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	<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561197969631737</id>
	<title>Beyond These Stars Official Wiki - User contributions [en]</title>
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	<updated>2026-10-13T06:17:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Terraforming&amp;diff=489</id>
		<title>Terraforming</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Terraforming&amp;diff=489"/>
		<updated>2026-10-12T03:52:23Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Created with landscaping, composting, and foresting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Terraformed rivers.png|center]]&lt;br /&gt;
[[Terraforming]] changes the [[Biome]] for the better for [[Peeps]] and for [[Kewa]].&lt;br /&gt;
&lt;br /&gt;
Raising and lowering the ground, channeling waterways, reforestation, and fertilizing the ground all improve the habitability of the whale&#039;s back, Kewa&#039;s health and happiness, and the Peeps&#039; ability to expand and thrive.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Guide&lt;br /&gt;
| Terraforming the crusted debris on the Whale&#039;s back is a core requirement of growing the main settlement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Landscaping ==&lt;br /&gt;
&lt;br /&gt;
The [[Landscaper]] is the first and primary [[Building]] for terraforming. Its workers go out to dig and build up the ground, creating the [[Debris]] resource to be stored or using stored Debris to stack on the ground to make new hills.&lt;br /&gt;
&lt;br /&gt;
After creating a new landscaping job at the desired height, select it again to add more tiles to the same job, batching them together to finish altogether.&lt;br /&gt;
&lt;br /&gt;
The Landscaper can store enough Debris for several projects, but it can get filled up and digging work cannot continue until the Debris is moved or used to build up the ground first.&lt;br /&gt;
&lt;br /&gt;
=== Waterways ===&lt;br /&gt;
&lt;br /&gt;
When workers dig next to water-flooded tiles, they create a barrier wall that holds the water back. Once the channel is dug, complete the job to release the water.&lt;br /&gt;
&lt;br /&gt;
Batch tiles into a bigger job to make it easier to set the desired depth underwater and release the water into the entire channel.&lt;br /&gt;
&lt;br /&gt;
== Composting ==&lt;br /&gt;
&lt;br /&gt;
The [[Compost Heap]] provides [[Compost]] to the [[Landscaper]] and its workers. Composting bare tiles turns them into fertile ground for [[Agriculture Buildings]] or [[Forests]].&lt;br /&gt;
&lt;br /&gt;
Compost is expensive and time-consuming to make. A steady supply of [[Wood Waste]] is the only means for early settlements, and a steady supply also creates other [[resources]] that are harder to get rid of or could overwhelm the settlement&#039;s [[storage]].&lt;br /&gt;
&lt;br /&gt;
Just like landscaping the ground, many tiles can be batched together into one composting job.&lt;br /&gt;
&lt;br /&gt;
Note: Underwater tiles cannot be composted. If a tile with lily pads, cattails, or grasses is raised or lowered, those aesthetics cannot be replaced.&lt;br /&gt;
&lt;br /&gt;
== Foresting ==&lt;br /&gt;
&lt;br /&gt;
The [[Tree Nursery]] provides [[Sapling]]s to the [[Landscaper]] and its workers. Planting saplings grows a new [[Forest]], which helps suppress [[pollution]] and expand the [[Biome|breathable atmosphere]] around the settlement.&lt;br /&gt;
&lt;br /&gt;
Just like landscaping the ground, many tiles can be batched together into one foresting job.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Terraformed_rivers.png&amp;diff=488</id>
		<title>File:Terraformed rivers.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Terraformed_rivers.png&amp;diff=488"/>
		<updated>2026-10-12T03:51:53Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Screenshot showing four water channels, created by terraforming, branching from the main waterway on Kewa&amp;#039;s back.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot showing four water channels, created by terraforming, branching from the main waterway on Kewa&#039;s back.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Biome&amp;diff=487</id>
		<title>Biome</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Biome&amp;diff=487"/>
		<updated>2026-10-12T00:01:43Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: added guide callout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Atmosphere on Kewa.png|center]]&lt;br /&gt;
The [[Biome]] describes the habitable and uninhabitable space and overall health of [[Kewa]]. The [[Peeps]]&#039; arrival, [[terraforming]], and especially [[Pollution]] have significant effects on the Biome and therefore Kewa&#039;s health and happiness.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Guide&lt;br /&gt;
| The overall health of the Whale&#039;s biome is a measure of how many Fertile tiles exist, how many Flooded tiles exist, and how many Forests that are contributing to the atmosphere exist. A very healthy biome has mostly Fertile or Flooded tiles and enough Forests that all playable tiles are within the range of the atmosphere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Fertility ==&lt;br /&gt;
&lt;br /&gt;
[[File:Watered and dry forests.png|thumb|256px|Four types of soil and how it affects forests.]]&lt;br /&gt;
The health of the Biome is represented best by the &#039;&#039;&#039;fertility&#039;&#039;&#039; of the space. The more fertile tiles Kewa has, the healthier they are, and the more the Peeps can do with the space, for example with [[:Category:Agriculture Buildings|Agriculture Buildings]].&lt;br /&gt;
&lt;br /&gt;
=== Conditions ===&lt;br /&gt;
&lt;br /&gt;
Tiles can be any combination of the following conditions (as seen on their info card under &#039;&#039;Condition&#039;&#039;):&lt;br /&gt;
* Watered or Dry&lt;br /&gt;
* Dirt or Bare&lt;br /&gt;
* Breathable or not&lt;br /&gt;
&lt;br /&gt;
If a tile is both &#039;&#039;&#039;Watered&#039;&#039;&#039; and &#039;&#039;&#039;Dirt,&#039;&#039;&#039; it automatically becomes &#039;&#039;&#039;Fertile.&#039;&#039;&#039; Ideal tile conditions are &amp;quot;Fertile and Breathable,&amp;quot; which is where [[Forests]] can grow trees and [[Peeps]] can live and grow [[Resources]].&lt;br /&gt;
&lt;br /&gt;
Through [[terraforming]], Peeps can convert bare ground into dirt through composting, dry ground into watered ground through channeling water, and not breathable areas into breathable by planting or watering forests.&lt;br /&gt;
&lt;br /&gt;
Kewa&#039;s health and happiness increases by increasing the total amount of fertile ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=64px&amp;gt;&lt;br /&gt;
File:Kewa&#039;s health and happiness bar.png|When viewing the galaxy, (top row, left to right) Kewa&#039;s health, happiness, and energy; and temperature (bottom left).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=256px&amp;gt;&lt;br /&gt;
File:Fertility, bareness, and dryness.png|The overlay shows fertile ground, unwatered dirt, and bare ground.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
[[File:Tree atmosphere radius.png|thumb|256px|A single forest generates atmosphere 4 tiles away.]]&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039; comes from watered [[Forests]]. The most impactful way for [[Peeps]] to expand their livable space is by digging channels for water to flow into new places, thereby reviving the dead [[Forest]] in those areas. Second, Peeps can plant new Forest near the edge of the habitable zone. Both are accomplished through [[terraforming]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=256px&amp;gt;&lt;br /&gt;
File:New river will add atmosphere.png|Once terraformed, the new river will add atmosphere to the southeast.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{See also&lt;br /&gt;
| Kewa&lt;br /&gt;
| Landscaper&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Forests&amp;diff=486</id>
		<title>Forests</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Forests&amp;diff=486"/>
		<updated>2026-10-11T23:59:10Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: added guide callout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Forest on a hill.png|center]]&lt;br /&gt;
[[Forests]] are the most important natural resource to the [[Peeps]], because they provide the [[Biome|breathable atmosphere]] that Peeps require to live. Forests are also the source of [[Wood]], and they are every settlement&#039;s first line of defense against [[Pollution]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Guide&lt;br /&gt;
| &#039;&#039;&#039;Forests&#039;&#039;&#039; are the source of breathable atmosphere on the Whale&#039;s back. A single Forest tile has a circular range of four tiles, both for cleaning pollution and producing atmosphere. When producing atmosphere, a cluster of Forest tiles can have ranges up to double the size.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Forests, water, and air ==&lt;br /&gt;
&lt;br /&gt;
{{Main article&lt;br /&gt;
| Biome&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
