Module:Glade/glade events data
From Against the Storm Official Wiki
Documentation for this module may be created at Module:Glade/glade events data/doc
return {
["AncientBurrialGrounds"] = {
_id = "AncientBurrialGrounds",
_displayName = "Ancient Burial Site",
_description = "A strange place filled with gravestones inscribed in an ancient, long forgotten language.",
_iconFilename = "AncientBurrialGrounds_icon.png",
_category = "Glade Event",
_categoryDisplay = "Glade Event",
_sizeX = 4,
_sizeY = 4,
_constructionTime = 0,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 2,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "Forbidden",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 60.0,
_difficulties = {
{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 210.0,
_label = "Calm Spirits",
_decisionTag = "Empathy <sprite name=dec_empathy>",
_requiredGoods = {
{
_goods = {
{_id = "[Food Processed] Pie", _amount = 20}, {_id = "[Food Processed] Jerky", _amount = 20}, {_id = "[Food Processed] Skewers", _amount = 20}, {_id = "[Food Processed] Biscuits", _amount = 20}, {_id = "[Food Processed] Pickled Goods", _amount = 20}, {_id = "[Food Processed] Porridge", _amount = 20}, {_id = "[Food Processed] Paste", _amount = 20}
}
}
,
{
_goods = {
{_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 210.0,
_label = "Excavate",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Tools] Simple Tools", _amount = 5}, {_id = "[Packs] Pack of Building Materials", _amount = 5}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 240.0,
_label = "Calm Spirits",
_decisionTag = "Empathy <sprite name=dec_empathy>",
_requiredGoods = {
{
_goods = {
{_id = "[Food Processed] Pie", _amount = 30}, {_id = "[Food Processed] Jerky", _amount = 30}, {_id = "[Food Processed] Skewers", _amount = 30}, {_id = "[Food Processed] Biscuits", _amount = 30}, {_id = "[Food Processed] Pickled Goods", _amount = 30}, {_id = "[Food Processed] Porridge", _amount = 30}, {_id = "[Food Processed] Paste", _amount = 30}
}
}
,
{
_goods = {
{_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 240.0,
_label = "Excavate",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Packs] Pack of Building Materials", _amount = 8}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 2,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 270.0,
_label = "Calm Spirits",
_decisionTag = "Empathy <sprite name=dec_empathy>",
_requiredGoods = {
{
_goods = {
{_id = "[Food Processed] Pie", _amount = 40}, {_id = "[Food Processed] Jerky", _amount = 40}, {_id = "[Food Processed] Skewers", _amount = 40}, {_id = "[Food Processed] Biscuits", _amount = 40}, {_id = "[Food Processed] Pickled Goods", _amount = 40}, {_id = "[Food Processed] Porridge", _amount = 40}, {_id = "[Food Processed] Paste", _amount = 40}
}
}
,
{
_goods = {
{_id = "[Needs] Incense", _amount = 40}, {_id = "[Needs] Tea", _amount = 40}, {_id = "[Needs] Scrolls", _amount = 40}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 270.0,
_label = "Excavate",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Packs] Pack of Building Materials", _amount = 10}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 3,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 300.0,
_label = "Calm Spirits",
_decisionTag = "Empathy <sprite name=dec_empathy>",
_requiredGoods = {
{
_goods = {
{_id = "[Food Processed] Pie", _amount = 60}, {_id = "[Food Processed] Jerky", _amount = 60}, {_id = "[Food Processed] Skewers", _amount = 60}, {_id = "[Food Processed] Biscuits", _amount = 60}, {_id = "[Food Processed] Pickled Goods", _amount = 60}, {_id = "[Food Processed] Porridge", _amount = 60}, {_id = "[Food Processed] Paste", _amount = 60}
}
}
,
{
_goods = {
{_id = "[Needs] Incense", _amount = 60}, {_id = "[Needs] Tea", _amount = 60}, {_id = "[Needs] Scrolls", _amount = 60}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 300.0,
_label = "Excavate",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Tools] Simple Tools", _amount = 15}, {_id = "[Packs] Pack of Building Materials", _amount = 15}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ancient Relics Forbidden - Keep",
_minAmount = 3,
_maxAmount = 4,
_effects = {
{_effectId = "Ale 40", _chance = 25},
{_effectId = "Ancient Artifact 3", _chance = 20},
{_effectId = "Ancient Tablet 5", _chance = 100},
{_effectId = "AncientGate_Hardships", _chance = 20},
{_effectId = "Boots 40", _chance = 30},
{_effectId = "Bricks 25", _chance = 25},
{_effectId = "Coats 40", _chance = 25},
{_effectId = "Copper Bar 30", _chance = 25},
{_effectId = "Crystalized Dew 30", _chance = 25},
{_effectId = "Fabric 30", _chance = 25},
{_effectId = "Hauler +5", _chance = 25},
{_effectId = "Hearth Parts 3", _chance = 30},
{_effectId = "Incense for Roots", _chance = 20},
{_effectId = "Pack of Building Materials 15", _chance = 10},
{_effectId = "Pack of Trade Good 15", _chance = 10},
{_effectId = "Pack of Valuables 15", _chance = 10},
{_effectId = "Pipes 20", _chance = 25},
{_effectId = "Planks +2", _chance = 20},
{_effectId = "Pottery 40", _chance = 25},
{_effectId = "Pottery for Glade", _chance = 20},
{_effectId = "Queens Gift 10", _chance = 20},
{_effectId = "Resolve for chests", _chance = 20},
{_effectId = "Scout +5", _chance = 20},
{_effectId = "Trader Interval +25", _chance = 25},
{_effectId = "Training Gear 40", _chance = 25},
{_effectId = "Wetstone 40", _chance = 30},
{_effectId = "Wine 40", _chance = 25},
{_effectId = "Paper 40", _chance = 25}
},
},
{
_tableId = "Loot Table - Ancient Relics Forbidden - Send",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "1 Reputation Exploration", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
{
_timeToStart = 0.0,
_effects = {
},
},
{
_timeToStart = 780.0,
_effects = {
"Spawn Blightrot Around - Burial Site"
},
}
},
_activeEffects = {},
},
["AncientGate"] = {
_id = "AncientGate",
_displayName = "Dark Gate",
_description = "A strange monument of cyclopean proportions. Heavy storm clouds seem to be gathering around the settlement.",
_iconFilename = "AncientGate_icon.png",
_category = "Glade Event",
_categoryDisplay = "Glade Event",
_sizeX = 4,
_sizeY = 4,
_constructionTime = 0,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 2,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "Forbidden",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 60.0,
_difficulties = {
{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 210.0,
_label = "Perform Ritual",
_decisionTag = "Corruption <sprite name=dec_corruption>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 20}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 210.0,
_label = "Seal Off",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "Hearth Parts", _amount = 1}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 240.0,
_label = "Perform Ritual",
_decisionTag = "Corruption <sprite name=dec_corruption>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 30}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 240.0,
_label = "Seal Off",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "Hearth Parts", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 2,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 270.0,
_label = "Perform Ritual",
_decisionTag = "Corruption <sprite name=dec_corruption>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 40}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 270.0,
_label = "Seal Off",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "Hearth Parts", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 3,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 300.0,
_label = "Perform Ritual",
_decisionTag = "Corruption <sprite name=dec_corruption>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 60}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 300.0,
_label = "Seal Off",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "Hearth Parts", _amount = 3}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ancient Relics Forbidden - Keep",
_minAmount = 3,
_maxAmount = 4,
_effects = {
{_effectId = "Ale 40", _chance = 25},
{_effectId = "Ancient Artifact 3", _chance = 20},
{_effectId = "Ancient Tablet 5", _chance = 100},
{_effectId = "AncientGate_Hardships", _chance = 20},
{_effectId = "Boots 40", _chance = 30},
{_effectId = "Bricks 25", _chance = 25},
{_effectId = "Coats 40", _chance = 25},
{_effectId = "Copper Bar 30", _chance = 25},
{_effectId = "Crystalized Dew 30", _chance = 25},
{_effectId = "Fabric 30", _chance = 25},
{_effectId = "Hauler +5", _chance = 25},
{_effectId = "Hearth Parts 3", _chance = 30},
{_effectId = "Incense for Roots", _chance = 20},
{_effectId = "Pack of Building Materials 15", _chance = 10},
{_effectId = "Pack of Trade Good 15", _chance = 10},
{_effectId = "Pack of Valuables 15", _chance = 10},
{_effectId = "Pipes 20", _chance = 25},
{_effectId = "Planks +2", _chance = 20},
{_effectId = "Pottery 40", _chance = 25},
{_effectId = "Pottery for Glade", _chance = 20},
{_effectId = "Queens Gift 10", _chance = 20},
{_effectId = "Resolve for chests", _chance = 20},
{_effectId = "Scout +5", _chance = 20},
{_effectId = "Trader Interval +25", _chance = 25},
{_effectId = "Training Gear 40", _chance = 25},
{_effectId = "Wetstone 40", _chance = 30},
{_effectId = "Wine 40", _chance = 25},
{_effectId = "Paper 40", _chance = 25}
},
},
{
_tableId = "Loot Table - Ancient Relics Forbidden - Send",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "1 Reputation Exploration", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
{
_timeToStart = 0.0,
_effects = {
},
},
{
_timeToStart = 780.0,
_effects = {
"Random Killed 10"
},
}
},
_activeEffects = {},
},
["AncientShrine_T1"] = {
_id = "AncientShrine_T1",
_displayName = "Ancient Shrine",
_description = "An ominous shrine from a long forgotten era. It's dangerous, but it might hold some ancient knowledge useful to the crown.",
_iconFilename = "AncientShrine_T1_icon.png",
_category = "Glade Event",
_categoryDisplay = "Glade Event",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 0,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = true,
_workerCapacity = 2,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "Dangerous",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 0,
_effectTimeToStartRatio = 1.125,
_decisions = {
{
_workingTime = 120.0,
_label = "Loot",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Food Raw] Eggs", _amount = 8}, {_id = "[Food Raw] Meat", _amount = 8}, {_id = "[Food Raw] Roots", _amount = 8}, {_id = "[Food Raw] Berries", _amount = 8}, {_id = "[Food Raw] Mushrooms", _amount = 8}, {_id = "[Food Raw] Insects", _amount = 8}, {_id = "[Food Raw] Fish", _amount = 8}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 120.0,
_label = "Excavate",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Tools] Simple Tools", _amount = 5}, {_id = "[Packs] Pack of Building Materials", _amount = 5}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 120.0,
_label = "Loot",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Food Raw] Eggs", _amount = 12}, {_id = "[Food Raw] Meat", _amount = 12}, {_id = "[Food Raw] Roots", _amount = 12}, {_id = "[Food Raw] Berries", _amount = 12}, {_id = "[Food Raw] Mushrooms", _amount = 12}, {_id = "[Food Raw] Insects", _amount = 12}, {_id = "[Food Raw] Fish", _amount = 12}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 120.0,
_label = "Excavate",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Packs] Pack of Building Materials", _amount = 8}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 2,
_effectTimeToStartRatio = 0.875,
_decisions = {
{
_workingTime = 120.0,
_label = "Loot",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Food Raw] Eggs", _amount = 16}, {_id = "[Food Raw] Meat", _amount = 16}, {_id = "[Food Raw] Roots", _amount = 16}, {_id = "[Food Raw] Berries", _amount = 16}, {_id = "[Food Raw] Mushrooms", _amount = 16}, {_id = "[Food Raw] Insects", _amount = 16}, {_id = "[Food Raw] Fish", _amount = 16}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 120.0,
_label = "Excavate",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Packs] Pack of Building Materials", _amount = 10}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 3,
_effectTimeToStartRatio = 0.75,
_decisions = {
{
_workingTime = 120.0,
_label = "Loot",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Food Raw] Eggs", _amount = 24}, {_id = "[Food Raw] Meat", _amount = 24}, {_id = "[Food Raw] Roots", _amount = 24}, {_id = "[Food Raw] Berries", _amount = 24}, {_id = "[Food Raw] Mushrooms", _amount = 24}, {_id = "[Food Raw] Insects", _amount = 24}, {_id = "[Food Raw] Fish", _amount = 24}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 120.0,
_label = "Excavate",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Tools] Simple Tools", _amount = 15}, {_id = "[Packs] Pack of Building Materials", _amount = 15}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ancient Relics - Keep",
_minAmount = 3,
_maxAmount = 3,
_effects = {
{_effectId = "Ancient Artifact 3", _chance = 15},
{_effectId = "Ancient Tablet 3", _chance = 100},
{_effectId = "Biscuits 30", _chance = 25},
{_effectId = "Coal 30", _chance = 40},
{_effectId = "Copper Bar 15", _chance = 25},
{_effectId = "Crystalized Dew 20", _chance = 25},
{_effectId = "Flour 35", _chance = 40},
{_effectId = "Herbs 30", _chance = 40},
{_effectId = "Incense for Roots", _chance = 15},
{_effectId = "Ink 35", _chance = 40},
{_effectId = "Jerky 30", _chance = 25},
{_effectId = "Leather 30", _chance = 40},
{_effectId = "Pack of Building Materials 10", _chance = 10},
{_effectId = "Pack of Valuables 10", _chance = 10},
{_effectId = "Paper 25", _chance = 25},
{_effectId = "Paste 30", _chance = 25},
{_effectId = "Pie 30", _chance = 25},
{_effectId = "Pottery 35", _chance = 35},
{_effectId = "Pottery for Glade", _chance = 15},
{_effectId = "Resolve for chests", _chance = 15},
{_effectId = "Scales 35", _chance = 25},
{_effectId = "Scout +5", _chance = 15},
{_effectId = "Sea Marrow 30", _chance = 40},
{_effectId = "Skewers 30", _chance = 25},
{_effectId = "Tea 30", _chance = 25},
{_effectId = "Training Gear 20", _chance = 25},
{_effectId = "Wetstone 30", _chance = 40}
},
},
{
_tableId = "Loot Table - Ancient Relics - Send",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "0_75 Reputation Exploration", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
{
_timeToStart = 0.0,
_effects = {
},
},
{
_timeToStart = 624.0,
_effects = {
"Random Killed 5 - Missiles"
},
}
},
_activeEffects = {},
},
["AncientTemple"] = {
_id = "AncientTemple",
_displayName = "Forgotten Temple of the Sun",
_description = "Who would worship the sun in a world with so little sunlight?",
_iconFilename = "AncientTemple_icon.png",
_category = "Glade Event",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 4,
_constructionTime = 0,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 2,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "Dangerous",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 0,
_effectTimeToStartRatio = 1.125,
_decisions = {
{
_workingTime = 120.0,
_label = "Praise the Sun",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Ale", _amount = 10}, {_id = "[Needs] Wine", _amount = 10}, {_id = "[Needs] Incense", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Packs] Pack of Trade Goods", _amount = 2}, {_id = "Hearth Parts", _amount = 1}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 120.0,
_label = "Excavate",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Tools] Simple Tools", _amount = 5}, {_id = "[Packs] Pack of Building Materials", _amount = 5}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 120.0,
_label = "Praise the Sun",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Ale", _amount = 15}, {_id = "[Needs] Wine", _amount = 15}, {_id = "[Needs] Incense", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Packs] Pack of Trade Goods", _amount = 3}, {_id = "Hearth Parts", _amount = 1}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 120.0,
_label = "Excavate",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Packs] Pack of Building Materials", _amount = 8}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 2,
_effectTimeToStartRatio = 0.875,
_decisions = {
{
_workingTime = 120.0,
_label = "Praise the Sun",
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_goods = {
{_id = "[Needs] Incense", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Crafting] Sea Marrow", _amount = 40}, {_id = "[Water] Clearance Water", _amount = 50}, {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Valuable] Ancient Tablet", _amount = 2}
}
}
},
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}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
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_areEffectsPermanent = false,
_effectsTiers = {
{
_timeToStart = 0.0,
_effects = {
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},
{
_timeToStart = 1800.0,
_effects = {
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},
}
},
_activeEffects = {},
},
["Calm Ghost 29"] = {
_id = "Calm Ghost 29",
_displayName = "Ghost of a Mourning Harpy",
_description = "Our flock has been in mourning for many years. We will never forget the war. Please, rekindle the hope in the Harpies' hearts.",
_iconFilename = "Calm Ghost 29_icon.png",
_category = "Battlefield Spirit",
_categoryDisplay = "Glade Event",
_sizeX = 1,
_sizeY = 1,
_constructionTime = 0,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = true,
_workerCapacity = 0,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = true,
_orderModel = "[R] Ghost Resolve Harpies",
_workTimeReducedPerWorker = 10.0,
_difficulties = {
{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 0.0,
_label = "None",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Water] Clearance Water", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Valuable] Ancient Tablet", _amount = 1}
}
}
},
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}
},
},
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 0.0,
_label = "None",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
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}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 2,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 0.0,
_label = "None",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 16}, {_id = "[Crafting] Oil", _amount = 16}, {_id = "[Crafting] Sea Marrow", _amount = 30}, {_id = "[Water] Clearance Water", _amount = 40}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Valuable] Ancient Tablet", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 3,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 0.0,
_label = "None",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Crafting] Sea Marrow", _amount = 40}, {_id = "[Water] Clearance Water", _amount = 50}, {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Valuable] Ancient Tablet", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
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_areEffectsPermanent = false,
_effectsTiers = {
{
_timeToStart = 0.0,
_effects = {
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},
{
_timeToStart = 1800.0,
_effects = {
"Ghost Remove Self"
},
}
},
_activeEffects = {},
},
["Calm Ghost 3"] = {
_id = "Calm Ghost 3",
_displayName = "Ghost of a Terrified Woodcutter",
_description = "I lived in a very prosperous settlement, but our viceroy was greedy and didn't care about the forest at all! In the end, it brought doom upon us. Refrain from greed, and calm the forest.",
_iconFilename = "Calm Ghost 3_icon.png",
_category = "Battlefield Spirit",
_categoryDisplay = "Glade Event",
_sizeX = 1,
_sizeY = 1,
_constructionTime = 0,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = true,
_workerCapacity = 0,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = true,
_orderModel = "[R] Ghost Hostility Low",
_workTimeReducedPerWorker = 10.0,
_difficulties = {
{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 0.0,
_label = "None",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Water] Clearance Water", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 4}, {_id = "[Valuable] Ancient Tablet", _amount = 1}
}
}
},
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}
},
},
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 0.0,
_label = "None",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
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}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 2,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 0.0,
_label = "None",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 16}, {_id = "[Crafting] Oil", _amount = 16}, {_id = "[Crafting] Sea Marrow", _amount = 30}, {_id = "[Water] Clearance Water", _amount = 40}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Valuable] Ancient Tablet", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 3,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 0.0,
_label = "None",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
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}
}
},
_workingEffects = nil,
}
},
}
},
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_areEffectsPermanent = false,
_effectsTiers = {
{
_timeToStart = 0.0,
_effects = {
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},
{
_timeToStart = 1800.0,
_effects = {
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},
}
},
_activeEffects = {},
},
["Calm Ghost 30"] = {
_id = "Calm Ghost 30",
_displayName = "Ghost of a Lizard General",
