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	<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?action=history&amp;feed=atom&amp;title=Pollution</id>
	<title>Pollution - Revision history</title>
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	<updated>2026-10-13T05:30:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Pollution&amp;diff=313&amp;oldid=prev</id>
		<title>76561197969631737: Created with prevention, causes, and toxic areas</title>
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		<updated>2026-10-04T14:32:47Z</updated>

		<summary type="html">&lt;p&gt;Created with prevention, causes, and toxic areas&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Pollution]] is caused by many [[Buildings]] when they are working. Pollution hurts [[Kewa]] and makes them unhappy, and it makes [[Peeps]] unhappy and [[Sickness|sick]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Guide&lt;br /&gt;
| Pollution is an unfortunate side effect of industry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prevention ==&lt;br /&gt;
&lt;br /&gt;
[[Forests]] are settlements&amp;#039; first line of defense against pollution, because they slowly reduce pollution near them. Placing early polluters like the [[Burner Generator]] among several forests can prevent pollution from accumulating or at least give the [[Peeps]] more time to build their first [[Cleaner]]. Before settlements can obtain [[Saplings]] for [[Terraforming]] and place [[Power Lines]], placement of early industry buildings can make the difference between comfortable and hectic pollution management.&lt;br /&gt;
&lt;br /&gt;
For areas without Forests, [[Cleaners]] supplied with [[Soot]] are settlements&amp;#039; next line of defense against pollution. It will require a continuous supply of soot, conveniently supplied by the early [[Burner Generator]]s and [[Ore Smelter]]s, and it may take cycling the buildings&amp;#039; tasks off, pausing them temporarily, and two or three Cleaners.&lt;br /&gt;
&lt;br /&gt;
You can use the &amp;#039;&amp;#039;Pollution Existing&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Pollution Rate&amp;#039;&amp;#039; overlays to see (a) sufficient forests will frequently repaint &amp;#039;&amp;#039;Low/Medium Pollution&amp;#039;&amp;#039; with &amp;#039;&amp;#039;Not Polluted Yet.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=&amp;quot;213px&amp;quot;&amp;gt;&lt;br /&gt;
File:Forests sufficiently reducing pollution.png|A developed industrial area situated among planted Forests.&lt;br /&gt;
File:Forests sufficiently reducing pollution overlay pollution existing.png|The same area showing overlay indicating no pollution.&lt;br /&gt;
File:Forests sufficiently reducing pollution overlay pollution rate.png|The same area with overlay showing that Forests are keeping up with pollution.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Causes ==&lt;br /&gt;
&lt;br /&gt;
[[Buildings]] that extract, refine, and produce [[Resources]] using other resources pollute. [[:Category:Construction buildings|Construction buildings]] and [[:Category:Power buildings|Power buildings]] are especially bad polluters.&lt;br /&gt;
&lt;br /&gt;
There are 22 buildings that pollute:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Building !! Category !! Pollution level&lt;br /&gt;
|-&lt;br /&gt;
| [[Electronics Plant]] || [[:Category:Advanced Buildings|Advanced]] ||data-sort-value=&amp;quot;30&amp;quot;| High&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Laboratory]] || [[:Category:Advanced Buildings|Advanced]] ||data-sort-value=&amp;quot;30&amp;quot;| High&lt;br /&gt;
|-&lt;br /&gt;
| [[Research Laboratory]] || [[:Category:Advanced Buildings|Advanced]] ||data-sort-value=&amp;quot;30&amp;quot;| High&lt;br /&gt;
|-&lt;br /&gt;
| [[Battery Plant]] || [[:Category:Construction Buildings|Construction]] ||data-sort-value=&amp;quot;40&amp;quot;| Very high&lt;br /&gt;
|-&lt;br /&gt;
| [[Blast Mine]] || [[:Category:Construction Buildings|Construction]] ||data-sort-value=&amp;quot;10&amp;quot;| Low&lt;br /&gt;