When the [[Peeps]] first arrive, they land near the water coming from [[Kewa]]&#039;s glacier. The Forests around this water are &#039;&#039;&#039;watered,&#039;&#039;&#039; and they are providing breathable atmosphere for the Peeps&#039; settlement. Most of the Forests, however, are dry. Dry Forests do not provide a breathable environment.&lt;br /&gt;
&lt;br /&gt;
By unblocking the river on their way to nearby [[Copper]], the new water flows farther, changing the condition of the ground, reviving many more Forests, and greatly expanding the atmosphere around the settlement.&lt;br /&gt;
&lt;br /&gt;
By continuing their [[terraforming]] of Kewa, the Peeps can divert more water, revive all the Forest, plant more, and expand the atmosphere even farther.&lt;br /&gt;
&lt;br /&gt;
Expanding the water and atmosphere makes [[Kewa]] happy and increases their health.&lt;br /&gt;
&lt;br /&gt;
== Fighting pollution ==&lt;br /&gt;
&lt;br /&gt;
Each Forest slowly absorbs [[Pollution]] in nearby tiles. Several Forests around a [[Building]] with even a high pollution level may be able to keep up with the building&#039;s pollution, without a [[Cleaner]] being necessary.&lt;br /&gt;
&lt;br /&gt;
See the section on prevention on the [[Pollution#Prevention|pollution article]] for examples.&lt;br /&gt;
&lt;br /&gt;
== Planting ==&lt;br /&gt;
&lt;br /&gt;
{{Main article&lt;br /&gt;
|Terraforming&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Tree Nursery]] produces [[Sapling]]s from [[Compost]], allowing workers in the [[Landscaper]] to plant new Forests wherever desired. This allows settlements with growing [[Buildings|industry]] to build up Forest around their worst [[Pollution|polluters]], preventing worsening conditions and allowing workers to spend less time working in [[Cleaners]].&lt;br /&gt;
&lt;br /&gt;
{{See also&lt;br /&gt;
| Kewa&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Roads&amp;diff=485</id>
		<title>Roads</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Roads&amp;diff=485"/>
		<updated>2026-10-11T23:54:30Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: added guide callout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Road network overhead.png|center]]&lt;br /&gt;
[[Roads]] connect everything in the settlement: [[Buildings]], [[Peeps]], and [[Resources]]. The settlement begins with a few roads surrounding the [[Home Spaceship]], then the road network expands to reach nearby [[Forests]], resource deposits, and new buildings.&lt;br /&gt;
&lt;br /&gt;
Peeps walk quickly on roads. They will cross tiles without them if it is faster than going around, but they walk much more slowly through these tiles.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Guide&lt;br /&gt;
| Buildings must be connected to a Road before Peeps will begin constructing it—so by default, buildings can only be placed on a tile that is already adjacent to a Road (this restriction can be disabled when placing).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building roads on valid tiles.png|thumb|256px|Valid tiles where roads are or can be placed are highlighted.]]&lt;br /&gt;
Roads are free and instant to build and demolish. Every [[Building]] must be built with a road connection, and when placing new buildings, the connection is highlighted.&lt;br /&gt;
&lt;br /&gt;
[[File:Building roads automatic stairs elevator and bridge.png|thumb|256px|A preview of a future road, showing a required Elevator, simple stairs, and Wooden Bridge.]]&lt;br /&gt;
Roads can ascend or descend one level at a time via simple stairs, which will be built automatically with the road. Farther vertical distances require [[Elevator]]s. Roads cannot end in water tiles or in the air. They must be able to span the gap within the maximum distance of a [[Wooden Bridge]]. Both the Elevator and Wooden Bridge require [[Resources]] and construction time.&lt;br /&gt;
&lt;br /&gt;
Roads can only be built connecting to other roads. However, because roads can be demolished, it is possible to have isolated road networks. [[Peeps]] will walk between disconnected networks if there is no other or faster way, but they walk much more slowly on unpaved tiles.&lt;br /&gt;
&lt;br /&gt;
Roads can only be built within [[Biome|breathable atmosphere]].&lt;br /&gt;
&lt;br /&gt;
== Efficiency ==&lt;br /&gt;
&lt;br /&gt;
[[File:Road network resource flow efficiency overlay.png|thumb|256px|The resource flow overlay, showing a complex road network with only a few spots of inefficiency.]]&lt;br /&gt;
[[Peeps]] a significant portion of their time walking between buildings—whether between their home and work or fetching [[Resources]] for their home or work. If the road network is inefficient, this is time not spent working, or they will not have sufficient time to relax between work shifts and be unable to recover their happiness or energy completely or not have time to get food or drink.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game mechanics]]&lt;br /&gt;
[[Category: Buildings]]&lt;br /&gt;
[[Category: Pathing Buildings]]&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Resources&amp;diff=484</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Resources&amp;diff=484"/>
		<updated>2026-10-11T23:53:16Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: added guide callout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Resources]] are the things, natural and produced, that [[Peeps]] move between [[Buildings]] to make new things and satisfy their needs. The settlement starts with a few of only the most basic resources, and the Peeps need to work to make the rest.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Guide&lt;br /&gt;
| Many buildings produce more than one resource with each task. The primary resource is the main point of the building, e.g., the &#039;&#039;&#039;Woodcutter&#039;&#039;&#039; produces &#039;&#039;&#039;Wood&#039;&#039;&#039; as a primary resource, and the &#039;&#039;&#039;Burner Generator&#039;&#039;&#039; produces &#039;&#039;&#039;Power.&#039;&#039;&#039; Both of these buildings produce a &#039;&#039;&#039;By-product&#039;&#039;&#039; resource as a consequence of making the primary resource (Wood Waste and Soot, respectively).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Natural resources ==&lt;br /&gt;
&lt;br /&gt;
In range of the [[Home Spaceship]] will always be some trees for [[Wood]] and one deposit each for [[Stone]] and [[Iron]]. The first workers will go gather these natural resources and supply the early settlement.&lt;br /&gt;
&lt;br /&gt;
Later, more natural resources will become available, including [[Copper]], [[Shell]], and [[Crystal]].&lt;br /&gt;
&lt;br /&gt;
Specialized [[Buildings]] can make Wood, Stone, and Iron more efficiently, faster, and by also producing valuable byproducts.&lt;br /&gt;
&lt;br /&gt;
== Food &amp;amp; drink resources ==&lt;br /&gt;
&lt;br /&gt;
{{Main article|Peeps}}&lt;br /&gt;
&lt;br /&gt;
[[Peeps]] consume food and drink to relax and restore their happiness between work shifts. These resources come from agriculture and production and require space to produce.&lt;br /&gt;
&lt;br /&gt;
== Synthesized resources ==&lt;br /&gt;
&lt;br /&gt;
Everything else is produced by [[Buildings]] from other raw or simpler resources and are valuable for supplying settlements and exploring the galaxy. See the complete list below.&lt;br /&gt;
&lt;br /&gt;
== List of resources ==&lt;br /&gt;
&lt;br /&gt;
{{Resources table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Power&amp;diff=483</id>
		<title>Power</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Power&amp;diff=483"/>
		<updated>2026-10-11T23:50:42Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: added guide callout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Buncha power lines.png|center]]&lt;br /&gt;
[[Power]] is an important [[Resources|resource]] that many [[Buildings]] require to function. Unlike other resources, [[Peeps]] do not carry power between buildings; power moves automatically between [[:Category:Power Buildings|buildings that generate it]], [[Power Line]]s carry it, and buildings that use it to produce other resources or provide services.&lt;br /&gt;
&lt;br /&gt;
{{Guide&lt;br /&gt;
| Power can be wasted. Power generators can be set to continuously run for as long as they have inputs to use, and their by-product output storage is not full. If there is no more storage space for Power in the power grid of connected buildings, the excess Power will simply disappear—and the generator will keep running.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
&lt;br /&gt;
[[File:Burner generator generating power.png|thumb|256px|A Burner Generator burning Wood to generate power.]]&lt;br /&gt;
In early settlements, power is first generated by the [[Burner Generator]]. Due to easy access to and the renewable nature of [[Wood]], it remains a useful generator throughout the [[Peeps]]&#039; travels.&lt;br /&gt;
&lt;br /&gt;
Some time later, the [[Fuel Generator]] and [[Battery Generator]] become available, and they produce significantly more power per cycle than the Burner Generator. However, both require input resources that themselves require power to produce. These advanced power generation methods have cyclical dependencies, in contrast with the Burner Generator in an open-loop system dependent on natural resources.&lt;br /&gt;
