5|RepairResources_2_Name=Steel|RepairResources_2_Amount=5|RepairResources_3_Name=Cement|RepairResources_3_Amount=15|RepairResources_4_Name=Tool|RepairResources_4_Amount=5|RepairResources_5_Name=Battery|RepairResources_5_Amount=3|RepairResources_6_Name=Stone|RepairResources_6_Amount=8|ConstructionTime=60|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=Research|UnlockValues_1=Laser|UnlockValues_2=100|LockedInDemo=True|FootprintIconAddress=BuildingFootprint_13|TechTreeDisplay=Research|TechTreePrevious=ResearchLaboratory|TechTreeRow=34|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_1_ActionNames_1=Laser|AdjacencyBonuses_1_ActionNames_2=Battery|AdjacencyBonuses_2_GroupName=LaserBonus|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=1|AdjacencyBonuses_2_Action=IncreaseStorage|AdjacencyBonuses_2_ActionNames_1=Laser|AdjacencyBonuses_2_EvaluatorValue=LaserLaboratory|AdjacencyBonuses_3_GroupName=BatteryBonus|AdjacencyBonuses_3_Evaluator=Threshold_Building|AdjacencyBonuses_3_EvaluatorThreshold=1|AdjacencyBonuses_3_Action=IncreaseStorage|AdjacencyBonuses_3_ActionNames_1=Battery|AdjacencyBonuses_3_EvaluatorValue=BatteryFactory|OperationRules_1=LandscapeTiles|ResourceTransportReason=Production|MaxPeeps=2|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=3.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=24.0|PeepVisitRange=-1.0|Resources_1_Name=Battery|Resources_1_Maximum=20|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_2_Name=Laser|Resources_2_Maximum=20|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Incoming|Resources_3_Name=Trash|Resources_3_Maximum=1000|Resources_3_StorageMode=NormalOn|Resources_3_StartFull=False|Resources_3_FetchInRange=True|Resources_3_CanBeShared=True|Resources_3_CycleThoughResourceSources=FetchAndDelivery|Resources_3_GatheringMode=GatherToMaximum|Resources_3_DistributionMode=IncomingAndOutgoing|Resources_3_DeliverInRange=True|Resources_3_VehicleFetchsAndDelivers=True|Resources_4_Name=Sapling|Resources_4_Maximum=200|Resources_4_StorageMode=NormalOn|Resources_4_StartFull=False|Resources_4_FetchInRange=False|Resources_4_CanBeShared=True|Resources_4_CycleThoughResourceSources=FetchAndDelivery|Resources_4_GatheringMode=GatherFullLoads|Resources_4_DistributionMode=IncomingAndOutgoing|Resources_4_DeliverInRange=True|Resources_4_VehicleFetchsAndDelivers=True|Resources_5_Name=Compost|Resources_5_Maximum=200|Resources_5_StorageMode=NormalOn|Resources_5_StartFull=False|Resources_5_FetchInRange=False|Resources_5_CanBeShared=True|Resources_5_CycleThoughResourceSources=FetchAndDelivery|Resources_5_GatheringMode=GatherFullLoads|Resources_5_DistributionMode=IncomingAndOutgoing|Resources_5_DeliverInRange=True|Resources_5_VehicleFetchsAndDelivers=True|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenResourcesAreAvailable|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b5f592cf2ee7bdbeb4eb8aea5d|TechTreeListPreviousExit=Bottom|TechTreeListEntry=Top|TechTreeLineVerticalOffset=750|VehicleDefinitionName=ReformerTruck}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Tree Nursery|guid=425df2ebdb0b01b4c94cb1b6363f2736|Name=TreeNursery|Category=Terraforming|DisplayNameTerm=TreeNursery|DisplayNameTerm_en=Tree Nursery|DisplayNamePluralTerm=TreeNursery|DisplayNamePluralTerm_en=Tree Nurseries|DescriptionTerm=TreeNursery|DescriptionTerm_en=Give back what is taken.
Uses <hb>Compost</hb> to produce <hb>Saplings</hb> which can be planted within range of <hb>Lanscapers</hb>.