|-&lt;br /&gt;
| [[Cement Factory]] || [[:Category:Construction Buildings|Construction]] ||data-sort-value=&amp;quot;40&amp;quot;| Very high&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Smelter]] || [[:Category:Construction Buildings|Construction]] ||data-sort-value=&amp;quot;30&amp;quot;| High&lt;br /&gt;
|-&lt;br /&gt;
| [[Mine]] || [[:Category:Construction Buildings|Construction]] ||data-sort-value=&amp;quot;10&amp;quot;| Low&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore Smelter]] || [[:Category:Construction Buildings|Construction]] ||data-sort-value=&amp;quot;20&amp;quot;| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Sawmill]] || [[:Category:Construction Buildings|Construction]] ||data-sort-value=&amp;quot;10&amp;quot;| Low&lt;br /&gt;
|-&lt;br /&gt;
| [[Toolsmith]] || [[:Category:Construction Buildings|Construction]] ||data-sort-value=&amp;quot;10&amp;quot;| Low&lt;br /&gt;
|-&lt;br /&gt;
| [[Trawler]] || [[:Category:Construction Buildings|Construction]] ||data-sort-value=&amp;quot;20&amp;quot;| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Chemical Factory]] || [[:Category:Hazardous Buildings|Hazardous]] ||data-sort-value=&amp;quot;20&amp;quot;| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuel Maker]] || [[:Category:Hazardous Buildings|Hazardous]] ||data-sort-value=&amp;quot;40&amp;quot;| Very high&lt;br /&gt;
|-&lt;br /&gt;
| [[Sludge Dehydrator]] || [[:Category:Hazardous Buildings|Hazardous]] ||data-sort-value=&amp;quot;30&amp;quot;| High&lt;br /&gt;
|-&lt;br /&gt;
| [[Drink Factory]] || [[:Category:PeepResources Buildings|PeepResources]] ||data-sort-value=&amp;quot;30&amp;quot;| High&lt;br /&gt;
|-&lt;br /&gt;
| [[Kitchen]] || [[:Category:PeepResources Buildings|PeepResources]] ||data-sort-value=&amp;quot;30&amp;quot;| High&lt;br /&gt;
|-&lt;br /&gt;
| [[Tailor]] || [[:Category:PeepResources Buildings|PeepResources]] ||data-sort-value=&amp;quot;30&amp;quot;| High&lt;br /&gt;
|-&lt;br /&gt;
| [[Weaver]] || [[:Category:PeepResources Buildings|PeepResources]] ||data-sort-value=&amp;quot;10&amp;quot;| Low&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuel Generator]] || [[:Category:Power Buildings|Power]] ||data-sort-value=&amp;quot;30&amp;quot;| High&lt;br /&gt;
|-&lt;br /&gt;
| [[Burner Generator]] || [[:Category:Power Buildings|Power]] ||data-sort-value=&amp;quot;20&amp;quot;| Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=&amp;quot;256px&amp;quot;&amp;gt;&lt;br /&gt;
File:Polluted industrial area.png|An industrial area&amp;#039;s ground has become discolored with heavy pollution.&lt;br /&gt;
File:Polluted industrial area overlay.png|The same area with the &amp;#039;&amp;#039;Pollution&amp;#039;&amp;#039; overlay, showing very heavy pollution levels.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Toxic areas ===&lt;br /&gt;
&lt;br /&gt;
When tiles have become highly polluted or very highly polluted for 15 minutes, the tiles change from &amp;#039;&amp;#039;&amp;#039;[Very] Highly Polluted&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;Toxic Area.&amp;#039;&amp;#039;&amp;#039; Once an area has become toxic, Peeps will not walk across the tiles, including to visit workplaces within it. These workplaces shut down.&lt;br /&gt;
&lt;br /&gt;
Toxic areas can be cleaned with the [[Toxic Tile Scraper]]. Once your settlement starts producing [[Chemicals]], the [[Cleaner]] can also be used to clean toxic areas. The scraper is a temporary workplace. Peeps working to clean toxic areas will step onto toxic tiles, but will become unhappy and likely get [[Sickness|sick]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=&amp;quot;256px&amp;quot;&amp;gt;&lt;br /&gt;
File:Polluted industrial area toxic.png|The same area as above has become toxic.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{See also&lt;br /&gt;
| Biome&lt;br /&gt;
| Kewa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Biome]]&lt;br /&gt;
[[Category: Buildings]]&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
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