_description = "My army fought bravely against all odds. Many of us paid the ultimate price. Please, show your respect to those who survived. I'll take care of the fallen.",
_iconFilename = "Calm Ghost 30_icon.png",
_category = "Battlefield Spirit",
_categoryDisplay = "Glade Event",
_sizeX = 1,
_sizeY = 1,
_constructionTime = 0,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = true,
_workerCapacity = 0,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = true,
_orderModel = "[R] Ghost Resolve Lizards",
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_difficulties = {
{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
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{
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_label = "None",
_decisionTag = "None",
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{
_goods = {
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}
}
},
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}
},
},
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
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{
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{
_goods = {
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}
},
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}
},
},
{
_difficulty = 2,
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_decisions = {
{
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_label = "None",
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{
_goods = {
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}
}
},
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}
},
},
{
_difficulty = 3,
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{
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{
_goods = {
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}
},
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}
},
}
},
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},
{
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}
},
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["Calm Ghost 33"] = {
_id = "Calm Ghost 33",
_displayName = "Ghost of an Old Merchant",
_description = "I've lived a long and prosperous life, and I've never let a business opportunity pass me by. Good deals have a nasty habit of vanishing very quickly, so seize them!",
_iconFilename = "Calm Ghost 33_icon.png",
_category = "Battlefield Spirit",
_categoryDisplay = "Glade Event",
_sizeX = 1,
_sizeY = 1,
_constructionTime = 0,
_cityScore = 0,
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_isInitiallyEssential = true,
_workerCapacity = 0,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = true,
_orderModel = "[R] Ghost Trade Routes with Value",
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_difficulties = {
{
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{
_goods = {
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}
},
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}
},
},
{
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{
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_goods = {
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}
},
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}
},
},
{
_difficulty = 2,
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{
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{
_goods = {
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}
}
},
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}
},
},
{
_difficulty = 3,
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_goods = {
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}
},
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}
},
}
},
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},
{
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}
},
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["Calm Ghost 35"] = {
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_displayName = "Ghost of a Fox Elder",
_description = "The everlasting rain is a as much a gift as it is a curse. And yet it made us stronger, more resilient. Embrace it.",
_iconFilename = "Calm Ghost 35_icon.png",
_category = "Battlefield Spirit",
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_levels = {},
_tags = {
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},
_dangerLevel = "None",
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_orderModel = "[R] Ghost Use Water",
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_goods = {
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}
},
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}
},
},
{
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_goods = {
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}
},
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}
},
},
{
_difficulty = 2,
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_goods = {
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}
},
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}
},
},
{
_difficulty = 3,
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_goods = {
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}
},
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},
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},
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},
{
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}
},
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["Calm Ghost 36"] = {
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_displayName = "Ghost of a Teadoctor",
_description = "I was a Teadoctor for years, helping my kind endure the effects of our strange illness. In the end, the disease took me. Take care of my people for me, please.",
_iconFilename = "Calm Ghost 36_icon.png",
_category = "Battlefield Spirit",
_categoryDisplay = "Glade Event",
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_levels = {},
_tags = {
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},
_dangerLevel = "None",
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_orderModel = "[R] Ghost Resolve Foxes",
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_goods = {
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}
},
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},
},
{
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_goods = {
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}
},
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},
},
{
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}
},
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},
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{
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}
},
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},
{
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}
},
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},
["Calm Ghost 38"] = {
_id = "Calm Ghost 38",
_displayName = "Ghost of an Old Stonemason",
_description = "These hands once built sturdy homes from raw stone; now I call upon you to restore and improve them so that they may stand the test of time.",
_iconFilename = "Calm Ghost 38_icon.png",
_category = "Battlefield Spirit",
_categoryDisplay = "Glade Event",
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_levels = {},
_tags = {
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},
_dangerLevel = "None",
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_orderModel = "[R] Ghost Upgrade Houses",
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}
},
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}
},
},
{
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_goods = {
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}
}
},
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}
},
},
{
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{
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{_id = "Blight Fuel", _amount = 4}
}
}
,
{
_goods = {
{_id = "[Needs] Coats", _amount = 10}, {_id = "[Needs] Boots", _amount = 20}, {_id = "[Mat Raw] Reeds", _amount = 20}, {_id = "[Metal] Copper Bar", _amount = 4}, {_id = "[Metal] Crystalized Dew", _amount = 4}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 3,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 300.0,
_label = "Send Contaminated Goods",
_decisionTag = "Corruption <sprite name=dec_corruption>",
_requiredGoods = {
{
_goods = {
{_id = "[Vessel] Barrels", _amount = 30}, {_id = "[Vessel] Pottery", _amount = 30}, {_id = "[Vessel] Waterskin", _amount = 30}
}
}
,
{
_goods = {
{_id = "[Packs] Pack of Provisions", _amount = 15}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 300.0,
_label = "Cleanse",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "Blight Fuel", _amount = 6}
}
}
,
{
_goods = {
{_id = "[Needs] Coats", _amount = 15}, {_id = "[Needs] Boots", _amount = 30}, {_id = "[Mat Raw] Reeds", _amount = 30}, {_id = "[Metal] Copper Bar", _amount = 6}, {_id = "[Metal] Crystalized Dew", _amount = 6}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Infected Caravan - Amber",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Amber 30", _chance = 30}
},
},
{
_tableId = "Loot Table - Corrupted Caravan T2 - Send",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "1 Reputation Exploration", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
{
_timeToStart = 0.0,
_effects = {
},
},
{
_timeToStart = 780.0,
_effects = {
"Hearth Corruption Rate +50",
"1 Reputation Penalty - Corupted Caravan"
},
}
},
_activeEffects = {},
},
["Decay Altar"] = {
_id = "Decay Altar",
_displayName = "Altar of Decay",
_description = "A sinister stone structure created to worship the Blightrot. Cultists have engraved the inscription: \"Nothing escapes death\".",
_iconFilename = "Decay Altar_icon.png",
_category = "Glade Event",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 3,
_constructionTime = 0,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = true,
_workerCapacity = 2,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "Dangerous",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 60.0,
_difficulties = {
{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 210.0,
_label = "Tear Down",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 210.0,
_label = "Perform Ritual",
_decisionTag = "Corruption <sprite name=dec_corruption>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 240.0,
_label = "Tear Down",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 240.0,
_label = "Perform Ritual",
_decisionTag = "Corruption <sprite name=dec_corruption>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 2,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 270.0,
_label = "Tear Down",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 270.0,
_label = "Perform Ritual",
_decisionTag = "Corruption <sprite name=dec_corruption>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 3,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 300.0,
_label = "Tear Down",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 300.0,
_label = "Perform Ritual",
_decisionTag = "Corruption <sprite name=dec_corruption>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Totems - Keep",
_minAmount = 2,
_maxAmount = 2,
_effects = {
{_effectId = "Ancient Tablet 2", _chance = 70},
{_effectId = "Biscuits 30", _chance = 40},
{_effectId = "Boots 30", _chance = 40},
{_effectId = "Bricks +1", _chance = 20},
{_effectId = "Coats 30", _chance = 50},
{_effectId = "Crystalized Dew 25", _chance = 50},
{_effectId = "Fabric 20", _chance = 40},
{_effectId = "Grain 30", _chance = 50},
{_effectId = "Incense 30", _chance = 50},
{_effectId = "Jerky 30", _chance = 40},
{_effectId = "Leather 30", _chance = 50},
{_effectId = "Milk-cap Mushroom 30", _chance = 40},
{_effectId = "Pack of Provisions 10", _chance = 30},
{_effectId = "Paper 30", _chance = 40},
{_effectId = "Paste 30", _chance = 40},
{_effectId = "Pie 30", _chance = 40},
{_effectId = "Porridge 30", _chance = 40},
{_effectId = "Pottery 30", _chance = 40},
{_effectId = "Reeds 30", _chance = 50},
{_effectId = "Scales 30", _chance = 30},
{_effectId = "Skewers 30", _chance = 40},
{_effectId = "Tea 30", _chance = 40},
{_effectId = "Training Gear 30", _chance = 30},
{_effectId = "Wetstone 35", _chance = 30},
{_effectId = "Wine 30", _chance = 40}
},
},
{
_tableId = "Loot Table - Decay Altar - Convert",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Decay Altar", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
{
_timeToStart = 0.0,
_effects = {
},
},
{
_timeToStart = 780.0,
_effects = {
"Night's Embrace",
"1 Reputation Penalty - Decay Altar"
},
}
},
_activeEffects = {},
},
["Escaped Convicts"] = {
_id = "Escaped Convicts",
_displayName = "Escaped Convicts",
_description = "Dangerous convicts from the Smoldering City are hiding in the forest. They somehow managed to free themselves during transport. You can decide their fate - welcome them and employ them in your settlement, or send them back to the Citadel where they will be punished.",
_iconFilename = "Escaped Convicts_icon.png",
_category = "Glade Event",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 3,
_constructionTime = 0,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = true,
_workerCapacity = 2,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "Dangerous",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 60.0,
_difficulties = {
{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 210.0,
_label = "Persuade",
_decisionTag = "Empathy <sprite name=dec_empathy>",
_requiredGoods = {},
_workingEffects = nil,
},
{
_workingTime = 210.0,
_label = "Arrest",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Training Gear", _amount = 10}, {_id = "[Tools] Simple Tools", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 15}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 240.0,
_label = "Persuade",
_decisionTag = "Empathy <sprite name=dec_empathy>",
_requiredGoods = {},
_workingEffects = nil,
},
{
_workingTime = 240.0,
_label = "Arrest",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Training Gear", _amount = 15}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Raw] Stone", _amount = 22}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 2,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 270.0,
_label = "Persuade",
_decisionTag = "Empathy <sprite name=dec_empathy>",
_requiredGoods = {},
_workingEffects = nil,
},
{
_workingTime = 270.0,
_label = "Arrest",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Training Gear", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Mat Raw] Stone", _amount = 30}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 3,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 300.0,
_label = "Persuade",
_decisionTag = "Empathy <sprite name=dec_empathy>",
_requiredGoods = {},
_workingEffects = nil,
},
{
_workingTime = 300.0,
_label = "Arrest",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Training Gear", _amount = 30}, {_id = "[Tools] Simple Tools", _amount = 15}, {_id = "[Mat Raw] Stone", _amount = 45}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Convicts - Keep",
_minAmount = 3,
_maxAmount = 4,
_effects = {
{_effectId = "Ale +2", _chance = 20},
{_effectId = "Ale 30", _chance = 30},
{_effectId = "Ancient Tablet 2", _chance = 25},
{_effectId = "Barrels 25", _chance = 40},
{_effectId = "Berries 40", _chance = 40},
{_effectId = "Biscuits 30", _chance = 30},
{_effectId = "Clay 30", _chance = 30},
{_effectId = "Coal 30", _chance = 40},
{_effectId = "Coats 25", _chance = 40},
{_effectId = "Copper Bar 10", _chance = 20},
{_effectId = "Copper Ore 20", _chance = 20},
{_effectId = "Eggs 30", _chance = 40},
{_effectId = "Fish 30", _chance = 30},
{_effectId = "Flour 30", _chance = 40},
{_effectId = "Hauler +5", _chance = 20},
{_effectId = "Hearth Parts 2", _chance = 25},
{_effectId = "Herbs 30", _chance = 40},
{_effectId = "Incense 25", _chance = 30},
{_effectId = "Incense for Roots", _chance = 20},
{_effectId = "Ink 25", _chance = 40},
{_effectId = "Leather 30", _chance = 30},
{_effectId = "Metal Tools 12", _chance = 20},
{_effectId = "Oil 30", _chance = 40},
{_effectId = "Pack of Building Materials 10", _chance = 20},
{_effectId = "Pack of Crops 10", _chance = 20},
{_effectId = "Pack of Provisions 10", _chance = 20},
{_effectId = "Pack of Trade Good 10", _chance = 10},
{_effectId = "Pack of Valuables 10", _chance = 10},
{_effectId = "Paper 30", _chance = 30},
{_effectId = "Planks 20", _chance = 40},
{_effectId = "Queens Gift 5", _chance = 20},
{_effectId = "Reeds 30", _chance = 30},
{_effectId = "Roots 30", _chance = 40},
{_effectId = "Scout +5", _chance = 20},
{_effectId = "Tea 30", _chance = 30},
{_effectId = "Training Gear +2", _chance = 20},
{_effectId = "Vegetables 30", _chance = 40},
{_effectId = "Waterskins +2", _chance = 20},
{_effectId = "Wine +2", _chance = 20},
{_effectId = "Woodcuters +5", _chance = 20}
},
},
{
_tableId = "Loot Table - Convicts - Send",
_minAmount = 2,
_maxAmount = 2,
_effects = {
{_effectId = "Amber 20", _chance = 85},
{_effectId = "0_75 Reputation Exploration", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
{
_timeToStart = 0.0,
_effects = {
},
},
{
_timeToStart = 780.0,
_effects = {
"Remove Chests From Glades",
"1 Reputation Penalty - Convicts"
},
}
},
_activeEffects = {},
},
["Fishmen Cave"] = {
_id = "Fishmen Cave",
_displayName = "Fishmen Cave",
_description = "It looks abandoned, but what if it's not? A terrible fishy smell comes from within.",
_iconFilename = "Fishmen Cave_icon.png",
_category = "Glade Event",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 3,
_constructionTime = 0,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = true,
_workerCapacity = 2,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "Dangerous",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 60.0,
_difficulties = {
{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 210.0,
_label = "Bribe",
_decisionTag = "Corruption <sprite name=dec_corruption>",
_requiredGoods = {
{
_goods = {
{_id = "[Valuable] Amber", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Food Processed] Jerky", _amount = 10}, {_id = "[Food Processed] Skewers", _amount = 10}, {_id = "[Food Processed] Pie", _amount = 10}, {_id = "[Food Processed] Paste", _amount = 10}, {_id = "[Needs] Ale", _amount = 10}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 210.0,
_label = "Chase Away",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Training Gear", _amount = 10}, {_id = "[Tools] Simple Tools", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 15}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 240.0,
_label = "Bribe",
_decisionTag = "Corruption <sprite name=dec_corruption>",
_requiredGoods = {
{
_goods = {
{_id = "[Valuable] Amber", _amount = 8}
}
}
,
{
_goods = {
{_id = "[Food Processed] Jerky", _amount = 15}, {_id = "[Food Processed] Skewers", _amount = 15}, {_id = "[Food Processed] Pie", _amount = 15}, {_id = "[Food Processed] Paste", _amount = 15}, {_id = "[Needs] Ale", _amount = 15}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 240.0,
_label = "Chase Away",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Training Gear", _amount = 15}, {_id = "[Tools] Simple Tools", _amount = 8}, {_id = "[Mat Raw] Stone", _amount = 22}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 2,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 270.0,
_label = "Bribe",
_decisionTag = "Corruption <sprite name=dec_corruption>",
_requiredGoods = {
{
_goods = {
{_id = "[Valuable] Amber", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Food Processed] Jerky", _amount = 20}, {_id = "[Food Processed] Skewers", _amount = 20}, {_id = "[Food Processed] Pie", _amount = 20}, {_id = "[Food Processed] Paste", _amount = 20}, {_id = "[Needs] Ale", _amount = 20}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 270.0,
_label = "Chase Away",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Training Gear", _amount = 20}, {_id = "[Tools] Simple Tools", _amount = 10}, {_id = "[Mat Raw] Stone", _amount = 30}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 3,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 300.0,
_label = "Bribe",
_decisionTag = "Corruption <sprite name=dec_corruption>",
_requiredGoods = {
{
_goods = {
{_id = "[Valuable] Amber", _amount = 15}
}
}
,
{
_goods = {
{_id = "[Food Processed] Jerky", _amount = 30}, {_id = "[Food Processed] Skewers", _amount = 30}, {_id = "[Food Processed] Pie", _amount = 30}, {_id = "[Food Processed] Paste", _amount = 30}, {_id = "[Needs] Ale", _amount = 30}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 300.0,
_label = "Chase Away",
_decisionTag = "Loyalty <sprite name=dec_loyalty>",
_requiredGoods = {
{
_goods = {
{_id = "[Needs] Training Gear", _amount = 30}, {_id = "[Tools] Simple Tools", _amount = 15}, {_id = "[Mat Raw] Stone", _amount = 45}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Fishmen Outpost - Keep",
_minAmount = 3,
_maxAmount = 3,
_effects = {
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{_effectId = "Ancient Tablet 5", _chance = 52},
{_effectId = "Berries +2", _chance = 25},
{_effectId = "Biscuits 40", _chance = 25},
{_effectId = "Bricks 30", _chance = 40},
{_effectId = "Clay 40", _chance = 50},
{_effectId = "Copper and Wood for Chests", _chance = 25},
{_effectId = "Eggs 40", _chance = 50},
{_effectId = "Fabric 20", _chance = 30},
{_effectId = "Fish 40", _chance = 80},
{_effectId = "Hauler +5", _chance = 20},
{_effectId = "Insect Traps", _chance = 25},
{_effectId = "Insects +2", _chance = 25},
{_effectId = "Insects 40", _chance = 50},
{_effectId = "Leather 40", _chance = 50},
{_effectId = "Milk-cap Mushroom 40", _chance = 50},