&lt;br /&gt;
The [[Buildings]] above all generate [[Resources|by-product resources]] in the course of generating power. Settlements need a way to manage the by-products so power generation can be consistent.&lt;br /&gt;
&lt;br /&gt;
[[Solar Panels]] require no input resources to make power, however they only work when in [[The galaxy|a system with a star]]. Therefore, they work reliably on settled planets, but are not consistent power generators on [[Kewa]].&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
Production buildings, construction buildings, and high-tech buildings need power to operate. [[:Category:Construction Buildings|Construction buildings]] can only produce their [[Resources]] when receiving enough power, so settlements&#039; supply of [[Planks]], [[Iron]], [[Copper]], and others require consistent power.&lt;br /&gt;
&lt;br /&gt;
Before [[Power Line]]s, the [[Buildings]] requiring early power—like the [[Ore Smelter]], [[Toolsmith]], and [[Metal Smelter]]—need to all be touching one another. They do not need to be touching the generator itself, they just need all be touching with no roads or space between them.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Category:Game_mechanics&amp;diff=482</id>
		<title>Category:Game mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Category:Game_mechanics&amp;diff=482"/>
		<updated>2026-10-11T23:47:00Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The significant systems, interactions, and behaviors that make &#039;&#039;Beyond These Stars&#039;&#039; special.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Resources&amp;diff=481</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Resources&amp;diff=481"/>
		<updated>2026-10-11T23:46:17Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Resources]] are the things, natural and produced, that [[Peeps]] move between [[Buildings]] to make new things and satisfy their needs. The settlement starts with a few of only the most basic resources, and the Peeps need to work to make the rest.&lt;br /&gt;
&lt;br /&gt;
== Natural resources ==&lt;br /&gt;
&lt;br /&gt;
In range of the [[Home Spaceship]] will always be some trees for [[Wood]] and one deposit each for [[Stone]] and [[Iron]]. The first workers will go gather these natural resources and supply the early settlement.&lt;br /&gt;
&lt;br /&gt;
Later, more natural resources will become available, including [[Copper]], [[Shell]], and [[Crystal]].&lt;br /&gt;
&lt;br /&gt;
Specialized [[Buildings]] can make Wood, Stone, and Iron more efficiently, faster, and by also producing valuable byproducts.&lt;br /&gt;
&lt;br /&gt;
== Food &amp;amp; drink resources ==&lt;br /&gt;
&lt;br /&gt;
{{Main article|Peeps}}&lt;br /&gt;
&lt;br /&gt;
[[Peeps]] consume food and drink to relax and restore their happiness between work shifts. These resources come from agriculture and production and require space to produce.&lt;br /&gt;
&lt;br /&gt;
== Synthesized resources ==&lt;br /&gt;
&lt;br /&gt;
Everything else is produced by [[Buildings]] from other raw or simpler resources and are valuable for supplying settlements and exploring the galaxy. See the complete list below.&lt;br /&gt;
&lt;br /&gt;
== List of resources ==&lt;br /&gt;
&lt;br /&gt;
{{Resources table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Home_Spaceship&amp;diff=480</id>
		<title>Home Spaceship</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Home_Spaceship&amp;diff=480"/>
		<updated>2026-10-11T23:44:21Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: /* Population */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Home spaceship landing.png|center]]&lt;br /&gt;
{{Building infobox}}&lt;br /&gt;
The [[Home Spaceship]] is the starting location. Peeps emerge to work if there are available homes or work inside to produce rudimentary supplies.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
&lt;br /&gt;
The Home Spaceship houses new settlements&#039; initial population of 30 Peeps. 3 emerge upon landing, and more will come out to work only once sufficient [[Accommodation Buildings]] have been built such that they would not be homeless.&lt;br /&gt;
&lt;br /&gt;
Once the first 15 [[Hut]]s have been built to house the 30 Peeps, a [[School]] is needed to grow the settlement further.&lt;br /&gt;
&lt;br /&gt;
If there is still active work in the Home Spaceship, some Peeps may continue to work there even after the settlement is large and thriving.&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
The Home Spaceship can produce [[Water]] and [[Potatoes]], 3 per minute, indefinitely. If there are raw resources nearby, its workers can go out to collect raw resources so it can also produce the following:&lt;br /&gt;
* [[Wood]], 10 per minute from tree trunks.&lt;br /&gt;
* [[Iron]], 10 per minute from raw iron ore.&lt;br /&gt;
* [[Stone]], 10 per minute from raw stone.&lt;br /&gt;
&lt;br /&gt;
If supplied with Wood and Iron, it can also produce [[Tools]]. Since the Home Spaceship generates no [[Pollution]], it can be a meaningful alternative to the heavily-polluting [[Toolsmith]].&lt;br /&gt;
&lt;br /&gt;
=== No by-products ===&lt;br /&gt;
&lt;br /&gt;
The Home Spaceship does not produce [[By-products]]. Therefore, if by-products from producing Wood, Iron, and Tools are needed ([[Wood Waste]], [[Soot]], and [[Slag]], respectively) in the settlement, then it may be necessary to deactivate the work in the Home Spaceship so all raw resources go through the construction buildings ([[Woodcutter]], [[Ore Smelter]], and [[Toolsmith]], respectively).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=&amp;quot;480px&amp;quot;&amp;gt;&lt;br /&gt;
File:Home spaceship new start.png|A new start from a Home Spaceship.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{See also&lt;br /&gt;
| Peeps&lt;br /&gt;
| Buildings&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Peeps&amp;diff=479</id>
		<title>Peeps</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Peeps&amp;diff=479"/>
		<updated>2026-10-11T23:42:59Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Added origins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Peeps relaxing.png|center]]&lt;br /&gt;
[[Peeps]] are the residents and workers of settlements. They emerge from the [[Home Spaceship]], build what they need to survive, populate, and travel to new worlds. Peeps have explicit needs like Happiness, Energy, and food and drink, and they have implicit wants like advancing technology, expanding their settlements, learning about their surroundings, and finding their home.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Guide&lt;br /&gt;
| Peeps ferry resources around to construct and operate buildings. However, they have certain needs that must be met—otherwise they may refuse to work, or make mistakes with unfortunate consequences.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Work ==&lt;br /&gt;
&lt;br /&gt;
All Peeps that have a home will work. They will choose a workplace near their home, at most 16 tiles away. While they may walk outside of the range of their home to fetch or deliver resources, they will not work further away than 16 tiles.&lt;br /&gt;
&lt;br /&gt;
Peeps work for one shift, then they eat, drink, and relax for a break, then return to work. All the Peeps in a population work and take breaks at the same time. This means that if there are more jobs than workers, lower-priority workplaces may be neglected during a shift.&lt;br /&gt;
&lt;br /&gt;
== Needs ==&lt;br /&gt;
&lt;br /&gt;
=== Homes ===&lt;br /&gt;
&lt;br /&gt;
Every Peep needs to live in an [[Accommodation Buildings|Accommodation Building]]. Each will occupy a &#039;&#039;&#039;home slot&#039;&#039;&#039; in that building, and return to that home between work shifts to eat, drink, and relax.&lt;br /&gt;
&lt;br /&gt;
Which home they live in also determines what workplaces they are able to work in. Peeps will work in any workplace within 16 tiles of their home.&lt;br /&gt;
&lt;br /&gt;
=== Happiness ===&lt;br /&gt;
&lt;br /&gt;
[[File:Peep happiness and energy chart.png|thumb|256px|A moment when this Peep was recently losing (-3/s) and gaining (+1/s) Happiness per second and also had food (+30), drink (+50), and relaxation at home (+35) restore some.]]&lt;br /&gt;
Every Peep expends their happiness during work shifts, and when a peep is on break they must relax to restore their happiness.&lt;br /&gt;
&lt;br /&gt;
Happiness is restored by eating and drinking in their homes and then passively during the rest of the break time. If the Peep can visit a [[:Category:Decoration Buildings|decoration building]], they may recover happiness faster than if they relax in their home.&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
&lt;br /&gt;
Similar to Happiness, Peeps spend their energy during work ships, and their eating, drinking, and relaxation while on break restores some or all of their energy. More valuable food and drink resources restore more energy than simple ones.&lt;br /&gt;
&lt;br /&gt;
=== Food &amp;amp; drink ===&lt;br /&gt;
&lt;br /&gt;
