Module:GladeResourcesData/Glade Resources.json

From Against the Storm Official Wiki
Revision as of 15:56, 8 March 2025 by Aeredor (talk | contribs) (Created with 1.7.2 data drop from devs)
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id"Moor Node Reed Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Reeds"
amount1
extraProduction
name"[Food Raw] Roots"
amount1
chance0.2
name"[Mat Raw] Clay"
amount1
chance0.2
charges20
displayName"Reed Field (Small)"
description"A very common plant, it thrives thanks to the magical rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Reeds"
type0
minGradeToCollect"1"
id"Universal Node Clay Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Clay"
amount1
extraProduction
name"[Metal] Copper Ore"
amount1
chance0.5
name"[Food Raw] Roots"
amount1
chance0.2
charges20
displayName"Clay Node (Small)"
description"Soil infused with the essence of the rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Clay"
type0
minGradeToCollect"1"
id"Lake - Algae - Small"
xSize2
ySize2
production
name"[Mat Raw] Algae"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.4
charges60
displayName"Algae Pond (Small)"
description"A murky pond covered with algae bloom. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Algae 1"
type0
minGradeToCollect"1"
id"Marsh Node Insect Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Wormtongue Nest (Small)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type0
minGradeToCollect"1"
id"Universal Node Root Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.2
charges15
displayName"Root Node (Small)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type0
minGradeToCollect"1"
id"Universal Node Dewberries - Small"
xSize1
ySize1
production
name"[Food Raw] Berries"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.2
charges15
displayName"Dewberry Bush (Small)"
description"Fresh and sweet berries, infused by the rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Berries"
type0
minGradeToCollect"1"
id"Lake - Fish - Small"
xSize2
ySize2
production
name"[Food Raw] Fish"
amount1
extraProduction
name"[Mat Raw] Scales"
amount1
chance0.4
charges60
displayName"Thunderfish Pond (Small)"
description"A very common species of eel. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Fish 1"
type0
minGradeToCollect"1"
id"Universal Node Dewberries - Small"
xSize1
ySize1
production
name"[Food Raw] Berries"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.2
charges15
displayName"Dewberry Bush (Small)"
description"Fresh and sweet berries, infused by the rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Berries"
type0
minGradeToCollect"1"
id"Universal Node Root Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.2
charges15
displayName"Root Node (Small)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type0
minGradeToCollect"1"
id"Marsh Node Insect Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Wormtongue Nest (Small)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type0
minGradeToCollect"1"
id"Moor Node Reed Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Reeds"
amount1
extraProduction
name"[Food Raw] Roots"
amount1
chance0.2
name"[Mat Raw] Clay"
amount1
chance0.2
charges20
displayName"Reed Field (Small)"
description"A very common plant, it thrives thanks to the magical rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Reeds"
type0
minGradeToCollect"1"
id"Universal Node Clay Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Clay"
amount1
extraProduction
name"[Metal] Copper Ore"
amount1
chance0.5
name"[Food Raw] Roots"
amount1
chance0.2
charges20
displayName"Clay Node (Small)"
description"Soil infused with the essence of the rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Clay"
type0
minGradeToCollect"1"
id"Lake - Fish - Small"
xSize2
ySize2
production
name"[Food Raw] Fish"
amount1
extraProduction
name"[Mat Raw] Scales"
amount1
chance0.4
charges60
displayName"Thunderfish Pond (Small)"
description"A very common species of eel. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Fish 1"
type0
minGradeToCollect"1"
id"Lake - Scales - Small"
xSize2
ySize2
production
name"[Mat Raw] Scales"
amount1
extraProduction
name"[Crafting] Sea Marrow"
amount1
chance0.4
charges60
displayName"Copperfin Trout Pond (Small)"
description"Caught primarily for its durable scales and fish leather. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Scales 1"
type0
minGradeToCollect"1"
id"Lake - Algae - Small"
xSize2
ySize2
production
name"[Mat Raw] Algae"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.4
charges60
displayName"Algae Pond (Small)"
description"A murky pond covered with algae bloom. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Algae 1"
type0
minGradeToCollect"1"
id"Universal Node Dewberries - Big"
xSize2
ySize2
production
name"[Food Raw] Berries"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.8
charges70
displayName"Dewberry Bush (Large)"
description"Fresh and sweet berries, infused by the rain. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Berries"
type1
minGradeToCollect"2"
id"Universal Node Root Deposit - Big"
xSize2
ySize2
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.3
name"[Mat Raw] Resin"
amount1
chance0.3
charges70
displayName"Root Node (Large)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type1
minGradeToCollect"2"
id"Marsh Node Insect Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.6
charges70
displayName"Wormtongue Nest (Large)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type1
minGradeToCollect"2"
id"Moor Node Reed Deposit - Big"
xSize2
ySize2
production
name"[Mat Raw] Reeds"
amount1
extraProduction
name"[Food Raw] Roots"
amount1
chance0.4
name"[Mat Raw] Clay"
amount1
chance0.4
charges60
displayName"Reed Field (Large)"
description"A very common plant, it thrives thanks to the magical rain. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Reeds"
type1
minGradeToCollect"2"
id"Universal Node Clay Deposit - Big"
xSize2
ySize2
production
name"[Mat Raw] Clay"
amount1
extraProduction
name"[Metal] Copper Ore"
amount1
chance0.75
name"[Food Raw] Roots"
amount1
chance0.3
charges60
displayName"Clay Node (Large)"
description"Soil infused with the essence of the rain. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Clay"
type1
minGradeToCollect"2"
id"Lake - Fish - Big"
xSize3
ySize3
production
name"[Food Raw] Fish"
amount2
extraProduction
name"[Mat Raw] Scales"
amount2
chance0.5
charges80
displayName"Thunderfish Pond (Large)"
description"A very common species of eel. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Fish 1"
type1
minGradeToCollect"2"
id"Lake - Scales - Big"
xSize3
ySize3
production
name"[Mat Raw] Scales"
amount2
extraProduction
name"[Crafting] Sea Marrow"
amount2
chance0.5
name"[Food Raw] Fish"
amount2
chance0.3
charges80
displayName"Copperfin Trout Pond (Large)"
description"Caught primarily for its durable scales and fish leather. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Scales 1"
type1
minGradeToCollect"2"
id"Lake - Algae - Big"
xSize3
ySize3
production
name"[Mat Raw] Algae"
amount2
extraProduction
name"[Food Raw] Herbs"
amount2
chance0.5
name"[Food Raw] Fish"
amount2
chance0.2
charges80
displayName"Algae Pond (Large)"
description"A murky pond covered with algae bloom. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Algae 1"
type1
minGradeToCollect"2"
id"Universal Node Dewberries - Small"
xSize1
ySize1
production
name"[Food Raw] Berries"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.2
charges15
displayName"Dewberry Bush (Small)"
description"Fresh and sweet berries, infused by the rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Berries"
type0
minGradeToCollect"1"
id"Marsh Node Insect Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Wormtongue Nest (Small)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type0
minGradeToCollect"1"
id"Marsh Node Insect Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Wormtongue Nest (Small)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type0
minGradeToCollect"1"
id"Marsh Node Insect Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.6
charges70
displayName"Wormtongue Nest (Large)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type1
minGradeToCollect"2"
id"Universal Node Dewberries - Big"
xSize2
ySize2
production
name"[Food Raw] Berries"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.8
charges70
displayName"Dewberry Bush (Large)"
description"Fresh and sweet berries, infused by the rain. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Berries"
type1
minGradeToCollect"2"
id"Marsh Node Insect Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.6
charges70
displayName"Wormtongue Nest (Large)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type1
minGradeToCollect"2"
id"Universal Node Root Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.2
charges15
displayName"Root Node (Small)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type0
minGradeToCollect"1"
id"Universal Node Root Deposit - Big"
xSize2
ySize2
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.3
name"[Mat Raw] Resin"
amount1
chance0.3
charges70
displayName"Root Node (Large)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type1
minGradeToCollect"2"
id"Lake - Scales - Small"
xSize2
ySize2
production
name"[Mat Raw] Scales"
amount1
extraProduction
name"[Crafting] Sea Marrow"
amount1
chance0.4
charges60
displayName"Copperfin Trout Pond (Small)"
description"Caught primarily for its durable scales and fish leather. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Scales 1"
type0
minGradeToCollect"1"
id"Lake - Algae - Small"
xSize2
ySize2
production
name"[Mat Raw] Algae"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.4
charges60
displayName"Algae Pond (Small)"
description"A murky pond covered with algae bloom. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Algae 1"
type0
minGradeToCollect"1"
id"Lake - Fish - Small"
xSize2
ySize2
production
name"[Food Raw] Fish"
amount1
extraProduction
name"[Mat Raw] Scales"
amount1
chance0.4
charges60
displayName"Thunderfish Pond (Small)"
description"A very common species of eel. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Fish 1"
type0
minGradeToCollect"1"
id"Lake - Scales - Big"
xSize3
ySize3
production
name"[Mat Raw] Scales"
amount2
extraProduction
name"[Crafting] Sea Marrow"
amount2
chance0.5
name"[Food Raw] Fish"
amount2
chance0.3
charges80
displayName"Copperfin Trout Pond (Large)"
description"Caught primarily for its durable scales and fish leather. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Scales 1"
type1
minGradeToCollect"2"
id"Lake - Algae - Big"
xSize3
ySize3
production
name"[Mat Raw] Algae"
amount2
extraProduction
name"[Food Raw] Herbs"
amount2
chance0.5
name"[Food Raw] Fish"
amount2
chance0.2
charges80
displayName"Algae Pond (Large)"
description"A murky pond covered with algae bloom. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Algae 1"
type1
minGradeToCollect"2"
id"Lake - Fish - Big"
xSize3
ySize3
production
name"[Food Raw] Fish"
amount2
extraProduction
name"[Mat Raw] Scales"
amount2
chance0.5
charges80
displayName"Thunderfish Pond (Large)"
description"A very common species of eel. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Fish 1"
type1
minGradeToCollect"2"
id"Moor Node Reed Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Reeds"
amount1
extraProduction
name"[Food Raw] Roots"
amount1
chance0.2
name"[Mat Raw] Clay"
amount1
chance0.2
charges20
displayName"Reed Field (Small)"
description"A very common plant, it thrives thanks to the magical rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Reeds"
type0
minGradeToCollect"1"
id"Universal Node Stone Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Stone"
amount1
extraProduction
name"[Food Raw] Roots"
amount1
chance0.2
name"[Food Raw] Insects"
amount1
chance0.2
charges20
displayName"Stone Node (Small)"
description"Stones, weathered by the everlasting rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Stone"
type0
minGradeToCollect"1"
id"Wood Node Moss Broccoli - Small"
xSize1
ySize1
production
name"[Food Raw] Vegetables"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.3
charges15
displayName"Moss Broccoli Patch (Small)"
description"An edible and tasty type of moss. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Vegetables"
type0
minGradeToCollect"1"
id"Marsh Node Big Reptile Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Meat"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.2
