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  • [[Vegetables]] are a raw food. [[Category:Raw food]] ...
    536 bytes (56 words) - 03:04, 9 August 2025
  • ...[[Villagers]] prefer to eat complex food, like {{rl|Pie}}, instead of raw food, like {{rl|Roots}}. While this need is satisfied, the villager will get a b ...resting, they will eat one of every food item available for every complex food that they can satisfy, and the Resolve and production bonuses from every ne ...
    6 KB (798 words) - 01:52, 26 September 2026
  • [[Mushrooms]] are a raw food. ...can be used directly or indirectly as ingredients to produce every Complex Food except for {{rl|Jerky}} and {{rl|Paste}}. ...
    686 bytes (80 words) - 05:46, 29 August 2025
  • {{Goodbox|{{PAGENAME}}|purpose=Ingredient in Complex Food}} [[Fish]] is a raw food. As a crafting ingredient, it's mostly used in complex food. ...
    585 bytes (67 words) - 21:09, 4 March 2026
  • The [[Ranch]] is a Lizard-themed Food Production building with a focus on raw [[resource]] production. ...ider whether other blueprints being offered could help you produce complex food more simply and effectively using fewer workers by eliminating an extra ste ...
    1,009 bytes (145 words) - 00:27, 5 April 2026
  • ...are a raw food. As a crafting ingredient, they are mostly used in complex food. ...
    526 bytes (58 words) - 23:38, 8 August 2025
  • {{Goodbox|Skewers|purpose=Complex Food}} ...nk|Foxes}}. Each of your [[Villagers]] of those [[Species]] that [[Complex Food Need|fulfills their need for Skewers]] receives +5 to their [[Resolve]]. ...
    2 KB (231 words) - 04:15, 6 August 2025
  • [[Roots]] are a raw food. ...
    492 bytes (52 words) - 22:54, 8 August 2025
  • [[Berries]] are a raw food. ...
    473 bytes (47 words) - 23:35, 8 August 2025
  • [[Insects]] are a raw food. ...
    464 bytes (47 words) - 21:09, 4 March 2026
  • ...e comes from the goods' ability to be used to satisfy villagers' [[Complex Food Need]]s or [[Services Need]]s or for [[Trading]]. ...n up early, as you can feed more villagers with complex food than with raw food. ...
    4 KB (614 words) - 18:25, 30 April 2024
  • [[Meat]] is a raw food. ...
    866 bytes (108 words) - 05:58, 29 August 2025
  • * [[Complex Food Need]] === Complex Food & Services === ...
    9 KB (1,104 words) - 15:47, 25 September 2026
  • === Food === ...settlement. This requires that your settlement have a steady income of raw food, among other goods. ...
    23 KB (3,288 words) - 22:26, 23 October 2025
  • ...t the safer choice of farm in general, since access to appropriate complex food recipes like {{rl|Porridge}} are not guaranteed. Unlike the {{bl|Greenhouse ...
    2 KB (345 words) - 22:20, 14 December 2025
  • ...appens at the [[Hearth]] during a break. That includes raw food, [[Complex Food]], Clothing and Service Needs. [[Shelter]] and [[Housing]] Needs are fulfil ; : During a break, [[villagers]] will consume food with the following priority (note that all options equally leave them full ...
    7 KB (1,030 words) - 10:33, 27 August 2025
  • == Food == :''Main article: [[Complex Food Need]]'' ...
    22 KB (3,323 words) - 19:20, 16 December 2025
  • * If you wish to maximize the effect of [[Complex Food]]s and [[Services]], consider only permitting your [[villagers]] to consume ...rol them out of all available food types. Starving villagers can save some food. ...
    11 KB (1,505 words) - 09:48, 21 December 2024
  • ...46e4e823e67f86f3e053|m_Script=558a9e34328cfee034f2e66a4ea42621|m_Name=[Mat Raw] Resin|icon_guid=347abcb63e14a5f44b7634551e516b27|icon_m_Name=Icon_Resource ...6954d8b75389f5b33896|m_Script=558a9e34328cfee034f2e66a4ea42621|m_Name=[Mat Raw] Leather|icon_guid=6d8487e3cd3853c4f9f0eaf2d7d5d80b|icon_m_Name=Icon_Resour ...
    60 KB (9,201 words) - 21:51, 9 September 2026
  • ...produce construction materials and raw food as well as some random Complex Food and Industrial building pools with a low initial chance of being selected. | BlueprintCollection Food Camps & Farms I ...
    8 KB (1,167 words) - 23:43, 14 June 2026
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