Module:House/houses data
From Against the Storm Official Wiki
Documentation for this module may be created at Module:House/houses data/doc
return {
["Bat House"] = {
_id = "Bat House",
_displayName = "Bat House",
_description = "A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 2 inhabitants.",
_iconFilename = "Bat House_icon.png",
_category = "Housing",
_categoryDisplay = "Housing",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 40,
_cityScore = 3,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 0,
_constructionCosts = {
{_id = "[Mat Processed] Planks", _amount = 2},
{_id = "[Mat Processed] Pipe", _amount = 2}
},
_tags = {},
_housingCapacity = 2,
_housedSpecies = {
"Bat"
},
_recipes = {},
_levels = {
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 1}
}
},
_upgrades = {
"[U] Houses Bonus Capacity",
"[U] Houses Villagers Speed Bonus"
},
}
,
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 2}
}
,
{
{_id = "[Metal] Copper Ore", _amount = 10}
}
},
_upgrades = {
"[U] Houses Bonus Resolve",
"[U] Bat Houses Unique Bonus"
},
}
},
},
["Beaver House"] = {
_id = "Beaver House",
_displayName = "Beaver House",
_description = "A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 2 inhabitants.",
_iconFilename = "Beaver House_icon.png",
_category = "Housing",
_categoryDisplay = "Housing",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 40,
_cityScore = 3,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 0,
_constructionCosts = {
{_id = "[Mat Processed] Planks", _amount = 8}
},
_tags = {},
_housingCapacity = 2,
_housedSpecies = {
"Beaver"
},
_recipes = {},
_levels = {
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 1}
}
},
_upgrades = {
"[U] Houses Bonus Capacity",
"[U] Houses Villagers Speed Bonus"
},
}
,
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 2}
}
,
{
{_id = "[Valuable] Amber", _amount = 5},
{_id = "[Packs] Pack of Trade Goods", _amount = 3}
}
},
_upgrades = {
"[U] Houses Bonus Resolve",
"[U] Beaver Houses Unique Bonus"
},
}
},
},
["Big Shelter"] = {
_id = "Big Shelter",
_displayName = "Big Shelter",
_description = "Can accommodate most villagers, but won't satisfy the need for species-specific housing. Has to be built near a Hearth. Can house 6 residents.",
_iconFilename = "Big Shelter_icon.png",
_category = "Housing",
_categoryDisplay = "Housing",
_sizeX = 3,
_sizeY = 2,
_constructionTime = 50,
_cityScore = 2,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 0,
_constructionCosts = {
{_id = "[Mat Processed] Planks", _amount = 4}
},
_tags = {},
_housingCapacity = 6,
_housedSpecies = {
"Beaver",
"Human",
"Lizard",
"Harpy",
"Foxes",
"Bat"
},
_recipes = {},
},
["Fox House"] = {
_id = "Fox House",
_displayName = "Fox House",
_description = "A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 2 inhabitants.",
_iconFilename = "Fox House_icon.png",
_category = "Housing",
_categoryDisplay = "Housing",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 40,
_cityScore = 3,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 0,
_constructionCosts = {
{_id = "[Mat Processed] Planks", _amount = 4},
{_id = "[Metal] Crystalized Dew", _amount = 2}
},
_tags = {},
_housingCapacity = 2,
_housedSpecies = {
"Foxes"
},
_recipes = {},
_levels = {
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 1}
}
},
_upgrades = {
"[U] Houses Bonus Capacity",
"[U] Houses Villagers Speed Bonus"
},
}
,
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 2}
}
,
{
{_id = "[Mat Raw] Resin", _amount = 10}
}
},
_upgrades = {
"[U] Houses Bonus Resolve",
"[U] Fox Houses Unique Bonus"
},
}
},
},
["Frog House"] = {
_id = "Frog House",
_displayName = "Frog House",
_description = "A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 2 inhabitants.",
_iconFilename = "Frog House_icon.png",
_category = "Housing",
_categoryDisplay = "Housing",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 40,
_cityScore = 3,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 0,
_constructionCosts = {
{_id = "[Mat Processed] Bricks", _amount = 4}
},
_tags = {},
_housingCapacity = 2,
_housedSpecies = {
"Frog"
},
_recipes = {},
_levels = {