[[File:Hut with food and drink.png|thumb|256px|This Hut has food and drink that Peeps will use between work shifts to restore their Happiness and Energy.]]&lt;br /&gt;
Every Peep needs to eat and drink. Peeps will gather resources to their home from nearby buildings, so that it is available during their breaks. At the beginning of their break time, Peeps will return home to eat and drink from the resources in their home. Eating and drinking restores some happiness and energy, and more valuable resources restore more.&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; gap: 8px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 0; width: 100%; height: auto;&amp;quot;&amp;gt;[[File:Opening cinematic emerging.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex: 1 1 0; width: 100%; height: auto;&amp;quot;&amp;gt;[[File:Opening cinematic takeoff.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Peeps come from a distant planet, where they spent ages underground sheltered from giant destructive space whales. They emerged recently, [https://www.balancingmonkeygames.com/games/before-we-leave rebuilt their civilization,] and attempted to pacify the space whales. When a new kind of space whale came by and seemed receptive to the Peeps, a few brave volunteers left in a spaceship to land on the whale, [[Kewa]].&lt;br /&gt;
&lt;br /&gt;
{{See also&lt;br /&gt;
| Characters&lt;br /&gt;
| Buildings&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Opening_cinematic_takeoff.png&amp;diff=478</id>
		<title>File:Opening cinematic takeoff.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Opening_cinematic_takeoff.png&amp;diff=478"/>
		<updated>2026-10-11T23:28:07Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Still from the opening cinematic artwork showing a spaceship taking off from the Peeps&amp;#039; homeworld.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Still from the opening cinematic artwork showing a spaceship taking off from the Peeps&#039; homeworld.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Opening_cinematic_emerging.png&amp;diff=477</id>
		<title>File:Opening cinematic emerging.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Opening_cinematic_emerging.png&amp;diff=477"/>
		<updated>2026-10-11T23:27:40Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Still from the opening cinematic art showing Peeps emerging from their underground shelter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Still from the opening cinematic art showing Peeps emerging from their underground shelter.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Power_Lines&amp;diff=476</id>
		<title>Power Lines</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Power_Lines&amp;diff=476"/>
		<updated>2026-10-11T23:15:43Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: redirect to singular&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Power Line]]&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Buildings&amp;diff=475</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Buildings&amp;diff=475"/>
		<updated>2026-10-11T23:14:47Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: /* Adjacency effects */ no longer redlink to decorations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Buildings]] are the main way of providing for [[Peeps]]&#039; needs. Buildings provide housing, food, water, construction and advanced resources, happiness, and services, and some create [[pollution]] and have other negative effects. Most buildings require [[Roads|road]] access for them to be able to be built or operate, and some require [[power]]. Combined with roads, buildings occupy significant space in the settlement, and careful planning is needed to prevent buildings from denying Peeps&#039; access to important areas.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Guide&lt;br /&gt;
| The growth and survival of the Peeps&#039; civilization depends on their buildings, the roads that connect them, and the resources they use and create.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
Buildings are placed in the settlement within [[Biome|breathable]] areas and connected to roads. Some buildings have placement constraints such as being adjacent to water.&lt;br /&gt;
&lt;br /&gt;
After the building&#039;s footprint has been placed, peeps bring necessary construction resources to the footprint. It takes some time for construction to finish before the building can operate, and the majority of this time will be spent in the resource gathering. An unexpectedly long construction time indicates peeps are waiting for other buildings to produce the construction resources, and this problem can go on indefinitely if, for example, a building in the supply chain has been paused.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=&amp;quot;96px&amp;quot;&amp;gt;&lt;br /&gt;
File:Action bar.png|A full action bar with all 12 buttons plus the mode toggle.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Powering ==&lt;br /&gt;
&lt;br /&gt;
Many buildings require [[power]] to operate. [[:Category:Power Buildings|Power buildings]] need to be placed next to and touching the building that requires power, or it needs to be connected to the generator by a [[Power Line]].&lt;br /&gt;
&lt;br /&gt;
== Adjacency effects ==&lt;br /&gt;
&lt;br /&gt;
[[File:Landscaper adjacency effects.png|thumb|256px|Placing the landscaper next to the Tree Nursery but &#039;&#039;not&#039;&#039; the Compost Heap activates only the positive effect.]]&lt;br /&gt;
Most buildings get a bonus or penalty depending on buildings or other conditions immediately next to them. Careful planning can significantly improve positive building characteristics like production speed, storage, work slots, or happiness or reduce negatives like pollution and power draw.&lt;br /&gt;
&lt;br /&gt;
Noteworthy adjacency effects encountered early in a settlement include the following:&lt;br /&gt;
* [[Water Pump]] gains &#039;&#039;&#039;+30% [[Storage]]&#039;&#039;&#039; when on an outcropping surrounded by 3 water tiles.&lt;br /&gt;
* [[Hut]] gains &#039;&#039;&#039;+20% Happiness&#039;&#039;&#039; when next to 2 [[Potato Patch]]es.&lt;br /&gt;
* [[Woodcutter]] gains &#039;&#039;&#039;+30% [[Storage]]&#039;&#039;&#039; when surrounded completely by [[Forest]] except its road.&lt;br /&gt;
* [[Burner Generator]] gains &#039;&#039;&#039;-25% [[Pollution]]&#039;&#039;&#039; when not surrounded completely, with 4 empty tiles.&lt;br /&gt;
* Early [[:Category:Decoration Buildings|decoration buildings]] gain &#039;&#039;&#039;+20% Happiness&#039;&#039;&#039; when next to 2 others, for example in a triangle of 3 decorations.&lt;br /&gt;
&lt;br /&gt;
{{Clear spacer div}}&lt;br /&gt;
&lt;br /&gt;
== List of buildings ==&lt;br /&gt;
&lt;br /&gt;
{{Buildings_table}}&lt;br /&gt;
&lt;br /&gt;
{{See also&lt;br /&gt;
| Pollution&lt;br /&gt;
| Technology tree&lt;br /&gt;
| Overlays&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Forest&amp;diff=474</id>
		<title>Forest</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Forest&amp;diff=474"/>
		<updated>2026-10-11T23:13:03Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Redirected page to Forests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Forests]]&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Storage&amp;diff=473</id>
		<title>Storage</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Storage&amp;diff=473"/>
		<updated>2026-10-11T19:42:27Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: added byproduct storage full indicator example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Storage]] is the constraint on the supply chain according to each [[Buildings|building]]&#039;s limit on the quantity of input and output [[resources]] it can hold and affected by the distances between buildings that supply or consume those resources, including [[Storage Shed]]s and [[Warehouse]]s.&lt;br /&gt;
&lt;br /&gt;
== Output storage ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sawmill storage full.png|thumb|256px|This Sawmill has a full-storage warning, indicating it cannot produce until the Planks are taken away.]]&lt;br /&gt;
[[File:Woodcutter byproduct storage full.png|thumb|256px|This Woodcutter has a full-storage warning, but it indicates it is full of Wood Waste by-products, not Wood.]]&lt;br /&gt;
Every [[building]] that produces [[resources]] can only hold so many of the resources it produces before its production must stop. If [[Peeps]] have another place to take the resources or can use them, for example to supply their homes or to build, then production can resume. This is the case for both main products and by-products.&lt;br /&gt;
&lt;br /&gt;
The output storage of the producing building can serve any nearby construction or consumption purposes. If more supplies are needed of a resource, a [[Storage Shed]] can be built and configured to store more of that resources, in batches of 20, up to 80 total per shed. Storage Sheds can be useful when stockpiling for construction, to create a larger buffer of needed supplies for larger settlements, or to free up production buildings from by-products so main products can be produced (or vice versa if by-products are needed).&lt;br /&gt;
&lt;br /&gt;