charges15
displayName"Leech Broodmother (Small)"
description"A dead leech broodmother. It has a strong, and somewhat sweet smell. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Meat"
type0
minGradeToCollect"1"
id"Marsh Node Insect Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Wormtongue Nest (Small)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type0
minGradeToCollect"1"
id"Moor Node Herbs - Small"
xSize1
ySize1
production
name"[Food Raw] Herbs"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.2
charges15
displayName"Herb Node (Small)"
description"A dense shrub, full of many useful plant species. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Herbs"
type0
minGradeToCollect"1"
id"Wood Node Moss Broccoli - Small"
xSize1
ySize1
production
name"[Food Raw] Vegetables"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.3
charges15
displayName"Moss Broccoli Patch (Small)"
description"An edible and tasty type of moss. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Vegetables"
type0
minGradeToCollect"1"
id"Marsh Node Big Reptile Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Meat"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.2
charges15
displayName"Leech Broodmother (Small)"
description"A dead leech broodmother. It has a strong, and somewhat sweet smell. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Meat"
type0
minGradeToCollect"1"
id"Marsh Node Insect Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Wormtongue Nest (Small)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type0
minGradeToCollect"1"
id"Universal Node Stone Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Stone"
amount1
extraProduction
name"[Food Raw] Roots"
amount1
chance0.2
name"[Food Raw] Insects"
amount1
chance0.2
charges20
displayName"Stone Node (Small)"
description"Stones, weathered by the everlasting rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Stone"
type0
minGradeToCollect"1"
id"Moor Node Reed Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Reeds"
amount1
extraProduction
name"[Food Raw] Roots"
amount1
chance0.2
name"[Mat Raw] Clay"
amount1
chance0.2
charges20
displayName"Reed Field (Small)"
description"A very common plant, it thrives thanks to the magical rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Reeds"
type0
minGradeToCollect"1"
id"Lake - Scales - Small"
xSize2
ySize2
production
name"[Mat Raw] Scales"
amount1
extraProduction
name"[Crafting] Sea Marrow"
amount1
chance0.4
charges60
displayName"Copperfin Trout Pond (Small)"
description"Caught primarily for its durable scales and fish leather. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Scales 1"
type0
minGradeToCollect"1"
id"Moor Node Herbs - Big"
xSize2
ySize2
production
name"[Food Raw] Herbs"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.4
name"[Mat Raw] Plant Fibre"
amount1
chance0.2
charges70
displayName"Herb Node (Large)"
description"A dense shrub, full of many useful plant species. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Herbs"
type1
minGradeToCollect"2"
id"Wood Node Moss Broccoli - Big"
xSize2
ySize2
production
name"[Food Raw] Vegetables"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.4
name"[Food Raw] Roots"
amount1
chance0.2
charges70
displayName"Moss Broccoli Patch (Large)"
description"An edible and tasty type of moss. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Vegetables"
type1
minGradeToCollect"2"
id"Marsh Node Big Reptile Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Meat"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance1
name"[Mat Raw] Leather"
amount1
chance0.6
name"[Food Raw] Eggs"
amount1
chance0.2
charges70
displayName"Leech Broodmother (Large)"
description"A dead leech broodmother. It has a strong, and somewhat sweet smell. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Meat"
type1
minGradeToCollect"2"
id"Marsh Node Insect Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.6
charges70
displayName"Wormtongue Nest (Large)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type1
minGradeToCollect"2"
id"Universal Node Stone Deposit - Big"
xSize2
ySize2
production
name"[Mat Raw] Stone"
amount1
extraProduction
name"[Food Raw] Roots"
amount1
chance0.3
name"[Food Raw] Insects"
amount1
chance0.3
name"[Metal] Copper Ore"
amount1
chance0.1
charges60
displayName"Stone Node (Large)"
description"Stones, weathered by the everlasting rain. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Stone"
type1
minGradeToCollect"2"
id"Moor Node Reed Deposit - Big"
xSize2
ySize2
production
name"[Mat Raw] Reeds"
amount1
extraProduction
name"[Food Raw] Roots"
amount1
chance0.4
name"[Mat Raw] Clay"
amount1
chance0.4
charges60
displayName"Reed Field (Large)"
description"A very common plant, it thrives thanks to the magical rain. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Reeds"
type1
minGradeToCollect"2"
id"Lake - Scales - Big"
xSize3
ySize3
production
name"[Mat Raw] Scales"
amount2
extraProduction
name"[Crafting] Sea Marrow"
amount2
chance0.5
name"[Food Raw] Fish"
amount2
chance0.3
charges80
displayName"Copperfin Trout Pond (Large)"
description"Caught primarily for its durable scales and fish leather. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Scales 1"
type1
minGradeToCollect"2"
id"Moor Node Herbs - Small"
xSize1
ySize1
production
name"[Food Raw] Herbs"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.2
charges15
displayName"Herb Node (Small)"
description"A dense shrub, full of many useful plant species. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Herbs"
type0
minGradeToCollect"1"
id"Marsh Node Big Reptile Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Meat"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.2
charges15
displayName"Leech Broodmother (Small)"
description"A dead leech broodmother. It has a strong, and somewhat sweet smell. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Meat"
type0
minGradeToCollect"1"
id"Marsh Node Insect Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Wormtongue Nest (Small)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type0
minGradeToCollect"1"
id"Marsh Node Insect Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Wormtongue Nest (Small)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type0
minGradeToCollect"1"
id"Marsh Node Insect Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.6
charges70
displayName"Wormtongue Nest (Large)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type1
minGradeToCollect"2"
id"Moor Node Herbs - Big"
xSize2
ySize2
production
name"[Food Raw] Herbs"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.4
name"[Mat Raw] Plant Fibre"
amount1
chance0.2
charges70
displayName"Herb Node (Large)"
description"A dense shrub, full of many useful plant species. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Herbs"
type1
minGradeToCollect"2"
id"Marsh Node Big Reptile Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Meat"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance1
name"[Mat Raw] Leather"
amount1
chance0.6
name"[Food Raw] Eggs"
amount1
chance0.2
charges70
displayName"Leech Broodmother (Large)"
description"A dead leech broodmother. It has a strong, and somewhat sweet smell. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Meat"
type1
minGradeToCollect"2"
id"Marsh Node Insect Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.6
charges70
displayName"Wormtongue Nest (Large)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type1
minGradeToCollect"2"
id"Wood Node Moss Broccoli - Small"
xSize1
ySize1
production
name"[Food Raw] Vegetables"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.3
charges15
displayName"Moss Broccoli Patch (Small)"
description"An edible and tasty type of moss. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Vegetables"
type0
minGradeToCollect"1"
id"Wood Node Moss Broccoli - Big"
xSize2
ySize2
production
name"[Food Raw] Vegetables"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.4
name"[Food Raw] Roots"
amount1
chance0.2
charges70
displayName"Moss Broccoli Patch (Large)"
description"An edible and tasty type of moss. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Vegetables"
type1
minGradeToCollect"2"
id"Lake - Scales - Small"
xSize2
ySize2
production
name"[Mat Raw] Scales"
amount1
extraProduction
name"[Crafting] Sea Marrow"
amount1
chance0.4
charges60
displayName"Copperfin Trout Pond (Small)"
description"Caught primarily for its durable scales and fish leather. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Scales 1"
type0
minGradeToCollect"1"
id"Lake - Scales - Big"
xSize3
ySize3
production
name"[Mat Raw] Scales"
amount2
extraProduction
name"[Crafting] Sea Marrow"
amount2
chance0.5
name"[Food Raw] Fish"
amount2
chance0.3
charges80
displayName"Copperfin Trout Pond (Large)"
description"Caught primarily for its durable scales and fish leather. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Scales 1"
type1
minGradeToCollect"2"
id"Universal Node Clay Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Clay"
amount1
extraProduction
name"[Metal] Copper Ore"
amount1
chance0.5
name"[Food Raw] Roots"
amount1
chance0.2
charges20
displayName"Clay Node (Small)"
description"Soil infused with the essence of the rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Clay"
type0
minGradeToCollect"1"
id"Wood Node Flax - Small"
xSize1
ySize1
production
name"[Mat Raw] Plant Fibre"
amount1
extraProduction
name"[Mat Raw] Clay"
amount1
chance0.25
name"[Food Raw] Insects"
amount1
chance0.2
charges20
displayName"Flax Field (Small)"
description"Resilient plants that are perfect for cloth-making. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_PlantFiber"
type0
minGradeToCollect"1"
id"Universal Node Mushroom Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Bleeding Tooth Mushroom (Small)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type0
minGradeToCollect"1"
id"Wood Node Moss Broccoli - Small"
xSize1
ySize1
production
name"[Food Raw] Vegetables"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.3
charges15
displayName"Moss Broccoli Patch (Small)"
description"An edible and tasty type of moss. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Vegetables"
type0
minGradeToCollect"1"
id"Marsh Node Insect Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Wormtongue Nest (Small)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type0
minGradeToCollect"1"
id"Lake - Fish - Small"
xSize2
ySize2
production
name"[Food Raw] Fish"
amount1
extraProduction
name"[Mat Raw] Scales"
amount1
chance0.4
charges60
displayName"Thunderfish Pond (Small)"
description"A very common species of eel. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Fish 1"
type0
minGradeToCollect"1"
id"Moor Node Herbs - Small"
xSize1
ySize1
production
name"[Food Raw] Herbs"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.2
charges15
displayName"Herb Node (Small)"
description"A dense shrub, full of many useful plant species. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Herbs"
type0
minGradeToCollect"1"
id"Universal Node Mushroom Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Bleeding Tooth Mushroom (Small)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type0
minGradeToCollect"1"
id"Moor Node Swamp Wheat - Small"
xSize1
ySize1
production
name"[Food Raw] Grain"
amount1
extraProduction
name"[Mat Raw] Plant Fibre"
amount1
chance0.2
charges12
displayName"Swamp Wheat Field (Small)"
description"A plant species that’s right at home in the swamp. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Grain"
type0
minGradeToCollect"1"
id"Wood Node Moss Broccoli - Small"
xSize1
ySize1
production
name"[Food Raw] Vegetables"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.3
charges15
displayName"Moss Broccoli Patch (Small)"
description"An edible and tasty type of moss. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Vegetables"
type0
minGradeToCollect"1"
id"Marsh Node Insect Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Wormtongue Nest (Small)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type0
minGradeToCollect"1"
id"Wood Node Flax - Small"
xSize1
ySize1
production
name"[Mat Raw] Plant Fibre"
amount1
extraProduction
name"[Mat Raw] Clay"
amount1
chance0.25
name"[Food Raw] Insects"
amount1
chance0.2
charges20
displayName"Flax Field (Small)"
description"Resilient plants that are perfect for cloth-making. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_PlantFiber"