{_effectId = "Moth Larvae Meat 40", _chance = 50},
{_effectId = "Paste 40", _chance = 25},
{_effectId = "Pickled Goods 40", _chance = 25},
{_effectId = "Planks 30", _chance = 40},
{_effectId = "Porridge 40", _chance = 25},
{_effectId = "Salt 40", _chance = 40},
{_effectId = "Scales 40", _chance = 80},
{_effectId = "Scout +5", _chance = 20},
{_effectId = "Sea Marrow 40", _chance = 40},
{_effectId = "Woodcuters +5", _chance = 20}
},
},
{
_tableId = "Loot Table - Fishmen Outpost - Send",
_minAmount = 2,
_maxAmount = 3,
_effects = {
{_effectId = "1 Reputation Exploration", _chance = 100},
{_effectId = "Amber 20", _chance = 85}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
{
_timeToStart = 0.0,
_effects = {
},
},
{
_timeToStart = 780.0,
_effects = {
"Spawn 3 Fishmen Totems - Fishmen Cave",
"1 Reputation Penalty - Fishmen Cave"
},
}
},
_activeEffects = {},
},
["Fishmen Lighthouse"] = {
_id = "Fishmen Lighthouse",
_displayName = "Fishmen Lighthouse",
_description = "Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. An ominous light is coming from the top of the lighthouse.",
_iconFilename = "Fishmen Lighthouse_icon.png",
_category = "Glade Event",
_categoryDisplay = "Glade Event",
_sizeX = 4,
_sizeY = 4,
_constructionTime = 0,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = true,
_workerCapacity = 2,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "Forbidden",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 60.0,
_difficulties = {
{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 210.0,
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_activeEffects = {},
},
["Haunted Ruined Brewery"] = {
_id = "Haunted Ruined Brewery",
_displayName = "Haunted Ruined Brewery",
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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{
_difficulty = 0,
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{
_workingTime = 140.0,
_label = "Burn Down",
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{
_goods = {
{_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
}
}
},
_workingEffects = nil,
},
{
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{
_goods = {
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}
}
},
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}
},
},
{
_difficulty = 1,
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{
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{
_goods = {
{_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
}
}
},
_workingEffects = nil,
},
{
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_label = "Cleanse",
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{
_goods = {
{_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
}
}
},
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}
},
},
{
_difficulty = 2,
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{
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{
_goods = {
{_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 200.0,
_label = "Cleanse",
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_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 3,
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{
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_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 230.0,
_label = "Cleanse",
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_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Brewery - Salvage",
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_maxAmount = 2,
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{_effectId = "Barrels 25", _chance = 50},
{_effectId = "Berries 25", _chance = 20},
{_effectId = "Brewery Blueprint", _chance = 2},
{_effectId = "Grain 30", _chance = 10},
{_effectId = "Milk-cap Mushroom 20", _chance = 20},
{_effectId = "Pack of Crops 10", _chance = 20},
{_effectId = "Porridge 30", _chance = 50},
{_effectId = "Pottery 20", _chance = 20},
{_effectId = "Wine 20", _chance = 35}
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},
{
_tableId = "Loot Table - Haunted Ruined Brewery - Rebuild",
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{_effectId = "Replace Building Haunted Brewery", _chance = 100}
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}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Haunted Ruined Cellar"] = {
_id = "Haunted Ruined Cellar",
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_isInitiallyEssential = false,
_workerCapacity = 3,
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
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{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
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{
_workingTime = 140.0,
_label = "Burn Down",
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_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
}
}
},
_workingEffects = nil,
},
{
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_label = "Cleanse",
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_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 10}, {_id = "[Needs] Scrolls", _amount = 10}, {_id = "[Needs] Tea", _amount = 10}, {_id = "[Crafting] Oil", _amount = 10}, {_id = "[Mat Raw] Resin", _amount = 10}
}
}
},
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}
},
},
{
_difficulty = 1,
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{
_workingTime = 170.0,
_label = "Burn Down",
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_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 170.0,
_label = "Cleanse",
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_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 2,
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{
_workingTime = 200.0,
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_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 200.0,
_label = "Cleanse",
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_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 3,
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{
_workingTime = 230.0,
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{
_goods = {
{_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 230.0,
_label = "Cleanse",
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{
_goods = {
{_id = "[Needs] Incense", _amount = 30}, {_id = "[Needs] Tea", _amount = 30}, {_id = "[Crafting] Oil", _amount = 30}, {_id = "[Mat Raw] Resin", _amount = 30}, {_id = "[Needs] Scrolls", _amount = 30}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Cellar - Salvage",
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{_effectId = "Pickled Goods 30", _chance = 40},
{_effectId = "Barrels 20", _chance = 30},
{_effectId = "Wine 20", _chance = 30},
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{_effectId = "Cellar Blueprint", _chance = 2},
{_effectId = "Pack of Provisions 10", _chance = 50},
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},
{
_tableId = "Loot Table - Haunted Ruined Cellar - Rebuild",
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{_effectId = "Replace Building Haunted Cellar", _chance = 100}
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}
},
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_effectsTiers = {
},
_activeEffects = {},
},
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},
_dangerLevel = "None",
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{
_difficulty = 0,
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{
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{
_goods = {
{_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
}
}
},
_workingEffects = nil,
},
{
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_label = "Cleanse",
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{
_goods = {
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}
},
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}
},
},
{
_difficulty = 1,
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{
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{
_goods = {
{_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
}
}
},
_workingEffects = nil,
},
{
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{
_goods = {
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}
},
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}
},
},
{
_difficulty = 2,
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{
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{
_goods = {
{_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 200.0,
_label = "Cleanse",
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{
_goods = {
{_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 3,
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{
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{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
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{
_goods = {
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}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Cooperage - Salvage",
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{_effectId = "Bricks 10", _chance = 20},
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},
{
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}
},
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_activeEffects = {},
},
["Haunted Ruined Druid"] = {
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_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 140.0,
_label = "Burn Down",
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_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
}
}
},
_workingEffects = nil,
},
{
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_label = "Cleanse",
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{
_goods = {
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}
},
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}
},
},
{
_difficulty = 1,
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{
_workingTime = 170.0,
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_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 170.0,
_label = "Cleanse",
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{
_goods = {
{_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
}
}
},
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}
},
},
{
_difficulty = 2,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 200.0,
_label = "Burn Down",
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_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 200.0,
_label = "Cleanse",
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_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 20}, {_id = "[Needs] Scrolls", _amount = 20}, {_id = "[Needs] Tea", _amount = 20}, {_id = "[Crafting] Oil", _amount = 20}, {_id = "[Mat Raw] Resin", _amount = 20}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 3,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 230.0,
_label = "Burn Down",
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_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 15}, {_id = "[Crafting] Coal", _amount = 15}, {_id = "[Crafting] Sea Marrow", _amount = 15}, {_id = "[Mat Processed] Planks", _amount = 24}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 230.0,
_label = "Cleanse",
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_requiredGoods = {
{
_goods = {
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}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Druid - Salvage",
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{_effectId = "Pie 20", _chance = 50},
{_effectId = "Oil 30", _chance = 50},
{_effectId = "Tea 20", _chance = 20},
{_effectId = "Insects 30", _chance = 20},
{_effectId = "Milk-cap Mushroom 30", _chance = 20},
{_effectId = "Druid Blueprint", _chance = 2},
{_effectId = "Incense 30", _chance = 50},
{_effectId = "Coats 35", _chance = 50},
{_effectId = "Salt 35", _chance = 40}
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},
{
_tableId = "Loot Table - Haunted Ruined Druid - Rebuild",
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_effects = {
{_effectId = "Replace Building Haunted Druid", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Haunted Ruined Fox House"] = {
_id = "Haunted Ruined Fox House",
_displayName = "Haunted Ruined Fox House",
_description = "This building is haunted by evil spirits. They are protecting it because it's one of a kind. It can be rebuilt or destroyed.",
_iconFilename = "Haunted Ruined Fox House_icon.png",
_category = "Ruin",
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_sizeX = 2,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
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_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 20.0,
_difficulties = {
{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 140.0,
_label = "Burn Down",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 140.0,
_label = "Cleanse",
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_requiredGoods = {
{
_goods = {
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{
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{
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{
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{
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},
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["Haunted Ruined Herb Garden"] = {
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_goods = {
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{
_goods = {
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}
},
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}
},
},
{
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{
_goods = {
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}
},
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{
_goods = {
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
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},
{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
},
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}
},
}
},
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{
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{
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},
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_activeEffects = {},
},
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{
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{
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{
_goods = {
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},
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{
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{
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{
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{
_goods = {
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}
},
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},
{
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{
_goods = {
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}
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},
},
{
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
},
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}
},
},
{
_difficulty = 3,
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
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},
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},
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{
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{
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
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},
},
{
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
},
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},
},
{
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
},
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},
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},
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{
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},
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{
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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},
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},
},
{
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
},
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},
},
{
_difficulty = 2,
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{
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{
_goods = {
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}
}
},
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},
{
_workingTime = 200.0,
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{
_goods = {
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}
},
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}
},
},
{
_difficulty = 3,
_effectTimeToStartRatio = 1.0,
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{
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_label = "Burn Down",
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{
_goods = {
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}
}
},
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},
{
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{
_goods = {
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}
},
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},
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},
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{
_tableId = "Loot Table - Ruined Housing - Salvage",
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{_effectId = "Parts 3", _chance = 30},
{_effectId = "Paste 20", _chance = 50},
{_effectId = "Pickled Goods 20", _chance = 30},
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{_effectId = "Planks 5", _chance = 30},
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{_effectId = "Wood 30", _chance = 30}
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},
{
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},
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_effectsTiers = {
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_activeEffects = {},
},
["Haunted Ruined Market"] = {
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_iconFilename = "Haunted Ruined Market_icon.png",
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_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
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_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 140.0,
_label = "Burn Down",
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_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 140.0,
_label = "Cleanse",
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_requiredGoods = {
{
_goods = {
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}
}
},
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},
},
{
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{
_goods = {
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}
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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{
_goods = {
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}
}
},
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{
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{
_goods = {
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}
},
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}
},
}
},
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{
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{_effectId = "Wine 30", _chance = 50}
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{
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},
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_activeEffects = {},
},
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{
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{
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{
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},
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{
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{
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{
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{
_goods = {
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}
},
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{
_goods = {
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
},
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{
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{
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{
_goods = {
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}
},
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},
{
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{
_goods = {
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}
},
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},
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},
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{
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{
_goods = {
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_goods = {
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},
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_goods = {
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
},
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},
},
{
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_goods = {
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}
},
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},
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},
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},
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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},