Peeps cannot put resources into the output storage of a building.&lt;br /&gt;
&lt;br /&gt;
== Resource caches ==&lt;br /&gt;
&lt;br /&gt;
[[File:Resource cache on road.png|thumb|256px|This resource cache is left over from a demolished building.]]&lt;br /&gt;
When a [[Buildings|building]] is demolished, some or all of the [[resources]] used to construct the building are recovered (depending on difficulty settings). If no buildings, construction, or [[Storage Shed]]s nearby require the resources, they are dropped on the closest road or on the ground as &#039;&#039;&#039;resource caches&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Resource caches serve as temporary storage and may slowly be picked over as Peeps prioritize cleaning up before taking the same resources from permanent storage. However, resource caches block road demolition, landscaping, and new building construction. Therefore, while renovating areas of the settlement, it may be necessary to build Storage Sheds nearby so the area can be cleared as quickly as possible, redesigned, and rebuilt using the resources from the demolitions.&lt;br /&gt;
&lt;br /&gt;
== Logistics and transport ==&lt;br /&gt;
&lt;br /&gt;
[[File:Space port storage.png|thumb|256px|The Space Port can hold a large amount of resources.]]&lt;br /&gt;
[[Storage Shed]]s hold the fewest different kinds and least amount of [[resources]] among the [[:Category:Transport Buildings|transport buildings]]. [[Warehouses]] are a significant upgrade in space-per-tile and variety, with 120 space-per-tile (compared with the Storage Shed&#039;s 80). The [[Space Port]] is bigger still, but has the same space-per-tile efficiency as the Warehouse.&lt;br /&gt;
&lt;br /&gt;
=== Shipping ===&lt;br /&gt;
&lt;br /&gt;
{{Main article&lt;br /&gt;
| Shipping&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Space Port]] is used to load [[Trade Ship]]s for transporting [[resources]] between settled planets and [[Kewa]]. Like other storage buildings, the Space Port can be configured to require stacks of resources. Once the Space Port contains the resources, loading Trade Ships is instant. Space Ports can temporarily hold all resources unloaded from Trade Ships without being configured to store them.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Woodcutter_byproduct_storage_full.png&amp;diff=472</id>
		<title>File:Woodcutter byproduct storage full.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Woodcutter_byproduct_storage_full.png&amp;diff=472"/>
		<updated>2026-10-11T19:42:18Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Screenshot of a Woodcutter with a warning indicator that its output storage is full of byproducts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of a Woodcutter with a warning indicator that its output storage is full of byproducts.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Storage_Shed&amp;diff=471</id>
		<title>Storage Shed</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Storage_Shed&amp;diff=471"/>
		<updated>2026-10-11T19:25:53Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building page&lt;br /&gt;
|overview=Provides a small amount of [[storage]] for at most a few different kinds of [[resources]].&lt;br /&gt;
|unlock=&lt;br /&gt;
|production=&lt;br /&gt;
|purpose=Stores stacks of 20 [[resources]], up to 4 stacks. The stacks can be 4 different kinds of resources or all the same. One worker is dedicated to bringing the desired resources to storage, which can help alleviate [[Storage#output storage|output storage]] bottlenecks in production [[buildings]].&lt;br /&gt;
&lt;br /&gt;
Can be upgraded with the &#039;&#039;Bigger on the Inside&#039;&#039; [[Perks|Perk]] to gain 20 additional storage for one more stack.&lt;br /&gt;
|adjacency_effects=1x [[Hut]]&lt;br /&gt;
* +1 worker slot&lt;br /&gt;
|strategy=Storage Sheds are early settlements&#039; primary way of handling [[Resources|by-product resources]], so that main products can continue to be produced. Placing too many sheds can quickly overwhelm settlements with by-products (or main products) and area denial, because demolishing a shed doesn&#039;t clear the space until the [[Storage#Resource caches|resource cache]] is also cleaned up, which usually requires another shed. Often, letting full buildings sit full when a surplus is not needed is a slower, but more reliable way to stay organized and productive.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Storage&amp;diff=470</id>
		<title>Storage</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Storage&amp;diff=470"/>
		<updated>2026-10-11T19:25:46Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Created with output storage, resource caches, and logistics and transport with a bit about shipping.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Storage]] is the constraint on the supply chain according to each [[Buildings|building]]&#039;s limit on the quantity of input and output [[resources]] it can hold and affected by the distances between buildings that supply or consume those resources, including [[Storage Shed]]s and [[Warehouse]]s.&lt;br /&gt;
&lt;br /&gt;
== Output storage ==&lt;br /&gt;
&lt;br /&gt;
[[File:Sawmill storage full.png|thumb|256px|This Sawmill has a full-storage warning, indicating it cannot produce until the Planks are taken away.]]&lt;br /&gt;
Every [[building]] that produces [[resources]] can only hold so many of the resources it produces before its production must stop. If [[Peeps]] have another place to take the resources or can use them, for example to supply their homes or to build, then production can resume. This is the case for both main products and by-products.&lt;br /&gt;
&lt;br /&gt;
The output storage of the producing building can serve any nearby construction or consumption purposes. If more supplies are needed of a resource, a [[Storage Shed]] can be built and configured to store more of that resources, in batches of 20, up to 80 total per shed. Storage Sheds can be useful when stockpiling for construction, to create a larger buffer of needed supplies for larger settlements, or to free up production buildings from by-products so main products can be produced (or vice versa if by-products are needed).&lt;br /&gt;
&lt;br /&gt;
Peeps cannot put resources into the output storage of a building.&lt;br /&gt;
&lt;br /&gt;
== Resource caches ==&lt;br /&gt;
&lt;br /&gt;
[[File:Resource cache on road.png|thumb|256px|This resource cache is left over from a demolished building.]]&lt;br /&gt;
When a [[Buildings|building]] is demolished, some or all of the [[resources]] used to construct the building are recovered (depending on difficulty settings). If no buildings, construction, or [[Storage Shed]]s nearby require the resources, they are dropped on the closest road or on the ground as &#039;&#039;&#039;resource caches&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Resource caches serve as temporary storage and may slowly be picked over as Peeps prioritize cleaning up before taking the same resources from permanent storage. However, resource caches block road demolition, landscaping, and new building construction. Therefore, while renovating areas of the settlement, it may be necessary to build Storage Sheds nearby so the area can be cleared as quickly as possible, redesigned, and rebuilt using the resources from the demolitions.&lt;br /&gt;
&lt;br /&gt;
== Logistics and transport ==&lt;br /&gt;
&lt;br /&gt;
[[File:Space port storage.png|thumb|256px|The Space Port can hold a large amount of resources.]]&lt;br /&gt;
[[Storage Shed]]s hold the fewest different kinds and least amount of [[resources]] among the [[:Category:Transport Buildings|transport buildings]]. [[Warehouses]] are a significant upgrade in space-per-tile and variety, with 120 space-per-tile (compared with the Storage Shed&#039;s 80). The [[Space Port]] is bigger still, but has the same space-per-tile efficiency as the Warehouse.&lt;br /&gt;
&lt;br /&gt;
=== Shipping ===&lt;br /&gt;
&lt;br /&gt;
{{Main article&lt;br /&gt;
| Shipping&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Space Port]] is used to load [[Trade Ship]]s for transporting [[resources]] between settled planets and [[Kewa]]. Like other storage buildings, the Space Port can be configured to require stacks of resources. Once the Space Port contains the resources, loading Trade Ships is instant. Space Ports can temporarily hold all resources unloaded from Trade Ships without being configured to store them.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Space_port_storage.png&amp;diff=469</id>
		<title>File:Space port storage.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Space_port_storage.png&amp;diff=469"/>
		<updated>2026-10-11T19:10:33Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Screenshot of a Space Port showing its many different kinds of resources stored.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of a Space Port showing its many different kinds of resources stored.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Resource_cache_on_road.png&amp;diff=468</id>
		<title>File:Resource cache on road.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Resource_cache_on_road.png&amp;diff=468"/>