type0
minGradeToCollect"1"
id"Universal Node Clay Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Clay"
amount1
extraProduction
name"[Metal] Copper Ore"
amount1
chance0.5
name"[Food Raw] Roots"
amount1
chance0.2
charges20
displayName"Clay Node (Small)"
description"Soil infused with the essence of the rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Clay"
type0
minGradeToCollect"1"
id"Universal Node Sea Marrow Deposit - Small"
xSize1
ySize1
production
name"[Crafting] Sea Marrow"
amount1
extraProduction
name"[Crafting] Sea Marrow"
amount1
chance0.8
name"[Mat Raw] Stone"
amount1
chance0.4
charges20
displayName"Sea Marrow Node (Small)"
description"Ancient fossils, rich in resources. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_SeaMarrow"
type0
minGradeToCollect"1"
id"Lake - Fish - Small"
xSize2
ySize2
production
name"[Food Raw] Fish"
amount1
extraProduction
name"[Mat Raw] Scales"
amount1
chance0.4
charges60
displayName"Thunderfish Pond (Small)"
description"A very common species of eel. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Fish 1"
type0
minGradeToCollect"1"
id"Universal Node Leather - Small"
xSize1
ySize1
production
name"[Mat Raw] Leather"
amount1
extraProduction
name"[Food Raw] Meat"
amount1
chance0.2
name"[Crafting] Salt"
amount1
chance0.1
charges20
displayName"Water Strider Molt (Small)"
description"A leathery exoskeleton left behind by a juvenile water strider. It's better to collect the skin this way than to come across a live, wild specimen. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Leather"
type0
minGradeToCollect"1"
id"Moor Node Herbs - Big"
xSize2
ySize2
production
name"[Food Raw] Herbs"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.4
name"[Mat Raw] Plant Fibre"
amount1
chance0.2
charges70
displayName"Herb Node (Large)"
description"A dense shrub, full of many useful plant species. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Herbs"
type1
minGradeToCollect"2"
id"Universal Node Mushroom Deposit - Big"
xSize2
ySize2
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.4
charges70
displayName"Bleeding Tooth Mushroom (Large)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type1
minGradeToCollect"2"
id"Moor Node Swamp Wheat - Big"
xSize2
ySize2
production
name"[Food Raw] Grain"
amount1
extraProduction
name"[Mat Raw] Plant Fibre"
amount1
chance1
name"[Mat Raw] Plant Fibre"
amount1
chance0.2
charges70
displayName"Swamp Wheat Field (Large)"
description"A plant species that’s right at home in the swamp. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Grain"
type1
minGradeToCollect"2"
id"Wood Node Moss Broccoli - Big"
xSize2
ySize2
production
name"[Food Raw] Vegetables"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.4
name"[Food Raw] Roots"
amount1
chance0.2
charges70
displayName"Moss Broccoli Patch (Large)"
description"An edible and tasty type of moss. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Vegetables"
type1
minGradeToCollect"2"
id"Marsh Node Insect Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.6
charges70
displayName"Wormtongue Nest (Large)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type1
minGradeToCollect"2"
id"Wood Node Flax - Big"
xSize2
ySize2
production
name"[Mat Raw] Plant Fibre"
amount1
extraProduction
name"[Mat Raw] Clay"
amount1
chance0.5
name"[Food Raw] Insects"
amount1
chance0.3
charges60
displayName"Flax Field (Large)"
description"Resilient plants that are perfect for cloth-making. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_PlantFiber"
type1
minGradeToCollect"2"
id"Universal Node Clay Deposit - Big"
xSize2
ySize2
production
name"[Mat Raw] Clay"
amount1
extraProduction
name"[Metal] Copper Ore"
amount1
chance0.75
name"[Food Raw] Roots"
amount1
chance0.3
charges60
displayName"Clay Node (Large)"
description"Soil infused with the essence of the rain. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Clay"
type1
minGradeToCollect"2"
id"Universal Node Sea Marrow Deposit - Big"
xSize2
ySize2
production
name"[Crafting] Sea Marrow"
amount1
extraProduction
name"[Crafting] Sea Marrow"
amount1
chance1
name"[Mat Raw] Stone"
amount1
chance0.5
name"[Valuable] Ancient Tablet"
amount1
chance0.01
charges60
displayName"Sea Marrow Node (Large)"
description"Ancient fossils, rich in resources. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_SeaMarrow"
type1
minGradeToCollect"2"
id"Lake - Fish - Big"
xSize3
ySize3
production
name"[Food Raw] Fish"
amount2
extraProduction
name"[Mat Raw] Scales"
amount2
chance0.5
charges80
displayName"Thunderfish Pond (Large)"
description"A very common species of eel. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Fish 1"
type1
minGradeToCollect"2"
id"Universal Node Leather - Big"
xSize2
ySize2
production
name"[Mat Raw] Leather"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance1
name"[Food Raw] Meat"
amount1
chance0.4
name"[Crafting] Salt"
amount1
chance0.2
charges60
displayName"Water Strider Molt (Large)"
description"A leathery exoskeleton left behind by a juvenile water strider. It's better to collect the skin this way than to come across a live, wild specimen. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Leather"
type1
minGradeToCollect"2"
id"Moor Node Herbs - Small"
xSize1
ySize1
production
name"[Food Raw] Herbs"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.2
charges15
displayName"Herb Node (Small)"
description"A dense shrub, full of many useful plant species. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Herbs"
type0
minGradeToCollect"1"
id"Universal Node Mushroom Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Bleeding Tooth Mushroom (Small)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type0
minGradeToCollect"1"
id"Marsh Node Insect Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Wormtongue Nest (Small)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type0
minGradeToCollect"1"
id"Marsh Node Insect Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Wormtongue Nest (Small)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type0
minGradeToCollect"1"
id"Marsh Node Insect Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.6
charges70
displayName"Wormtongue Nest (Large)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type1
minGradeToCollect"2"
id"Moor Node Herbs - Big"
xSize2
ySize2
production
name"[Food Raw] Herbs"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.4
name"[Mat Raw] Plant Fibre"
amount1
chance0.2
charges70
displayName"Herb Node (Large)"
description"A dense shrub, full of many useful plant species. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Herbs"
type1
minGradeToCollect"2"
id"Universal Node Mushroom Deposit - Big"
xSize2
ySize2
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.4
charges70
displayName"Bleeding Tooth Mushroom (Large)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type1
minGradeToCollect"2"
id"Marsh Node Insect Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.6
charges70
displayName"Wormtongue Nest (Large)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type1
minGradeToCollect"2"
id"Moor Node Swamp Wheat - Small"
xSize1
ySize1
production
name"[Food Raw] Grain"
amount1
extraProduction
name"[Mat Raw] Plant Fibre"
amount1
chance0.2
charges12
displayName"Swamp Wheat Field (Small)"
description"A plant species that’s right at home in the swamp. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Grain"
type0
minGradeToCollect"1"
id"Wood Node Moss Broccoli - Small"
xSize1
ySize1
production
name"[Food Raw] Vegetables"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.3
charges15
displayName"Moss Broccoli Patch (Small)"
description"An edible and tasty type of moss. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Vegetables"
type0
minGradeToCollect"1"
id"Moor Node Swamp Wheat - Big"
xSize2
ySize2
production
name"[Food Raw] Grain"
amount1
extraProduction
name"[Mat Raw] Plant Fibre"
amount1
chance1
name"[Mat Raw] Plant Fibre"
amount1
chance0.2
charges70
displayName"Swamp Wheat Field (Large)"
description"A plant species that’s right at home in the swamp. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Grain"
type1
minGradeToCollect"2"
id"Wood Node Moss Broccoli - Big"
xSize2
ySize2
production
name"[Food Raw] Vegetables"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.4
name"[Food Raw] Roots"
amount1
chance0.2
charges70
displayName"Moss Broccoli Patch (Large)"
description"An edible and tasty type of moss. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Vegetables"
type1
minGradeToCollect"2"
id"Lake - Fish - Small"
xSize2
ySize2
production
name"[Food Raw] Fish"
amount1
extraProduction
name"[Mat Raw] Scales"
amount1
chance0.4
charges60
displayName"Thunderfish Pond (Small)"
description"A very common species of eel. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Fish 1"
type0
minGradeToCollect"1"
id"Lake - Fish - Big"
xSize3
ySize3
production
name"[Food Raw] Fish"
amount2
extraProduction
name"[Mat Raw] Scales"
amount2
chance0.5
charges80
displayName"Thunderfish Pond (Large)"
description"A very common species of eel. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Fish 1"
type1
minGradeToCollect"2"
id"Moor Node Reed Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Reeds"
amount1
extraProduction
name"[Food Raw] Roots"
amount1
chance0.2
name"[Mat Raw] Clay"
amount1
chance0.2
charges20
displayName"Reed Field (Small)"
description"A very common plant, it thrives thanks to the magical rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Reeds"
type0
minGradeToCollect"1"
id"Universal Node Stone Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Stone"
amount1
extraProduction
name"[Food Raw] Roots"
amount1
chance0.2
name"[Food Raw] Insects"
amount1
chance0.2
charges20
displayName"Stone Node (Small)"
description"Stones, weathered by the everlasting rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Stone"
type0
minGradeToCollect"1"
id"Universal Node Dewberries - Small"
xSize1
ySize1
production
name"[Food Raw] Berries"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.2
charges15
displayName"Dewberry Bush (Small)"
description"Fresh and sweet berries, infused by the rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Berries"
type0
minGradeToCollect"1"
id"Universal Node Root Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.2
charges15
displayName"Root Node (Small)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type0
minGradeToCollect"1"
id"Universal Node Stormbird Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Food Raw] Meat"
amount1
chance0.2
charges15
displayName"Drizzlewing Nest (Small)"
description"An abandoned Drizzlewing nest. These small, flightless birds run away as soon as they spot another living creature nearby. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type0
minGradeToCollect"1"
id"Lake - Fish - Small"
xSize2
ySize2
production
name"[Food Raw] Fish"
amount1
extraProduction
name"[Mat Raw] Scales"
amount1
chance0.4
charges60
displayName"Thunderfish Pond (Small)"
description"A very common species of eel. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Fish 1"
type0
minGradeToCollect"1"
id"Moor Node Herbs - Small"
xSize1
ySize1
production
name"[Food Raw] Herbs"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.2
charges15
displayName"Herb Node (Small)"
description"A dense shrub, full of many useful plant species. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Herbs"
type0
minGradeToCollect"1"
id"Universal Node Dewberries - Small"
xSize1
ySize1
production
name"[Food Raw] Berries"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.2
charges15
displayName"Dewberry Bush (Small)"
description"Fresh and sweet berries, infused by the rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Berries"
type0
minGradeToCollect"1"
id"Moor Node Swamp Wheat - Small"
xSize1
ySize1
production
name"[Food Raw] Grain"
amount1
extraProduction
name"[Mat Raw] Plant Fibre"
amount1
chance0.2
charges12
displayName"Swamp Wheat Field (Small)"
description"A plant species that’s right at home in the swamp. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Grain"
type0
minGradeToCollect"1"
id"Universal Node Root Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.2
charges15
displayName"Root Node (Small)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type0
minGradeToCollect"1"
id"Universal Node Stormbird Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Food Raw] Meat"
amount1
chance0.2
charges15
displayName"Drizzlewing Nest (Small)"