Production speed is significantly reduced if the tile is Polluted enough.|UpgradeTerm=TreeNursery|IconAddress=Building_TreeNursery|ID=48|ConstructionUIOrder=3|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Wood|ConstructionResources_1_Amount=10|ConstructionResources_2_Name=Iron|ConstructionResources_2_Amount=2|ConstructionResources_3_Name=Stone|ConstructionResources_3_Amount=14|ConstructionResources_4_Name=Glass|ConstructionResources_4_Amount=2|RepairResources_1_Name=Wood|RepairResources_1_Amount=7|RepairResources_2_Name=Iron|RepairResources_2_Amount=1|RepairResources_3_Name=Stone|RepairResources_3_Amount=3|RepairResources_4_Name=Glass|RepairResources_4_Amount=1|ConstructionTime=10|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Compost|UnlockValues_2=10|UpgradePointsEarned=2|LockedInDemo=False|FootprintIconAddress=Footprint_05|TechTreeDisplay=Normal|TechTreePrevious=CompostHeap|TechTreeRow=13|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_1_ActionNames_1=Compost|AdjacencyBonuses_1_ActionNames_2=Sapling|AdjacencyBonuses_2_GroupName=LandscaperBonus|AdjacencyBonuses_2_Evaluator=Threshold_Building|AdjacencyBonuses_2_EvaluatorThreshold=1|AdjacencyBonuses_2_Action=IncreaseSpeed|AdjacencyBonuses_2_EvaluatorValue=Landscaper|AdjacencyBonuses_3_GroupName=LandscaperPenalty|AdjacencyBonuses_3_Evaluator=Threshold_Building|AdjacencyBonuses_3_EvaluatorThreshold=1|AdjacencyBonuses_3_Action=DecreaseStorage|AdjacencyBonuses_3_ActionNames_1=Compost|AdjacencyBonuses_3_ActionNames_2=Sapling|AdjacencyBonuses_3_EvaluatorValue=Landscaper|AdjacencyBonuses_4_GroupName=CompostHeapBonus|AdjacencyBonuses_4_Evaluator=Threshold_Building|AdjacencyBonuses_4_EvaluatorThreshold=1|AdjacencyBonuses_4_Action=IncreaseOutputChance|AdjacencyBonuses_4_EvaluatorValue=CompostHeap|ResourceTransportReason=Production|MaxPeeps=2|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|Resources_1_Name=Compost|Resources_1_Maximum=20|Resources_1_StorageMode=NormalOn|Resources_1_StartFull=False|Resources_1_FetchInRange=False|Resources_1_CanBeShared=True|Resources_1_CycleThoughResourceSources=Off|Resources_1_GatheringMode=GatherFullLoads|Resources_1_DistributionMode=Incoming|Resources_2_Name=Sapling|Resources_2_Maximum=12|Resources_2_StorageMode=NormalOn|Resources_2_StartFull=False|Resources_2_FetchInRange=False|Resources_2_CanBeShared=True|Resources_2_CycleThoughResourceSources=Off|Resources_2_GatheringMode=GatherFullLoads|Resources_2_DistributionMode=Outgoing|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenResourcesAreAvailable|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b5425df2ebdb0b01b4c94cb1b6}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Warehouse|guid=1f15425729db15c43835cc9ad25aaac6|Name=BigWarehouse|Category=Transport|DisplayNameTerm=BigWarehouse|DisplayNameTerm_en=Warehouse|DisplayNamePluralTerm=BigWarehouse|DisplayNamePluralTerm_en=Warehouses|DescriptionTerm=BigWarehouse|DescriptionTerm_en=All sorts of things can be stockpiled here.
A place to store <hb>Resources</hb>.