},
{
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
},
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},
},
{
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{
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{
_goods = {
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}
},
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{
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{
_goods = {
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}
},
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}
},
},
{
_difficulty = 3,
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{
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{
_goods = {
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}
}
},
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{
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{
_goods = {
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}
},
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}
},
}
},
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{
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{
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},
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_activeEffects = {},
},
["Haunted Ruined Temple"] = {
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_tags = {
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_orderModel = nil,
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{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 140.0,
_label = "Burn Down",
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_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 5}, {_id = "[Crafting] Coal", _amount = 5}, {_id = "[Crafting] Sea Marrow", _amount = 5}, {_id = "[Mat Processed] Planks", _amount = 8}
}
}
},
_workingEffects = nil,
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{
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{
_goods = {
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}
},
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}
},
},
{
_difficulty = 1,
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{
_workingTime = 170.0,
_label = "Burn Down",
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_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 8}, {_id = "[Crafting] Coal", _amount = 8}, {_id = "[Crafting] Sea Marrow", _amount = 8}, {_id = "[Mat Processed] Planks", _amount = 12}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 170.0,
_label = "Cleanse",
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_requiredGoods = {
{
_goods = {
{_id = "[Needs] Incense", _amount = 15}, {_id = "[Needs] Scrolls", _amount = 15}, {_id = "[Needs] Tea", _amount = 15}, {_id = "[Crafting] Oil", _amount = 15}, {_id = "[Mat Raw] Resin", _amount = 15}
}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 2,
_effectTimeToStartRatio = 1.0,
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{
_workingTime = 200.0,
_label = "Burn Down",
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_requiredGoods = {
{
_goods = {
{_id = "[Crafting] Oil", _amount = 10}, {_id = "[Crafting] Coal", _amount = 10}, {_id = "[Crafting] Sea Marrow", _amount = 10}, {_id = "[Mat Processed] Planks", _amount = 16}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 200.0,
_label = "Cleanse",
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_requiredGoods = {
{
_goods = {
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},
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_goods = {
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}
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}
},
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{_effectId = "Paper 30", _chance = 50},
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{_effectId = "Ancient Tablet 2", _chance = 4},
{_effectId = "Coats 35", _chance = 50},
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},
{
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},
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},
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_label = "Rob the Dead",
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},
{
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{
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}
,
{
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{
_goods = {
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}
}
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{
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}
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}
},
},
{
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{
_goods = {
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}
}
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{
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},
},
{
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},
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{
_goods = {
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}
}
,
{
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}
}
},
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}
},
}
},
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{
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_maxAmount = 3,
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{_effectId = "Ancient Tablet 3", _chance = 40},
{_effectId = "Barrel Recipes", _chance = 25},
{_effectId = "Biscuits +2", _chance = 20},
{_effectId = "Boots 25", _chance = 50},
{_effectId = "Coats 20", _chance = 50},
{_effectId = "Hearth Parts 2", _chance = 30},
{_effectId = "Hostility Lower 50", _chance = 10},
{_effectId = "Insects 30", _chance = 60},
{_effectId = "Jerky +2", _chance = 20},
{_effectId = "Jerky 20", _chance = 30},
{_effectId = "Lumber Speed +15", _chance = 25},
{_effectId = "Metal Tools 6", _chance = 25},
{_effectId = "Moth Larvae Meat 20", _chance = 50},
{_effectId = "Pack of Crops 10", _chance = 10},
{_effectId = "Paper 25", _chance = 30},
{_effectId = "Parts 5", _chance = 30},
{_effectId = "Paste 20", _chance = 30},
{_effectId = "Pickled Goods 20", _chance = 30},
{_effectId = "Pie +2", _chance = 20},
{_effectId = "Pie 20", _chance = 30},
{_effectId = "Plant Fiber 30", _chance = 40},
{_effectId = "Scout +5", _chance = 25},
{_effectId = "Skewers +2", _chance = 50},
{_effectId = "Skewers 20", _chance = 30},
{_effectId = "Training Gear +2", _chance = 20},
{_effectId = "Training Gear 20", _chance = 30},
{_effectId = "VillagerSpeed10", _chance = 25},
{_effectId = "Waterskins 30", _chance = 50},
{_effectId = "Wine 20", _chance = 40}
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},
{
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},
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},
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},
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{
_goods = {
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}
}
,
{
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}
}
,
{
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},
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{
_goods = {
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}
}
},
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}
},
},
{
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{
_goods = {
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}
}
,
{
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}
}
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{
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},
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{
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}
},
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}
},
},
{
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{
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}
}
,
{
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}
}
,
{
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}
}
},
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{
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},
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},
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{
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{
_goods = {
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}
}
,
{
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}
,
{
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}
}
},
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},
{
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{
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}
}
},
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}
},
}
},
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{
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{_effectId = "Ale 5pm", _chance = 25},
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{_effectId = "Ancient Tablet 5", _chance = 60},
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{_effectId = "Clay +2", _chance = 25},
{_effectId = "Clay 40", _chance = 30},
{_effectId = "Coal 40", _chance = 30},
{_effectId = "Coal for Cysts", _chance = 10},
{_effectId = "Copper Ore 30", _chance = 30},
{_effectId = "FuelConsumption -25", _chance = 25},
{_effectId = "Grain 50", _chance = 30},
{_effectId = "Hearth Parts 3", _chance = 40},
{_effectId = "Herbs 50", _chance = 30},
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{_effectId = "Leather +2", _chance = 25},
{_effectId = "Pack of Crops 15", _chance = 15},
{_effectId = "Reed +2", _chance = 25},
{_effectId = "Roots +1", _chance = 25},
{_effectId = "Roots 50", _chance = 30},
{_effectId = "Sea Marrow 40", _chance = 25},
{_effectId = "Stone +2", _chance = 25},
{_effectId = "Tea 40", _chance = 30},
{_effectId = "Training Gear 40", _chance = 25},
{_effectId = "Wetstone 40", _chance = 30},
{_effectId = "Leather 40", _chance = 30},
{_effectId = "Scales 40", _chance = 30}
},
},
{
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_maxAmount = 2,
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}
},
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},
},
{
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_effects = {
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},
}
},
_activeEffects = {},
},
["Infected Tree"] = {
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_displayName = "Withered Tree",
_description = "The once mighty tree has been deformed by the Blightrot living in its root system. The Blightrot poisons the tree's tissues, leading to its long-lasting degradation.",
_iconFilename = "Infected Tree_icon.png",
_category = "Glade Event",
_categoryDisplay = "Glade Event",
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_sizeY = 2,
_constructionTime = 0,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = true,
_workerCapacity = 2,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "Dangerous",
_hasOrder = false,
_orderModel = nil,
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_difficulties = {
{
_difficulty = 0,
_effectTimeToStartRatio = 1.0,
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{
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_label = "Cut Down",
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_requiredGoods = {},
_workingEffects = nil,
},
{
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_label = "Cleanse",
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{
_goods = {
{_id = "Blight Fuel", _amount = 2}
}
}
,
{
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}
}
},
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}
},
},
{
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{
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},
{
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_label = "Cleanse",
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{
_goods = {
{_id = "Blight Fuel", _amount = 3}
}
}
,
{
_goods = {
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}
}
},
_workingEffects = nil,
}
},
},
{
_difficulty = 2,
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{
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_label = "Cut Down",
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_requiredGoods = {},
_workingEffects = nil,
},
{
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_label = "Cleanse",
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{
_goods = {
{_id = "Blight Fuel", _amount = 4}
}
}
,
{
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{_id = "[Needs] Coats", _amount = 10}, {_id = "[Needs] Boots", _amount = 20}, {_id = "[Mat Raw] Reeds", _amount = 20}, {_id = "[Metal] Copper Bar", _amount = 4}, {_id = "[Metal] Crystalized Dew", _amount = 4}
}
}
},
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}
},
},
{
_difficulty = 3,
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{
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_workingEffects = nil,
},
{
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_label = "Cleanse",
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_requiredGoods = {
{
_goods = {
{_id = "Blight Fuel", _amount = 6}
}
}
,
{
_goods = {
{_id = "[Needs] Coats", _amount = 15}, {_id = "[Needs] Boots", _amount = 30}, {_id = "[Mat Raw] Reeds", _amount = 30}, {_id = "[Metal] Copper Bar", _amount = 6}, {_id = "[Metal] Crystalized Dew", _amount = 6}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
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{
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_maxAmount = 4,
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{_effectId = "Algae 35", _chance = 40},
{_effectId = "Ancient Tablet 3", _chance = 30},
{_effectId = "Berries 30", _chance = 50},
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{_effectId = "Clay 30", _chance = 50},
{_effectId = "Crystalized Dew 25", _chance = 50},
{_effectId = "Eggs 30", _chance = 50},
{_effectId = "Hearth Parts 3", _chance = 25},
{_effectId = "Herbs +2", _chance = 20},
{_effectId = "Herbs 30", _chance = 50},
{_effectId = "Hostility Lower 50", _chance = 15},
{_effectId = "Incense +2", _chance = 20},
{_effectId = "Incense 30", _chance = 30},
{_effectId = "Insects 30", _chance = 50},
{_effectId = "Oil 30", _chance = 50},
{_effectId = "Planks +2", _chance = 20},
{_effectId = "Planks 20", _chance = 50},
{_effectId = "Plant Fiber 30", _chance = 40},
{_effectId = "Resin +2", _chance = 20},
{_effectId = "Resin 40", _chance = 40},
{_effectId = "Resolve for chests", _chance = 20},
{_effectId = "Roots +2", _chance = 20},
{_effectId = "Roots 30", _chance = 50},
{_effectId = "Scout +10", _chance = 20},
{_effectId = "Sea Marrow 30", _chance = 50},
{_effectId = "Training Gear 30", _chance = 30},
{_effectId = "Wetstone 35", _chance = 60},
{_effectId = "Wood 60", _chance = 60},
{_effectId = "Woodcuters +10", _chance = 20}
},
},
{
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_maxAmount = 2,
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{_effectId = "1 Reputation Exploration", _chance = 100}
},
}
},
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_effectsTiers = {
{
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_effects = {
},
},
{
_timeToStart = 780.0,
_effects = {
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},
}
},
_activeEffects = {},
},
["Kelpie"] = {
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}
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},
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_activeEffects = {},
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{
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{
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{
_goods = {
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}
,
{
_goods = {
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}
}
},
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},
{
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{
_goods = {
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}
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{
_goods = {
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}
},
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}
},
}
},
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{_effectId = "Coats 20", _chance = 40},
{_effectId = "Copper Bar 10", _chance = 10},
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{_effectId = "Pack of Building Materials 10", _chance = 5},
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{
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}
},
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_activeEffects = {},
},
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{
_goods = {
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}
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{
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}
},
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},
{
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{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
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}
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{
_goods = {
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}
},
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}
},
}
},
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{_effectId = "Bricks 10", _chance = 10},
{_effectId = "Clay 25", _chance = 20},
{_effectId = "Eggs 25", _chance = 20},
{_effectId = "Flour 30", _chance = 30},
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{_effectId = "Moth Larvae Meat 25", _chance = 50},
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{_effectId = "Pottery 20", _chance = 20}
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{
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_activeEffects = {},
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},
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_difficulty = 1,
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{
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{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
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}
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{
_goods = {
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}
},
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},
{
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{
_goods = {
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}
},
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}
},
}
},
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{_effectId = "Clay 20", _chance = 50},
{_effectId = "Coats 20", _chance = 40},
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{_effectId = "Herbs 30", _chance = 50},
{_effectId = "Insects 30", _chance = 50},
{_effectId = "Parts 3", _chance = 30},
{_effectId = "Paste 20", _chance = 50},
{_effectId = "Pickled Goods 20", _chance = 30},
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},
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_activeEffects = {},
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_goods = {
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}
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{
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}
},
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},
{
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{
_goods = {
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}
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{
_goods = {
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}
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{
_goods = {
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}
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}
},
}
},
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{_effectId = "Amber 15", _chance = 10},
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{_effectId = "Incense 30", _chance = 50},
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{_effectId = "Pack of Trade Good 10", _chance = 10},
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{_effectId = "Pipes 10", _chance = 50},
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{_effectId = "Wine 30", _chance = 50}
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},
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_activeEffects = {},
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_goods = {
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}
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{
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}
},
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{
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_goods = {
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}
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{
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}
},
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}
},
}
},
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{_effectId = "Crystalized Dew 20", _chance = 40},
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},
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_activeEffects = {},
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["Ruined Beaver House"] = {
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}
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{
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}
},
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{
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},
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{_effectId = "Paste 20", _chance = 50},