description"An abandoned Drizzlewing nest. These small, flightless birds run away as soon as they spot another living creature nearby. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type0
minGradeToCollect"1"
id"Moor Node Reed Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Reeds"
amount1
extraProduction
name"[Food Raw] Roots"
amount1
chance0.2
name"[Mat Raw] Clay"
amount1
chance0.2
charges20
displayName"Reed Field (Small)"
description"A very common plant, it thrives thanks to the magical rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Reeds"
type0
minGradeToCollect"1"
id"Universal Node Stone Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Stone"
amount1
extraProduction
name"[Food Raw] Roots"
amount1
chance0.2
name"[Food Raw] Insects"
amount1
chance0.2
charges20
displayName"Stone Node (Small)"
description"Stones, weathered by the everlasting rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Stone"
type0
minGradeToCollect"1"
id"Universal Node Sea Marrow Deposit - Small"
xSize1
ySize1
production
name"[Crafting] Sea Marrow"
amount1
extraProduction
name"[Crafting] Sea Marrow"
amount1
chance0.8
name"[Mat Raw] Stone"
amount1
chance0.4
charges20
displayName"Sea Marrow Node (Small)"
description"Ancient fossils, rich in resources. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_SeaMarrow"
type0
minGradeToCollect"1"
id"Lake - Fish - Small"
xSize2
ySize2
production
name"[Food Raw] Fish"
amount1
extraProduction
name"[Mat Raw] Scales"
amount1
chance0.4
charges60
displayName"Thunderfish Pond (Small)"
description"A very common species of eel. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Fish 1"
type0
minGradeToCollect"1"
id"Universal Node Leather - Small"
xSize1
ySize1
production
name"[Mat Raw] Leather"
amount1
extraProduction
name"[Food Raw] Meat"
amount1
chance0.2
name"[Crafting] Salt"
amount1
chance0.1
charges20
displayName"Water Strider Molt (Small)"
description"A leathery exoskeleton left behind by a juvenile water strider. It's better to collect the skin this way than to come across a live, wild specimen. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Leather"
type0
minGradeToCollect"1"
id"Moor Node Herbs - Small"
xSize1
ySize1
production
name"[Food Raw] Herbs"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.2
charges15
displayName"Herb Node (Small)"
description"A dense shrub, full of many useful plant species. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Herbs"
type0
minGradeToCollect"1"
id"Universal Node Dewberries - Small"
xSize1
ySize1
production
name"[Food Raw] Berries"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.2
charges15
displayName"Dewberry Bush (Small)"
description"Fresh and sweet berries, infused by the rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Berries"
type0
minGradeToCollect"1"
id"Universal Node Stormbird Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Food Raw] Meat"
amount1
chance0.2
charges15
displayName"Drizzlewing Nest (Small)"
description"An abandoned Drizzlewing nest. These small, flightless birds run away as soon as they spot another living creature nearby. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type0
minGradeToCollect"1"
id"Universal Node Stormbird Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Food Raw] Meat"
amount1
chance0.2
charges15
displayName"Drizzlewing Nest (Small)"
description"An abandoned Drizzlewing nest. These small, flightless birds run away as soon as they spot another living creature nearby. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type0
minGradeToCollect"1"
id"Moor Node Swamp Wheat - Small"
xSize1
ySize1
production
name"[Food Raw] Grain"
amount1
extraProduction
name"[Mat Raw] Plant Fibre"
amount1
chance0.2
charges12
displayName"Swamp Wheat Field (Small)"
description"A plant species that’s right at home in the swamp. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Grain"
type0
minGradeToCollect"1"
id"Universal Node Root Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.2
charges15
displayName"Root Node (Small)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type0
minGradeToCollect"1"
id"Moor Node Herbs - Big"
xSize2
ySize2
production
name"[Food Raw] Herbs"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.4
name"[Mat Raw] Plant Fibre"
amount1
chance0.2
charges70
displayName"Herb Node (Large)"
description"A dense shrub, full of many useful plant species. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Herbs"
type1
minGradeToCollect"2"
id"Universal Node Dewberries - Big"
xSize2
ySize2
production
name"[Food Raw] Berries"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.8
charges70
displayName"Dewberry Bush (Large)"
description"Fresh and sweet berries, infused by the rain. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Berries"
type1
minGradeToCollect"2"
id"Moor Node Swamp Wheat - Big"
xSize2
ySize2
production
name"[Food Raw] Grain"
amount1
extraProduction
name"[Mat Raw] Plant Fibre"
amount1
chance1
name"[Mat Raw] Plant Fibre"
amount1
chance0.2
charges70
displayName"Swamp Wheat Field (Large)"
description"A plant species that’s right at home in the swamp. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Grain"
type1
minGradeToCollect"2"
id"Universal Node Root Deposit - Big"
xSize2
ySize2
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.3
name"[Mat Raw] Resin"
amount1
chance0.3
charges70
displayName"Root Node (Large)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type1
minGradeToCollect"2"
id"Universal Node Stormbird Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Food Raw] Meat"
amount1
chance0.4
charges70
displayName"Drizzlewing Nest (Large)"
description"An abandoned Drizzlewing nest. These small, flightless birds run away as soon as they spot another living creature nearby. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type1
minGradeToCollect"2"
id"Moor Node Reed Deposit - Big"
xSize2
ySize2
production
name"[Mat Raw] Reeds"
amount1
extraProduction
name"[Food Raw] Roots"
amount1
chance0.4
name"[Mat Raw] Clay"
amount1
chance0.4
charges60
displayName"Reed Field (Large)"
description"A very common plant, it thrives thanks to the magical rain. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Reeds"
type1
minGradeToCollect"2"
id"Universal Node Stone Deposit - Big"
xSize2
ySize2
production
name"[Mat Raw] Stone"
amount1
extraProduction
name"[Food Raw] Roots"
amount1
chance0.3
name"[Food Raw] Insects"
amount1
chance0.3
name"[Metal] Copper Ore"
amount1
chance0.1
charges60
displayName"Stone Node (Large)"
description"Stones, weathered by the everlasting rain. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Stone"
type1
minGradeToCollect"2"
id"Universal Node Sea Marrow Deposit - Big"
xSize2
ySize2
production
name"[Crafting] Sea Marrow"
amount1
extraProduction
name"[Crafting] Sea Marrow"
amount1
chance1
name"[Mat Raw] Stone"
amount1
chance0.5
name"[Valuable] Ancient Tablet"
amount1
chance0.01
charges60
displayName"Sea Marrow Node (Large)"
description"Ancient fossils, rich in resources. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_SeaMarrow"
type1
minGradeToCollect"2"
id"Lake - Fish - Big"
xSize3
ySize3
production
name"[Food Raw] Fish"
amount2
extraProduction
name"[Mat Raw] Scales"
amount2
chance0.5
charges80
displayName"Thunderfish Pond (Large)"
description"A very common species of eel. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Fish 1"
type1
minGradeToCollect"2"
id"Universal Node Leather - Big"
xSize2
ySize2
production
name"[Mat Raw] Leather"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance1
name"[Food Raw] Meat"
amount1
chance0.4
name"[Crafting] Salt"
amount1
chance0.2
charges60
displayName"Water Strider Molt (Large)"
description"A leathery exoskeleton left behind by a juvenile water strider. It's better to collect the skin this way than to come across a live, wild specimen. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Leather"
type1
minGradeToCollect"2"
id"Moor Node Herbs - Big"
xSize2
ySize2
production
name"[Food Raw] Herbs"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.4
name"[Mat Raw] Plant Fibre"
amount1
chance0.2
charges70
displayName"Herb Node (Large)"
description"A dense shrub, full of many useful plant species. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Herbs"
type1
minGradeToCollect"2"
id"Universal Node Dewberries - Big"
xSize2
ySize2
production
name"[Food Raw] Berries"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.8
charges70
displayName"Dewberry Bush (Large)"
description"Fresh and sweet berries, infused by the rain. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Berries"
type1
minGradeToCollect"2"
id"Universal Node Stormbird Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Food Raw] Meat"
amount1
chance0.4
charges70
displayName"Drizzlewing Nest (Large)"
description"An abandoned Drizzlewing nest. These small, flightless birds run away as soon as they spot another living creature nearby. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type1
minGradeToCollect"2"
id"Universal Node Stormbird Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Food Raw] Meat"
amount1
chance0.4
charges70
displayName"Drizzlewing Nest (Large)"
description"An abandoned Drizzlewing nest. These small, flightless birds run away as soon as they spot another living creature nearby. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type1
minGradeToCollect"2"
id"Moor Node Swamp Wheat - Big"
xSize2
ySize2
production
name"[Food Raw] Grain"
amount1
extraProduction
name"[Mat Raw] Plant Fibre"
amount1
chance1
name"[Mat Raw] Plant Fibre"
amount1
chance0.2
charges70
displayName"Swamp Wheat Field (Large)"
description"A plant species that’s right at home in the swamp. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Grain"
type1
minGradeToCollect"2"
id"Universal Node Root Deposit - Big"
xSize2
ySize2
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.3
name"[Mat Raw] Resin"
amount1
chance0.3
charges70
displayName"Root Node (Large)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type1
minGradeToCollect"2"
id"Lake - Fish - Small"
xSize2
ySize2
production
name"[Food Raw] Fish"
amount1
extraProduction
name"[Mat Raw] Scales"
amount1
chance0.4
charges60
displayName"Thunderfish Pond (Small)"
description"A very common species of eel. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Fish 1"
type0
minGradeToCollect"1"
id"Lake - Fish - Big"
xSize3
ySize3
production
name"[Food Raw] Fish"
amount2
extraProduction
name"[Mat Raw] Scales"
amount2
chance0.5
charges80
displayName"Thunderfish Pond (Large)"
description"A very common species of eel. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Fish 1"
type1
minGradeToCollect"2"
id"Universal Node Clay Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Clay"
amount1
extraProduction
name"[Metal] Copper Ore"
amount1
chance0.5
name"[Food Raw] Roots"
amount1
chance0.2
charges20
displayName"Clay Node (Small)"
description"Soil infused with the essence of the rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Clay"
type0
minGradeToCollect"1"
id"Wood Node Flax - Small"
xSize1
ySize1
production
name"[Mat Raw] Plant Fibre"
amount1
extraProduction
name"[Mat Raw] Clay"
amount1
chance0.25
name"[Food Raw] Insects"
amount1
chance0.2
charges20
displayName"Flax Field (Small)"
description"Resilient plants that are perfect for cloth-making. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_PlantFiber"
type0
minGradeToCollect"1"
id"Universal Node Dewberries - Small"
xSize1
ySize1
production
name"[Food Raw] Berries"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.2
charges15
displayName"Dewberry Bush (Small)"
description"Fresh and sweet berries, infused by the rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Berries"
type0
minGradeToCollect"1"
id"Universal Node Mushroom Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Bleeding Tooth Mushroom (Small)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type0
minGradeToCollect"1"
id"Universal Node Root Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.2
charges15
displayName"Root Node (Small)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type0
minGradeToCollect"1"
id"Wood Node Moss Broccoli - Small"
xSize1
ySize1
production
name"[Food Raw] Vegetables"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.3
charges15
displayName"Moss Broccoli Patch (Small)"
description"An edible and tasty type of moss. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Vegetables"
type0
minGradeToCollect"1"