		<updated>2026-10-11T19:10:11Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Screenshot of a resource cache on a road and the panel showing what&amp;#039;s in the cache.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of a resource cache on a road and the panel showing what&#039;s in the cache.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Sawmill_storage_full.png&amp;diff=467</id>
		<title>File:Sawmill storage full.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Sawmill_storage_full.png&amp;diff=467"/>
		<updated>2026-10-11T19:09:44Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Screenshot of a Sawmill with the storage full warning indicator and tooltip explaining the indicator.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of a Sawmill with the storage full warning indicator and tooltip explaining the indicator.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Power&amp;diff=466</id>
		<title>Power</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Power&amp;diff=466"/>
		<updated>2026-10-11T18:22:27Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Buncha power lines.png|center]]&lt;br /&gt;
[[Power]] is an important [[Resources|resource]] that many [[Buildings]] require to function. Unlike other resources, [[Peeps]] do not carry power between buildings; power moves automatically between [[:Category:Power Buildings|buildings that generate it]], [[Power Line]]s carry it, and buildings that use it to produce other resources or provide services.&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
&lt;br /&gt;
[[File:Burner generator generating power.png|thumb|256px|A Burner Generator burning Wood to generate power.]]&lt;br /&gt;
In early settlements, power is first generated by the [[Burner Generator]]. Due to easy access to and the renewable nature of [[Wood]], it remains a useful generator throughout the [[Peeps]]&#039; travels.&lt;br /&gt;
&lt;br /&gt;
Some time later, the [[Fuel Generator]] and [[Battery Generator]] become available, and they produce significantly more power per cycle than the Burner Generator. However, both require input resources that themselves require power to produce. These advanced power generation methods have cyclical dependencies, in contrast with the Burner Generator in an open-loop system dependent on natural resources.&lt;br /&gt;
&lt;br /&gt;
The [[Buildings]] above all generate [[Resources|by-product resources]] in the course of generating power. Settlements need a way to manage the by-products so power generation can be consistent.&lt;br /&gt;
&lt;br /&gt;
[[Solar Panels]] require no input resources to make power, however they only work when in [[The galaxy|a system with a star]]. Therefore, they work reliably on settled planets, but are not consistent power generators on [[Kewa]].&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
Production buildings, construction buildings, and high-tech buildings need power to operate. [[:Category:Construction Buildings|Construction buildings]] can only produce their [[Resources]] when receiving enough power, so settlements&#039; supply of [[Planks]], [[Iron]], [[Copper]], and others require consistent power.&lt;br /&gt;
&lt;br /&gt;
Before [[Power Line]]s, the [[Buildings]] requiring early power—like the [[Ore Smelter]], [[Toolsmith]], and [[Metal Smelter]]—need to all be touching one another. They do not need to be touching the generator itself, they just need all be touching with no roads or space between them.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Power&amp;diff=465</id>
		<title>Power</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Power&amp;diff=465"/>
		<updated>2026-10-11T18:21:00Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Created with generation and consumption&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Buncha power lines.png|center]]&lt;br /&gt;
[[Power]] is an important [[Resources|resource]] that many [[Buildings]] require to function. Unlike other resources, [[Peeps]] do not carry power between buildings; power moves automatically between [[:Category:Power Buildings|buildings that generate it]], [[Power Lines]] carry it, and buildings that use it to produce other resources or provide services.&lt;br /&gt;
&lt;br /&gt;
== Generation ==&lt;br /&gt;
&lt;br /&gt;
[[File:Burner generator generating power.png|thumb|256px|A Burner Generator burning Wood to generate power.]]&lt;br /&gt;
In early settlements, power is first generated by the [[Burner Generator]]. Due to easy access to and the renewable nature of [[Wood]], it remains a useful generator throughout the [[Peeps]]&#039; travels.&lt;br /&gt;
&lt;br /&gt;
Some time later, the [[Fuel Generator]] and [[Battery Generator]] become available, and they produce significantly more power per cycle than the Burner Generator. However, both require input resources that themselves require power to produce. These advanced power generation methods have cyclical dependencies, in contrast with the Burner Generator in an open-loop system dependent on natural resources.&lt;br /&gt;
&lt;br /&gt;
The [[Buildings]] above all generate [[Resources|by-product resources]] in the course of generating power. Settlements need a way to manage the by-products so power generation can be consistent.&lt;br /&gt;
&lt;br /&gt;
[[Solar Panels]] require no input resources to make power, however they only work when in [[The galaxy|a system with a star]]. Therefore, they work reliably on settled planets, but are not consistent power generators on [[Kewa]].&lt;br /&gt;
&lt;br /&gt;
== Consumption ==&lt;br /&gt;
&lt;br /&gt;
Production buildings, construction buildings, and high-tech buildings need power to operate. [[:Category:Construction Buildings|Construction buildings]] can only produce their [[Resources]] when receiving enough power, so settlements&#039; supply of [[Planks]], [[Iron]], [[Copper]], and others require consistent power.&lt;br /&gt;
&lt;br /&gt;
Before [[Power Lines]], the [[Buildings]] requiring early power—like the [[Ore Smelter]], [[Toolsmith]], and [[Metal Smelter]]—need to all be touching one another. They do not need to be touching the generator itself, they just need all be touching with no roads or space between them.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Burner_generator_generating_power.png&amp;diff=464</id>
		<title>File:Burner generator generating power.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Burner_generator_generating_power.png&amp;diff=464"/>
		<updated>2026-10-11T18:20:24Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Screenshot of the Burner Generator with its work panel up, showing production of power.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of the Burner Generator with its work panel up, showing production of power.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Buncha_power_lines.png&amp;diff=463</id>
		<title>File:Buncha power lines.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Buncha_power_lines.png&amp;diff=463"/>
		<updated>2026-10-11T18:19:56Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Closeup screenshot of a cluster of industry buildings and a Burner Generator cluttered by power lines.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Closeup screenshot of a cluster of industry buildings and a Burner Generator cluttered by power lines.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Power_Line&amp;diff=462</id>
		<title>Power Line</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Power_Line&amp;diff=462"/>
		<updated>2026-10-11T03:42:21Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building page&lt;br /&gt;
|overview=[[Power Line]]s connect [[Buildings]] requiring [[power]] with the buildings that produce it over distance, so they do not have to be touching. Power Lines can be placed on [[roads]], where they are less likely to be blocked by trees or other buildings.&lt;br /&gt;
|unlock=Power Lines are unlocked after producing the first few [[Copper]] ingots.&lt;br /&gt;
|production=&lt;br /&gt;
|purpose=Power Lines connect generators like the [[Burner Generator]] with [[Buildings]] that require [[power]], for example, the [[Electronics Plant]] and [[Chemical Factory]]. They do not produce anything, require no workers, and can be placed on roads.&lt;br /&gt;
|adjacency_effects=&lt;br /&gt;
|strategy=Power Lines are blocked by [[Forests]] and [[Buildings]], so placing them on [[roads]] to connect buildings can make the grid more resilient to changes in the settlement. Otherwise, newly planted forests or constructed buildings may accidentally disconnect the power grid.&lt;br /&gt;
&lt;br /&gt;
Even with the [[Perks|perk]] that upgrades the distance power lines can span, it can be difficult to find a spot where they can go over the central riverway on [[Kewa]] without [[terraforming]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Roads&amp;diff=461</id>
		<title>Roads</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Roads&amp;diff=461"/>
		<updated>2026-10-11T02:46:06Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Started with requirements and efficiency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Road network overhead.png|center]]&lt;br /&gt;