Resource allocation can be configured.|UpgradeTerm=BigWarehouse|IconAddress=Building_Warehouse|ID=8|ConstructionUIOrder=2|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Stone|ConstructionResources_1_Amount=12|ConstructionResources_2_Name=Glass|ConstructionResources_2_Amount=8|ConstructionResources_3_Name=Steel|ConstructionResources_3_Amount=8|ConstructionResources_4_Name=Plank|ConstructionResources_4_Amount=6|RepairResources_1_Name=Stone|RepairResources_1_Amount=3|RepairResources_2_Name=Glass|RepairResources_2_Amount=2|RepairResources_3_Name=Steel|RepairResources_3_Amount=2|RepairResources_4_Name=Plank|RepairResources_4_Amount=5|ConstructionTime=6|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Cement|UnlockValues_2=5|UpgradePointsEarned=2|LockedInDemo=True|FootprintIconAddress=Footprint_05|TechTreeDisplay=Normal|TechTreePrevious=CementFactory|TechTreeRow=24|OperationRules_1=StorageBehaviour_Warehouse|OperationRules_2=Fireproof|ResourceTransportReason=Production|MaxPeeps=3|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenResourcesAreAvailable|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=100|TotalStorageMaximum=240|StorageChangeIncrement=20|ResourceSelectionMax=0|MaxSeedSlots=0|AlwaysPreload=True|DefinedResourceLists_1_Name=Warehouse|DefinedResourceLists_1_Maximum=0|DefinedResourceLists_1_StorageMode=WarehouseOff|DefinedResourceLists_1_StartFull=False|DefinedResourceLists_1_FetchInRange=False|DefinedResourceLists_1_CanBeShared=True|DefinedResourceLists_1_CycleThoughResourceSources=Off|DefinedResourceLists_1_GatheringMode=GatherToMaximum|DefinedResourceLists_1_DistributionMode=IncomingAndOutgoing}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Storage Shed|guid=73f51b89b7ef2754582a0ecda0b77ef0|Name=SmallWarehouse|Category=Transport|DisplayNameTerm=Warehouse|DisplayNameTerm_en=Storage Shed|DisplayNamePluralTerm=Warehouse|DisplayNamePluralTerm_en=Storage Sheds|DescriptionTerm=Warehouse|DescriptionTerm_en=All sorts of things can be stockpiled here.
A place to store <hb>Resources</hb>.
Resource allocation can be configured.|UpgradeTerm=Warehouse|IconAddress=Building_Warehouse|ID=115|ConstructionUIOrder=1|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Stone|ConstructionResources_1_Amount=4|ConstructionResources_2_Name=Tool|ConstructionResources_2_Amount=2|ConstructionResources_3_Name=Iron|ConstructionResources_3_Amount=3|ConstructionResources_4_Name=Wood|ConstructionResources_4_Amount=2|RepairResources_1_Name=Stone|RepairResources_1_Amount=1|RepairResources_2_Name=Tool|RepairResources_2_Amount=1|RepairResources_3_Name=Iron|RepairResources_3_Amount=1|RepairResources_4_Name=Wood|RepairResources_4_Amount=1|ConstructionTime=6.0|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=PopulationLevel|UnlockValues_1=20|UpgradePointsEarned=1|LockedInDemo=False|FootprintIconAddress=Footprint_05|TechTreeDisplay=1|TechTreePrevious=Hut|TechTreeRow=9|AdjacencyBonuses_1_GroupName=HutBonus|AdjacencyBonuses_1_Evaluator=Threshold_Building|AdjacencyBonuses_1_EvaluatorThreshold=1|AdjacencyBonuses_1_Action=ChangeSlots|AdjacencyBonuses_1_EvaluatorValue=Hut|AdjacencyBonuses_1_ActionValue=1|OperationRules_1=StorageBehaviour_Warehouse|OperationRules_2=Fireproof|ResourceTransportReason=Production|MaxPeeps=1|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenResourcesAreAvailable|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=100|TotalStorageMaximum=60|StorageChangeIncrement=20|ResourceSelectionMax=0|MaxSeedSlots=0|AlwaysPreload=False|AutoUnlock=False|TechTreeListPreviousExit=Left|TechTreeListEntry=Off|TechTreeLineVerticalOffset=0.0|PowerRange=0|BaseGetWorkerPriority=0.0|DefinedResourceLists_1_Name=Warehouse|DefinedResourceLists_1_Maximum=0|DefinedResourceLists_1_StorageMode=WarehouseOff|DefinedResourceLists_1_StartFull=False|DefinedResourceLists_1_FetchInRange=False|DefinedResourceLists_1_CanBeShared=True|DefinedResourceLists_1_CycleThoughResourceSources=Off|DefinedResourceLists_1_GatheringMode=GatherToMaximum|DefinedResourceLists_1_DistributionMode=IncomingAndOutgoing|DefinedResourceLists_1_DeliverInRange=False|DefinedResourceLists_1_VehicleFetchsAndDelivers=False}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Space Port|guid=d7c9edf656a89bf4b932a92f8dfec33e|Name=SpacePort|Category=Transport|DisplayNameTerm=SpacePort|DisplayNameTerm_en=Space Port|DisplayNamePluralTerm=SpacePort|DisplayNamePluralTerm_en=Space Ports|DescriptionTerm=SpacePort|DescriptionTerm_en=A gateway to the stars.