id"Wood Node Snail Broodmother - Small"
xSize1
ySize1
production
name"[Food Raw] Meat"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.2
charges15
displayName"Slickshell Broodmother (Small)"
description"Small slickshells are crawling out of the openings in the broodmother's shell. It's easy to collect them. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Meat"
type0
minGradeToCollect"1"
id"Universal Node Stormbird Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Food Raw] Meat"
amount1
chance0.2
charges15
displayName"Drizzlewing Nest (Small)"
description"An abandoned Drizzlewing nest. These small, flightless birds run away as soon as they spot another living creature nearby. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type0
minGradeToCollect"1"
id"Universal Node Dewberries - Small"
xSize1
ySize1
production
name"[Food Raw] Berries"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.2
charges15
displayName"Dewberry Bush (Small)"
description"Fresh and sweet berries, infused by the rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Berries"
type0
minGradeToCollect"1"
id"Universal Node Mushroom Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Bleeding Tooth Mushroom (Small)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type0
minGradeToCollect"1"
id"Universal Node Root Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.2
charges15
displayName"Root Node (Small)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type0
minGradeToCollect"1"
id"Wood Node Moss Broccoli - Small"
xSize1
ySize1
production
name"[Food Raw] Vegetables"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.3
charges15
displayName"Moss Broccoli Patch (Small)"
description"An edible and tasty type of moss. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Vegetables"
type0
minGradeToCollect"1"
id"Wood Node Snail Broodmother - Small"
xSize1
ySize1
production
name"[Food Raw] Meat"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.2
charges15
displayName"Slickshell Broodmother (Small)"
description"Small slickshells are crawling out of the openings in the broodmother's shell. It's easy to collect them. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Meat"
type0
minGradeToCollect"1"
id"Universal Node Stormbird Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Food Raw] Meat"
amount1
chance0.2
charges15
displayName"Drizzlewing Nest (Small)"
description"An abandoned Drizzlewing nest. These small, flightless birds run away as soon as they spot another living creature nearby. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type0
minGradeToCollect"1"
id"Wood Node Flax - Small"
xSize1
ySize1
production
name"[Mat Raw] Plant Fibre"
amount1
extraProduction
name"[Mat Raw] Clay"
amount1
chance0.25
name"[Food Raw] Insects"
amount1
chance0.2
charges20
displayName"Flax Field (Small)"
description"Resilient plants that are perfect for cloth-making. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_PlantFiber"
type0
minGradeToCollect"1"
id"Universal Node Clay Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Clay"
amount1
extraProduction
name"[Metal] Copper Ore"
amount1
chance0.5
name"[Food Raw] Roots"
amount1
chance0.2
charges20
displayName"Clay Node (Small)"
description"Soil infused with the essence of the rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Clay"
type0
minGradeToCollect"1"
id"Universal Node Sea Marrow Deposit - Small"
xSize1
ySize1
production
name"[Crafting] Sea Marrow"
amount1
extraProduction
name"[Crafting] Sea Marrow"
amount1
chance0.8
name"[Mat Raw] Stone"
amount1
chance0.4
charges20
displayName"Sea Marrow Node (Small)"
description"Ancient fossils, rich in resources. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_SeaMarrow"
type0
minGradeToCollect"1"
id"Lake - Scales - Small"
xSize2
ySize2
production
name"[Mat Raw] Scales"
amount1
extraProduction
name"[Crafting] Sea Marrow"
amount1
chance0.4
charges60
displayName"Copperfin Trout Pond (Small)"
description"Caught primarily for its durable scales and fish leather. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Scales 1"
type0
minGradeToCollect"1"
id"Universal Node Dewberries - Small"
xSize1
ySize1
production
name"[Food Raw] Berries"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.2
charges15
displayName"Dewberry Bush (Small)"
description"Fresh and sweet berries, infused by the rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Berries"
type0
minGradeToCollect"1"
id"Universal Node Mushroom Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Bleeding Tooth Mushroom (Small)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type0
minGradeToCollect"1"
id"Wood Node Snail Broodmother - Small"
xSize1
ySize1
production
name"[Food Raw] Meat"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.2
charges15
displayName"Slickshell Broodmother (Small)"
description"Small slickshells are crawling out of the openings in the broodmother's shell. It's easy to collect them. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Meat"
type0
minGradeToCollect"1"
id"Universal Node Stormbird Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Food Raw] Meat"
amount1
chance0.2
charges15
displayName"Drizzlewing Nest (Small)"
description"An abandoned Drizzlewing nest. These small, flightless birds run away as soon as they spot another living creature nearby. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type0
minGradeToCollect"1"
id"Universal Node Stormbird Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Food Raw] Meat"
amount1
chance0.2
charges15
displayName"Drizzlewing Nest (Small)"
description"An abandoned Drizzlewing nest. These small, flightless birds run away as soon as they spot another living creature nearby. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type0
minGradeToCollect"1"
id"Universal Node Root Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.2
charges15
displayName"Root Node (Small)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type0
minGradeToCollect"1"
id"Wood Node Moss Broccoli - Small"
xSize1
ySize1
production
name"[Food Raw] Vegetables"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.3
charges15
displayName"Moss Broccoli Patch (Small)"
description"An edible and tasty type of moss. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Vegetables"
type0
minGradeToCollect"1"
id"Universal Node Dewberries - Big"
xSize2
ySize2
production
name"[Food Raw] Berries"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.8
charges70
displayName"Dewberry Bush (Large)"
description"Fresh and sweet berries, infused by the rain. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Berries"
type1
minGradeToCollect"2"
id"Universal Node Mushroom Deposit - Big"
xSize2
ySize2
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.4
charges70
displayName"Bleeding Tooth Mushroom (Large)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type1
minGradeToCollect"2"
id"Universal Node Root Deposit - Big"
xSize2
ySize2
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.3
name"[Mat Raw] Resin"
amount1
chance0.3
charges70
displayName"Root Node (Large)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type1
minGradeToCollect"2"
id"Wood Node Moss Broccoli - Big"
xSize2
ySize2
production
name"[Food Raw] Vegetables"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.4
name"[Food Raw] Roots"
amount1
chance0.2
charges70
displayName"Moss Broccoli Patch (Large)"
description"An edible and tasty type of moss. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Vegetables"
type1
minGradeToCollect"2"
id"Wood Node Snail Broodmother - Big"
xSize2
ySize2
production
name"[Food Raw] Meat"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance1
charges70
displayName"Slickshell Broodmother (Large)"
description"Small slickshells are crawling out of the openings in the broodmother's shell. It's easy to collect them. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Meat"
type1
minGradeToCollect"2"
id"Universal Node Stormbird Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Food Raw] Meat"
amount1
chance0.4
charges70
displayName"Drizzlewing Nest (Large)"
description"An abandoned Drizzlewing nest. These small, flightless birds run away as soon as they spot another living creature nearby. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type1
minGradeToCollect"2"
id"Wood Node Flax - Big"
xSize2
ySize2
production
name"[Mat Raw] Plant Fibre"
amount1
extraProduction
name"[Mat Raw] Clay"
amount1
chance0.5
name"[Food Raw] Insects"
amount1
chance0.3
charges60
displayName"Flax Field (Large)"
description"Resilient plants that are perfect for cloth-making. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_PlantFiber"
type1
minGradeToCollect"2"
id"Universal Node Clay Deposit - Big"
xSize2
ySize2
production
name"[Mat Raw] Clay"
amount1
extraProduction
name"[Metal] Copper Ore"
amount1
chance0.75
name"[Food Raw] Roots"
amount1
chance0.3
charges60
displayName"Clay Node (Large)"
description"Soil infused with the essence of the rain. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Clay"
type1
minGradeToCollect"2"
id"Universal Node Sea Marrow Deposit - Big"
xSize2
ySize2
production
name"[Crafting] Sea Marrow"
amount1
extraProduction
name"[Crafting] Sea Marrow"
amount1
chance1
name"[Mat Raw] Stone"
amount1
chance0.5
name"[Valuable] Ancient Tablet"
amount1
chance0.01
charges60
displayName"Sea Marrow Node (Large)"
description"Ancient fossils, rich in resources. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_SeaMarrow"
type1
minGradeToCollect"2"
id"Lake - Scales - Big"
xSize3
ySize3
production
name"[Mat Raw] Scales"
amount2
extraProduction
name"[Crafting] Sea Marrow"
amount2
chance0.5
name"[Food Raw] Fish"
amount2
chance0.3
charges80
displayName"Copperfin Trout Pond (Large)"
description"Caught primarily for its durable scales and fish leather. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Scales 1"
type1
minGradeToCollect"2"
id"Universal Node Dewberries - Big"
xSize2
ySize2
production
name"[Food Raw] Berries"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.8
charges70
displayName"Dewberry Bush (Large)"
description"Fresh and sweet berries, infused by the rain. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Berries"
type1
minGradeToCollect"2"
id"Universal Node Mushroom Deposit - Big"
xSize2
ySize2
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.4
charges70
displayName"Bleeding Tooth Mushroom (Large)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type1
minGradeToCollect"2"
id"Wood Node Snail Broodmother - Big"
xSize2
ySize2
production
name"[Food Raw] Meat"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance1
charges70
displayName"Slickshell Broodmother (Large)"
description"Small slickshells are crawling out of the openings in the broodmother's shell. It's easy to collect them. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Meat"
type1
minGradeToCollect"2"
id"Universal Node Stormbird Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Food Raw] Meat"
amount1
chance0.4
charges70
displayName"Drizzlewing Nest (Large)"
description"An abandoned Drizzlewing nest. These small, flightless birds run away as soon as they spot another living creature nearby. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type1
minGradeToCollect"2"
id"Universal Node Stormbird Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Food Raw] Meat"
amount1
chance0.4
charges70
displayName"Drizzlewing Nest (Large)"
description"An abandoned Drizzlewing nest. These small, flightless birds run away as soon as they spot another living creature nearby. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type1
minGradeToCollect"2"
id"Universal Node Root Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.2
charges15
displayName"Root Node (Small)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type0
minGradeToCollect"1"
id"Wood Node Moss Broccoli - Small"
xSize1
ySize1
production
name"[Food Raw] Vegetables"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.3
charges15
displayName"Moss Broccoli Patch (Small)"
description"An edible and tasty type of moss. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Vegetables"
type0
minGradeToCollect"1"
id"Lake - Scales - Small"
xSize2
ySize2
production
name"[Mat Raw] Scales"
amount1
extraProduction
name"[Crafting] Sea Marrow"
amount1
chance0.4
charges60
displayName"Copperfin Trout Pond (Small)"
description"Caught primarily for its durable scales and fish leather. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Scales 1"