{_effectId = "Pickled Goods 20", _chance = 30},
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{_effectId = "Planks 5", _chance = 30},
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{_effectId = "Wood 30", _chance = 30}
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{
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},
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_activeEffects = {},
},
["Ruined Big Shelter"] = {
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_iconFilename = "Ruined Big Shelter_icon.png",
_category = "Ruin",
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_tags = {
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_orderModel = nil,
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_label = "Salvage",
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_goods = {
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}
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{
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}
},
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},
{
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_goods = {
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}
},
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}
},
}
},
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{_effectId = "Clay 20", _chance = 50},
{_effectId = "Coats 20", _chance = 40},
{_effectId = "Eggs 25", _chance = 50},
{_effectId = "Fabric 5", _chance = 30},
{_effectId = "Herbs 30", _chance = 50},
{_effectId = "Insects 30", _chance = 50},
{_effectId = "Parts 3", _chance = 30},
{_effectId = "Paste 20", _chance = 50},
{_effectId = "Pickled Goods 20", _chance = 30},
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{_effectId = "Porridge 20", _chance = 50},
{_effectId = "Pottery 20", _chance = 20},
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{_effectId = "Vegetables 30", _chance = 50},
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{
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},
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_activeEffects = {},
},
["Ruined Brewery"] = {
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_iconFilename = "Ruined Brewery_icon.png",
_category = "Ruin",
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_tags = {
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},
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_label = "Salvage",
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_requiredGoods = {
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_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
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}
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{
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}
}
},
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},
{
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_label = "Rebuild",
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{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 2}
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}
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{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 2}
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}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 2}
}
}
},
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}
},
}
},
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{_effectId = "Barrels 25", _chance = 50},
{_effectId = "Berries 25", _chance = 20},
{_effectId = "Brewery Blueprint", _chance = 2},
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{_effectId = "Milk-cap Mushroom 20", _chance = 20},
{_effectId = "Pack of Crops 10", _chance = 20},
{_effectId = "Porridge 30", _chance = 50},
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},
{
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},
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_activeEffects = {},
},
["Ruined Brick Oven"] = {
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_displayName = "Ruined Brick Oven",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Brick Oven_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
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_sizeY = 2,
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_workerCapacity = 3,
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_levels = {},
_tags = {
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},
_dangerLevel = "None",
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_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
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_difficulty = 1,
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_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
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}
}
},
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},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 5}
}
}
},
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}
},
}
},
_rewardsTiers = {},
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{
_tableId = "Loot Table - Ruined Brick Oven - Salvage",
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_maxAmount = 2,
_effects = {
{_effectId = "Biscuits 30", _chance = 50},
{_effectId = "Brick Oven Blueprint", _chance = 2},
{_effectId = "Bricks 10", _chance = 30},
{_effectId = "Clay 20", _chance = 40},
{_effectId = "Coal 25", _chance = 50},
{_effectId = "Flour 35", _chance = 50},
{_effectId = "Incense 30", _chance = 50},
{_effectId = "Pie 30", _chance = 50},
{_effectId = "Pottery 20", _chance = 50},
{_effectId = "Resin 30", _chance = 50}
},
},
{
_tableId = "Loot Table - Ruined Brick Oven - Rebuild",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Brick Oven", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Brickyard"] = {
_id = "Ruined Brickyard",
_displayName = "Ruined Brickyard",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Brickyard_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 3,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 8}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Brickyard - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
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{_effectId = "Fabric 10", _chance = 30},
{_effectId = "Pottery 20", _chance = 40},
{_effectId = "Crystalized Dew 10", _chance = 40},
{_effectId = "Sea Marrow 25", _chance = 20},
{_effectId = "Clay 20", _chance = 25},
{_effectId = "Brickyard Blueprint", _chance = 2},
{_effectId = "Pack of Building Materials 10", _chance = 5},
{_effectId = "Wetstone 35", _chance = 50}
},
},
{
_tableId = "Loot Table - Ruined Brickyard - Rebuild",
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_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Brickyard", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Butcher"] = {
_id = "Ruined Butcher",
_displayName = "Ruined Butcher",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Butcher_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 3,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Butcher - Salvage",
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_maxAmount = 2,
_effects = {
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{_effectId = "Eggs 25", _chance = 20},
{_effectId = "Fish 30", _chance = 50},
{_effectId = "Jerky 20", _chance = 50},
{_effectId = "Leather 30", _chance = 10},
{_effectId = "Moth Larvae Meat 30", _chance = 20},
{_effectId = "Oil 20", _chance = 30},
{_effectId = "Pack of Provisions 10", _chance = 10},
{_effectId = "Skewers 30", _chance = 30},
{_effectId = "Tea 20", _chance = 20}
},
},
{
_tableId = "Loot Table - Ruined Butcher - Rebuild",
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_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Butcher", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Cannery"] = {
_id = "Ruined Cannery",
_displayName = "Ruined Cannery",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Cannery_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 2}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Cannery - Salvage",
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_maxAmount = 2,
_effects = {
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{_effectId = "Pickled Goods 30", _chance = 40},
{_effectId = "Barrels 20", _chance = 30},
{_effectId = "Wine 20", _chance = 30},
{_effectId = "Pack of Crops 10", _chance = 20},
{_effectId = "Insects 30", _chance = 10},
{_effectId = "Roots 20", _chance = 30},
{_effectId = "Cannery Blueprint", _chance = 2},
{_effectId = "Jerky 30", _chance = 50},
{_effectId = "Salt 35", _chance = 40}
},
},
{
_tableId = "Loot Table - Ruined Cannery - Rebuild",
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_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Cannery", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Carpenter"] = {
_id = "Ruined Carpenter",
_displayName = "Ruined Carpenter",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Carpenter_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Carpenter - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
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{_effectId = "Copper Bar 10", _chance = 30},
{_effectId = "Fabric 10", _chance = 20},
{_effectId = "Leather 30", _chance = 50},
{_effectId = "Metal Tools 6", _chance = 50},
{_effectId = "Pack of Building Materials 10", _chance = 30},
{_effectId = "Pack of Valuables 10", _chance = 10},
{_effectId = "Planks 15", _chance = 50},
{_effectId = "Training Gear 20", _chance = 10},
{_effectId = "Wood 30", _chance = 15}
},
},
{
_tableId = "Loot Table - Ruined Carpenter - Rebuild",
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_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Carpenter", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Cellar"] = {
_id = "Ruined Cellar",
_displayName = "Ruined Cellar",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Cellar_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 2}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Cellar - Salvage",
_minAmount = 2,
_maxAmount = 2,
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{_effectId = "Pickled Goods 30", _chance = 40},
{_effectId = "Barrels 20", _chance = 30},
{_effectId = "Wine 20", _chance = 30},
{_effectId = "Pack of Crops 10", _chance = 20},
{_effectId = "Insects 30", _chance = 10},
{_effectId = "Roots 20", _chance = 30},
{_effectId = "Cellar Blueprint", _chance = 2},
{_effectId = "Pack of Provisions 10", _chance = 50},
{_effectId = "Salt 30", _chance = 40}
},
},
{
_tableId = "Loot Table - Ruined Cellar - Rebuild",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Cellar", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Clan Hall"] = {
_id = "Ruined Clan Hall",
_displayName = "Ruined Clan Hall",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Clan Hall_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 4,
_sizeY = 3,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 120.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 120.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 20}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 8}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 4}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Common Hall - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
{_effectId = "Ale 30", _chance = 20},
{_effectId = "Incense 30", _chance = 20},
{_effectId = "Training Gear 20", _chance = 50},
{_effectId = "Pottery 20", _chance = 35},
{_effectId = "Amber 10", _chance = 20},
{_effectId = "Jerky 30", _chance = 50},
{_effectId = "Skewers 30", _chance = 50},
{_effectId = "Pickled Goods 30", _chance = 50}
},
},
{
_tableId = "Loot Table - Ruined Common Hall - Rebuild",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Clan Hall", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Clay Pit"] = {
_id = "Ruined Clay Pit",
_displayName = "Ruined Clay Pit",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Clay Pit_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 2}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Clay Pit - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
{_effectId = "Bricks 10", _chance = 30},
{_effectId = "Fabric 10", _chance = 30},
{_effectId = "Clay 30", _chance = 60},
{_effectId = "Plant Fiber 30", _chance = 40},
{_effectId = "Reeds 30", _chance = 60},
{_effectId = "Wood 40", _chance = 10},
{_effectId = "Clay Pit Blueprint", _chance = 2},
{_effectId = "Wetstone 35", _chance = 50},
{_effectId = "Roots 30", _chance = 50}
},
},
{
_tableId = "Loot Table - Ruined Clay Pit - Rebuild",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Clay Pit", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Cobbler"] = {
_id = "Ruined Cobbler",
_displayName = "Ruined Cobbler",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Cobbler_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 3,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 8}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Cobbler - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
{_effectId = "Boots 35", _chance = 50},
{_effectId = "Coats 20", _chance = 20},
{_effectId = "Cobbler Blueprint", _chance = 2},
{_effectId = "Fabric 10", _chance = 40},
{_effectId = "Ink 25", _chance = 20},
{_effectId = "Leather 20", _chance = 50},
{_effectId = "Pack of Valuables 10", _chance = 19},
{_effectId = "Plant Fiber 25", _chance = 30},
{_effectId = "Reeds 25", _chance = 30},
{_effectId = "Scales 30", _chance = 40}
},
},
{
_tableId = "Loot Table - Ruined Cobbler - Rebuild",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Cobbler", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Cookhouse"] = {
_id = "Ruined Cookhouse",
_displayName = "Ruined Cookhouse",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Cookhouse_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 4,
_sizeY = 3,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 8}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 4}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Cookhouse - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
{_effectId = "Bricks 10", _chance = 10},
{_effectId = "Pickled Goods 20", _chance = 40},
{_effectId = "Pie 20", _chance = 40},
{_effectId = "Skewers 30", _chance = 40},
{_effectId = "Pottery 20", _chance = 30},
{_effectId = "Milk-cap Mushroom 30", _chance = 20},
{_effectId = "Vegetables 30", _chance = 20},
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},
{
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}
},
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_activeEffects = {},
},
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_goods = {
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}
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{
_goods = {
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}
},
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},
{
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{
_goods = {
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}
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{
_goods = {
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}
},
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}
},
}
},
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_activeEffects = {},
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_goods = {
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}
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{
_goods = {
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}
},
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},
{
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{
_goods = {
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}
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{
_goods = {
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}
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{
_goods = {
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}
},
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},
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_activeEffects = {},
},
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_orderModel = nil,
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{
_difficulty = 1,
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{
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_label = "Salvage",
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{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
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}
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{
_goods = {
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}
},
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},
{
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_label = "Rebuild",
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{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
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}
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{
_goods = {
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}
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}
},
}
},
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{_effectId = "Oil 30", _chance = 50},
{_effectId = "Tea 20", _chance = 20},
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{
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},
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_activeEffects = {},
},
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"Forest"
},
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_goods = {
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}
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{
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}
},
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},
{
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_goods = {
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}
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{
_goods = {
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}
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{
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}
},
}
},
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}
},
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_activeEffects = {},
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_goods = {
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}
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{
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}
},
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{
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_goods = {
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{
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},
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{_effectId = "Hearth Parts 3", _chance = 50},
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{
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},
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_activeEffects = {},
},
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},
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{
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_label = "Salvage",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
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}
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{
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}
},
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},
{
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_label = "Rebuild",
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_goods = {
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}
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{
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}
},
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}
},
}
},
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{_effectId = "Scales 30", _chance = 50},
{_effectId = "Insects 30", _chance = 20},
{_effectId = "Algae 30", _chance = 50},
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{_effectId = "Metal Tools 4", _chance = 5},
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},
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_activeEffects = {},
},
["Ruined Foragers Camp"] = {
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_iconFilename = "Ruined Foragers Camp_icon.png",
_category = "Ruin",
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_tags = {
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},
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_goods = {
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}
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{
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}
},
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},
{
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_label = "Rebuild",
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{
_goods = {
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}
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{
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}
},
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}
},
}
},
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{_effectId = "Coats 20", _chance = 30},
{_effectId = "Insects 30", _chance = 30},
{_effectId = "Milk-cap Mushroom 30", _chance = 50},
{_effectId = "Roots 20", _chance = 50},
{_effectId = "Clay 20", _chance = 50},
{_effectId = "Plant Fiber 25", _chance = 50},
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{_effectId = "Wood 30", _chance = 30},
