Module:Hearth/hearths data
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Documentation for this module may be created at Module:Hearth/hearths data/doc
return {
["Small Hearth"] = {
_id = "Small Hearth",
_displayName = "Ancient Hearth",
_description = "The heart of the colony is protected by the Holy Flame. Villagers gather here to rest, eat, and receive clothing. If the fire goes out, people will lose hope.",
_iconFilename = "Small Hearth_icon.png",
_category = "City Buildings",
_categoryDisplay = "Hearth",
_sizeX = 4,
_sizeY = 4,
_constructionTime = 0,
_cityScore = 0,
_isMovable = false,
_isInitiallyEssential = true,
_workerCapacity = 1,
_constructionCosts = {},
_tags = {
"Warmth"
},
_sacrifices = {
{
_name = "Sacrifice Coal",
_desc = "20 Coal per minute grants: Hostility reduced by 80. (stacks 3 times)",
_maxLevel = 3,
_costPerMin = {_id = "[Crafting] Coal", _amount = 20},
}
,
{
_name = "Sacrifice Wood",
_desc = "40 Wood per minute grants: Hostility reduced by 50. (stacks 3 times)",
_maxLevel = 3,
_costPerMin = {_id = "[Mat Raw] Wood", _amount = 40},
}
,
{
_name = "Sacrifice Sea Marrow",
_desc = "20 Sea Marrow per minute grants: Glade event work speed increased by 25%. (stacks 3 times)",
_maxLevel = 3,
_costPerMin = {_id = "[Crafting] Sea Marrow", _amount = 20},
}
,
{
_name = "Sacrifice Oil",
_desc = "15 Oil per minute grants: Global production speed increased by 25%. (stacks 3 times)",
_maxLevel = 3,
_costPerMin = {_id = "[Crafting] Oil", _amount = 15},
}
},
_recipes = {},
},
["Temporary Hearth (buildable)"] = {
_id = "Temporary Hearth (buildable)",
_displayName = "Small Hearth",
_description = "Reduces Hostility and serves as a meeting place. Villagers gather here to rest, eat, and receive clothing. If the fire goes out, people will use another Hearth instead. Can't be built too close to other Hearths.",
_iconFilename = "Temporary Hearth (buildable)_icon.png",
_category = "City Buildings",
_categoryDisplay = "Hearth",
_sizeX = 4,
_sizeY = 4,
_constructionTime = 50,
_cityScore = 10,
_isMovable = false,
_isInitiallyEssential = false,
_workerCapacity = 1,
_constructionCosts = {
{_id = "[Mat Processed] Planks", _amount = 5},
{_id = "[Mat Processed] Bricks", _amount = 5},
{_id = "Hearth Parts", _amount = 2}
},
_tags = {
"Warmth"
},
_sacrifices = {},
_recipes = {},
},
}