type0
minGradeToCollect"1"
id"Lake - Scales - Big"
xSize3
ySize3
production
name"[Mat Raw] Scales"
amount2
extraProduction
name"[Crafting] Sea Marrow"
amount2
chance0.5
name"[Food Raw] Fish"
amount2
chance0.3
charges80
displayName"Copperfin Trout Pond (Large)"
description"Caught primarily for its durable scales and fish leather. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Scales 1"
type1
minGradeToCollect"2"
id"Universal Node Clay Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Clay"
amount1
extraProduction
name"[Metal] Copper Ore"
amount1
chance0.5
name"[Food Raw] Roots"
amount1
chance0.2
charges20
displayName"Clay Node (Small)"
description"Soil infused with the essence of the rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Clay"
type0
minGradeToCollect"1"
id"Moor Node Reed Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Reeds"
amount1
extraProduction
name"[Food Raw] Roots"
amount1
chance0.2
name"[Mat Raw] Clay"
amount1
chance0.2
charges20
displayName"Reed Field (Small)"
description"A very common plant, it thrives thanks to the magical rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Reeds"
type0
minGradeToCollect"1"
id"Lake - Algae - Small"
xSize2
ySize2
production
name"[Mat Raw] Algae"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.4
charges60
displayName"Algae Pond (Small)"
description"A murky pond covered with algae bloom. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Algae 1"
type0
minGradeToCollect"1"
id"Universal Node Dewberries - Small"
xSize1
ySize1
production
name"[Food Raw] Berries"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.2
charges15
displayName"Dewberry Bush (Small)"
description"Fresh and sweet berries, infused by the rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Berries"
type0
minGradeToCollect"1"
id"Universal Node Mushroom Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Bleeding Tooth Mushroom (Small)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type0
minGradeToCollect"1"
id"Universal Node Root Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.2
charges15
displayName"Root Node (Small)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type0
minGradeToCollect"1"
id"Wood Node Snail Broodmother - Small"
xSize1
ySize1
production
name"[Food Raw] Meat"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.2
charges15
displayName"Slickshell Broodmother (Small)"
description"Small slickshells are crawling out of the openings in the broodmother's shell. It's easy to collect them. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Meat"
type0
minGradeToCollect"1"
id"Marsh Node Insect Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Wormtongue Nest (Small)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type0
minGradeToCollect"1"
id"Universal Node Dewberries - Small"
xSize1
ySize1
production
name"[Food Raw] Berries"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.2
charges15
displayName"Dewberry Bush (Small)"
description"Fresh and sweet berries, infused by the rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Berries"
type0
minGradeToCollect"1"
id"Universal Node Mushroom Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Bleeding Tooth Mushroom (Small)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type0
minGradeToCollect"1"
id"Universal Node Root Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.2
charges15
displayName"Root Node (Small)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type0
minGradeToCollect"1"
id"Wood Node Snail Broodmother - Small"
xSize1
ySize1
production
name"[Food Raw] Meat"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.2
charges15
displayName"Slickshell Broodmother (Small)"
description"Small slickshells are crawling out of the openings in the broodmother's shell. It's easy to collect them. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Meat"
type0
minGradeToCollect"1"
id"Marsh Node Insect Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Wormtongue Nest (Small)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type0
minGradeToCollect"1"
id"Moor Node Reed Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Reeds"
amount1
extraProduction
name"[Food Raw] Roots"
amount1
chance0.2
name"[Mat Raw] Clay"
amount1
chance0.2
charges20
displayName"Reed Field (Small)"
description"A very common plant, it thrives thanks to the magical rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Reeds"
type0
minGradeToCollect"1"
id"Universal Node Clay Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Clay"
amount1
extraProduction
name"[Metal] Copper Ore"
amount1
chance0.5
name"[Food Raw] Roots"
amount1
chance0.2
charges20
displayName"Clay Node (Small)"
description"Soil infused with the essence of the rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Clay"
type0
minGradeToCollect"1"
id"Universal Node Sea Marrow Deposit - Small"
xSize1
ySize1
production
name"[Crafting] Sea Marrow"
amount1
extraProduction
name"[Crafting] Sea Marrow"
amount1
chance0.8
name"[Mat Raw] Stone"
amount1
chance0.4
charges20
displayName"Sea Marrow Node (Small)"
description"Ancient fossils, rich in resources. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_SeaMarrow"
type0
minGradeToCollect"1"
id"Lake - Scales - Small"
xSize2
ySize2
production
name"[Mat Raw] Scales"
amount1
extraProduction
name"[Crafting] Sea Marrow"
amount1
chance0.4
charges60
displayName"Copperfin Trout Pond (Small)"
description"Caught primarily for its durable scales and fish leather. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Scales 1"
type0
minGradeToCollect"1"
id"Lake - Algae - Small"
xSize2
ySize2
production
name"[Mat Raw] Algae"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.4
charges60
displayName"Algae Pond (Small)"
description"A murky pond covered with algae bloom. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Algae 1"
type0
minGradeToCollect"1"
id"Universal Node Dewberries - Big"
xSize2
ySize2
production
name"[Food Raw] Berries"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.8
charges70
displayName"Dewberry Bush (Large)"
description"Fresh and sweet berries, infused by the rain. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Berries"
type1
minGradeToCollect"2"
id"Universal Node Mushroom Deposit - Big"
xSize2
ySize2
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.4
charges70
displayName"Bleeding Tooth Mushroom (Large)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type1
minGradeToCollect"2"
id"Universal Node Root Deposit - Big"
xSize2
ySize2
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.3
name"[Mat Raw] Resin"
amount1
chance0.3
charges70
displayName"Root Node (Large)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type1
minGradeToCollect"2"
id"Wood Node Snail Broodmother - Big"
xSize2
ySize2
production
name"[Food Raw] Meat"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance1
charges70
displayName"Slickshell Broodmother (Large)"
description"Small slickshells are crawling out of the openings in the broodmother's shell. It's easy to collect them. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Meat"
type1
minGradeToCollect"2"
id"Marsh Node Insect Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.6
charges70
displayName"Wormtongue Nest (Large)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type1
minGradeToCollect"2"
id"Moor Node Reed Deposit - Big"
xSize2
ySize2
production
name"[Mat Raw] Reeds"
amount1
extraProduction
name"[Food Raw] Roots"
amount1
chance0.4
name"[Mat Raw] Clay"
amount1
chance0.4
charges60
displayName"Reed Field (Large)"
description"A very common plant, it thrives thanks to the magical rain. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Reeds"
type1
minGradeToCollect"2"
id"Universal Node Clay Deposit - Big"
xSize2
ySize2
production
name"[Mat Raw] Clay"
amount1
extraProduction
name"[Metal] Copper Ore"
amount1
chance0.75
name"[Food Raw] Roots"
amount1
chance0.3
charges60
displayName"Clay Node (Large)"
description"Soil infused with the essence of the rain. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Clay"
type1
minGradeToCollect"2"
id"Universal Node Sea Marrow Deposit - Big"
xSize2
ySize2
production
name"[Crafting] Sea Marrow"
amount1
extraProduction
name"[Crafting] Sea Marrow"
amount1
chance1
name"[Mat Raw] Stone"
amount1
chance0.5
name"[Valuable] Ancient Tablet"
amount1
chance0.01
charges60
displayName"Sea Marrow Node (Large)"
description"Ancient fossils, rich in resources. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_SeaMarrow"
type1
minGradeToCollect"2"
id"Lake - Scales - Big"
xSize3
ySize3
production
name"[Mat Raw] Scales"
amount2
extraProduction
name"[Crafting] Sea Marrow"
amount2
chance0.5
name"[Food Raw] Fish"
amount2
chance0.3
charges80
displayName"Copperfin Trout Pond (Large)"
description"Caught primarily for its durable scales and fish leather. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Scales 1"
type1
minGradeToCollect"2"
id"Lake - Algae - Big"
xSize3
ySize3
production
name"[Mat Raw] Algae"
amount2
extraProduction
name"[Food Raw] Herbs"
amount2
chance0.5
name"[Food Raw] Fish"
amount2
chance0.2
charges80
displayName"Algae Pond (Large)"
description"A murky pond covered with algae bloom. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Algae 1"
type1
minGradeToCollect"2"
id"Universal Node Dewberries - Small"
xSize1
ySize1
production
name"[Food Raw] Berries"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.2
charges15
displayName"Dewberry Bush (Small)"
description"Fresh and sweet berries, infused by the rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Berries"
type0
minGradeToCollect"1"
id"Universal Node Mushroom Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Bleeding Tooth Mushroom (Small)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type0
minGradeToCollect"1"
id"Wood Node Snail Broodmother - Small"
xSize1
ySize1
production
name"[Food Raw] Meat"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.2
charges15
displayName"Slickshell Broodmother (Small)"
description"Small slickshells are crawling out of the openings in the broodmother's shell. It's easy to collect them. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Meat"
type0
minGradeToCollect"1"
id"Marsh Node Insect Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Wormtongue Nest (Small)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type0
minGradeToCollect"1"
id"Marsh Node Insect Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Wormtongue Nest (Small)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type0
minGradeToCollect"1"
id"Marsh Node Insect Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.6
charges70
displayName"Wormtongue Nest (Large)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type1
minGradeToCollect"2"
id"Universal Node Dewberries - Big"
xSize2
ySize2
production
name"[Food Raw] Berries"
amount1
extraProduction
name"[Food Raw] Berries"
amount1
chance0.8
charges70
displayName"Dewberry Bush (Large)"
description"Fresh and sweet berries, infused by the rain. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Berries"
type1
minGradeToCollect"2"
id"Universal Node Mushroom Deposit - Big"
xSize2
ySize2
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.4
charges70
displayName"Bleeding Tooth Mushroom (Large)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type1
minGradeToCollect"2"
id"Wood Node Snail Broodmother - Big"
xSize2
ySize2
production
name"[Food Raw] Meat"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance1
charges70
displayName"Slickshell Broodmother (Large)"
description"Small slickshells are crawling out of the openings in the broodmother's shell. It's easy to collect them. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Meat"
type1
minGradeToCollect"2"
id"Marsh Node Insect Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Insects"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.6
charges70
displayName"Wormtongue Nest (Large)"
description"A nest full of tasty wormtongues. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Insects"
type1
minGradeToCollect"2"
id"Universal Node Root Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.2
charges15
displayName"Root Node (Small)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type0
minGradeToCollect"1"
id"Universal Node Root Deposit - Big"
xSize2
ySize2
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.3
name"[Mat Raw] Resin"
amount1
chance0.3
charges70
displayName"Root Node (Large)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type1