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{
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}
},
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_activeEffects = {},
},
["Ruined Forum"] = {
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_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Forum_icon.png",
_category = "Ruin",
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{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
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}
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{
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}
}
},
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},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 16}
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}
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{
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}
},
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}
},
}
},
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{_effectId = "Amber 20", _chance = 15},
{_effectId = "Boots 35", _chance = 50},
{_effectId = "Forum Blueprint", _chance = 1},
{_effectId = "Ink 35", _chance = 30},
{_effectId = "Paper 30", _chance = 50},
{_effectId = "Paste 40", _chance = 50},
{_effectId = "Porridge 40", _chance = 50},
{_effectId = "Training Gear 30", _chance = 50},
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},
},
{
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},
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_activeEffects = {},
},
["Ruined Fox House"] = {
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_iconFilename = "Ruined Fox House_icon.png",
_category = "Ruin",
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_tags = {
"Forest"
},
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_orderModel = nil,
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_decisions = {
{
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_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
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{
_goods = {
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}
},
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},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 2}
}
}
,
{
_goods = {
{_id = "[Metal] Crystalized Dew", _amount = 1}
}
}
},
_workingEffects = nil,
}
},
}
},
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{
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_maxAmount = 2,
_effects = {
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{_effectId = "Berries 25", _chance = 50},
{_effectId = "Biscuits 20", _chance = 50},
{_effectId = "Clay 20", _chance = 50},
{_effectId = "Coats 20", _chance = 40},
{_effectId = "Eggs 25", _chance = 50},
{_effectId = "Fabric 5", _chance = 30},
{_effectId = "Herbs 30", _chance = 50},
{_effectId = "Insects 30", _chance = 50},
{_effectId = "Parts 3", _chance = 30},
{_effectId = "Paste 20", _chance = 50},
{_effectId = "Pickled Goods 20", _chance = 30},
{_effectId = "Pie 20", _chance = 15},
{_effectId = "Planks 5", _chance = 30},
{_effectId = "Porridge 20", _chance = 50},
{_effectId = "Pottery 20", _chance = 20},
{_effectId = "Reeds 20", _chance = 50},
{_effectId = "Vegetables 30", _chance = 50},
{_effectId = "Wetstone 20", _chance = 50},
{_effectId = "Wood 30", _chance = 30}
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},
{
_tableId = "Loot Table - Ruined Fox House - Rebuild",
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}
},
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_effectsTiers = {
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_activeEffects = {},
},
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_tags = {
"Forest"
},
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_label = "Salvage",
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{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
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}
}
},
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},
{
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_label = "Rebuild",
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{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
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}
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{
_goods = {
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}
},
_workingEffects = nil,
}
},
}
},
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_maxAmount = 2,
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{_effectId = "Coal 25", _chance = 40},
{_effectId = "Copper Bar 15", _chance = 40},
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{_effectId = "Flour 30", _chance = 50},
{_effectId = "Furnace Blueprint", _chance = 2},
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{_effectId = "Sea Marrow 30", _chance = 50},
{_effectId = "Skewers 25", _chance = 50}
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},
{
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}
},
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_effectsTiers = {
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_activeEffects = {},
},
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_displayName = "Ruined Granary",
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_category = "Ruin",
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_sizeY = 2,
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_tags = {
"Forest"
},
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_orderModel = nil,
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_difficulty = 1,
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{
_workingTime = 90.0,
_label = "Salvage",
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{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
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}
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{
_goods = {
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}
}
},
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},
{
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_label = "Rebuild",
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{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
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}
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{
_goods = {
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}
},
_workingEffects = nil,
}
},
}
},
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{_effectId = "Fabric 10", _chance = 50},
{_effectId = "Grain 30", _chance = 20},
{_effectId = "Granary Blueprint", _chance = 2},
{_effectId = "Insects 30", _chance = 20},
{_effectId = "Pack of Crops 10", _chance = 50},
{_effectId = "Pack of Provisions 10", _chance = 50},
{_effectId = "Pickled Goods 20", _chance = 50},
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{_effectId = "Vegetables 30", _chance = 30}
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},
{
_tableId = "Loot Table - Ruined Granary - Rebuild",
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}
},
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_effectsTiers = {
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_activeEffects = {},
},
["Ruined Greenhouse"] = {
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_displayName = "Ruined Greenhouse",
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_iconFilename = "Ruined Greenhouse_icon.png",
_category = "Ruin",
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_sizeY = 2,
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_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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_difficulty = 1,
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{
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_label = "Salvage",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
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{
_goods = {
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}
}
},
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},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 2}
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}
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{
_goods = {
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}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
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_maxAmount = 2,
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{_effectId = "Milk-cap Mushroom 30", _chance = 50},
{_effectId = "Plant Fiber 30", _chance = 50},
{_effectId = "Wetstone 20", _chance = 30},
{_effectId = "Wood 40", _chance = 15},
{_effectId = "Greenhouse Blueprint", _chance = 2},
{_effectId = "Pack of Crops 10", _chance = 10},
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},
},
{
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}
},
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_effectsTiers = {
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_activeEffects = {},
},
["Ruined Grill"] = {
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_displayName = "Ruined Grill",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Grill_icon.png",
_category = "Ruin",
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_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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_difficulty = 1,
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{
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{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
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{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
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_label = "Rebuild",
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{
_goods = {
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}
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{
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}
},
_workingEffects = nil,
}
},
}
},
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{_effectId = "Coal 25", _chance = 40},
{_effectId = "Copper Bar 15", _chance = 40},
{_effectId = "Copper Ore 30", _chance = 20},
{_effectId = "Fish 35", _chance = 50},
{_effectId = "Grill Blueprint", _chance = 2},
{_effectId = "Jerky 30", _chance = 50},
{_effectId = "Oil 20", _chance = 20},
{_effectId = "Paste 30", _chance = 50},
{_effectId = "Skewers 20", _chance = 50}
},
},
{
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}
},
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_activeEffects = {},
},
["Ruined Grove"] = {
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_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Grove_icon.png",
_category = "Ruin",
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},
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_label = "Salvage",
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_goods = {
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}
}
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{
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}
}
},
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},
{
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_label = "Rebuild",
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_goods = {
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}
},
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}
},
}
},
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{_effectId = "Berries 25", _chance = 20},
{_effectId = "Resin 25", _chance = 50},
{_effectId = "Clay 20", _chance = 30},
{_effectId = "Plant Fiber 25", _chance = 40},
{_effectId = "Grove Blueprint", _chance = 2},
{_effectId = "Wood 40", _chance = 50},
{_effectId = "Insects 30", _chance = 50},
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},
{
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}
},
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_activeEffects = {},
},
["Ruined Guild House"] = {
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_iconFilename = "Ruined Guild House_icon.png",
_category = "Ruin",
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_tags = {
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},
_dangerLevel = "None",
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_orderModel = nil,
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_difficulty = 1,
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{
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_label = "Salvage",
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{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
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{
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}
}
},
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},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 40}
}
}
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{
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}
}
},
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}
},
}
},
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_maxAmount = 2,
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{_effectId = "Amber 20", _chance = 15},
{_effectId = "Ancient Tablet 1", _chance = 1},
{_effectId = "Coats 40", _chance = 33},
{_effectId = "Guild House Blueprint", _chance = 1},
{_effectId = "Ink 35", _chance = 30},
{_effectId = "Pack of Trade Good 15", _chance = 50},
{_effectId = "Pack of Valuables 15", _chance = 33},
{_effectId = "Paper 30", _chance = 50},
{_effectId = "Wine 30", _chance = 50}
},
},
{
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}
},
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_activeEffects = {},
},
["Ruined Harpy House"] = {
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_displayName = "Ruined Harpy House",
_description = "A building destroyed by the storm. It can be rebuilt or demolished.",
_iconFilename = "Ruined Harpy House_icon.png",
_category = "Ruin",
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_sizeY = 2,
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_workerCapacity = 3,
_constructionCosts = {},
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_levels = {},
_tags = {
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},
_dangerLevel = "None",
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_orderModel = nil,
_workTimeReducedPerWorker = 20.0,
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_difficulty = 1,
_effectTimeToStartRatio = 1.0,
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_label = "Salvage",
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_goods = {
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}
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{
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}
}
},
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},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 4}
}
}
},
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}
},
}
},
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{
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_maxAmount = 2,
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{_effectId = "Berries 25", _chance = 50},
{_effectId = "Biscuits 20", _chance = 50},
{_effectId = "Clay 20", _chance = 50},
{_effectId = "Coats 20", _chance = 40},
{_effectId = "Eggs 25", _chance = 50},
{_effectId = "Fabric 5", _chance = 30},
{_effectId = "Herbs 30", _chance = 50},
{_effectId = "Insects 30", _chance = 50},
{_effectId = "Parts 3", _chance = 30},
{_effectId = "Paste 20", _chance = 50},
{_effectId = "Pickled Goods 20", _chance = 30},
{_effectId = "Pie 20", _chance = 15},
{_effectId = "Planks 5", _chance = 30},
{_effectId = "Porridge 20", _chance = 50},
{_effectId = "Pottery 20", _chance = 20},
{_effectId = "Reeds 20", _chance = 50},
{_effectId = "Vegetables 30", _chance = 50},
{_effectId = "Wetstone 20", _chance = 50},
{_effectId = "Wood 30", _chance = 30}
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{
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}
},
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_activeEffects = {},
},
["Ruined Harvester Camp"] = {
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_displayName = "Ruined Harvesters' Camp",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Harvester Camp_icon.png",
_category = "Ruin",
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_sizeX = 2,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
_workTimeReducedPerWorker = 20.0,
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_difficulty = 1,
_effectTimeToStartRatio = 1.0,
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_label = "Salvage",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
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}
}
},
_workingEffects = nil,
},
{
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_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Parts", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
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_maxAmount = 2,
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{_effectId = "Coats 20", _chance = 30},
{_effectId = "Insects 30", _chance = 30},
{_effectId = "Milk-cap Mushroom 30", _chance = 50},
{_effectId = "Roots 20", _chance = 50},
{_effectId = "Clay 20", _chance = 50},
{_effectId = "Plant Fiber 25", _chance = 50},
{_effectId = "Reeds 20", _chance = 50},
{_effectId = "Wetstone 20", _chance = 50},
{_effectId = "Wood 30", _chance = 30},
{_effectId = "Metal Tools 6", _chance = 5},
{_effectId = "Parts 5", _chance = 20}
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},
{
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}
},
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_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Herb Garden"] = {
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_displayName = "Ruined Herb Garden",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Herb Garden_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 2,
_sizeY = 2,
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_cityScore = 0,
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_workerCapacity = 3,
_constructionCosts = {},
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 2}
}
}
},
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}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
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_maxAmount = 2,
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},
{
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}
},
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_activeEffects = {},
},
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_iconFilename = "Ruined Herbalist Camp_icon.png",
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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{
_difficulty = 1,
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{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
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}
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{
_goods = {
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}
},
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},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
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}
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{
_goods = {
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}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
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{_effectId = "Coats 20", _chance = 30},
{_effectId = "Insects 30", _chance = 30},
{_effectId = "Milk-cap Mushroom 30", _chance = 50},
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{_effectId = "Wood 30", _chance = 30},
{_effectId = "Metal Tools 6", _chance = 5},
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},
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_effectsTiers = {
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_activeEffects = {},
},
["Ruined Human House"] = {
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_sizeY = 2,
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_workerCapacity = 3,
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
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_label = "Salvage",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 60.0,
_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 4}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 2}
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}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
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_maxAmount = 2,
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{_effectId = "Berries 25", _chance = 50},
{_effectId = "Biscuits 20", _chance = 50},
{_effectId = "Clay 20", _chance = 50},
{_effectId = "Coats 20", _chance = 40},
{_effectId = "Eggs 25", _chance = 50},
{_effectId = "Fabric 5", _chance = 30},
{_effectId = "Herbs 30", _chance = 50},
{_effectId = "Insects 30", _chance = 50},
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{_effectId = "Paste 20", _chance = 50},
{_effectId = "Pickled Goods 20", _chance = 30},
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{_effectId = "Planks 5", _chance = 30},
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{_effectId = "Reeds 20", _chance = 50},
{_effectId = "Vegetables 30", _chance = 50},
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{_effectId = "Wood 30", _chance = 30}
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},
{