[[Roads]] connect everything in the settlement: [[Buildings]], [[Peeps]], and [[Resources]]. The settlement begins with a few roads surrounding the [[Home Spaceship]], then the road network expands to reach nearby [[Forests]], resource deposits, and new buildings.&lt;br /&gt;
&lt;br /&gt;
Peeps walk quickly on roads. They will cross tiles without them if it is faster than going around, but they walk much more slowly through these tiles.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
[[File:Building roads on valid tiles.png|thumb|256px|Valid tiles where roads are or can be placed are highlighted.]]&lt;br /&gt;
Roads are free and instant to build and demolish. Every [[Building]] must be built with a road connection, and when placing new buildings, the connection is highlighted.&lt;br /&gt;
&lt;br /&gt;
[[File:Building roads automatic stairs elevator and bridge.png|thumb|256px|A preview of a future road, showing a required Elevator, simple stairs, and Wooden Bridge.]]&lt;br /&gt;
Roads can ascend or descend one level at a time via simple stairs, which will be built automatically with the road. Farther vertical distances require [[Elevator]]s. Roads cannot end in water tiles or in the air. They must be able to span the gap within the maximum distance of a [[Wooden Bridge]]. Both the Elevator and Wooden Bridge require [[Resources]] and construction time.&lt;br /&gt;
&lt;br /&gt;
Roads can only be built connecting to other roads. However, because roads can be demolished, it is possible to have isolated road networks. [[Peeps]] will walk between disconnected networks if there is no other or faster way, but they walk much more slowly on unpaved tiles.&lt;br /&gt;
&lt;br /&gt;
Roads can only be built within [[Biome|breathable atmosphere]].&lt;br /&gt;
&lt;br /&gt;
== Efficiency ==&lt;br /&gt;
&lt;br /&gt;
[[File:Road network resource flow efficiency overlay.png|thumb|256px|The resource flow overlay, showing a complex road network with only a few spots of inefficiency.]]&lt;br /&gt;
[[Peeps]] a significant portion of their time walking between buildings—whether between their home and work or fetching [[Resources]] for their home or work. If the road network is inefficient, this is time not spent working, or they will not have sufficient time to relax between work shifts and be unable to recover their happiness or energy completely or not have time to get food or drink.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game mechanics]]&lt;br /&gt;
[[Category: Buildings]]&lt;br /&gt;
[[Category: Pathing Buildings]]&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Road_network_resource_flow_efficiency_overlay.png&amp;diff=460</id>
		<title>File:Road network resource flow efficiency overlay.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Road_network_resource_flow_efficiency_overlay.png&amp;diff=460"/>
		<updated>2026-10-11T02:43:53Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Overhead screenshot showing the resource flow overlay over a complex road network.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Overhead screenshot showing the resource flow overlay over a complex road network.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Building_roads_automatic_stairs_elevator_and_bridge.png&amp;diff=459</id>
		<title>File:Building roads automatic stairs elevator and bridge.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Building_roads_automatic_stairs_elevator_and_bridge.png&amp;diff=459"/>
		<updated>2026-10-11T02:39:46Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Screenshot showing a preview of a long new road before construction, which will require a new Elevator and Wooden Bridge.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot showing a preview of a long new road before construction, which will require a new Elevator and Wooden Bridge.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Building_roads_on_valid_tiles.png&amp;diff=458</id>
		<title>File:Building roads on valid tiles.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Building_roads_on_valid_tiles.png&amp;diff=458"/>
		<updated>2026-10-11T02:39:10Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Screenshot before building a new road showing highlighted valid tiles where new roads can start.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot before building a new road showing highlighted valid tiles where new roads can start.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Road_network_overhead.png&amp;diff=456</id>
		<title>File:Road network overhead.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Road_network_overhead.png&amp;diff=456"/>
		<updated>2026-10-11T02:35:23Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Overhead screenshot of hundreds of road tiles in a large road network between dozens of buildings.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Overhead screenshot of hundreds of road tiles in a large road network between dozens of buildings.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Iron&amp;diff=455</id>
		<title>Iron</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Iron&amp;diff=455"/>
		<updated>2026-10-11T02:06:20Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource infobox}}&lt;br /&gt;
[[Iron]] is an early [[Resource]] for constructing many [[Buildings]] and making advanced materials like [[Steel]]. Iron is the first resource with a production chain requiring multiple steps:&lt;br /&gt;
* The [[Mine]] converts raw ore from a deposit into [[Iron Ore]].&lt;br /&gt;
* The [[Ore Smelter]] produces [[Iron]] from the Iron Ore.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Wood&amp;diff=454</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Wood&amp;diff=454"/>
		<updated>2026-10-11T02:04:17Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource infobox}}&lt;br /&gt;
[[Wood]] is one of the first [[Resources]] of every settlement and essential for constructing [[Buildings]] and making more advanced construction materials.&lt;br /&gt;
&lt;br /&gt;
Wood is produced in the [[Woodcutter]] quickly.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Water_Pump&amp;diff=453</id>
		<title>Water Pump</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Water_Pump&amp;diff=453"/>
		<updated>2026-10-11T02:03:12Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building page&lt;br /&gt;
|overview=The Water Pump is one of the first [[Buildings]] of every settlement. It is the primary way of supplying [[Water]] to [[Peeps]].&lt;br /&gt;
|unlock=The Water Pump is unlocked from the beginning.&lt;br /&gt;
|production=The Water Pump produces [[Water]] continuously, without requiring any workers.&lt;br /&gt;
|purpose=&lt;br /&gt;
|adjacency_effects=3x underwater tiles&lt;br /&gt;
* +30% storage&lt;br /&gt;
1x [[Hut]]&lt;br /&gt;
* -20% production speed&lt;br /&gt;
|strategy=The Water Pump is one of the most important [[Buildings]], because [[Water]] is used so many ways. Therefore, a well developed settlement will have several.&lt;br /&gt;
&lt;br /&gt;
[[Peeps]] will go to the closest pump to their [[Hut]] to fetch Water to store for drink during breaks. Minimizing this distance for the most [[Peeps]] is an important way to keep the settlement running efficiently and Peeps happy.&lt;br /&gt;
&lt;br /&gt;
The main riverway near the [[Home Spaceship]] curves back and forth, so will have plenty of tiles protruding a little further into the water and surrounded on three sides by water tiles instead of just two. Placing pumps on these tiles earns the pump an extra 30% storage. With several pumps spread around, the settlement may not need any dedicated storage for Water.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Technology_tree&amp;diff=452</id>
		<title>Technology tree</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Technology_tree&amp;diff=452"/>
		<updated>2026-10-11T01:55:01Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Three high tech buildings.png|center]]&lt;br /&gt;
The [[Technology tree]] progresses access to [[Buildings]] for a settlement. Each building gets unlocked by constructing and using previously unlocked buildings.&lt;br /&gt;
&lt;br /&gt;
Each settlement begins with the [[Hut]], [[Potato Patch]], [[Water Pump]], and [[Woodcutter]] unlocked.&lt;br /&gt;
&lt;br /&gt;
== Unlocking buildings ==&lt;br /&gt;
&lt;br /&gt;
[[File:Compost Heap shown in the technology tree.png|thumb|256px|Compost Heap shown with satisfied prerequisites after being unlocked.]]&lt;br /&gt;
Other than the four beginning [[Buildings]], every building on the Technology Tree has a &#039;&#039;&#039;prerequisite,&#039;&#039;&#039; conditions that must be met before the building can be unlocked. Typically, this is another building&#039;s construction and initial successful use.&lt;br /&gt;
&lt;br /&gt;
For example, to unlock the [[Compost Heap]], the [[Landscaper]] must be unlocked and constructed. Clicking on the Compost Heap in the tree highlights the line coming from the Landscaper—this highlighting can be helpful when finding a distant prerequisite. It also highlights the line going to the [[Tree Nursery]]. The nursery requires both constructing the Compost Heap and producing 10 [[Compost]] in it.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