Loads <hb>Spaceships</hb> with <hb>Resources</hb> to transport.|UpgradeTerm=SpacePort|IconAddress=Building_SpacePort|ID=15|ConstructionUIOrder=4|PlacementRules_1=PlaceableBuilding|PlacementRules_2=UniqueName|ConstructionResources_1_Name=Tool|ConstructionResources_1_Amount=8|ConstructionResources_2_Name=Stone|ConstructionResources_2_Amount=16|ConstructionResources_3_Name=Steel|ConstructionResources_3_Amount=12|ConstructionResources_4_Name=Glass|ConstructionResources_4_Amount=10|ConstructionTime=20|ConstructionPeepCount=1|TileLevelClearance=12|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=4|UnlockMode=ConstructedBuilding|UnlockValues_1=SpaceshipBuilder|UpgradePointsEarned=2|LockedInDemo=True|FootprintIconAddress=Footprint_20|TechTreeDisplay=Normal|TechTreePrevious=SpaceshipBuilder|TechTreeRow=17|OperationRules_1=Spaceport|OperationRules_2=CannotDamage|OperationRules_3=Fireproof|OperationRules_4=NoPauseButton|OperationRules_5=CanRefuel|ResourceTransportReason=Production|MaxPeeps=3|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenResourcesAreAvailable|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=600|StorageChangeIncrement=20|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b5d7c9edf656a89bf4b932a92f|TechTreeDisplayValue=SpaceshipBuilder|BuildAttachment=LandingPad|DefinedResourceLists_1_Name=SpacePort|DefinedResourceLists_1_Maximum=0|DefinedResourceLists_1_StorageMode=SpaceportOff|DefinedResourceLists_1_StartFull=False|DefinedResourceLists_1_FetchInRange=False|DefinedResourceLists_1_CanBeShared=True|DefinedResourceLists_1_CycleThoughResourceSources=Off|DefinedResourceLists_1_GatheringMode=GatherToMaximum|DefinedResourceLists_1_DistributionMode=IncomingAndOutgoing}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Spaceship Builder|guid=1711d8c0a52b98d40a74874422621370|Name=SpaceshipBuilder|Category=Transport|DisplayNameTerm=SpaceshipBuilder|DisplayNameTerm_en=Spaceship Builder|DisplayNamePluralTerm=SpaceshipBuilder|DisplayNamePluralTerm_en=Spaceship Builders|DescriptionTerm=SpaceshipBuilder|DescriptionTerm_en=Let's get this show off the road and into the atmosphere!
Builds small <hb>Spaceships</hb>.|UpgradeTerm=SpaceshipBuilder|IconAddress=Building_SpaceshipBuilder|ID=16|ConstructionUIOrder=3|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Tool|ConstructionResources_1_Amount=10|ConstructionResources_2_Name=Stone|ConstructionResources_2_Amount=10|ConstructionResources_3_Name=Steel|ConstructionResources_3_Amount=10|ConstructionResources_4_Name=Glass|ConstructionResources_4_Amount=10|RepairResources_1_Name=Tool|RepairResources_1_Amount=2|RepairResources_2_Name=Stone|RepairResources_2_Amount=2|RepairResources_3_Name=Steel|RepairResources_3_Amount=2|RepairResources_4_Name=Glass|RepairResources_4_Amount=2|ConstructionTime=20|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=ProducedResource|UnlockValues_1=Fuel|UnlockValues_2=10|UpgradePointsEarned=2|LockedInDemo=True|FootprintIconAddress=Footprint_12|TechTreeDisplay=Normal|TechTreePrevious=FuelMaker|TechTreeRow=16|OperationRules_1=RequiresSelectedTask|OperationRules_2=ResetSelectedTasksOnComplete|ResourceTransportReason=Production|MaxPeeps=2|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|BuildingTasks=000745b51711d8c0a52b98d40a748744|PlayerSelectableTasks_1=TradeSpaceship_Construct|PlayerSelectableTasks_2=ScoutSpaceship_Construct|PlayerSelectableTasks_3=RadioSpaceship_Construct}}
 
{{Template:~Dataloader/Buildings/schema|page_name=Storage Extension|guid=25eac6cc19dd3b64194324412d24faf9|Name=StorageExtension|Category=Transport|DisplayNameTerm=StorageExtension|DisplayNameTerm_en=Storage Extension|DisplayNamePluralTerm=StorageExtension|DisplayNamePluralTerm_en=Storage Extensions|DescriptionTerm=StorageExtension|DescriptionTerm_en=A convenient hub for extra storage.