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}
},
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_effectsTiers = {
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_activeEffects = {},
},
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_displayName = "Ruined Kiln",
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_category = "Ruin",
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"Forest"
},
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_orderModel = nil,
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_difficulty = 1,
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{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
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}
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{
_goods = {
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}
}
},
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},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
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}
},
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}
},
}
},
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{_effectId = "Coal 25", _chance = 40},
{_effectId = "Jerky 20", _chance = 25},
{_effectId = "Kiln Blueprint", _chance = 2},
{_effectId = "Moth Larvae Meat 30", _chance = 20},
{_effectId = "Oil 30", _chance = 50},
{_effectId = "Sea Marrow 30", _chance = 50},
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},
},
{
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},
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_activeEffects = {},
},
["Ruined Leatherworks"] = {
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_category = "Ruin",
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_sizeY = 3,
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_tags = {
"Forest"
},
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_orderModel = nil,
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_difficulty = 1,
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{
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{
_goods = {
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}
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{
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}
},
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},
{
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_label = "Rebuild",
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{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 2}
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}
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{
_goods = {
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}
},
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}
},
}
},
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{_effectId = "Leatherworks Blueprint", _chance = 2},
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{_effectId = "Pack of Trade Good 10", _chance = 40},
{_effectId = "Planks 10", _chance = 50},
{_effectId = "Scales 30", _chance = 50},
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{_effectId = "Waterskins 20", _chance = 40}
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},
{
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},
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_activeEffects = {},
},
["Ruined Lizard House"] = {
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_iconFilename = "Ruined Lizard House_icon.png",
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_tags = {
"Forest"
},
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_orderModel = nil,
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{
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{
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_label = "Salvage",
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{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
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}
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{
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}
},
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},
{
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_label = "Rebuild",
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{
_goods = {
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}
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{
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}
},
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}
},
}
},
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{_effectId = "Clay 20", _chance = 50},
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{_effectId = "Eggs 25", _chance = 50},
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{_effectId = "Herbs 30", _chance = 50},
{_effectId = "Insects 30", _chance = 50},
{_effectId = "Parts 3", _chance = 30},
{_effectId = "Paste 20", _chance = 50},
{_effectId = "Pickled Goods 20", _chance = 30},
{_effectId = "Pie 20", _chance = 15},
{_effectId = "Planks 5", _chance = 30},
{_effectId = "Porridge 20", _chance = 50},
{_effectId = "Pottery 20", _chance = 20},
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{_effectId = "Vegetables 30", _chance = 50},
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{_effectId = "Wood 30", _chance = 30}
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{
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}
},
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},
_activeEffects = {},
},
["Ruined Lumbermill"] = {
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_displayName = "Ruined Lumber Mill",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Lumbermill_icon.png",
_category = "Ruin",
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_levels = {},
_tags = {
"Forest"
},
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_orderModel = nil,
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_label = "Salvage",
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{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
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}
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{
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}
}
},
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},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 2}
}
}
,
{
_goods = {
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}
}
},
_workingEffects = nil,
}
},
}
},
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{_effectId = "Lumbermill Blueprint", _chance = 2},
{_effectId = "Metal Tools 6", _chance = 5},
{_effectId = "Pack of Trade Good 10", _chance = 40},
{_effectId = "Paper 30", _chance = 50},
{_effectId = "Planks 10", _chance = 40},
{_effectId = "Plant Fiber 30", _chance = 15},
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},
{
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},
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_activeEffects = {},
},
["Ruined Manufatory"] = {
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_iconFilename = "Ruined Manufatory_icon.png",
_category = "Ruin",
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_workerCapacity = 3,
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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_difficulty = 1,
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_decisions = {
{
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_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
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_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
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{
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_maxAmount = 2,
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{_effectId = "Boots 30", _chance = 50},
{_effectId = "Fabric 10", _chance = 20},
{_effectId = "Ink 25", _chance = 15},
{_effectId = "Manufactory Blueprint", _chance = 2},
{_effectId = "Pack of Provisions 10", _chance = 30},
{_effectId = "Planks 15", _chance = 50},
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},
{
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}
},
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_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Market"] = {
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_displayName = "Ruined Market",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Market_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 4,
_sizeY = 4,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
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_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 120.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 120.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 20}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 12}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Market - Salvage",
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_maxAmount = 2,
_effects = {
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{_effectId = "Amber 20", _chance = 20},
{_effectId = "Coats 35", _chance = 50},
{_effectId = "Incense 25", _chance = 50},
{_effectId = "Market Blueprint", _chance = 1},
{_effectId = "Pack of Trade Good 10", _chance = 20},
{_effectId = "Pack of Valuables 10", _chance = 30},
{_effectId = "Tea 30", _chance = 40},
{_effectId = "Wine 30", _chance = 50}
},
},
{
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},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Monastery"] = {
_id = "Ruined Monastery",
_displayName = "Ruined Monastery",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
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_category = "Ruin",
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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{
_difficulty = 1,
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{
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_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 120.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 20}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
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_tableId = "Loot Table - Ruined Monastery - Salvage",
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_maxAmount = 2,
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{_effectId = "Ale 30", _chance = 50},
{_effectId = "Wine 30", _chance = 50},
{_effectId = "Herbs 50", _chance = 30},
{_effectId = "Pack of Valuables 10", _chance = 10},
{_effectId = "Incense 25", _chance = 50},
{_effectId = "Biscuits 30", _chance = 50},
{_effectId = "Pie 30", _chance = 50},
{_effectId = "Waterskins 40", _chance = 50}
},
},
{
_tableId = "Loot Table - Ruined Monastery - Rebuild",
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{_effectId = "Replace Building Monastery", _chance = 100}
},
}
},
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_effectsTiers = {
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_activeEffects = {},
},
["Ruined Pantry"] = {
_id = "Ruined Pantry",
_displayName = "Ruined Pantry",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Pantry_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
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_sizeY = 2,
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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{
_difficulty = 1,
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_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
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{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
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{
_goods = {
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}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
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_maxAmount = 2,
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{_effectId = "Grain 30", _chance = 20},
{_effectId = "Insects 30", _chance = 20},
{_effectId = "Oil 20", _chance = 10},
{_effectId = "Pack of Crops 10", _chance = 50},
{_effectId = "Pack of Provisions 10", _chance = 50},
{_effectId = "Pantry Blueprint", _chance = 2},
{_effectId = "Pie 20", _chance = 50},
{_effectId = "Porridge 20", _chance = 50},
{_effectId = "Salt 30", _chance = 40},
{_effectId = "Vegetables 30", _chance = 30}
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},
{
_tableId = "Loot Table - Ruined Pantry - Rebuild",
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}
},
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_effectsTiers = {
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_activeEffects = {},
},
["Ruined Plantation"] = {
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_displayName = "Ruined Plantation",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Plantation_icon.png",
_category = "Ruin",
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_sizeY = 2,
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_workerCapacity = 3,
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
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{
_difficulty = 1,
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_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
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_maxAmount = 2,
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{_effectId = "Barrels 20", _chance = 20},
{_effectId = "Berries 25", _chance = 50},
{_effectId = "Clay 20", _chance = 30},
{_effectId = "Plant Fiber 25", _chance = 30},
{_effectId = "Metal Tools 6", _chance = 5},
{_effectId = "Plantation Blueprint", _chance = 3},
{_effectId = "Wetstone 25", _chance = 50},
{_effectId = "Roots 30", _chance = 50}
},
},
{
_tableId = "Loot Table - Ruined Plantation - Rebuild",
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_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Plantation", _chance = 100}
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}
},
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_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Press"] = {
_id = "Ruined Press",
_displayName = "Ruined Press",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Press_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
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_sizeY = 2,
_constructionTime = 5,
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_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Press - Salvage",
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_maxAmount = 2,
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{_effectId = "Grain 30", _chance = 20},
{_effectId = "Ink 25", _chance = 30},
{_effectId = "Moth Larvae Meat 30", _chance = 20},
{_effectId = "Oil 30", _chance = 50},
{_effectId = "Pack of Provisions 10", _chance = 10},
{_effectId = "Pack of Trade Good 10", _chance = 20},
{_effectId = "Parts 5", _chance = 10},
{_effectId = "Paste 30", _chance = 50},
{_effectId = "Press Blueprint", _chance = 2}
},
},
{
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_effects = {
{_effectId = "Replace Building Press", _chance = 100}
},
}
},
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_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Provisioner"] = {
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_displayName = "Ruined Provisioner",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Provisioner_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 2,
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_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 8}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 4}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Provisioner - Salvage",
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_maxAmount = 2,
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{_effectId = "Coats 20", _chance = 30},
{_effectId = "Pack of Provisions 10", _chance = 50},
{_effectId = "Berries 25", _chance = 20},
{_effectId = "Leather 20", _chance = 20},
{_effectId = "Plant Fiber 25", _chance = 20},
{_effectId = "Provisioner Blueprint", _chance = 2},
{_effectId = "Metal Tools 6", _chance = 20},
{_effectId = "Pack of Crops 10", _chance = 10},
{_effectId = "Pack of Trade Good 10", _chance = 10}
},
},
{
_tableId = "Loot Table - Ruined Provisioner - Rebuild",
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_effects = {
{_effectId = "Replace Building Provisioner", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Rainmill"] = {
_id = "Ruined Rainmill",
_displayName = "Ruined Rain Mill",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Rainmill_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 2,
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_workerCapacity = 3,
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
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{
_difficulty = 1,
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{
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_label = "Salvage",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
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{
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_maxAmount = 2,
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{_effectId = "Flour 30", _chance = 50},
{_effectId = "Grain 30", _chance = 20},
{_effectId = "Ink 25", _chance = 50},
{_effectId = "Milk-cap Mushroom 30", _chance = 20},
{_effectId = "Mill Blueprint", _chance = 2},
{_effectId = "Oil 30", _chance = 50},
{_effectId = "Paper 25", _chance = 40},
{_effectId = "Paste 30", _chance = 50},
{_effectId = "Planks 10", _chance = 20}
},
},
{
_tableId = "Loot Table - Ruined Rain Mill - Rebuild",
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{_effectId = "Replace Building Rainmill", _chance = 100}
},
}
},
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_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Ranch"] = {
_id = "Ruined Ranch",
_displayName = "Ruined Ranch",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Ranch_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
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_sizeY = 3,
_constructionTime = 5,
_cityScore = 0,
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_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Ranch - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
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{_effectId = "Jerky 20", _chance = 30},
{_effectId = "Eggs 25", _chance = 40},
{_effectId = "Grain 20", _chance = 20},
{_effectId = "Insects 30", _chance = 50},
{_effectId = "Moth Larvae Meat 30", _chance = 50},
{_effectId = "Leather 30", _chance = 50},
{_effectId = "Ranch Blueprint", _chance = 2},
{_effectId = "Algae 35", _chance = 50}
},
},
{
_tableId = "Loot Table - Ruined Ranch - Rebuild",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Ranch", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Scribe"] = {
_id = "Ruined Scribe",
_displayName = "Ruined Scribe",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Scribe_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Scribe - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
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{_effectId = "Fabric 10", _chance = 15},
{_effectId = "Ink 25", _chance = 50},
{_effectId = "Ale 20", _chance = 50},
{_effectId = "Paper 25", _chance = 50},
{_effectId = "Tea 20", _chance = 30},
{_effectId = "Plant Fiber 25", _chance = 30},
{_effectId = "Scribe Blueprint", _chance = 2},
{_effectId = "Pack of Trade Good 10", _chance = 10},
{_effectId = "Pack of Valuables 10", _chance = 10}
},
},
{
_tableId = "Loot Table - Ruined Scribe - Rebuild",
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_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Scribe", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Sewer"] = {
_id = "Ruined Sewer",
_displayName = "Ruined Clothier",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Sewer_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Clothier - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
{_effectId = "Fabric 10", _chance = 40},
{_effectId = "Coats 25", _chance = 40},
{_effectId = "Paper 25", _chance = 40},
{_effectId = "Pack of Valuables 10", _chance = 5},
{_effectId = "Leather 20", _chance = 25},
{_effectId = "Plant Fiber 25", _chance = 25},
{_effectId = "Sewer Blueprint", _chance = 2},
{_effectId = "Waterskins 30", _chance = 50},
{_effectId = "Pack of Building Materials 10", _chance = 50}
},
},
{
_tableId = "Loot Table - Ruined Clothier - Rebuild",
_minAmount = 1,
_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Sewer", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Shelter"] = {
_id = "Ruined Shelter",
_displayName = "Ruined Shelter",
_description = "A building destroyed by the storm. It can be rebuilt or demolished.",
_iconFilename = "Ruined Shelter_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 20.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 60.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 60.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
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_maxAmount = 2,
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{_effectId = "Berries 25", _chance = 50},
{_effectId = "Biscuits 20", _chance = 50},
{_effectId = "Clay 20", _chance = 50},
{_effectId = "Coats 20", _chance = 40},
{_effectId = "Eggs 25", _chance = 50},
{_effectId = "Fabric 5", _chance = 30},
{_effectId = "Herbs 30", _chance = 50},
{_effectId = "Insects 30", _chance = 50},
{_effectId = "Parts 3", _chance = 30},
{_effectId = "Paste 20", _chance = 50},
{_effectId = "Pickled Goods 20", _chance = 30},