minGradeToCollect"2"
id"Lake - Scales - Small"
xSize2
ySize2
production
name"[Mat Raw] Scales"
amount1
extraProduction
name"[Crafting] Sea Marrow"
amount1
chance0.4
charges60
displayName"Copperfin Trout Pond (Small)"
description"Caught primarily for its durable scales and fish leather. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Scales 1"
type0
minGradeToCollect"1"
id"Lake - Algae - Small"
xSize2
ySize2
production
name"[Mat Raw] Algae"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.4
charges60
displayName"Algae Pond (Small)"
description"A murky pond covered with algae bloom. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Algae 1"
type0
minGradeToCollect"1"
id"Lake - Scales - Big"
xSize3
ySize3
production
name"[Mat Raw] Scales"
amount2
extraProduction
name"[Crafting] Sea Marrow"
amount2
chance0.5
name"[Food Raw] Fish"
amount2
chance0.3
charges80
displayName"Copperfin Trout Pond (Large)"
description"Caught primarily for its durable scales and fish leather. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Scales 1"
type1
minGradeToCollect"2"
id"Lake - Algae - Big"
xSize3
ySize3
production
name"[Mat Raw] Algae"
amount2
extraProduction
name"[Food Raw] Herbs"
amount2
chance0.5
name"[Food Raw] Fish"
amount2
chance0.2
charges80
displayName"Algae Pond (Large)"
description"A murky pond covered with algae bloom. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Algae 1"
type1
minGradeToCollect"2"
id"Marsh Node Stone Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Stone"
amount1
extraProduction
name"[Mat Raw] Algae"
amount1
chance0.3
name"[Food Raw] Insects"
amount1
chance0.2
charges20
displayName"Overgrown Stone Node (Small)"
description"Stones weathered by the everlasting rain, covered with moss. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Stone"
type0
minGradeToCollect"1"
id"Lake - Algae - Small"
xSize2
ySize2
production
name"[Mat Raw] Algae"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.4
charges60
displayName"Algae Pond (Small)"
description"A murky pond covered with algae bloom. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Algae 1"
type0
minGradeToCollect"1"
id"Marsh Node Mushroom Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Grasscap Mushrooms (Small)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type0
minGradeToCollect"1"
id"Marsh Node Big Reptile Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Meat"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.2
charges15
displayName"Leech Broodmother (Small)"
description"A dead leech broodmother. It has a strong, and somewhat sweet smell. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Meat"
type0
minGradeToCollect"1"
id"Marsh Node Small Reptile Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.2
charges15
displayName"Snake Nest (Small)"
description"A dangerous, but rich source of food and leather. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type0
minGradeToCollect"1"
id"Marsh Node Mushroom Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Grasscap Mushrooms (Small)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type0
minGradeToCollect"1"
id"Moor Node Swamp Wheat - Small"
xSize1
ySize1
production
name"[Food Raw] Grain"
amount1
extraProduction
name"[Mat Raw] Plant Fibre"
amount1
chance0.2
charges12
displayName"Swamp Wheat Field (Small)"
description"A plant species that’s right at home in the swamp. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Grain"
type0
minGradeToCollect"1"
id"Marsh Node Big Reptile Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Meat"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.2
charges15
displayName"Leech Broodmother (Small)"
description"A dead leech broodmother. It has a strong, and somewhat sweet smell. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Meat"
type0
minGradeToCollect"1"
id"Marsh Node Small Reptile Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.2
charges15
displayName"Snake Nest (Small)"
description"A dangerous, but rich source of food and leather. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type0
minGradeToCollect"1"
id"Marsh Node Stone Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Stone"
amount1
extraProduction
name"[Mat Raw] Algae"
amount1
chance0.3
name"[Food Raw] Insects"
amount1
chance0.2
charges20
displayName"Overgrown Stone Node (Small)"
description"Stones weathered by the everlasting rain, covered with moss. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Stone"
type0
minGradeToCollect"1"
id"Lake - Algae - Small"
xSize2
ySize2
production
name"[Mat Raw] Algae"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.4
charges60
displayName"Algae Pond (Small)"
description"A murky pond covered with algae bloom. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Algae 1"
type0
minGradeToCollect"1"
id"Universal Node Leather - Small"
xSize1
ySize1
production
name"[Mat Raw] Leather"
amount1
extraProduction
name"[Food Raw] Meat"
amount1
chance0.2
name"[Crafting] Salt"
amount1
chance0.1
charges20
displayName"Water Strider Molt (Small)"
description"A leathery exoskeleton left behind by a juvenile water strider. It's better to collect the skin this way than to come across a live, wild specimen. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Leather"
type0
minGradeToCollect"1"
id"Marsh Node Mushroom Deposit - Big"
xSize2
ySize2
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.4
charges70
displayName"Grasscap Mushrooms (Large)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type1
minGradeToCollect"2"
id"Moor Node Swamp Wheat - Big"
xSize2
ySize2
production
name"[Food Raw] Grain"
amount1
extraProduction
name"[Mat Raw] Plant Fibre"
amount1
chance1
name"[Mat Raw] Plant Fibre"
amount1
chance0.2
charges70
displayName"Swamp Wheat Field (Large)"
description"A plant species that’s right at home in the swamp. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Grain"
type1
minGradeToCollect"2"
id"Marsh Node Big Reptile Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Meat"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance1
name"[Mat Raw] Leather"
amount1
chance0.6
name"[Food Raw] Eggs"
amount1
chance0.2
charges70
displayName"Leech Broodmother (Large)"
description"A dead leech broodmother. It has a strong, and somewhat sweet smell. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Meat"
type1
minGradeToCollect"2"
id"Marsh Node Small Reptile Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.4
name"[Food Raw] Meat"
amount1
chance0.2
charges70
displayName"Snake Nest (Large)"
description"A dangerous, but rich source of food and leather. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type1
minGradeToCollect"2"
id"Marsh Node Stone Deposit - Big"
xSize2
ySize2
production
name"[Mat Raw] Stone"
amount1
extraProduction
name"[Mat Raw] Algae"
amount1
chance0.4
name"[Food Raw] Insects"
amount1
chance0.3
name"[Metal] Copper Ore"
amount1
chance0.1
charges60
displayName"Overgrown Stone Node (Large)"
description"Stones weathered by the everlasting rain, covered with moss. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Stone"
type1
minGradeToCollect"2"
id"Lake - Algae - Big"
xSize3
ySize3
production
name"[Mat Raw] Algae"
amount2
extraProduction
name"[Food Raw] Herbs"
amount2
chance0.5
name"[Food Raw] Fish"
amount2
chance0.2
charges80
displayName"Algae Pond (Large)"
description"A murky pond covered with algae bloom. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Algae 1"
type1
minGradeToCollect"2"
id"Universal Node Leather - Big"
xSize2
ySize2
production
name"[Mat Raw] Leather"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance1
name"[Food Raw] Meat"
amount1
chance0.4
name"[Crafting] Salt"
amount1
chance0.2
charges60
displayName"Water Strider Molt (Large)"
description"A leathery exoskeleton left behind by a juvenile water strider. It's better to collect the skin this way than to come across a live, wild specimen. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Leather"
type1
minGradeToCollect"2"
id"Marsh Infinite Node Grain"
xSize3
ySize3
production
name"[Food Raw] Grain"
amount1
extraProduction
name"[Mat Raw] Reeds"
amount1
chance0.4
name"[Food Raw] Herbs"
amount1
chance0.4
name"[Crafting] Oil"
amount1
chance0.3
name"[Valuable] Amber"
amount1
chance0.05
charges999
displayName"Ancient Proto Wheat"
description"A wild type of grain, mutated by an invasive species of fungi. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Grain"
type2
minGradeToCollect"2"
id"Marsh Infinite Node Meat"
xSize5
ySize5
production
name"[Food Raw] Meat"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.4
name"[Crafting] Sea Marrow"
amount1
chance0.3
name"[Food Processed] Jerky"
amount1
chance0.3
name"[Metal] Crystalized Dew"
amount1
chance0.3
charges999
displayName"Dead Leviathan"
description"A giant, dead beast. How did it get here? Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Meat"
type2
minGradeToCollect"2"
id"Marsh Infinite Node Mushrooms"
xSize3
ySize3
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Crafting] Dye"
amount1
chance0.4
name"[Vessel] Waterskin"
amount1
chance0.4
name"[Food Raw] Insects"
amount1
chance0.4
name"[Food Processed] Pickled Goods"
amount1
chance0.3
charges999
displayName"Giant Proto Fungus"
description"An ancient and mysterious organism. Proto fungi are sometimes referred to as the living and breathing hearts of the Marshlands. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type2
minGradeToCollect"2"
id"Marsh Node Mushroom Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Grasscap Mushrooms (Small)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type0
minGradeToCollect"1"
id"Marsh Node Big Reptile Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Meat"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.2
charges15
displayName"Leech Broodmother (Small)"
description"A dead leech broodmother. It has a strong, and somewhat sweet smell. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Meat"
type0
minGradeToCollect"1"
id"Marsh Node Small Reptile Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.2
charges15
displayName"Snake Nest (Small)"
description"A dangerous, but rich source of food and leather. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type0
minGradeToCollect"1"
id"Marsh Node Mushroom Deposit - Big"
xSize2
ySize2
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.4
charges70
displayName"Grasscap Mushrooms (Large)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type1
minGradeToCollect"2"
id"Marsh Node Big Reptile Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Meat"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance1
name"[Mat Raw] Leather"
amount1
chance0.6
name"[Food Raw] Eggs"
amount1
chance0.2
charges70
displayName"Leech Broodmother (Large)"
description"A dead leech broodmother. It has a strong, and somewhat sweet smell. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Meat"
type1
minGradeToCollect"2"
id"Marsh Node Small Reptile Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.4
name"[Food Raw] Meat"
amount1
chance0.2
charges70
displayName"Snake Nest (Large)"
description"A dangerous, but rich source of food and leather. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type1
minGradeToCollect"2"
id"Lake - Algae - Small"
xSize2
ySize2
production
name"[Mat Raw] Algae"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.4
charges60
displayName"Algae Pond (Small)"
description"A murky pond covered with algae bloom. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Algae 1"
type0
minGradeToCollect"1"
id"Lake - Algae - Big"
xSize3
ySize3
production
name"[Mat Raw] Algae"
amount2
extraProduction
name"[Food Raw] Herbs"
amount2
chance0.5
name"[Food Raw] Fish"
amount2
chance0.2
charges80
displayName"Algae Pond (Large)"
description"A murky pond covered with algae bloom. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Algae 1"
type1
minGradeToCollect"2"
id"Universal Node Clay Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Clay"
amount1
extraProduction
name"[Metal] Copper Ore"
amount1
chance0.5
name"[Food Raw] Roots"
amount1
chance0.2
charges20
displayName"Clay Node (Small)"
description"Soil infused with the essence of the rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Clay"
type0
minGradeToCollect"1"
id"Wood Node Flax - Small"
xSize1
ySize1
production
name"[Mat Raw] Plant Fibre"
amount1
extraProduction
name"[Mat Raw] Clay"
amount1
chance0.25
name"[Food Raw] Insects"