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 1}
}
},
_upgrades = {
"[U] Houses Bonus Capacity",
"[U] Frog House Water Tank"
},
}
,
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 2}
}
,
{
{_id = "[Water] Drizzle Water", _amount = 20},
{_id = "[Water] Clearance Water", _amount = 20},
{_id = "[Water] Storm Water", _amount = 20}
}
},
_upgrades = {
"[U] Frog Houses Bonus Resolve",
"[U] Frog House Building Mat Speed"
},
}
,
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 3}
}
,
{
{_id = "[Water] Drizzle Water", _amount = 30},
{_id = "[Water] Clearance Water", _amount = 30},
{_id = "[Water] Storm Water", _amount = 30}
}
},
_upgrades = {
"[U] Frog House Newcomer Bonus",
"[U] Frog House Yearly Packs"
},
}
,
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 5}
}
,
{
{_id = "[Water] Drizzle Water", _amount = 50},
{_id = "[Water] Clearance Water", _amount = 50},
{_id = "[Water] Storm Water", _amount = 50}
}
},
_upgrades = {
"[U] Frog House More Resolve For Rainpunk",
"[U] Frog House Building Mat Crit"
},
}
},
},
["Harpy House"] = {
_id = "Harpy House",
_displayName = "Harpy House",
_description = "A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 2 inhabitants.",
_iconFilename = "Harpy House_icon.png",
_category = "Housing",
_categoryDisplay = "Housing",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 40,
_cityScore = 3,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 0,
_constructionCosts = {
{_id = "[Mat Processed] Fabric", _amount = 4}
},
_tags = {},
_housingCapacity = 2,
_housedSpecies = {
"Harpy"
},
_recipes = {},
_levels = {
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 1}
}
},
_upgrades = {
"[U] Houses Bonus Capacity",
"[U] Houses Villagers Speed Bonus"
},
}
,
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 2}
}
,
{
{_id = "[Crafting] Dye", _amount = 10}
}
},
_upgrades = {
"[U] Houses Bonus Resolve",
"[U] Harpy Houses Unique Bonus"
},
}
},
},
["Human House"] = {
_id = "Human House",
_displayName = "Human House",
_description = "A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 2 inhabitants.",
_iconFilename = "Human House_icon.png",
_category = "Housing",
_categoryDisplay = "Housing",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 40,
_cityScore = 3,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 0,
_constructionCosts = {
{_id = "[Mat Processed] Planks", _amount = 4},
{_id = "[Mat Processed] Bricks", _amount = 2}
},
_tags = {},
_housingCapacity = 2,
_housedSpecies = {
"Human"
},
_recipes = {},
_levels = {
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 1}
}
},
_upgrades = {
"[U] Houses Bonus Capacity",
"[U] Houses Villagers Speed Bonus"
},
}
,
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 2}
}
,
{
{_id = "[Packs] Pack of Crops", _amount = 2}
}
},
_upgrades = {
"[U] Houses Bonus Resolve",
"[U] Human Houses Unique Bonus"
},
}
},
},
["Lizard House"] = {
_id = "Lizard House",
_displayName = "Lizard House",
_description = "A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 2 inhabitants.",
_iconFilename = "Lizard House_icon.png",
_category = "Housing",
_categoryDisplay = "Housing",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 40,
_cityScore = 3,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 0,
_constructionCosts = {
{_id = "[Mat Processed] Fabric", _amount = 2},
{_id = "[Mat Processed] Bricks", _amount = 2}
},
_tags = {},
_housingCapacity = 2,
_housedSpecies = {
"Lizard"
},
_recipes = {},
_levels = {
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 1}
}
},
_upgrades = {
"[U] Houses Bonus Capacity",
"[U] Houses Villagers Speed Bonus"
},
}
,
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 2}
}
,
{
{_id = "[Food Processed] Jerky", _amount = 10},
{_id = "[Food Processed] Skewers", _amount = 10}
}
},
_upgrades = {
"[U] Houses Bonus Resolve",
"[U] Lizard Houses Unique Bonus"
},
}
},
},
["Purged Bat House"] = {
_id = "Purged Bat House",
_displayName = "Purified Bat House",
_description = "A building specially designed for Bats. Must be built near a hearth. Fulfills the need for Bat Housing and can accommodate 6 inhabitants.",
_iconFilename = "Purged Bat House_icon.png",