{_effectId = "Pie 20", _chance = 15},
{_effectId = "Planks 5", _chance = 30},
{_effectId = "Porridge 20", _chance = 50},
{_effectId = "Pottery 20", _chance = 20},
{_effectId = "Reeds 20", _chance = 50},
{_effectId = "Vegetables 30", _chance = 50},
{_effectId = "Wetstone 20", _chance = 50},
{_effectId = "Wood 30", _chance = 30}
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},
{
_tableId = "Loot Table - Ruined Shelter - Rebuild",
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{_effectId = "Replace Building Shelter", _chance = 100}
},
}
},
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_effectsTiers = {
},
_activeEffects = {},
},
["Ruined SmallFarm"] = {
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_displayName = "Ruined Small Farm",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined SmallFarm_icon.png",
_category = "Ruin",
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_sizeY = 2,
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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{
_difficulty = 1,
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{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Small Farm - Salvage",
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_maxAmount = 2,
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{_effectId = "Flour 25", _chance = 15},
{_effectId = "Grain 30", _chance = 50},
{_effectId = "Vegetables 30", _chance = 50},
{_effectId = "Wood 40", _chance = 20},
{_effectId = "SmallFarm Blueprint", _chance = 5},
{_effectId = "Milk-cap Mushroom 30", _chance = 50},
{_effectId = "Plant Fiber 30", _chance = 50},
{_effectId = "Clay 35", _chance = 50}
},
},
{
_tableId = "Loot Table - Ruined Small Farm - Rebuild",
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{_effectId = "Replace Building SmallFarm", _chance = 100}
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}
},
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_effectsTiers = {
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_activeEffects = {},
},
["Ruined Smelter"] = {
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_displayName = "Ruined Smelter",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Smelter_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
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_sizeY = 3,
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_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 4}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Smelter - Salvage",
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_maxAmount = 2,
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{_effectId = "Coal 30", _chance = 20},
{_effectId = "Copper Bar 15", _chance = 30},
{_effectId = "Copper Ore 30", _chance = 30},
{_effectId = "Crystalized Dew 15", _chance = 30},
{_effectId = "Oil 30", _chance = 20},
{_effectId = "Pie 20", _chance = 50},
{_effectId = "Pipes 10", _chance = 15},
{_effectId = "Smelter Blueprint", _chance = 2},
{_effectId = "Training Gear 20", _chance = 50}
},
},
{
_tableId = "Loot Table - Ruined Smelter - Rebuild",
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{_effectId = "Replace Building Smelter", _chance = 100}
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}
},
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_effectsTiers = {
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_activeEffects = {},
},
["Ruined Smithy"] = {
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_displayName = "Ruined Smithy",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Smithy_icon.png",
_category = "Ruin",
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_sizeY = 3,
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_workerCapacity = 3,
_constructionCosts = {},
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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{
_difficulty = 1,
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{
_workingTime = 90.0,
_label = "Salvage",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
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{
_tableId = "Loot Table - Ruined Smithy - Salvage",
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_maxAmount = 2,
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{_effectId = "Copper Bar 15", _chance = 35},
{_effectId = "Copper Ore 30", _chance = 40},
{_effectId = "Metal Tools 6", _chance = 40},
{_effectId = "Pack of Trade Good 10", _chance = 30},
{_effectId = "Pack of Valuables 10", _chance = 30},
{_effectId = "Parts 8", _chance = 5},
{_effectId = "Pipes 10", _chance = 50},
{_effectId = "Smithy Blueprint", _chance = 2},
{_effectId = "Training Gear 20", _chance = 25}
},
},
{
_tableId = "Loot Table - Ruined Smithy - Rebuild",
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{_effectId = "Replace Building Smithy", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Smokehouse"] = {
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_displayName = "Ruined Smokehouse",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Smokehouse_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
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_sizeY = 3,
_constructionTime = 5,
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_isInitiallyEssential = false,
_workerCapacity = 3,
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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{
_difficulty = 1,
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{
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_label = "Salvage",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
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{
_goods = {
{_id = "[Mat Processed] Fabric", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
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_maxAmount = 2,
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{_effectId = "Planks 10", _chance = 10},
{_effectId = "Jerky 20", _chance = 40},
{_effectId = "Pottery 20", _chance = 40},
{_effectId = "Coal 30", _chance = 30},
{_effectId = "Incense 25", _chance = 30},
{_effectId = "Moth Larvae Meat 30", _chance = 20},
{_effectId = "Wood 40", _chance = 10},
{_effectId = "Smokehouse Blueprint", _chance = 2},
{_effectId = "Skewers 20", _chance = 50}
},
},
{
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}
},
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_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Stamping Mill"] = {
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_displayName = "Ruined Stamping Mill",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Stamping Mill_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
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_sizeY = 2,
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_workerCapacity = 3,
_constructionCosts = {},
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_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
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_orderModel = nil,
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{
_difficulty = 1,
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{
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_label = "Salvage",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
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{
_tableId = "Loot Table - Ruined Stamping Mill - Salvage",
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{_effectId = "Oil 30", _chance = 15},
{_effectId = "Incense 25", _chance = 50},
{_effectId = "Copper Bar 15", _chance = 10},
{_effectId = "Copper Ore 30", _chance = 20},
{_effectId = "Grain 30", _chance = 30},
{_effectId = "Milk-cap Mushroom 30", _chance = 30},
{_effectId = "Stamping Mill Blueprint", _chance = 2},
{_effectId = "Wetstone 35", _chance = 50}
},
},
{
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{_effectId = "Replace Building Stamping Mill", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Stonecutter Camp"] = {
_id = "Ruined Stonecutter Camp",
_displayName = "Ruined Stonecutters' Camp",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Stonecutter Camp_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 20.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
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_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 60.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Parts", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
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_maxAmount = 2,
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{_effectId = "Coats 20", _chance = 30},
{_effectId = "Insects 30", _chance = 30},
{_effectId = "Milk-cap Mushroom 30", _chance = 50},
{_effectId = "Roots 20", _chance = 50},
{_effectId = "Clay 20", _chance = 50},
{_effectId = "Plant Fiber 25", _chance = 50},
{_effectId = "Reeds 20", _chance = 50},
{_effectId = "Wetstone 20", _chance = 50},
{_effectId = "Wood 30", _chance = 30},
{_effectId = "Metal Tools 6", _chance = 5},
{_effectId = "Parts 5", _chance = 20}
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},
{
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},
}
},
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_effectsTiers = {
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_activeEffects = {},
},
["Ruined Storage"] = {
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_displayName = "Ruined Small Warehouse",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Storage_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
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}
}
},
_workingEffects = nil,
},
{
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_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 2}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Other - Salvage",
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_maxAmount = 2,
_effects = {
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{_effectId = "Biscuits 20", _chance = 20},
{_effectId = "Boots 20", _chance = 20},
{_effectId = "Bricks 10", _chance = 20},
{_effectId = "Clay 20", _chance = 20},
{_effectId = "Coats 20", _chance = 20},
{_effectId = "Fabric 10", _chance = 20},
{_effectId = "Grain 30", _chance = 20},
{_effectId = "Jerky 20", _chance = 20},
{_effectId = "Leather 20", _chance = 20},
{_effectId = "Milk-cap Mushroom 30", _chance = 20},
{_effectId = "Paste 20", _chance = 20},
{_effectId = "Pickled Goods 20", _chance = 20},
{_effectId = "Pie 20", _chance = 20},
{_effectId = "Planks 10", _chance = 20},
{_effectId = "Plant Fiber 30", _chance = 20},
{_effectId = "Pottery 20", _chance = 20},
{_effectId = "Reeds 30", _chance = 20},
{_effectId = "Skewers 20", _chance = 20},
{_effectId = "Vegetables 30", _chance = 20},
{_effectId = "Wetstone 20", _chance = 20},
{_effectId = "Wood 30", _chance = 20}
},
},
{
_tableId = "Loot Table - Ruined Storage - Rebuild",
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_maxAmount = 1,
_effects = {
{_effectId = "Replace Building Storage", _chance = 100}
},
}
},
_areEffectsPermanent = false,
_effectsTiers = {
},
_activeEffects = {},
},
["Ruined Supplier"] = {
_id = "Ruined Supplier",
_displayName = "Ruined Supplier",
_description = "A building destroyed by the storm. It can be rebuilt or salvaged.",
_iconFilename = "Ruined Supplier_icon.png",
_category = "Ruin",
_categoryDisplay = "Glade Event",
_sizeX = 3,
_sizeY = 3,
_constructionTime = 5,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 3,
_constructionCosts = {},
_recipes = {},
_levels = {},
_tags = {
"Forest"
},
_dangerLevel = "None",
_hasOrder = false,
_orderModel = nil,
_workTimeReducedPerWorker = 30.0,
_difficulties = {
{
_difficulty = 1,
_effectTimeToStartRatio = 1.0,
_decisions = {
{
_workingTime = 90.0,
_label = "Salvage",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
}
}
,
{
_goods = {
{_id = "[Mat Raw] Clay", _amount = 5}, {_id = "[Mat Raw] Stone", _amount = 5}, {_id = "[Mat Raw] Reeds", _amount = 5}
}
}
},
_workingEffects = nil,
},
{
_workingTime = 90.0,
_label = "Rebuild",
_decisionTag = "None",
_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 5}
}
}
,
{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 2}
}
}
},
_workingEffects = nil,
}
},
}
},
_rewardsTiers = {},
_decisionsRewards = {
{
_tableId = "Loot Table - Ruined Supplier - Salvage",
_minAmount = 2,
_maxAmount = 2,
_effects = {
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{_effectId = "Fabric 10", _chance = 20},
{_effectId = "Flour 25", _chance = 50},
{_effectId = "Pottery 20", _chance = 40},
{_effectId = "Pack of Trade Good 10", _chance = 30},
{_effectId = "Grain 30", _chance = 30},
{_effectId = "Reeds 30", _chance = 20},
{_effectId = "Supplier Blueprint", _chance = 2},
{_effectId = "Pack of Provisions 10", _chance = 10},
{_effectId = "Pack of Crops 10", _chance = 10}
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},
{
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}
},
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_activeEffects = {},
},
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{
_goods = {
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}
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{
_goods = {
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}
},
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},
{
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{
_goods = {
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}
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{
_goods = {
{_id = "[Mat Processed] Bricks", _amount = 4}
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}
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{
_goods = {
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}
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}
},
}
},
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{_effectId = "Grain 40", _chance = 50},
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},
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_activeEffects = {},
},
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_goods = {
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}
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{
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}
},
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},
{
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{
_goods = {
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}
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{
_goods = {
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}
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{
_goods = {
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}
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}
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}
},
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{
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},
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_activeEffects = {},
},
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_difficulty = 1,
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{
_goods = {
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}
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{
_goods = {
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}
},
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},
{
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_goods = {
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}
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{
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},
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}
},
}
},
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},
{
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},
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_activeEffects = {},
},
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_goods = {
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}
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{
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}
},
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},
{
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}
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{
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}
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{
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}
},
}
},
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},
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_goods = {
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}
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{
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}
},
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},
{
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{
_goods = {
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{
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}
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}
},
}
},
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{
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},
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_activeEffects = {},
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{
_goods = {
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}
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{
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}
},
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},
{
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{
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{
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}
},
}
},
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{_effectId = "Training Gear 20", _chance = 25},
{_effectId = "Copper Bar 10", _chance = 35},
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{_effectId = "Pack of Building Materials 10", _chance = 30},
{_effectId = "Metal Tools 6", _chance = 40},
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},
{
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},
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_activeEffects = {},
},
["Ruined Toolshop"] = {
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_goods = {
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}
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{
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}
},
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},
{
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{
_goods = {
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}
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{
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}
},
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}
},
}
},
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{_effectId = "Crystalized Dew 15", _chance = 50},
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{
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},
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_activeEffects = {},
},
["Ruined Trappers Camp"] = {
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_workerCapacity = 3,
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_goods = {
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}
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{
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}
},
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},
{
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_goods = {
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}
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{
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}
},
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}
},
}
},
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{_effectId = "Insects 30", _chance = 30},
{_effectId = "Milk-cap Mushroom 30", _chance = 50},
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{_effectId = "Clay 20", _chance = 50},
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{_effectId = "Wood 30", _chance = 30},
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{
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}
},
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_activeEffects = {},
},
["Ruined Weaver"] = {
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_iconFilename = "Ruined Weaver_icon.png",
_category = "Ruin",
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_orderModel = nil,
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_difficulty = 1,
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_label = "Salvage",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Raw] Wood", _amount = 10}
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}
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{
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}
}
},
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},
{
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_label = "Rebuild",
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_requiredGoods = {
{
_goods = {
{_id = "[Mat Processed] Planks", _amount = 8}
}
}
},
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}
},
}
},
_rewardsTiers = {},
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{_effectId = "Ink 25", _chance = 20},
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{
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{
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{
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{
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{
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