amount1
chance0.2
charges20
displayName"Flax Field (Small)"
description"Resilient plants that are perfect for cloth-making. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_PlantFiber"
type0
minGradeToCollect"1"
id"Lake - Algae - Small"
xSize2
ySize2
production
name"[Mat Raw] Algae"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.4
charges60
displayName"Algae Pond (Small)"
description"A murky pond covered with algae bloom. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Algae 1"
type0
minGradeToCollect"1"
id"Wood Node Moss Broccoli - Small"
xSize1
ySize1
production
name"[Food Raw] Vegetables"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.3
charges15
displayName"Moss Broccoli Patch (Small)"
description"An edible and tasty type of moss. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Vegetables"
type0
minGradeToCollect"1"
id"Marsh Node Small Reptile Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.2
charges15
displayName"Snake Nest (Small)"
description"A dangerous, but rich source of food and leather. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type0
minGradeToCollect"1"
id"Lake - Fish - Small"
xSize2
ySize2
production
name"[Food Raw] Fish"
amount1
extraProduction
name"[Mat Raw] Scales"
amount1
chance0.4
charges60
displayName"Thunderfish Pond (Small)"
description"A very common species of eel. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Fish 1"
type0
minGradeToCollect"1"
id"Universal Node Root Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.2
charges15
displayName"Root Node (Small)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type0
minGradeToCollect"1"
id"Universal Node Mushroom Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Bleeding Tooth Mushroom (Small)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type0
minGradeToCollect"1"
id"Universal Node Root Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.2
charges15
displayName"Root Node (Small)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type0
minGradeToCollect"1"
id"Wood Node Moss Broccoli - Small"
xSize1
ySize1
production
name"[Food Raw] Vegetables"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.3
charges15
displayName"Moss Broccoli Patch (Small)"
description"An edible and tasty type of moss. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Vegetables"
type0
minGradeToCollect"1"
id"Marsh Node Small Reptile Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.2
charges15
displayName"Snake Nest (Small)"
description"A dangerous, but rich source of food and leather. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type0
minGradeToCollect"1"
id"Lake - Fish - Small"
xSize2
ySize2
production
name"[Food Raw] Fish"
amount1
extraProduction
name"[Mat Raw] Scales"
amount1
chance0.4
charges60
displayName"Thunderfish Pond (Small)"
description"A very common species of eel. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Fish 1"
type0
minGradeToCollect"1"
id"Lake - Algae - Small"
xSize2
ySize2
production
name"[Mat Raw] Algae"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.4
charges60
displayName"Algae Pond (Small)"
description"A murky pond covered with algae bloom. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Algae 1"
type0
minGradeToCollect"1"
id"Wood Node Flax - Small"
xSize1
ySize1
production
name"[Mat Raw] Plant Fibre"
amount1
extraProduction
name"[Mat Raw] Clay"
amount1
chance0.25
name"[Food Raw] Insects"
amount1
chance0.2
charges20
displayName"Flax Field (Small)"
description"Resilient plants that are perfect for cloth-making. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_PlantFiber"
type0
minGradeToCollect"1"
id"Universal Node Leather - Small"
xSize1
ySize1
production
name"[Mat Raw] Leather"
amount1
extraProduction
name"[Food Raw] Meat"
amount1
chance0.2
name"[Crafting] Salt"
amount1
chance0.1
charges20
displayName"Water Strider Molt (Small)"
description"A leathery exoskeleton left behind by a juvenile water strider. It's better to collect the skin this way than to come across a live, wild specimen. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Leather"
type0
minGradeToCollect"1"
id"Universal Node Clay Deposit - Small"
xSize1
ySize1
production
name"[Mat Raw] Clay"
amount1
extraProduction
name"[Metal] Copper Ore"
amount1
chance0.5
name"[Food Raw] Roots"
amount1
chance0.2
charges20
displayName"Clay Node (Small)"
description"Soil infused with the essence of the rain. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Clay"
type0
minGradeToCollect"1"
id"Universal Node Mushroom Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Bleeding Tooth Mushroom (Small)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type0
minGradeToCollect"1"
id"Universal Node Mushroom Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.2
charges15
displayName"Bleeding Tooth Mushroom (Small)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type0
minGradeToCollect"1"
id"Marsh Node Small Reptile Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.2
charges15
displayName"Snake Nest (Small)"
description"A dangerous, but rich source of food and leather. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type0
minGradeToCollect"1"
id"Marsh Node Small Reptile Nest - Small"
xSize1
ySize1
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.2
charges15
displayName"Snake Nest (Small)"
description"A dangerous, but rich source of food and leather. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type0
minGradeToCollect"1"
id"Universal Node Root Deposit - Small"
xSize1
ySize1
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.2
charges15
displayName"Root Node (Small)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type0
minGradeToCollect"1"
id"Wood Node Moss Broccoli - Small"
xSize1
ySize1
production
name"[Food Raw] Vegetables"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.3
charges15
displayName"Moss Broccoli Patch (Small)"
description"An edible and tasty type of moss. Requires a gathering camp with a <sprite name=grade1> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Vegetables"
type0
minGradeToCollect"1"
id"Universal Node Root Deposit - Big"
xSize2
ySize2
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.3
name"[Mat Raw] Resin"
amount1
chance0.3
charges70
displayName"Root Node (Large)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type1
minGradeToCollect"2"
id"Wood Node Moss Broccoli - Big"
xSize2
ySize2
production
name"[Food Raw] Vegetables"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.4
name"[Food Raw] Roots"
amount1
chance0.2
charges70
displayName"Moss Broccoli Patch (Large)"
description"An edible and tasty type of moss. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Vegetables"
type1
minGradeToCollect"2"
id"Marsh Node Small Reptile Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.4
name"[Food Raw] Meat"
amount1
chance0.2
charges70
displayName"Snake Nest (Large)"
description"A dangerous, but rich source of food and leather. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type1
minGradeToCollect"2"
id"Lake - Fish - Big"
xSize3
ySize3
production
name"[Food Raw] Fish"
amount2
extraProduction
name"[Mat Raw] Scales"
amount2
chance0.5
charges80
displayName"Thunderfish Pond (Large)"
description"A very common species of eel. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Fish 1"
type1
minGradeToCollect"2"
id"Lake - Algae - Big"
xSize3
ySize3
production
name"[Mat Raw] Algae"
amount2
extraProduction
name"[Food Raw] Herbs"
amount2
chance0.5
name"[Food Raw] Fish"
amount2
chance0.2
charges80
displayName"Algae Pond (Large)"
description"A murky pond covered with algae bloom. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Algae 1"
type1
minGradeToCollect"2"
id"Wood Node Flax - Big"
xSize2
ySize2
production
name"[Mat Raw] Plant Fibre"
amount1
extraProduction
name"[Mat Raw] Clay"
amount1
chance0.5
name"[Food Raw] Insects"
amount1
chance0.3
charges60
displayName"Flax Field (Large)"
description"Resilient plants that are perfect for cloth-making. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_PlantFiber"
type1
minGradeToCollect"2"
id"Universal Node Leather - Big"
xSize2
ySize2
production
name"[Mat Raw] Leather"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance1
name"[Food Raw] Meat"
amount1
chance0.4
name"[Crafting] Salt"
amount1
chance0.2
charges60
displayName"Water Strider Molt (Large)"
description"A leathery exoskeleton left behind by a juvenile water strider. It's better to collect the skin this way than to come across a live, wild specimen. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Leather"
type1
minGradeToCollect"2"
id"Universal Node Clay Deposit - Big"
xSize2
ySize2
production
name"[Mat Raw] Clay"
amount1
extraProduction
name"[Metal] Copper Ore"
amount1
chance0.75
name"[Food Raw] Roots"
amount1
chance0.3
charges60
displayName"Clay Node (Large)"
description"Soil infused with the essence of the rain. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Clay"
type1
minGradeToCollect"2"
id"Universal Node Mushroom Deposit - Big"
xSize2
ySize2
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.4
charges70
displayName"Bleeding Tooth Mushroom (Large)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type1
minGradeToCollect"2"
id"Universal Node Mushroom Deposit - Big"
xSize2
ySize2
production
name"[Food Raw] Mushrooms"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.4
charges70
displayName"Bleeding Tooth Mushroom (Large)"
description"A resilient species that grows on marshy soil. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Mushrooms"
type1
minGradeToCollect"2"
id"Marsh Node Small Reptile Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.4
name"[Food Raw] Meat"
amount1
chance0.2
charges70
displayName"Snake Nest (Large)"
description"A dangerous, but rich source of food and leather. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type1
minGradeToCollect"2"
id"Marsh Node Small Reptile Nest - Big"
xSize2
ySize2
production
name"[Food Raw] Eggs"
amount1
extraProduction
name"[Mat Raw] Leather"
amount1
chance0.4
name"[Food Raw] Meat"
amount1
chance0.2
charges70
displayName"Snake Nest (Large)"
description"A dangerous, but rich source of food and leather. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Eggs"
type1
minGradeToCollect"2"
id"Universal Node Root Deposit - Big"
xSize2
ySize2
production
name"[Food Raw] Roots"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.3
name"[Mat Raw] Resin"
amount1
chance0.3
charges70
displayName"Root Node (Large)"
description"A tangled net of living vines. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Roots"
type1
minGradeToCollect"2"
id"Wood Node Moss Broccoli - Big"
xSize2
ySize2
production
name"[Food Raw] Vegetables"
amount1
extraProduction
name"[Food Raw] Insects"
amount1
chance0.4
name"[Food Raw] Roots"
amount1
chance0.2
charges70
displayName"Moss Broccoli Patch (Large)"
description"An edible and tasty type of moss. Requires a gathering camp with a <sprite name=grade2> recipe or better."
label"Gathering Node"
iconName"Icon_Resource_Vegetables"
type1
minGradeToCollect"2"
id"Lake - Fish - Small"
xSize2
ySize2
production
name"[Food Raw] Fish"
amount1
extraProduction
name"[Mat Raw] Scales"
amount1
chance0.4
charges60
displayName"Thunderfish Pond (Small)"
description"A very common species of eel. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Fish 1"
type0
minGradeToCollect"1"
id"Lake - Algae - Small"
xSize2
ySize2
production
name"[Mat Raw] Algae"
amount1
extraProduction
name"[Food Raw] Herbs"
amount1
chance0.4
charges60
displayName"Algae Pond (Small)"
description"A murky pond covered with algae bloom. Requires a fishing hut with a <sprite name=grade1> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Algae 1"
type0
minGradeToCollect"1"
id"Lake - Fish - Big"
xSize3
ySize3
production
name"[Food Raw] Fish"
amount2
extraProduction
name"[Mat Raw] Scales"
amount2
chance0.5
charges80
displayName"Thunderfish Pond (Large)"
description"A very common species of eel. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Fish 1"
type1
minGradeToCollect"2"
id"Lake - Algae - Big"
xSize3
ySize3
production
name"[Mat Raw] Algae"
amount2
extraProduction
name"[Food Raw] Herbs"
amount2
chance0.5
name"[Food Raw] Fish"
amount2
chance0.2
charges80
displayName"Algae Pond (Large)"
description"A murky pond covered with algae bloom. Requires a fishing hut with a <sprite name=grade2> recipe or better."
label"Fishing Pond"
iconName"Icon_Resource_Algae 1"
type1
minGradeToCollect"2"