_category = "Housing",
_categoryDisplay = "Housing",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 40,
_cityScore = 3,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 0,
_constructionCosts = {
{_id = "[Mat Processed] Fabric", _amount = 2},
{_id = "[Mat Processed] Bricks", _amount = 2}
},
_tags = {},
_housingCapacity = 6,
_housedSpecies = {
"Bat"
},
_recipes = {},
_levels = {
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 1}
}
},
_upgrades = {
"[U] Houses Bonus Capacity",
"[U] Houses Villagers Speed Bonus"
},
}
,
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 2}
}
,
{
{_id = "[Metal] Copper Ore", _amount = 10}
}
},
_upgrades = {
"[U] Houses Bonus Resolve",
"[U] Bat Houses Unique Bonus"
},
}
},
},
["Purged Beaver House"] = {
_id = "Purged Beaver House",
_displayName = "Purified Beaver House",
_description = "A building specially designed for Beavers. Must be built near a Hearth. Fulfills the need for Beaver housing and can accommodate 6 inhabitants.",
_iconFilename = "Purged Beaver House_icon.png",
_category = "Housing",
_categoryDisplay = "Housing",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 40,
_cityScore = 3,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 0,
_constructionCosts = {
{_id = "[Mat Processed] Planks", _amount = 8}
},
_tags = {},
_housingCapacity = 6,
_housedSpecies = {
"Beaver"
},
_recipes = {},
_levels = {
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 1}
}
},
_upgrades = {
"[U] Houses Bonus Capacity",
"[U] Houses Villagers Speed Bonus"
},
}
,
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 2}
}
,
{
{_id = "[Valuable] Amber", _amount = 5},
{_id = "[Packs] Pack of Trade Goods", _amount = 3}
}
},
_upgrades = {
"[U] Houses Bonus Resolve",
"[U] Beaver Houses Unique Bonus"
},
}
},
},
["Purged Fox House"] = {
_id = "Purged Fox House",
_displayName = "Purified Fox House",
_description = "A building specially designed for Foxes. Must be built near a Hearth. Fulfills the need for Fox housing and can accommodate 6 inhabitants.",
_iconFilename = "Purged Fox House_icon.png",
_category = "Housing",
_categoryDisplay = "Housing",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 40,
_cityScore = 3,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 0,
_constructionCosts = {
{_id = "[Mat Processed] Planks", _amount = 4},
{_id = "[Metal] Crystalized Dew", _amount = 2}
},
_tags = {},
_housingCapacity = 6,
_housedSpecies = {
"Foxes"
},
_recipes = {},
_levels = {
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 1}
}
},
_upgrades = {
"[U] Houses Bonus Capacity",
"[U] Houses Villagers Speed Bonus"
},
}
,
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 2}
}
,
{
{_id = "[Mat Raw] Resin", _amount = 10}
}
},
_upgrades = {
"[U] Houses Bonus Resolve",
"[U] Fox Houses Unique Bonus"
},
}
},
},
["Purged Frog House"] = {
_id = "Purged Frog House",
_displayName = "Purified Frog House",
_description = "A building specially designed for Frogs. Must be built near a Hearth. Fulfills the need for Frog housing and can accommodate 6 inhabitants.",
_iconFilename = "Purged Frog House_icon.png",
_category = "Housing",
_categoryDisplay = "Housing",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 40,
_cityScore = 3,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 0,
_constructionCosts = {
{_id = "[Mat Processed] Bricks", _amount = 4}
},
_tags = {},
_housingCapacity = 6,
_housedSpecies = {
"Frog"
},
_recipes = {},
_levels = {
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 1}
}
},
_upgrades = {
"[U] Houses Bonus Capacity",
"[U] Frog House Water Tank"
},
}
,
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 2}
}
,
{
{_id = "[Water] Drizzle Water", _amount = 20},
{_id = "[Water] Clearance Water", _amount = 20},
{_id = "[Water] Storm Water", _amount = 20}
}
},
_upgrades = {
"[U] Frog Houses Bonus Resolve",
"[U] Frog House Building Mat Speed"
},
}
,
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 3}
}
,
{
{_id = "[Water] Drizzle Water", _amount = 30},
{_id = "[Water] Clearance Water", _amount = 30},
{_id = "[Water] Storm Water", _amount = 30}
}
},
_upgrades = {
"[U] Frog House Newcomer Bonus",
