Trappers' Camp
Trappers' Camp
Gathering Camp
(Resource Acquisition)
An advanced gathering camp. Can collect resources from large and giant gathering nodes in addition to small ones. Can collect:
Meat (★★),
Insects (★★),
Eggs (★★).
Specialization bonus:
Meat production (Proficiency)
ID = 'Trapper's Camp'
Overview
The Trappers' Camp is an advanced camp for trappers going out into the wild to collect
Meat,
Insects and
Eggs. It can gather from large and giant resource nodes found in Dangerous and Forbidden Glades, and it gathers resources more quickly than the Small Trappers' Camp. However, it needs to be unlocked by a Blueprint.
Production Chain
Recipes in the Trappers' Camp
| Buildings | Grade | Ingredient | # | Product |
|---|---|---|---|---|
| ★★ 0:17 |
— | 1 | ||
| ★★ 0:17 |
— | 1 | ||
| ★★ 0:17 |
— | 1 |
Bonus Resources in the Trappers' Camp
[Resource Link size not valid: med] = 100%
Leather or 100%
Leather + 60%
Leather + 20%
Eggs
[Resource Link size not valid: med] = 60%
Insects
[Resource Link size not valid: med] = 40%
Meat or 40%
Leather + 20%
Meat
Perks and Cornerstones
| Name | Rarity | Description | Sources | Price | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alt | Cor | Ord | Rel | Tra | Dec | Por | Fir | Ser | Bio | ||||
| Legendary | All gathering camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp. | x | Cor | x | x | x | x | x | x | x | x | 0 | |
| Mythic | All gathering camp production is increased by 100%. Bonus does not affect the Woodcutters' Camp. | Alt | x | x | x | x | x | x | x | x | x | 0 | |
| Legendary | A collection of architectural drafts from a very early period in the Citadel's history. Unlocks the advanced blueprints for the Foragers' Camp, Trappers' Camp, and Herbalists' Camp, but gathering speed is decreased by 50% until you use up at least 250 gathering node charges. | x | Cor | x | x | x | x | x | x | x | x | 0 | |