Attaches up to four times to <hb>Warehouses</hb> and <hb>Spaceports.</hb>
Grants 100 extra storage. |UpgradeTerm=StorageExtension|IconAddress=Storage_Extension|ID=91|ConstructionUIOrder=5|PlacementRules_1=PlaceableBuilding|ConstructionResources_1_Name=Stone|ConstructionResources_1_Amount=6|ConstructionResources_2_Name=Wood|ConstructionResources_2_Amount=4|ConstructionResources_3_Name=Iron|ConstructionResources_3_Amount=4|ConstructionResources_4_Name=Tool|ConstructionResources_4_Amount=4|RepairResources_1_Name=Stone|RepairResources_1_Amount=1|RepairResources_2_Name=Wood|RepairResources_2_Amount=3|RepairResources_3_Name=Iron|RepairResources_3_Amount=1|RepairResources_4_Name=Tool|RepairResources_4_Amount=1|ConstructionTime=0|ConstructionPeepCount=1|TileLevelClearance=4|NeedsAllRequiredRecords=True|MaximumAttachedBuildings=-1|UnlockMode=Invalid|LockedInDemo=True|FootprintIconAddress=Footprint_03|TechTreeDisplay=Off|TechTreeRow=-1000|AdjacencyBonuses_1_GroupName=ResetStorage|AdjacencyBonuses_1_Evaluator=Always|AdjacencyBonuses_1_EvaluatorThreshold=0|AdjacencyBonuses_1_Action=ResetStorage|AdjacencyBonuses_2_GroupName=StorageBonus|AdjacencyBonuses_2_Evaluator=Threshold_EmptySpace|AdjacencyBonuses_2_EvaluatorThreshold=4|AdjacencyBonuses_2_Action=IncreaseStorage|OperationRules_1=StorageBehaviour_Warehouse|ResourceTransportReason=Production|MaxPeeps=0|PeepExhaustionRemoved=0.0|PeepAgeAdded=0.0|PeepHappinessAdded=0.0|PeepHappinessCost=0.0|PollutionOutputMode=None|SourceOfOxygenRange=0|MaximumFetchRange=-1.0|PeepVisitRange=-1.0|DefaultFetchMode=FetchWhenNearlyFull|DefaultDeliveryMode=DeliverWhenFull|FetchTime=1.0|DeliveryTime=1.0|ReduceResourcePriority=0|TotalStorageMaximum=-1|StorageChangeIncrement=-1|ResourceSelectionMax=0|MaxSeedSlots=0|AnchorBuildingNames_1=Warehouse|AnchorBuildingNames_2=SpacePort|DefinedResourceLists_1_Name=Warehouse|DefinedResourceLists_1_Maximum=0|DefinedResourceLists_1_StorageMode=NormalOff|DefinedResourceLists_1_StartFull=False|DefinedResourceLists_1_FetchInRange=False|DefinedResourceLists_1_CanBeShared=True|DefinedResourceLists_1_CycleThoughResourceSources=Off|DefinedResourceLists_1_GatheringMode=GatherToMaximum|DefinedResourceLists_1_DistributionMode=IncomingAndOutgoing}}

Revision as of 18:11, 26 September 2026