"[U] Frog House Yearly Packs"
},
}
,
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 5}
}
,
{
{_id = "[Water] Drizzle Water", _amount = 50},
{_id = "[Water] Clearance Water", _amount = 50},
{_id = "[Water] Storm Water", _amount = 50}
}
},
_upgrades = {
"[U] Frog House More Resolve For Rainpunk",
"[U] Frog House Building Mat Crit"
},
}
},
},
["Purged Harpy House"] = {
_id = "Purged Harpy House",
_displayName = "Purified Harpy House",
_description = "A building specially designed for Harpies. Must be built near a Hearth. Fulfills the need for Harpy housing and can accommodate 6 inhabitants.",
_iconFilename = "Purged Harpy House_icon.png",
_category = "Housing",
_categoryDisplay = "Housing",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 40,
_cityScore = 3,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 0,
_constructionCosts = {
{_id = "[Mat Processed] Fabric", _amount = 4}
},
_tags = {},
_housingCapacity = 6,
_housedSpecies = {
"Harpy"
},
_recipes = {},
_levels = {
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 1}
}
},
_upgrades = {
"[U] Houses Bonus Capacity",
"[U] Houses Villagers Speed Bonus"
},
}
,
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 2}
}
,
{
{_id = "[Crafting] Dye", _amount = 10}
}
},
_upgrades = {
"[U] Houses Bonus Resolve",
"[U] Harpy Houses Unique Bonus"
},
}
},
},
["Purged Human House"] = {
_id = "Purged Human House",
_displayName = "Purified Human House",
_description = "A building specially designed for Humans. Must be built near a Hearth. Fulfills the need for Human housing and can accommodate 6 inhabitants.",
_iconFilename = "Purged Human House_icon.png",
_category = "Housing",
_categoryDisplay = "Housing",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 40,
_cityScore = 3,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 0,
_constructionCosts = {
{_id = "[Mat Processed] Planks", _amount = 4},
{_id = "[Mat Processed] Bricks", _amount = 2}
},
_tags = {},
_housingCapacity = 6,
_housedSpecies = {
"Human"
},
_recipes = {},
_levels = {
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 1}
}
},
_upgrades = {
"[U] Houses Bonus Capacity",
"[U] Houses Villagers Speed Bonus"
},
}
,
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 2}
}
,
{
{_id = "[Packs] Pack of Crops", _amount = 2}
}
},
_upgrades = {
"[U] Houses Bonus Resolve",
"[U] Human Houses Unique Bonus"
},
}
},
},
["Purged Lizard House"] = {
_id = "Purged Lizard House",
_displayName = "Purified Lizard House",
_description = "A building specially designed for Lizards. Must be built near a Hearth. Fulfills the need for Lizard housing and can accommodate 6 inhabitants.",
_iconFilename = "Purged Lizard House_icon.png",
_category = "Housing",
_categoryDisplay = "Housing",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 40,
_cityScore = 3,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 0,
_constructionCosts = {
{_id = "[Mat Processed] Fabric", _amount = 2},
{_id = "[Mat Processed] Bricks", _amount = 2}
},
_tags = {},
_housingCapacity = 6,
_housedSpecies = {
"Lizard"
},
_recipes = {},
_levels = {
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 1}
}
},
_upgrades = {
"[U] Houses Bonus Capacity",
"[U] Houses Villagers Speed Bonus"
},
}
,
{
_upgradeCostOptions = {
{
{_id = "[Packs] Pack of Building Materials", _amount = 2}
}
,
{
{_id = "[Food Processed] Jerky", _amount = 10},
{_id = "[Food Processed] Skewers", _amount = 10}
}
},
_upgrades = {
"[U] Houses Bonus Resolve",
"[U] Lizard Houses Unique Bonus"
},
}
},
},
["Shelter"] = {
_id = "Shelter",
_displayName = "Shelter",
_description = "Can accommodate most villagers, but won't satisfy the need for species-specific housing. Has to be built near a Hearth. Can house 3 residents.",
_iconFilename = "Shelter_icon.png",
_category = "Housing",
_categoryDisplay = "Housing",
_sizeX = 2,
_sizeY = 2,
_constructionTime = 40,
_cityScore = 2,
_isMovable = true,
_isInitiallyEssential = false,
_workerCapacity = 0,
_constructionCosts = {
{_id = "[Mat Raw] Wood", _amount = 10}
},
_tags = {},
_housingCapacity = 3,
_housedSpecies = {
"Beaver",
"Human",
"Lizard",
"Harpy",
"Foxes",
"Bat"
},
_recipes = {},
},
}