The Technology Tree shows [[Buildings]] in eleven columns, shown in stripes and with a colored label at the top and color-matching icons.&lt;br /&gt;
&lt;br /&gt;
For example, all [[:Category:Accommodation Buildings|Accommodation Buildings]] appear in the leftmost column, on the lighter stripe, under the dark teal &#039;&#039;Accommodation&#039;&#039; label and each with a dark teal hexagon-bordered icon. A building&#039;s prerequisite is often in a different column.&lt;br /&gt;
&lt;br /&gt;
== Full tree ==&lt;br /&gt;
{{Clear spacer div}}&lt;br /&gt;
&amp;lt;gallery mode=packed heights=&amp;quot;2400px&amp;quot;&amp;gt;&lt;br /&gt;
File:Full tech tree.png|The tech tree of a well developed settlement, with many buildings unlocked.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Game mechanics]]&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Technology_Tree&amp;diff=451</id>
		<title>Technology Tree</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Technology_Tree&amp;diff=451"/>
		<updated>2026-10-11T01:54:34Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Why did capitalization matter this time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Technology tree]]&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Technology_tree&amp;diff=450</id>
		<title>Technology tree</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Technology_tree&amp;diff=450"/>
		<updated>2026-10-11T01:53:49Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Started with unlocking, categories, and full tree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Three high tech buildings.png|center]]&lt;br /&gt;
The [[Technology Tree]] progresses access to [[Buildings]] for a settlement. Each building gets unlocked by constructing and using previously unlocked buildings.&lt;br /&gt;
&lt;br /&gt;
Each settlement begins with the [[Hut]], [[Potato Patch]], [[Water Pump]], and [[Woodcutter]] unlocked.&lt;br /&gt;
&lt;br /&gt;
== Unlocking buildings ==&lt;br /&gt;
&lt;br /&gt;
[[File:Compost Heap shown in the technology tree.png|thumb|256px|Compost Heap shown with satisfied prerequisites after being unlocked.]]&lt;br /&gt;
Other than the four beginning [[Buildings]], every building on the Technology Tree has a &#039;&#039;&#039;prerequisite,&#039;&#039;&#039; conditions that must be met before the building can be unlocked. Typically, this is another building&#039;s construction and initial successful use.&lt;br /&gt;
&lt;br /&gt;
For example, to unlock the [[Compost Heap]], the [[Landscaper]] must be unlocked and constructed. Clicking on the Compost Heap in the tree highlights the line coming from the Landscaper—this highlighting can be helpful when finding a distant prerequisite. It also highlights the line going to the [[Tree Nursery]]. The nursery requires both constructing the Compost Heap and producing 10 [[Compost]] in it.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
The Technology Tree shows [[Buildings]] in eleven columns, shown in stripes and with a colored label at the top and color-matching icons.&lt;br /&gt;
&lt;br /&gt;
For example, all [[:Category:Accommodation Buildings|Accommodation Buildings]] appear in the leftmost column, on the lighter stripe, under the dark teal &#039;&#039;Accommodation&#039;&#039; label and each with a dark teal hexagon-bordered icon. A building&#039;s prerequisite is often in a different column.&lt;br /&gt;
&lt;br /&gt;
== Full tree ==&lt;br /&gt;
{{Clear spacer div}}&lt;br /&gt;
&amp;lt;gallery mode=packed heights=&amp;quot;2400px&amp;quot;&amp;gt;&lt;br /&gt;
File:Full tech tree.png|The tech tree of a well developed settlement, with many buildings unlocked.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Game mechanics]]&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Compost_Heap_shown_in_the_technology_tree.png&amp;diff=449</id>
		<title>File:Compost Heap shown in the technology tree.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Compost_Heap_shown_in_the_technology_tree.png&amp;diff=449"/>
		<updated>2026-10-11T01:38:50Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Screenshot of part of the Technology Tree, with the Compost Heap highlighted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of part of the Technology Tree, with the Compost Heap highlighted.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Three_high_tech_buildings.png&amp;diff=448</id>
		<title>File:Three high tech buildings.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Three_high_tech_buildings.png&amp;diff=448"/>
		<updated>2026-10-11T01:37:43Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Closeup screenshot of three high tech buildings--whale communicator, research lab, and hydroponic garden.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Closeup screenshot of three high tech buildings--whale communicator, research lab, and hydroponic garden.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Full_tech_tree.png&amp;diff=447</id>
		<title>File:Full tech tree.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Full_tech_tree.png&amp;diff=447"/>
		<updated>2026-10-11T01:27:42Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: 76561197969631737 uploaded a new version of File:Full tech tree.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Composite screenshot of a mid-game technology tree&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Full_tech_tree.png&amp;diff=446</id>
		<title>File:Full tech tree.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=File:Full_tech_tree.png&amp;diff=446"/>
		<updated>2026-10-11T01:26:58Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Composite screenshot of a mid-game technology tree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Composite screenshot of a mid-game technology tree&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Category:Buildings&amp;diff=445</id>
		<title>Category:Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Category:Buildings&amp;diff=445"/>
		<updated>2026-10-11T00:15:50Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Buildings]] are the main way of providing for [[Peeps]]&#039; needs. Buildings provide housing, food, water, construction and advanced [[resources]], happiness, and services, and some create [[pollution]] and have other negative effects.&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Category:Transport_Buildings&amp;diff=444</id>
		<title>Category:Transport Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Category:Transport_Buildings&amp;diff=444"/>
		<updated>2026-10-11T00:14:21Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: added generic category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Buildings]] that support the movement of [[Resources]] between planets and systems.&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Category:Natural_Buildings&amp;diff=443</id>
		<title>Category:Natural Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Category:Natural_Buildings&amp;diff=443"/>
		<updated>2026-10-11T00:14:03Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: added generic category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not exactly [[Buildings]], but things on tiles that provide [[Resources]] when worked.&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Category:Agriculture_Buildings&amp;diff=442</id>
		<title>Category:Agriculture Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Category:Agriculture_Buildings&amp;diff=442"/>
		<updated>2026-10-11T00:13:50Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: added generic category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Buildings]] that grow [[Resources]] on fertile ground using seeds.&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Category:Decoration_Buildings&amp;diff=441</id>
		<title>Category:Decoration Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Category:Decoration_Buildings&amp;diff=441"/>
		<updated>2026-10-11T00:13:37Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: added generic category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Buildings]] that provide places for [[Peeps]] to relax between work shifts.&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Category:Pathing_Buildings&amp;diff=440</id>
		<title>Category:Pathing Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Category:Pathing_Buildings&amp;diff=440"/>
		<updated>2026-10-11T00:13:22Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: added generic category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Buildings]] that permit movement for [[Peeps]].&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Category:Advanced_Buildings&amp;diff=439</id>
		<title>Category:Advanced Buildings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Beyond_These_Stars/index.php?title=Category:Advanced_Buildings&amp;diff=439"/>
		<updated>2026-10-11T00:13:09Z</updated>

		<summary type="html">&lt;p&gt;76561197969631737: added generic category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Buildings]] that produce [[Resources]] with significant production chains leading up to them.&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>76561197969631737</name></author>
	</entry>
</feed>